The Study of Game Theory in Wireless Sensor Networks
The Study of Game Theory in Wireless Sensor Networks
The Study of Game Theory in Wireless Sensor Networks
ISSN 2278-6856
ABSTRACT
This paper presents fundamental results in game theory and
their application to wireless communications and networking.
It provides a foundational understanding of the current
research on game theory. The application of mathematical
analysis to wireless sensor networks has met with limited
success, due to the complexity of mobility and traffic models,
coupled with the dynamic topology and the unpredictability of
link quality that characterize such networks. The ability to
model individual, independent decision makers whose actions
potentially affect all other decision makers . Game theory is
particularly an attractive field to analyze the performance of
sensor networks. Game theory is a field of applied
mathematics that describes and analyzes interactive decision
situations. It consists of a set of analytical tools that predict the
outcome of complex interactions among rational entities,
where rationality demands a strict adherence to a strategy
based on perceived or measured results. There has been
growing interest in adopting game-theoretic methods to model
todays leading communications and networking issues,
including power control and resource sharing in wireless and
peer-to-peer networks. Also we discussed the challenges and
limitations in the application of game theory to the analysis of
wireless sensor networks and major game theoretic models.
Keywords: Game Theory, Cooperative game theory, Noncooperative game theory, Wireless communication and
Wireless Sensor Networks.
1. INTRODUCTION
Game theorys roots are extremely old. The ideas behind
game theory have appeared through-out history [1],
apparent in the bible, the Talmud, the works of Descartes
and Sun Tzu, and the writings of Charles Darwin [2].
However, some argue that the first actual study of game
theory started with the work of Daniel Bernoulli, A
mathematician born in 1700. Although his work, the
Bernoullis Principles formed the basis of jet engine
production and operations, he is credited with introducing
the concepts of expected utility and diminishing returns
[3]. Others argue that the first mathematical tool was
presented in England in the 18th century, by Thomas
Bayes, known as Bayes Theorem; his work involved
using probabilities as a basis for logical conclusion [3].
Nevertheless, the basis of modern game theory can be
considered as an outgrowth of a three seminal works; a
Researches into the Mathematical Principles of the
Theory of Wealth in 1838 by Augustine Carnot, gives an
intuitive explanation of what would eventually be
formalized as Nash equilibrium and gives a dynamic idea
2. GAME THEORY
Game theory, defined in the broadest sense, is a collection
of mathematical models formulated to study situations of
conflict and cooperation. It is concerned with finding the
best actions for individual decision makers in these
situations and recognizing stable outcomes. The object of
study in game theory is the game, defined to be any
situation in which:
There are at least two players: A player may be an
individual, a company, a nation, a wireless node, or
even a biological species.
Each player has a number of possible strategies,
courses of action he or she may choose to follow.
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pi 1 & q j 1 .
i1
j 1
p1 + p2 + p3 =0+1+0=1.
ISSN 2278-6856
the
probabilities
is
equal
to
1.
That
is
q1 q2 q3 0.65 0 0.35 1
3. Payoff matrix: A payoff is a number, also called utility
that reflects the desirability of an outcome to a player, for
whatever reason. When the outcome is random, payoffs are
usually weighted with their probabilities. The expected
payoff incorporates the players attitude towards risk.
4. Nash equilibrium: A Nash equilibrium also called
strategies equilibrium, is a list of strategies, one for each
player, which has the property that no player can
unilaterally change his strategy and get a better payoff.
5. Perfect information: A game has perfect information
when at any point in time only one player makes a move,
and knows all the actions that have been made until then.
6. Dominating strategy: A strategy dominates another
strategy of a player if it always gives a better payoff to that
player, regardless of what the other players are doing. It
weakly dominates the other strategy if it is always at least
as good.
7. Rationality: A player is said to be rational if he seeks to
play in a manner which maximizes his own payoff. It is
often assumed that the rationality of all players is common
knowledge.
8. Strategic form: A game in strategic form, also called
normal form, is a compact representation of a game in
which players simultaneously choose their strategies. The
resulting payoffs are presented in a table with a cell for
each strategy combination.
9. Zero-sum game: A game is said to be zero-sum if for
any outcome, the sum of the payoffs to all players is zero.
In a two-player zero-sum game, one players gain is the
other players loss, so their interests are diametrically
opposed.
10. Two-person zero-sum game : In a game with two
players, if the gain of one player is equal to the loss of
another player, then that game is called two-person zerosum game.
11. Maximum Principle: This principle maximizes the
minimum guaranteed gains of player A. The minimum
gains with respect to different alternatives of A,
irrespective of Bs alternatives are obtained first. The
maximum of these minimum gains is known as the
maximin value and the corresponding alternatives are
called as maximin strategy.
12. Minimax Principle: This principal minimizes the
maximum losses. The maximum losses with respect to
different alternatives of player B, irrespective of player As
alternatives, are obtained first. The minimum of these
maximum losses is known as the minimax value and the
corresponding alternatives are called as minimax strategy.
13. Saddle Point: In a game, if the maximum value is
equal to the minimax value, then the game is said to have
a saddle point. The interesting cell corresponding to these
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5. MOTIVATIONS
In recent years, WSN has mainly used in applications such
as health, military and environmental monitoring. This
growth has been fueled by the widespread popularity in
wireless communication. However, there are limits due to
energy constraint. Owing to the energy level variation, the
network lifetime gets reduced; therefore considerable effort
has been invested in making more efficient use of it. To
maximize the network lifetime, the energy consumption of
node should be reduced. Recently a major research focus
in this area and many authors are currently focusing on
the design of power aware protocols and algorithms for
sensor networks, apart from these protocols the researchers
has been focused on coverage area of sensor nodes
through the use of centralized and localized k-coverage
algorithms. These proposed algorithms states that,
depending on the network size, the network is reconfigured
to any one of the algorithm to minimize the wastage of
energy. Among many alternative approaches, game theory
has been increasing applied in the design of wireless
sensor networks, thus the scope of this paper is restricted
to the use of game theory for wireless sensor networks.
From 2003 to 2013, about 390 research papers with topics
on or closely related to game theory for WSN were
published. Among the variety of developed methods using
GT, the main differences and remarkable features can be
briefly summarized below. Cooperative game theory
provides analytical tools to study the behavior of rational
player when they cooperate and consider the utility of all
the players. [6, 7]. Non cooperative game theory also
covers a broad range of applications in WSN [8, 9]. In non
cooperative game theory, the nodes buy, sell, and
consumer goods in response to the prices that are exhibited
in a virtual market. A node attempts to maximize its profit
ISSN 2278-6856
IN
WIRELESS
SENSOR
Elements of a wireless
game
sensor networks
Players
A set of strategies
A modulation scheme,
Coding
rate,
transmit
Performance
metrics
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Game Theory
(i)
Nash Equilibrium
(ii)
Pareto Optimal
(iii)
Nash
theory
(iii) Repeated game theory
(iv)Coalitional game theory
(v)Evolutionary
Bargaining
Solution
game
theory
(iv)
Shapley Value
(v)
Core
game
(x)NTU
game
theory
(transferable-utility game)
theory(non-
transferable-utility game)
(xi)Ping-pong game
(xii)Zero-Sum game and Non-
(vi)
Mechanism Design
Dynamic Game
Complete
Complete
( Computational)
information
static game.
dynamic game.
(vii)Incentive compatible
game
Nash Equilibrium.
Reinhardt
(1965).
In complete information
In
complete
information
static game.
information
dynamic
game
Bayesian
In
Zero-Sum game
(xiii)Jamming game
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(viii) Viceroy-Clarke-Groves(VCG)
Mechanism
complete
information
Nash
Complete information
Shelton
game.
equilibrium.
equilibrium.
68).
Reinhardt
Shelton
(1975).
(x)
Bayesian
Nash
Equilibrium(BNE)
IN
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CAN
USE
GAME
THEORY
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13. CONCLUSION
Game theory is the study of how players should rationally
play games, and it is a powerful tool in many areas, such
as war, politics, economics, sociology, psychology, biology,
and communications, networking and so on where the
conflict and cooperation exist. In this article we propose a
game model to interpret the working mechanism and also
point out the some directions that deserve study. Our
results show that game theory is an appropriate tool to
research and analyze the performance of wireless sensor
networks. Of course, most networks are enormously
complex, it is usually impossible to delineate all
conceivable strategies and to say what outcomes they lead
to, and it is not easy to assign payoffs to any given
outcome. However, by building and analyzing a simple
game that models some important features of the complex
network, we can gain insight into the original situation,
which is just what we expect in many cases.
REFERENCES
[1.] R.J.Aumann and M.Maschler,Game theoretic
analysis of a bankruptcy problem from the Talmud
J.Econ. Theory, vol 36, pp 195-213, 1985.
[2.] P.Walker, An outline of his history of game theory,
Available
at:
http://William
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