Sweet 16

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Salute

Sweet 16

Box Cars "All Hands On Deck" Mystery Number (adapted)

Concepts: Missing Addend, Factor


Equipment: Cards 0-12 (J=11 Q=12 K=0)
Goal/Object: Figure Out value of the card on
your head
Usually 3 players with one player taking the role
of "General". The General says "salute". The
other two players take the card from the top of
their deck and WITHOUT LOOKING AT IT place
it on their forehead so everyone else can see
what the card on their forehead is. The General
Adds the two cards together and says "The sum
of your two cards is...." The two players then
use the sum and the card they can see on their
opponent's forehead to try and figure out their
own card.
Variations: (1) Multiplication (take out 0s)
(2) 4 Players (one General, 3 soldiers)
(3) Red = neg integers / Black = pos integers

Concepts: Mixed Operations,


Order of Operations
Equipment:
1x1-30 die, Cards 0-12
(J=11 Q=12 K=0)
Goal/Object: Remove all your cards 1st
Each player makes a grid of 4 cards by 4 cards.
One player rolls a 30-sided die to identify a
target answer that both players must try to get.
Each player takes turns creating math sentences
that equal the target answer, using cards in their
own grids. Players can add, subtract, multiply,
divide, and use square roots or exponents.
Players may use a few as 2 cards and as many
as 5 cards per math sentence. First player to
completely remove all their cards (in equal
turns). If neither player can remove all their
cards, then the player with the fewest cards left
wins.

From: Math Attack

Flippin' Out
Box Cars series "Deca Dice" page 86

Concepts: Rounding, Probability


Equipment: Cards 0-9, 00-90 die, 2 Bingo Chips and
gameboard
Goal/Object: To be the closest to the target number
and to have the most cards in their point pile.
Each player turns over 2 cards and arranges them to
make their number. They round their numbers to the
nearest 10's place and place their own bingo chip on
the 10's place they rounded to. After the bingo chips
are placed, one player rolls the decade (00-90) die to
get their target and places the die on the 10's place
target. Whomever has their bingo chip closest to the
target die, wins all the cards and places them into
their point pile. If there is a tie, both players keep
their own cards.
Example: Player one's cards are 4 and 7 makes 47
(could have made 74). Player two's cards are 9 and
3 makes 39 (could have made 93). Player one
rounds to 50 player two rounds to 40. The decade
die was rolled and showed 30. Player two was
closest. Player two wins all 4 cards.
Thought Provoker: What would have happened if
one or both players chose to go with their other
possibility and the decade die still rolled 30?

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