ASL - VFTT 69

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V IEW F ROM T HE T RENCHES

Britain's Premier ASL Journal


Issue 69

Jan - Apr 07

IN

UK 2.00

THIS

INTENSIVE FIRE 06 - a view from a first-timer


CRUSADERS LADDER - updated

US $5.00

ISSUE

THE NEXT STEP - a look at what ASL offers ASLSK players


LATW FOR DUMMIES - some brief notes on LATW use

24-2.14-

IN THIS ISSUE
PREP FIRE

INCOMING

INTENSIVE FIRE 2006

THE CRUSADERS OPEN


ASL TOURNAMENT LADDER

11

LATW FOR DUMMIES

12

THE NEXT STEP

13

THIS IS THE CALL TO ARMS!

16

ON THE CONVENTION TRAIL

19

Hello and welcome to the first issue of VFTT in a long time.


Real life has been pretty shit over the past few months, what with
crashing (and ultimately writing off) my bike the night before I was
due to ride down to Bournemouth for INTENSIVE FIRE 06, being
made homeless, and having a temporary job contract that ended at
Christmas. More details can be found elsewhere in this issue.
Hopefully 2007 will be better than 2006 (it cant be worse!!)
and I can get VFTT back onto a regular schedule. Ive got a couple
of articles from Simon Strevens and Paul Case but could do with
some small (1 or 2 page) articles. If you cant think of much to write
about, try your hand at a product review, or a scenario analysis along
the lines of those found in Schwerpunkt.
See you all in Blackpool in March for HEROES 2007.
Double 1. My last, best hope for victory.

Pete Phillipps

COVER : Like bikes and cars, bikes and WIRE just dont go
well together! Steve McQueen from The Great Escape.

VIEW FROM THE TRENCHES is the bi-monthly British ASL


journal. All comments are welcome. Even better, contribute. Write
an article. Design a scenario. Share your ASL experiences with others. VFTT allows you to communicate with other ASLers. Don't be a
silent voice.
Issue 70 should be out at the beginning of May 2006.

THE ASL MAILING LIST

The ASL Mailing List is devoted to discussion of Advanced Squad Leader, and is
run by Paul Ferraro via a listserv program at the University of Pittsburgh. To subscribe go to:
http://lists.aslml.net/listinfo.cgi/aslml-aslml.net.

EMOTICONS

With the growth of the InterNet, emoticons have originated to allow


people to show expressions in text. I find these very useful for the printed word
in general, so you'll see plenty of them in View From the Trenches.
An emoticon is created with keyboard characters and read with the head
tilted to the left. Some typical emoticons are:
:-) humour or smiley
;-) winking
:-> devious smile
<g> grin
:-( sad
:-o shocked or surprised
#-( hung-over

VFTT costs 2.00 per issue (overseas 4.00), with a year's subscription costing 5.00 (overseas 10.00). Payment should be in
pounds sterling, with cheques made out to PETE PHILLIPPS. Readers are reminded to check their address label to see when their subscription ends.
Back issue are now out of print but can be downloaded for free
from:
http://www.vftt.co.uk/vfttpdf.htm
VIEW FROM THE TRENCHES
9 Pier Road
Kilchoan
Acharacle
Argyll
PH36 4LJ
Telephone:
(01972) 510 350
E-mail:
[email protected]
World Wide Web Home Page:
http://www.vftt.co.uk

COPYRIGHT AND TRADEMARK NOTICE

Most products are trademarks of the companies publishing them. Use of a product name without mention of the trademark status should not be construed as a
challenge to such status.
Copyright for all material printed within VFTT remains with its author, who can be contacted via VFTT if you would like to reprint his/her material.

V IEW F ROM

INCOMING
MMP VALOR

ASL Starter Kit 3 is expected to ship


in the next few weeks. Inside the $34.00
boxed set will be a rulebook containing the
rules from ASLSK2 and additional rules for
vehicles, one counter-sheet of counters,
one counter-sheet of and 5/8" counters,
three 8"x22" geomorphic map sheets (t, u
and v) and eight scenarios featuring
Americans, British, Russians, and German
forces. ASL Starter Kit 1 is also back in stock
now.
Layout work continues on Valor of the
Guards, the forthcoming HASL module
covering the September battles for the
Central Railway Station in Stalingrad. Inside
will be two 22"x32" full-colour map-sheets,
three counter-sheets, three 8" x 11" Player
Aid/Roster cards and a rules chapter. There
will also be up to four CG and 17 scenarios,
although the exact number has not yet been
determined. Valor of the Guards will have a
retail price of $65.00, and should be released
at Origins in July.
Due for release at the same time is
Action Pack 3 - Few Returned, which
features 12 scenarios focusing on the Italian
retreat from Russian in the winter of 1942.
The $24.00 pack also includes ASLSK-style
reprints of map-boards 24, 42 and 43.
A reprint of ASLSK 2 is planned at
the same time as stocks are running low.
Play-testing of the scenarios for ASL
Journal 8 is under way. It is expected that it
will be released late in the year, although no
details of size, content or price have been
announced yet.

BALKAN FANATICS

Fanatic Enterprises has released the


Balkan Warfare Pack, which contains 10
scenarios set in the Balkans. Among the
scenarios included are several featuring
Croatians against Partisans, an Albanian vs.
Bulgarian scenario, and one featuring a
Hungarian paratrooper drop. It can be
purchased for $10.00.
Also available are The Blitzkrieg Pack
($18.00), the Luzon Pack, Oblivion Pack,
Fanatic Pack 1, Fanatic Pack 2 , Fanatic
Pack 3 and Fanatic Pack 4 ($12.00 each),
the Battlin Bastards of Bataan Pack and
Barbarossa Pack ($10.00 each) and the
Leningrad Pack ($16.00). Shipping and
handling is $2.50 ($5.00 for delivery
overseas), plus $1.25 ($2.50 for overseas

T HE T RENCHES

orders) for each additional pack ordered. FE


also have a series of AFV Cards similar to
those once produced by Avalon Hill. Sets
are available for the Allied Minors, Italian,
Chinese, Japanese ($6.00 each), Axis Minor,
French ($8.00 each) and the and Axis Minors
($10.00) each. Shipping and handling is
$2.00 ($4.00 for delivery overseas), plus
$1.00 ($2.00 for overseas orders) for each
additional pack ordered. Check or money
orders should be sent to Paul Kenny, PO Box
644, Haddonfield, NJ 08033. Payments can
also be made by PayPal to
[email protected]. Details of other
products can be found at http://
fanaticenterprises.tripod.com/.

HOB RECON SF

Recon By Fire 4 is the latest issue of


the HOB magazine, and focuses on the
German use of captured Russian vehicles. It
includes 14 scenarios, a sheet of 176 counters
and related Chapter H notes, the BF1 Deluxe
map and Deluxe-sized Rubble overlays, an
Armoured Personnel Carrier Player Aid v2,
and a number of articles, and is available for
$49.00 ($55.00 for non-US orders).
Special Forces 1 is available for
$30.00 ($35.00 for non-US orders) and is
the first instalment in a series which will
focus on special forces from a variety of
nations in World War 2. SF 1 features six
scenarios covering the exploits of the SAS
and LRDG in the North African,
Mediterranean and European theatres, as
well as counters representing these units and
applicable Chapter A and Chapter H notes.
HoB Update reprints the scenarios
from the Waffen-SS 1 and Waffen-SS 2
scenario packs. A number have been revised
and redesigned. The pack costs $25.00
($30.00 for non-US orders).
Cheques should be made payable to
Steve Dethlefsen and sent to 525 Golf Lane,
Lake Forest, IL, 60045-2114, United States
of America, or you can make a payment by
PayPal to [email protected].

VOTG FROM THE BUNKER

The latest issue of Dispatches From


The Bunker, issue 23, previews Valor of the
Guards. Inside are three new tournament
sized scenarios by the designer of VOTG,
which were designed and developed after the
module was sent to MMP. Also included is

UK RETAILER STOCKISTS OF
THIRD PARTY PRODUCTS
To purchase other third party products such as
Critical Hit, Schwerpunkt or Heat of Battle contact
any of the following shops.
LEISURE GAMES, 100 Ballards Lane, Finchley,
London, N3 2DN. Telephone (020) 8346 2327, email them at [email protected], or go to
www.leisuregames.com.
SECOND CHANCE GAMES, 182 Borough Road,
Seacombe, The Wirral, L44 6NJ. Telephone (0151)
638
3535,
e-mail
them
at
[email protected], or go to
www.secondchancegames.com.
PLAN 9, 9 Rosemount Viaduct, Aberdeen, AB25
1NE. Telephone (01224) 624 467 or e-mail them at
[email protected].
If you know of other shops stocking third party
ASL products let me know so I can include them here
in future issues.

an analysis for each one, an article on the


VOTG project, and an alternate look at
VOTG. In addition there is the usual Making
a Mess Tactical Tips article, a review of the
NorEaster tournament and a preview of
2006 NY State ASL Championship.
Issue 24 is due out at the NorEaster
Tournament in March, with a JapaneseAmerican action on Bougainville, an action
featuring the 6th Panzer Division during
Operation Barbarossa, and a clash between
American and German troops over a church
in 1944. There will also be an analysis of
two scenarios from ASL Journal 2006.
Four issue subscriptions are available
for $15.00 ($18.00 outside the USA). Issue
one is available free with a subscription or
an SAE, while other back issues are $4.00
($4.50 outside the USA) or $55.00 ($60.00
outside the USA) for a complete set of issues
1-22. A complete set of issues 1-22 and a
subscription for issues 23-26 is available for
$65.00 ($70.00 outside the USA). Cheques
should be made payable to Vic Provost and
sent to Dispatches from the Bunker, P.O. Box
1025, Hinsdale MA 01235, or you can pay
by PayPal to [email protected].
You can email them at [email protected].

INTENSIVE FIRE 2006


Craig Benn

INTENSIVE FIRE is the main UK ASL


tournament, held in Bournemouth over four days
in October. Thursday is reserved for friendly
games (and drinking), Friday has a couple of minitournaments, while Saturday and Sunday are the
tournament proper. Players are assigned to a fire
team of three (randomly selected, but mixing high
ratings with low), and get to play three rounds,
with a choice of three scenarios a round.
Id been to the HEROES tournament in
March but only played friendly games, so this was
my first tournament as a competitor. My HEROES
record was not great - The Citadel uncompleted,
and losing The Guards Counterattack and a three
player Tractor Works. Nonetheless the ASL bug
had bitten deep and I was looking forward to some
quality counter pushing.
One of the first things as I saw was an 11
year old called Elliot Cox playing S1 Retaking
Vierville from Starter Kit 1. For some reason a
line from the film TAPS went through my mind
The last stage of any mobilization the seed
corn but that was probably just me. He didnt
play badly either and only lost on the last turn.
One of the organisers Ian Pollard, was running
boot camp for newbies like myself and found me
an opponent, and was generally around for rules
queries and introducing people.

FRIDAY
Boot Camp mini
First Crisis at Army Group
North

I got to pick, and chose this as I had been


meaning to play it with my usual FTF opponent,
so the counters were already bagged and Id
scanned the vehicle notes. I took the Germans and
fellow newbie Mark Furnell took the Russians.
Its a medium to smallish, armour heavy clash in
June 1941, a few days after the start of Barbarossa,
when the Germans encounter KV-1s for the first
time.

to laugh at you unless you get APCR (1 in 6


chance) and you are still looking at 6 or less (most
places), 3 or less (turret front) for a kill. Your
armour is 3 hull or 4 turret, front and side, and
the Russian kill numbers are 9, 10 or 12 for the
KVs main gun. You also get a couple of half
tracks, a 37mm AT gun that starts towed (To Kill
number 8 but ROF 3), and four squads with two
leaders and two demo charges. As a turn one
reinforcement you get a much needed 88 mm flak
gun, which is about the only thing that can stop
the KVs.
The victory conditions are for the Russians
to exit three tanks with functioning main
armament off the German side of the map. This
condition means youll think twice about firing
the unreliable Russian guns, and the German
player needs to take out at least one KV-1 to be
certain of victory. At least as the Germans you
get a 9-2 armour leader, and as its 1941 no riders
are allowed, so the Russian infantry will struggle
to keep up, and have only one leader for rallying
But eight turns is a long time to keep the hordes
at bay.

The Map

The battlefield is deeper than wide, with


boards 4 and 5 lengthways. Board 5 on the left is
dominated by a large forest, with a couple of
clearings, and a solitary track curving from east
to west. The forest occupies most of the eastern
(Russian) board half, and spills two or three hexes
over into the German western half. A narrow
finger of trees extends from the left hand forest
edge, into a wooded gully that meanders across
the extreme left of the battlefield. To the southwest
of the main forest, a tributary woods occupies a
big clump of the rear third of the battlefield.
Another wooded gully runs from here to the
German board edge. Between the two woods is a
oblong bowl of clear ground with a few small

wooden houses and hedges in the south of the


bowl. The main forest offers cover from direct
fire for at least part of the way to the victory edge,
but is a very narrow approach for vehicles. The
right (Board 4) is much more open, but there are
large patches of grain offering hindrances, small
clumps of woods, and isolated farmhouses and
the fields of fire vary from good to bad.

Setup

My Pz IIIs were set up in an inverted V:


the armour leader in the oblong between the two
woods, where he had a sneaky narrow LOS onto
the open ground in board four, but was close to
the main forest track exit if the Russians pushed
there. To his south, another Pz III was hull down
behind a wall, on the right hand side of board 4,
supported by a couple of squads and a demo
charge. The 37mm and halftrack were a couple
of hexes behind him. The third Pz III at the point
of the V was also hull down behind the only
other wall, well back, with poor fields of fire, but
also capable of switching to the forest axis. The
remaining two squads of infantry with a demo
charge were in the main forest, just adjacent to
the track.
My basic plan was not to contest the entry
spaces, but to let the Russians advance a ways
and engage as the infantry and armour became
separated, and their tank formations became more
ragged - as inevitably happens. To this end most
of my stuff was hidden from direct view, with
only the two foremost Pz IIIs likely to engage in
the first couple of turns. The temptation for the
Russians is to pile forward without stopping, after
all every time you stop, a 12 loses you a tank, and
you have to reach the other board edge to win.
but if you dont stop you wont hit anything with
your guns, and youll lose touch with your
infantry.probably a better idea to keep
somebody on over-watch and advance in bounds.

The Sides

The vehicles are not too complicated: the


Russians get eight squads and seven tanks, three
KV-1s which are pretty much impenetrable to
German guns (front and side armour is the same
8, front turret is 11), two BT-7s and two T-26s.
The BT-7s are nippy (21 MP) artillery OP tanks
with a 76mm gun, limited AP and paper thin
armour (2/1). The T-26s have a 45mm gun,
cardboard armour (3/1), and no radios, so use
platoon movement. Both the T-26s and the BT7s have unreliable main guns (B11), and all the
Russian tanks are mechanically unreliable. This
means every time you expend a start MP, roll the
dice, a 12 and you are immobilized, an 11 and
you lose a dice worth of mps and try again.
The Germans get three Pz IIIGs which
have 50mm guns, (basic To Kill number of 11)
and ROF 2. You have a good chance of knocking
out the crap Russian tanks but the KV-1s are going

Frequent VFTT contributor Michael Davies battles Andy McMasters.

V IEW F ROM

The Game

Turn one saw the three KVs advancing to


the Russian side of the main forest on my left,
with the smaller stuff and the infantry on the right.
One of the BT-7s followed a road where a narrow
stretch between woods and a hedge was covered
by the 50mm of my right hand Pz III. The BT-7
gunned its engine and dashed across, the Pz III
fired and missed (+2 motion,+2 1mp in firers
LOS, +2 grain)schiesse. The BT-7 carried on
where it crossed a one hex gap covered by the
other Pz III with the armour leader, but this time,
a hit and a killfoolish untersmenschen! In my
turn the 88mm came on and stopped where it
could cover the main forest exit, but couldnt do
much else.
The 88mm and the KVs engaged in a bit
of a dance for the next two turns, Mark moved
the KVs away from the forest, so the 88mm
moved south, then he moved two KVs back to
the forest, so the 88mm moved north
again.meanwhile the other Russian tanks
congregated behind a small woods right in front
of my main resistance nest two squads, a
halftrack and a Pz III. Nothing had LOS except a
T-26 and a halftrack- this is generally considered
bad for halftracks, but the T-26 missed first shot.
I had a 8-1 leader with a sore throat (looking for
an iron cross) and he ran forward adjacent to the
remaining, stationary BT-7, with a demo charge
and successfully placed it, surviving the Russian
defensive fire (only a couple of tank machine
guns).Bang!...no more BT-7demo charges have
a kill number of 16 and I started wondering if I
should have saved it for the KVs
My armour leader was getting twitchy at
the thought of all these heroics going on without
him, so in a fit of national socialist fervour
advanced to take the T-26s in the flank. He took
a bounding fire shot and missed, and a T-26
returned the fire and missed. The other T-26 fired
at the halftrack and made it burn- oops, mental
note to self even crap tanks are better than
halftracks.
A KV-1 appeared, my armour leader
turned his turret to fire and hit him about three
times with the rounds pinging off(I figured if

you fired enough times, youd get a critical


hitand you willor break your gunor die).
The KV stomped forward, and I had to take a shot
from one of the stopped T-26s with a -2
acquisition. This had a reasonable chance of
killing my Pz III but Marks luck had deserted him
and he rolled an 11 malfunctioning the gun. I
swung the Pz III round and fired at the KV from
point blank and behind (+1 rear facing +1 range
on the kill dice making it 5 or less) and got through
the engine deck with a 3 with a three. .
In the forest, the two other KVs trundled
forward, surviving a thrown DC attack and a close
combat to exit the forest (didnt even bother
spending the points to overrun cheek). The
nearest Pz III was the armour leader (again) and
after a bit of duelling he got a deliberate
immobilization that knocked the track off one KV
and the crew bailed out. The other one risked a
bog check to go through some woods, but this
took it into the LOS of the 88mm and died. At
this points with five tanks knocked out and the
two remaining with malfunctioned main guns
Mark concededthe first crisis was over.
It was only Marks second game with
armour hed played the Puma prowls the day
before and had mainly starter kit experience upto
this point, so it was a bit of a baptism of fire for
him. I had to ask a few questions of the older and
wiser heads about, having never used DCs against
vehicles before, but thats the great thing about
the tournament where else are you going to get
40 or so people who know the rules backwards.
The important thing was wed both got a good
run through of the armour rules before the serious
stuff on the morrow
Its a fun scenario but we both made basic
errors: Marks advance was piecemeal, and I think
his infantry had about one shot all game when it
should have been protecting his tanks from demo
charges. One of my Pz IIIs and the 37mm didnt
fire a shot, which was hardly good use of
resources. Ill get this combined arms thing right
eventually
Some local gamers had turned up when
they found out there was a tournament on, so I
ran a teaching game of S9 Ambitious Assault for

the rest of Friday. Theyd played some starter kit


before, so two gentlemen (whose names escapes
my drink addled brain cells at the moment) took
the Americans and Italians, I took the Brits, and
three watched. They had a pretty good grasp of
the basics, but needed some introduction to the
arcane mysteries of smoke placement and the
different types of defensive fire. All the uninitiated
must so learnprior to becoming cultistsDon
Greenwoodall worshipDon Greenwood.
Ahhemmcoughright, the Italians get
pretty battered in this as they have an ELR of 1,
but only have to have one unbroken squad around
at the end of 6 turns. The American airborne had
the dice and rolled five snake-eyes all told, but
the Italian player didnt get fazed and hung on
for the win with one squad. The Brits dont appear
till turn four and spend most of the rest of the
game running to where they can do some good,
or in my case sending the kill stack to break the
wrong Italiansgood fun though. Off to bed,
ready for the tournament on Saturday

SATURDAY
Tournament Round 1
WCW 1 Will to
Fight.Eradicated

The problem with being a newbie was that


I couldnt analyse any of the scenarios beforehand
as I didnt have a full set of boards, counters or
overlays. The problem with being an organizer is
you have to keep 40 people happy without reusing
the same basic scenarios every yearhowever if
both competitors struggle with kit, any mutually
acceptable scenario is allowed.
The round one (Allied Minor) choices were
Will to Fight.. Eradicated, Cohort and the
Phalanx, and An Uncommon Occurrence. I was
happy to take will to fight as it was a simple
half board infantry clash, and didnt want to
anything too complicated for my first proper
game. An uncommon occurrence was heavy
with polish vehicles I didnt know, and the terrain
for the Greek-Italian scenario looked a bit
daunting.

The sides

Will to fight is an August 1939


German-Polish dust up, where twelve Polish
squads, attack three and a half German squads
from SS Liebstandarte. The Germans get three
squads on turn two and eight on turn three if
memory serves, while two and a half Polish squads
come on as reinforcements on turn seven. The
Poles get two additional half squads HIP at game
start and ELR 1 (one!). Polish squads are 4-5-7s
and 4-5-8s, the SS are 4-6-8s with underlined
morale with a few 2nd line 4-4-7s. Support
weapons for both sides are nothing more exciting
than machineguns.

The Map

Brian Hooper and Shaun Carter play-testing a scenario from the Korean War pack.

T HE T RENCHES

Its a village with buildingswhat can you


say. The left and right flanks are a bit more open,
with a stone wall and a two hex hill on the left
and the right has a few patches of grain. Right on
the German entry area is a big building outside
their initial OB setup with fairly good fields of
fire. In the centre of the village is a marketplace

with its own page of rules in Chapter B! (basically


its open terrain at ground level).
Red Barricade Cellar rules for multi-hex
buildings are in play basically theres an
additional cellar location in each building hex,
with LOS as if entrenched, and you can only fire
half a squad normally (anyone in excess is area
fire).
The victory conditions are Germans must
occupy 29+ victory locations, with each building
location worth 1vp. All multi-hex buildings are
level one so worth 3vp a hex - cellar, ground and
level one while single hex buildings are ground
level only. There are some 20 or so points of small
buildings, but the maths means the five multihex buildings are going to decide the game.

Set Up

The HIP half squads set up first, I put one


in the rearmost building intending to delay the
turn 2/3 reinforcements, and one near my own
lines in what turned out to be German defence
HQ. My opponent was Chris Netherton , a 5 year
ASL vet this was serious stuff! The German set
up is limited to four rows right by the Poles, and
Chris put everything into a compact clump in the
north side of the village.
I thought Chris made a mistake in his
initial deployment by keeping things so tight - it
basically conceded the southern half of the village
to me. I split my force evenly into two halves with
six squads attacking the north side, but a big
outflanking manoeuvre to the south intending to
occupy positions that would stop the German
reinforcements and grab as many VP locations as
possible.

The Game

On the first turn my northern force prepped


and didnt move, but only broke a leader and
stripped a squad with a MMG of concealment.
My southern force moved, and I made the cardinal
error of moving a stack of two 4-5-8s in LOS of
the MMG (I didnt think he could trace - damnit).
First German shot of the game is...snake-eyes!
Two dead Polish squads and an un-possessed
Polish LMG on the floortime for a personal
morale check. (why move a stack without a
leaderaaaargh)
I passed the check (my will to fight wasnt
eradicated) and in the rout phase revealed the first
HIP half squad, so the broken SS leader would
have to take interdiction. That didnt work, but
one of the scenario rules is attackers in close
combat can declare hand to hand (greatly
increasing the chance of everyone dying). My half
squad then went on a bayonet frenzy killing a SS
half squad. In the German turn, Chris moved a
full squad into close combat to quell this uprising
in his rear, and moved his 4-6-8 with the MMG
back but staying on the first floor of the building.
My half squad lucked out and killed his full squad
(they dont like it up em).
My northern force moved into the building
to lend a hand, but my half squad finally got killed
in its third close combat when it rashly attacked
the remaining SS. However the 4-6-8 with the
machine gun in the building was now encircled
as its escape route was cut off (+1 to fire, lose a
morale pip, and surrenders if broken and enemy
is adjacent). I moved a squad underneath them,
survived his 16 firepower shot and broke them

with a firegroup that was outside. Prisonersafter


that double one, youve got to be kiddingno
quarter,mate. I was also the proud possesser of a
brand new MG34 and tripod, although the damn
thing broke the first time I fired it.
This had pretty much overrun the Germans
initial defence, and demonstrated how quickly a
game of ASL can swing. Time for the evil German
reinforcements to appearChris moved a half
squad gingerly up to the rearmost building, clearly
about to search the cellars, so I took a -2 shot as
they would have got revealed anyway. Sadly this
half squad was not of the same heroic mold as
the other HIPster and quickly got killed by the
remaining reinforcements.
Id taken a lot of victory locations, now I
had to hold them. Seven turns (well four left
anyway) seemed an impossibly long time, and
with ELR1 my force was pretty fragile so I
resolved to skulk as much as possible. On the left
hand flank, there were fierce exchanges of fire,
and despite my ELR, one of my squads battle
hardened. Unfortunately my fire created a German
hero and another one of my squads went berserk,
charged into a withering crossfire and got killed.
The real problem was the centre, with the
marketplace limiting my skulking options, I had
to duke it out and the SS passed their morale
checks while I didnt. Luckily on the extreme right
I had a 4-5-8 who seemingly couldnt be touched
but it was starting to look dicey. I had to withdraw
from the marketplace to the large building behind,
and I needed some quick rallies. I looked at my
countersmen of Poland I said the honour of
the nation is at stakedont let me down. And
they didnt. Two squads rallied, and I dashed
another squad across from the northern side on
second attempt.
Turn six and Chris tried an end run on both
flanks to get a squad behind me and take enough
buildings to win. On the left the SS squad broke
and got eliminated for failure to rout, on the right
my invincible 4-5-8 broke the other squad. We
counted up the victory points Chris needed three
more points to win. My turn 7 reinforcements
arrived although they can only influence the
battle right by the Polish start up line, and if its
there youve already lost so theyre not much use.
I frantically tried to cover all the angles so Chris
couldnt sneak somewhere I hadnt seen.
Instead he threw everything with no prep
at the building behind the marketplace if he
broke everything there it was worth 15 points and
victory. My defensive fire made a squad berserk
and broke another but that was it. He managed to
get the berserkers in to the ground floor, and had
other squads adjacent. If he broke my squad on
the first floor in the advancing fire phase and won
two close combats hed win. He fired in the
advancing fire phase and missed...phew
A close run thing right to the end. Id
started to get a bit snobby about pure infantry vs
infantry in city fights but this was a great scenario.
Both sides get to attack and defend, and the HIPS
and the hand to hand option make it a very tense
affair that goes right to the wire. Of course
winning my first ever tournament game may make
me biased.
Id passed a personal morale check, but I
failed a buy check and went and got a copy of
Hollow Legions that was on sale.
How would the remaining two rounds go?

Tournament Round 2
Liberating Besserabia

Anytime you play an opponent with


clipped counters and laminated boards you know
its going to be a serious business. Paul Legg was
the man in question and the choices were Fizzled
Fury, Liberating Besserabia, and Romanian
Panzers. Again with no vehicle notes, I opted
for the simplest scenario, and scrounged a copy
of the chapter H bits of Armies of Oblivion.
This scenario has a reputation for being
slightly pro-Romanian, so the tournament
organisers gave the balance provisions
automatically, for the Romanians to capture seven
multi hex buildings instead of six. Paul and I still
both wanted to be Romanians so we diced for it
and I lost - this meant an extra building (eight
now) for him to capture.

The sides

The Romanians get 14squads which are


3-4-7s and like the Russians ELR from 1st line
to conscripts without becoming 2nd class. They
also get a 60mm mortar, three leaders and some
dismantled machineguns. Armour support is
provided by four light tanks with guns, and two
light tanks that have a twin machine gun as main
armament and no radios.
The Russians get seven 1st line squads and
four conscript squads with two leaders, two
medium and two light machine guns, an ATR and
four light AFVs. Two of them are an obscure
light tank (BT-2?) from Armies of Oblivion and
the other two are BA-6s. The armour is nothing
to write home about - some of the Romanian bow
machine guns have a firing arc only half of
normal, and the BT-2s have a coax machinegun
that points in a different direction to the main
gun. All of them can be taken out by machineguns
or the anti-tank rifle with a bit of luck.

THE SCENARIOS
Here is the table of Scenario Win/Loss records
- remember draws are used in the tournament
rules:
Scenario
1 Fighting Withdrawal
112 Extracurricular Activity
113 Liberating Bessarabia
122 Extracurricular Activity
125 First Crisis At Army Group North
83 An Uncommon Occurrence
A34 Lash Out
BC3 Gzno Street
G6 Rockets Red Glare
HG4 Cohort and the Phalanx
HP3 Rimling Round Up
HP4 Scots At A Standstill
J105 Borodino Train Station
J106 Marders Not Martyrs
J9 A Stiff Fight
OA8 A Parting Blow
RB3 Bread Factory #2
RBF22 Breaking The Masif
RBF27 Romanian Panzers
RBF36 Fizzled Fury
RPT1 Ferenc Jozef Barracks
S1 Retaking Vierville
SP121 Danger Close
SP32 Over Open Sights
T1 Gavin Take
T2 The Puma Prowls
U5 Point DAppui
WCW1 Will to Fight - Eradicated
TOTALS
80

Allied
0
1
2
0
0
3
2
1
3
4
7
0
0
2
1
0
0
0
2
1
0
0
1
0
2
1
1
6
40

Axis Draw
1
0
0
0
4
0
1
0
1
0
1
0
2
0
0
0
1
0
0
0
4
0
1
0
1
0
1
0
0
0
1
0
1
0
1
0
1
0
4
0
1
0
1
0
1
0
1
0
1
0
2
0
3
0
4
0
40
0

V IEW F ROM

The Map

Three boards deep from top to bottom. The


Romanians enter from the top (off map), and the
Russians set up behind a long road in the bottom
half of the top board. On the Romanian side of
the road is a line of buildings, walls and trees with
occasional gaps beyond which is pretty much open
terrain to the board edge.
The Romanians have to cross the open
ground and a gully to get to the outskirts of the
town, and if they are careful can advance to the
opposite side of the Russian road without taking
fire. There are a lot of multi-hex buildings on the
map, two of which arent even in the Russian set
up area, and will be captured straight away. The
Hitlerite jackals have eight turns for their evil
counter-revolutionary antics.

Setup

Hmmm, those Russian machine guns on


the sled with five portage points are a two edged
sword - if you break, then the MMGs stay there,
while you run away. Before you know it theyre
being fired against you. I decided to keep my two
well back and bore-sight them on the front line
buildings I held, ready to cover the retreat to the
stand at all costs line. This was a misreading of
the bore-sighting rules by me the -2 to hit only
applies during your opponents movement phase,
not during your prep or defensive final fire phases.
Apart from these two squads, everything
else was spread pretty evenly along the front. The
two BA-6s were hull down behind a wall in front
of a large building at the left hand side of the front
line. The BT-2s covered the extreme left and right
hex-rows slightly further back. My basic plan was
to delay on the set-up road as long as possible
and then slowly pull back. I placed the six OB
provided dummies in two stacks to draw fire,
mixed in with normal troops. In retrospect I should
have converted them to larger Vehicle ?s to keep
Paul guessing.

The Game

The Romanians entered from off map, and


Paul began the rally phase by looking to deploy
as many squads into half-squads as possible (you
need a leader present). The half squads are then
used to draw fire, saving more valuable troops. I
dont generally do this myself as it can be costly
and the half squads suffer range and broken
morale penalties.
It quickly became clear that Paul was a
cautious, methodical player and he stayed out of
my vehicle lines of sight and made armoured
assaults with his infantryno -2 shots for me.
One of his Romanian light tanks moved behind a
wall roughly in the centre of the setup street and
exchanged shots with one of my BA-6s (think of
it as a truck with an armoured car turret).
I thought I knew the vehicles rules pretty
well but I learnt that if youve moved in a turn,
even after you stop, you get the +2 motion
modifiers to hits against you. (This makes
stopping to take a bounding fire shot then
restarting a better proposition). I also learnt the
hard way that if your main armament permanently
breaks you are recalled. I always thought as long
as you have a couple of machineguns you can
stay but no - break your main armament and
you are recalled. Secondary armament does not
mean your machine guns...

T HE T RENCHES

Jedi Master Toby Pilling and his young apprentices -Resist the dark side of the IIFT.
I found this out when half my armour
hightailed it for the rearobviously counterrevolutionaries at work! My gut reaction is always
to intensive fire if you have a decent chance of
penetrating enemy armour simply because vehicle
combat is so deadly. But when your breakdown
numbers are 11 instead of 12 this is dumb:
Intensive fire a normal gun - chance of
permanently losing your main armament is 1 in
18, with a B11 the chance is 15 in 72, or less than
one in five.
Soon a BT-2 and a BA-6 were scuttling
away- class traitors! My remaining BA-6 took out
one of the Romanian AFVs, but my other BT-2
died when I moved him to a place in LOS of a
hull down tank and left him stationary (I realised
this after Id expended my stop mp and moved
on to another unit). Still the crews cardboard
relatives wouldnt be rounded up by the NKVD.
It was a disastrous start, largely due to my
own stupidity, but I had a few crumbs of comfort
- my sniper took out one of his three leaders and
after three turns the Romanians still hadnt crossed
the main road maybe I could delay them long
enough to win.
But nothe right flank started to crumble.
I had four conscript squads, and with ELR2 it
didnt take much for them to ELR, and the only
thing below a conscript is a disrupted conscript.
Disruption is effectively death. You cant rally
(+4dm, broken morale 5) but you dont rout away
either the enemy walks up to you and takes you
prisoner, or he keeps firing at you until the morale
checks casualty reduce you to nothing. Oh for a
commissar! but your leaders are the wrong value
to exchange.
Stalins finest are outnumbered 14-11 to
start with, and pretty soon I had lost 3 squads and
had too much ground to cover. A Romanian AFV
had darted forward into the centre of my line and
began a long duel with my BA-6 (with several
malfunctioned guns on both sides). My anti-tank
rifle got a couple of possible shocks on it, but the
BA-6 finally took it out. . in the centre a melee
developed between two squads from each side
with everyone missing.
The Romanians started to press forward
on the right, where I was depending far too much

on a squad with a MMG. This failed to hit


anything when it opened up, and got broken in
turn by the Romanian machine guns. My leader
on the right got wounded and nearly overrun while
I just wasnt hurting the Romanian infantry, only
taking out two half squads (one to a sniper) and
only breaking the odd squad.
Paul had been very cautious with his
armour, waiting for my last BA-6 to be mopped
up, eventually move one of his light tanks where
it could shoot at the BA-6 in a narrow arc where
the wall didnt give it hull down protection. I got
the first shot and the gun malfunctioned. Return
fire knocked me out.
At this point (turn six) it was clear the
Romanians had broken through on the right and
could reach a clump of five or so multi-hex
buildings. This gave them more than enough
victory buildings, and I saw no realistic prospects
for taking them back as most of my troops were
miles away. I resigned, particularly as it was ten
to eleven, wed played for six and a half hours
and there was a distinct danger of last orders being
called.
I learnt a lot of rules Id got slightly wrong
and tactically I learnt to love and protect my
conscripts, but Im shallow enough to say it wasnt
as much fun as winning!
I think the Russians really have to watch
the dangers of disruption and plan the rout paths
on the right flank particularly carefully. Close
combat in building interiors with four firepower
vs three, and possibly the chance of rolling the
ambush die with benefit of concealment might
be a better way to go. Oh and dont take
unnecessary intensive fire shots...and er eat well
and exercise regularly.
Afterwards I had a couple of pints with
Pete Phillips, the editor of this zine. Hes a staunch
Man Utd fan and commiserated me on Liverpools
poor performance in our recent 2-0 defeat at their
hands. I helpfully pointed out that he could see
the European cup by taking a tour of the Anfield
trophy room where it would remain after wed
won it no less than five times.
Q: Whats the best thing about

Manchester? A: Its thirty five miles from


Liverpool and it always will be (shame its not a
few more miles away to the west :-) Pete). The
conversation probably degenerated from there
it certainly sent Paul Case to sleep.

squads, but two and a half squads of elites, with


two leaders. Support weapons are a MMG, HMG,
two bazookas and three M36 Tank Destroyers.
The M36s are open topped, have armour that will
keep out rain but not much else, but have a decent
90mm gun and a 4pt AAMG. I quickly checked
the counter for its smoke making capability
hmm nothing for the gun, Smoke Pots5, Smoke
Pots5! thats shit, and you have to be crew
exposed to use themwhy exactly did I agree to
be the Americans again?

The Map

Thanks to Jackie Eaves for the picture.

SUNDAY
Tournament Round 3
Rimling Round-Up

Damn it a wonderful weekend of ASL


was sadly drawing to a close. Well my fire team
wasnt going to win any prizes as we lost 2-1 in
the first two rounds. I was much more interested
in picking a short scenario as I had a six hour
drive home ahead of me. I had a hankering for
Danger Close which has 150mm OBA, but Mark
Furnell fancied Rimling Round-Up which is
only four turns long so I agreed. Mark took the
Germans and I took the Yanks.

Lots of open ground, in fact Mark said he


was very grateful that it was me attacking over it
and not him. Still smoke and prep fire are the
best kind of cover when attacking, and lots of
open ground can be bad for defenders too...when
you break in the one house that gives cover, where
are you going to rout to?
Anyway the map is one half of board 46
(north - for my AAR purposes, cant remember
which way the scenario card said it was) and one
half of board 6 (south). The Germans set up on
Board 46, and the top two rows of board 6, while
the Yanks are in the bottom five rows of Board 6.
The northern board has a level two hill in
its centre-south with a small orchard on its lower
right side and a two hex stone building on its right
side (the farmhouse). In the extreme north west is
one wooden building with nothing for hexes
around (the shack). In the north east corner, theres
a fairly big woods about 4x4 hexes, and thats

Setup

The victory conditions are most Good


Order exit VPs on board 46 wins. The JagdTigers
are worth 10 points, the M36s are worth 6. So
the Americans have a very small superiority in
total possible VPs 38 to 35but you only have
four turns to get them there and they dont count
if they break6 morale you say?...why exactly
did I
Mark set up his JagdTigers well back, one
on both sides of the woods in the N.E corner, right
on the map edges. This setup meant no way of
getting flank shots and his JagdTigers were 100%
safe and could murder any American armour that
showed itself. Also twenty points of VPs in the
bag. The infantry was put in the available cover
for a defence in depth. One squad with a -1 leader
and a MMG on the hill, one squad each in Uncle

FIRE TEAM PLACINGS


ELITE DIVISION
POS TEAM PLAYER PTS
1st
5
7
Simon Croome
Phil Draper
Tim Macaire
2nd

3rd

4th

5th

6th

The sides

The Germans get six 1st and 2nd line


squads, with a hero, a couple of leaders, two light
and a medium machine guns, a panzerschrek and
two JagdTigers. These are beasts, with a 128mm
main gun and frontal armour of 26 factors basically dont even think of shooting them from
the front - and their gun would probably go
through all the U.S tank destroyers lined up nose
to tail with one shot. Why exactly did I agree to
go the Americans again?
Still the Jagdtigers do have some weak
points, firstly they are mechanically unreliable anytime a start MP is used they breakdown on a
12 and become immobilised. Secondly they arent
very effective against infantry, with a HE
depletion number of 7 - basically over a 50%
chance that they will get either one or no shots at
all with HE. Plus they only have one bow machine
gun with 3fp, and are very large targets (-2 to hit)
and a bit slow and clumsy (no turret, only 11mp).
Side armour is 8 factors, which although
equivalent to the front of a Sherman, shouldnt
provide too much problem to 45 bazookas - (kill#
16), or the 90mms of the American tank
destroyers (21).
The Americans have six 2nd class infantry

about it apart from a pond near the farmhouse.


The southern board is a little more
cluttered, in the German set up area theres a stone
building in the centre (Uncle Theos), to the left
of a country lane that points at the farmhouse and
has pretty good fields of fire. Theres another stone
building (Grandmas) on the right with awful
fields of fire surrounded by hedges and small
clumps of trees.
The U.S lines have some cover part way
on the left (two belts of trees), its open in the
middle, and on the right theres enough trees and
hedgerows to reach the board 6/46 edge, where
the cover stops.

5
Scott Byrne
Derek Cox
Dominic McGrath

OPPO
21995

FIRST DIVISION
POS TEAM PLAYER PTS
1st
E
5
Malcolm Hatfield
Paul Legg
Chris Walton

OPPO
14295

15850

2nd

5
Wayne Baumber
Thomas Buettner
Jackie Eves

15525

3rd

5
13615
William Roberts
Graham Smith
Jonathan Townsend

15015

4th

3
Tim Bunce
Stephen Burleigh
Brendan Clark

8805

5th

2970

6th

Ian Daglish
Paul Kettlewell
David Schofield
Michael Davies
Simon Strevens
Stewart Thain

Keith Bristow
Kevin Croskery
Derek Tocher

14025

13430

8475

3
Mark Furnell
Andy McMaster
Ian Pollard

7870

Craig Benn
Nick Ranson
Mark Warren
Nigel Blair
Paul Case
Chris Netherton

The OPPO value is the total value of the Crusader ladder points of the opponents beaten by that fire
team.

V IEW F ROM

PLAYER RESULTS
Here are the individual win/loss records.

Young ASLer Elliot Cox receives a copy of


ASLSK2 for his valiant efforts.
Theos, the shack, the farmhouse and Grandmas.
One squad with a LMG on the edge of the woods
by the Jagdtigers, and the hero with the
panzerschrek in the farmhouse.
Looking at Marks setup, I thought theres
no way Im going to advance into the sights of
those Jagdtigers, but there was quite a bit of
ground on board 46 where they didnt have LOS
mainly on the left hand side of the hill. His
infantry was scattered about and I intended to mop
it up piecemeal. I would use my tank destroyers
against his infantry, but keep them out of
panzerfaust range, and my infantry would have
to deal with his Jagdtigers.
I set up with three squads (one elite) with
a leader and a bazooka on the left, exactly the
same on the right plus a half squad, and a fire
group in the middle of the M36s and two squads
with a MMG and a HMG.

The Game

American turn one: in the first move I only


had to worry about the Germans on the hill and at
Uncle Theos, nothing else of Marks could get
any shots. I kept my tank destroyer crews with
their heads out, as otherwise they couldnt fire
their machinegun or smoke pots but at the risk
of snipers. In the prep fire phase I allocated two
M36s and the infantry machine guns on to the
hill and Uncle Theos, wanting to move the third
M36 forward. The squad on the hill with the
machinegun broke on my first shot (only +1 TEM
for height advantage), but not the other squad. In
the end I had to intensive fire one of the M36s to
persuade them to keep their heads down and
wimper.
My left hand platoon double timed
forward, one squad peeling off to take the
defenders of Uncle Theos prisoner (for you Fritz
the war is overand for you Hans also). My
M36 that hadnt prepped moved forward into the
lee of the hill where it could cover the shack next
turn, and also gave the other two squads on the
left some cover. On the right I rushed a little, trying

T HE T RENCHES

An amazed David Schofield finally


becomes tournament champion.
to get my 6-6-7 with a bazooka where it could
fire white phosphorous at Grandmas but it got
broke by defensive fire, and another squad got
pinned by a sniper. The German squad on the hill
routed to the farmhouse accompanied by their
unbroken leader.
German turn one: My squad rallied while
the German one didnt. Mark said he had to be
careful or he often gave his cardboard men lives,
and I admitted the same vice. We discussed the
German 9-1 leader believing in final victory and
the miracle weapons, and threatening his broken
squad with reprisals. I had an image of dirty
unshaven GIs furious with their own officers and
the Germans for risking them getting killed this
late in the war. Are we a sad breed?very
probably. Not very much else happened in the
German turn as Mark was content to hold in place.
American turn two: The broken squad in
the farmhouse rallied, no doubt under threat of
family reprisals. The M36 fired at the shack
breaking the squad there, I moved a 6-6-7 with a
8-1 and the bazooka off in that direction with the
intention of hooking round and taking out one of
the Jagdtigers. One of my squads from my left
hand platoon advanced onto the hill, while the
third squad with the prisoners moved to its front
slopes where the defenders of the farmhouse
couldnt see it. I moved the other two M36s to
where they could fire at the farmhouse, one down
the country lane, and one off to the left a bit. My
fire support group humped slowly forward with
their heavy piecesthe .30 cal reached a spot
where it could advance and fire on the farmhouse
next turn, while the HMG lagged behind.
On the right, my newly rallied 6-6-7 tried
for WP failed, and everyone shot at each other
without effect. I did get a 5-4-6 adjacent to
Grandmas so could advance into close combat.
Mark chose not to claim wall advantage here so
he could benefit from the +3 TEM for a stone
building instead of the +1 for a hedgebut it
meant I got the +1 for the hedge instead of the -1
for moving in the open. One of those tough

PLAYER
Wayne Baumber
Craig Benn
Nigel Blair
Keith Bristow
Thomas Buettner
Tim Bunce
Stephen Burleigh
Scott Byrne
Paul Case
Brendan Clark
Roger Cook
Derek Cox
Elliot Cox
Simon Croome
Kevin Croskery
Ian Daglish
Michael Davies
Phil Draper
Jackie Eves
Mark Furnell
Malcolm Hatfield
Brian Hooper
Paul Kettlewell
Paul Legg
Tim Macaire
Dominic McGrath
Andy McMaster
Chris Netherton
Pete Phillipps
Ian Pollard
Sam Prior
Nick Ranson
William Roberts
David Schofield
Graham Smith
Simon Strevens
Stewart Thain
Derek Tocher
Jonathan Townsend
Chris Walton
Mark Warren

P
3
4
7
4
3
6
5
6
3
3
1
6
2
3
4
3
3
5
3
8
3
6
3
6
3
4
3
5
1
6
1
6
4
4
3
3
2
4
4
3
6

W
3
3
1
2
2
4
3
3
1
0
1
4
0
2
0
1
2
5
0
2
3
0
1
3
2
2
2
1
0
1
1
2
2
4
3
3
0
2
1
0
5

L
0
1
6
2
1
2
2
3
2
3
0
2
2
1
4
2
1
0
3
6
0
6
2
3
1
2
1
4
1
5
0
4
2
0
0
0
2
2
3
3
1

D
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

choices, to take wall advantage, not to mention


dense rule passages. Everyone missed in close
combat, but I had a couple of reinforcing squads
adjacent if the melee continued too long.
German Turn two: Again Mark was
content to sit put, skulking in the farmhouse, and
firing his left hand JagdTiger at one of my squads
on the hill. He rolled a seven which meant he
missed and no more HE he didnt know the old
trick of firing AP for acquisition first and I wasnt
about to tell him. In close combat his squad in
Grandmas died close combat is a bit of a lottery
but even a 1firepower difference makes it a bit
safer for the U.S. With two German squads down,
and another about to be eaten up it was all going
worryingly well, although losing even one M36
would even up the points.
American Turn three: I prepped at the
farmhouse with what I could, but only stripped
concealment from the hero. Hmm I was ahead on
points so if I moved onto board 46 with everything
Id win, unless of course he counter-attacked and
killed my tin cans. I had my eye on advancing my
8-1 and elite squad with the bazooka to the one
hex where I could get a flank shot at the leftmost
JagdTiger, but Id have to distract Mark elsewhere.
This meant advancing over open ground at the
farmhousetime for the penal half squad to step
forward
It did and got broken first shot, another
squad got pinned, another one rolled a six for
smoke so stopped, and another inched forward
with an assault move. Not too impressive but my

Oktober Mess
Pete Phillipps

point.

2006 was not a good year for me, with October being the worse

September started with me still unemployed but making a serious


effort to find a new job now that summer was over. Then my house-mate
told me she had told the letting agency she was moving out at the end of
the month. Would have been nice if shed told me first, or even that she
was looking for somewhere else, but anyway. On calling the agency I
was told that I couldnt take the tenancy on alone as I was unemployed,
but that as the house was a joint tenancy in both our names both tenants
had to give in their notice. With no job and no money to find alternative
accommodation, I decided not to give in my notice.
A week later my former employer in Solihull offered me a three
month contract, which would be made permanent (with more money) if
I moved to Solihull. With my house-mate wanting to move out it seemed
a good idea to take up their offer Id have a job and could start looking
for a new place in Solihull, so the last week in September saw me working
again.
At the end of the first week, we were due to visit some friends for
Friday night dinner and drinks. As we were about to leave, in response to
a question about the rent, she told that she didnt care as she was moving
out the next day. You cant do that, I said, the agency said both tenants
had to hand in their notice. My solicitor said I can, she replied. No she
cant, said the agency when I spoke to them the following Monday.
In mid-October the agency phoned me and said their solicitors
had told them that one person could end a joint tenancy, and that I had to
either take on the tenancy or quit immediately as the notice to quit period
had passed. With no money to pay to take over the tenancy (not that I
could afford it on my own anyway), the next day saw me moving my stuff
into a storage facility; a mate offered me the use of his settee for a couple
of weeks until I could find my own place. As the agency had a flat on the
market I applied for that, and waited for them to get back to me.

The winning teams: First Division champions Chris Walton, Paul Legg and Malcolm Hatfield
(top) and Elite Division champions Simon Croome, Phill Draper and Tim Macaire.

The night before INTENSIVE FIRE, I was riding back from work.
It was dark and raining, and there was a 40 MPH speed limit on the M6,
which for once I was sticking to. As I approached the exit for the M69 to
Leicester, the car in front of me braked, Hard. I did the same. Except my
brakes werent as good, and the bike slammed into the back of the car. I
somersaulted over the front of the bike and landed on the slip road, flat
on my back, the bike landing on its side a few feet away. Once Id picked
myself up and made sure I was OK nothing felt broke, and I could
stand OK I looked at the bike and thought How am I going to get to
Bournemouth now? After exchanging details with the woman whose
car Id hit, getting myself checked out by the ambulance crew, and getting
the police to arrange for the bike to be collected by a tow truck (apparently
AA cover doesnt cover you when you crash, only when you break down.
Id only renewed my membership a week before the payment went out
my bank account the day after the crash!), I phoned a friend to pick me
up so I could get home. On the way back we were discussing the fact that
I was still waiting to here from the agency about the flat and he mentioned
that there was going to be a room spare at a mates place in a couple of
days. The next day he took me to the storage facility so I could pick up
some of my ASL kit and dropped me off at the train station. At 6pm I was
at the Kiwi Hotel reception, ordering a Newky Brown and booking in. I
spent the rest of the weekend drinking, sorting out the insurance details,
drinking, chasing up the letting agency, drinking, running IF, and having
the odd Newky Brown or three. Oh, I also played a quick game of ASL.
While travelling back on Monday the agency phoned me to tell
me my application had been turned down. Bugger. Rather than go through
more hassle looking for somewhere, I phoned my mate and arranged to
move into his spare room at the weekend. Where I stayed until X-Mas,
when my job contract ended. By then Id had enough of staying at his
place (60 a week rent for a 10' x 8' room, and a kitchen that The Young
Ones wouldnt have cooked in!), and everything in general, and wanted
to get away from it all. Id spoken to my Dad and over X-Mas he picked
me, my cat and my stuff up and I moved into his house in Scotland.
Things are a bit better now, apart from having no money, no job, and
worse of all no bike :-)

elite squad ran up to the shack and shot down the


brokies as they tried to surrender. A M36 had kept
their heads down and their counter under DM all
this while. I dont usually commit cardboard
atrocities (except against SS) as it tends to be
counter-productive, in this case my squad was out
on a limb and if theyd been broken in charge of
prisoners it could have been messy.
The other JagdTiger fired HE and again
rolled a seven, missing and exhausting its stock
at the advancing Amis. AP from the beasts kept
coming my way, but against infantry its pretty
useless, I even took a critical hit from one shot
without effect. I moved another M36 onto the
forward slopes of the hill, and tried to get it hull
down and failed.
German Turn three: Mark could see the
danger to his leftmost JagdTiger, and asked me
what he needed to safely start anything but a
twelve I told him, putting on the mockers, and
lo and behold boxcars. hehehehehe. Apart from
that he fired on one of my 2nd class squads on
the right and broke it.

10

American Turn four: With six movement


points I could get adjacent to the immobilised
JagdTiger, but it meant running the gauntlet of
several machine guns. So the same plan as last
turn, advance over open ground at the farmhouse
to draw their fire. It worked to an extentI lost
another squad broke on the hill, and one on the
right flank and drew all the German fire except
for one squad with a LMG. In the back of my
mind, the fact that these broken squads werent
going to count towards victory naggedIm
taking an awful risk Vader, this had better
workId have to take a 4 firepower -2 shot from
the LMGbut once again Marks dice were high.
Adjacent I fired the bazookaand got an
immobilization result.if the crew didnt bail out
Id have to close combat it and they have a nasty
anti-personnel mine dispenser...but they came
running out. As they came out the hatches I fired
tommy guns at them, pinning them and then
killing them in close combat.
At this point a thought occurred to me, the

Above: the front of the bike after the crash


- note lack of light and fairing damage :-(
Below: recovering at INTENSIVE FIRE :-)

Continued on page 12, column 1

V IEW F ROM

The Crusaders Open ASL Tournament Ladder


Derek Tocher

INTENSIVE FIRE 2006 was the 23rd British ASL tournament and there are now 2300+ results recorded on the ladder. Remarkably there are two players who have attended every event so far; Dominic
McGrath and Pete Phillipps. There are many others however who have attended a large number of events and the ladder logs show that no fewer than 24 others have been at ten or more of the tournaments. The
largest number of games played over the last ten years has been racked up by Dave Schofield, 127, and there are seven players with over 100 games recorded, and another sixteen who have played 50+ games. The
top 10% of players have ratings of 3280+ while the upper quartile are rated 3160+. Those in the lower quartile have ratings below 2810 while the bottom 10% of participants are rated 2665 or less. These numbers
have remained essentially invariant over the last six years and the distribution of results is essentially Gaussian about 3000.
Dave Schofield won the individual championship with an unbeaten record and now has 3415 points putting him 6th on the active players ladder. Several of the more lowly rated players put in some very
convincing performances. Particular notable was the performance of Graham Smith (+260 pts), Malcolm Hatfield (+240 pts), Derek Cox (+230 pts), and Mark Warren (+225 pts). Graham Smiths three wins take
him from 221st to 178th, while Derek Coxs performance places him in 44th place. Just as there were big winners there were of course also big losers during the weekend. Most notably Chris Walton lost three
games to give him a nett 2395 pts and leave him holding up the other 235 players. However even bigger losses were recorded by Brian Hooper (-485 pts) and Jackie Eves (-210 pts). The former dropped
spectacularly from 80th to 222nd.
Without more ado here is the full table as of 16th November 2006

Rank
1
2
3
4
5
6
7
8=
8=
10
11
12
13
14
15=
15=
17
18
19=
19=
21
22
23=
23=
25
26
27=
27=
27=
30
31
32
33
34=
34=
36
37
38
39=
39=
39=
42
43
44=
44=
46
47=
47=
49=
49=
51
52=
52=
54
55=
55=
55=
58=
58=
58=
58=
62=
62=
64
65=
65=
65=
65=
69=
69=
71=
71=
73=
73=
73=
76
77=
77=
77=

Player
Toby Pilling
Steve Thomas
Simon Strevens
Mike Rudd
Fermin Retamero
Michael Hastrup-Leth
Aaron Cleavin
Peter Bennett
Bjarne Marell
Dominic Mcgrath
Steve Linton
Trevor Edwards
Carl Sizmur
Jes Touvdal
Derek Tocher
Dave Schofield
Lars Klysner
David Tye
Ran Shiloah
Peter Struijf
Bernt Ribom
Tim Bunce
Phil Draper
Joe Arthur
Frank Tinschert
Philippe Leonard
Will Fleming
Ralf Krusat
Alan Smee
Dave Booth
Simon Croome
Daniel Kalman
Aaron Sibley
Paul Saunders
Daniel Batey
Ray Woloszyn
Christain Koppmeyer
Tom Slizewski
Yves Tielemans
Nils-Gunner Nilsson
Klaus Malmstrom
Francois Boudrenghien
Jean Devaux
Derek Cox
Armin Deppe
Bill Durrant
Steve Crowley
Jonathan Pickles
Grant Pettit
Bruno Tielemans
Ian Percy
Rodney Callen
Mel Falk
Jeremy Copley
Stephen Burleigh
Nick Edelsten
Andrew Whinnet
Paul Haesler
Paul Odonald
Michael Davies
Frenk Van Der MEY
Keith Bristow
Chris Courtier
Paul Sanderson
William Hanson
Philip Jones
Paul Ryde-Weller
Lee Brimmicombe-Wood
Mark Walley
Georges Tournemire
Luis Calcada
Luc Schonkerren
Simon Morris
Bob Eburne
Andrew Dando
Russ Curry
Nigel Brown
Mikael Siemsen
Martin Vicca

Played
75
42
87
38
13
45
6
14
36
120
17
79
16
24
108
127
11
39
11
10
5
33
43
21
15
9
3
6
4
7
41
11
50
19
4
31
15
5
3
5
4
3
3
14
13
5
47
8
7
3
10
6
9
9
31
22
2
10
72
52
4
57
13
41
19
5
10
12
4
3
43
5
11
53
44
6
26
6
17

T HE T RENCHES

WDL Points
6825
4085
3219
3755
60125
3720
3215
3660
1102
3650
31113
3615
600
3565
1211
3560
26010
3560
70248
3550
1403
3545
41137
3540
1105
3515
1608
3475
78227
3415
90037
3415
803
3400
18021
3380
704
3370
802
3370
500
3350
20013
3330
26116
3305
1308
3305
1005
3295
711
3285
300
3280
501
3280
400
3280
502
3270
23018
3250
803
3245
30020
3240
1009
3235
400
3235
18112
3225
807
3220
401
3215
300
3210
401
3210
310
3210
300
3205
300
3190
707
3185
715
3185
401
3180
21125
3175
503
3175
412
3170
300
3170
613
3165
402
3160
504
3160
603
3150
13216
3145
1417
3145
200
3145
424
3135
44127
3135
28123
3135
301
3135
34122
3130
724
3130
21020
3125
1107
3120
302
3120
514
3120
804
3120
301
3115
210
3115
21121
3110
302
3110
605
3105
30023
3105
23219
3105
402
3100
11015
3095
303
3095
1106
3095

Rank
80=
80=
80=
80=
80=
80=
86=
86=
88=
88=
90=
90=
90=
93=
93=
93=
96=
96=
98=
98=
98=
101=
101=
103=
103=
103=
106
107
108=
108=
108=
111
112
113=
113=
115=
115=
115=
115=
115=
115=
115=
122=
122=
122=
125
126=
126=
126=
129=
129=
129=
132
133
134
135=
135=
135=
135=
139=
139=
139=
139=
143=
143=
143=
146=
146=
148=
148=
150=
150=
152=
152=
152=
155=
155=
155=

Player
Played
Steve Cook
8
Peter Michels
3
Kevin Beard
13
Jas Bal
5
Iain Mackay
43
Gary Lock
2
Paulo Alessi
6
Patrick Dale
35
Dirk Beijaard
5
Craig Benn
4
Robin Langston
9
Chris Milne
5
Billy Carslaw
11
Serge Bettencourt
3
Robert Schaaf
3
Jean-Luc Baas
3
Bob Runnicles
3
Alexander Rousse-Lacordaire
4
Scott Byrne
12
Raurigh Dale
38
Patrik Manlig
16
Stefan Jacobi
11
Bo Siemsen
4
Ulric Schwela
40
Stewart Thain
17
Scott Greenman
8
Steve Pleva
6
Mark Warren
20
Peter Hofland
4
Ian Daglish
107
Daniele Dal Bello
4
Wayne Baumber
49
Vincent Kamer
4
Colin Graham
5
Andrew Saunders
33
Thomas Buettner
3
Steve Grainger
8
Phil Nobo
11
Nick Brown
3
Martin Hubley
4
Ian Kenney
4
Duncan Spencer
4
Tony Gibson
15
Tim Macaire
49
Gilles Hakim
5
Michael Essex
25
Ivor Gardiner
7
Eric Baker
2
Ben Jones
47
Paul Kettlewell
75
Malcolm Rutledge
3
David Farr
4
Sergio Puzziello
5
Elliot Cox
2
Michael Maus
7
Pedro Ramis
6
Laurent Forest
3
David Murry
5
Alex Ganna
2
Wayne Kelly
11
Paulo Ferreira
9
Jon Williams
14
Bob Nugent
3
Martin Bryan
19
Martin Mayers
15
Derek Briscoe
1
Andy Price
3
Andrea Marchino
1
Paul Boyle
5
John Sharp
8
Tim Collier
17
Steve Allen
6
Malcolm Hatfield
47
Iain Ainsworth
1
Edo Giaroni
3
Joel Berridge
3
Brian Martuzas
5
Andy Smith
4

WDL Points
602
3090
201
3090
913
3090
302
3090
22021
3090
200
3090
4-0-2
3085
15119
3085
302
3080
301
3080
423
3075
302
3075
407
3075
201
3070
201
3070
201
3070
201
3065
211
3065
705
3060
17021
3060
907
3060
506
3050
202
3050
17122
3045
809
3045
314
3045
303
3035
1109
3030
202
3025
50156
3025
1-0-3
3025
23028
3020
202
3015
302
3010
15117
3010
201
3000
404
3000
605
3000
111
3000
301
3000
202
3000
202
3000
9010
2995
23026
2995
203
2995
13012
2990
705
2985
101
2985
22025
2985
34041
2980
102
2980
202
2980
104
2975
011
2960
304
2955
303
2945
003
2945
212
2945
011
2945
416
2940
405
2940
608
2940
201
2940
8011
2935
5010
2935
001
2935
102
2930
001
2930
203
2925
305
2925
7010
2920
114
2920
9028
2915
001
2915
102
2915
102
2910
203
2910
004
2910

Rank
158
159
160
161=
161=
163=
163=
165=
165=
165=
168
169=
169=
169=
169=
173
174
175=
175=
177
178
179
180=
180=
182
183=
183=
185=
185=
187
188
189
190=
190=
190=
193
194=
194=
194=
197=
197=
199
200
201=
201=
203=
203=
205
206=
206=
208
209
210
211
212=
212=
214=
214=
216
217
218
219
220=
220=
222
223
224
225
226=
226=
228
229
230
231
232
233
234=
234=
236

Player
Played
Phil Ward
5
Josh Kalman
10
Martin Kristensen
6
Jakob Norgaard
6
Bernard Savage
21
Shaun Carter
63
Sam Belcher
8
John Johnson
1
David Kalman
5
Brenan Clark
8
Russell Gough
81
Peter Ladwein
21
Neil Piggot
4
Neil Stevens
60
Lutz Pietschker
4
Nick Angelopoulos
5
Paul Legg
95
Sam Prior
18
Bill Eaton
21
Dave Otway
5
Graham Smith
34
Mike Daniel
5
Mark Chapman
6
Andy Mcmaster
22
Michael Robertson
4
William Roberts
11
Clive Haden
5
Nick Sionskyj
8
Alistair Fairbairn
3
Pete Phillipps
103
Chris Littlejohn
14
Graham Worsfold
3
Richard Kirby
7
Ray Jennings
6
Lee Bray
14
Bill Hensby
31
Kevin Croskery
12
Flemming Scott-Christensen
6
Andrew Hershey
10
Oliver Gray
9
Jonathan Townsend
4
Peter Neale
3
Burnham Fox
23
Rupert Featherby
3
Nick Quinn
14
Nick Ranson
13
Gareth Evans
4
Hamish Hughson
4
Steve Cocks
4
Marc Horton
6
Justin Key
49
Simon Hoare
4
Jeff Howarden
7
Christain Speis
5
Neil Brunger
31
James Crosfield
15
Pedro Barradas
7
Mark Furnell
8
Nigel Ashcroft
52
Adrian Catchpole
11
Adrian Maddocks
12
Arthur Garlick
21
Nigel Blair
70
Bryan Brinkman
9
Brian Hooper
123
Roger Cook
29
John Fletcher
6
Paul Case
107
Nick Carter
9
Chris Netherton
30
Mike Stanbridge
47
Michael Rhodes
43
Ian Pollard
94
Robert Seeney
5
Jackie Eves
31
David Ramsey
9
John Kennedy
24
Chris Ager
23
Chris Walton
14

WDL Points
203
2905
505
2900
204
2895
114
2885
9111
2885
27135
2880
305
2880
001
2870
203
2870
206
2870
45438
2865
9012
2860
103
2860
24234
2860
103
2860
104
2850
38156
2845
7011
2840
8310
2840
104
2835
13021
2830
203
2825
204
2820
8014
2820
103
2810
317
2800
203
2800
305
2790
003
2790
44059
2785
329
2780
003
2775
205
2770
105
2770
3011
2770
10021
2765
408
2760
105
2760
406
2760
306
2755
103
2755
003
2750
10013
2740
003
2735
509
2735
319
2730
004
2730
004
2725
004
2720
105
2720
19128
2700
004
2690
205
2685
104
2680
11020
2670
609
2670
106
2655
215
2655
19132
2635
209
2625
309
2620
2514
2615
24145
2610
108
2610
41280
2605
9218
2590
006
2585
27377
2580
207
2560
10218
2560
13133
2555
10033
2545
35156
2515
005
2510
10021
2460
108
2435
5019
2415
6017
2415
3011
2395

11

INTENSIVE FIRE 2006


Continued from page 10

hatches are open, can I capture this? And does


this count as 10 exit VP to me? The answer to
both questions was yes, you crew it with a half
squad and get captured use penalties. Of course
it couldnt move, and there were no Germans in
its weapons arcs but it was still my JagdTiger!
Oddball this tank is a croc of shit, the
fuel lines leak, the transmissions shot
Moriarity, this is a beooootiful tank, whats with
the negative waves
In the excitement I forgot to move one of
my M36s even though I purposely didnt Prep
Fire it it would stay on board 6 and not count
towards victory doh!
German Turn Four: Word had got round
the tournament that a JagdTiger had got captured,
and we started to get watched by a bunch of
players that had finished their games. I did a VP
count and it was 33-17 to me but then I got
told that the half board hexes didnt count, where
a lot of my stuff was. Mark and I had discussed
this at the start, and agreed that half hexes did
Mark being the gentleman he was, immediately
said they would count. I think the spectators were
expecting a total whitewash, but if the JagdTiger
hadnt broken down it would have been pretty
even, as my drive on the farmhouse had stalled.
About the only option left for the Germans
was to fling the other JagdTiger forward and get
it to hit its immobilized brother, but Mark was
content to exchange shots and not move the Tiger.
I lost another squad broke, having just rallied one,
and didnt bother firing in my defensive fire phase
so as not risk a sniper activation as I had enough
points for the win.
Wow, what a great little scenario I think
more aggressive use of the JagdTigers and a
forward defence are better ideas for the Germans.
To be fair, Mark had only played his first armour
game at the start of the tournament, and that 12
at the wrong time scuppered his chances. We both
had a good laugh all tournament and I look
forward to swapping war stories with him next
time we meet up.
I had to leave before prizes were handed
out, which was a shame. There was a fantastic
sense of camaraderie all tournament, and new
players were made very welcome by the old hands.
Lots of people were available for rules queries,
and it was a very social affair rather than being
too competitive. My thanks to Pete Phillipps, Neil
Stevens, Dominic McGrath, Derek Tocher and
David Schofield for organizing such a great event,
introducing me to people, and generally making
things run smoothly.
After twenty five-ish games of full ASL,
about the same of starter kit, a tournament and a
captured JagdTiger I think I can throw my rookie
pin away at last.
If you play ASL in the UK, get to the
Heroes tournament in Blackpool in March. Nuff
said.

12

LATW FOR DUMMIES


The development of the tank naturally
led to the development of weapons to destroy
them. These ranged from artillery pieces to
Light Anti-Tank Weapons (LATW) that the
infantry to carry to combat the threat posed
by enemy tanks. In ASL the various LATW
can be divided into three general types, each
with its own tactics.

ANTI-TANK RIFLES (ATR)

The first LATW were basically MGs


using special AP ammo. As tank armour
became thicker however ATR became less
effective. By WW2, ATR were only of use
against light armoured vehicles such as
armoured cars or half-tracks. Against heavier
tanks, their only hope of success was with a
side or rear shot, or a track shot which would
immobilise the tank.

PANZERFAUSTS (PF)

The PF was a one-shot throw away


weapon designed to be issued en masse to
infantry units. Because of this they are not
represented by a SW counter but are treated
as an inherent SW of every German Infantry
SMC/MMC from mid-1943.
With its high TK Number the PF is
capable of taking out all but the most heavily
armoured AFVs. The main disadvantage of
the PF is its short range, although this does
increase from 1 in 1943 to 2 in 1944 and
finally to 3 in 1945. PF are also at a
disadvantage if firing from within a building
or vehicle due to the BackBlast penalty
(C13.8), s the coloured dr of the TH roll is
applied as a 1 FP attack on IFT against the
firing unit. The penalty can be avoided by
unit in the ground level of a building by using
Opportunity Fire or suffering the DRM.
PF are often used to deter an enemy
AFV from getting too close to a unit. It is
usually best to wait until the DFPh to fire
against moving AFVs.

down enemy tanks. Crews are particularly


effective for the latter role but you rarely have
one to spare for such a task.
The lower TK Number of the BAZ
means that sometimes you will need to look
for a side or rear shot, although sometimes a
Deliberate Immobilisation attempt can be
considered.
As with the PF both these LATW
suffer from BackBlast.

PIAT

The PIAT is generally used in the same


way as BAZ or PSK, but has one advantage
over both; it does not suffer from BackBlast
so it can be safely fired from a building.
All LATW can be used against
Infantry, although PF, BAZ, PSK, and PIAT
can only be used against Infantry in a
building hex or behind a wall. It is also
possible, though rare, for them to cause
rubble and flames.
As well as the above LATW, various
other SW, such as FT, DC, MOL and ATMM
can be used against vehicles. Apart from FT
these are used in CC to improve your chance
of taking out the vehicle, although DC can
be thrown from upper stories as a vehicle
moves by.
FT can be particularly effect against
heavily armoured AFVs as the AF does not
affect the TK Number of a FT the TK is 8
at 1 hex range or 4 or long range.

BAZOOKAS (BAZ) AND


PANZERSCHRECKS (PSK)

These LATW are very similar,


differing only in TH and TK Numbers, and
as such they are both used in the same way.
Typically they are issued to a squad to
defender a target that is likely to be attacked
by a tank, or to a HS with the aim of hunting

British infantrymen training with a PIAT.

V IEW F ROM

THE NEXT STEP


THE RULES THAT ASL ADDS
Jay Richardson

With the Advanced Squad Leader


Starter Kits enjoying great success, and the
ASL Rulebook and the ASL core module
Beyond Valor back in print, the question
facing many starter kit owners is whether or
not to move on up to the full ASL game.
Moving to full ASL takes a lot more
commitment, in both time and money, but
what exactly is gained?
To provide one answer to this
question, I thought I would try the following:
MMPs web site has a list of all the
differences between ASL and ASLSK #1...
Ive taken this list and commented on each
item that ASL adds to the game, to give you
an idea of how the game changes when
played using the full ASL rules.
Here then, in no particular order, are
some of the goodies that you can look
forward to if you decide to move up to the
full ASL...

CONCEALMENT,
SEARCHING, AND
MOPPING UP

In my opinion, the single biggest


change in moving from ASLSK #1 to full ASL
would have to be concealment. Concealed
units and stacks are covered with a
concealment counter, preventing the
opposing player from seeing what they are
and reducing the effectiveness of enemy
attacks. Concealment counters can be
provided as part of a sides starting forces,
and can also be gained during a game by units
that are not in the enemys LOS. Some of
the ways concealment can be lost include
making an attack, moving in the open, or
suffering at least a PTC as the result of an
enemy attack.
Concealment counters (signified as:
?) provided by the scenario set up can be
especially useful in confusing the enemy. For
instance, let us assume that a side is given 3
MMC and 3 ? counters. Here are some of
the different ways that these could be set up:
* three stacks, each with 1 MMC
covered by 1 ?
* two stacks, one with 2 MMC + 1
? and the other with 1 MMC + 2 ? - in
this case the 2nd ? serves as a dummy unit:
the opposing player sees two stacks of three
counters each, but he doesnt know which
stack has 2 MMC and which stack has only
1 MMC.

T HE T RENCHES

* three stacks: 2 MMC, 1 MMC + 1


?, 2 ? - this creates a dummy stack
containing nothing but concealment
counters... theres no one there, but your
opponent wont know that. Hell see two
concealed stacks, but he wont know which
one is real and which one is fake.
During the Movement Phase, units
may expend MF to search adjacent hexes. A
successful search removes any concealment
counters in that hex, and causes any hidden
units in that hex to appear on the map
covered by a concealment counter (hidden
units are not placed on the map until they
lose their hidden status).
Mopping Up is a technique that allows
infantry MMC to search and secure a multihex/multi-level building without having to
move into or through every location in that
building.

DEPLOYING AND
RECOMBINING

During a Rally Phase, a leader has the


ability to allow a squad to deploy into two
HS; or to allow two identical HS to
recombine into a full squad. In both cases,
the deployment or the recombining is the
sole activity of the leader and the affected
units in that Rally Phase.
The benefit of combining two HS into
a full squad is obvious: most full squads have
more firepower or range than their two HS.
The benefits of deploying squads into HS is
not so obvious: HS make excellent search
parties when you are facing an opponent with
many concealed or hidden units... and losing
a HS to a previously hidden HMG is much
less painful than losing a full squad.

Rubble can be stone (+3 TEM) or


wood (+2 TEM), is a half-level LOS
Hindrance, slows or prohibits movement,
and can cause tracked vehicles to become
Bogged (temporarily immobilised).

ENTRENCHING AND
FORTIFICATIONS

This includes foxholes, trenches,


barbed wire, minefields, roadblocks, and a
variety of pillboxes... everything you need
for battles where the defender has a prepared
position. Infantry can also attempt to dig
foxholes during a game, but there usually
wont be enough time for this to occur (it
may take several turns).

FLAMES AND BLAZES

Things that can burn in real life,


especially vehicles and buildings, can burn
in ASL. Some scenarios will allow you to
intentionally start fires, but many prohibit
this. Burning vehicles are fairly common, but
otherwise Flames are not that common...
unless, of course, you are playing with
infantry flame-throwers or flame-thrower
tanks!

OVERSTACKING

ASL allows you to exceed the normal


stacking limits in a hex, but there are
movement and combat penalties for doing
so.

RUBBLE

Rubble adds an extra element of


realism to city battles. Buildings can begin
a scenario in rubbled form, streets can be
filled with rubble, and during a game existing
buildings can be turned into rubble with DC,
and HE (high explosive) hits.

WIND AND WEATHER

Wind can cause smoke to drift and


Blazes to spread, and Heavy Wind can make
smoke completely ineffective. Weather has
the effects that one might expect: Fog, rain,
and snow can reduce visibility, mud can slow

13

movement, wet conditions make fires less


likely, and units with winter camouflage gain
a defensive benefit when snow is present. In
the desert, you have to contend with sun
blindness, heat haze, and dust, dust, dust.

RANDOM SELECTION
TIES

It appears that in the starter kits, when,


for example, a stack of three MMC receives
a 1KIA result, you randomly select ONE of
the three MMC to be eliminated...
Things are different in the full ASL:
you make a dr for each of the three MMC,
and the one with the highest dr is
eliminated... but if two MMC both roll the
high dr, they are BOTH eliminated, and if
all three MMC roll the same, all three are
eliminated!
In ASL, Random Selection can
possibly select more than one unit, so any
KIA result could potentially kill the entire
stack.

requiring two men; he can fire a Gun that


would normally require a crew; he can fire a
tanks anti-aircraft MG (AAMG) while
riding on top of that tank; his presence allows
a FG to subtract one from its IFT/CC
resolution DR (in addition to any leadership
modifiers that the attack might have); and
he is always stealthy.

ENCIRCLEMENT

Encirclement occurs when an infantry


unit receives attacks from opposite
directions, or when it is in an upper level of
a building with no way to reach the ground
level (for instance, the only stairwell is
blocked by an enemy unit or a Blaze).
Units that are encircled drop one level
in morale, must add +1 to their IFT/To Hit
rolls, and pay more MF to move.
Encirclement rarely occurs in games...
its main effect is to make players cautious
about putting troops into the upper levels of
buildings.

building hexes to change its direction of fire


(covered arc in ASL terms) when firing
multiple times in a single phase. In these
terrain types, you cant aim a MG in a
different direction just by swivelling it... you
would have to physically move the MG to
another position, and theres no time to do
that in a single phase.
Fire Lanes are created during the
Movement Phase by the Defenders MGs.
Each MG that creates a Fire Lane leaves a
form of Residual FP all along a line of hexes
extending out from the MGs position. Fire
Lanes arent used too often, but they can be
quite effective.

RANDOM SW DESTRUCTION

Theres a chance of a SW being


destroyed whenever the unit possessing that
SW suffers a KIA result on the IFT, or is
eliminated in CC.

SW/GUN RECOVERY
FROM BROKEN UNIT

SMCs can attempt to recover a SW or


Gun directly from a friendly broken unit.

MORE SW

DC can be thrown or set, as well as


placed. You also get anti-tank rifles (ATR),
light mortars, panzerschrecks (PSK),
bazookas (BAZ), PIATs, infantry guns, and
recoiless rifles. Panzerfausts (PF), the
incredibly powerful German anti-tank
weapon, were used in such numbers that they
do not appear in counter form and are instead
handled as inherent weapons.

CREWS AND HEROES

Crews are introduced in starter kits #2


and #3, so not much needs to be said of them
here.
Heroes are SMC that can appear
during the course of a game as a result of
Heat of Battle rolls. Hero counters are 1-49, and are created from a MMC (which is
not affected by the heros creation), or by an
existing leader becoming heroic (he retains
his normal leadership capabilities).
A hero has a number of special
abilities: he can fire and carry a SW as if he
were a leader; he can use a SW normally

14

OPPORTUNITY FIRE,
SPRAYING FIRE, TRIPLE
POINT BLANK FIRE,
FIELD OF FIRE,
AND FIRE LANES

During its Prep Fire Phase, a unit may


declare that it will use Opportunity Fire.
Such a unit cannot fire during Prep Fire, or
move during the Movement Phase, but it can
then fire at full strength (and with ROF
possible) during the Advancing Fire Phase.
In effect, an Opportunity firer is giving up
its normal ability to shoot or move in order
to attack later in the turn... in the hope that a
good target will have appeared by then. This
is only useful when facing enemy units that
are concealed or hidden.
Spraying Fire can be used by MGs and
infantry with an underlined range factor.
Units using spraying fire can attack two
adjacent hexes simultaneously, but the
attacks are resolved as Area Fire (1/2 FP).
Triple Point Blank Fire (TPBF) occurs
in the rare instances in which infantry units
are allowed to enter an enemy-occupied
location during the Movement Phase.
Defensive fire against a target in the same
location is always TPBF: tripled firepower.
Field of Fire limits the ability of a
MMG/HMG located in woods, rubble, or

DISMANTLED SW

Some SW can be dismantled, making


them easier to carry. An interesting note is
that a German MMG/HMG, when
dismantled, can still be fired as a LMG.

WITHDRAWAL
AND INFILTRATION

At the start of the Close Combat


Phase, units may declare that they will
attempt to Withdraw from Melee. Units that
attempt to withdraw may not attack, and
attacks against them receive various special
modifiers.
Infiltration occurs whenever an
Original CC DR of 2/12 is made, and allows
either the attacking unit (CC DR 2) or the
defending units (CC DR 12) an option to
immediately withdraw.

WHITE PHOSPHOROUS

White Phosphorous is an American


innovation: smoke that also attacks any unit
in its hex, and can possibly start a fire in dry
conditions. It can be fired by Guns and OffBoard Artillery, or used as smoke grenades
by infantry. It is not as thick as regular smoke,
but it rises much higher. It is used by all
American units, and the British get it in 1944,
but other nationalities use it only rarely (by

V IEW F ROM

scenario special rule).

VOLUNTARY BREAK

Units have the option to voluntarily


break during the Rout Phase, even if they
are pinned, so that they can move during that
Rout Phase.

HEAT OF BATTLE

Heat of Battle occurs whenever a unit


rolls a DR of 2 for a MC or Rally attempt.
Another DR is made on the Heat of Battle
table to see what happens to that unit. There
are four possible results for a Heat of Battle
DR:
* Hero Creation: if the unit is a MMC,
a Hero counter is added to the stack; if the
unit is a leader, he becomes heroic.
* Battle Hardening: the unit is
replaced with the next higher quality unit.
For instance, a first line squad is replaced
with an elite squad, or an 8-0 leader is
replaced with an 8-1 leader. If no higher
quality unit exists, the unit becomes fanatic,
which increases its morale by one. It is
possible for a Heat of Battle DR to result in
BOTH Hero Creation and Battle Hardening!
* Berserk: the unit has a morale of 10,
and 8 MF, and MUST charge the nearest
known enemy unit during its Movement
Phase. A Berserk unit is really an
unpredictable wildcard... sometimes it will
be mowed down in its charge, and sometimes
it will be unstoppable and deal a shocking
blow to the enemy. When a leader goes
Berserk, he will attempt to make any other
units he is stacked with go Berserk also.
* Surrender: The unit breaks and
surrenders to an adjacent enemy unit; if no
enemy unit is adjacent, it becomes disrupted.
Some units, such as the Japanese, never
surrender... they go Berserk instead.

MINIMUM MOVE, DASH


LATE DOUBLE TIME,
BYPASS MOVEMENT,
AND INFANTRY OVERRUN

Minimum Move allows units to move


at least one hex during their turn, even if
they normally would not have enough MF/
MP to enter that hex.
Dash allows infantry to cross a road,
starting from a non-Open Ground location
and ending in a non-Open Ground location,

T HE T RENCHES

with less vulnerability than if it had simply


moved across the road normally. This rule
addresses an unavoidable distortion in the
maps: all roads are really much narrower than
the width of a hex. As long as there is cover
available on both sides of the road, dashing
across a road is much less dangerous than
simply running across open ground.
Late Double Time allows you to
declare a unit to be using Double Time even
after it begins its move... but doing this only
gains you one additional MF. This is more
useful than you might expect.
Bypass movement allows units to
move through hexes containing woods or
buildings without actually entering those
terrain features. That is, they move along the
clear terrain in the hex, skirting the edges of
the woods or building. It adds a nice bit of
realism, but it can be a little difficult to
understand at first.
Infantry Overrun allows MMC to
attempt to enter a hex containing only a
single enemy SMC during the Movement
Phase. This is nearly half a page of rarely
used rules, the whole point of which is to
prevent a single SMC from blocking the
movement of a much larger enemy force.
According to the footnotes in the rulebook,
there was a lot of controversy as to whether
this rule was really needed. Im not sure that
Ive ever seen an infantry overrun occur in a
game, but that could just indicate that the
rule is doing its job: no one is sending out
SMCs as blockers, because they would just
get overrun.
Infantry units in ASL have a
surprisingly long list of movement options
to choose from, and it does take a while to
learn them all.

BATTLEFIELD INTEGRITY,

Battle Field Integrity is an optional


rule showing how a force can lose cohesion
and its will to fight as its casualties mount.
The net effect is that as a sides casualties
increase, its ELR rating will decrease.

SNIPERS AND CAVALRY

Horse counters are provided, and an


infantry unit that is riding a horse is Cavalry.
Cavalry are not vehicles: they move by
expending MF, not MP. Horses have 12 MF
normally, and 18 MF when they gallop.
Cavalry can execute a charge to gallop into

an enemy occupied hex and attack with


TPBF... if they can survive all of the
defensive fire, including the defending
unit(s) TPBF.
Snipers do not appear on the map as
SMCs. They are instead handled by a simple
abstracted system in which each side has one
Sniper Target Selection counter in play that
can move anywhere on the map. Moving
your target counter and attacking with your
sniper is triggered by your opponents die
rolls. You will quickly learn to refer to weak
attacks as sniper bait - an attack more likely
to trigger your opponents sniper than to
actually harm the target. This actually speeds
up the game a little bit, as players will no
longer waste time making weak attacks that
are unlikely to have any success.

AMMUNITION SHORTAGE,
DISRUPTION, PRISONERS,
AND SURRENDER

Disruption is a unit status even more


severe than being broken. Disrupted units
cannot Self-Rally, will automatically
surrender to an adjacent enemy personnel
unit, will not rout unless they are in open
ground, and will never use Low Crawl. Its
a bad state to be in, but it does not occur
very often.
When a side suffers from Ammunition
Shortage, a DR of 12 on the IFT causes at
least one of the firing MMCs to be replaced
with a lesser quality unit. For example, if an
elite squad rolled 12 when Ammunition
Shortage was in effect, it would be replaced
with a first line squad.
ASL includes rules to allow units to
surrender to the enemy, who then has
prisoner counters to guard and manage. Also
included are rules for No Quarter (one or
both sides refuse to take prisoners),
massacres, escaping prisoners, and escaped
prisoners who attempt to rearm themselves.

COMMISSARS, HUMAN
WAVE, AND OTHER
NATIONALITY
DISTINCTIONS

There are many rules for nationality


distinctions in ASL. Rather than try to
describe them all, Ill just list a few of the
Continued on page 19, column 3

15

THIS IS THE CALL TO ARMS!


This is the latest edition of the ASL Players Directory. It is broken down by country and then by postal code region. The date (in dd
mm yyyy format) at the end of each entry is the date the address was last confirmed.

Australia

R. Cornwell, PO Box 252, A-2533 Kiama MW (31/12/94)


N. Hickman, 12 Blampied Street, Wynn Vale, SA 5127 (28/10/97)
Mark McGilchrist, 7 Smith Street, Bexley, Sydney, NSW 2207 (09/02/
97)
Scott Byrne, 14 Longworth Place, Holt ACT, 2615 (31/10/04)

Austria

Jeff Crowder, Erdbergstrasse 74/17, 1030 Vienna (24/04/99)


M. Holub, Peter-Neuschmidt Str. 10, A-6363 Westendorf (31/12/94)
Ronald Novicky, Othellogasse 1/7/8, A-1230 Vienna (10/09/03)
F. Schonbauer, Institut fur Softwaretechnik, Resselgasse 3/188, A-1040
Wien (31/12/94)

Belgium

J Baines, 2A Vijverlaan , B-2020, B-2020 Antwerp (31/12/94)


Y Barette, 52, Rue du Chateau deau , B-1180, Bruxelles (31/12/94)
T Bauwin, 23, Avenue du Cerf-volant , B-1170, Bruxelles (31/12/94)
Serge Bettencourt, 11, Rue Fontaine dAmour, B-1030, Bruxelles (31/
12/94)
D. Boileau, 15, Avenue Rene Stevens, B-1160, Bruxelles (31/12/94)
Mr. Bosmans, Koningin Astridlaan 180, , B-2800, B-2800 Mechelen
(31/12/94)
J.P Buchkremer, 20A, Rue du College , B-5530, B-5530 Godinne (31/
12/94)
T. Cavelier, 22, Rue O. Maesschalek, B-1080, Bruxelles (31/12/94)
F Colard, 46, Rue de lAbbaye, B-7801, B-7801 Ath (31/12/94)
J.P Dasseville, Reginalaan 3E , B-8670, B-8670 Oostduinkerke (31/12/
94)
R De Sadeleer, 1, Quai des Peniches, B-1210, Bruxelles (31/12/94)
F. Delstanche, 107, Av G. Latinis, B-1030, Bruxelles (31/12/94)
J.M. Dricot, 7, Avenue des Grenadiers, B-1050, Bruxelles (31/12/94)
P Dutrieux, 38, Polderstraat , B-9500, B-9500 Geraardsber (31/12/94)
Van Loo Geert, Averegtenlaan 18a, 2220 Heist-op-den-Berg (08/09/03)
A. Gottcheiner, 11, Avenue Feuillien, B-1080, Bruxelles (31/12/94)
P. Henderyckx, 11, Sint-Johannastraat, B-2160, B-2160 Wommelgem
(31/12/94)
H Heyman, 91 B, Klapperbeekstraat, B-9100, B-9100 Sl-Niklaas (31/
12/94)
J Himschoot, 36,Truyensstraat , B-2930, B-2930 Brasschaat (31/12/94)
Vincent Kamer, 275, Albert Ier , B-1332, B-1332 Genval (31/12/94)
D Kronfeld, 70, Avenue Houzeau , B-1180, Bruxelles (31/12/94)
P. Lanote, 91, Avenue Gevaert , B-1332, B-1332 Genval (31/12/94)
A Lens, Saulcoir, 1A, B-7380, B-7380 Quievrain (31/12/94)
O Leo, 37, Rue des Glaieuls , B-1180, Bruxelles (31/12/94)
Philippe Leonard, 212 Avenue des Hospices, B 1180 Bruxelles (10/12/
01)
P. Lesage, 184, Avenue du Roi, B-1060, Bruxelles (31/12/94)
R. Letawe, 181, Av. des Croix de Feu, B-1020, Bruxelles (31/12/94)
V. Libert, 43, Rue de la Vignette, B-1160, Bruxelles (31/12/94)
J.P Mahieu, 9A, Rue des Hirondelles , B-519, B-519 Spy (31/12/94)
J.L Maistriaux, 13 Rue du Maieu Carlot , B-7387, B-7387 Honnelles
(31/12/94)
H Mielants, 43, St Lievenslaan , B-9000, B-9000 Gent (31/12/94)
X Mols, 7, Rue des Champs , B-5030, B-5030 Gembloux (31/12/94)
J.L Morelle, 15, Rue Famenne , B-5590, B-5590 Ciney (31/12/94)
B Postiau, 52, St-Antoniuslaan , B-1700, B-1700 Dilbeek (31/12/94)
P. Ramis, 18, Rue Leanne , B-5000, B-5000 Namur (31/12/94)
Pedro Ramis, 18 Rue Leanne, B -5000, Namur (15/11/96)
Luc Schonkeren, Sint-Pancratiuslaan 27 D2, B-1950, Kraainem (25/08/
05)
C Scref, 109A, Avenue Jupiter , B-1180, Bruxelles (31/12/94)
M Steenwege, 74, Rijshenvelsstraat , B-2600, B-2600 Berchem (31/12/
94)
Bruno Tielemans, Smoutmolen 7, 1640 Sint-Genesius-Rode (15/11/96)
Yves Tielemans, Stationsstraat 154, 1640 Sint-Genesius-Rode (15/11/
96)
M Valkenaers, 1207 Chaussee de Wavre , B-1160, Bruxelles (31/12/94)
B Van Wassenhove, 12, Avenue Isidore Gerard , B-01160, Bruxelles (31/
12/94)
G Verdonck, 28, Morselveldenlaan , B-2640, B-2640 Mortsel (31/12/94)
Jan Verreth, Trompetvogelstraat 29, 2170 Antwerpen (15/01/97)
J Vrijdaghs, 46 Dennenstraat, B-2800, B-2800 Mechelen (31/12/94)

Canada

Dwayne Matheson, 11 Eglinton Cres, Winnipeg, Manitoba (31/12/94)


Martin Hubley, 105 Melrose Avenue, Halifax, Nova Scotia, B3N 2E6
(14/10/97)
L Fernandez, 3220 Milleret, Ste Foy, Quebec, G 1 X- 1 N8 (31/12/94)
I Gongora, 3316 Edouard Montpetit #10, Montreal, Quebec, H3T 1K5
(31/12/94)
Michael Rodgers, 5187 Beamish, Pierrefonds, QC, H8Z 3G4 (02/09/99)
Adrian Earle, Apt 201, 17 Martborough, Ottawa, K1N 8E6 (24/04/00)
Jim MacLeod, 978 Strathcoma Street, Winnipeg, Manitoba, R3G 3G5
(25/11/96)
Rick L. Fortier, 766 Brock Street, Winnipeg, Manitoba, R3N 0Z5 ()
George Kelln, 350 Kenaston Blvd., Winnipeg, Manitoba, R3N 1V8 (31/
01/01)
R Sanderson, 19005-76th Ave, Surrey, British Columbia, V4N 3G5 (31/
12/94)
S.P Smith, 1001 1 NE 9th Slreet, Vancouver, WA98664 (31/12/94)

16

Denmark

Michael Hastrup-Leth, Favrholmvanget 15, 3400 Hillerod (30/10/99)


Lars Klysner, Egilsgade 2, 2. t.h., 2300 Copenhagen S (25/02/99)
Peter Lageri, Tolderlundsvej 86, ltv, 5000 Odense C. (15/12/96)

Eire

Paul Boyle, 24 Lennonstown Manor, Dundalk, Co. Louth (17/03/02)


J. Marrinan, 63, Mc Kee Park, Blackhorse Avenue, Dublin 7 (31/12/94)

England

Pete Bennett, 84 Littlebrook Avenue, Burnham, Bucks. (16/09/02)


Billy Carslaw, 52 Spring Lane, Birmingham (19/03/05)
Andrew Daglish, 7 The Spinney, Cheadle, Cheshire ()
John Kennedy, 2 Hawthorn Road, Hale, Altrincham, Cheshire (23/10/
98)
Sam Prior, 125 Global Apts, Patriotic Place, St Heliers, Jersey (27/10/
05)
Aaron Sibley, 13 St Pauls Close, Swanscombe, Dartford, Kent (31/03/
04)
Trevor Edwards, 11 Thirlmere Road, Preston, Lancs. (28/12/06)
Mike Brewer, 6 Goldsmith Way, St Albans, Herts, AL3 5LG (01/03/02)
F. B. Dickens, 62 Yarnfield Road, Tyseley, Birmingham, W. Mids., B11
3PG ()
Steve Grainger, 23 Winterton Road, Kingstanding, Birmingham, W.
Mids., B44 0UU (18/11/98)
Garry Cramp, 25 Ferndale Road, Hall Green, Brimingham, W. Mids,
B92 8HP (31/10/96)
Stuart Brant, Flat A, 1186 Evesham Road, Astwood Bank, Redditch,
Worcs., B96 6DT (28/01/02)
Gary Lock, 7 Dover Place, Bath, BA1 6DX (16/03/04)
Jeff Hawarden, 9 Laburnum Road, Helmshore, Rossendale, Lancs., BB4
4LF ()
Craig Ambler, 2 Queensbury Square, Queensbury, Bradford, W. Yorks.,
BD13 1PS (28/02/97)
Phil Ward, 7 Burnsall Mews, Silsden, Keighley, W. Yorks., BD20 9NY
(06/03/00)
William Roberts, 1 Kiln Close, Corfe Mullen, Wimborne, Dorset, BH21
3UR (23/10/98)
David Schofield, 11 Longfield Drive, West Parley, Ferndown, Dorset,
BH22 8TY (23/10/98)
Stuart Holmes, 1 Milne Street, Irwell Vale, Ramsbottom, Lancs., BL0
0QP (08/03/02)
Shaun Carter, 3 Arnside Grove, Breightmet, Bolton, Lancs, BL2 6PL
(19/03/05)
Mike Standbridge, 31 Hunstanon Drive, Bury, Lancs., BL8 1EG (24/03/
04)
Ian Kenney, 53 Withdean Crescent, Brighton, W. Sussex, BN1 6WG ()
Graham Smith, 56 Durham Road, Bromley, Kent, BR2 0SW (31/10/04)
Andy Tucker, 78 Constance Crescent, Hayes, Bromley, Kent, BR2 7QQ
(11/11/99)
Bill Durrant, 5 Gatcombe Court, 65 Park Road, Beckenham, Kent, BR3
1QG (19/06/99)
Neil Piggot, 2 Beechmount Grove, Hengrove, Bristol, Avon, BS14 9DN
()
Mark Warren, 5 Gazzard Road, Winterbourne, Bristol, BS36 1NR (31/
03/04)
Rasmus Jensen, 17 Berkeley Road, Bishopston, Bristol, Avon, BS7 8HF
(29/10/97)
Gaute Strokkenes, Girton College, Cambridge, CB3 0JG (23/10/98)
Paul ODonald, 13 Archway Court, Barton Road, Cambridge, Cambs.,
CB3 9LW (07/08/02)
Martin Barker, Tradewinds, Wratting Rd, Haverhill, Suffolk, CB9 0DA
(29/12/06)
Andrew Eynon, 36 Greenbank Drive, Pensby, Wirral, CH61 5UF (08/07/
05)
Ray Jennings, 57 Wheatfield Way, Chelmsford, Essex, CM1 2QZ (09/
10/04)
Derek Cox, 25 Cramphorn Walk, Chelmsford, Essex, CM1 2RD (25/06/
06)
Brendan Clark, 5 Borda Close, Chelmsford, Essex, CM1 4JY (29/10/04)
Nick Ranson, 34 Mill Lane, Witham, Essex, CM8 1BP (22/03/97)
Alistair Fairbairn, 3 School Lane, Brantham, Manningtree, Essex, CO11
1QE ()
Martin Johnson, 16 Wick Lane, Dovercourt, Harwich, Essex, CO12 3TA
()
Matthew Leach, 12 Lodge Road, Little Oakley, Dovercourt, Essex, CO12
5ED (19/08/02)
Rob Gallagher, 153 Halstead Rd, Stanway, Colchester, Essex, CO3 5JT
(31/07/01)
Derek Tocher, 19 Tyrell Square, Mitcham, Surrey, CR4 3SD (27/09/98)
Derek Briscoe, 129b Melfort Road, Thornton Heath, Croydon, Surrey,
CR7 7RX (18/01/99)
Joe Arthur, 33 Cedar Close, St Peters, Broadstairs, Kent, CT10 3BU (31/
10/99)
Peter Wenman, 12 Clementine Close, Belting, Herne Bay, Kent, CT6
6SN (26/07/98)
Andy Back, 21 Elmwood Court, St Nicholas Street, Coventry, W. Mids.,
CV1 4BS ()
Hubert Noar, 39 Rugby Road, Cifton, Rugby, Warks., CV23 0DE (06/01/
04)
Tim Collier, 71 Kinross Road, Leamington Spa, Warks., CV32 7EN (09/
05/05)
Tony Wardlow, 6 Beech Tree Avenue, Coventry, W. Mids., CV4 9FG ()
Ian Pollard, 115 The Brent, Dartford, Kent, DA1 1YH (19/03/05)

Carl Sizmur, 53 Singlewell Road, Gravesend, Kent, DA11 7PU ()


Sean Pratt, 19 Premier Avenue, Ashbourne, Derbyshire, DE6 1LH (07/
08/02)
Neil Brunger, 72 Penhill Close, Ouston, Chester Le Street, Co. Durham,
DH2 1SG (01/06/04)
M. W. Jones, 1 Cheviot View, Front St, Dipton, Stanley, Co. Durham,
DH9 9DQ ()
Brian Hooper, 38 Risdale Street, Darlington, DL1 4EG (27/10/05)
Chris Bunyan, 89 Hallcroft Road, Retford, Notts., DN22 7PY (17/10/98)
Roy Quarton, 8 Bassey Road, Branton, Doncaster, S. Yorks., DN3 3NS
(01/11/00)
David Farr, First Floor Flat, 259 High Road Leyton, Leyton, London,
E10 5QE (25/04/99)
Larry Devis, 104 The Mission, 747 Commercial Road, London, E14 7LE
(21/07/01)
Michael Essex, 1 Manchester Court, Garvary Road, London, E16 3GZ
(24/04/03)
Michael Chantler, Flat 7, Pickwick House, 100-102 Goswell Road,
London, EC1V 7DH (04/05/04)
Mike Elan, 26 King Edward Street, St. Davids, Exeter, Devon, EX4 4NY
(01/06/00)
Andrew Saunders, 3 Torbay Court, 221Devonshire Road, Blackpool,
Lancs., FY2 0TJ (29/12/00)
Nigel Brown, 3 Chepstow Road, Blackpool, Lancs., FY3 7NN (31/10/
96)
Arthur Garlick, 23 St. Annes Road East, Lytham St. Annes, Lancs., FY8
1TA (04/05/98)
Michael Davies, 36 Heyhouses Court, Heyhouses Lane, Lytham St Annes,
Lancs., FY8 3RF (25/06/06)
Russell Gough, Bellare, New Road, Southam, Cheltenham, GL52 3NX
(31/10/04)
Tim Bunce, 33 Ryder Court, Newport Road, Aldershot, Hants., GU46
6NZ (19/03/05)
Jeff Cansell, 24a Upper Queen Street, Godalming, Surrey, GU7 1DQ
(17/03/97)
Giuilo Manganoni, 111 Kings Road, Godalming, Farncombe, Surrey,
GU7 3EU (30/04/96)
Simon Croome, 1 Dowling Parade, Bridgewater Road, Wembley, Middx.,
HA0 1AJ ()
Jackie Eves, 1 Dowling Parade, Bridgewater Road, Wembley, Middx.,
HA0 1AJ ()
Malcolm Hatfield, 336B Alexandra Ave, South Harrow, Middlesex, HA2
9DB (23/01/04)
Neil Stevens, 8 Trenchard Avenue, Ruislip, Middlesex, HA4 6NP (27/
09/03)
Chris Littlejohn, 214A Field End Road, Eastcote, Pinner, Middx., HA5
1RD ()
Fish Flowers, Church Farm, Westerns Lane, Markington, HG3 3PB (27/
11/04)
Paul Kettlewell, 1 Puffin Way, Watermead, Aylesbury, Bucks., HP20 2UG
(27/10/05)
Nick Edelsten, 139 Hivings Hill, Chesham, Bucks., HP5 2PN (05/09/01)
Gary Headland, 35 Grammar School Yard, Old Town, Hull, Humberside,
HU1 1SE ()
Malcolm Holland, 57 Westfield Rise, Barrow Lane, Hessle, Humberside,
HU13 0NA ()
Ruarigh Dale, 77 Riverview Avenue, North Ferriby, HU14 3DT (07/08/
05)
Steve Balcam, 1 Cornwall Street, Cottingham, N. Humberside, HU16
4NB (01/01/96)
Tony Maryou, 41 Benton Road, Ilford, Essex, IG1 4AU (15/08/00)
Kevin Gookey, 95 Willingdale Road, Loughton, Essex, IG10 2DD (17/
02/01)
David Austin, 86 Lindsey Way, Stowmarket, Suffolk, IP14 2PD (04/01/
00)
Paul Legg, 21 Grimsey Road, Leiston, Suffolk, IP16 4BW (19/03/05)
Andy Smith, 31 Egerton Road, New Malden, Surrey, KT3 4AP (23/06/
99)
Ben Jones, 72 Church Road, Hale, Liverpool, Merseyside, L24 4BA (02/
08/98)
Andy Ashton, 62 Earlston Drive, Wallasey, The Wirral, Merseyside, L45
5DZ ()
Gareth Evans, 29 Hillfield Road, Little Sutton, South Wirral, Merseyside,
L66 1JA ()
Adrian Maddocks, 28 Lune Square, Damside Street, Lancaster, Lancs,
LA1 1AH (31/10/04)
Wayne Kelly, 72 Grassmere Road, Lancaster, Lancs, LA1 3HB (19/03/
05)
Adrian Bland, 15 Blankney Road, Cottesmore, Oakham, Rutland, LE15
7AG (10/12/04)
Patrick Dale, 28 Bancroft Road, Cottingham, Market Harbourgh, Leics.,
LE16 8XA (10/11/00)
Nick Brown, 53 Henley Crescent, Braunstone, Leicester, Leics., LE3 2SA
(15/11/96)
John Truscott, 28 Bracken Edge, Leeds, W. Yorks, LS8 4EE (21/11/98)
John Overton, 68 Brantingham Road, Whalley Range, Manchester, M18
8QH (18/09/02)
Bernard Savage, 73 Penrhyn Avenue, Middleton, Manchester, M24 1FP
(10/03/98)
Simon Sayers, 21 Barlea Avenue, New Moston, Manchester, M40 3WL
(25/06/06)
Bob Eburne, 33 Whitton Way, Newport Pagnell, Bucks., MK16 0PR (27/
10/00)
Jamie Sewell, 115 Cresent Road, Alexandra Palace, London, N22 4RU
()
Jas Bal, 63 Gardner Park, North Shields, Tyne and Wear, NE29 0EA
(28/01/06)
Philip Jones, 10 hazeldene, Jarrow, Tyne and Wear, NE32 4RB (28/01/
06)
Steve Jones, 90 Biddick Lane, Fatfield Village, Washington, Tyne and
Wear, NE38 8AA (04/04/05)

V IEW F ROM

Andy McMaster, 29 Kingsley Place, Heaton, Newcastle Upon Tyne, NE6


5AN (20/02/05)
Michael Rudd, 2 Blaeberry Hill, Rothbury, Northumberland, NE65 7YY
(12/03/02)
Geoff Geddes, 30 Sheepwalk Lane, Ravenshead, Nottingham, Notts.,
NG15 9FD ()
Ian Willey, 17 Strawberry Bank, Huthwaite, Sutton-In-Ashfield, Notts.,
NG17 2QG (26/03/02)
George Jaycock, 51 Burleigh Road, West Bridgford, Nottingham, Notts.,
NG2 6FQ ()
Chris Gower, 7 Boxley Drive, West Bridgford, Nottingham, Notts., NG2
7GQ (28/09/98)
L. Othacehe, 17 Russel Drive, Wollaston, Notts., NG8 2BA ()
Duncan Spencer, 33 St Anthonys Road, Kettering, Northants, NN15 5HT
()
A. Kendall, 12 Hunsbury Close, West Hunsbury, Northampton, NN4 9UE
(13/12/98)
Nigel Ashcroft, 5 Grasmere Way, Thornwell, Chepstow, Gwent, NP16
5SS (20/03/03)
Clive Haden, Holly House, The Street, Swanton Abbott, Norfolk, NR10
5DU (09/05/05)
Steve Joyce, 23 South End Close, London, NW3 2RB (31/01/01)
Peter Fraser, 66 Salcombe Gardens, Millhill, London, NW7 2NT ()
Nick Hughes, 15 Layfield Road, Hendon, London, NW9 3UH ()
Martin Mayers, 41 Frank Fold, Heywood, Lancs., OL10 4FF (16/09/02)
Stephen Ashworth, 1 Nelson Street, Walsden, Manchester, Lancashire,
OL14 7SP (12/12/06)
Toby Pilling, 51 Wensum Drive, Didcot, Oxon, OX11 7RJ (19/03/02)
John Sharp, 3 Union Street, Oxford, Oxon, OX4 1JP (23/10/98)
Simon Stevenson, East Dairy Cottage, Welton Le Marsh, Spilsby,
Lincolnshire, PE23 5TA (28/05/05)
Jason Johns, 26 Hamerton Road, Alconbury Weston, Huntingdon, Cambs.,
PE28 4JD (22/01/03)
Alan Anderson, Penmareve, Maddever Crescent, Liskeard, Cornwall,
PL14 3PT (11/12/98)
Nigel Blair, 105 Stanborough Road, Plymstock, Plymouth, PL9 8PG (01/
01/04)
Paul Rideout, 5 Fisher Close, Stubbington, Fareham, Hants., PO14 3RA
()
Simon Strevens, 14 Teddington Road, Southsea, Hampshire, PO4 8DB
(23/10/98)
Justin Key, 25 Hilary Avenue, Portsmouth, Hants., PO6 2PP (31/10/04)
Simon Hunt, 26 Inhurst Avenue, Waterlooville, Portsmouth, PO7 7QR ()
Keith Bristow, 11 Coltsfoot Drive, Waterlooville, Hampshire, PO7 8DF
(23/09/01)
Steve Thomas, 19 Derwent House, Samuel Street, Preston, Lancs., PR1
4YL (23/10/98)
Phil Draper, 8 Chesterman Street, Reading, Berks., RG1 2PR (28/10/00)
Paul Sanderson, Flat 4, Russell Street, Reading, Berks., RG1 7XD (26/
03/00)
Michael Strefford, 3 Walton Way, Shaw, Newbury, Berkshire, RG14 2LL
(05/06/98)
Dominic McGrath, 19 George Street, Basingstoke, Hampshire, RG21
7RN (31/10/99)
Chris Netherton, 36 Eungar Road, Whitchurch, Hants, RG28 7EY (31/
10/04)
Kevin Croskery, 4 Beechey Way, Copthorne, W. Sussex, RH10 3LT (10/
09/02)
Bill Hensby, 32 The Vineries, Burgess Hill, W. Sussex, RH15 0NF (18/
06/99)
John Barton, 194 Chanctonbury Road, Burgess Hill, W. Sussex, RH15
9HN (08/05/05)
Nick Carter, 43 Halsford Park Road, East Grinstead, RH19 1PP (30/07/
03)
Wayne Baumber, 39 Station Road, Lingfield, Surrey, RH7 6DZ (28/07/
06)
Keith Graves, 51 Humbar Avenue, South Ockenden, Essex, RM15 5JL ()
David Higginbotham, 18 Westfield Garden, Brampton, Chesterfield, S40
3SN (03/07/00)
Andy Osborne, 42 Atlantis Close, Lee, London, SE12 8RE ()
Simon Horspool, 28 Crown Court, Horne Park Lane, Lee, London, SE12
9AA (04/02/01)
Martin Edwards, 127 Pepys Road, London, SE14 5SE (02/09/99)
David Ramsey, 41 Twin Foxes, Woolmer Green, Knebworth, Herts, SG3
6QT (02/03/02)
Chris Milne, 19 Redoubt Close, Hitchin, Herts., SG4 0FP (23/01/04)
Andrew Dando, 26 Constable Drive, Marple Bridge, Stockport, Cheshire,
SK6 5BG (17/09/02)
Ian Daglish, 5 Swiss Hill Mews, Alderley Edge, Cheshire, SK9 7DP (30/
10/99)
Steve Crowley, 2 Mossy Vale, Maidenhead, Berks., SL6 7RX (01/03/01)
Adrian Catchpole, The Malting Barn, Top Lane, Whitley, Melksham,
Wilts., SN12 8QJ ()
Jon Williams, 17 Larch Road, Colerne, Chippenham, Wilts., SN14 8QG
(06/12/98)
Bill Gunning, 14 Eagles, Faringdon, Oxon, SN7 7DT (14/09/97)
Roger Cook, The Brick Farmhouse, Cleuch Common, Marlborough, Wilts,
SN8 4DS (31/10/03)
Chris Riches, 3 Bernwood Grove, Blackfield, Southampton, Hants., SO45
1ZW (30/01/04)
James Crosfield, Hughcroft, Church Hill, Buckhorn Weston, Gillingham,
Dorset, SP8 5HS (01/02/04)
John Fletcher, 191 Trent Valley Road, Stoke-On-Trent, Staffordshire,
ST4 5LE (23/10/98)
Robert Seeney, 43 Priory Road, Newcastle Under Lyme, Staffs., ST5 2EN
(19/03/05)
Ronnie Tan, 250 Hydethorpe Road, Balham, London, SW12 0JH (21/07/
01)
Julian Blakeney-Edwards, 1 Elmbourne Road, London, SW17 8JS (21/
10/98)
Lee Brimmicombe-Wood, 49 Edgecombe House, Whitlock Drive,
Southfields, London, SW19 6SL (31/10/99)
Christopher Chen, Flat 11, 14 Sloane Gardens, London, SW1W 8DL
(25/02/99)
Jonathan Pickles, 115 Wavertree Road, Streathem Hill, London, SW2
3SN (26/03/99)
David Tye, 35 Redburn Street, London, SW3 4DA ()
Chris Courtier, 17b Hargwyne Street, London, SW9 9RQ (23/10/98)
Paul Case, 4 Brymas House, Rockwell Green, Wellington, Somerset, TA21
9BZ (19/03/05)
Mike Batley, 2 The Gables, Argos Hill, East Sussex, TN6 3QJ (29/04/
01)
Bill Eaton, Dart House, 20 Bridgetown, Totnes, Devon, TQ9 5BA (13/
04/00)
Ivor Gardiner, 19 Gibson Road, Ickenham, London, Middlesex, UB10

T HE T RENCHES

bEW (17/01/07)
Aarpn Patrick, 9 Arundel Gardens, London, W11 2LN (31/12/04)
Nick Quinn, 7 Woodgrange Avenue, Ealing, London, W5 3NY (04/03/
02)
Dave Booth, 47 Dunnock Grove, Oakwood, Warrington, Cheshire, WA3
6NW (07/10/96)
Robin Langston, 105 Little Bushey Lane, Bushey, Herts., WD2 (19/09/
96)
Paul Ryde-Weller, 44 Farm Way, Watford, Herts., WD2 3SY ()
Sandy Goh, 12 Mornington Road, Radlett, Herts., WD7 7BL (31/10/96)
Michael Murray, 34 Bell Road, Walsall, West Mids., WS5 3JW (30/03/
99)
Ian Price, 19 Upper Green, Yettenhall, Wolverhampton, W. Mids., WV6
8QN ()
Michael Clark, Wold View, East Heslerton, Malton, N. Yorks, YO17
8RN (12/02/02)
David Murray, 29 Middle Street, Nafferton, Driffield, S. Yorks, YO25
4JS (27/06/01)

Finland

V. Hilden, 12A5 Huuilakatu, Fn-00150 Helsinski (31/12/94)


Tuomo Lukkari, Haukilahdenkuja 7A8, 00550 Helsinki (25/02/99)
Eero Vihersaari, Itinen Pitkkatu 50 A1, 20700 Turku (25/02/99)

France

M. Adda, 7. Rue Claude Guy, F-94200 Ivry-sur-Seine (31/12/94)


D. Angeli, Valrose Quai des Plateries, F-?7920 Samois (31/12/94)
P. Anselin, 96, Avenue Corniche Fleurie, F-06200 Nice (31/12/94)
Jean-Luc Baas, 5, Rue Robert Lavergne, F-92600 Asniere (31/12/94)
J. Baudoux, 17 Rue de Bapeaume, F-59000 Lille (31/12/94)
F. Berry, 104, Rue de Gossicourt, F-78200 Mantes la Jolie (31/12/94)
A. Bert, 3. Square Montpensier, F-91380 Chilly-Mazarin (31/12/94)
Francois Boudrenghien, 195 rue de la liberte, F-59650 Villeneuve dAscq
(06/12/98)
Michel Boulekfouf, 3 Chemin De Liemery, F-08170 Haybes (12/11/97)
D. Bous, 2/20 Rue J-B Clement, F-59000 Lille (31/12/94)
Philippe Briaux, 51 rue Dareau, 75014 Paris (15/05/00)
A. Bureau, lO,Rue de Nassivet, F-44200 Nantes (31/12/94)
J. Charroin, 120, Grand Rue, F-45110 Chateauneuf (31/12/94)
Laurent Closier, Le Franc Tireur, 6, rue Consell, Appt 5, 29200 Brest
(01/04/97)
P.F. Daniau, 28 Rue du Docteur Legay, F-59110 La Madelaine (31/12/
94)
L. David, 1, Rue des Millepertuis, Appt 32, F-33700 Merignal (31/12/
94)
Y. Dejoncke, 42, Grande Rue, F-91620 La Ville Du Bois (31/12/94)
J. Depotte, 19, Rue Darnel, F-62100 Calais (31/12/94)
Jean Devaux, 16. Bld Barbes, F-75018 Paris (31/12/94)
O. Dietsch, 4, Route de Colmar, F-67600 Selestat (31/12/94)
Philippe Duchon, 35 rue Neuve, 33000 Bordeaux (15/12/96)
P. Franque, 21. Bld Paixhans, F-72000 Le Mans (31/12/94)
G. Gardeur, 25, Rue Maurice de Broglie, F-51000 Chalons (31/12/94)
E. Gaubert, 2. Chemin des Pres, F-78430 Louveciennes (31/12/94)
C. Ghesquier, 57. Rue des Sports, F-59280 Armentieres (31/12/94)
S. Graciet, 136, Bvd Magenta, F-75010 Paris (31/12/94)
P. Guet, 11. Rue Edouard Herriot, F-74300 Cluses (31/12/94)
R. Guettier, 16bis, Rue de lAbbe Gregoire, F-92130 Issy les-Moulinx(31/12/94)
E. Guilloux, 11, Rue Victor Basch, F-78210 St Cyr LEcole (31/12/94)
S. Hadjaje, 5, Place de lEglise, F-78113 Bourdonne (31/12/94)
Olivier Irisson, 43 rue du Caire, 75002 Paris (18/05/98)
Paul Jacobs, 14, rue de Delemont, Saint Louis, 68300 (02/12/03)
L. Jassaud, 27, Av. Malaussena, F-06000 Nice (31/12/94)
N. Ketelers, 23, Allee de la Cerise, F-59700 Marcq enBaroeul (31/12/
94)
R. Lagache, 13, Blvd Vauban, Appt 3, F-59000 Lille (31/12/94)
J.C. Lahalle, 6, Rue de la Brogue, F-67000 Strasbourg (31/12/94)
J. Lasnier, 1161, Les Palombes-Le Hamois, F-51300 Vitry (31/12/94)
David Lindelhof, 17, Le Prieure, F-01280 Prevessin (20/04/99)
F. Loyer, 18, Rue Barbarin, F-17700 Surgeres (31/12/94)
Mallet, 117, Rue du Bief, F-74210 Favergeffe (31/12/94)
F. Marchal, 5, Allee des Besanconnes, F-78430 Louveciennes (31/12/
94)
P. Martin, 3C, Rue du General Leclerc, F-91230 Montgeron (31/12/94)
Alex McCusker, Route de la Telecabine, F-01170 Crozet (17/06/99)
O. Merlier, 34bis, Avenue du Colisee, F-59130 Lambersart (31/12/94)
C. Millet, 108, Rue Juive, Le Buisson Perron, F-49400 VillebernierSaumur (31/12/94)
A. Mltenne, 8. Allee de la Belle-Feuille, F-91370 Verriere (31/12/94)
T. Monnier, 20. rue de Buci, F-75006 Paris (31/12/94)
F. Morice, 6. Rue des Alouettes, F-89300 Joigny (31/12/94)
Bruno Nitrosso, 227, Boulevard Voltaire, F-75011, Paris (15/12/96)
Gehres Patrick, 9 Rue de Voulangis, 77580 Villieres Sur Morin (25/07/
05)
A. Plait, Jasna-Le Coin, F-72220 Marigne (31/12/94)
Franck Reinquin, Division Moyens Informatiques et Services, CNES Agence Francaise de lEspace, 18 av. E. Belin,
B. Rey, 53, rue du Gal de Gaulle, F-22730 Tregastel (31/12/94)
J, Rey, Chemin des Carrieres, F-84700 Sorgues (31/12/94)
J. Robson, 139, Rue du Gord, F-28630 Le Coudray (31/12/94)
Philippe Rohmer, 12, rue dAlsace, 95130 Franconville (13/01/99)
A. Seydoux, 7, Rue de la Chaise, F-75007 Paris (31/12/94)
M. Tulet, 53, Rue du Marechal Lyautey Bat C4, Appt. 262, F-59370
Mons-en-Bar (31/12/94)
P. Vaillant, 2, Rue Victor Hugo, F-591589 Marcoing (31/12/94)
P. Valent, 99, Rue du Florival, F-68530 Buhl (31/12/94)
O. Vallois, 11, guai de la Citadelle, F-59240 Dunkirk (31/12/94)
C. Vandenbosch, 74, rue du Chene Houpline, F-59200 Tourcoing (31/
12/94)
Xavier Vitry, Les Ombrages - Bat C, F-83300 Draguignan (31/12/94)
C. Wurtgenstein, 46, Rue des Charmilles, F-67400 Illkirch (31/12/94)

Germany

K. Angermund, 4. Lembkestrasse, D-4330 Muelheim/Ruhr 1 (31/12/94)


Sebastian Hummel, Roonstrasse 21, , Mainz-Kastel, , (02/02/2007)
Rolf-Udo Bliersbach, Altenberger-Dom-Str. 154a, D0-51467 Bergisch
Gladbach (21/11/98)

P. Bohm, 112, Landshutter Allee, D-80637 Munchen 19 (31/12/94)


Markus Braun, Gartenstr. 24, D-73117 Wangen - Oberwaelden (27/10/
98)
Matt Brennan, Kunnenkampf Allee, 173, D-2800 Bremen (31/12/94)
Adrian Carter, Pfarrer-Heberer-Strasse 34, 55411 Bingen (18/04/97)
Jens Droese, Lornsenplatz 9, 22767 Hamburg (05/12/98)
I. Elliot, Schinkelstrasse, 36, D-80805 Munchen (31/12/94)
Klaus Fischer, Lindenstr. 22, 69502 Hemsbach (15/11/96)
Rudi Groholdermann, Rundstr. 25, 47475 Kamp-Lintfort (12/02/01)
Matthias Hardel, Begasstr. 2, 12157 Berlin (26/04/99)
Mike Hurn, Herforder Strasse 206, 32120 Hiddenhausen (15/11/96)
Stefan Jacobi, Leipzigerstrasse 29, 66113 Saarbrucken (07/03/97)
Christian Koppmeyer, Hagebuttenweg 9, 41564 Kaarst (15/11/96)
R. Korzend~Rfer, Westerburgstrasse. 4, D-63450 Hanau (31/12/94)
A. Kraft, Niederhofheimer Strasse, 9, D-65719 Hofheim (31/12/94)
Ralf Krusat, Claudiusstrasse 15, 10557 Berlin ()
C. Ludwig, 17, Flozstrasse, D-44799 Bochum 1 (31/12/94)
Torsten Meckel, Elsa-Braendstroem-Str. 5, D-24568 Kaltenkirchen (05/
04/06)
Lutz Pietschker, c/o Margaret Laiser, Glockenblumenweg 55, D-12357
Berlin (12/11/97)
L. Schultz, HQ US European Command, ECJ3-00-0 Peter Barracks, D7000 Stuttgart 80 (31/12/94)
D. Somnitz, 16, Ernst Reuter Strasse, D-4350 Recklinghausen (31/12/
94)
Lars Thuring, Fehrsstrasse 7, 24576 Bad Bramstedt (25/05/97)
Frank Tinschert, Demburgstr., 27, 14057 Berlin (27/10/98)
D. Whiteley, am Gillenbusch, 30, D-5503 Konz (31/12/94)

Holland

Dirk Beijaard, Enschedepad 78, 1324 GK Almere (15/11/96)


Nico De Lang, Bultsweg 75, 7532 XB Enschede (22/11/01)
R. De Waard, 3, Driehoek, N-3328KG Doordrecht (31/12/94)
A. Dekker, 34, Zetveld, N-1182JZ Amstelveen (31/12/94)
John den Olden, Beukenlaan 12, 1505 GS Zaandam (15/11/96)
H. Hidding, 66, Schipbeekstraat, N-3313AR Doordrecht (31/12/94)
Peter Hofland, Schoolmeesterstraat 25, 2523 XE Den Haag (12/11/97)
T. Kok, Pres. Roosveltlaan. 20, N-5707GE Helmond (31/12/94)
Hennie van der Salm, Merkelbackstraat 12, 3822 EP Amersfoort (09/06/
99)
B. Van Schalkwijk, 242, Uilenstede, N-1183AR Amsterdam (31/12/94)
M.J. Vandenborn, 22, Heikantsestraat, N-4841EH Prinsenbeek (31/12/
94)

Israel

Daniel Kalman, Rehov Glazer 11/3, 76283 Rehovot (24/04/03)


Ran Shiloah, 17 Shmuel Hanagid Street, Jerusalem, 94592 (01/04/01)

Italy

Piergiorgio Caputo, Via Dagnini 33, Bologna, Bologna, 40137 (31/12/


06)
Paulo Alessi, Via Verona 32/2, 10098 Rivoli (TO) (27/10/98)
L. Balestreri, Via Pionieri dellaria no 1 1, I-33080 Roveredo (31/12/94)
S. Cuccurullo, 19, Vittorio Emanuele III, I-04016 Sabaudia (LT) (31/12/
94)
R. De Leo, 8A, Via Todde, I-09128 Cagliari (31/12/94)
V. De Pascali, 18 Via Emilia Ponente, I-40133 Bologna (31/12/94)
G. Di Egidio, Via Emanuele Filiberto, 19, I-04016 Sabaudia (LT) (31/
12/94)
F. Doria, 3, Via Cappello, I-34124 Trieste (31/12/94)
A. Fantozzi, 26/20 Viale Samnione, I-20020 Arese (Mi) (31/12/94)
Alex Ganna, Via Cavour 37, 21100 Varese (15/11/96)
Edo Giaroni, Via Don Maesani, 12, I-21046 Malnate (VA) (31/12/94)
Michele Lupoi, Via Cesare Battisti 33, 40123 Bologna (25/04/99)
G. Manaresi, Via Fratelli Cervi 40, I-40064 Ozzano (BO) (31/12/94)
A. Matteuzzi, 8, Via Savena, I-40065 Pian Di Macina, (31/12/94)
F. Mazzucchelli, 46, Via 4 Novembre, I-21044 Cavaria NA) (31/12/94)
R. Niccoli, Via Cesare Del Piano, I-04016 Sabaudia (LT) (31/12/94)
S. Rapana, Via Cesare Del Piano, I-04016 Sabaudia (LT) (31/12/94)
Ulric Schwela, Voc. Torretta 49, Civitella dei Conti, 05010 San Venanzo
(TR) (04/10/05)
P. Selva, Via Val dOssola 14, I-00141 Roma (31/12/94)
A. Tropiano, Via Urbinati 15, I-36010 Palazzolo (SR) (31/12/94)
Paolo Cariolato, Via Camporosolo 172, San Bonifacio (VR) (13/12/06)

Mexico

S. Mrozek, Avenida Ticoman 240, Lindavista D.F. (31/12/94)

Norway

Ole Boe, Paulus Plass 1, 0554 Oslo ()


Johan Flatseth, Sigurd Iversens Vei 39d, 0281 Oslo (17/03/00)
Olav Heie, Arneborgveien 9, N-1430 As (11/06/97)
Joakim Ruud, Chr. Michelsensgt. 4, 0568 Oslo (15/12/96)
R. Vetne, Helgen, N-3745 Ulefoss (31/12/94)

Portugal

Luis Calcada, Rua Dr. Mario Ouina 10, 2765 Estoril (15/11/96)

Scotland

Steven Cook, 197 Lee Crescent, Aberdeen (28/01/06)


Tony Gibson, 107 Queens Den, Hazelhead, Aberdeen (22/05/00)
Martin Vicca, 37 Dean Gardens, Westhill, Aberdeen (19/03/05)
Steven Trease, 2 Charlestown Circle, Cove, Aberdeen, AB12 3EY (17/
06/99)
Tony Gibson, 107 Queens Drive, Aberdeen, AB15 8BN (13/02/04)
Ian Percy, Clinterty Home Farm Cottage, Kingswell, Aberdeen, AB15

17

8RN (22/03/06)
Steve Cook, 159 Lee Crescent, Bridge of Don, Aberdeen, AB22 8FH (26/
03/04)
Paul Saunders, 59 Grampian Gardens, Arbroath, Angus, DD1 4AQ (18/
01/05)
Michael Green, 27 Rotchell Park, Dumfries, DG2 7RH (12/09/02)
Mark Chapman, Flat 7, 265 Gorgie Road, Edinburgh, EH11 1TX (01/
12/05)
Garry Ferguson, 30E Forrester Park Avenue, Edinburgh, EH12 9AW
(07/12/98)
Stewart Thain, 77 Birrell Gardens, Murieston, Livingston, West Lothian,
EH54 9LF (27/10/06)
Bill Finlayson, 19 Taymouth Road, Polmont, Falkirk, Stirlingshire, FK2
0PF (16/06/01)
Andrew Kassian, Flat 14/2, 20 Petershill Court, Glasgow, G21 4QA (01/
01/96)
Ellis Simpson, 4 Langtree Avenue, Whitecraigs, Glasgow, G46 7LW (20/
04/99)
Hamish Hughson, 7 Moncreiff Way, Newburgh, Fife, KY14 6EF (07/12/
04)
Oliver Gray, 117 Upper Dalgairn, Cupar, Fife, KY15 4JQ (17/08/00)
Garry Marshall, 24 Allardice Crescent, Kirkcaldy, Fife, KY2 5TY (21/
05/01)
Pete Phillipps, 9 Pier Road, Kilchoan, Acharacle, Argyll, PH36 4LJ (13/
01/07)
Jonathan Swilliamson, Da Croft, Bridge End, Burra, Shetland Islands,
ZE2 9LE (01/05/98)

South Africa

Kevin Pietersen, PO Box 102585, Meerensee, Richards Bay (26/03/97)

Spain

Jesus David Argaiz Martinez, Avenida de Espaa 16, 26003- Logroo


(06/02/01)
Fernando J. Garcia-Maniega, Plaza Europa 6, 34003-Palencia (01/11/
00)
Paul Silles McLaney, c/ Don Ramiro, 5A, 2F, 49026 Zamora (10/01/01)

Sweden

Pers Anderson, Gryningsv. 79, S461 59 Trollhattan ()


Jonas Cederlind, Spelmansvgen 17, 696 31 Askersund (10/09/99)
Steve Cocks, c/o EHPT, Vastberga Alle 9, S126 25 Stockholm (21/11/98)
Styrborn Glen, Brotorp, Asa, S-661 93 Saffle (25/02/97)
Andreas Hinz, Steglitsv. 3c, 22732 Lund (25/02/99)
Per-Olaf Jonsson, Untravagen 1, S-115 43 Stockholm (09/08/01)
Klaus Malmstrom, Klinkendalsv. 6 Brokind, S590 41 Rimforsa ()
Patrik Manlig, Semanders v. 1:420, S752 61 Uppsala ()
Nils-Gunner Nilsson, Oluff Nilssonns v.8, S433 36 Partille ()
B. Ribom, Falkenbergsgatan 13A, S-41265 Goteborg (31/12/94)
Bernt Ribom, Falkenberg sg. 13A, 41265 Gothenburg ()
P. Rogneholt, 25. Lidnersgatan, S-75442 Uppsala (31/12/94)
Asad Rustum, Kungshamra 21/014, 170 70 Solna ()
Stephen Burleigh, Puus 1-7, Vollsjo, 27033 (09/10/04)

Switzerland

I~ Goni.Ai.E L, 4, Chemin du Lussex, CH-1008 Jouxlens-Mezeri (31/


12/94)
P Wahl, 23, Checnin des Merles, CH-1213 Onex/Geneva (31/12/94)

United States of America

M. Allenbaugh, 1117 Beall Place, Laurel, MD20707 (31/12/94)


E. Angleton, 4818 Cross Creek Lane APT O, Indianapolis, IN46254
(31/12/94)
G. Ashton, 2880 Carter Road, Trevose, PA19053 (31/12/94)
Chris Barlow, 24 Audubon Avenue, Braintree, MA02184 (28/01/97)
Linda Barnickel, 716 Hickory Highlands Dr., Antioch, TN 37013 (15/
01/02)
Mark Beaty, 5655 Old Dennis Road, Weatherford, TX 76087 (23/02/05)
J. Berhalter, 2900 Colerain Rd #223, St Marys, GA31558 (31/12/94)
Brian Blad, 1031 S. Stewart #2204, Mesa, AZ 85202 (02/12/97)
Wayne Boudreaux Jr., Apt. #8, 4420 Wimbledon Drive, Grandville, MI
49418 ()
L). Bradbury, 13127 South 2615 West, Riverton, Utah 84065 (31/12/94)
Scott Brady, 273 Merline Road, Vernon, CT 06066-4024 (31/10/96)
David Cabera, 1206 Spring Street, Apt #9, Syracuse, NY 13208 (26/12/
96)
M. Cadieux, 11610 Zandra Ave, Midwest City, 73130 (31/12/94)
T. Campbell, PO BOX 23591, Sacramento, CA95823 (31/12/94)
E. Carter, 410 N. State, Geneso, IL61254 (31/12/94)
Zeke Carter, 666 Prospect Street #705, Honolulu, HI96813 (15/01/99)
R.F Conabee, 1014 Washington Street, Apt 3, Hoboken, NJ07030-52022
(31/12/94)
J. Coyle, 13226 Shady Ridge Lane, Fairfax, VA22033 (31/12/94)
C. Cuneo, 628 Fairfield Avenue, Gretna, LA70056 (31/12/94)
S. Delia, 77 Maple Ave, Greenwich, CT06830 (31/12/94)
D.A. Dally, 901, Oeffiing Drive, McHenry, IL60050 (31/12/94)
Steve Dethlefsen, 11808 April Ann Avenue, Bakersfield, CA 93312 (15/
12/96)
B. Dey, 610 N. Willis, Champaign, IL61821 (31/12/94)
J.C Doughan, 1903 Chesnut Circle, Ardmore, PA19003 (31/12/94)
R. Duenskie, 13 Hickory Drive, Stanhope, NJ07874 (31/12/94)
W.B. Edwards III, 2400 New Berne Rd, Richmond, VA23228 (31/12/94)
Ben Emanuele, 256 Lake Shore Drive, Pleasantville, NY 10570-1304
(12/11/97)
Cliff Emery, 1306 Buddy Moore Road, Colbert, Georgia 30628 (05/12/
98)
Mark Evans, 4740 Rusina Road, Apt #109, Colorado Springs, CO 80907
(17/12/96)
C. Fago, 1012 Saxton Drive, State College, PA16801 (31/12/94)
J. Farris, PO BOX 547, Norman, OK73070 (31/12/94)
Stephen Foren, 406 Northwood Dr. #3, West Palm Beach, FL 33407 (24/
11/97)

18

G. Fortenberry, 232 Linda Drive, Burleson, TX76028 (31/12/94)


Carl Fung, Castle Point, P. O. Box S-359, Hoboken, NJ 09030 (29/06/
98)
Russ Gifford, 320 E. 27th Street, South Sioux, NE 68776 (15/11/96)
Randy Glesing, 10040 Penrith Drive, Indianapolis, Indiana 46229 (10/
10/98)
Chuck Goetz, 531 S. Sharp Street, Baltimore, MD 21201 (10/07/98)
Eric Gustafson, 3 Mercier Drive, Belchertown, MA 01007 (07/07/99)
W. Hancock, 728 Dutton Hill Road, Gray, Maine, CT04039 (31/12/94)
B. Harden, 237 Montecito Avenue -Apt 1, Monterey, CA93940 (31/12/
94)
Charles Harris, PO Box 39215, Tacoma, WA 98439-0215 (28/01/97)
Jeff Harris, 4501 Tillery Road, Apt # D-30, Knoxville, TN 37912 (31/
10/96)
Andrew Hershey, PO 1321, Eagle, CO 81631 (26/08/05)
G. Holmberg, 9051E 7th Street, Tucson, AZ85710 (31/12/94)
Scott Holst, 5530 N. Artesian, Chicago, IL 60625 (09/09/98)
P. Hornbeck, 6504 NW 3lst Street, Bethany, OK73008 (31/12/94)
Tu.x Humphrey, 730 Chester Street, Oakland, CA94607 (31/12/94)
Rich Jenulis, 6713 Classen Avenue, Cleveland, OH 44105 (10/10/98)
Richie Johns, 9771 Jefferson Highway #185, Baton Rouge, LA 70809
(24/01/97)
David Johnson, 9028 Preakness Drive, Florence, KY 41042 (20/04/99)
C. Kavanagh, 59 Ridgefield Drive, Centerport, NY11721 (31/12/94)
Stewart King, 13826 S. Meyers Road, Apt #2037, Oregon City, OR 97045
(16/12/96)
Randolph Knight, 419 Shore Road, Westerly, RI 02891 (03/06/98)
L.P. Kreitz, HC64, Box 462, Trout Run, PA17771 (31/12/94)
M. Laney, 7608 Monterey Drive, Oklahoma City, OK73139 (31/12/94)
V. Lewonski, 509 South Bishop Ave, Secane, PA19018 (31/12/94)
Brad Lipps, 8379 Youngstown-Conneaut Road, N.E. Kinsman, OH44428
(01/11/98)
Rick Lubben, 400 W. Main Street, La Porte City, IA50651 (01/10/98)
D. Lundy, 54 Wiltshire St, Bronxville, NY10708 (31/12/94)
R. Lyon, 5125 Heather Drive #111, Dearborn, MI48126 (31/12/94)
Chris Maloney, 319 Larkfield Road, East Northport, NY 11731-2903
(31/10/96)
Roger March, 469 Avenida De Socies #11, Nipomo, CA 93444 (02/12/
96)
Kurt Martin, 2684 Avonhurst, Troy, MI48084-1028 (25/04/97)
Brian Martuzas, 108 Church Street, Mooup, CT 06354 (05/07/98)
Douglas Maston, 4 Three Meadows Ct, Greensboro, NC 27455-1728
(15/12/96)
I..R Mehr, 718 Cascade Creek Dr, Katy, TX77450-3210 (31/12/94)
K. Meyer, 1090 Peggy Drive , Apt #7, Hummelstown, PA17036 (31/12/
94)
Jeff Miller, 263 Buchert Road, Gilbertsville, PA19525 (05/03/01)
M. Monczunski, 233B Fielding, Ferndale, MI48220 (31/12/94)
W.B. Nagel, 9712 W. 105th Terrace, Overland Park, KS66212 (31/12/
94)
James Neary, 1729 Forest Cove #308, Mt Prospect, IL 60056 (20/04/99)
J. Paull, 404 Trappers Run, Cary, NC27513 (31/12/94)
Frank Payne, 7625 SW 91st Avenue, Portland, OR97223-7029 (15/01/
99)
S. Petersen, 1 12 Vernon Ave, Glen Burnie, MD21061 (31/12/94)
Glenn Petroski, 210 W. Hunt, Twin Lakes, WI 53181-9786 (15/11/96)
P. Pomerantz, 818 Redwood Avenue, Wyoming, PA19610 (31/12/94)
J.J. Quinn Jr, 707 Mitchell Street, Ridley Park, PA19078 (31/12/94)
Tod Reiser, 472 Hartwick Road, Mercer, PA 16137 (18/04/01)
Tom Repetti, 17322 Paoli Way, Parker, CO80134 (12/11/97)
Michael Rhodes, 850 Lincoln Centre Drive, Foster City, CA 94404 (31/
03/01)
Tate Rogers, 4930-F Corporate Drive, Huntsville, AL 35805 (20/04/99)
R. Rossi, 30970 Stone Ridge Drive #12301, Wixom, MI48393 (31/12/
94)
Darryl Rubin, PO Box 907, Redmond, WA98073 (10/12/98)
Robert Schaaf, 2335 Middle Creek Lane, Reston, VA ()
John Slotwinski, 2701 Harmon Road, Silver Spring, MD 20902 (20/04/
99)
C. Smith, 3736 Sacramento ave, Santa Rosa, CA95405 (31/12/94)
W. Smith, 426 Beech St #8B, Kearny, NJ07032 (31/12/94)
Jan Spoor, 2849 Woodlawn Avenue, Falls Church, VA22042-2045 (14/
03/97)
Ray Tapio, Critical Hit! Inc., 88 Lodar Lane, Brewster, NY 10509 (01/
01/96)
S. Tinsley, 8444 NW 87th, Oklahoma City, OK73132 (31/12/94)
J. R. Tracy, 59 W. 9th Street, New York, NY 10011 ()
Rick Troha, 4485 Oak Circle, North Olmsted, OH 44070-2838 (15/12/
96)
W. Ulicki, 230 Washington Valley Road, Randolph, NJ07869 (31/12/94)
Paul Venard, PO Box 1716, Bonners Ferry, Idaho, 83805 (15/08/97)
D. Wetzelberger, 24 Dulaney Hills Ct, Hunt Valley, MD21030 (31/12/
94)
William Wiesing, 1936 Pine Meadow Avenue, Toms River, New Jersey,
NJ 08753-7823 (07/10/98)
K. Wilhite, 121 Springfieid Lane, Madison, AL35758-1973 (31/12/94)
G. Windau, PO BOX 13134, Toledo, OH43613 (31/12/94)
R. Wolkey, E6208 6th #D 1, Spokane, WA99212 (31/12/94)
Paul W. Works, Jr., 12018 W. 68th Street, Shawnee, Kansas, 66216 (24/
11/98)
Darrell Wright, 1007 West Cole Street, Dunn, NC 28334 (07/10/98)
Brian Youse, 309 Chase Hill Court, Severn, MD 31144 (28/02/97)
Eddie Zeman, Heat of Battle, PO Box 15073, Newport Beach, CA 92659
(13/09/97)
Steve Zundel, 3601 Dawn Smoke Court, Raleigh, NC 27615 (15/12/96)
Nadir El-Farra, Front Line Productions, PO Box 10345, Glendale, CA
91209-3345 (13/09/97)
Paul Simonsen, 2118 N. Orange Grove Ave., Pomona, CA 91767 (09/
05/00)
Robert Hammond, 4414 Stay Ct., Orange, CA 92868 (31/01/01)
Tom Huntington, 1425 Bison Ridge Drive, Colorado Springs, CO 80919
(11/04/97)
Evan Sherry, Sherry Enterprises, PO Box 3, Ruskin, FL 33570 (13/09/
97)
Vic Provost, Dispatches From The Bunker, 209 Granby Rd. Aot. 18,
Chicopee, MA 01013, MA 01040 (10/09/99)
Donald Garlit, 17430 Brady, Redford, Michigan, MI 48240 (20/11/96)
Ray Woloszyn, 317 Kilburn Way Lane, Kernersville, North Carolina,
NC27284-7104 (25/04/00)
J R Van Mechelen, Apt 8E, 301 Heights Lane, Feasterville, PA 19053
(01/11/96)
Will Fleming, 20455 First Avenue NE #C103, Poulsbo, WA98370 (27/
10/98)

Wales

Paul Jones, 9 Cwm Nofydd, Rhiwbina, Cardiff, CF 14 6JX (22/11/02)


Kev Sutton, 1 Gorphwysfa, Windsor Road, New Broughton, Wrexham,
LL11 6SP (25/02/99)
C. Jones, Deer Park Lodge, Stepaside, Narbeth, Pembrokeshire, SA67
8JL ()
Emyr Phillips, 2 Cysgod Y Bryn, Aberystwyth, Ceredigion, SY23 4LR
(27/08/02)

If there are any mistakes, please let


me know so I can correct them for the next
edition. If you have Internet access you can
also correct your details on the VFTT web
site at www.vftt.co.uk/aspers.asp.

The Scenario Designers Guide is one of the most incredible


products ever designed for the ASL player! This huge 72page manual provides everything you need to know in order
to start designing your own ASL scenarios! From
conception to research to design to playtesting to
publishing, the Scenario Designers Guide gives you expert
advice and guidance and makes scenario design a snap!
If you have never tried designing scenarios, you have been
missing out on one of the most fun aspects of ASL! The
Scenario Designers Guide makes it easy. It also includes
valuable appendices such as Victory Condition and Scenario
Special Rule compendiums.
Chapter Contents:
Chapter One. Scenario Ideas: Theory and Practice
Chapter Two. Scenario Sources and Research
Chapter Three. Creating the Landscape
Chapter Four. Creating ASL Orders of Battle
Chapter Five. Miscellaneous Scenario Concerns
Chapter Six. Playtesting
Chapter Seven. Okay, So Its Done, Now What
If that weren't enough, the Scenario Designers Guide
includes two FREE scenarios. These fun, challenging
tournament-sized scenarios take place on the island of Java
at the end of World War II. One scenario features the last
independent offensive by the Imperial Japanese Army! The
other, even more exciting, features British and Japanese
troops fighting together on the same side! These scenarios
are MUST-HAVE scenarios for any ASL collection.
The Scenario Designers Guide is one of the most useful,
interesting, and helpful ASL products ever. It continues the
Desperation Morale tradition of offering tools and resources
for the ASLer. Don't miss out on your chance to get the
Scenario Designers Guide now!!!
The Scenario Designers Guide can be ordered from http://
www.desperationmorale.com/guide.html via credit card or
Paypal. It will be shipped directly from the printer to your
doorstep.
Price: $20.00 (not including shipping and handling)
Shipping: Varies (there are a variety of shipping options)

V IEW F ROM

ON THE CONVENTION TRAIL


There are more and more ASL tournaments cropping up all over the world. In fact, it is possible to be involved in an ASL tournament at least once a month,
often more, if you were so inclined (and had the financial means to live such a life - I wish!).
If you plan on holding an ASL tournament, please let me know and Ill include the details here, space permitting.
If you contact anyone regarding these tournaments, please tell them that I sent you!

MARCH

HEROES 2007

When: 9 11 March.
Where: Hotel Skye, South Promenade, Blackpool, England. Room rates are 23.00 for a shared
room or 29.00 for a single room and include breakfast. Bar meals and good beer are also available at
the hotel.
Fee: 7.00.
Format: Four or five round tournament beginning Friday afternoon (arrangements will be made
for those unable to arrive until Friday night), with three or six scenarios to choose from in each round.
Players will be expected to have a knowledge of the first half of the Chapter G rules to play in the
tournament. CG and friendly games can also be found throughout the weekend. There will also be
opportunities for new players to learn the game and friendly games available.
Contact: For more details or to register contact Pete Phillipps, 9 Pier Road, Kilchoan, Acharacle,
Argyll, Scotland, PH36 4LJ. Phone (01972) 510 350 (evenings only) or email [email protected]. For
up to date information check out the UK ASL tournament web site at www.asltourneys.co.uk.

MAY

DOUBLE ONE 2007

When: 12 May.
Where: Conference Room 153, Main Building, Birbeck College, University of London, Malet
Street, London WC1E 7HX.
Fee: 10.00.
Format: A single day tournament with two rounds offering a choice of three scenarios, one
running from 10AM to about 2PM, the second from around 2PM to 6PM. Players will be divided into
groups of 4. Friendly games and a team scenario are also on offer.
Contact: Brendan Clark on 0770 8844 640 or by email at [email protected]. Check
out the web site at www.doubleone-online.net for the latest details.

SEPTEMBER
ITASLIA 2007

INTENSIVE FIRE 2007

When: 25 28 October.
Where: The Kiwi Hotel, West Hill Road, Bournemouth, England, BH2 5EG. Telephone (01202)
555 889 or fax (01202) 789 567 to arrange accommodation. Single rooms are 37.00 per night, double
rooms 30.00 per night per person if booked prior to 1 October thereafter normal rates apply.
Remember to mention INTENSIVE FIRE when reserving to qualify for the special rates. You can also
book online at www.kiwihotel.co.uk.
Fee: 10.00 if registering with the organisers prior to the event; 15.00 on the door (entry is free
for those only able to attend for one day). In addition to a discount on the entry fee, players preregistering will receive a tournament program in September.
Format: Three round Fire Team tournament (two rounds on Saturday, one on Sunday). There
will also be some single day mini-tournaments on the Friday. Open gaming is available for those who do
not wish to take part in the tournament.
Notes: Prizes are awarded to winning players and the Convention Champion, who is the player
judged to have had the most successful tournament with all games played over the weekend being
taken into consideration.
Contact: For more details or to register contact Pete Phillipps, 9 Pier Road, Kilchoan, Acharacle,
Argyll, Scotland, PH36 4LJ. Phone (01972) 510 350 (evenings only) or email [email protected]. For up to
date information check out the UK ASL tournament web site at www.asltourneys.co.uk.

NOVEMBER

When: 7 - 9 September.
Where: Hotel Antares, Via Postumia, 88 - 37069 Villafranca di Verona, Italy. Telephone +39
045.630.18.79 or visit www.hotelantares.com. Room rates are 55 per night for a double room, or 4
for a single room.
Fee: 18.00.
Format: 5 round (two on Friday, two on Saturday, and one on Sunday) Swiss-style, with a
choice of three scenarios in each round.
Notes: There will be a plaque for the winner. Players are also invited to attend the ASL Italia
social dinner on the Saturday night.
Contact: Paolo Cariolato on +39 045 6104413 or by email at [email protected]. Check the
web site at www.aslitalia.org for the latest details.

OCTOBER

Where: Quality Inn & Suites [note that the hotel name is due to change in mid-2007 to Crowne
Plaza], 7230 Engle Rd, Middleburg Heights, OH 44130, Phone: (440) 243-4040, Fax: 440 243-3178.
Rooms are $75.00 plus tax if reservations are made by 16 Sep - request ASL Oktoberfest to receive
this discounted rate.
Fee: $25.00 in advance, $30.00 on the door.
Format: Same as always. Weekend tournament plus numerous mini-tournaments. There is also
an informal USA vs. World Cup where everyone keeps track of their games and a plaque is presented
to the winning side.
Notes: T-shirts are $10.00 ea (XXL $13.00, XXXL $15.00, 4XL $18.00)
Contact: Bret Hildebran, 17810 Geauga Lake Rd, Chagrin Falls, OH 44023-2208 or by email
[email protected]. Check out the web site at www.aslok.org for the latest details.

Grenadier 07

When: 1 - 4 November.
Where: Oberbettingen, a little town in the German part of the Ardennes. There is a railway
station in the village and a train to Cologne every hour (travel time about 50 minutes). The location
offers sleeping rooms for 45 persons, a huge kitchen (where our Marketenderin Andrea will continue
her cooking business for us), a big playing area and an additional separate big room which we will use
for eating. Rooms are mostly three and four bed rooms with shower. Bed and breakfast is 27.55 per
night.
Fee: 5 per day.
Format: The tournament will be again a Swiss style five Round tournament. We will offer again
an event for players who dont want to participate in the tournament.
Contact: Christian Koppmeyer, Hagebuttenweg 9, 41564 Kaarst, Germany. You can email him
at [email protected]. Check out the Grenadier web site at www.asl-grenadier.de for up
to date information.

ASLOK XXII

When: 30 September - 7 October.

THE NEXT STEP


Continued from page 15

major ones: German SS squads; Finnish


leadership; Japanese tank-hunter heroes,
Banzai charges, Hara-Kiri; Russian
Commissars, Human Wave assaults; British
Gurkhas; and Chinese Dare-Death squads.
Many of the historical modules also
include additional nationality distinction
rules specific to that one particular battle.

ASLSK#3 (introducing vehicles) will barely


scratch the surface of what is available in
the full game. Extensive historical notes are
provided for each unit, including dates of
usage and production numbers. Some of the
more exotic vehicles can have a half-page
or more of special rules pertaining to their
use.

ORDNANCE AND
VEHICLES

This survey of rules added by the full


ASL system is by no means complete. The
MMP document I worked from makes no
mention of the special rules in Chapter E,
which are used only when called for by a
specific scenario (things like night battles

The full ASL contains every major


Gun and Vehicle that saw action in the war.
ASLSK#2 (introducing Ordnance) and

T HE T RENCHES

and paratroop landings), nor does it talk


about the special rules for the North African
and Pacific theatres. But I hope that this has
given you an interesting glimpse at the
astonishing depth of the ASL system, and
perhaps whetted your appetite for giving ASL
a try.
An important thing to remember,
however, is that the real attraction of ASL is
not in the many rules it has... it is instead the
hundreds of wonderful scenarios that have
been created using those rules, that are just
waiting for you to give them a try.

19

HEROES 2007
ADVANCED SQUAD LEADER TOURNAMENT
8 - 11th MARCH (Friday through Sunday) 2007
hotel skye, south promenade, blackpool, england
th

The Event

Following its success in previous years HEROES continues in 2007 to fill the gap for UK ASL action in the first half
of the year. As normal the action starts on Thursday and continues through to Sunday so you can play in an ASL
tournament and/or play friendly games (or even try your hand at a campaign game if you can find an opponent).
The focus of the weekend will be the main tournament,in which players of like record are paired off to allow us to
determine the winners - depending on numbers attending there will be four or five rounds. The first round will start
on Friday afternoon and each round sees players choose from three carefully selected scenarios. Main tournament
entrants are to be familiar with the rules through to the first half of Chapter G.

BOOT CAMP

Dont worry if you are a new player (someone who hase only ever played five or fewer games against a live
opponent), as a special tournament based on the ASL Starter Kit will be available on Friday. You can learn the
game with an experienced player nearby to offer advice on rules. There will never be a better time to try your hand
at ASL!
Remember, you can also drop in just for part of a day if you can't make it for the full weekend.

THE VENUE

The Hotel Skye is familar to those who have attended in the past and offers plenty of gaming room for the whole
weekend, Meals and good beer are also available in the hotel, and numerous alternative food outlets are close by.
The hotel is easily accessible from the M55 and the train station is a 5 minute walk away.
Bed and breakfast is just 23.00 per person for a shared room or 29.00 for a single room.

The Cost

The weekend, whether you enter a tournament or just play games with the people you will meet, is fantastic value
at only 7.00!

HEROES 2007 BOOKING FORM

Please enclose a cheque for 7.00 for registration payable to PETE PHILLIPPS and a cheque for 10.00 for the
hotel deposit payable to HOTEL SKYE and return with this form (photocopies acceptable) to Dominic McGrath, 19
George Street, Basingstoke, Hampshire, RG21 7RN.

NAME
ADDRESS
NIGHTS ROOM REQUIRED FOR (tick each one)
THURS

FRI

SINGLE ROOM
NAME OF PERSON SHARING WITH
20

SAT

SUN

DOUBLE ROOM
V IEW F ROM

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