Unit Plan On Animation and Technology g10
Unit Plan On Animation and Technology g10
Unit Plan On Animation and Technology g10
TRANSFER GOAL
Students will be able to use a combination of materials and technology to create
effective representations of movement.
- develop a portfolio of
animated works
- demonstrate the use
of technology as a tool
in creating art.
Enduring Understandings:
Students will understand that
MEANING
Essential Questions:
Students will keep considering
STAGE 2 Evidence
Evaluative Criteria
Performance is judged in terms of -
- work ethic
- participation
- understanding of concepts
and skills
Assessment Evidence
Students will need to show their learning by:
- risk taking
their ability to think critically and solve any related problems effectively.
Animation and Technology | ART 10 | Jeff Milner & Dafne Carrasco | February 2011 p. 2
RATIONALE
For this unit, grade 10 students are introduced to various forms of animation. Students will be given
the opportunity to explore some different processes of animating using traditional media and
technology (computers, cameras, Smartboard, etc.). For this grade level, students are typically
aware of the various technologies available to them. This unit will encourage students to think
critically about the technology they have access to, and give them the chance to see computers and
cameras, for example, as some of the tools that can help them create art.
For each lesson, students will analyze and discuss examples of animation. They will consider the
process the artists/animators have taken, the intent, and the impact the final piece has on audiences.
Throughout the unit, students will be guided through demonstrations and workshops to produce
various forms of animation. They will work independently as well as in groups to create their
works.
By the end of the unit, students will be able to demonstrate an understanding of the basic principles
of animation. Students will appreciate the process of animating and be able to create animations
with and without the use of technology.
LESSON SUMMARIES
1. Introduction to Animation: Illusion of Movement
To introduce the unit, students will analyze and explore basic animations drawn by hand. They will
look at flipbooks and basic frame-by-frame animations. Students will be encouraged to think about
the general process of animating and how a combination of traditional materials and digital
technology can affect a final product.
Individually, students will create flipbooks using traditional materials such as a stack of paper or
post-its. In groups, students will then produce a basic slideshow animation with the aid of
technology such as cameras and computers.
Throughout the lesson, students will refer to animation examples by Preston Blair and other
animators. As a final activity, students will compile their animations into a digital document and
present it for a critique session.
2. Introduction to Computer Animation: PowerPoint Art
For this lesson, students will continue to explore Frame-by-Frame animation. Students will use
computers and a slideshow program (Microsoft PowerPoint) to create their animations. Emphasis
will be placed on using technology as a tool.
Throughout the lesson, students will refer to examples of animation online as well as from
television and movies. As a final activity, students will compile their animations into a digital
document and present it for a critique session.
3. Introduction to Cartoon Animation
To conclude the unit, students will be introduced to basic principles of cartoon animation. Students
will use their acquired knowledge of animation and incorporate it into character design and
Animation and Technology | ART 10 | Jeff Milner & Dafne Carrasco | February 2011 p. 3
animation. Students will develop a greater vocabulary of terms and concepts that will help them
express their animation projects with classmates and audiences.
At the end of the unit, students will showcase their polished work and engage in critiques.
Animation and Technology | ART 10 | Jeff Milner & Dafne Carrasco | February 2011 p. 4
Assessment Questions/Methods
Have students look at various
examples of animation and then
describe what they see, what they
think the process is, and how
technology may have been used to
create it.
What is animation? (viewing a
series of images/frames to
represent/create the illusion of
movement/motion)
What kind of lines have they
created? (smooth, crisp, hard, soft,
thick, thin, continuous, scratchy,
etc.)
Animation and Technology | ART 10 | Jeff Milner & Dafne Carrasco | February 2011 p. 5
DAY 2: Procedure
1. Show examples of hand-drawn frame-by-frame animation
and stop motion.
2. As a class, compare and contrast the examples seen.
3. Discusstheintegrationoftechnologyintheanimation
process.Encouragestudentstothinkabouthowtheywould
usethetechnologiesavailabletothemtohelpthemanimate.
Assessment Questions/Methods
If you were given a digital camera,
how would you create an
animation/the illusion of
movement?
Assessment Questions/Methods
How does positioning affect your
drawing? How does materials
affect it? How does a change in
the environment affect it?
Did you discover something that
you would continue to use or do to
help you draw? (Ex: Drawing
with music helps me concentrate.)
Assessment Questions/Methods
What are some questions we can
ask our selves as we animate?
(Ex: What will my lines look like?
Do I want people to focus more on
the lines in my animation or the
subject? How can I create a mood
or emotion with my mark making
and make it interesting for
audiences?)
Assessment Questions/Methods
Animation and Technology | ART 10 | Jeff Milner & Dafne Carrasco | February 2011 p. 6
Assessment Questions/Methods
Did your group discover
something about animation that
you would continue to use? Did
your group discover something
about another groups animation
that you would like to do?
What were some challenges you
faced as a group in general?
SPONGE ACTIVITY
Flipbook animations
Artist Trading Cards: illusions
Animation and Technology | ART 10 | Jeff Milner & Dafne Carrasco | February 2011 p. 7
Assessment Questions/Methods
HowdoyouthinkPowerPointcan
beusedtocreateananimation?
Assessment Questions/Methods
Canyouthinkofanyother
programsonthecomputerthatcan
Animation and Technology | ART 10 | Jeff Milner & Dafne Carrasco | February 2011 p. 8
beusedtohelpyoucreatean
animation?
Assessment Questions/Methods
Havestudentsdescribeevidence
oftheelementsofartand
principlesofdesigninthe
examplesshown.
Assessment Questions/Methods
Aretheredifferentwaysof
creatinganeffect?
Assessment Questions/Methods
Whatquestionsshouldyouask
yourselfasyoucreateyour
PowerPointArt?(Whoismy
audience?DoIhaveanobjective
orgoalformyartmessage?)
Assessment Questions/Methods
Animation and Technology | ART 10 | Jeff Milner & Dafne Carrasco | February 2011 p. 9
Assessment Questions/Methods
Assessment Questions/Methods
Assessment Questions/Methods
SPONGE ACTIVITY
Mini animations using PowerPoint (could be compiled into one big animation)
Artist Trading Cards: illusions
Animation and Technology | ART 10 | Jeff Milner & Dafne Carrasco | February 2011 p. 10
Assessment Questions/Methods
Havestudentscompareand
contrastcartoonanimationwith
reallifemovement.(Ex:Cartoon
animationseemstolookmore
rubberyandalmostmalleable)
Assessment Questions/Methods
Whatmakesaninteresting
characterdesign?
Assessment Questions/Methods
Howdotheelementsofartand
principlesofdesignplayintoyour
characterdesignandanimation?
Assessment Questions/Methods
Havestudentscompareand
Animation and Technology | ART 10 | Jeff Milner & Dafne Carrasco | February 2011 p. 11
contrasttheprocessandresults
betweenthetwopartsoftheCoin
AnimationActivity.
Assessment Questions/Methods
Whatmakesaneffective
character?
Whatmethodofanimatingwould
youusewhenanimatingyour
character?
Assessment Questions/Methods
Havestudentsaskquestionsto
helpthemdecidewhichanimation
methodwillworkbestfortheir
characterdesign.(Ex:WillIhave
enoughtimetodrawmycharacter
Animation and Technology | ART 10 | Jeff Milner & Dafne Carrasco | February 2011 p. 12
overandoveragain?WhatdoI
wantmycharactertodoinmy
animation?)
Assessment Questions/Methods
Whyanimate?Whatisthepoint
ofanimation?
Iscartooningart?Isanimation
art?
Whatdoaudiencesenjoyabout
animationsandcartoons?
Assessment Questions/Methods
Ismycharacterdesigncreatingthe
viewerreactionIintended?
Assessment Questions/Methods
SPONGE ACTIVITY
Mini animations of their choice
Artist Trading Cards: character design
Animation and Technology | ART 10 | Jeff Milner & Dafne Carrasco | February 2011 p. 13