Mental Math Grade 3 Workbook
Mental Math Grade 3 Workbook
Mental Math Grade 3 Workbook
Fact Learning
Mental Computation
Estimation
Grade 3
Teachers Guide
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Table of Contents
Mental Math in the Elementary Mathematics Curriculum . . . . . . . . . . .
Rationale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
................................
10
Response time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
11
...............
12
13
Assessment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
14
14
15
19
19
20
Doubles
...........................................
20
Near Doubles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
21
2-Apart Facts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
22
23
Make 10 or 100
.....................................
23
24
26
26
Think Addition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
26
Up Through 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
26
26
27
28
29
x2 Facts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
30
Fives Facts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
30
Nifty Nines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
30
Ones Facts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
31
Tricky Zeros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
31
Fours Facts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
32
Threes Fact . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
32
35
36
Finding Compatibles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
37
Compensation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
38
...........................
39
39
Up Through 10s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
40
43
44
46
..............
47
51
55
Pre-Operational Skills
Many children begin school with a limited understanding of number and
number relationships. Counting skills, which are essential for ordering and
comparing numbers, are an important component in the development of
number sense. Counting on, counting back, concepts of more and less,
and the ability to recognize patterned sets, all mark advances in childrens
development of number ideas.
Basic facts are mathematical operations for which some students may not
be conceptually prepared. As a minimum, the following skills should be in
place before children are expected to acquire basic facts.
Students can immediately name the number that comes after a given
number from 0-9, or before a given number from 2-10.
When shown a familiar arrangement of dots # 10 on ten frames, dice,
or dot cards, students can quickly identify the number without
counting.
Curriculum Outcomes
Thinking Strategies
Grade 1
B7- use mental strategies to find sums
to 18 and differences from 18 or
less
B8- memorize simple addition and/or
subtraction facts from among those
for which the total is 10 or less
C5- use number patterns to help solve
addition and subtraction sentences
P. 28
Doubles Facts for addition and
subtraction facts
P. 36
Using patterns to learn the facts
Commutative property (3+2 = 2+3)
Grade 2
B5-
P. 22
Doubles plus 1
Make 10 (bridging to 10)
Two-apart facts; double in-between
Subtraction as think addition
Compensation
Balancing for a constant difference
P. 30 (Estimation)
Front-end estimation
Grade 3
B11/12-
P. 34
Make 10
Compatible numbers (partner
numbers)
Front-end addition
Back up through ten (counting on)
Compensation
Balancing for a constant difference
P. 28
Commutative property for
multiplication (3x2 = 2x3)
Division as think multiplication
Helping facts
Curriculum Outcomes
Thinking Strategies
Grade 4
B9 -
P. 32
Doubles
Clock-facts for 5s
Patterns for 9s
Helping facts
P. 36 (Estimation)
Rounding
Front-end
Clustering of Compatibles
P. 38
Compatibles for division
P. 40
Front-end addition
Compensation
Up through 100 (counting on)
Back down through 100 (counting
back)
Compatible numbers
Place-value-change strategy for
mentally multiplying by 10, 100
Curriculum Outcomes
Thinking Strategies
Grade 5
B10- estimate sums and differences
involving decimals to thousandths
B11- estimate products and quotients of
two whole numbers
B12- estimate products and quotients of
decimal numbers by single-digit
whole numbers
B15- multiply whole numbers by 0.1,
0.01, and 0.001 mentally
C2recognize and explain the pattern
in dividing by 10, 100, 1000 and in
multiplying by 0.1, 0.01 and 0.001
B13- perform appropriate mental
multiplications with facility
By grade 5, students should
possess a variety of strategies
to compute mentally. It is
important to recognize that these
strategies develop and improve
over the years with regular
practice.
P. 40 to 41 (Estimation)
Rounding one up, one down
Looking for compatibles that make
approximately 10, 100, 1000
Front-end
P. 44
Place-value-change strategy for
mentally multiplying by 10, 100, 1000
Halve-double strategy for
multiplication
Front-end multiplication
Compensation
P. 46 to 50
Place-value-change strategy for
mentally dividing by 10, 100, 1000
Place-value-change strategy for
mentally multiplying by 0.1, 0.01,
0.001
Grade 6
B9- estimate products and quotients
involving whole numbers only,
whole numbers and decimals, and
decimals only
B10- divide numbers by 0.1, 0.01, and
0.001 mentally
C2- use patterns to explore division by
0.1, 0.01, and 0.001
B11- calculate sums and differences in
relevant contexts using the most
appropriate method
P. 40 (Estimation)
Rounding one up, one down for
multiplication
Front-end method for multiplication
and division
P. 42 and 50
Place-value-change strategy for
mentally dividing by 0.1, 0.01, 0.001
P. 44
Compensation in multiplication
Front-end
Rationale
In modern society, the development of mental computation skills needs to
be a goal of any mathematical program for two important reasons. First of
all, in their day-to-day activities, most peoples calculation needs can be
met by having well developed mental computational processes. Secondly,
while technology has replaced paper-and-pencil as the major tool for
complex computations, people still need to have well developed mental
strategies to be alert to the reasonableness of answers generated by
technology.
You may find that there are some students who have already mastered the
simple addition, subtraction, multiplication and division facts with
single-digit numbers. Once a student has mastered these facts, there is no
need to learn new strategies for them. In other words, it is not necessary to
re-teach a skill that has been learned in a different way.
Mental Math Grade 3
On the other hand, most students can benefit from the more difficult
problems even if they know how to use the written algorithm to solve them.
The emphasis here is on mental computation and on understanding the
place-value logic involved in the algorithms. In other cases, as in
multiplication by 5 (multiply by 10 and divide by 2), the skills involved are
useful for numbers of all sizes.
In general, it is the frequency rather than the length of practice that fosters
retention. Thus daily, brief practices of 5-10 minutes are most likely to lead
to success. Once a strategy has been taught, it is important to reinforce it.
The reinforcement or practice exercises should be varied in type, and focus
as much on the discussion of how students obtained their answers as on
the answers themselves.
The selection of appropriate exercises for the reinforcement of each
strategy is critical. The numbers should be ones for which the strategy
being practiced most aptly applies and, in addition to lists of number
expressions, the practice items should often include applications in
contexts such as money, measurements and data displays. Exercises
should be presented with both visual and oral prompts and the oral
prompts that you give should expose students to a variety of linguistic
descriptions for the operations. For example, 5 + 4 could be described as:
10
Response Time
Basic Facts
In the curriculum guide, fact mastery is described as a correct response in
3 seconds or less and is an indication that the student has committed the
facts to memory. This 3-second-response goal is a guideline for teachers
and does not need to be shared with students if it will cause undue anxiety.
Initially, you would allow students more time than this as they learn to apply
new strategies, and reduce the time as they become more proficient.
11
There may be students in the upper grades who do not have command of
the basic facts. For the teacher, that may mean going back to strategies at
a lower grade level to build success, and accelerating them vertically to
help students catch up. For example, if the students are in grade 6 and
they dont yet know the addition facts, you can find the strategies for
teaching them in the grade 2 Mental Math Guide and the grade 2
Curriculum Guide. The students, however, are more intellectually mature,
so you can immediately apply those same strategies to tens, hundreds,
and thousands, and to estimation of whole numbers and decimal sums.
The more senses you can involve when introducing the facts, the greater
the likelihood of success for all students, but especially for students
experiencing difficulty.
12
13
Assessment
Your assessment of mental computation should take a variety of forms. In
addition to the traditional quizzes that involve students recording answers
to questions that you give one-at-a-time in a certain time frame, you should
also record any observations you make during the practice sessions. You
should also ask students for oral responses and explanations, and have
them explain strategies in writing. Individual interviews can provide you
with many insights into a students thinking, especially in situations where
paper-and-pencil responses are weak.
and some students completed all, or most, of them correctly, you would
expect that these students know their facts. However, if other students only
completed some of these facts and got many of those correct, you wouldnt
know how long they spent on each question and you wouldnt have the
information you need to assess the outcome. You could use these sheets
in alternative ways, however.
For example:
Ask students to quickly circle the facts which they think are hard for
them and just complete the others. This type of self assessment can
provide teachers with valuable information about each students level of
confidence and perceived mastery.
Ask students to circle and complete only the facts for which a specific
strategy would be useful. For example, circle and complete all the
double-plus-1" facts.
Ask them to circle all the make ten facts and draw a box around all
two-apart facts. This type of activity provides students with the
important practice in strategy selection and allows the teacher to assess
whether or not students recognize situations for which a particular
strategy works.
15
A.
Plus 2 Facts
3+2 2+3
4+2 2+4
5+2 2+5
6+2 2+6
7+2 2+7
8+2 2+8
9+2 2+9
Plus 3
4+3 3+4
5+3 3+5
6+3 3+6
7+3 3+7
8+3 3+8
9+3 3+9
2-Apart Facts
1+3 3+1
2+4 4+2
3+5 5+3
4+6 6+4
5+7 7+5
6+8 8+6
7+9 9+7
Plus or Minus 0
Have students model simple
story problems using counters
and a two-part mat. For
example, Mark found 4 golf
balls on Saturday (student puts
4 counters on one side of the
mat). He didnt find any balls on
Sunday. How many balls did
Mark find altogether? (Student
is unable to put any counters
on the other part of the mat, so
the total answer remains 4).
Make 10 Facts
2+8
8+2
3+8
8+3
4+8
8+4
5+8
8+5
6+8
8+6
7+8
8+7
9+8
8+9
2+9
9+2
3+9
9+3
4+9
9+4
5+9
9+5
6+9
9+6
7+9
9+7
7+3
3+7
4+7
7+4
5+7
7+5
6+7
7+6
7+7
19
20
40 + 40 =
20 + 20=
200 + 200 =
70 + 70 =
10 + 10 =
400 + 400 =
90 + 90 =
80 + 80 =
500 + 500 =
800 + 800 =
30 + 30 =
900 + 900 =
100 + 100 =
300 + 300 =
700 + 700 =
Mental Math Grade 3
Practice Items
Numbers in the 10s
30 + 40 =
30 + 2 0 =
70 + 80 =
50 + 60 =
20 + 30 =
10 + 20 =
80 + 90 =
60 + 70 =
50 + 40 =
400 + 500 =
700 + 800 =
800 + 900 =
400 + 300 =
900 + 800 =
300 + 200 =
200 + 100 =
700 + 600 =
600 + 700 =
600 + 500 =
300 + 400 =
21
Practice Items
Numbers in the 10s
22
40 + 60 =
30+ 10 =
60 + 80 =
20+ 40 =
90 + 70 =
50+ 30 =
10 + 30 =
40 + 20 =
30 + 50 =
60 + 40 =
50 + 70 =
70 + 50 =
80 + 60 =
70 + 90 =
700 + 900 =
700 + 500 =
800 + 600 =
300 + 500 =
600 + 400 =
200 + 400 =
300 + 100 =
400 + 600 =
400 + 200 =
500 + 700 =
600 + 800 =
900 + 700 =
500 + 300 =
90 + 0 =
800 + 0 =
0+9=
50 + 0 =
300 + 0 =
6+0=
0 + 40 =
0 + 400 =
Make 10 or 100
Make Ten is a thinking strategy introduced in grade 2 for addition facts
which have an 8 or a 9 as one of the addends and can even be extended
to facts which involve a 7. To help develop this strategy, students use two
ten frames and counters to model these number facts and then rearrange
the counters so that the facts read as 10 plus some more.
For example, students model the make ten fact 8 + 6 with 8 counters on
one ten frame and 6 on the other. Then they move 2 counters from the 6
and give it to the 8 to make 10 + 4. Students should understand that the
purpose of this strategy is to get a 10 which is easy to add. In order for this
to be an effective strategy, students must be able to immediately recognize
all the numbers between 10 and 20 as the teen numbers and to know, for
example, that 10 + 6 = 16 without hesitation. Considerable work with ten
frames is required to help students understand the relationship before they
are expected to perform the process mentally.
Mental Math Grade 3
23
18 + 8 =
70 + 30 =
19 + 8 =
19 + 4 =
80 + 70 =
17 + 5 =
30 + 90 =
30 + 80 =
4 +18 =
80 + 30 =
80 + 40 =
19 + 6 =
50 + 80 =
70 + 70 =
6 +18 =
90 + 30 =
70 + 60 =
19 + 5 =
60 + 80 =
40 + 90 =
8 + 19 =
40 + 70 =
50 + 90 =
17 + 6 =
60 + 90 =
24
A common error occurs when students include the starting number as one
of their counts. For example, for 7 + 3, some students will think, Seven,
eight, nine The use of a number line in the development of this counting
strategy will help correct this difficulty.
Teachers should exercise caution when introducing counting as a thinking
strategy. Many students will try to extend it to other number facts and not
realize how slow and inefficient the strategy can be. Teachers must help
students to recognize when it is appropriate and inappropriate to use
counting as a strategy for number facts.
Examples
For 70 + 20, think, 70: 8090
For 500 + 300, think, 500: 600700800
Practice Items
70 + 20 =
60 + 20 =
30 + 20 =
40 + 20 =
50 + 20 =
10 + 20 =
80 + 20 =
200 + 700 =
600 + 200 =
300 + 200 =
200 + 400 =
800 + 200 =
500 + 200 =
50 + 30 =
90 + 30 =
80 + 30 =
30 + 60 =
30 + 10 =
30 + 70 =
20 + 30 =
40 + 30 =
400 + 300 =
600 + 300 =
700 + 300 =
100 + 300 =
900 + 300 =
300 + 800 =
400 + 500 =
200 + 300 =
300 + 500 =
25
B.
Up Through 10:
This strategy involves counting the difference between the two numbers
by starting with the smaller number, keeping track of the distance to ten,
and then adding this amount to the rest of the distance to the greater
number.
Examples
a) For 12 7, think, Starting at 7, its 3 to get to 10 and then 2 more to
get to 12, so thats 5 altogether
b) For 16 9, think, Its 1 from 9 to get to 10, and then 6 more to 16, so
thats 7 altogether
Back Down Through 10:
With this strategy, you start with the larger number and subtract part of the
subtrahend to get to 10, and then subtract the rest of the subtrahend.
Examples
a) For 15 8, think,15 subtract 5 (one part of the 8) gets me to 10, and
then 3 more (the rest of the 8) takes me to 7.
b) For 13 4, think, 13 subtract 3 is 10, and then 1 more takes me to 9
26
Plus 2 Facts
2-1
12-6
5-2
5-3
10-2
10-8
4-2
14-7
6-2
6-4
11-3
11-8
6-3
16-8
7-2
7-5
12-4
12-8
8-4
18-9
8-2
8-6
13-5
13-8
9-2
9-7
14-6
14-8
10-2
10-8
15-7
15-8
11-2
11-9
17-9
17-8
11-2
11-9
10-5
Near Doubles
5-2
5-3
7-3
7-4
Plus 3 Facts
12-3
12-9
9-4
9-5
7-3
7-4
13-4
13-9
11-5
11-6
8-3
8-5
14-5
14-9
13-6
13-7
9-3
9-6
15-6
15-9
15-7
15-8
10-3
10-7
16-7
16-9
17-8
15-9
11-3
11-8
10-3
10-7
12-3
12-9
11-4
11-7
12-5
12-7
13-7
Plus 1 Facts
3-1
3-2
2-Apart Facts
13-6
4-1
4-3
4-3
4-1
14-7
5-1
5-4
6-4
6-2
6-1
6-5
8-5
8-3
7-1
7-6
10-4
10-6
8-1
8-7
12-5
12-7
9-1
9-8
14-6
14-8
10-1
10-9
16-7
16-9
27
1600 800 =
150 70 =
100 50 =
800 400 =
900 400 =
20 10 =
1800 900 =
1700 800 =
40 20 =
1000 500 =
500 200 =
180 90 =
1200 600 =
1100 500 =
140 70 =
70 30 =
1300 600 =
160 80 =
50 20 =
1500 700 =
120 60 =
130 60 =
200 100 =
50 20 =
140 60 =
1100 400 =
130 80 =
160 90 =
1100 900 =
130 60 =
120 70 =
1300 600 =
120 30 =
150 70 =
1400 600 =
100 80 =
1500 -800 =
1000 400 =
150 90 =
1400 500 =
1100 800 =
28
C.
Facts With 9
(Patterns)
9x1
1x9
9x2
2x9
9x3
3x9
9x4
4x9
Facts With 1
(No-Change Facts)
1x1
1x2
2x1
1x3
3x1
1x4
4x1
1x5
5x1
1x6
6x1
1x7
7x1
1x8
8x1
1x9
9x1
Facts With 0
(Facts with zero have
products of zero)
0x0
0x1
1x0
0x2
2x0
0x3
3x0
0x4
4x0
0x5
5x0
0x6
6x0
0x7
7x0
0x8
8x0
0x9
9x0
Square Facts
(These facts, and
others like them, form
square arrays)
3x3
4x4
6x6
Facts With 4
(Double-Double)
4x1
1x4
4x2
2x4
4x3
3x4
4x4
4x5
5x4
4x6
6x4
4x7
7x4
4x8
8x4
4x9
9x4
Times-3 Facts
(Double-plus 1 more
set)
3x6
6x3
3x7
7x3
3x8
8x3
29
Thinking Strategies
x2 Facts (with turnarounds): 2x2, 2x3, 2x4, 2x5, 2x6, 2x7, 2x8, 2x9
These facts are directly related to the addition doubles. The doubles
posters for grades 3 and 4 help to make this connection clear.
For example, for 4 x 2, and 2 x 4, students should think double 4 and
recall the Spider Double 4 + 4 = 8
Fives Facts (with turnarounds): 5x3, 5x4, 5x5, 5x6, 5x7
It is easy to make the connection to the multiplication facts involving 5s
using an analog clock. For example, if the minute hand is on the 6 and
students know that means 30 minutes after the hour, then the connection
to 6 5 = 30 can be made. This is why you may see the Five Facts
referred to as the clock facts. This would be the best strategy for students
who know how to tell time on an analog clock, a specific outcome from the
grade 3 curriculum.
You should also introduce the two patterns that result when numbers are
multiplied by 5:
1. For even numbers multiplied by 5, the answer always ends in zero,
and the digit in the tens place is half the other number.
So, for 8 x 5 = 40
2. For odd numbers multiplied by 5, the product always ends in 5, and
the digit in the tens place is half of the number that comes before the
other number. So 5 x 9 = 45
Nifty Nines (with turnarounds): 6x9, 7x9, 8x9, 9x9
There are two patterns in the nine-times table that students should
discover:
1. When you multiply a number by 9, the digit in the tens place in the
product is one less than the number being multiplied. For example in
6 x 9, the digit in the tens place of the product will be 5
2. The two digits in the product must add up to 9. So in this example,
the number that goes with 5 to make nine is 4. The answer, then, is
54.
30
Some students might also figure out their 9-times facts by multiplying first
by 10, and then subtracting. For example, for 7 x 9 or 9 x 7, you could think
7 tens is 70, so 7 nines is 70 -7, or 63.
Ones Facts (with turnarounds): 1x1, 1x2, 1x3, 1x4, 1x5, 1x6, 1x7, 1x8,
1x9
While the ones facts are the no change facts, it is important that students
understand why there is no change. Many students get these facts
confused with the addition facts involving 1. For example 6 1 means six
groups of 1 or 1 + 1 + 1 + 1 + 1 + 1 and 1 6 means one group of 6. It is
important to avoid teaching arbitrary rules such as any number multiplied
by one is that number. Students will come to this rule on their own given
opportunities to develop understanding
The Tricky Zeros Facts
As with the ones facts, students need to understand why these facts all
result in zero because they are easily confused with the addition facts
involving zero. Teachers must help students understand the meaning of the
number sentence.
For example: 6 0 means six 0s or six sets of nothing. This could be
shown by drawing six boxes with nothing in each box. 0 6 means zero
sets of 6. Ask students to use counters or blocks to build two sets of 6,
then 1 set of 6 and finally zero sets of 6 where they dont use any counters
or blocks. They will quickly realize why zero is the product. Similar to the
previous strategy for teaching the ones facts, it is important not to teach a
rule such as any number multiplied by zero is zero. Students will come to
this rule on their own, given opportunities to develop understanding.
31
32
D.
Examples
For 37 + 26, think: 3 tens plus 2 tens is 5 tens, or 50; and 2 ones plus 6
ones is 8 ones (8); So 50 + 8 = 58.
For 42 + 17, think, 40 and 10 make 50 and 2 plus 7 equals 9, so 50 plus
9 is 59.
For 24 + 12, think, 20 + 10 + 30 = 60, and 4 + 2 + 1 =7; 60 plus 7
equals 67.
Practice Items
27 + 31 =
74 + 19 =
16 + 32 =
32 + 28 =
32 + 65 =
45 + 35 =
25 + 63 =
37 + 44 =
72 + 26 =
56 + 3 6 =
63 + 33 =
34 + 27 =
35
36
37 + 45 =
72 + 28 =
25 + 76 =
38 + 43 =
59 + 15 =
66 + 27 =
31 + 25 =
74 + 16 =
37 + 24 =
62 + 24 =
31 + 24 =
51 + 36 =
Practice Items
6+9+4+5+1=
5 + 3 + 5 + 7 + 4=
2+4+3+8+6=
9+5+8+1+5=
4+6+2+3+8=
2+7+6+3+8=
7+1+3+9+5=
9+4+6+5+1=
4+5+6+2+5=
30 + 20 + 70 + 80 =
60 + 30 + 40 =
50 + 15 + 25 + 5 =
75 + 95 + 25 =
25 + 20 + 75 + 40 =
37
Compensation (Extension)
This strategy involves changing one number in an addition question to
the nearest ten to make the calculation easier, carrying out the addition,
and then adjusting the answer to compensate for the original change.
Students may have already used this strategy when learning their
addition facts involving 9s in Grade 2. For example, for 9 + 7, they may
have added 10 + 7 and then subtracted 1.
Example
For 52 + 39, think, 52 plus 40 is 92, but I added 1 too many to take me
to the next 10, so I subtract one from my answer to get 91.
Practice Items
43 + 9 =
56 + 8 =
72 + 9 =
45 + 8 =
65 + 29 =
13 + 48 =
44 + 27 =
14 + 58 =
21 + 48 =
38
E.
42 7 =
34 7 =
13 4 =
61 5 =
82 6 =
13 6 =
15 7 =
14 6 =
74 7 =
97 8 =
53 5 =
39
14 9 =
16 9 =
11 7 =
17 8 =
13 6 =
12 8 =
15 6 =
16 7 =
95 86 =
67 59 =
46 38 =
58 49 =
34 27 =
71 63 =
88 79 =
62 55 =
42 36 =
40
F.
43
44
62 + 31 =
34 + 42 =
21 + 43 =
54 + 33 =
44 + 23 =
12 + 51 =
13 + 82 =
71 + 14 =
73 + 12 =
24 + 73 =
93 62 =
32 23 =
91 42 =
72 33 =
64 23 =
84 61 =
43 12 =
54 21 =
81 54 =
73 44 =
703 + 241 =
741 + 138 =
423 + 443 =
341 + 610 =
816 + 111 =
647 + 312 =
512 + 224 =
632 + 207 =
534 + 423 =
327 142 =
516 234 =
928 741 =
639 426 =
804 537 =
45
46
48 + 23 =
34 + 59 =
61 + 48 =
18 + 22 =
97 + 12 =
14 + 32 =
28 + 57 =
41 + 34 =
57 14 =
84 9 =
82 59 =
36 22 =
43 8 =
54 18 =
68 34 =
99 47 =
93 12 =
326 + 590 =
218 + 411 =
290 + 570 =
520 + 679 =
680 + 124 =
530 + 360 =
420 198 =
840 715 =
970 430 =
830 580 =
870 399 =
940 642 =
260 98 =
594 301 =
780 270 =
324 176 =
47 + 31 =
76 + 13 =
62 + 29 =
39 + 64 =
38 + 34 =
48 + 25 =
82 + 17 =
54 + 28 =
29 + 53 =
47
Appendix 1
Thinking Strategies in Mental Math
Mental math proficiency represents one important dimension of
mathematical knowledge. Not all individuals will develop rapid mental
number skills to the same degree. Some will find their strength in
mathematics through other avenues, such as visual or graphic
representations or creativity in solving problems. But mental math has a
clear place in school mathematics. It is an area where many parents and
families feel comfortable offering support and assistance to their children.
The following table identifies all of the thinking strategies in Mental Math:
Fact Learning, Mental Computation and Estimation and the grade level in
which they are first introduced. These strategies are then extended and
developed in subsequent years.
For example, Front End Addition involving 2-digit numbers is first
introduced in grade 2, continued in grade 3, extended to 3-digit numbers in
grade 4, and to decimal tenths, hundredths, and thousandths in grades 5
and 6. The teachers guide for each grade level contains a complete
description of each strategy with examples and practice items.
51
Strategy
Description
Grade 1
Pre-Operation
Patterned Set Recognition
Part-Part-Whole Relationships
Next Number
Students are presented with a number and asked for the number
that is one more, one less, two more, or two less than the number.
Addition Facts to 10
Doubles
Plus 1 Facts
Plus 2 Facts
Plus 3 Facts
Counting Back
Adding 10 to a Number
Addition Facts to 18
Near Doubles
2-Aparts
Plus zero
Make 10
Front-end Addition
Highest place values are totaled first and then added to the sum of the
remaining place values.
Finding Compatibles
Looking for pairs of numbers that add easily, particularly, numbers that
add to 10.
Compensation
One or both numbers are changed to make the addition easier and the
answer adjusted to compensate for the change.
52
Grade 3
Multiplication Facts With Products to 36
x 2 facts
Fives
Nifty Nines
Ones
Tricky Zeros
Fours
Threes
With this front-end strategy, you start with all of the first number and
add it to the highest place value in the other number, and then add on
the rest.
Same as above, except the other place values are considered for a
more accurate estimate.
Grade 4
Mastery by year-end
For facts not already covered by previous thinking strategies
53
Grade 5
Division Facts With Dividends to 81
Think-Multiplication
Mastery by year-end
For 36 6, think 6 times what equals 36?
Involves finding the product of the single-digit factor and the digit in
the highest place value of the second factor, and adding to this
product a second sub-product. 706 x 2 = (700 x 2) + (6 x 2) = 1412
Compensation in Multiplication
Rounding in Multiplication
Dividends in the 10's, 100's, and 1000's are divided by single digit
divisors. The quotients would have only one digit that wasnt a zero.
For example, for 12 000 4, think single digit division facts.
12 4 = 3, and thousands divided by ones is thousands, so the
answer is 3000.
The dividend is broken up into two parts that are more easily divided
by the divisor. For example, for 372 6, think, (360 + 12) 6,
so 60 + 2 is 62.
54
FACT LEARNING
Appendix 2
Mental Math: Fact Learning, Mental Computation, Estimation (Scope and Sequence)
GRADE 1
GRADE 2
GRADE 3
Pre-Operation Strategies:
< Patterned Set Recognition for
numbers 1-6 (not dependent
on counting)
< Part-Part-Whole Relationships
< Counting on, Counting Back
< Next Number
< Ten Frame Recognition and
Visualization for Numbers 0-10
< One More/One Less and Two
More/Two Less Relationships
Addition
< Review and reinforce facts with sums to
18 and thinking strategies
< Addition facts extended to 2-digit
numbers. Think single-digit addition facts
and apply the appropriate place value.
MENTAL COMPUTATION
Addition:
< Adding 10 to a number without
counting
Addition
< Addition facts extended to 2digit numbers. Think singledigit addition facts and apply
the appropriate place value.
(New)
< Front End Addition (2-digit
numbers)
< Finding Compatibles (singledigit number combinations
that make 10)
< Compensation (single-digit
numbers)
Subtraction
< Think-Addition (extended to
2-digit numbers)
Subtraction
< Review and reinforce facts with minuends
to 18 and thinking strategies.
< Subtraction facts extended to 2-digit
numbers. Think single-digit subtraction
facts and apply the appropriate place
value.
Multiplication Facts (Products to 36)
Thinking Strategies:
< x2 Facts (related to addition doubles)
< x10 Facts (patterns)
< x5 Facts (clock facts, patterns)
< x9 Facts (patterns, helping facts)
< x1 Facts (no-change facts)
< x0 Facts (products of zero)
< x4 Facts (double-double)
< x3 Facts (double plus 1 set)
Addition
< Front End Addition (continued from
Grade 2)
< Break Up and Bridge (New)
< Finding Compatibles (single digit
numbers that add to 10; 2-digit numbers
that add up to 100)
< Compensation (extended to 2-digit
numbers)
Subtraction
< Back Down Through 10s (extended to
subtraction of a single digit from a 2-digit
number)
< Up Through 10s (extended to 2-digit
numbers)
GRADE 4
Addition
Review and reinforce facts to 18 and
thinking strategies
Subtraction
< Review and reinforce facts with
minuends to 18 and thinking strategies
Multiplication
< Facts With Products to 36-Mastery by
Mid-Year
< Facts With Products to 81-Mastery by
Year End
ESTIMATION
Mental Math Grade 3
GRADE 6
Division
Division Facts With Dividends to 81-Mastery by Year
End Using a Think-Multiplication Strategy
Thinking Strategies:
< x2 Facts (related to addition doubles)
< x10 Facts (patterns)
< x5 Facts (clock facts, patterns)
< x9 Facts (patterns, helping facts)
< x1 Facts (no-change facts)
< x0 Facts (products of zero)
< x4 Facts (double-double)
< x3 Facts (double plus 1 set)
< Last Six Facts (New; various strategies)
Addition
< Facts Extended to Addition of Numbers
in 10s, 100s, and 1000s
< Front End Addition (extended to
numbers in 1000s)
< Break Up and Bridge (extended to
numbers in 100s
< Finding Compatibles (extended to
numbers in 1000s)
< Compensation (extended to numbers in
100s)
< Make 10s, 100s, 1000s (Extension)
Subtraction
< Facts Extended to Subtraction of
Numbers in 10s, 100s, 1000s
< Back Down Through 10s (extended to
numbers in 100s)
< Up Through 10s (extended to numbers
in the 100s)
< Compensation (New for Subtraction)
< Break Up and Bridge (New for
Subtraction)
Multiplication
< Multiplying by 10 and 100 using a placevalue-change strategy rather than an
attach zeros strategy
GRADE 5
Addition
< Front End Addition (extended to decimal 10ths and
100ths)
< Break Up and Bridge (extended to numbers in
1000s and to decimal 10ths and 100ths)
< Finding Compatible (extended to decimal 10ths and
100ths)
< Compensation (extended to 1000s and to decimal
10ths and 100ths)
< Make 10s, 100s, 1000s (continued from Grade 4)
Subtraction
< Back Down Through 10s, 100s, 1000s (Extension)
< Up Through 10s - (extended to Numbers in 1000s
and to decimal 10ths and 100ths)
< Compensation - (extended to numbers in 1000s)
< Balancing for a constant difference (New)
< Break Up and Bridge (extended to numbers in
1000s)
Multiplication
< Facts Extended to 10s, 100s and 1000s
< Multiplying by 10, 100, 1000 using a Place-ValueChange strategy, rather than an attach zeros
strategy - (continued from Grade 4)
< Multiplying by 0.1, 0.01 and 0.001 using a placevalue-change strategy (New)
< Front End Multiplication (New)
< Compensation (New for Multiplication)
< Rounding in Addition and Subtraction (continued
from Grade 4
< Rounding in Multiplication (2-or-3- digit factor by
single digit factor; 2-digit by 2-digit)
< Adjusted Front End for Addition and Subtraction
(extended to decimal 10ths and 100ths)
Addition
Practice items provided for review of mental computation
strategies for addition.
< Front End
< Break Up and Bridge
< Finding Compatibles
< Compensation
< Make 10s, 100s, 1000s
Subtraction
< Back Down Through 10s, 100s, 1000s
< Up Through 10s, 100s, 1000s
< Compensation
< Balancing for a Constant Difference (continued From Grade 5)
< Break Up and Bridge (extended to numbers in the 10 000s)
Multiplication and Division
< Multiplying and Dividing by 10, 100, 1000 using a place-valuechange strategy)
< Multiplying by 0.1, 0.01, 0.001 (continued from Grade 5)
< Dividing by 0.1, 0.01, 0.001 using a place-value-change
strategy (New)
< Front End Multiplication (continued from Grade 5)
< Compensation (continued from Grade 5)
< Finding Compatible Factors (New)
< Halving and Doubling (New)
< Using Division Facts for 10s, 100s, 1000s (New) Dividends of
10s, 100s, 1000s divided by single-digit divisors.
< Partitioning The Dividend (New)
< Rounding in Addition and Subtraction (continued From Grade
5)
< Rounding in Multiplication (extended from Grade 5 to include
3-digits by 2-digits)
< Rounding in Division (New)
55
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