Ebert 1997 3 27
Ebert 1997 3 27
Ebert 1997 3 27
Abstract:
This article examines 2001: A Space Odyssey nearly thirty years after its first release. Roger Ebert, who
reviewed the film upon it original release in 1968, reexamines the film and places it in the context of
film history. Ebert pays particular attention to the films original score and Kubricks use of classical
music. He also addresses the films complex narrative, his initial interpretations and reaction, and how
he responds and interprets the film decades after his first viewing.
Keywords: Stanley Kubrick, films scores, classical music, science fiction, special effects
Ebert, Roger. (1997, March 27). Great Movies: 2001: A Space Odyssey. Chicago Sun-Times. Retrieved
from http://www.rogerebert.com/reviews/great-movie-2001-a-space-odyssey-1968
[Type here]
3
To describe that first screening as a disaster would be wrong, for many of those who remained until the
end knew they had seen one of the greatest films ever made. But not everyone remained. Rock Hudson
stalked down the aisle, complaining, Will someone tell me what the hell this is about?'' There were many
other walkouts, and some restlessness at the film's slow pace (Kubrick immediately cut about 17 minutes,
including a pod sequence that essentially repeated another one).
The film did not provide the clear narrative and easy entertainment cues the audience expected. The
closing sequences, with the astronaut inexplicably finding himself in a bedroom somewhere beyond
Jupiter, were baffling. The overnight Hollywood judgment was that Kubrick had become derailed, that in
his obsession with effects and set pieces, he had failed to make a movie.
What he had actually done was make a philosophical statement about man's place in the universe, using
images as those before him had used words, music or prayer. And he had made it in a way that invited us
to contemplate it -- not to experience it vicariously as entertainment, as we might in a good conventional
science-fiction film, but to stand outside it as a philosopher might, and think about it.
The film falls into several movements. In the first, prehistoric apes, confronted by a mysterious black
monolith, teach themselves that bones can be used as weapons, and thus discover their first tools. I have
always felt that the smooth artificial surfaces and right angles of the monolith, which was obviously made
by intelligent beings, triggered the realization in an ape brain that intelligence could be used to shape the
objects of the world.
The bone is thrown into the air and dissolves into a space shuttle (this has been called the longest flashforward in the history of the cinema). We meet Dr. Heywood Floyd (William Sylvester), en route to a
space station and the moon. This section is willfully anti-narrative; there are no breathless dialogue
passages to tell us of his mission. Instead, Kubrick shows us the minutiae of the flight: the design of the
cabin, the details of in-flight service, the effects of zero gravity.
Then comes the docking sequence, with its waltz, and for a time even the restless in the audience are
silenced, I imagine, by the sheer wonder of the visuals. On board, we see familiar brand names, we
participate in an enigmatic conference among the scientists of several nations, we see such gimmicks as a
videophone and a zero-gravity toilet.
The sequence on the moon (which looks as real as the actual video of the moon landing a year later) is a
variation on the film's opening sequence. Man is confronted with a monolith, just as the apes were, and is
drawn to a similar conclusion: This must have been made. And as the first monolith led to the discovery
of tools, so the second leads to the employment of man's most elaborate tool: the spaceship Discovery,
employed by man in partnership with the artificial intelligence of the onboard computer, named HAL
9000.
Life onboard the Discovery is presented as a long, eventless routine of exercise, maintenance checks and
chess games with HAL. Only when the astronauts fear that HAL's programming has failed does a level of
suspense emerge; their challenge is somehow to get around HAL, which has been programmed to believe,
This mission is too important for me to allow you to jeopardize it.'' Their efforts lead to one of the great
shots in the cinema, as the men attempt to have a private conversation in a space pod, and HAL reads
their lips. The way Kubrick edits this scene so that we can discover what HAL is doing is masterful in its
restraint: He makes it clear, but doesn't insist on it. He trusts our intelligence.
Later comes the famous star gate'' sequence, a sound and light journey in which astronaut Dave Bowman
(Keir Dullea) travels through what we might now call a wormhole into another place, or dimension, that
4
is unexplained. At journey's end is the comfortable bedroom suite in which he grows old, eating his meals
quietly, napping, living the life (I imagine) of a zoo animal who has been placed in a familiar
environment. And then the Star Child.
There is never an explanation of the other race that presumably left the monoliths and provided the star
gate and the bedroom. 2001'' lore suggests Kubrick and Clarke tried and failed to create plausible aliens.
It is just as well. The alien race exists more effectively in negative space: We react to its invisible
presence more strongly than we possibly could to any actual representation.
2001: A Space Odyssey'' is in many respects a silent film. There are few conversations that could not be
handled with title cards. Much of the dialogue exists only to show people talking to one another, without
much regard to content (this is true of the conference on the space station). Ironically, the dialogue
containing the most feeling comes from HAL, as it pleads for its life'' and sings Daisy.''
The film creates its effects essentially out of visuals and music. It is meditative. It does not cater to us, but
wants to inspire us, enlarge us. Nearly 30 years after it was made, it has not dated in any important detail,
and although special effects have become more versatile in the computer age, Trumbull's work remains
completely convincing -- more convincing, perhaps, than more sophisticated effects in later films,
because it looks more plausible, more like documentary footage than like elements in a story.
Only a few films are transcendent, and work upon our minds and imaginations like music or prayer or a
vast belittling landscape. Most movies are about characters with a goal in mind, who obtain it after
difficulties either comic or dramatic. 2001: A Space Odyssey'' is not about a goal but about a quest, a
need. It does not hook its effects on specific plot points, nor does it ask us to identify with Dave Bowman
or any other character. It says to us: We became men when we learned to think. Our minds have given us
the tools to understand where we live and who we are. Now it is time to move on to the next step, to know
that we live not on a planet but among the stars, and that we are not flesh but intelligence.