Visual Business Modeling
Visual Business Modeling
Visual Business Modeling
Some Fun with Alex Osterwalders BMC | Service Design Drinks Berlin, 03.09.2012
1
Activity Networks
etc.
!
Image Credits / Sources in order of appearance: Casadesus-Masanell, R., & Ricart, J. E. (2011). How to Design A Winning Business Model. Harvard Business Review, 89(1/2), 100107. // Porter, M. E. (1996). What is Strategy? Harvard Business Review, (November - December). // Ouden, E. den. (2011). Innovation Design: Creating Value for People, Organizations and Society (1st ed.). Springer London. // Fjeldstad, . D., & Stabell, C. B. (1998). Conguring Value for Competitive Advantage: On Chains, Shops, and Networks. Strategic Management Journal,, Vol 19, 413437. // valuenetworksandcollaboration.com, 2011 // Tom Hulme (http://weijiblog.com/ startup-tools/) // Patrick Sthler (http://blog.business-model-innovation.com/tools/) // Johnson, M. W., Christensen, C. M., & Kagermann, H. (2008). Reinventing Your Business Model. Harvard Business Review, 86(12), 5059. // Fraunhofer IAO (http://moby.iao.fraunhofer.de/)
Customer Segments
Which customers do we serve? What are the jobs they need to get done?
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)
Value Proposition
What do we offer them? Which problem do we really solve? What value do we really provide?
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)
Channels
How can we best reach/serve each customer segment? What are the best interaction/touch points?
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)
Relationships
What relations shall we establish with our customer segments? Personal? Automated? Acquisitive? Retentive?
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)
Relationships
fe r i ng f
ome r C us t
r f ac e I n te
What relations shall we establish with our customer segments? Personal? Automated? Acquisitive? Retentive?
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)
Revenue Streams
What are our customers really willing to pay for? How? Transactional or recurring revenues?
images by JAM
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)
Key Resources
Which resources and assets are critical to successfully run our business?
images by JAM
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)
Key Activities
What essential key activities do we have to perform to deliver our value proposition?
images by JAM
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)
10
Key Partners
Who are critical partners and suppliers leveraging our business model? With whom do we co-create value?
images by JAM
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)
11
Key Partners
nf ras I
t u re t r uc
Who are critical partners and suppliers leveraging our business model? With whom do we co-create value?
images by JAM
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)
11
Cost Structure
What is our resulting cost structure? Which key elements drive costs?
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)
12
Cost Structure
ance Fi n
What is our resulting cost structure? Which key elements drive costs?
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)
12
Key Activities
Value Proposition
Relationships
Key Partners
Customer Segments
Cost Structure
Key Resources
13
Key Partners
Customer Segments
Cost Structure
Key Resources
14
Key Partners
Customer Segments
Cost Structure
Key Resources
15
Key Partners
Customer Segments
Cost Structure
Key Resources
16
Key Partners
Customer Segments
Cost Structure
Key Resources
17
Key Partners
Customer Segments
Cost Structure
Key Resources
18
Key Activities
Value Proposition
Relationships
Key Partners
Customer Segments
Cost Structure
Key Resources
19
Key Activities
Value Proposition
Relationships
Key Partners
Customer Segments
i n a te Elim
s ts Co
Re duc e /
C re ate /R
Va l ue
aise
Cost Structure
Key Resources
19
Key Activities
Value Proposition
Relationships
Key Partners
Customer Segments
i n a te Elim
s ts Co
Re duc e /
C re ate /R
Va l ue
aise
a l ue x. v ma f or u re ap t c any mp e co th
Cost Structure Key Resources
m a x. v a l ue f or t he u se r
19
Nintendo Wii
Sony PS3
Key Partners
Customer Segments
i n a te Elim
s ts Co
Re duc e /
C re ate /R
Va l ue
aise
tro l
isk
rd D
ec ti
Mo
nC
Ga
Do
Us er
Ha
nn
un
tio
Co
Mo
Ux
/F
Ec
os
Key Resources
DV
Channels
Re
lby
Fa cto
ys tem
5.1
ce
CP
Pri
GP
on
me s
vie
vit
ac
Cost Structure
Revenue Streams
r
iy
20
KP
KA
VP
CR
CS
KR
CH
CS
RS
eliminate
reduce
create
raise
unchanged
KP
KA
VP
CR
CS
n e w p ro p r ie t ar y te c h n o l o g y
CS
RS
c o n s o le b s idie s su
eliminate
reduce
create
raise
unchanged
KP
KA
VP
CR
CS
g ame de ve l o p e r s
male hardcore gamers
KR
CH
game developers
n e w p ro p r ie t ar y te c h n o l o g y
retail distribution
CS
RS
c o n s o le b s idie s su
eliminate
reduce
create
raise
unchanged
KP
KA
VP
CR
CS
g ame de ve l o p e r s
male hardcore gamers
KR
CH
game developers
n e w p ro p r ie t ar y te c h n o l o g y
retail distribution
CS
RS
c o n s o le b s idie s su
n s o le co uc t io n pro d s cos t
eliminate
reduce
create
raise
unchanged
KP
KA
VP
CR
CS
r n a t i ve a l te once p t g ame c h re s e a rc
ic ro - r STM c s f o ro n i e le c t EMS M e te rs le rom ac c e
mo t i o n c o n t ro l le d g am i ng
u t, rko er y , wo e c o v o rt a l r sp ic h ys p
f un f ac t o r e x pe r , so cial ie n c e f am i l y
CH
g ame de ve l o p e r s
male hardcore gamers
KR
o t io n m n t ro l co olo gy te c h n
c asua l g ame rs
retail distribution families
gi r ls
game developers
n e w p ro p r ie t ar y te c h n o l o g y
CS
RS
c o n s o le b s idie s su
n s o le co uc t io n pro d s cos t
eliminate
reduce
create
raise
unchanged
KP
KA
VP
CR
CS
r n a t i ve a l te once p t g ame c h re s e a rc
mo t i o n c o n t ro l le d g am i ng
u t, rko er y , wo e c o v o rt a l r sp ic h ys p
f un f ac t o r e x pe r , so cial ie n c e f am i l y
CH
g ame de ve l o p e r s
male hardcore gamers
KR
o t io n m n t ro l co olo gy te c h n
c asua l g ame rs
retail distribution families
gi r ls
game developers
n e w p ro p r ie t ar y te c h n o l o g y
CS
RS
c o n s o le b s idie s su
n s o le co uc t io n pro d s cos t
h a rd w s a le s a re pro f i t
eliminate
reduce
create
raise
unchanged
KP
KA
VP
CR
CS
r n a t i ve a l te once p t g ame c h re s e a rc
Desirability
u t, rko er y , wo e c o v o rt a l r sp ic h ys p
f un f ac t o r e x pe r , so cial ie n c e f am i l y
CH
mo t i o n c o n t ro l le d g am i ng
g ame de ve l o p e r s
male hardcore gamers
KR
o t io n m n t ro l co olo gy te c h n
game developers
n e w p ro p r ie t ar y te c h n o l o g y
c asua l g ame rs
retail distribution families
gi r ls
Feasibility
CS RS
Viability
royalties from game developers
c o n s o le b s idie s su
n s o le co uc t io n pro d s cos t
h a rd w s a le s a re pro f i t
eliminate
reduce
create
raise
unchanged
Key Activities
Value Proposition
Relationships
Key Partners
Customer Segments
Cost Structure
Key Resources
22
Key Activities
Value Proposition
Relationships
Key Partners
Customer Segments
10: MI 00 NU T
ES
Cost Structure Key Resources Revenue Streams Channels
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)
22
23
businessmodelgeneration.com/book
businessmodelyou.com
24
Alexander Osterwalder: http://www.businessmodelalchemist.com Patrick Sthler: http://blog.business-model-innovation.com Steve Blank: http://steveblank.com Doblin Group: http://news.doblin.com Innosight: http://www.innosight.com BusinessModelsInc: http://www.businessmodelsinc.com DesignWorks @ Rotman: http://bit.ly/TYRLhG Illinois Institute of Design: http://www.id.iit.edu/news
25
26
27
www.businessmodelgeneration.com
29
30
www.businessmodelgeneration.com
www.businessmodelgeneration.com