Game Theory Compiled
Game Theory Compiled
Game Theory Compiled
This course objective is to get a solid grasp on the model description, solution and
“The earliest example of a formal game-theoretic analysis is the study of a duopoly by Antoine
Cournot in 1838. The mathematician Emile Borel suggested a formal theory of games in 1921,
which was furthered by the mathematician John von Neumann in 1928 in a “theory of parlor
games.” Game theory was established as a field in its own right after the 1944 publication of the
monumental volume Theory of Games and Economic Behavior by von Neumann and the
economist Oskar Morgenstern. This book provided much of the basic terminology and problem
In 1950, John Nash demonstrated that finite games always have an equilibrium point, at which
all players choose actions which are best for them given their opponents’ choices. This central
concept of noncooperative game theory has been a focal point of analysis since then. In the
1950s and 1960s, game theory was broadened theoretically and applied to problems of war and
politics. Since the 1970s, it has driven a revolution in economic theory. Additionally, it has found
applications in sociology and psychology, and established links with evolution and biology.
Game theory received special attention in 1994 with the awarding of the Nobel prize in
auctions. Prominent game theorists have been involved in the design of auctions for allocating
rights to the use of bands of the electromagnetic spectrum to the mobile telecommunications
industry. Most of these auctions were designed with the goal of allocating these resources more
efficiently than traditional governmental practices, and additionally raised billions of dollars in
Introduction
Game theory: Economists call game theory. Psychologists call the theory of social situations;
Game theory is the formal study of decision-making where several players must make choices
Before analyzing any situation, we need to describe it formally. That is, we must have the
specification of the model that describes the situation or game that we are interested in.
Definition:
Game theory is a distinct and interdisciplinary approach to the study of human behavior.
The disciplines most involved in game theory are mathematics, economics and the other
Game theory assumes rationality: This means that individuals are assumed to act in their
own self-interest. Another definition: the individuals have preferences to explain the
world and the individuals act according to their preferences. Different individuals have
GAME theory is concerned with how rational individuals make decisions when they are
mutually interdependent.
Any situation that we wish to represent formally would have some basic elements that be
1. Player: one who makes decision (individuals, firms, institutions etc). A player is
preferences are complete and transitive has a utility function. A player is said to
2. Strategy: the decision of the player, the action and response or move of the
player. Rational players choose action(s) that maximize their expected utilities. In
3. Rules of the game: who moves when? What can they do?
number, also called utility, that reflects the desirability of an outcome to a player,
for whatever reason. When the outcome is random, payoffs are usually weighted
with their probabilities. The expected payoff incorporates the player’s attitude
towards risk.
6. Information: what do players know when they make decisions? A game has
perfect information when at any point in time only one player makes a move, and
knows all the actions that have been made until then.
Common knowledge
A fact is common knowledge if all players know it, and know that they all know it, and so on.
The structure of the game is often assumed to be common knowledge among the players.
. In static games the players make their moves in isolation without knowing what other
In this type of auction each player submits only one bid, without knowing what any of the other
players has bid. The highest bid is then accepted as the purchase price. In contrast to static
games, dynamic games have a sequence to the order of play and players observe some, if not all,
of an object. The final and highest bid is accepted as the purchase price.
Cooperative Vs Non cooperative game: In a non-cooperative game, each player pursues his/her
own interests. In cooperative games, players are allowed to form coalitions and combine their
decision-making problems.
Normal form or strategic form of game: A game in strategic form, also called normal form, is
a compact representation of a game in which players simultaneously choose their strategies. The
resulting payoffs are presented in a table with a cell for each strategy combination.
o The Player
o The payoffs
Extensive game: An extensive game (or extensive form game) describes with a tree how
a game is played. It depicts the order in which players make moves, and the information
o Nodes
o Branches
o Vectors
o Information sets
EXERCISE 2.1
Depict the following situation as both a normal form game and an extensive form game:
Two rival firms are thinking of launching a similar product at the same time. If both firms
launch the product, then they will each make a profit of £40,000. If only one firm launches
its product, then it can act as a monopolist and will make a profit of £100,000. If either firm
decides not to launch the product that firm makes a loss of £50,000, due to costs already
A solution to a game is a prediction of what each player in that game will do. This may be a very
precise prediction, where the solution gives one optimal strategy for each player. When this
Dominance: Since all players are assumed to be rational, they make choices which result in the
outcome they prefer most, given what their opponents do. In the extreme case, a player may have
two strategies A and B so that, given any combination of strategies of the other players, the
outcome resulting from A is better than the outcome resulting from B. Then strategy A is said to
dominate strategy B. A rational player will never choose to play a dominated strategy. In some
games, examination of which strategies are dominated results in the conclusion that rational
Dominating strategy: A strategy dominates another strategy of a player if it always gives a better
payoff to that player, regardless of what the other players are doing. It weakly dominates the
o Strict dominance
o Weak dominance
Given a game in strategic form, if all players have strictly dominant strategies, then IESDS leads
to the unique dominant strategy equilibrium; so such a game is dominance solvable.
o Iterated strict dominance
o Iterated Weak dominance
Equilibrium
Nash Equilibrium: Nash equilibrium, also called strategic equilibrium, is a list of strategies, one
for each player, which has the property that no player can unilaterally change his strategy and get
a better payoff.
Pure-strategy: A pure-strategy is where a player plays one specific optimal strategy. (Prisoner
dilemma)
Mix strategy: A mixed strategy is when a player randomizes over some or all of his or her
available pure strategies. This means that the player places a probability distribution over their
Situation:
Win-win situation
Win-lose situation
Lose-lose situation
Cheating -Trust-cooperation,
Coordination,
Fairness,
Announcement
Decision theory: a game of a single player against nature. The focus is on preferences and the
formation of beliefs.
In recent years, political economy has emerged as a combination of general equilibrium theory
and game theory in which the private sector of the economy is modeled by general equilibrium
theory, while voting behavior and the incentive of governments is analyzed using game theory.
Mechanism design theory: game theory takes the rules of the game as given, while mechanism
A game is said to be zero-sum if for any outcome, the sum of the payoffs to all players is zero. In
a two-player zero-sum game, one player’s gain is the other player’s loss, so their interests are
diametrically opposed.
1: Odd or Even. Players I and II simultaneously call out one of the numbers one or two. Player
I’s name is Odd; he wins if the sum of the numbers is odd. Player II’s name is Even; she wins if
the sum of the numbers is even. The amount paid to the winner by the loser is always the sum of
the numbers in dollars. To put this game in strategic form we must specify X, Y (strategy sets)
and A (pay-off). Here we may choose X = {1, 2}, Y = {1, 2}, and A as given in the following
table.
example
3 cross 3 matrix and equalizing straitegy
Odd-or-Even in which both players simultaneously call out one of the numbers zero, one, or two.
The matrix is:
Backward induction
Backward induction is a technique to solve a game of perfect information. It first considers the
moves that are the last in the game, and determines the best move for the player in each case.
Then, taking these as given future actions, it proceeds backwards in time, again determining the
best move for the respective player, until the beginning of the game is reached.
Combinatorial games
Nash Equilibrium