Stalker User Manual

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I N ST RU CT ION M A N UA L

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20.02.2007 15:16:25 Uhr

TABLE OF CONTENTS
History of Chernobyl . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
In-game Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
PDA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Trade & Dialogs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Gameplay Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Friends & Foes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Multiplayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Ranks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Game Start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Licence Agreement . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Quickstart suomeksi . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Customer Service . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44

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HISTORY OF CHERNOBYL
S.T.A.L.K.E.R is a tactical, rst-person game of engagement set within the irradiated
expanses of the Zone. This blighted and dangerous area, emanating from the ruins of
the Chernobyl nuclear power plant, is home to twists of nature, echoes of humanity and
a mercenary, a Stalker, who must struggle to uncover a troubled past even as the Zone
ghts to protect a terrible future.

THE FIRST INCIDENT 26.04.1986


I still remember that nigh
t. I was 14 and living with
my parents and baby
sister, Sonia, in an old farm
a few kilometers east of
Pripyat. That night, my
cousin Sasha was staying
with us, as Uncle Mishka
and Auntie Tanya had to
go to Kiev for the week
end. Some time after midn
ight, we were woken up
Burek, our wolfhound. The
by
poor animal was barking
madly, tugging furiously
at the chain. Sasha and
I got out of our beds, put
on our coats and went out
to check on Burek. As we
crossed the yard, the sky
to the north-west ignited
in a succession of short,
bright bursts. We stopped
and seconds later there
came the faint rumble of
several explosions, just
like wed seen in the war
lms. We ran back to the
house shouting, The war
s on. The wars on. The
Yankees are bombing us!
It took all my parents patie
nce to calm us down
and then, when we nally
fell back to sleep, we drea
med of the heroic battles
we would wage against
the invaders.
Kostya Kirilov, biology
researcher, eye witness
of the 26.04.1986 accident.

An accident has taken place at the Chernobyl power station, and


one of the reactors was damaged. Measures are being taken to
eliminate the consequences of the accident. Those affected by it are
being given assistance. A government commission has been set up.
Moscow public TV channel, 9:00 oclock news, Monday 28.04.2006

At 1:23am on Saturday, April 26th, a scheduled test of Reactor 4 in the VI.


Lenin Memorial Nuclear Power Station resulted in a nuclear meltdown that would
contaminate a wide area and produce a cloud of radioactive fallout blowing across
Ukraine, Belarus and Russia as well as parts of eastern and western Europe,
Scandinavia, the UK and as far aeld as eastern areas of the US. It was the worst
accident in the history of nuclear power and the social, political and nancial costs
were unimaginable.
All it took was a simple operating mistake to collide with a routine experiment
designed to test the emergency cooling system. These two innocuous events led to the
intense over-heating of the reactor core, the creation of volatile oxyhydrogen and an
explosion that scattered radioactive materials over a wide area, igniting everything in
its wake.
The areas in the immediate vicinity were subject to rapid evacuation. Such was the
emergency that over 160,000 people all within 30 km of the accident left without

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thinking they would never see home again. Over the years, visitors would
remark on the ghostly presence a city abandoned could have, as though an
entire population were merely in the next room, waiting to return. In time,
the theories of how such an accident could occur would mutate beyond reason but for
that night and for the weeks that followed, was told the story of the moment; a tragic
narrative on East/West relations and a commentary on nuclear power. The word on the
lips of a generation was: Chernobyl.

THE SECOND INCIDENT 13.04.2006


Fears were again raise
d in Chernobyl last nigh
t, with conrmed repo
of an explosion emanati
rts
ng from the Chernobyl
region. Coming, as they
did, nearly twenty year
s after the 1986 accident
,
the timing has led to
denials by Ukrainian of
cials that safeguards imp
lemented then have
in any way, been comprom
ised.
Newspaper report, Thu
rsday 13.04.2006

The second incident, when it occurred, was perhaps even more surprising than the rst.
Of all the internationally renowned scientists involved in the cleanup of Chernobyl
not one would have expected even the slightest rumbling to occur within the massive
concrete sarcophagus that had tamed Reactor 4. Not expecting, however, is a far cry
from not occuring and the explosion, when it shattered the early hours, showed just
how shallow Chernobyls grave of fear was. If the rst explosion saw the end of the
Soviet Union and the cold war, the second would see the beginnings of something even
more terrifying. The immediate effects of the blast were difcult to observe, even
more to understand but within years the Zone around Chernobyl was starting to attract
a group of people convinced that prosperity lay in the ravaged land. These people, a
mixed bunch by any standards, came to be known as Stalkers.

THE GAME 16.06.2012


...the local mercenaries, known to many as Stalkers, are not to
be tolerated by this administration. The response vectors detailed in
this report are intended to slow, reduce and eventually eliminate their
effectiveness in our jurisdiction.
Ofcial Zone Analysis, Commissioned 16.06.2012

The radioactive reaches of the Zone present dangers unknown to the outside world.
Where mutation has become mundane, who can judge what is normal? Where science
has been warped, who can determine what is truth? Survival is the underlying aim
of every single inhabitant of this desecrated land but how that survival is measured
is for each man, woman and creature to decide. As a Stalker you will awake with
no knowledge of your past and little hope for your future. Survival is necessary but
beyond that? Will you surrender to the urge to kill Strelok, a gure whose shadowy
presence lurks in your subconscious? Or will you root out the valuable artifacts, altered
by the Zone into unique, desirable and often dangerous objects or else explore the
notion that there is something else... a reason, perhaps, why man made hell.

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CONTROLS

GETTING STARTED

You can change these by using the Controls tab in the options menu.

INSTALLING THE GAME

To install S.T.A.L.K.E.R, insert the S.T.A.L.K.E.R DVD in the DVD drive. The setup
should begin automatically. The installation wizard will then guide you through the
setup process. When prompted, enter the CD key and any required information.

If the installation wizard does not begin automatically, use Windows Explorer to
locate your DVD drive and double-click the le labeled setup.exe.

UNINSTALLING THE GAME

To uninstall S.T.A.L.K.E.R, click Start -> Programs -> THQ -> S.T.A.L.K.E.R. Shadow
Of Chernobyl -> Uninstall S.T.A.L.K.E.R. Alternatively, click Start>Settings>Control
Panel and double-click Add or Remove Programs. Scroll down to S.T.A.L.K.E.R entry
and select it with a click. Click on the Remove button to launch the wizard. The wizard
guides you through the uninstallation process.

STARTING THE GAME

To start or to resume the game, click Start -> Programs -> THQ -> S.T.A.L.K.E.R.
Shadow Of Chernobyl -> S.T.A.L.K.E.R. ->Play S.T.A.L.K.E.R. Alternatively,
double-click the S.T.A.L.K.E.R icon placed on the Desktop during the installation.
To start a new game, click on the New Game option. To load a saved game, click on
the Load Game option and select the desired game.

SYSTEM REQUIREMENTS
COMPONENT

MINIMUM

RECOMMENDED

Operating System

Microsoft Windows 2000

Microsoft Windows XP

Processor

Intel Pentium 4 2 GHz /


AMD XP 2200+

Intel Core2 Duo E6400 /


AMD Athlon 64 X2 4200+

Memory (RAM)

512 MB

1 GB

HDD Space

10 GB

10 GB

Graphics Card

NVIDIA GeForce 5700 /


ATI Radeon 9600 /
128 MB / DirectX 9c

NVIDIA GeForce 7900 /


ATI Radeon X1850 /
256 MB / DirectX 9c

CD / DVD Drive

DVD-ROM Drive

DVD-ROM Drive

Soundcard

DirectX 9 Compatible

DirectX 9 Compatible

Internet / LAN
connection to play

64 Kbps upstream to play /


512 Kbps to host 8 players

64 Kbps upstream to play /


512 Kbps to host 8 players

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ACTION

DEFAULT

Left
Right
Up
Down
Forward
Back
Strafe left
Strafe right
Jump
Low Crouch
Crouch
Sprint
Peek left
Peek right

Left arrow
Right arrow
Up arrow
Down arrow
W
S
A
D
Space
Left Cntrl + Left Shift
Left Control
X
Q
E

DESCRIPTION

KEY

WEAPONS AND EQUIPMENT


ACTION
DEFAULT KEY
Change weapon
Change ammo type
Select next weapon
Select previous
weapon
Fire
Zoom
Reload
Grenade launcher
(available with
some weapons)
Next ring mode
Prev ring mode
Inventory
PDA (Active Tasks)
PDA map

0
9
I
P
M

PDA contacts
Flashlight
Night vision
Quick bandage

H
L
N
]

Quick medkit
Drop weapon
Use

[
G
F

Look left
Look right
Look up
Look down
Step forward
Step back
Step to the left
Step to the right
Jump
Sneak
Crouch
Run Forward
Lean Left
Lean Right

DESCRIPTION

1-6
Y
Mouse wheel
Mouse wheel

Select a weapon
Change ammunition type
Selects next weapon
Selects previous weapon

Left mouse button


Right mouse button
R
V

Fire weapon
Zoom in/out
Reload weapon
Select the grenade launcher
attachment (available with
some weapons)
Toggle to next ring mode
Toggle to previous ring mode
Open the inventory window
Activate PDA
Display map of the Zone on
your PDA
Display contacts tab on your PDA
Activate ashlight
Activate night vision mode
Quickly heal minor wounds and
bleeding
Quickly heal more serious wounds
Drop weapon
Use selected object

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MISCELLANEOUS CONTROLS
DEFAULT KEY
ACTION
PAUSE
F12
ESC

Pause
Screenshot
Exit

DESCRIPTION

BRIGHTNESS

Pause game
Take a screenshot of the game
Exit the game

FULL

SCREEN Toggle between Full Screen and Windowed mode.

The ADVANCED button brings you to the list of advanced video options. It
is strongly recommended to leave them as they are by default.

MULTIPLAYER CONTROLS
DEFAULT KEY
ACTION
Artifact
Scores
Chat
Team chat
Trade menu
Skin menu
Team menu
Begin voting
Vote
Vote No
Vote Yes
Voice messages (1)

7
TAB
, (comma)
. (period)
B
O
U
F5
F6
F7
F8
C

Voice messages (2)

DESCRIPTION
Equip selected artifact
Display Scores window
Display public chat prompt
Display Team chat prompt
Display purchasing menu.
Display Skin menu
Display Team menu
Start a voting session
Submit vote
Press key to vote No
Press key to vote Yes
Play a predened voice
message
Play a predened voice
messages

VISION

OBJECTS

DETAIL Changes the level of detail (number of polygons) in

objects.

GRASS

DENSITY Toggles density of displayed grass.

TEXTURES

DETAIL Changes texture quality.

ANISOTROPIC

To modify display settings click on the Video tab in the options window.
The video panel contains the following options:

RENDER:
STATIC LIGHTNING Uses DX8 render
OBJECTS DYNAMIC LIGHTNING Uses DX9 with static lightning (light-mapping)
DYNAMIC LIGHTNING Uses DX9 will full dynamic lightning
SETTINGS Choose the predened video quality setting appropriate to

FILTERING Toggle texture ltering.

ANTIALIASING Toggle Graphic smoothing.


SUN SHADOW Turn this option on to make all objects cast shadow from
the sun, turn off to make objects cast shadow only from dynamic light sources.
SHADOW Toggle shadow from grass.

LIGHTNING

VIDEO

QUALITY

DISTANCE Changes the maximum viewing distance the player will

see.

GRASS

FULL

Use the slider to set screen brightness.

DISTANCE Change the visibility distance of light sources.

NPC FLASHLIGHTS Turn this option on if you want computer-controlled


characters to use ashlights.
PARTICLES
VERTICAL

DISTANCE Change the visibility distance of particles.

SYNC Toggle vertical synchronization.

FREQUENCY 60HZ Toggle forced 60Hz frequency.


To apply all changes click the Use button. To discard changes click Cancel.

your system. Higher video quality settings require higher system specs.

RESOLUTION Choose the screen resolution appropriate to your system. A higher


screen resolution requires higher system specs. This option only shows the resolutions
available for your monitor.

GAMMA Use the slider to set the gamma correction.


CONTRAST Use the slider to set in-game contrast.

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SOUND
To set up audio options click the Sound tab in the options window. The sound panel
contains the following options:

VOLUME

Use the slider to set the sound effects volume.

MUSIC

VOLUME Use the slider to set the music volume.

SOUND

QUALITY Click the arrows to choose one of the available sound quality

settings.

CONTROLS
INVERT
MOUSE

MOUSE Invert mouse look.


SENSITIVITY Adjust mouse sensitivity.

ACTION SUB-SECTIONS:
DIRECTION

EAX

Turn this option on to enable Environmental Audio Extensions (EAX) 3D


sound technology on compatible sound cards.

Buttons for moving crosshair.

MOVEMENT Players movement in the area: moving, strang, and jumping.


WEAPON Managing weaponry: selecting, reloading, zooming etc.
INVENTORY Managing players backpack: looking into the inventory,
switching on PDA, night vision goggles etc.

GAME

GENERAL Pausing the game, using items etc.

DIFFICULTY:
NOVICE
STALKER
VETERAN
MASTER

MULTIPLAYER

Managing MP possibilities: accessing the buying menus,

voting etc.

The game difculty alters how fast the player can be killed and how many useful
objects can be found in the game.

SHOW CROSSHAIR Toggle crosshair on/off.


DYNAMIC CROSSHAIR Toggle dynamically changing
SHOW

crosshair.

WEAPON Toggle in game weapon visibility.

CROSSHAIR

TARGET DISTANCE Toggle distance to target indicator (shown

under the crosshair)

NPC IDENTIFICATION

Show information about the target under the crosshair


(name, to which community he belongs, attitude of the target towards the player).

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IN-GAME DISPLAY

INFORMATION ABOUT THE CONDITION OF THE


PLAYER, EQUIPMENT AND PSY-IMPACTS

MAIN SCREEN

1. Minimap.

2. Status indicator.
3. Current money (Multiplayer).

4. Overall count of each team


(Multiplayer).
5. Shows current amount of
ammo for equipped weapon.

7
5

6. Condition of the player


walking, running, crawling,
volume of sounds produced,
visibility to enemy.
7. Level of hit points and
armor.

8. Current weapon

To the right on the screen the critical conditions of the player get
displayed. The severity of the condition is displayed by color: green minor, yellow
average, red critical. Be alert, in particular, for bleeding, radiation sickness,
psy-attacks and weapon malfunctions. Each problem has its own solution and you must
learn quickly if you want to survive.

INVENTORY
During your journeys in the Zone you will nd items that range from food, alcohol and
medical supplies, through weapons and ammo, to rare and valuable artifacts. Some you
will want to keep for yourself, others might be worth a lot of money to the right buyer.
Others will need to be delivered somewhere to complete a mission.
You manage your items using the inventory window. To bring up the inventory window
press I.
The inventory window consists of six panels, four of which are used for storing items.
Note how the four panels are divided into smaller areas (slots). The larger the item you
nd, the more slots it will occupy in your inventory window.

MINIMAP
In the top-left area of the main game window you will see a
map. Two arrows point to the north (blue) and south (red).
Nearby characters who have their PDAs turned on are also
marked on the map. Note the color of each marker, as it
corresponds to the characters attitude towards you. Any
markers you have set on your PDA map will also be visible.
A blue icon beneath the mini-map appears whenever you
receive new data on your PDA. This might be a new task, or a
conrmation of completing a mission.

1. PRIMARY WEAPON
PANEl This panel stores

your primary weapons

2. SECONDARY WEAPONS
PANEL This panel is

reserved for small arms

3. BELT This is where the


artifacts you want to use are
kept. There are ve slots on
your belt.

STANCE AND STEALTH INDICATOR


In the bottom-left corner of the screen you will see the stance
indicator. The silhouette changes depending on your current
actions and movement method standing, walking, running,
crouching, etc. There are two vertical bars to the left and right
of the stance indicator. The rst is a noise indicator which
should be kept low if youre planning to sneak up to someone.
The bar to the right is a visibility indicator that shows if an
NPC can see you.

4. OTHER

ITEMS The
largest inventory panel holds
any unused items. Note the
weight indicator on the top bar of the panel it shows you how much weight you are
carrying and your maximum lift limit. If you exceed the limit, your character will tire
more easily. Beyond a certain weight, however, you wont be able to move at all.

5. CURRENT

TIME IN THE GAME

6. DESCRIPTION

INDICATOR OF AMMO, HEALTH AND


ARMOR, MODES OF FIRE
The two horizontal bars in the bottom-right corner of the
screen indicate your health (red bar) and the state of your
armour (blue bar). Below them is a panel displaying the
item you are using. This could be your binoculars, or the
ammo you are currently using for your weapon.

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Displayed on the clock, located in the lower

left corner.
PANEL

Click any item to display its description.

7. CHARACTER

AND HIS ATTRIBUTES Any piece of clothing you wear will be


visible here. To the left of your character are three vertical bars, corresponding to
your health, the state of your armor and your radiation level. Below your character,
just above the resistance modiers, is the amount of money you possess. The
bottom section of this panel shows your resistance modiers. Certain items, armor
and artifacts you nd during the game grant you partial immunity to different
types of damage (chemical burns, electric shock, etc). They are displayed here as
percentage values.

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OPTIONAL ACTIONS WITH OBJECTS

The inventory window lets you wear, manipulate and discard objects. Equip items
by double-clicking. Right-click an item to bring up its context menu, to perform an
item-specic action. For example, right-clicking on a weapon lets you unload it. Rightclicking on a medkit lets you use it. You can also select Drop to discard the currently
selected item.

ACCURACY
The higher this parameter the easier it is to score a hit, even at long range.
Sniper ries excel at accuracy, while shotguns tend to be drastically
inaccurate.

HANDLING
Weapons with high handling parameter are easier and faster to
operate.

WEAPONS

DAMAGE

Weaponry is an essential part of S.T.A.L.K.E.R gameplay and there is much to choose


from whether taken them from dead enemies or bought from a trader.
Available weapons fall into one of the following categories:

Damage inicted by the weapon is proportional to this


parameter. Weapons with high damage rating tend to have a
low rate of re.

KNIFE an effective close combat weapon.

PISTOLS At close range the pistol is accurate if lacking in power. The


pistol may be tted with a silencer.

RATE

OF FIRE

The greater this parameter, the shorter the time between


subsequent rounds red from the weapon. High rate of re usually coincides with low
accuracy.

CONDITION
SHOTGUNS A shotgun has enough power to deal with most situations
but has limited range and requires regular reloading.
ASSAULT RIFLES The stock weapon of most regular army units, the
assault rie category includes, among others, the Akm 74/2. Assault
ries combine serious power with rapid ring rates and respectable
accuracy. Additionally, some of them come tted with a grenade
launcher, making them a versatile choice against stronger enemies.
HEAVY Heavy weapons such as grenade launchers can be used
against armored vehicles and aircraft. Their slow ring rate is offset by
immense power.
GRENADES Grenades can be used against a group of enemies or where
you lack a direct line of re.

SNIPER RIFLES Sniper ries are a weapon of extreme precision but are
of limited use in close quarter combat owing to poor ring rates.

Your choices regarding weaponry do not end with choosing an appropriate gun.
S.T.A.L.K.E.R features a number of different ammunition types for each weapon. Some
of them are more useful against armored enemies, others explode after piercing the
target. Spend some time familiarizing yourself with different ammo types and select
the most appropriate one. Each weapon in S.T.A.L.K.E.R is characterized by
four parameters: Accuracy, Handling, Damage and Rate of re. Depending
on your playing style, you might opt for a balance of the four, or choose a weapon
excelling in one of them.

Your weapon degrades over time. Youll notice this when your gun starts jamming and a
message appears on the screen telling you to reload. Press the reload button or change
the ammo type to unjam your weapon. With time, jamming will occur more and more
often so you should keep a close eye on the condition indicator shown on the weapons
description panel in the inventory window. Once the indicator drops low, you might
want to look for a replacement gun.

FIRE
Move the cross-hairs over a target and press the re button (left mouse button by
default) to re a weapon. You can also use the zoom mode (right mouse button by
default) to aid you in aiming. One of the critical aspects of ghting in S.T.A.L.K.E.R
is reloading. Reloading your gun takes precious seconds, so make sure you do it often.
You might not have the time for it when the shooting starts.

FIRING MODES
Different weapon types have different re modes: single, short bursts and fully
automatic. Depending on the mode of re selected, the grouping and density of re will
alter. To switch to the next ring mode press 0, previous 9.

GRENADES
There are two modes for throwing grenades: normal and regulated. Left-click to
perform a normal throw. Right-click and hold to perform a regulated throw. In this
mode, a strength throw indicator appears. The higher the scale, the stronger the throw.
Release the right mouse-button to throw the grenade.

ARMOR AND PROTECTIVE SUITS


It is true that attack is the best defense. But what should one do when the enemy
is the environment itself? Protection, whether a full environmental suit or a simple
bulletproof vest, should be worn before you venture into the Zone.

ARTIFACTS
Artifacts can secure your income or grant extraordinary abilities when worn on the
belt. Each type of artifact gives you both advantages and disadvantages so make sure
you are familiar with the artefact beforehand.

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2_0_STALKER_PC_88909_UKEX_MNL 12-13

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PDA

TRADE & DIALOGS


The PDA is used to organize information and keep track of
contacts and current events. You will also nd information
about missions, a diary of your conversations, and the
statistics of your character.
PDA data is divided into six categories. You can switch
between them by choosing appropriate tabs at the bottom
of the display.

TALK
To open a dialog, approach a neutral or friendly character and press Use button. Some
of the characters will not talk if the player has a weapon showing so hide it before
trying again. At the bottom of the dialog window there is a Trade button that can be
used in order to switch into the trade mode.

TRADE
To enter the trading screen click the Trade button in the bottom of the dialog window.
The trading screen is divided into three columns:
The leftmost column shows your picture, rank and allegiance, your funds and your
inventory. The rightmost column displays the same information about the person you
are trading with. The central column is where the actual trading takes place.

MAP

Click this tab to view a map of the Zone. Use the buttons on the top bar to toggle the
marker display and change the scale. You can scroll the map by clicking and dragging
with the mouse, or by using the sliders.

DIARY

The diary section of your PDA contains a record of all the conversations youve had
with NPCs. Its a good place to visit when you lose track of your current mission or
need to review critical information.

Click on an item to display the description. In addition to the name of the item, its
weight and parameters, you will also see the price (top-right corner of the panel). To
select an item for trading, double-click it. Repeat the procedure for other items you
would like to trade. All selected items are displayed in the lower section of the central
column with items you are trying to sell above, and items you want to buy below.
Note the total value of selected items displayed in the top-right corner of each panel.
If the items you are selling are worth less than what you are buying, you will have to
pay the difference in cash. You may remove items from the central panels by doubleclicking them.
To trade items click the Trade button. To exit the trading screen click Leave.

CONTACTS

This tab contains information on all the NPCs you have met. Each entry consists of a
picture of the NPC, its faction, reputation, attitude towards your character and rank.
You will meet many interesting characters on your journey and youd be well advised to
remember who to befriend and who to avoid.

RANKING

Select this tab to display the current ranking of top 20 Stalkers. Click one of the
entries to display detailed information about the character on the right panel. Besides
their rank and afliation you will also nd short bio notes on the characters. Your
own position in the overall ranking is marked in red. Increase your position by killing
Stalkers and monsters, solving quests and nding rare artifacts. See the following
section for detailed information on ranking points.

STATISTICS

Select this tab to display your statistics. In the top-left part of the display is your name,
picture, current rank, faction and reputation. Below are the ranking points you have
scored in each of the categories killed Stalkers, killed mutants, completed quests, and
artifacts found. Highlight each of the categories to display detailed information in the
right panel.

ENCYCLOPEDIA

As you progress through the game, information about the Zone is added here. Use the
encyclopedia to learn more about the world around you, its inhabitants, anomalies,
artifacts, etc.

14

2_0_STALKER_PC_88909_UKEX_MNL 14-15

15

20.02.2007 15:16:49 Uhr

GAMEPLAY OVERVIEW

MULTIPLAYER

DETECTION OF ANOMALIES

In multiplayer mode, S.T.A.L.K.E.R lets you test your skill against players
from all over the world via the Internet or through Local Area Network (LAN). Up to
32 players can play simultaneously on a variety of maps and modes.

Anomalies are the source of the Zones most coveted treasures: the artifacts. These
often display unusual properties. Some of these properties are benecial, others are
uncomfortable or outright dangerous. For example: the Slug artifact, formed in the
Jellysh anomaly, is a translucent, gelatinous object known to nourish the user, drive
out radiation and improve blood coagulation. At the same time, it makes the user
extremely susceptible to electric, chemical and thermal injury.

FRIENDS & FOES


Just like in the outside world, Stalkers are a mixed bunch. Some are hard-working,
honest individuals whilst others wouldnt hesitate to put a bullet through your head
if they think they can get away with it. You will have the choice to go solo, help out
others or become a member of a faction with all the benets and constraints this
entails. During the game, you will meet traders, scientists, soldiers, criminals and
other people who may wish you well or wish you dead, depending on your attitude and
actions. Choose your friends wisely. Choose your enemies with even greater care.

MUTANTS AND MONSTERS

The Zones contaminated grounds have spawned a staggering number of mutated life
forms, most of them territorial, aggressive and likely to employ brutal or sophisticated
tactics against intruders. Be on your guard at all times and eliminate targets quickly.
Going hand to hand with a pack of mutated dogs is the best way to leave an ugly
corpse.

ATTITUDES AND INTERACTION

The attitude of humans and creatures encountered in the Zone depends on many
factors including previous actions towards them or their allies and the fact that you
have just entered their territory (with or without warning). Your cross-hair, as well as
the icons on the mini-map, indicate the current attitude of the targets within range.
Neutral and friendly humans react poorly if you keep your weapon aimed at them.
If you want to initiate peaceful contact, lower your weapon. The cross-hair color will
change from white when not over a target, to green if over a friendly creature, yellow
if the creature is neutral and to red should the creature be hostile.

COMBAT INFORMATION AND CROSS-HAIR

S.T.A.L.K.E.R uses a dynamic cross-hair system to provide information about the world
(see Attitudes and interaction) and targeting conditions. The following factors have a
direct effect on the size of the cross-hair and accuracy of the weapon.
Movement: The crosshair becomes larger while accuracy decreases when the player is
moving.

AMMUNITION: The type of ammunition also affects the size of the cross-hair and

weapon accuracy. For instance, armor piercing ammo used with an assault rie reduces
the size of the cross-hair and improves accuracy.
MODE: In burst or auto mode, the cross-hair trembles, changes size,
and accuracy is reduced.

BURST/AUTO

MODE: When the player is aiming through sights or through the telescope,

the standard cross-hair disappears. The iron sights or the scopes inbuilt cross-hair is
used instead.

16

2_0_STALKER_PC_88909_UKEX_MNL 16-17

Its every man for himself. Your task is to kill (frag) more enemies than any of your
rivals before the time is up or the frag limit is reached. In Deathmatch mode the
purchasing menu can only be accessed after the players death.

TEAM DEATH MATCH

HUMANS

AIMING

GAME MODES
DEATH MATCH

In this mode the players are split into two teams, each with its own, unique weaponry:
THE FREEDOM FACTION (Stalkers)
Members of this group are armed mainly with ex-USSR weapons.
MERCENARIES (HEADHUNTERS)
Mercenaries are armed with weapons and equipment used by NATO armed forces.
In Team Deathmatch, the players team must frag more enemies than the opposing
faction before the time- or frag limit is reached. Access to the purchasing menu is
available only after a player has been killed.

ARTIFACT HUNT
In this mode the players are also split into two groups Stalkers and Mercenaries,
but the main objective is to deliver an artifact to the teams base.
Teams spawn in two different locations (their respective bases), situated in the
opposite sectors of the map. Buying is only possible within ones base. The
artifact appears randomly in pre-designed locations on the map. The team
which brings the artifact to its base scores one point. If the artifact is not
picked up by either team, or if its activated by one of the players, it disappears
for some time and then re-appears in a different place. Any player can activate the
artifact, turning it into a deadly anomaly which cant be picked up.

RANKS
S.T.A.L.K.E.R multiplayer games include an abundance of equipment, grenades
and weapons of different ring rate, damage and accuracy. In order to use the best
equipment, however, you must have enough money and an appropriate rank. There are
5 ranks in total. To rise through the ranks the player can gain experience as follows:
Inict damage to the enemy with an extra bonus for head-shots
Perform efcient actions for the team (only for Artifact Hunt mode) such as
obtaining the artifact rst or carrying artifact to the base
Weapons are available
NOVICE
Pistols:
Shotguns:
Machine guns:
Equipment:
Grenades:
EXPERIENCED
Shotguns:
Machine guns:
Sniper rie:
Gear:
Equipment:

dependent upon rank and are assigned as follows:


all
BM 17
Akm 74/2U, Viper 5, Akm 74/2, IL 86
First-aid kit, detector, silencer, anti-rad, binoculars
all

Chaser 13, SPSA14


TRs 301, Obokan
Vintar BC
Scientic
Scope

17

20.02.2007 15:16:51 Uhr

PROFESSIONAL
Machine guns:
Sniper ries:
Gear:
Equipment:

Tunder S14, SGI 5k


SVDm 2, SVUmk2
Military
Grenade launcher

VETERAN
Machine guns:
Heavy weapon:
Gear:

GP 37, VLA
RPG-7u
Exo

REFRESH
Refresh all. Updates the information about all servers in the list.
Refresh one. Updates the information only of selected server.
Server information. Shows nicknames of player type of the game, score etc.

LEGENDARY STALKER
FT 200M
Machine guns:
Gauss rie
Sniper rie:
Bulldog 6
Heavy weapon:

CONNECT Connect to selected serve.

MONEY

Apart from the appropriate rank, you still require funds to buy weapons. There are
several ways to earn money:
Scoring frags:
o Killing enemies
o Killing as many enemies as possible while staying alive will give you bonus money
o Killing enemies with head-shots
o Killing enemies with the knife
o Killing enemies from the back with the knife
Picking up sacks with equipment
Buying nothing after dying
Only in Artifact Hunt mode:
o Bringing the artifact to the base
o Killing the enemy, who carries the artifact
o If players team brought the artifact to the base
o If enemys team brought the artifact

MULTIPLAYER MENU

In order to start a multiplayer game, select Network game in the main menu. This
opens the multiplayer menu, with the following options:

PLAYER NAME Your nickname, displayed during the game.


CD-KEY Your license key. Do not give your license key to anyone!
There are three sections in the network game menu.

1. CLIENT

Select this tab to join an existing server. There are three ways of connecting to a
server:
Internet. Connecting to server via Internet
Local Network. Game via LAN connection
Direct IP. Lets you connect to a specic computer (either via LAN or the
Internet), by directly entering its IP address.

18

2_0_STALKER_PC_88909_UKEX_MNL 18-19

FILTERS. PRIORITIES OF SERVERS DISPLAYED IN THE LIST.


Empty. Shows empty servers.
Full. Shows full servers.
Password restricted. Shows private, password protected servers.
No password. Shows unprotected servers.
Without friendly re. Shows servers, where the players of one team cant inict
damage to their partners.
Without Punk Buster. Shows servers with no protection from cheating.
Listen servers. Shows non-dedicated servers.

CANCEL Back to main menu.

2.SERVER
Here you will nd a list of all servers meeting your criteria. You can lter
the list using the options to the right, in the Filters section.
SERVERS

NAME

The name to be displayed in the list of servers.

PASSWORD Letters and/or numbers the client will have to enter to connect to the
server.
MODE Select the game mode Death Match, Team Death
MATCH OR ARTIFACT HUNT. See more details in the Game Modes section.
MAX

PLAYERS

Sets the maximum number of players on a Server from 2 to 32.

DEDICATED Host a dedicated server.


AVAILABLE MAPS Double-click or use the arrow keys to add maps to the map list for
use in the next game session.
CREATE Create server with selected settings.

3.OPTIONS
The options tab lets you congure advanced server settings.

Network connection
PUBLIC

SERVER

Switches between a LAN game or an Internet game.

MAP LIST Name of the le that contains the map list to be used in the next hosted
session.
SPECTATOR MODE Toggle to allow connected players to join the game as a spectator.
The player chased is switched in few seconds.
ALLOW

VOTING

Allows/prohibits voting on server.

19

20.02.2007 15:16:52 Uhr

SPAWN OPTIONS

WEATHER OPTIONS

REINFORCEMENT Set time after death when all players re-spawn simultaneously.

INITIAL WEATHER. The initial weather on the level. Can be


Clear
Cloudy
Night
Rain
CHANGE COEFFICIENT. Regulates how fast the weather will change from 1
(very slow) to 100 (very fast)

FORCED RE-SPAWN After death, the player is respawned automatically after a certain
amount of time.

ARTIFACT
base.

RE-SPAWN

All the players re-spawn after an artifact has been brought to the

INVULNERABILITY Sets the amount of time after respawning that the player is
invulnerable.
INDICATOR OF INVULNERABILITY
players head.

Toggle on/off the indicator above the invulnerable

SERVER

FRIENDLY DAMAGE The percentage of damage player will receive after being hit by
players on his team.
FRAG

LIMIT

The frag limit for each game.

TIME LIMIT The time limit for each game.


ARTIFACT LIFE The amount of time (in minutes) the artifact will stay in one place if
not picked up by any of the teams.

SPECTATOR OPTIONS
TEAM ONLY. If this option is turned on the spectators will only be able to follow other
members of their own team.
FREE CAMERA. If this option is switched on the spectators will be able to use the free
camera mode, manually controlling the spectator camera.

FIRST PERSON. If this option is turned on, the spectators will be able to watch
the game in rst person view mode.
THIRD PERSON. If this option is turned on, the spectators will be able to watch the game
in third person view mode.
FREE-LOCKED. If this option is turned on, the spectators will be able to rotate the
camera in third person view mode.

NUMBER OF ARTIFACTS The number of artifacts which need to be brought to the base
before one team is declared victorious.

CANCEL Return to main menu

ARTIFACT DELAY The amount of time it takes the artifact to reappear after the
previous one disappeared or was brought to one of the bases.

GAME START

AUTO TEAM BALANCING


team.

Toggle to automatically balance the number of players on each

AUTOMATIC TEAM SWAP Turns on / off the automatic switching of players from one
team to another when a dened number of artifacts is brought to the base. This is
followed by an automatic restart.
FRIENDLY INDICATOR Turns on / off indicators above the heads of allies.
FRIENDLY NAMES Turns on / off mode which shows the names of partners after one
time press of assigned button (Caps Lock by default)
NO ANOMALIES Turns anomalies on / off.
TIME
map.

OF ANOMALY

The amount of time before anomalies change positions around the

TEAM SELECTION
Choose between the team of Stalkers and Mercenaries by mouse-clicking on the
correspondent icon.

CHOOSING SKIN
Click on one of the skins you want to play with.

BUYING WEAPONS AND GEAR


Press B to get into the weapons and gear buying menu.
Using the mouse and keys 1,2,3,4,5 choose the section of gear you would like to
buy pistols, assault ries/ries, grenades, protective suits, equipment.
If you can afford it, buy an item by double-clicking on it, the item will then appear in
the corresponding inventory slots.
If you are short of money, you will be unable to buy weapons or equipment.
To conrm all the purchases, click OK. This is the only way to complete purchases.

WARM UP The amount of warm-up time before the game starts.


All weaponry is available, but players cannot score during this time.

20

2_0_STALKER_PC_88909_UKEX_MNL 20-21

21

20.02.2007 15:16:54 Uhr

Licence Agreement
bound by the terms
Your use of the le is evidence of your agreement to be
y product of THQ and
1. OWNERSHIP. The Software is and shall remain a proprietar
of all patents, copyrights,
its suppliers. THQ and its suppliers shall retain ownership
y rights relating to or
trademarks, trade names, trade secrets and other proprietar
2, you shall have no right,
residing in the Software. Except as provided in Section
not sold, to you for
title or interest in or to the Software. The Software is licensed,
to be bound by all of the
use only under the terms of this Agreement. If you agree
which the Software has
terms of this Agreement, you will only own the media on
been provided and not the Software itself.
sive, non-transferable right to
2. GRANT OF LICENCE. THQ grants you a non-exclu
acquired the Software for
use one copy of the Software in the country in which you
by THQ. You may not:
your own personal use. All other rights are expressly reserved
the Software, or make it
(a) install the Software on multiple computers, timeshare
the Software, or (c)
available to multiple persons, (b) reverse-engineer or decompile
solely for purposes of
export the Software. You may make one copy of the Software
that copy all copyright notices
having a backup copy, provided that you reproduce on
are on the original copy of
and any other condentiality or proprietary legends that
may update the Software at
the Software. You understand that THQ or its suppliers
such updates to you pursuant
any time and in doing so incurs no obligation to furnish
to this Agreement.
to the original purchaser of
3. LIMITED WARRANTY. THQ (UK) LIMITED warrants
the computer program
this THQ (UK) LIMITED product that the medium on which
hip for a period of
is recorded is free from defects in materials and workmans
LIMITED software is
ninety (90) days from the date of purchase. This THQ (UK)
kind resulting from use of
sold as is, without express or implied warranty of any
of ninety (90) days to either
this program. THQ (UK) LIMITED agrees for a period
(UK) LIMITED product,
repair or replace, at its option, free of charge, any THQ
centre. Replacement
postage paid, with proof of purchase, at its Customer Service
is the full extent of our
of this Game Disc, free of charge to the original purchaser
Block A, Dukes Court,
liability. Please mail to THQ (UK) LIMITED, Ground Floor;
days from dispatch for
Duke Street, Woking, Surrey, GU21 5BH. Please allow 28
to normal wear and tear.
return of your Game Disc. This warranty is not applicable
if the defect in the THQ
This warranty shall not be applicable and shall be void
ble use, mistreatment or
(UK) LIMITED product has arisen through abuse, unreasona

4. LIMITATION OF LIABILITY. IN NO EVENT SHALL THQ


AGGREGATE LIABILITY IN CONNECTION WITH THIS AGREEMENT
AND THE SOFTWARE, REGARDLESS OF THE FORM OF THE
ACTION GIVING RISE TO SUCH LIABILITY (WHETHER IN
CONTRACT, TORT OR OTHERWISE), EXCEED THE LICENSE FEES
RECEIVED BY THQ FOR THE SOFTWARE. NO THQ SUPPLIER
SHALL HAVE ANY LIABILITY WHATSOEVER UNDER THIS
AGREEMENT. IN NO EVENT SHALL THQ OR THQ SUPPLIERS
BE LIABLE FOR ANY INDIRECT, EXEMPLARY, SPECIAL,
CONSEQUENTIAL OR INCIDENTAL DAMAGES OF ANY KIND
(INCLUDING WITHOUT LIMITATION LOST PROFITS), EVEN IF THQ
OR SUCH SUPPLIER HAS BEEN ADVISED OF THE POSSIBILITY
OF SUCH DAMAGES. SOME JURISDICTIONS DO NOT ALLOW THE
LIMITATION OR EXCLUSION OF LIABILITY FOR CONSEQUENTIAL
OR INCIDENTAL DAMAGES SO THE ABOVE LIMITATION OR
EXCLUSION MAY NOT APPLY TO YOU. THQ SHALL NOT BE
LIABLE FOR ANY CLAIMS OF THIRD PARTIES RELATING TO
THE SOFTWARE. THE LIMITED WARRANTY, LIMITED REMEDIES
AND LIMITED LIABILITY PROVISIONS CONTAINED IN THIS
AGREEMENT ARE FUNDAMENTAL PARTS OF THE sBASIS OF
THQ BARGAIN HEREUNDER, AND THQ WOULD NOT BE ABLE TO
PROVIDE THE SOFTWARE TO YOU WITHOUT SUCH LIMITATIONS.
SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR
EXCLUSION OF LIABILITY, SO THE ABOVE DISCLAIMER MAY NOT
APPLY TO YOU, IN WHICH CASE THE DURATION OF ANY SUCH
LIMITATION OR EXCLUSION OF LIABILITY IS LIMITED TO NINETY
(90) DAYS FROM THE DATE THE SOFTWARE IS RECEIVED BY YOU.
THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS. YOU MAY
HAVE OTHER LEGAL RIGHTS WHICH VARY FROM JURISDICTION
TO JURISDICTION.
5. TERMINATION. You may terminate this Agreement at any time. This
Agreement shall terminate automatically upon your breach of any term of
this Agreement. Upon termination, you shall destroy the Software and the
backup copy, if any, you made pursuant to the Agreement.

neglect.
TIES AND NO
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRAN
NATURE SHALL BE
OTHER REPRESENTATIONS OR CLAIMS OF ANY
IMPLIED WARRANTIES OF
BINDING OR OBLIGATE THQ (UK) LIMITED. ANY
NG WARRANTIES
APPLICABILITY TO THIS SOFTWARE PRODUCT, INCLUDI
LAR PURPOSE, ARE
OF MERCHANTABILITY AND FITNESS FOR A PARTICU
ED ABOVE. IN NO
LIMITED TO THE NINETY (90) DAY PERIOD DESCRIB
ANY SPECIAL, INCIDENTAL
EVENT WILL THQ (UK) LIMITED BE LIABLE FOR
POSSESSION, USE OR
OR CONSEQUENTIAL DAMAGES RESULTING FROM
T. THIS IN NO WAY
MALFUNCTION OF THIS THQ (UK) LIMITED PRODUC
AFFECTS YOUR STATUTORY RIGHTS.

THQ (UK) LIMITED


Ground Floor, Block A
Dukes Court, Duke Street
Woking, Surrey, GU21 5BH

and materials are protected


This computer program and its associated documentation
in a retrieval system,
by both National and International copyright law. Storage
public performances are
reproduction, translation, hiring, lending, broadcasting and
(UK) LIMITED.
prohibited without express written permission of THQ

22

2_0_STALKER_PC_88909_UKEX_MNL 22-23

23

20.02.2007 15:16:55 Uhr

Q U I C K S TA R T S U O M E K S I
ALKUTOIMET
PELIN ASENTAMINEN

Asenna S.T.A.L.K.E.R asettamalla S.T.A.L.K.E.R-DVD tietokoneen DVD-asemaan.


Asennus kynnistyy automaattisesti. Suorita asennus noudattamalla asennusohjelman
ohjeita. Ilmoita pyydettess pelin CD-tunnus ja vaaditut tiedot.

Mikli asennusohjelma ei kynnisty automaattisesti, avaa Windows Resurssienhallinta,


etsi DVD-asema ja kaksoisnapsauta tiedostoa Setup.exe.

PELIN POISTAMINEN

Poista S.T.A.L.K.E.R. valitsemalla Kynnist > Kaikki ohjelmat > THQ > S.T.A.L.K.E.R.
Shadow Of Chernobyl > Uninstall S.T.A.L.K.E.R.
Voit mys valita Kynnist > Ohjauspaneeli > Lis tai poista sovellus. Selaa ohjelmia,
kunnes lydt S.T.A.L.K.E.R-pelin, ja valitse se napsauttamalla. Kynnist ohjattu
toiminto napsauttamalla Poista-painiketta. Poista peli noudattamalla poisto-ohjelman

OHJAUSKOMENNOT
Voit vaihtaa nit valitsemalla asetusvalikosta vlilehden Controls.

TOIMINTO

OLETUSNPPIN

KUVAUS

Knny vasemmalle
Knny oikealle
Katso yls
Katso alas
Kulje eteenpin
Kulje taakse
Liiku vasemmalle
Liiku oikealle
Hypp
Kyyristy

Vasen nuolinppin
Oikea nuolinppin
Nuolinppin yls
Nuolinppin alas
W
S
A
D
Vlilynti
Vasen Ctrl-nppin
+ vasen Shift-nppin
Vasen Ctrl-nppin
X
Q
E

Katso vasemmalle
Katso oikealle
Katso ylspin
Katso alas
Kvele eteenpin
Kvele taaksepin
Astu vasemmalle
Astu oikealle
Hypp
Hiivi

Kumarru
Juokse
Kurkista vasemmalle
Kurkista oikealle

Kyyristy alemmas
Juokse eteenpin
Nojaa vasemmalle
Nojaa oikealle

ohjeita.

PELIN ALOITTAMINEN

Aloita tai jatka peli valitsemalla Kynnist -> Kaikki ohjelmat -> THQ -> S.T.A.L.K.E.R.
Shadow Of Chernobyl -> S.T.A.L.K.E.R. Voit mys aloittaa kaksoisnapsauttamalla
asennettaessa typydlle luotua S.T.A.L.K.E.R-kuvaketta
Jos haluat aloittaa uuden pelin, napsauta vaihtoehtoa New Game. Jos haluat ladata
pelitallennuksen, napsauta vaihtoehtoa Load Game ja valitse haluamasi peli.

LAITTEISTOVAATIMUKSET
LAITE

VHIMMISVAATIMUS

SUOSITUS

Kyttjrjestelm

Microsoft Windows 2000

Microsoft Windows XP

Suoritin

Intel Pentium 4 2 GHz /


AMD XP 2200+

Intel Core2 Duo E6400 /


AMD Athlon 64 X2 4200+

Muisti (RAM)

512 Mt

1 Gt

Kiintolevytila

10 Gt

10 Gt

Nytnohjain

NVIDIA GeForce 7900 /


NVIDIA GeForce 5700 /

ATI Radeon 9600 / 128 Mt / ATI Radeon X1850 /


256 Mt / DirectX 9c
DirectX 9c
DVD-asema

CD-ROM / DVD-asema DVD-asema


nikortti

DirectX 9-yhteensopiva

Pelaamiseen vaadittava Pelaamiseen vaaditaan


64 Kbps:n lhetysnopeus /
Internet- tai
8 pelaajan pelin isnnimiseen
lhiverkkoyhteys
vaaditaan 512 Kbps:n nopeus

24

2_0_STALKER_PC_88909_UKEX_MNL 24-25

ASEET JA VARUSTEET
TOIMINTO
OLETUSNPPIN
Vaihda asetta
Vaihda ammustyyppi
Seuraava ase
Edellinen ase
Ammu
Tht
Lataa
Kranaatinheitin
(saatavilla
joihinkin aseisiin)
Seuraava tulimuoto
Edellinen tulimuoto
Tavaraluettelo
PDA (Nykyiset tehtvt)
Kartta

0 (nolla)
9
I
P
M

Yhteyshenkilt

Taskulamppu
Pimenk
Pikaside

L
N
..

Ensiapu

Pudota ase
Kyt

G
F

16
Y
Hiiren rulla
Hiiren rulla
Vasen hiiren painike
Oikea hiiren painike
R
V

DirectX 9-yhteensopiva
Pelaamiseen vaaditaan
64 Kbps:n lhetysnopeus /
8 pelaajan pelin isnnimiseen
vaaditaan 512 Kbps:n nopeus

KUVAUS
Valitse ase
Vaihda kytettv ammustyyppi
Valitse seuraava ase
Valitse edellinen ase
Laukaise ase
Tarkenna lhemms ja kauemmas
Lataa ase
Valitse aseeseen liitetty
kranaatinheitin
(saatavilla joihinkin aseisiin)
Vaihda seuraavaan tulimuotoon
Vaihda edelliseen tulimuotoon
Avaa tavaraluettelo
Kynnist kmmentietokone
Tarkastele kmmentietokoneelta
vyhykkeen karttaa
Tarkastele yhteyshenkiliden tietoja
kmmentietokoneelta
Kytke taskulamppu plle
Kynnist pimenklaite
Sido nopeasti pienet haavat ja
tyrehdyt verenvuoto
Nopeasti hoida vakavammat
vammat
Pudota kytss oleva ase
Kyt valittua esinett

25

20.02.2007 15:16:57 Uhr

SEKALAISET KOMENNOT
OLETUSNPPIN
TOIMINTO

Pysyt peli
Ota kuva peliruudulta
Poistu kynniss olevasta pelist

Pause-nppin
F12
Esc-nppin

Pysytys
Ota kuva
Poistu pelist

MONINPELIKOMENNOT
OLETUSNPPIN
TOIMINTO
Esine
Pisteet
Chatti
Joukkochatti

7
Sarkain
, (pilkku)
. (piste)

Vaihtovalikko
Ulkoasu
Joukkuevalikko
Aloita nestys
nest
Vastustava ni

B
O
U
F5
F6
F7

Puoltava ni

F8

niviestit (1)

niviestit (2)

BRIGHTNESS (KIRKKAUS) Sd kuvan kirkkautta liukustimell.

KUVAUS

Ota valittu esine kyttn


Nyt pistetilastot
Nyt yleinen keskusteluruutu
Nyt joukkochatin
keskusteluruutu
Nyt ostovalikko.
Nyt ulkoasuvalikko
Nyt joukkuevalikko
Aloita nestyssessio
Ilmaise mielipiteesi asiasta
Anna vastustava ni painamalla
nppint
Anna puoltava ni painamalla
nppint
Toista aiemmin mritetty
niviesti
Toista aiemmin mritetty
niviesti

KUVA-ASETUKSET

(TYSI

RUUTU) Vaihda koko ruudun kuvasta

(NYTTETISYYS) Mritt, kuinka kauas pelaaja

DISTANCE

voi enintn nhd.

OBJECTS

DETAIL

(YKSITYISKOHTAISUUS) Mritt kohteiden

yksityiskohtaisuuden eli polygonien mrn.

GRASS

DENSITY

(RUOHON

TIHEYS) Vaihtaa nytss nkyvn ruohon

tiheytt.

TEXTURES

DETAIL

ANISOTROPIC

(TEKSTUURIT) Mritt tekstuurien laadun.

FILTERING

(ANISOTROOPPINEN

SUODATUS) Ottaa

tekstuurisuodatuksen kyttn tai pois kytst.

ANTIALIASING (GRAFIIKKAPEHMENNYS) Ottaa


graikkapehmennyksen kyttn tai pois kytst.
SUN SHADOW (AURINGON VARJOT) Kun asetus on kytss, kaikilla
kohteilla on auringonvalon aiheuttama varjo; kun asetus ei ole kytss, vain
dynaamiset valonlhteet saavat aikaan varjoja.
SHADOW

(RUOHON

VARJOT) Ottaa ruohikon varjot kyttn tai

pois kytst.

LIGHTNING

DISTANCE

(VALAISUETISYYS) Mritt valonlhteiden

nkyvyysetisyyden.

DX9-renderinti ja staattinen valaistus (valokartoitus)


DYNAMIC LIGHTNING

(KOKO

ADVANCED (LISASETUKSET) painikkeella voit ksitell nytn


lisasetuksia. On suositeltavaa jtt ne oletusarvoihinsa.

GRASS

Muokkaa kuva-asetuksia napsauttamalla asetusvalikon kohtaa Video.


Esiin tulevat seuraavat kuva-asetukset:

FULL

SCREEN

VISION

KUVAUS

RENDER (RENDERINTI):
STATIC LIGHTNING (STAATTINEN VALAISTUS) DX8-renderinti
OBJECTS DYNAMIC LIGHTNING (OBJEKTIEN DYNAAMINEN VALAISTUS)

FULL

ikkunatilaan ja toisin pin.

DYNAAMINEN VALAISTUS) DX9-

NPC

FLASHLIGHTS

(TASKULAMPUT

EI-PELAAJAHAHMOILLA) Ota

asetus kyttn, jos haluat tietokoneen ohjaamien hahmojen kyttvn


taskulamppuja.

renderinti ja tysi dynaaminen valaistus

PARTICLES

QUALITY (LAATU) Valitse laitteistollesi sopiva kuvanlaatu. Mit parempi


kuvanlaatu, sit enemmn laitteistolta vaaditaan.

RESOLUTION (TARKKUUS)

Valitse laitteistollesi sopiva nytntarkkuus. Mit


tarkempi kuva, sit enemmn laitteistoltasi vaaditaan.
Asetus nytt vain ne tarkkuudet, jotka ovat nytn kytettviss.

GAMMA Muuta kuvan gamma-tasapainoa liukustimen avulla.


CONTRAST

(KONTRASTI)

Sd kuvan kontrastia liukustimell.

26

2_0_STALKER_PC_88909_UKEX_MNL 26-27

DISTANCE

(HIUKKASETISYYS) Mritt hiukkasten

nkyvyysetisyyden.

VERTICAL

SYNC

(PYSTYSYNKRONOINTI)

Ottaa pystysynkronoinnin

kyttn tai pois kytst.

FREQUENCY 60HZ (TAAJUUS 60 HZ) Ota pakotettu 60 Hz:n taajuus


kyttn tai pois kytst.
Ota kaikki muutokset kyttn napsauttamalla Use-painiketta. Hylk
muutokset napsauttamalla kohtaa Cancel.

27

20.02.2007 15:16:58 Uhr

NIASETUKSET
Voit muuttaa niasetukset mieleisiksesi napsauttamalla asetusvalikon kohtaa
Sound. Esiin tulevat seuraavat niasetukset:
Volume (Voimakkuus) Mrit nitehosteiden voimakkuus siirtmll
liukusdint.

MUSIC

VOLUME

(MUSIIKIN

QUALITY

INVERT
MOUSE

MOUSE

(KNTEINEN

SENSITIVITY

(HIIREN

HIIRI) Knt hiirell katsomisen.

HERKKYYS) Mritt hiiren herkkyyden.

VOIMAKKUUS) Mrit musiikin voimakkuus

siirtmll liukusdint.

SOUND

CONTROLS (OHJAUSASETUKSET)

TOIMINTO-OSAT:

(NENLAATU)

Napsauta nuolia ja valitse jokin saatavilla

olevista nenlaaduista.

EAX

DIRECTION (SUUNTA) Nppimet, joilla thtint liikutetaan.


MOVEMENT (LIIKKUMINEN) Pelaajan liikkeet ympristss: kulkeminen,

Kytke tm asetus plle, niin peli siirtyy kyttmn Environmental


Audio Extensions (EAX) -3D-nt sit tukevissa nikorteissa.

sivuliike ja hypyt.

Ota kaikki muutokset kyttn napsauttamalla Use-painiketta. Hylk muutokset


napsauttamalla kohtaa Cancel.

jne.

WEAPON (ASE) Aseistuksen hallinta: valinta, lataaminen, tarkentaminen


INVENTORY (VARUSTEET) Pelaajan varusteiden hallinta: varusteiden
tarkastelu, PDA-laitteen tai pimenklasien ottaminen kyttn jne.
GENERAL (YLEISET) Pelin pysyttminen, esineiden kyttminen jne.

GAME (PELIASETUKSET)

MULTIPLAYER (MONINPELI) Moninpelitoimintojen hallinta, esimerkiksi


ostovalikoiden ja nestysten kytt.

DIFFICULTY (VAIKEUSTASO):
NOVICE (ALOITTELIJA)
STALKER (KULKIJA)
VETERAN (VETERAANI)
MASTER (MESTARI)
Pelin vaikeustaso mritt, kuinka helposti pelaajan ohjaama hahmo tapetaan ja
kuinka paljon hydyllisi esineit pelin aikana lytyy.

SHOW

CROSSHAIR

(NYT

THTIN) Ottaa thtimen kyttn tai pois

kytst.

DYNAMIC

CROSSHAIR

(DYNAAMINEN

THTIN) Ottaa dynaamisesti

muuttuvan thtimen kyttn tai pois kytst.

SHOW

WEAPON

CROSSHAIR

(NYT

ASE) Mritt peliaseen nkyvyyden.

TARGET DISTANCE

(THTINKOHTEEN

ETISYYS) Ota

kohteen etisyysilmaisin kyttn tai pois kytst.

NPC IDENTIFICATION (EI-PELAAJAHAHMOJEN TIEDOT) Nytt


thtimen alla kohteen tietoja (nimi, yhteis, suhtautuminen pelaajaan).

28

2_0_STALKER_PC_88909_UKEX_MNL 28-29

29

20.02.2007 15:16:59 Uhr

PELIRUUTU

TIETOJA PELAAJAN KUNNOSTA, VARUSTEISTA


JA PSYYKKISIST VAURIOISTA

PRUUTU

1. Pienoiskartta.

2. Tila.
3. Rahat (moninpeliss).

4. Kunkin joukkueen laskuri


(moninpeliss).
5. Nytt kytss olevan aseen
panosten mrn.

6. Pelaajan tilanne Kvely,


juoksu, rymint, toimien
melutaso, nkyvyys vihollisille.

7
5
6

7. Osumapisteiden mr ja
panssari.
8. Kytss oleva ase.

Ruudun oikealle puolelle merkitn vakavat vammat. Vamman luonne merkitn


vriasteikolla: vihre vhinen, keltainen keskiverto, punainen kriittinen.
Varo erityisesti verenvuotoa, steilymyrkytyst, psyykkisi hykkyksi ja aseiden
toimintahiriit. Kuhunkin vaaratilanteeseen on omat ratkaisunsa. Opettele oikeat
menetelmt, mikli aiot selvit hengiss.

TAVARALUETTELO
Vyhykkeell matkatessasi lydt paljon erilaisia esineit aina ruoasta alkoholiin
ja ensiaputarpeisiin sek aseista ja ammuksista harvinaisiin arvoesineisiin. Jotkin
lydkset haluat varmasti pit itsellsi, toiset voit myyd kovaan hintaan oikealle
ostajalle. Jotkin esineet pit toimittaa oikeaan paikkaan, jotta tehtv katsotaan
suoritetuksi.
Voit tutkia esineit tavaraluettelossa. Voit avata tavaraluettelon painamalla I-nppint.
Tavaraluetteloon kuuluu kuusi paneelia, joista neljn varastoidaan esineit. Kaikki
nelj tavarapaneelia on jaettu pienempiin lohkoihin. Mit suurempi esine on, sit
useamman lohkon se vie tavaraluettelosta.

PIENOISKARTTA

1. ENSISIJAINEN

ASE Tss
silytetn ensisijaista asetta.

Peliruudun vasemmassa ylkulmassa on kartta. Sininen nuoli


osoittaa pohjoiseen ja punainen eteln. Kartalla nkyvt
mys lhistll olevat hahmot, joiden kmmentietokone on
kytketty plle. Hahmojen vri kuvaa hahmojen asennetta
sinua kohtaan. Kartalla nkyvt mys kaikki merkit, jotka olet
lisnnyt kmmentietokoneen kartalle. Kun saat uutta tietoa,
kmmentietokoneen alle tulee sininen kuvake. Tm saattaa
olla uusi tehtv tai vahvistus tehtvn suorittamisesta.

sinua.

2. TOISSIJAINEN

ASE Tm
paneeli on varattu ksiaseille.

3. VY

Vyhn varastoidaan
arvoesineet, joita haluat
kytt. Vyss on viisi
lohkoa.

4. MUUT

ASENTO JA HIIPIMINEN
Vasemmassa alakulmassa nkyv hahmon siluetti muuttuu
toimiesi ja liikkeidesi mukaan. Se voi kuvata seisomista,
kvelemist, juoksemista, kyyristymist jne. Asentonytn
vasemmalla ja oikealla puolella on kaksi pystysuoraa palkkia.
Ensimminen on melumittari. Koeta pit lukema alhaisena,
joa haluat hiipi jonkun ohitse. Oikealla oleva palkki on
nkyvyysmittari. Siit net, voivatko muut hahmot havaita

5.

ESINEET
Suurimpaan tavarapaneeliin
sijoitetaan kaikki
kyttmttmt esineet.
Huomaa paneelin ylreunassa
5
oleva painomittari. Siit net,
kuinka paljon kantamasi
tavarat painavat ja kuinka paljon voit yhteens kantaa. Jos ylitt painorajan,
hahmosi vsyy nopeammin. Jos kannat liikaa tavaraa, et pse lainkaan liikkeelle.
NYKYINEN PELIAIKA Ruudun vasemmassa alakulmassa olevasta kellosta net
pelimaailman ajan.

6. KUVAUS Kun napsautat esinett, esiin tulee sen kuvaus.


7. HAHMON OMINAISUUDET Tst net hahmosi vaatteet. Vasemmalla on kolme

AMMUKSET, KUNTO, PANSSARI JA


TULIMUOTO
Alhaalla oikealla nkyy kaksi vaakasuoraa palkkia.
Punainen palkki osoittaa omaa kuntoasi ja sininen
panssarisi kuntoa. Niiden alla on paneeli, josta net
kyttmsi esineen. Kytss voivat olla vaikkapa kiikarit
tai aseessa kytetyt panokset.

30

2_0_STALKER_PC_88909_UKEX_MNL 30-31

pystysuoraa palkkia, joista net hahmosi kunnon, hnen panssarinsa kunnon ja


hahmosi saaman steilyannoksen. Heti hahmon alla nkyvt rahavarasi. Rahojen
alle on merkitty vastustuskykysi. Tietyt lytmsi tavarat, panssarit ja arvoesineet
parantavat kestvyyttsi tietty vahinkoa vastaan (sypymisvammoja, shkiskuja
yms. vastaan). Nm vastustuskyvyt nkyvt prosentuaalisina arvoina.

31

20.02.2007 15:17:01 Uhr

Kyttoikeussopimus
eussopimuksen ehtoihin.
Kyttmll tt ohjelmaa asiakas sitoutuu tmn kyttoik
n ja sen toimittajien
THQ-yhti
pysyy
ja
on
tuote
1. TEKIJNOIKEUS. Tm ohjelmisto
, tekijnoikeuksien,
tuotteena. THQ ja sen toimittajat pysyvt kaikkien patenttien
ohjelmistoon liittyvien
tavaramerkkien, kauppanimien, liikesalaisuuksien ja muiden
Pois lukien osiossa 2
tai siihen osana kuuluvien omistusoikeuksien haltijana.
thn ohjelmistotuotteeseen.
mainitut poikkeustapaukset, asiakkaalla ei ole oikeuksia
n kyttoikeus
Ohjelmistotuotetta ei myyd, vaan siihen mynnetn ainoastaa
tmn sopimuksen
niden sopimusehtojen nojalla. Jos asiakas myntyy kaikkiin
on toimitettu, eik itse
ehtoihin, hn omistaa vain median, jolla ohjelmistotuote
ohjelmistotuotetta.
asiakkaalle ei2. KYTTOIKEUDEN MYNTMINEN. THQ mynt
tuotteen yht kopiota
yksinoikeudellisen, ei-siirrettvn oikeuden kytt ohjelmisto
hankki ohjelmistotuotteen.
henkilkohtaiseen kyttn siin maassa, jossa asiakas
asentaa ohjelmistotuotetta
THQ pidtt kaikki muut oikeudet. Asiakas ei saa: (a)
laittaa sit useiden
yht useammalle tietokoneelle, lainata kyttoikeutta tai
tuotteen sislt, tai (c) vied
henkiliden saataville, (b) purkaa tai muuttaa ohjelmisto
tuotteesta yhden kopion
ohjelmistotuotetta maasta. Asiakas saa tehd ohjelmisto
mukana siirtyvt mys
yksinomaan varakopiointitarkoitusta varten, mikli kopion
omistusoikeustiedot, jotka
kaikki tekijnoikeushuomautukset ja muut tietosuoja- tai
ymmrt, ett THQ tai sen
ovat ohjelmistotuotteen alkuperisess kopiossa. Asiakas
eik tm sopimus sido
vaan,
milloin
tuotetta
ohjelmisto
pivitt
voivat
t
toimittaja
heit toimittamaan pivityksi asiakkaalle.
tmn THQ (UK) LIMITED
3. RAJOITETTU TAKUU. THQ (UK) LIMITED mynt
yhdeksnkymmenen (90)
-yhtin tuotteen alkuperiselle ostajalle ostopivst lukien
on tallennettu, on vapaa
pivn takuun, ett media, jolle tmn tietokoneohjelma
-yhtin tuote myydn
materiaali- ja laatuvirheist. Tm THQ (UK) LIMITED
tuotteen kytst.
sellaisenaan, ilman suoraa tai epsuoraa vastuuta ohjelmisto
an tai vaihtamaan
THQ (UK) LIMITED sitoutuu valintansa mukaan korjaama
-yhtin tuotteen, joka
ilman kustannuksia mink tahansa THQ (UK) LIMITED
ostotodistuksen kera
toimitetaan asianmukaisesti yhtin asiakaspalvelukeskukseen
Takuu kattaa ilmaisen
yhdeksnkymmenen (90) pivn kuluessa ostopivst.
lvelukeskuksen osoite
pelilevyn vaihdon sen ensimmiselle omistajalle. Asiakaspa
Court, Duke Street,
on THQ (UK) LIMITED, Ground Floor; Block A, Dukes
iseen 28 piv
Woking, Surrey, GU21 5BH. Yhti varaa pelilevyn toimittam
Tm takuu raukeaa,
lhetyksest. Tm takuu ei kata normaalia kulumista.
kyseenalaisella
jos THQ (UK) LIMITED -yhtin tuotetta on kytetty vrin,
KAIKKI MUUT TAKUUT
tavalla tai huolimattomasti. TM TAKUU OHITTAA
KSET SIDO
EIVTK MUUT ESITYKSET TAI MUUNLAISEN VAATIMU
N. KAIKKI
TAI VELVOITA THQ (UK) LIMITED -YHTIT MITENK
MUKAAN
TLLE OHJELMISTOTUOTTEELLE MYNNETYT TAKUUT
VUUS TIETTYYN
LUKIEN TUOTTEEN MYYNTIKELPOISUUS JA SOVELTU
NKYMMENEN (90)
KYTTTARKOITUKSEEN OVAT VOIMASSA YHDEKS
OLE VASTUUSSA TMN
PIVN AJAN. THQ EI MISSN TAPAUKSESSA
, KYTN TAI
THQ (UK) LIMITED -YHTIN TUOTTEEN HALLUSSAPIDON
IST TAI VLILLISIST
SEN TOIMINTAHIRIN AIHEUTTAMISTA ERITYIS
ASIAKKAAN LAIN
VAHINGOISTA. TM EI MILLN TAVALLA VAIKUTA
ja sen mukana toimitetut
MRMIIN OIKEUKSIIN. Tm tietokoneohjelma
lisen tekijnoikeuslain
asiakirjat ja materiaali ovat sek kansallisen ett kansainv
inen, kntminen,
suojelemia. Ohjelmiston silyttminen hakemistossa, monistam
n ovat kielletty
vuokraaminen, lainaaminen, lhettminen ja julkinen esittmine
ilman THQ (UK) LIMITED -yhtin erillist kirjallista lupaa.

32

2_0_STALKER_PC_88909_UKEX_MNL 32-33

4. VASTUUNRAJOITUSEHDOT. THQ-YHTI EI MISSN TAPAUKSESSA


KANNA KOKONAISVASTUUTA RIIPPUMATTA VASTUUVELVOLLISUUDEN
LANKEAMISEN MUODOSTA, (SOPIMUS, OIKEUDENLOUKKAUS TAI MUU),
EIK VASTUUVELVOLLISUUS YLIT OHJELMISTOTUOTTEESTA SAATUJA
LISENSSIMAKSUJA. TM SOPIMUS EI ASETA VASTUUTA THQ-YHTIN
TOIMITTAJILLE. THQ TAI THQ-YHTIN TOIMITTAJAT EIVT MISSN
TAPAUKSESSA OLE VASTUUSSA MINKNLAISISTA EPSUORISTA,
ESIMERKILLISIST, ERITYISIST TAI VLILLISIST VAHINGOISTA
(MUKAAN LUKIEN MENETETYT VOITOT), VAIKKA THQ-YHTILLE TAI
SEN TOIMITTAJALLE ILMOITETTAISIIN TLLAISISTA VAHINGOISTA.
JOIDENKIN MAIDEN LAINSDNT EI SALLI VASTUUNRAJOITUKSIA
VLILLISTEN VAHINKOJEN OSALTA, JOTEN YLL MAINITTU
RAJOITUS EI VLTTMTT KOSKE SINUA. THQ EI OLE VELVOLLINEN
VASTAAMAAN KOLMANNEN OSAPUOLEN ESITTMIIN VAATIMUKSIIN
OHJELMISTOTUOTTEESTAAN. TSS SOPIMUKSESSA ESITETYT
RAJOITETUT TAKUU-, KORVAUS- JA VASTUUEHDOT OVAT OLENNAINEN
OSA THQ-YHTIN KAUPPAEHTOJA, EIK THQ PYSTYISI TOIMITTAMAAN
TT OHJELMISTOTUOTETTA ILMAN NIT RAJOITUKSIA. JOIDENKIN
MAIDEN LAINSDNT EI SALLI VASTUUNRAJOITUKSIA, JOTEN
YLL MAINITTU RAJOITUS EI VLTTMTT KOSKE SINUA, MISS
TAPAUKSESSA VASTUUNRAJOITUSTEN SUPISTUS ON VOIMASSA
YHDEKSNKYMMENT (90) PIV OHJELMISTOTUOTTEEN
VASTAANOTTAMISEN PIVMRST. TM TAKUU ANTAA
ASIAKKAALLE TIETYT LAILLISET OIKEUDET. ASIAKKAALLA VOI OLLA
MUITAKIN LAILLISIA OIKEUKSIA MAAN LAINSDNNST RIIPPUEN.
5. KYTTOIKEUDEN PTTYMINEN. Asiakas voi irtisanoa tmn sopimuksen
milloin vaan. Tm sopimus pttyy automaattisesti, jos asiakas rikkoo yht tmn
sopimuksen ehdoista. Kyttoikeuden ptytty asiakas on velvollinen tuhoamaan
ohjelmistotuotteen ja siit sopimuksen sallimin ehdoin tehdyn mahdollisen
varmuuskopion.

THQ (UK) Limited, Ground Floor, Block A, Dukes Court,


Duke Street, Woking, Surrey, GU21 5BH

33

20.02.2007 15:17:06 Uhr

Vladimir Kotov
Programming department
Dmitriy Iassenev
Alexander Maksimchuk
Andrew Kolomiets
Vitaly Maximov
Ruslan Didenko
Konstantin Slipchenko
Sergiy Gemeitsev
Serguei Ivantsov
Andrew Nikolaev
Sergiy Vinnichenko
Alexander Plichko
Alexander Chugai
Vladimir Tunduk
Andrew Fidrya
Oleg Khriptul
Eugene Negrobov
Yuriy Dobronravin
Victor Revutsky
Roman Marchenko

Credits
GSC
Producer
Sergiy -GSC- Grygorovych
Project Lead
Anton Bolshakov
Lead Designer
Andrew Prof Prokhorov
Yuriy Negrobov
Lead Programmer
Oles Shishkovtsov
Art Department
Level Design
Andrew Rainbow Tkachenko
Serge Kurbatov
Veniamin Tuz
Kim Demidenko
Evgeniy Zaitsev
Alexander SU-27 Pavlenko
Vladimir A. Efimov
Dmitriy Shpilevoy
Suprun Bogdan
Sergiy Karma Karmalskiy
Yuriy Jip Petrovskiy
Maxim ghouL Shelekhov
Alexander LEX Pshenichiy
Yaroslav Grabovskiy
Eugene Frodo Karpenko

Game Design Department


Alexey Sityanov
Vyacheslav must_die Aristov
Ivan E1 Veretiannikov
Konstantin Kuzmin
Denis Volvach
Peter Dushynsky
Yuriy Konstantinov
Dmitriy Krondor Lekhno
Andrey Verpahovskiy
Roman Shyshkin
Konstantin Nekhaychuk

Animation
Vladimir Korunchak
Olga Korunchak
Sergiy Volchanov
Olga Volchanova

Sound Producer
Dmitry Kuzmenko
Original Music
MoozE
Prague Symphonic Orchestra
Firelake

Character models
Slava Glory Goncharenko
Ruslan Konovalchuk

Localization department
Eugene Smile Kuchma
Vladimir Litvinenko

Textures
Anatoliy Podorvaniy
Alexandr Kovach

Q&A Department
Dyukov Petr
Krivets Dmitriy
Yury Scripal
Kiril Bragin
Denis Naprasniy

Art
Victor Lukash
Ivan Khivrenko
UI Art
Roman Nesin
Olga Troekurova

2_0_STALKER_PC_88909_UKEX_MNL 34-35

34

PR Department
Oleg Yava Yavorsky

Valentin Atem Yeltyshev


Denis Blackbird Ananyev
Yury Gagarin Besarab
Sergey Terlyuk

Director, Quality Assurance


Monica Vallejo

Sales Department
Sergiy Grushko
Victoria Boyko

QA Managers
Mario Waibel
Michael Motoda

SPECIAL THANKS:
Vladimir Avdeev

Test Supervisor
David Sapienza

-= Alexander Novikov, Igor Gramotkin and


the rest of Chernobyl Power Plant staff and
administration for their support =-= Chernobyl Exclusion Zone Administration for
allowing us to do our crazy explorations =-= Rimma Kiselitsa, Marina Polyakova and the
rest of Chernobylinterinform agency staff for
taking good care of us and feeding us with ample
info and nourishing lunches =-= Alexander Naumov for his great informational
input and his noble mission =-= Thomas Boecker, Markus Holler and the
rest of Merregnon Studios (http://merregnonstudios.com/) for their efforts on creating some
great orchestral music for us.
-= FIRELAKE band (www.firelake.kiev.ua) and
their friends Gurza Dreaming for the rocking
sound-tracks =-= FAN-BASE! We thank heartily Waquar
HeadHunter Tariq, Alexey Don Reba
Badalov, Emile aka Redrick, Peter Sjberg,
Pixel, Michi, nasa800, LPKorn3324, Leks, Cpcat,
Rad-X, Sosed, Amoki, Claws, Siro/Dennis, Nicklas
Ridewing, Otto Bahmann & Mike Bretschneider,
cractus01, Marcel Kleffmann, Nikolay Dashevsky,
Abe, Anton Brovko, Mario, fen1x, Alan Nogueira
da Gama and so many more of you around the
globe who passionately supported S.T.A.L.K.E.R.
through all these years =***
From the entire team THANKS to all of you who
ever helped us make S.T.A.L.K.E.R. happen and
encouraged us no matter what! Your good efforts
will not be forgotten!

QA

Test Lead
Warren Wong
Testers
Carlos Aguilar
Adam Blais
Jonathan Bloch
Eric Deerson
Ruben Gonzalez
Christopher Leippi
Osvaldo Mejia
John Padovan
Ian Tharp
Timothy Thurman
Eric Whitebread
Selvin Wright
PC Supervisor
Jim Krenz
QA Technicians
Richard Jones
Michael Zlotnicki
Justin Drolet
Mastering Lab Supervisor
Anthony Dunnet
Mastering Lab Technicians
Glen Peters
T. Ryan Arnold
Heidi Salguero
Ryan Fell
Remastering Project Manager
Charles Batarse
Database Administrator
Jonathan Gill
Database Applications Engineer
Brian Kincaid

35

20.02.2007 15:17:07 Uhr

Game Evaluation Team


Scott Frazier
Matt Elzie
Eric Weiss
Chris Emerson

Media Relations Manager


Rob Cassel

Head of PR, Germany


Georg Reckenthler

European Localisation Director


Susanne Dieck

Media Relations Coordinator


Craig Mitchell

Marketing Manager, Nordic


Henrik Viby

European Localisation Engineer


Bernd Kurtz

Human Factors Design Specialist


Ray Kowalewski
David Wilson

Legal
Brandy Carrillo
Debbie Fingerman
Jenni Carlson
Jim Kennedy

PR Manager, Nordic
Peter Jakobsen

European Localisation Technician


Andreas Herbertz

Senior Product Manager, France


Jeremy Goldstein

CD PROJEKT
LOCALISATION CENTRE

PR Manager, France
Jerome Benzadon

PM: Pawe Grzywaczewski

Product Manager, Spain


Javier Ma

Lead Testers:
ukasz Watroba

Elzbieta Pustu
Zbigniew Wojtania

QA Operations Coordinator
Steve Nelson
HR Generalist
Eve Waldman

CREATIVE SERVICES
Director Creative Services
Howard Liebeskind

QA Special Thanks
Mark Wagman

Creative Services Manager


Kirk Somdal
Video Production Manager
Christopher Folino

THQ HEADQUARTERS
EXECUTIVE STAFF
Executive Vice President
Worldwide Studios
Jack Sorenson

Video Production Coordinator


Melissa Rivas
THQ International
SVP European Publishing
Ian Curran
Director, Global Brand Management
Michael Pattison

Executive Vice President


Worldwide Publishing
Kelly Flock

Senior Global Brand Manager


Mickey Torode

PRODUCT DEVELOPMENT
Senior Vice President,
Product Development
Steve Dauterman

Global Brand Manager


Claudia Kuehl

Executive Producer
Dean Sharpe

Assistant Global Brand Manager


Anthony Newall

Associate Producer
Evan Icenbice

Global PR Manager
Guy Cunis

GLOBAL BRAND MANAGEMENT


Senior Vice President
Worldwide Publishing
Bob Aniello

Online Manager
Huw Beynon

Product Manager, Asia Pacific


Chris Wright
PR & Promotions Co-ordinator,
Asia Pacific
Drew Taylor
Korea Product Manager
James Jung
Japan Product Manager
Takahiro Morita
International Art Director
Till Enzmann

Testers:
Jan Piotrowski
Kamil Splny
Artur Skoczek
Micha Supecki
Mateusz Dybiec
Micha Wielebski
ukasz Chorek
Sylwester Zajdel
Hubert Jadczak
Karol Falak
Przemysaw Sulkowski
Wojciech Krukowski
Bazej Jzwik
Arkadiusz Szczytowski
Mateusz Pomianowski
Marek Przyjemski
Andrzej Bucko

DTP Operator (ICS)


Anja Johnen
Detlef Tapper
Dirk Offenberg
Jens Spangenberg
Ramona Sackers
Ramona Stell

UK Product Manager
Laura Disney

Director, Global Brand


Brad Carraway

UK PR Manager
Helen Jones

Brand Manager
Monica Robinson

Export Marketing Manager


Gayle Shepherd
Luke Keighran

Vice President, Corporate


Communications
Liz Pieri

Product Manager, Germany


Melanie Skrok

36

2_0_STALKER_PC_88909_UKEX_MNL 36-37

PR Manager, Spain
Jorge Nicolas Vazquez
Marketing and PR Manager, Benelux
Robin Wolff

GSC Game World, Transavision Ltd 2006. Exclusive


ly published and distributed by THQ Inc. THQ and the
THQ logo are trademarks and/or registered trademar
ks of THQ Inc. All rights reserved. Weapon Sound FX
by
Bob & Barn Ltd. All other trademarks, logos and copyrigh
ts are property of their respective owners.
This product contains software technology licensed from
GameSpy Industries, Inc. 1999-2007 GameSpy
Industries, Inc. GameSpy and the Powered by GameSpy
design are trademarks of GameSpy Industries, Inc.
All rights reserved.

37

20.02.2007 15:17:09 Uhr

NOTES

NOTES

38

2_0_STALKER_PC_88909_UKEX_MNL 38-39

39

20.02.2007 15:17:10 Uhr

NOTES

40

2_0_STALKER_PC_88909_UKEX_MNL 40-41

20.02.2007 15:17:11 Uhr

Quest through authentic


Ancient World settings.

Battle terrifying monsters


and mythical beasts.

Build your characters


from 28 classes.

FROM AGE OF EMPIRES CO-CREATOR BRIAN SULLIVAN AND


BRAVEHEART WRITER RANDALL WALLACE COMES AN INNOVATIVE,
ALL-NEW ACTION RPG SET IN ANCIENT GREECE, EGYPT AND ASIA.

AVAILABLE NOW

The gods seek a hero who can turn the tide in an epic
struggle against the Titans that will determine the fate
of both men and gods. Are you ready for the quest?

2006 THQ Inc. Developed by Iron Lore Entertainment. IRON LORE ENTERTAINMENT and the IRON LORE LOGO are either registered trademarks or trademarks of Iron Lore Entertainment, Ltd. in the United States and/or other countries, used under license. GameSpy and the Powered
by GameSpy design are trademarks of GameSpy Industries, Inc. All rights reserved. The NVIDIA logo and The way its meant to be played logo are registered trademarks or trademarks of NVIDIA Corporation. THQ and the THQ logo are trademarks and/or registered trademarks of THQ
Inc. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners. 2006 Creative Technology Ltd. The Creative logo, Sound Blaster logo, X-Fi logo, EAX logo, EAX ADVANCED HD logo are registered trademarks of Creative Technology Ltd, in United
States and/or other countries. All brands or product names listed are trademarks or registered trademarks and are property of their respective holders. Alienware and the Alienware logo are registered trademarks and trademarks of Alienware Corporation.

2_0_STALKER_PC_88909_UKEX_MNL 42-43

20.02.2007 15:17:12 Uhr

44

2_0_STALKER_PC_88909_UKEX_MNL 44-c

20.02.2007 15:17:16 Uhr

QUICK KEY REFERENCE


You can change these by using the Controls tab in the options menu.

DEFAULT

Left
Right
Up
Down
Forward
Back
Strafe left
Strafe right
Jump
Low Crouch
Crouch
Sprint
Peek left
Peek right

Left arrow
Right arrow
Up arrow
Down arrow
W
S
A
D
Space
Left Cntrl + Left Shift
Left Control
X
Q
E

KEY

WEAPONS AND EQUIPMENT


ACTION
DEFAULT KEY
Change weapon
Change ammo type
Select next weapon
Select previous
weapon
Fire
Zoom
Reload
Grenade launcher
(available with
some weapons)
Next ring mode
Prev ring mode
Inventory
PDA (Active Tasks)
PDA map

0
9
I
P
M

PDA contacts
Flashlight
Night vision
Quick bandage

H
L
N
]

Quick medkit
Drop weapon
Use

[
G
F

Look left
Look right
Look up
Look down
Step forward
Step back
Step to the left
Step to the right
Jump
Sneak
Crouch
Run Forward
Lean Left
Lean Right

DESCRIPTION

1-6
Y
Mouse wheel
Mouse wheel

Select a weapon
Change ammunition type
Selects the next weapon
Selects the previous weapon

Left mouse button


Right mouse button
R
V

Fire weapon
Zoom in/out
Reload weapon
Select the grenade launcher
attachment (available with
some weapons)
Toggle to next ring mode
Toggle to previous ring mode
Open the inventory window
Activate PDA
Display map of the Zone on
your PDA
Display contacts tab on your PDA
Activate ashlight
Activate night vision mode
Quickly heal minor wounds and
bleeding
Quickly heal more serious wounds
Drop weapon
Use selected object

CD-Key

2_0_STALKER_PC_88909_UKEX_MNL d

DESCRIPTION

88909 / 89012

ACTION

20.02.2007 15:17:18 Uhr

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