Dope Sheets
Dope Sheets
Dope Sheets
Dope sheets
A dope sheet is an animation tool which helps a animator organise the animation shot-byshot.
This gives the camera operator instructions on each shot type and how many frames this will
be used for.
A dope sheet is usually split into 5 different sections.
For example;
Because you will be working with video, you will be using 30fps. You will need to complete a
dope sheet for EVERY SECOND of your animation.
i.e, if you make a 30 second animation, you will need to complete 30 dope sheets.
This will be a time-consuming task, but it will help you understand what will need to
happen in each of the shots you take. The higher marks will come from a detailed and
careful collection of dope sheets. For example, if your characters speaks, you will need to
show the mouth forming every shape in order to look effective.
Frame
Path of action
Dialogue /
Soundtrack cue
Camera
instructions
Animation
0_1
Pan shot
Waves
Camera
Movement
Panning
0_2
0_3
0_4
0_5
0_6
0_7
0_8
0_9
0_10
0_11
0_12
0_13
0_14
0_15
0_16
0_17
0_18
0_19
0_20
0_21
0_22
0_23
0_24
0_25
0_26
0_27
0_28
0_29
Path of action
Dialogue /
Soundtrack cue
Animation
Camera
instructions
1_1
Waves
Pan Shot
Pan Shot
1_2
1_3
1_4
1_5
1_6
1_7
1_8
1_9
1_10
1_11
1_12
1_13
1_14
1_15
1_16
1_17
1_18
1_19
1_20
1_21
1_22
1_23
1_24
1_25
1_26
1_27
1_28
1_29
Frame
Path of action
Dialogue /
Soundtrack
cue
2_1
House
Waves
2_2
2_3
2_4
2_5
2_6
2_7
2_8
2_9
2_10
2_11
2_12
2_13
2_14
2_15
2_16
2_17
2_18
2_19
2_20
2_21
2_22
2_23
2_24
2_25
2_26
2_27
2_28
Animation
Camera
instructions
Zoom IN
Frame
Path of action
Dialogue /
Soundtrack
cue
2_1
gasp
house
Close-up
2_2
waves
house
Left to right
movement
2_3
2_4
2_5
2_6
2_7
2_8
2_9
2_10
2_11
2_12
2_13
2_14
2_15
2_16
2_17
2_18
2_19
2_20
2_21
2_22
2_23
2_24
2_25
Animation
Camera
instructions
Frame
Path of action
Dialogue /
Soundtrack
cue
2_1
Woodland, bushes
waves
2_2
2_3
2_4
2_5
2_6
2_7
2_8
2_9
2_10
2_11
2_12
2_13
2_14
2_15
2_16
2_17
2_18
2_19
2_20
2_21
2_22
Animation
Camera
instructions
trees
Pan shot
Frame
Path of action
2_1
2_2
2_3
2_4
2_5
2_6
2_7
2_8
2_9
2_10
2_11
2_12
2_13
2_14
2_15
2_16
2_17
Dialogue /
Soundtrack
cue
Animation
waves
trees
Camera
instructions
Movement
towards the
house
Frame
Path of action
2_1
2_2
2_3
2_4
2_5
2_6
2_7
2_8
2_9
2_10
2_11
2_12
Dialogue /
Soundtrack
cue
Animation
waves
trees
Camera
instructions