Stalker User Manual
Stalker User Manual
Stalker User Manual
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TABLE OF CONTENTS
History of Chernobyl . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
In-game Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
PDA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Trade & Dialogs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Gameplay Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Friends & Foes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Multiplayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Ranks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Game Start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Licence Agreement . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Quickstart suomeksi . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Customer Service . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
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HISTORY OF CHERNOBYL
S.T.A.L.K.E.R is a tactical, rst-person game of engagement set within the irradiated
expanses of the Zone. This blighted and dangerous area, emanating from the ruins of
the Chernobyl nuclear power plant, is home to twists of nature, echoes of humanity and
a mercenary, a Stalker, who must struggle to uncover a troubled past even as the Zone
ghts to protect a terrible future.
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thinking they would never see home again. Over the years, visitors would
remark on the ghostly presence a city abandoned could have, as though an
entire population were merely in the next room, waiting to return. In time,
the theories of how such an accident could occur would mutate beyond reason but for
that night and for the weeks that followed, was told the story of the moment; a tragic
narrative on East/West relations and a commentary on nuclear power. The word on the
lips of a generation was: Chernobyl.
The second incident, when it occurred, was perhaps even more surprising than the rst.
Of all the internationally renowned scientists involved in the cleanup of Chernobyl
not one would have expected even the slightest rumbling to occur within the massive
concrete sarcophagus that had tamed Reactor 4. Not expecting, however, is a far cry
from not occuring and the explosion, when it shattered the early hours, showed just
how shallow Chernobyls grave of fear was. If the rst explosion saw the end of the
Soviet Union and the cold war, the second would see the beginnings of something even
more terrifying. The immediate effects of the blast were difcult to observe, even
more to understand but within years the Zone around Chernobyl was starting to attract
a group of people convinced that prosperity lay in the ravaged land. These people, a
mixed bunch by any standards, came to be known as Stalkers.
The radioactive reaches of the Zone present dangers unknown to the outside world.
Where mutation has become mundane, who can judge what is normal? Where science
has been warped, who can determine what is truth? Survival is the underlying aim
of every single inhabitant of this desecrated land but how that survival is measured
is for each man, woman and creature to decide. As a Stalker you will awake with
no knowledge of your past and little hope for your future. Survival is necessary but
beyond that? Will you surrender to the urge to kill Strelok, a gure whose shadowy
presence lurks in your subconscious? Or will you root out the valuable artifacts, altered
by the Zone into unique, desirable and often dangerous objects or else explore the
notion that there is something else... a reason, perhaps, why man made hell.
CONTROLS
GETTING STARTED
You can change these by using the Controls tab in the options menu.
To install S.T.A.L.K.E.R, insert the S.T.A.L.K.E.R DVD in the DVD drive. The setup
should begin automatically. The installation wizard will then guide you through the
setup process. When prompted, enter the CD key and any required information.
If the installation wizard does not begin automatically, use Windows Explorer to
locate your DVD drive and double-click the le labeled setup.exe.
To uninstall S.T.A.L.K.E.R, click Start -> Programs -> THQ -> S.T.A.L.K.E.R. Shadow
Of Chernobyl -> Uninstall S.T.A.L.K.E.R. Alternatively, click Start>Settings>Control
Panel and double-click Add or Remove Programs. Scroll down to S.T.A.L.K.E.R entry
and select it with a click. Click on the Remove button to launch the wizard. The wizard
guides you through the uninstallation process.
To start or to resume the game, click Start -> Programs -> THQ -> S.T.A.L.K.E.R.
Shadow Of Chernobyl -> S.T.A.L.K.E.R. ->Play S.T.A.L.K.E.R. Alternatively,
double-click the S.T.A.L.K.E.R icon placed on the Desktop during the installation.
To start a new game, click on the New Game option. To load a saved game, click on
the Load Game option and select the desired game.
SYSTEM REQUIREMENTS
COMPONENT
MINIMUM
RECOMMENDED
Operating System
Microsoft Windows XP
Processor
Memory (RAM)
512 MB
1 GB
HDD Space
10 GB
10 GB
Graphics Card
CD / DVD Drive
DVD-ROM Drive
DVD-ROM Drive
Soundcard
DirectX 9 Compatible
DirectX 9 Compatible
Internet / LAN
connection to play
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ACTION
DEFAULT
Left
Right
Up
Down
Forward
Back
Strafe left
Strafe right
Jump
Low Crouch
Crouch
Sprint
Peek left
Peek right
Left arrow
Right arrow
Up arrow
Down arrow
W
S
A
D
Space
Left Cntrl + Left Shift
Left Control
X
Q
E
DESCRIPTION
KEY
0
9
I
P
M
PDA contacts
Flashlight
Night vision
Quick bandage
H
L
N
]
Quick medkit
Drop weapon
Use
[
G
F
Look left
Look right
Look up
Look down
Step forward
Step back
Step to the left
Step to the right
Jump
Sneak
Crouch
Run Forward
Lean Left
Lean Right
DESCRIPTION
1-6
Y
Mouse wheel
Mouse wheel
Select a weapon
Change ammunition type
Selects next weapon
Selects previous weapon
Fire weapon
Zoom in/out
Reload weapon
Select the grenade launcher
attachment (available with
some weapons)
Toggle to next ring mode
Toggle to previous ring mode
Open the inventory window
Activate PDA
Display map of the Zone on
your PDA
Display contacts tab on your PDA
Activate ashlight
Activate night vision mode
Quickly heal minor wounds and
bleeding
Quickly heal more serious wounds
Drop weapon
Use selected object
MISCELLANEOUS CONTROLS
DEFAULT KEY
ACTION
PAUSE
F12
ESC
Pause
Screenshot
Exit
DESCRIPTION
BRIGHTNESS
Pause game
Take a screenshot of the game
Exit the game
FULL
The ADVANCED button brings you to the list of advanced video options. It
is strongly recommended to leave them as they are by default.
MULTIPLAYER CONTROLS
DEFAULT KEY
ACTION
Artifact
Scores
Chat
Team chat
Trade menu
Skin menu
Team menu
Begin voting
Vote
Vote No
Vote Yes
Voice messages (1)
7
TAB
, (comma)
. (period)
B
O
U
F5
F6
F7
F8
C
DESCRIPTION
Equip selected artifact
Display Scores window
Display public chat prompt
Display Team chat prompt
Display purchasing menu.
Display Skin menu
Display Team menu
Start a voting session
Submit vote
Press key to vote No
Press key to vote Yes
Play a predened voice
message
Play a predened voice
messages
VISION
OBJECTS
objects.
GRASS
TEXTURES
ANISOTROPIC
To modify display settings click on the Video tab in the options window.
The video panel contains the following options:
RENDER:
STATIC LIGHTNING Uses DX8 render
OBJECTS DYNAMIC LIGHTNING Uses DX9 with static lightning (light-mapping)
DYNAMIC LIGHTNING Uses DX9 will full dynamic lightning
SETTINGS Choose the predened video quality setting appropriate to
LIGHTNING
VIDEO
QUALITY
see.
GRASS
FULL
your system. Higher video quality settings require higher system specs.
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SOUND
To set up audio options click the Sound tab in the options window. The sound panel
contains the following options:
VOLUME
MUSIC
SOUND
QUALITY Click the arrows to choose one of the available sound quality
settings.
CONTROLS
INVERT
MOUSE
ACTION SUB-SECTIONS:
DIRECTION
EAX
GAME
DIFFICULTY:
NOVICE
STALKER
VETERAN
MASTER
MULTIPLAYER
voting etc.
The game difculty alters how fast the player can be killed and how many useful
objects can be found in the game.
crosshair.
CROSSHAIR
NPC IDENTIFICATION
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IN-GAME DISPLAY
MAIN SCREEN
1. Minimap.
2. Status indicator.
3. Current money (Multiplayer).
7
5
8. Current weapon
To the right on the screen the critical conditions of the player get
displayed. The severity of the condition is displayed by color: green minor, yellow
average, red critical. Be alert, in particular, for bleeding, radiation sickness,
psy-attacks and weapon malfunctions. Each problem has its own solution and you must
learn quickly if you want to survive.
INVENTORY
During your journeys in the Zone you will nd items that range from food, alcohol and
medical supplies, through weapons and ammo, to rare and valuable artifacts. Some you
will want to keep for yourself, others might be worth a lot of money to the right buyer.
Others will need to be delivered somewhere to complete a mission.
You manage your items using the inventory window. To bring up the inventory window
press I.
The inventory window consists of six panels, four of which are used for storing items.
Note how the four panels are divided into smaller areas (slots). The larger the item you
nd, the more slots it will occupy in your inventory window.
MINIMAP
In the top-left area of the main game window you will see a
map. Two arrows point to the north (blue) and south (red).
Nearby characters who have their PDAs turned on are also
marked on the map. Note the color of each marker, as it
corresponds to the characters attitude towards you. Any
markers you have set on your PDA map will also be visible.
A blue icon beneath the mini-map appears whenever you
receive new data on your PDA. This might be a new task, or a
conrmation of completing a mission.
1. PRIMARY WEAPON
PANEl This panel stores
2. SECONDARY WEAPONS
PANEL This panel is
4. OTHER
ITEMS The
largest inventory panel holds
any unused items. Note the
weight indicator on the top bar of the panel it shows you how much weight you are
carrying and your maximum lift limit. If you exceed the limit, your character will tire
more easily. Beyond a certain weight, however, you wont be able to move at all.
5. CURRENT
6. DESCRIPTION
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2_0_STALKER_PC_88909_UKEX_MNL 10-11
left corner.
PANEL
7. CHARACTER
11
The inventory window lets you wear, manipulate and discard objects. Equip items
by double-clicking. Right-click an item to bring up its context menu, to perform an
item-specic action. For example, right-clicking on a weapon lets you unload it. Rightclicking on a medkit lets you use it. You can also select Drop to discard the currently
selected item.
ACCURACY
The higher this parameter the easier it is to score a hit, even at long range.
Sniper ries excel at accuracy, while shotguns tend to be drastically
inaccurate.
HANDLING
Weapons with high handling parameter are easier and faster to
operate.
WEAPONS
DAMAGE
RATE
OF FIRE
CONDITION
SHOTGUNS A shotgun has enough power to deal with most situations
but has limited range and requires regular reloading.
ASSAULT RIFLES The stock weapon of most regular army units, the
assault rie category includes, among others, the Akm 74/2. Assault
ries combine serious power with rapid ring rates and respectable
accuracy. Additionally, some of them come tted with a grenade
launcher, making them a versatile choice against stronger enemies.
HEAVY Heavy weapons such as grenade launchers can be used
against armored vehicles and aircraft. Their slow ring rate is offset by
immense power.
GRENADES Grenades can be used against a group of enemies or where
you lack a direct line of re.
SNIPER RIFLES Sniper ries are a weapon of extreme precision but are
of limited use in close quarter combat owing to poor ring rates.
Your choices regarding weaponry do not end with choosing an appropriate gun.
S.T.A.L.K.E.R features a number of different ammunition types for each weapon. Some
of them are more useful against armored enemies, others explode after piercing the
target. Spend some time familiarizing yourself with different ammo types and select
the most appropriate one. Each weapon in S.T.A.L.K.E.R is characterized by
four parameters: Accuracy, Handling, Damage and Rate of re. Depending
on your playing style, you might opt for a balance of the four, or choose a weapon
excelling in one of them.
Your weapon degrades over time. Youll notice this when your gun starts jamming and a
message appears on the screen telling you to reload. Press the reload button or change
the ammo type to unjam your weapon. With time, jamming will occur more and more
often so you should keep a close eye on the condition indicator shown on the weapons
description panel in the inventory window. Once the indicator drops low, you might
want to look for a replacement gun.
FIRE
Move the cross-hairs over a target and press the re button (left mouse button by
default) to re a weapon. You can also use the zoom mode (right mouse button by
default) to aid you in aiming. One of the critical aspects of ghting in S.T.A.L.K.E.R
is reloading. Reloading your gun takes precious seconds, so make sure you do it often.
You might not have the time for it when the shooting starts.
FIRING MODES
Different weapon types have different re modes: single, short bursts and fully
automatic. Depending on the mode of re selected, the grouping and density of re will
alter. To switch to the next ring mode press 0, previous 9.
GRENADES
There are two modes for throwing grenades: normal and regulated. Left-click to
perform a normal throw. Right-click and hold to perform a regulated throw. In this
mode, a strength throw indicator appears. The higher the scale, the stronger the throw.
Release the right mouse-button to throw the grenade.
ARTIFACTS
Artifacts can secure your income or grant extraordinary abilities when worn on the
belt. Each type of artifact gives you both advantages and disadvantages so make sure
you are familiar with the artefact beforehand.
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13
PDA
TALK
To open a dialog, approach a neutral or friendly character and press Use button. Some
of the characters will not talk if the player has a weapon showing so hide it before
trying again. At the bottom of the dialog window there is a Trade button that can be
used in order to switch into the trade mode.
TRADE
To enter the trading screen click the Trade button in the bottom of the dialog window.
The trading screen is divided into three columns:
The leftmost column shows your picture, rank and allegiance, your funds and your
inventory. The rightmost column displays the same information about the person you
are trading with. The central column is where the actual trading takes place.
MAP
Click this tab to view a map of the Zone. Use the buttons on the top bar to toggle the
marker display and change the scale. You can scroll the map by clicking and dragging
with the mouse, or by using the sliders.
DIARY
The diary section of your PDA contains a record of all the conversations youve had
with NPCs. Its a good place to visit when you lose track of your current mission or
need to review critical information.
Click on an item to display the description. In addition to the name of the item, its
weight and parameters, you will also see the price (top-right corner of the panel). To
select an item for trading, double-click it. Repeat the procedure for other items you
would like to trade. All selected items are displayed in the lower section of the central
column with items you are trying to sell above, and items you want to buy below.
Note the total value of selected items displayed in the top-right corner of each panel.
If the items you are selling are worth less than what you are buying, you will have to
pay the difference in cash. You may remove items from the central panels by doubleclicking them.
To trade items click the Trade button. To exit the trading screen click Leave.
CONTACTS
This tab contains information on all the NPCs you have met. Each entry consists of a
picture of the NPC, its faction, reputation, attitude towards your character and rank.
You will meet many interesting characters on your journey and youd be well advised to
remember who to befriend and who to avoid.
RANKING
Select this tab to display the current ranking of top 20 Stalkers. Click one of the
entries to display detailed information about the character on the right panel. Besides
their rank and afliation you will also nd short bio notes on the characters. Your
own position in the overall ranking is marked in red. Increase your position by killing
Stalkers and monsters, solving quests and nding rare artifacts. See the following
section for detailed information on ranking points.
STATISTICS
Select this tab to display your statistics. In the top-left part of the display is your name,
picture, current rank, faction and reputation. Below are the ranking points you have
scored in each of the categories killed Stalkers, killed mutants, completed quests, and
artifacts found. Highlight each of the categories to display detailed information in the
right panel.
ENCYCLOPEDIA
As you progress through the game, information about the Zone is added here. Use the
encyclopedia to learn more about the world around you, its inhabitants, anomalies,
artifacts, etc.
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15
GAMEPLAY OVERVIEW
MULTIPLAYER
DETECTION OF ANOMALIES
In multiplayer mode, S.T.A.L.K.E.R lets you test your skill against players
from all over the world via the Internet or through Local Area Network (LAN). Up to
32 players can play simultaneously on a variety of maps and modes.
Anomalies are the source of the Zones most coveted treasures: the artifacts. These
often display unusual properties. Some of these properties are benecial, others are
uncomfortable or outright dangerous. For example: the Slug artifact, formed in the
Jellysh anomaly, is a translucent, gelatinous object known to nourish the user, drive
out radiation and improve blood coagulation. At the same time, it makes the user
extremely susceptible to electric, chemical and thermal injury.
The Zones contaminated grounds have spawned a staggering number of mutated life
forms, most of them territorial, aggressive and likely to employ brutal or sophisticated
tactics against intruders. Be on your guard at all times and eliminate targets quickly.
Going hand to hand with a pack of mutated dogs is the best way to leave an ugly
corpse.
The attitude of humans and creatures encountered in the Zone depends on many
factors including previous actions towards them or their allies and the fact that you
have just entered their territory (with or without warning). Your cross-hair, as well as
the icons on the mini-map, indicate the current attitude of the targets within range.
Neutral and friendly humans react poorly if you keep your weapon aimed at them.
If you want to initiate peaceful contact, lower your weapon. The cross-hair color will
change from white when not over a target, to green if over a friendly creature, yellow
if the creature is neutral and to red should the creature be hostile.
S.T.A.L.K.E.R uses a dynamic cross-hair system to provide information about the world
(see Attitudes and interaction) and targeting conditions. The following factors have a
direct effect on the size of the cross-hair and accuracy of the weapon.
Movement: The crosshair becomes larger while accuracy decreases when the player is
moving.
AMMUNITION: The type of ammunition also affects the size of the cross-hair and
weapon accuracy. For instance, armor piercing ammo used with an assault rie reduces
the size of the cross-hair and improves accuracy.
MODE: In burst or auto mode, the cross-hair trembles, changes size,
and accuracy is reduced.
BURST/AUTO
MODE: When the player is aiming through sights or through the telescope,
the standard cross-hair disappears. The iron sights or the scopes inbuilt cross-hair is
used instead.
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2_0_STALKER_PC_88909_UKEX_MNL 16-17
Its every man for himself. Your task is to kill (frag) more enemies than any of your
rivals before the time is up or the frag limit is reached. In Deathmatch mode the
purchasing menu can only be accessed after the players death.
HUMANS
AIMING
GAME MODES
DEATH MATCH
In this mode the players are split into two teams, each with its own, unique weaponry:
THE FREEDOM FACTION (Stalkers)
Members of this group are armed mainly with ex-USSR weapons.
MERCENARIES (HEADHUNTERS)
Mercenaries are armed with weapons and equipment used by NATO armed forces.
In Team Deathmatch, the players team must frag more enemies than the opposing
faction before the time- or frag limit is reached. Access to the purchasing menu is
available only after a player has been killed.
ARTIFACT HUNT
In this mode the players are also split into two groups Stalkers and Mercenaries,
but the main objective is to deliver an artifact to the teams base.
Teams spawn in two different locations (their respective bases), situated in the
opposite sectors of the map. Buying is only possible within ones base. The
artifact appears randomly in pre-designed locations on the map. The team
which brings the artifact to its base scores one point. If the artifact is not
picked up by either team, or if its activated by one of the players, it disappears
for some time and then re-appears in a different place. Any player can activate the
artifact, turning it into a deadly anomaly which cant be picked up.
RANKS
S.T.A.L.K.E.R multiplayer games include an abundance of equipment, grenades
and weapons of different ring rate, damage and accuracy. In order to use the best
equipment, however, you must have enough money and an appropriate rank. There are
5 ranks in total. To rise through the ranks the player can gain experience as follows:
Inict damage to the enemy with an extra bonus for head-shots
Perform efcient actions for the team (only for Artifact Hunt mode) such as
obtaining the artifact rst or carrying artifact to the base
Weapons are available
NOVICE
Pistols:
Shotguns:
Machine guns:
Equipment:
Grenades:
EXPERIENCED
Shotguns:
Machine guns:
Sniper rie:
Gear:
Equipment:
17
PROFESSIONAL
Machine guns:
Sniper ries:
Gear:
Equipment:
VETERAN
Machine guns:
Heavy weapon:
Gear:
GP 37, VLA
RPG-7u
Exo
REFRESH
Refresh all. Updates the information about all servers in the list.
Refresh one. Updates the information only of selected server.
Server information. Shows nicknames of player type of the game, score etc.
LEGENDARY STALKER
FT 200M
Machine guns:
Gauss rie
Sniper rie:
Bulldog 6
Heavy weapon:
MONEY
Apart from the appropriate rank, you still require funds to buy weapons. There are
several ways to earn money:
Scoring frags:
o Killing enemies
o Killing as many enemies as possible while staying alive will give you bonus money
o Killing enemies with head-shots
o Killing enemies with the knife
o Killing enemies from the back with the knife
Picking up sacks with equipment
Buying nothing after dying
Only in Artifact Hunt mode:
o Bringing the artifact to the base
o Killing the enemy, who carries the artifact
o If players team brought the artifact to the base
o If enemys team brought the artifact
MULTIPLAYER MENU
In order to start a multiplayer game, select Network game in the main menu. This
opens the multiplayer menu, with the following options:
1. CLIENT
Select this tab to join an existing server. There are three ways of connecting to a
server:
Internet. Connecting to server via Internet
Local Network. Game via LAN connection
Direct IP. Lets you connect to a specic computer (either via LAN or the
Internet), by directly entering its IP address.
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2_0_STALKER_PC_88909_UKEX_MNL 18-19
2.SERVER
Here you will nd a list of all servers meeting your criteria. You can lter
the list using the options to the right, in the Filters section.
SERVERS
NAME
PASSWORD Letters and/or numbers the client will have to enter to connect to the
server.
MODE Select the game mode Death Match, Team Death
MATCH OR ARTIFACT HUNT. See more details in the Game Modes section.
MAX
PLAYERS
3.OPTIONS
The options tab lets you congure advanced server settings.
Network connection
PUBLIC
SERVER
MAP LIST Name of the le that contains the map list to be used in the next hosted
session.
SPECTATOR MODE Toggle to allow connected players to join the game as a spectator.
The player chased is switched in few seconds.
ALLOW
VOTING
19
SPAWN OPTIONS
WEATHER OPTIONS
REINFORCEMENT Set time after death when all players re-spawn simultaneously.
FORCED RE-SPAWN After death, the player is respawned automatically after a certain
amount of time.
ARTIFACT
base.
RE-SPAWN
All the players re-spawn after an artifact has been brought to the
INVULNERABILITY Sets the amount of time after respawning that the player is
invulnerable.
INDICATOR OF INVULNERABILITY
players head.
SERVER
FRIENDLY DAMAGE The percentage of damage player will receive after being hit by
players on his team.
FRAG
LIMIT
SPECTATOR OPTIONS
TEAM ONLY. If this option is turned on the spectators will only be able to follow other
members of their own team.
FREE CAMERA. If this option is switched on the spectators will be able to use the free
camera mode, manually controlling the spectator camera.
FIRST PERSON. If this option is turned on, the spectators will be able to watch
the game in rst person view mode.
THIRD PERSON. If this option is turned on, the spectators will be able to watch the game
in third person view mode.
FREE-LOCKED. If this option is turned on, the spectators will be able to rotate the
camera in third person view mode.
NUMBER OF ARTIFACTS The number of artifacts which need to be brought to the base
before one team is declared victorious.
ARTIFACT DELAY The amount of time it takes the artifact to reappear after the
previous one disappeared or was brought to one of the bases.
GAME START
AUTOMATIC TEAM SWAP Turns on / off the automatic switching of players from one
team to another when a dened number of artifacts is brought to the base. This is
followed by an automatic restart.
FRIENDLY INDICATOR Turns on / off indicators above the heads of allies.
FRIENDLY NAMES Turns on / off mode which shows the names of partners after one
time press of assigned button (Caps Lock by default)
NO ANOMALIES Turns anomalies on / off.
TIME
map.
OF ANOMALY
TEAM SELECTION
Choose between the team of Stalkers and Mercenaries by mouse-clicking on the
correspondent icon.
CHOOSING SKIN
Click on one of the skins you want to play with.
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2_0_STALKER_PC_88909_UKEX_MNL 20-21
21
Licence Agreement
bound by the terms
Your use of the le is evidence of your agreement to be
y product of THQ and
1. OWNERSHIP. The Software is and shall remain a proprietar
of all patents, copyrights,
its suppliers. THQ and its suppliers shall retain ownership
y rights relating to or
trademarks, trade names, trade secrets and other proprietar
2, you shall have no right,
residing in the Software. Except as provided in Section
not sold, to you for
title or interest in or to the Software. The Software is licensed,
to be bound by all of the
use only under the terms of this Agreement. If you agree
which the Software has
terms of this Agreement, you will only own the media on
been provided and not the Software itself.
sive, non-transferable right to
2. GRANT OF LICENCE. THQ grants you a non-exclu
acquired the Software for
use one copy of the Software in the country in which you
by THQ. You may not:
your own personal use. All other rights are expressly reserved
the Software, or make it
(a) install the Software on multiple computers, timeshare
the Software, or (c)
available to multiple persons, (b) reverse-engineer or decompile
solely for purposes of
export the Software. You may make one copy of the Software
that copy all copyright notices
having a backup copy, provided that you reproduce on
are on the original copy of
and any other condentiality or proprietary legends that
may update the Software at
the Software. You understand that THQ or its suppliers
such updates to you pursuant
any time and in doing so incurs no obligation to furnish
to this Agreement.
to the original purchaser of
3. LIMITED WARRANTY. THQ (UK) LIMITED warrants
the computer program
this THQ (UK) LIMITED product that the medium on which
hip for a period of
is recorded is free from defects in materials and workmans
LIMITED software is
ninety (90) days from the date of purchase. This THQ (UK)
kind resulting from use of
sold as is, without express or implied warranty of any
of ninety (90) days to either
this program. THQ (UK) LIMITED agrees for a period
(UK) LIMITED product,
repair or replace, at its option, free of charge, any THQ
centre. Replacement
postage paid, with proof of purchase, at its Customer Service
is the full extent of our
of this Game Disc, free of charge to the original purchaser
Block A, Dukes Court,
liability. Please mail to THQ (UK) LIMITED, Ground Floor;
days from dispatch for
Duke Street, Woking, Surrey, GU21 5BH. Please allow 28
to normal wear and tear.
return of your Game Disc. This warranty is not applicable
if the defect in the THQ
This warranty shall not be applicable and shall be void
ble use, mistreatment or
(UK) LIMITED product has arisen through abuse, unreasona
neglect.
TIES AND NO
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRAN
NATURE SHALL BE
OTHER REPRESENTATIONS OR CLAIMS OF ANY
IMPLIED WARRANTIES OF
BINDING OR OBLIGATE THQ (UK) LIMITED. ANY
NG WARRANTIES
APPLICABILITY TO THIS SOFTWARE PRODUCT, INCLUDI
LAR PURPOSE, ARE
OF MERCHANTABILITY AND FITNESS FOR A PARTICU
ED ABOVE. IN NO
LIMITED TO THE NINETY (90) DAY PERIOD DESCRIB
ANY SPECIAL, INCIDENTAL
EVENT WILL THQ (UK) LIMITED BE LIABLE FOR
POSSESSION, USE OR
OR CONSEQUENTIAL DAMAGES RESULTING FROM
T. THIS IN NO WAY
MALFUNCTION OF THIS THQ (UK) LIMITED PRODUC
AFFECTS YOUR STATUTORY RIGHTS.
22
2_0_STALKER_PC_88909_UKEX_MNL 22-23
23
Q U I C K S TA R T S U O M E K S I
ALKUTOIMET
PELIN ASENTAMINEN
PELIN POISTAMINEN
Poista S.T.A.L.K.E.R. valitsemalla Kynnist > Kaikki ohjelmat > THQ > S.T.A.L.K.E.R.
Shadow Of Chernobyl > Uninstall S.T.A.L.K.E.R.
Voit mys valita Kynnist > Ohjauspaneeli > Lis tai poista sovellus. Selaa ohjelmia,
kunnes lydt S.T.A.L.K.E.R-pelin, ja valitse se napsauttamalla. Kynnist ohjattu
toiminto napsauttamalla Poista-painiketta. Poista peli noudattamalla poisto-ohjelman
OHJAUSKOMENNOT
Voit vaihtaa nit valitsemalla asetusvalikosta vlilehden Controls.
TOIMINTO
OLETUSNPPIN
KUVAUS
Knny vasemmalle
Knny oikealle
Katso yls
Katso alas
Kulje eteenpin
Kulje taakse
Liiku vasemmalle
Liiku oikealle
Hypp
Kyyristy
Vasen nuolinppin
Oikea nuolinppin
Nuolinppin yls
Nuolinppin alas
W
S
A
D
Vlilynti
Vasen Ctrl-nppin
+ vasen Shift-nppin
Vasen Ctrl-nppin
X
Q
E
Katso vasemmalle
Katso oikealle
Katso ylspin
Katso alas
Kvele eteenpin
Kvele taaksepin
Astu vasemmalle
Astu oikealle
Hypp
Hiivi
Kumarru
Juokse
Kurkista vasemmalle
Kurkista oikealle
Kyyristy alemmas
Juokse eteenpin
Nojaa vasemmalle
Nojaa oikealle
ohjeita.
PELIN ALOITTAMINEN
Aloita tai jatka peli valitsemalla Kynnist -> Kaikki ohjelmat -> THQ -> S.T.A.L.K.E.R.
Shadow Of Chernobyl -> S.T.A.L.K.E.R. Voit mys aloittaa kaksoisnapsauttamalla
asennettaessa typydlle luotua S.T.A.L.K.E.R-kuvaketta
Jos haluat aloittaa uuden pelin, napsauta vaihtoehtoa New Game. Jos haluat ladata
pelitallennuksen, napsauta vaihtoehtoa Load Game ja valitse haluamasi peli.
LAITTEISTOVAATIMUKSET
LAITE
VHIMMISVAATIMUS
SUOSITUS
Kyttjrjestelm
Microsoft Windows XP
Suoritin
Muisti (RAM)
512 Mt
1 Gt
Kiintolevytila
10 Gt
10 Gt
Nytnohjain
DirectX 9-yhteensopiva
24
2_0_STALKER_PC_88909_UKEX_MNL 24-25
ASEET JA VARUSTEET
TOIMINTO
OLETUSNPPIN
Vaihda asetta
Vaihda ammustyyppi
Seuraava ase
Edellinen ase
Ammu
Tht
Lataa
Kranaatinheitin
(saatavilla
joihinkin aseisiin)
Seuraava tulimuoto
Edellinen tulimuoto
Tavaraluettelo
PDA (Nykyiset tehtvt)
Kartta
0 (nolla)
9
I
P
M
Yhteyshenkilt
Taskulamppu
Pimenk
Pikaside
L
N
..
Ensiapu
Pudota ase
Kyt
G
F
16
Y
Hiiren rulla
Hiiren rulla
Vasen hiiren painike
Oikea hiiren painike
R
V
DirectX 9-yhteensopiva
Pelaamiseen vaaditaan
64 Kbps:n lhetysnopeus /
8 pelaajan pelin isnnimiseen
vaaditaan 512 Kbps:n nopeus
KUVAUS
Valitse ase
Vaihda kytettv ammustyyppi
Valitse seuraava ase
Valitse edellinen ase
Laukaise ase
Tarkenna lhemms ja kauemmas
Lataa ase
Valitse aseeseen liitetty
kranaatinheitin
(saatavilla joihinkin aseisiin)
Vaihda seuraavaan tulimuotoon
Vaihda edelliseen tulimuotoon
Avaa tavaraluettelo
Kynnist kmmentietokone
Tarkastele kmmentietokoneelta
vyhykkeen karttaa
Tarkastele yhteyshenkiliden tietoja
kmmentietokoneelta
Kytke taskulamppu plle
Kynnist pimenklaite
Sido nopeasti pienet haavat ja
tyrehdyt verenvuoto
Nopeasti hoida vakavammat
vammat
Pudota kytss oleva ase
Kyt valittua esinett
25
SEKALAISET KOMENNOT
OLETUSNPPIN
TOIMINTO
Pysyt peli
Ota kuva peliruudulta
Poistu kynniss olevasta pelist
Pause-nppin
F12
Esc-nppin
Pysytys
Ota kuva
Poistu pelist
MONINPELIKOMENNOT
OLETUSNPPIN
TOIMINTO
Esine
Pisteet
Chatti
Joukkochatti
7
Sarkain
, (pilkku)
. (piste)
Vaihtovalikko
Ulkoasu
Joukkuevalikko
Aloita nestys
nest
Vastustava ni
B
O
U
F5
F6
F7
Puoltava ni
F8
niviestit (1)
niviestit (2)
KUVAUS
KUVA-ASETUKSET
(TYSI
DISTANCE
OBJECTS
DETAIL
GRASS
DENSITY
(RUOHON
tiheytt.
TEXTURES
DETAIL
ANISOTROPIC
FILTERING
(ANISOTROOPPINEN
SUODATUS) Ottaa
(RUOHON
pois kytst.
LIGHTNING
DISTANCE
nkyvyysetisyyden.
(KOKO
GRASS
FULL
SCREEN
VISION
KUVAUS
RENDER (RENDERINTI):
STATIC LIGHTNING (STAATTINEN VALAISTUS) DX8-renderinti
OBJECTS DYNAMIC LIGHTNING (OBJEKTIEN DYNAAMINEN VALAISTUS)
FULL
NPC
FLASHLIGHTS
(TASKULAMPUT
EI-PELAAJAHAHMOILLA) Ota
PARTICLES
RESOLUTION (TARKKUUS)
(KONTRASTI)
26
2_0_STALKER_PC_88909_UKEX_MNL 26-27
DISTANCE
nkyvyysetisyyden.
VERTICAL
SYNC
(PYSTYSYNKRONOINTI)
Ottaa pystysynkronoinnin
27
NIASETUKSET
Voit muuttaa niasetukset mieleisiksesi napsauttamalla asetusvalikon kohtaa
Sound. Esiin tulevat seuraavat niasetukset:
Volume (Voimakkuus) Mrit nitehosteiden voimakkuus siirtmll
liukusdint.
MUSIC
VOLUME
(MUSIIKIN
QUALITY
INVERT
MOUSE
MOUSE
(KNTEINEN
SENSITIVITY
(HIIREN
siirtmll liukusdint.
SOUND
CONTROLS (OHJAUSASETUKSET)
TOIMINTO-OSAT:
(NENLAATU)
olevista nenlaaduista.
EAX
sivuliike ja hypyt.
jne.
GAME (PELIASETUKSET)
DIFFICULTY (VAIKEUSTASO):
NOVICE (ALOITTELIJA)
STALKER (KULKIJA)
VETERAN (VETERAANI)
MASTER (MESTARI)
Pelin vaikeustaso mritt, kuinka helposti pelaajan ohjaama hahmo tapetaan ja
kuinka paljon hydyllisi esineit pelin aikana lytyy.
SHOW
CROSSHAIR
(NYT
kytst.
DYNAMIC
CROSSHAIR
(DYNAAMINEN
SHOW
WEAPON
CROSSHAIR
(NYT
TARGET DISTANCE
(THTINKOHTEEN
ETISYYS) Ota
28
2_0_STALKER_PC_88909_UKEX_MNL 28-29
29
PELIRUUTU
PRUUTU
1. Pienoiskartta.
2. Tila.
3. Rahat (moninpeliss).
7
5
6
7. Osumapisteiden mr ja
panssari.
8. Kytss oleva ase.
TAVARALUETTELO
Vyhykkeell matkatessasi lydt paljon erilaisia esineit aina ruoasta alkoholiin
ja ensiaputarpeisiin sek aseista ja ammuksista harvinaisiin arvoesineisiin. Jotkin
lydkset haluat varmasti pit itsellsi, toiset voit myyd kovaan hintaan oikealle
ostajalle. Jotkin esineet pit toimittaa oikeaan paikkaan, jotta tehtv katsotaan
suoritetuksi.
Voit tutkia esineit tavaraluettelossa. Voit avata tavaraluettelon painamalla I-nppint.
Tavaraluetteloon kuuluu kuusi paneelia, joista neljn varastoidaan esineit. Kaikki
nelj tavarapaneelia on jaettu pienempiin lohkoihin. Mit suurempi esine on, sit
useamman lohkon se vie tavaraluettelosta.
PIENOISKARTTA
1. ENSISIJAINEN
ASE Tss
silytetn ensisijaista asetta.
sinua.
2. TOISSIJAINEN
ASE Tm
paneeli on varattu ksiaseille.
3. VY
Vyhn varastoidaan
arvoesineet, joita haluat
kytt. Vyss on viisi
lohkoa.
4. MUUT
ASENTO JA HIIPIMINEN
Vasemmassa alakulmassa nkyv hahmon siluetti muuttuu
toimiesi ja liikkeidesi mukaan. Se voi kuvata seisomista,
kvelemist, juoksemista, kyyristymist jne. Asentonytn
vasemmalla ja oikealla puolella on kaksi pystysuoraa palkkia.
Ensimminen on melumittari. Koeta pit lukema alhaisena,
joa haluat hiipi jonkun ohitse. Oikealla oleva palkki on
nkyvyysmittari. Siit net, voivatko muut hahmot havaita
5.
ESINEET
Suurimpaan tavarapaneeliin
sijoitetaan kaikki
kyttmttmt esineet.
Huomaa paneelin ylreunassa
5
oleva painomittari. Siit net,
kuinka paljon kantamasi
tavarat painavat ja kuinka paljon voit yhteens kantaa. Jos ylitt painorajan,
hahmosi vsyy nopeammin. Jos kannat liikaa tavaraa, et pse lainkaan liikkeelle.
NYKYINEN PELIAIKA Ruudun vasemmassa alakulmassa olevasta kellosta net
pelimaailman ajan.
30
2_0_STALKER_PC_88909_UKEX_MNL 30-31
31
Kyttoikeussopimus
eussopimuksen ehtoihin.
Kyttmll tt ohjelmaa asiakas sitoutuu tmn kyttoik
n ja sen toimittajien
THQ-yhti
pysyy
ja
on
tuote
1. TEKIJNOIKEUS. Tm ohjelmisto
, tekijnoikeuksien,
tuotteena. THQ ja sen toimittajat pysyvt kaikkien patenttien
ohjelmistoon liittyvien
tavaramerkkien, kauppanimien, liikesalaisuuksien ja muiden
Pois lukien osiossa 2
tai siihen osana kuuluvien omistusoikeuksien haltijana.
thn ohjelmistotuotteeseen.
mainitut poikkeustapaukset, asiakkaalla ei ole oikeuksia
n kyttoikeus
Ohjelmistotuotetta ei myyd, vaan siihen mynnetn ainoastaa
tmn sopimuksen
niden sopimusehtojen nojalla. Jos asiakas myntyy kaikkiin
on toimitettu, eik itse
ehtoihin, hn omistaa vain median, jolla ohjelmistotuote
ohjelmistotuotetta.
asiakkaalle ei2. KYTTOIKEUDEN MYNTMINEN. THQ mynt
tuotteen yht kopiota
yksinoikeudellisen, ei-siirrettvn oikeuden kytt ohjelmisto
hankki ohjelmistotuotteen.
henkilkohtaiseen kyttn siin maassa, jossa asiakas
asentaa ohjelmistotuotetta
THQ pidtt kaikki muut oikeudet. Asiakas ei saa: (a)
laittaa sit useiden
yht useammalle tietokoneelle, lainata kyttoikeutta tai
tuotteen sislt, tai (c) vied
henkiliden saataville, (b) purkaa tai muuttaa ohjelmisto
tuotteesta yhden kopion
ohjelmistotuotetta maasta. Asiakas saa tehd ohjelmisto
mukana siirtyvt mys
yksinomaan varakopiointitarkoitusta varten, mikli kopion
omistusoikeustiedot, jotka
kaikki tekijnoikeushuomautukset ja muut tietosuoja- tai
ymmrt, ett THQ tai sen
ovat ohjelmistotuotteen alkuperisess kopiossa. Asiakas
eik tm sopimus sido
vaan,
milloin
tuotetta
ohjelmisto
pivitt
voivat
t
toimittaja
heit toimittamaan pivityksi asiakkaalle.
tmn THQ (UK) LIMITED
3. RAJOITETTU TAKUU. THQ (UK) LIMITED mynt
yhdeksnkymmenen (90)
-yhtin tuotteen alkuperiselle ostajalle ostopivst lukien
on tallennettu, on vapaa
pivn takuun, ett media, jolle tmn tietokoneohjelma
-yhtin tuote myydn
materiaali- ja laatuvirheist. Tm THQ (UK) LIMITED
tuotteen kytst.
sellaisenaan, ilman suoraa tai epsuoraa vastuuta ohjelmisto
an tai vaihtamaan
THQ (UK) LIMITED sitoutuu valintansa mukaan korjaama
-yhtin tuotteen, joka
ilman kustannuksia mink tahansa THQ (UK) LIMITED
ostotodistuksen kera
toimitetaan asianmukaisesti yhtin asiakaspalvelukeskukseen
Takuu kattaa ilmaisen
yhdeksnkymmenen (90) pivn kuluessa ostopivst.
lvelukeskuksen osoite
pelilevyn vaihdon sen ensimmiselle omistajalle. Asiakaspa
Court, Duke Street,
on THQ (UK) LIMITED, Ground Floor; Block A, Dukes
iseen 28 piv
Woking, Surrey, GU21 5BH. Yhti varaa pelilevyn toimittam
Tm takuu raukeaa,
lhetyksest. Tm takuu ei kata normaalia kulumista.
kyseenalaisella
jos THQ (UK) LIMITED -yhtin tuotetta on kytetty vrin,
KAIKKI MUUT TAKUUT
tavalla tai huolimattomasti. TM TAKUU OHITTAA
KSET SIDO
EIVTK MUUT ESITYKSET TAI MUUNLAISEN VAATIMU
N. KAIKKI
TAI VELVOITA THQ (UK) LIMITED -YHTIT MITENK
MUKAAN
TLLE OHJELMISTOTUOTTEELLE MYNNETYT TAKUUT
VUUS TIETTYYN
LUKIEN TUOTTEEN MYYNTIKELPOISUUS JA SOVELTU
NKYMMENEN (90)
KYTTTARKOITUKSEEN OVAT VOIMASSA YHDEKS
OLE VASTUUSSA TMN
PIVN AJAN. THQ EI MISSN TAPAUKSESSA
, KYTN TAI
THQ (UK) LIMITED -YHTIN TUOTTEEN HALLUSSAPIDON
IST TAI VLILLISIST
SEN TOIMINTAHIRIN AIHEUTTAMISTA ERITYIS
ASIAKKAAN LAIN
VAHINGOISTA. TM EI MILLN TAVALLA VAIKUTA
ja sen mukana toimitetut
MRMIIN OIKEUKSIIN. Tm tietokoneohjelma
lisen tekijnoikeuslain
asiakirjat ja materiaali ovat sek kansallisen ett kansainv
inen, kntminen,
suojelemia. Ohjelmiston silyttminen hakemistossa, monistam
n ovat kielletty
vuokraaminen, lainaaminen, lhettminen ja julkinen esittmine
ilman THQ (UK) LIMITED -yhtin erillist kirjallista lupaa.
32
2_0_STALKER_PC_88909_UKEX_MNL 32-33
33
Vladimir Kotov
Programming department
Dmitriy Iassenev
Alexander Maksimchuk
Andrew Kolomiets
Vitaly Maximov
Ruslan Didenko
Konstantin Slipchenko
Sergiy Gemeitsev
Serguei Ivantsov
Andrew Nikolaev
Sergiy Vinnichenko
Alexander Plichko
Alexander Chugai
Vladimir Tunduk
Andrew Fidrya
Oleg Khriptul
Eugene Negrobov
Yuriy Dobronravin
Victor Revutsky
Roman Marchenko
Credits
GSC
Producer
Sergiy -GSC- Grygorovych
Project Lead
Anton Bolshakov
Lead Designer
Andrew Prof Prokhorov
Yuriy Negrobov
Lead Programmer
Oles Shishkovtsov
Art Department
Level Design
Andrew Rainbow Tkachenko
Serge Kurbatov
Veniamin Tuz
Kim Demidenko
Evgeniy Zaitsev
Alexander SU-27 Pavlenko
Vladimir A. Efimov
Dmitriy Shpilevoy
Suprun Bogdan
Sergiy Karma Karmalskiy
Yuriy Jip Petrovskiy
Maxim ghouL Shelekhov
Alexander LEX Pshenichiy
Yaroslav Grabovskiy
Eugene Frodo Karpenko
Animation
Vladimir Korunchak
Olga Korunchak
Sergiy Volchanov
Olga Volchanova
Sound Producer
Dmitry Kuzmenko
Original Music
MoozE
Prague Symphonic Orchestra
Firelake
Character models
Slava Glory Goncharenko
Ruslan Konovalchuk
Localization department
Eugene Smile Kuchma
Vladimir Litvinenko
Textures
Anatoliy Podorvaniy
Alexandr Kovach
Q&A Department
Dyukov Petr
Krivets Dmitriy
Yury Scripal
Kiril Bragin
Denis Naprasniy
Art
Victor Lukash
Ivan Khivrenko
UI Art
Roman Nesin
Olga Troekurova
2_0_STALKER_PC_88909_UKEX_MNL 34-35
34
PR Department
Oleg Yava Yavorsky
Sales Department
Sergiy Grushko
Victoria Boyko
QA Managers
Mario Waibel
Michael Motoda
SPECIAL THANKS:
Vladimir Avdeev
Test Supervisor
David Sapienza
QA
Test Lead
Warren Wong
Testers
Carlos Aguilar
Adam Blais
Jonathan Bloch
Eric Deerson
Ruben Gonzalez
Christopher Leippi
Osvaldo Mejia
John Padovan
Ian Tharp
Timothy Thurman
Eric Whitebread
Selvin Wright
PC Supervisor
Jim Krenz
QA Technicians
Richard Jones
Michael Zlotnicki
Justin Drolet
Mastering Lab Supervisor
Anthony Dunnet
Mastering Lab Technicians
Glen Peters
T. Ryan Arnold
Heidi Salguero
Ryan Fell
Remastering Project Manager
Charles Batarse
Database Administrator
Jonathan Gill
Database Applications Engineer
Brian Kincaid
35
Legal
Brandy Carrillo
Debbie Fingerman
Jenni Carlson
Jim Kennedy
PR Manager, Nordic
Peter Jakobsen
CD PROJEKT
LOCALISATION CENTRE
PR Manager, France
Jerome Benzadon
Lead Testers:
ukasz Watroba
Elzbieta Pustu
Zbigniew Wojtania
QA Operations Coordinator
Steve Nelson
HR Generalist
Eve Waldman
CREATIVE SERVICES
Director Creative Services
Howard Liebeskind
QA Special Thanks
Mark Wagman
THQ HEADQUARTERS
EXECUTIVE STAFF
Executive Vice President
Worldwide Studios
Jack Sorenson
PRODUCT DEVELOPMENT
Senior Vice President,
Product Development
Steve Dauterman
Executive Producer
Dean Sharpe
Associate Producer
Evan Icenbice
Global PR Manager
Guy Cunis
Online Manager
Huw Beynon
Testers:
Jan Piotrowski
Kamil Splny
Artur Skoczek
Micha Supecki
Mateusz Dybiec
Micha Wielebski
ukasz Chorek
Sylwester Zajdel
Hubert Jadczak
Karol Falak
Przemysaw Sulkowski
Wojciech Krukowski
Bazej Jzwik
Arkadiusz Szczytowski
Mateusz Pomianowski
Marek Przyjemski
Andrzej Bucko
UK Product Manager
Laura Disney
UK PR Manager
Helen Jones
Brand Manager
Monica Robinson
36
2_0_STALKER_PC_88909_UKEX_MNL 36-37
PR Manager, Spain
Jorge Nicolas Vazquez
Marketing and PR Manager, Benelux
Robin Wolff
37
NOTES
NOTES
38
2_0_STALKER_PC_88909_UKEX_MNL 38-39
39
NOTES
40
2_0_STALKER_PC_88909_UKEX_MNL 40-41
AVAILABLE NOW
The gods seek a hero who can turn the tide in an epic
struggle against the Titans that will determine the fate
of both men and gods. Are you ready for the quest?
2006 THQ Inc. Developed by Iron Lore Entertainment. IRON LORE ENTERTAINMENT and the IRON LORE LOGO are either registered trademarks or trademarks of Iron Lore Entertainment, Ltd. in the United States and/or other countries, used under license. GameSpy and the Powered
by GameSpy design are trademarks of GameSpy Industries, Inc. All rights reserved. The NVIDIA logo and The way its meant to be played logo are registered trademarks or trademarks of NVIDIA Corporation. THQ and the THQ logo are trademarks and/or registered trademarks of THQ
Inc. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners. 2006 Creative Technology Ltd. The Creative logo, Sound Blaster logo, X-Fi logo, EAX logo, EAX ADVANCED HD logo are registered trademarks of Creative Technology Ltd, in United
States and/or other countries. All brands or product names listed are trademarks or registered trademarks and are property of their respective holders. Alienware and the Alienware logo are registered trademarks and trademarks of Alienware Corporation.
2_0_STALKER_PC_88909_UKEX_MNL 42-43
44
2_0_STALKER_PC_88909_UKEX_MNL 44-c
DEFAULT
Left
Right
Up
Down
Forward
Back
Strafe left
Strafe right
Jump
Low Crouch
Crouch
Sprint
Peek left
Peek right
Left arrow
Right arrow
Up arrow
Down arrow
W
S
A
D
Space
Left Cntrl + Left Shift
Left Control
X
Q
E
KEY
0
9
I
P
M
PDA contacts
Flashlight
Night vision
Quick bandage
H
L
N
]
Quick medkit
Drop weapon
Use
[
G
F
Look left
Look right
Look up
Look down
Step forward
Step back
Step to the left
Step to the right
Jump
Sneak
Crouch
Run Forward
Lean Left
Lean Right
DESCRIPTION
1-6
Y
Mouse wheel
Mouse wheel
Select a weapon
Change ammunition type
Selects the next weapon
Selects the previous weapon
Fire weapon
Zoom in/out
Reload weapon
Select the grenade launcher
attachment (available with
some weapons)
Toggle to next ring mode
Toggle to previous ring mode
Open the inventory window
Activate PDA
Display map of the Zone on
your PDA
Display contacts tab on your PDA
Activate ashlight
Activate night vision mode
Quickly heal minor wounds and
bleeding
Quickly heal more serious wounds
Drop weapon
Use selected object
CD-Key
2_0_STALKER_PC_88909_UKEX_MNL d
DESCRIPTION
88909 / 89012
ACTION