Dope Sheets

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Stop Motion Animation Pre-production Booklet

Dope sheets
A dope sheet is an animation tool which helps a animator organise the animation shot-byshot.
This gives the camera operator instructions on each shot type and how many frames this will
be used for.
A dope sheet is usually split into 5 different sections.

To indicate what action occurs on which frame number


To see what action is happening in this shot.
To see what dialogue used in this scene.
To show what level of animation is happening.
To give camera instructions (angle).

For example;

Because you will be working with video, you will be using 30fps. You will need to complete a
dope sheet for EVERY SECOND of your animation.
i.e, if you make a 30 second animation, you will need to complete 30 dope sheets.
This will be a time-consuming task, but it will help you understand what will need to
happen in each of the shots you take. The higher marks will come from a detailed and
careful collection of dope sheets. For example, if your characters speaks, you will need to
show the mouth forming every shape in order to look effective.

Stop Motion Animation Pre-production Booklet

Frame

Path of action

Dialogue /
Soundtrack cue

Camera
instructions

Animation

0_1

Pan shot

Waves

Camera
Movement

Panning

0_2

0_3

0_4

0_5
0_6
0_7
0_8
0_9
0_10
0_11
0_12
0_13
0_14
0_15
0_16
0_17
0_18
0_19
0_20
0_21
0_22
0_23
0_24
0_25
0_26
0_27
0_28
0_29

Stop Motion Animation Pre-production Booklet


0_30
Frame

Path of action

Dialogue /
Soundtrack cue

Animation

Camera
instructions

1_1

Beach Pan Shot

Waves

Pan Shot

Pan Shot

1_2
1_3
1_4
1_5
1_6
1_7
1_8
1_9
1_10
1_11
1_12
1_13
1_14
1_15
1_16
1_17
1_18
1_19
1_20
1_21
1_22
1_23
1_24
1_25
1_26
1_27
1_28
1_29

Stop Motion Animation Pre-production Booklet


1_30

Frame

Path of action

Dialogue /
Soundtrack
cue

2_1

House

Waves

2_2
2_3
2_4
2_5
2_6
2_7
2_8
2_9
2_10
2_11
2_12
2_13
2_14
2_15
2_16
2_17
2_18
2_19
2_20
2_21
2_22
2_23
2_24
2_25
2_26
2_27
2_28

Animation

Camera
instructions
Zoom IN

Stop Motion Animation Pre-production Booklet


2_29
2_30

Frame

Path of action

Dialogue /
Soundtrack
cue

2_1

Gibby in the window

gasp

house

Close-up

2_2

Gibby moving across the


window

waves

house

Left to right
movement

2_3
2_4
2_5
2_6
2_7
2_8
2_9
2_10
2_11
2_12
2_13
2_14
2_15
2_16
2_17
2_18
2_19
2_20
2_21
2_22
2_23
2_24
2_25

Animation

Camera
instructions

Stop Motion Animation Pre-production Booklet


2_26
2_27
2_28
2_29
2_30

Frame

Path of action

Dialogue /
Soundtrack
cue

2_1

Woodland, bushes

waves

2_2
2_3
2_4
2_5
2_6
2_7
2_8
2_9
2_10
2_11
2_12
2_13
2_14
2_15
2_16
2_17
2_18
2_19
2_20
2_21
2_22

Animation

Camera
instructions

trees

Pan shot

Stop Motion Animation Pre-production Booklet


2_23
2_24
2_25
2_26
2_27
2_28
2_29
2_30

Frame

Path of action

2_1

Gibby Running through


woodland

2_2
2_3
2_4
2_5
2_6
2_7
2_8
2_9
2_10
2_11
2_12
2_13
2_14
2_15
2_16
2_17

Dialogue /
Soundtrack
cue

Animation

waves

trees

Camera
instructions
Movement
towards the
house

Stop Motion Animation Pre-production Booklet


2_18
2_19
2_20
2_21
2_22
2_23
2_24
2_25
2_26
2_27
2_28
2_29
2_30

Frame

Path of action

2_1

Gibby running through


the woodland from
behind

2_2
2_3
2_4
2_5
2_6
2_7
2_8
2_9
2_10
2_11
2_12

Dialogue /
Soundtrack
cue

Animation

waves

trees

Camera
instructions

Stop Motion Animation Pre-production Booklet


2_13
2_14
2_15
2_16
2_17
2_18
2_19
2_20
2_21
2_22
2_23
2_24
2_25
2_26
2_27
2_28
2_29
2_30

Stop Motion Animation Pre-production Booklet

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