Tong Its
Tong Its
Tong Its
2. The next player may CHOW the card or PICK from discard pile. You may only take a card from
the discard pile if you are able to create a meld (a set or run) with it, and you are then obliged to
expose the meld.
3. Laying off. (sapaw) This is also optional. If you wish, you may add cards to sets or runs
previously melded by yourself or others. There is no limit to the number of cards a player may
lay off in one turn. A player need not have opened their hand to lay off. Laying a card off on
another player's exposed meld prevents that player from calling Draw on his or her next turn.
4. Discard. At the end of your turn, one card must be discarded from your hand and placed on top
of the discard pile face up.
"Tong-its" or Tongits
If the player is able to use all of his or her cards in combinations, by connecting to opponents or the
exposed card sets (sapaw), or if the player gets rid of all his cards, then the player wins by Tong-its. A
person can discard of his cards by forming melds and laying it down or making a "sapaw" on one of the
other players' laid down meld. A meld consists of at least three cards (three-of-a-kind or straight flush)
and a sapaw would be the fourth of those three, or the continuation of that straight flush.
Draw
A player with at least one exposed meld and has low points can call a draw before his turn given that no
other players connected to his exposed meld before that. Otherwise, the player will have to wait for his
next turn to call a draw.
Once a player calls for a draw the opponents can either fold or challenge the draw. Only players who
have exposed melds are given this opportunity. A player cannot call for a draw if his exposed hand(s) has
been melded (sapaw) by any opponent within the round. Players with no card sets exposed are
automatically folded. When a draw has been called, the points are computed and tallied. The person
with the lowest points wins. If a tie occurs, the challenger wins. In the event of a three-way tie, the
player to the right of the challenger wins.
When the central stack runs out of cards, the game ends. A player with no exposed melds automatically
loses. The player with the lowest points in total wins. If there is a tie for the least points, the player that
picks up the last card from the deck wins.
A player who does not expose any melds before an opponent calls Tong-its or Draw is considered burnt
or sung. Burnt players at the end of the game automatically lose.
Bets are added to a pot. The winner who wins two consecutive games collect the pot money. This can
also be changed to 3 consecutive games wherein upon the second win the player gets an additional
payment.
Ace = 1 point Cards 2-9 = Face value points Card 10-KING = 10 points
POINTING SYSTEM
Honesty, Mind and eye coordination, Sportsmanship, Diskarte, Patience, Ability to read other players.
REFERENCES