Electric gate
Electric gates are gates that carry an electric current. As such, Pikmin that are not Yellow Pikmin cannot touch them, under the risk of death (Pikmin 2), temporary paralysis (Pikmin 3), or a combination of both (Pikmin 4). Other than that, they can be taken down just like any other type of gate.
In Pikmin 2, they resemble a fence made of metal, and sink to the ground as they take damage. All electric gates have exactly 16000 hit-points.
In Pikmin 3, they are made of four fluorescent lamps laid horizontally on top of one another, with each lamp breaking down (and becoming harmless) at each stage of destruction. When the gate is finally opened, all lamps explode. Pikmin cannot grab on to this type of gate – they can only attack from the ground. Bomb rocks cannot be used to damage these gates. In Pikmin 3 Deluxe, some electric gates have additional black stripes on them, and there are 4 variants of gates: one with no black stripes, one with 2 horizontal black stripes on each pillar, one with a vertical black stripe on each pillar, and one with diagonal black stripes on each pillar.
In Pikmin 4, they retain a similar appearance to what is depicted in Pikmin 3, now only having three fluorescent lamps instead of four. Oatchi is able to take one down if he has the Anti-Electrifier, and like with dirt walls, he can cause a lot of damage by rushing against them. Glow Pikmin can also attack electric gates.
Locations[edit]
Pikmin 2[edit]
Areas[edit]
- Awakening Wood
- There are two electric gates in this area. The first gate is located towards the far north, on the raised section next to a Cloaking Burrow-nit, and it is blocking access to the Blue Onion. The second gate can be found on the raised section slightly north of the landing site, at the end of the wooden path leading to the Bulblax Kingdom.
- Perplexing Pool
- There are three electric gates in this area. The first gate is located directly east of the landing site, south of the stick bridge, and blocking access to the Shower Room. The second gate can be found towards the northwest, at the edge of the tree trunk containing the Optical Illustration (US), Abstract Masterpiece (Europe), or the Yell Battery (Japan), depending on the version. The third and final gate is located slightly northeast of the second gate, at the edge of another tree trunk where the Glutton's Kitchen is.
- Wistful Wild
- There is one electric gate in this area. It can be found south of the base, in the section containing the Burgeoning Spiderworts. The gate allows for the Conifer Spire (guarded by an Armored Cannon Beetle Larva) to be collected.
Pikmin 3[edit]
Areas[edit]
- Tropical Wilds
- There is one electric gate in this area. It is located slightly northwest of the landing site, across the red fragment bridge. The gate is being guarded by an Orange Bulborb, and it allows for the southern Shaggy Long Legs arena to be accessed.
- Garden of Hope
- There are four electric gates in this area. The first gate can be found across the brown fragment bridge south of the landing site, in the section containing the Bulborb. The gate blocks access to the alcove containing the Pocked Airhead guarded by a Fiery Blowhog. The second gate is located across the red fragment bridge east of the landing site, in the section with the two Skutterchuck. The gate leads to the Bug-Eyed Crawmad cave segment. The third gate can be found northeast of the landing site, past the two Fiery Blowhogs and the blue fragment bridge. This gate also leads to the Bug-Eyed Crawmas cave, but it is the section containing the Dusk Pustules. The fourth and final gate is located in the elevator platform room, north of the landing site. The gate is past the Zest Bomb, and it allows for access to the second half of the segment.
- Distant Tundra
- There are two electric gates in this area. The first gate can be found in the landing site towards the south. Opposite this gate is a Fiery Blowhog. The second gate is located across the two fragment bridges and west, past the Swooping Snitchbug. This gate blocks access to the section with the iron ball and the Velvety Dreamdrop.
- Twilight River
- There are two electric gates in this area. The first gate can be found north of the landing site, adjacent to the large crystal containing some bridge fragments. This gate allows for more bridge fragments as well as the Dapper Blob to be carried back. The second gate is located in the area's second main segment, just south of the large tree. This gate is between the bamboo gate and the Burrowing Snagret's arena.
Side Stories[edit]
Olimar's Assignment[edit]
- River
- There is one electric gate in this story's area. It can be found on the natural bridge slightly northeast of this story's landing site, replacing what would be a dirt wall during story mode.
- Tundra
- There is one electric gate in this story's area. It is located in the landing site, in the same location as the one during story mode.
Olimar's Comeback[edit]
- First Part Found
- There are two electric gates in this story's area. The first gate can be found in the section south of the Yellow Onion, past the Kingcaps and Spotcaps. Opposite this gate is a pair of Bearded Amprats. The second gate is located towards the far south, guarded by some Male Sheargrubs and Hermit Crawmads. The gate blocks access to the SPERO.
- Team Monster Hunt
- There is one electric gate in this story's area. It can be found north of where Louie starts the story, replacing what would be a dirt wall during story mode.
- Looking for Louie
- There is one electric gate in this story's area. It is located in the segment Olimar starts the story in, with it being in the section with the large tree. The gate is on the northern side, near where the two Desiccated Skitter Leaves would be found during story mode, blocking access to a dirt-mound containing some Bomb Rocks.
- Another Part Found
- There are two electric gates in this story's area. The first gate is slightly south of where Olimar and Louie start the story, with some red bridge fragments on the other side. The second gate can be found towards the far west, in the section with the Orange Bulborb and the Whiptongue Bulborb. The gate is towards the south of this section.
Mission Mode[edit]
Collect Treasures![edit]
- Silver Lake
- There is one electric gate in this stage. It can be found across the red fragment bridge from the SPERO, blocking an alcove containing multiple fruits and some Purple Pikmin sprouts.
- Twilight Hollow
- There are two electric gates in this stage. The first gate is located directly east of the SPERO, adjacent to some Winged Pikmin sprouts and a Swooping Snitchbug. The second gate can be found towards the southwest, between two Insect Condos each on a raised platform. The northern side of this gate contains some brown bridge fragments and another Swooping Snitchbug.
- Tropical Forest Remix
- There is one electric gate in this stage. It is located towards the west, blocking an alcove containing the Bulborb. This alcove is directly north of where Brittany starts. A crystal wall would be here in the Tropical Forest stage.
- Silver Lake Remix
- There is one electric gate in this stage. It shares the same location as the one in the Collect Treasures! version. The alcove being blocked contains a Citrus Lump and a Dapper Blob, along with some White Pikmin sprouts, and it is where Brittany starts.
- Fortress of Festivity
- There is one electric gate in this stage. It can be found towards the northwest, blocking the alcove containing two Insect Condos and a Seed Hive.
- The Rustyard
- There is one electric gate in this stage. It is located at the northern end of the eastern pathway, connecting the two sections together. The gate is adjacent to some idle Rock Pikmin.
- Forgotten Cove
- There is one electric gate in this stage. It can be found towards the south of the stage, blocking the arena containing the Baldy Long Legs.
Battle Enemies![edit]
- Silver Lake
- There is one electric gate in this stage. It shares the same location as the one in the Collect Treasures! version. The alcove being blocked contains two Bearded Amprats instead.
- Distant Tundra Remix
- There are three electric gates in this stage. Two of these gates are adjacent to the Rock Onion, with one slightly north, sharing the same location as the one during story mode, and the other slightly east. The third and final gate can be found in the same location as another during story mode: slightly south of where the landing site would be, now occupied by a pair of Pyroclasmic Slooches.
- Fortress of Festivity
- There is one electric gate in this stage. It is located towards the northwest, between the two Blowhogs. It is just below the blue-colored present that has some Blue Pikmin sprouts on top.
- Clockwork Chasm
- There is one electric gate in this stage. It is adjacent to the SPERO and the Master Onion, with it being slightly east.
Bingo Battle[edit]
- Arid Metropolis
- There are four electric gates in layout A. Two gates are located directly east of the westernmost Onion, and the other two can be found directly west of the easternmost Onion.
- Rusted Labyrinth
- There are four electric gates in layout B. Two gates can be found in the center of the stage, between some Red Pikmin sprouts. The third gate is located east of the westernmost Onion, blocking a section containing a Bulborb and a Portable Sunset. The fourth and final gate can be found west of the easternmost Onion, also blocking a section containing a Bulborb and a Portable Sunset.
- Jigsaw Fortress
- There are two electric gates in layout A. The first gate can be found on the brown jigsaw floor, directly opposite the large soccer ball. The gate is next to a Dwarf Bulbear, and it is blocking the Insect Condo from being collected. The second gate on the green jigsaw floor, next to a bundle of hay. It is also close to a Bearded Amprat, and it blocks the Citrus Lump from being collected.
- There are four electric gates in layout B. The first two gates are located on the fortress itself, on the bottom layer between where a hay mound would be constructed, specifically, the hay mound close to the large soccer ball. The third gate can be found next to another hay mound location, this mound being on the yellow jigsaw floor near a Watery Blowhog. The fourth and final gate is located on the brown jigsaw floor, in the section with the Yellow Wollyhop. The gate is blocking the Insect Condo from being collected.
- Blooming Terrace
- There are three electric gates in layout A. The first gate can be found in the center of the stage, with a Bulborb on either side. The second gate is located directly south, and the third gate is located directly north. These two gates are next to three 1-pellet Pellet Posies each.
- Parched Brook
- There are two electric gates in layout B. The first gate can be found at the top of the slope east of the easternmost Onion, and the second gate is located at the top of the slope west of the westernmost Onion.
- Corroded Maze
- There are two electric gates in layout B. They are both located in the center of the stage, with one slightly north and the other slightly south. The gates are blocking the section containing the half-buried Citrus Lump and the half-buried Insect Condo.
- Jigsaw Colosseum
- There are four electric gates in layout C. The first gate can be found east of the westernmost Onion, just north of some Pellet Posies, and the second wall is located west of the easternmost Onion, just south of some Pellet Posies. The third gate can be found south of the westernmost Onion, and the fourth gate is located north of the easternmost Onion.
Pikmin 4[edit]
Areas[edit]
- Sun-Speckled Terrace - Has 5333 HP
- There is one electric gate in this area. It can be found slightly northwest of the Rugged Scaffold base, guarded by a Fiery Blowhog, next to a pair of Dwarf Bulborbs. This gate allows for the western part of the area to be reached, and it has 5333 HP.
- Blossoming Arcadia - Each has 8000 HP
- There are two electric gates in this area. The first is located on the raised section southeast of the Fragrant Ravine base, with a Bearded Amprat on the other side. The gate allows for the Daughter Doll Head to be collected. The second gate can be found directly north of the Misshapen Pond base, with a Waddlequaff (possibly holding the Octoplus) on the other side. Each gate has 8000 HP.
Caves[edit]
- Crackling Cauldron - One has 1667 HP, one has 5333 HP
- There is one electric gate on sublevel 1. It is located at the bottom of the slope and slightly west from the base, blocking access to the next sublevel entrance. The gate has 1667 HP.
- There is one electric gate on sublevel 2. It can be found along the path west of the base, just past the flying Shearwig. The gate has 5333 HP.
- Industrial Maze - Has 2667 HP
- There is one electric gate on sublevel 2. It is located towards the southwest, or slightly east of the alternate base location. The base will be on the western side, and a Honeywisp will be on the eastern side. The gate has 2667 HP.
- Secluded Courtyard - Has 5333 HP
- There is one electric gate on sublevel 3. It can be found slightly north of the base, with the large nectar egg on the northern side. The gate has 5333 HP.
- Sightless Passage - Has 8000 HP
- There is one electric gate on sublevel 1. It is located in the eastern section, the section that holds the Mitites. The gate is towards the northeast of this section, and it allows for a shortcut to the section that holds an alternate base (guarded by a Scorchcake). The gate has 8000 HP.
- Below-Grade Discotheque - Has 5333 HP
- There is one electric gate on sublevel 2. It is directly north of the base, with a Bearded Amprat on either side (the one on the southern side may be fighting 5 wild Yellow Pikmin). The gate has 5333 HP.
Dandori Challenges[edit]
- Hotshock Canyon - Has 2667 HP
- There is one electric gate in this challenge. It is located towards the southeast, between the Condensed Sunshine and the Cushion Cake. The gate is also near a Fiery Blowhog, and it has 2667 HP.
- Hefty Haulway - Has 2667 HP
- There is one electric gate in this challenge. It can be found in the southeastern section, blocking access to the Dawn Pustules from being collected, as well as a Purple Candypop Bud. It has 2667 HP.
- Planning Pools - Has 2667 HP
- There is one electric gate in this challenge. It is located slightly northwest of the base, adjacent to some idle Yellow Pikmin.
- Cliff-Hanger's Hold - One has 2667 HP, one has 5333 HP
- There are two electric gates in this challenge. The first gate is directly north of the base, and the second gate is slightly east of the base. The northern gate is between some Dwarf Orange Bulborbs and has 5333 HP, and the eastern gate has 2667 HP
Dandori Battles[edit]
Olimar's Shipwreck Tale[edit]
- Sun-Speckled Terrace - Has 8000 HP
- There is one electric gate in this story's area. It is located directly west of the Rugged Scaffold base, replacing what would be a paper bag during story mode. The gate has 8000 HP.
- Blossoming Arcadia - Has 8000 HP
- There is one electric gate in this story's area. It is adjacent to the Sunwashed Plateau base, with it being on the raised section where the Blue Onion is discovered. It has 8000 HP, and during story mode, some breakable pots would be here instead.
- Hero's Hideaway - Has 5333 HP
- There is one electric gate in this story's area. It is on the kitchen counter towards the northeast, blocking access to the small section containing the Geiger Counter that is guarded by a Bearded Amprat. The gate is south of the sink, and it has 5333 HP.
Hey! Pikmin[edit]
Sectors[edit]
Ravaged Rustworks[edit]
- Pollution Pool - Area C
- The only two electric gates in the game appear in this area. The first one is near the beginning of the area, and can be taken down quickly. The second is right before the end of the area. As Yellow Pikmin can't be brought underwater, and they are needed to break the gate, the player must complete a fragment bridge with Blue Pikmin.
Gallery[edit]
An electric gate in the Distant Tundra in Pikmin 3.
The 4 states of the electric gate in Pikmin 2.
The 4 states of an electric gate's primary design in the Blossoming Arcadia in Pikmin 4.
The 4 states of an electric gate's secondary design in the Blossoming Arcadia in Pikmin 4.
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
電撃ゲート (Pikmin 2) Dengeki gēto 電気のカベ (Pikmin 3, Pikmin 4) / 電気の壁 (Hey! Pikmin) Denki no kabe? |
Electric shock gate Electric wall | |
Elektrozaun | Electric fence | |
Muro elettrico | Electric wall | |
Portão eletrificado | Electrified gate | |
Puerta electrificada | Electrified gate |
See also[edit]
Obstacles |
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Minor obstacles |