Lecture4 Engineering Curves and Theory of Projections
Lecture4 Engineering Curves and Theory of Projections
Lecture4 Engineering Curves and Theory of Projections
Distance of the point from the focus Eccentrici ty = Distance of the point from the directric
eg. when e=1/2, the curve is an Ellipse, when e=1, it is a parabola and when e=2, it is a hyperbola.
When a tangent at any point on the curve (P) is produced to meet the directrix, the line joining the focus with this meeting point (FT) will be at right angle to the line joining the focus with the point of contact (PF). The normal to the curve at any point is perpendicular to the tangent at that point.
7
OR
(2) the major axis and the distance between the foci are known
With center C, draw two concentric circles with diameters equal to major and minor diameters of the ellipse. Draw the major and minor diameters. Construct a line AB at any angle through C. Mark points D and E where the line intersects the smaller circle. From points A and B, draw lines parallel to the minor diameter. Draw lines parallel to the major diameter through D & E. The intersection of the lines from A and D is point F, and from B and E is point G. Points F & G lies on the ellipse. Extend lines FD & BG and lines AF and GE to obtain two more points in the other quadrants. 10 Repeat steps 2-6 to create more points in each quadrant and then draw a smooth curve through the points.
1. Draw the base RS = 100 mm and through its midpoint K, draw the axis KV = 50 mm, inclined at 70 to RS. Draw a parallelogram RSMN such that SM is parallel and equal to KV. 2. Divide RN and RK into the same number of equal parts, say 5. Number the divisions as 1, 2, 3, 4 and 1, 2, 3, 4, starting from R. 3. Join V1, V2, V3 and V4. Through 1, 2, 3 and 4, draw lines parallel to KV to meet V1 at P1, V2 at P2, V3 at P3 and V4 at P4, respectively. 4. Obtain P5, P6, P7 and P8 in the other half of the rectangle in a similar way. Alternatively, these points can be obtained by drawing lines parallel to RS through P1, P2, P3 and P4. For example, 11 draw P1 P8 such that P1 x = x P8. Join P1, P2, P3 P8 to obtain the parabola.
Hyperbola
A Hyperbola is obtained when a section plane, parallel/inclined to the axis cuts the cone on one side of the axis. A Rectangular Hyperbola is obtained when a section, parallel to the axis cuts the cone on one side of the axis.
12
13
Constructing a Hyperbola
Given: Distance between Foci and Distance between vertices Draw the axis of symmetry and construct a perpendicular through the axis. Locate focal point F equidistant from the perpendicular and on either side of it. Locate points A and B on the axis equidistant from the perpendicular. AB is the distance between vertices With F as center and radius R1, and draw the arcs. With R1 + AB, radius, and F as center, draw a second set of arcs. The intersection of the two arcs on each side of the perpendicular are points on the hyperbola Select a new radius R2 and repeat step 2. Continue this process until several points on the hyperbola are marked
14
Roulettes
Roulettes are curves generated by the rolling contact of one curve or line on another curve or line, without slipping. There are various types of roulettes. The most common types of roulettes used in Cycloids, engineering practice are: Trochoids, and Involutes.
Cycloid
A Cycloid is generated by a point on the circumference of a circle rolling along a straight line without slipping The rolling circle is called the Generating circle The straight line is called the Directing line or Base line
Constructing a cycloid
Generating circle has its center at C and has a radius of C-P. Straight line PP is equal in length to the circumference of the circle and is tangent to the circle at point P. Divide the circle into a number of equal segments, such as 12. Number the intersections of the radii and the circle.
From each point of intersection on the circle, draw a construction line parallel to line PP and extending up to line PC.
Divide the line CC into the same number of equal parts, and number them. Draw vertical lines from each point to intersect the extended horizontal centerline of the circle. Label each point as C1, C2, C3, . C12.
Using point C1 as the center and radius of the circle C-P, draw an arc that intersects the horizontal line extended from point 1 at P1. Set the compass at point C2, then draw an arc that intersects the horizontal line passing through point 2 at P2. Repeat this process using points C3, C4, . C12, to locate points along the horizontal line extended from points 3, 4, 5, etc.. Draw a smooth curve connecting P1, P2, P3, etc to form the cycloid Draw normal NN and Tangent TT
Epicycloid
The cycloid is called Epicycloid when the generating circle rolls along another circle outside it.
Constructing an Epicycloid
1) With O as centre and OC as radius, draw an arc to represent locus of centre. 2) Divide arc PQ in to 12 equal parts and name them as 1, 2, ., 12.
3) Join O1, O2, and produce them to cut the locus of centres at C1, C2, . 4) Taking C1 as centre, and radius equal to 20 mm, draw an arc cutting the arc through 1 at P1. Similarly obtain points P2, P3,., P12. 5) Join P1, P2.. With French curve
Hypocycloid
Hypocycloid is obtained when the generating circle rolls along another circle inside it.
Constructing an Hypocycloid
Construction is similar to epicycloid. The generating circle is to be drawn below the base circle
Trochoid
Trochoid is a curve generated by a point outside or inside the circle rolling along a straight line. If the point is outside the circle the curve obtained is called Superior Trochoid If the point is inside the circle, the curve obtained is called Inferior Trochoid
Involute
An Involute is a curve traced by the free end of a thread unwound from a circle or a polygon in such a way that the thread is always tight and tangential to the circle or side of the polygon
27
Projection theory
3-D objects and structures are represented graphically on 2-D media.
All projection theory are based on two variables:
Projection system
Plane of Projection
A plane of projection (i.e, an image or picture plane) is an imaginary flat plane upon which the image created by the line of sight is projected. The image is produced by connecting the points where the lines of sight pierce the projection plane. In effect, 3-D object is transformed into a 2-D representation, also called projections. The paper or computer screen on which a drawing is created is a plane of projection.
Projection Methods
Projection methods are very important techniques in engineering drawing. Two projection methods used are: Perspective and Parallel.
Perspective projection
Distance from the observer to the object is finite and the object is viewed from a single point projectors are not parallel. Perspective projections mimic what the human eyes see, however, they are difficult to draw.