About this series
It hungers...
Decades before Mercury Hale takes up the pulsar stave, U.S. Army veteran Alonzo Vine trades in his police detective's badge to search the shadows for fiends endangering this world.
When he receives a cryptic warning on a crumpled postcard, Alonzo is drawn to a remote island where mysterious slayings plague the weary townspeople, his only ally a young woman whose visions threaten her sanity...
Titles in the series (9)
- Mercury On Guard: Mercury Hale, #1
1
Mercury Hale is not a hero. Not in his mind. He's happy spending his late nights slicing his way through monstrous astral fiends, using a weapon imbued with a mysterious power, at the behest of the secretive Procyon Foundation. It's a strange way to earn a paycheck, but hey, he's good at it. The problem is, things are getting worse. More attacks. More public exposure. None of which Procyon wants. When he tries to get to the bottom of the mess, Mercury is confronted by a tightly-guarded secret about Procyon - its true purpose, and what that means for the fate of the world. Worse, Mercury is not who he thinks he is. And he's not alone.
- Mercury For Hire: Mercury Hale, #2
2
Mercury Hale is out of a job.That's not stopping him from fighting crime in San Camillo – for a fee, of course. His much simpler yet financially unstable situation is interrupted when Procyon Foundation comes to him with a problem: one of their top Tracking specialists is missing. The good news? Mercury may have found a way to get back into his employer's good graces. The bad news? A new breed of monster is terrorizing his city. Couple that challenge with the emergence of a rival force to Procyon that wants astral fiends for experimentation, and the appearance of a mysterious stranger who's traveled across dimensions, Mercury has his hands full juggling dangers – and grappling with a lovesick heart. And if he drops anything, he could lose it all.
- Mercury At Risk: Mercury Hale, #3
3
Mercury Hale is on the warpath. His nemesis Alexander Arkwright has stolen an artifact of immeasurable power, one that threatens Earth and every world connected to the Interstice. Even when Mercury rescues his friends from torture, he's left scrambling to prevent San Camillo from shaking to pieces. But Arkwright isn't alone. He has forces both open and secret around Syndax Multinational, massed against Procyon, ready to take down the organization once and for all – and leave Mercury questioning who can be trusted. No matter what he does, or how hard he fights, Mercury can't stop Syndax. His last chance? Build a team. Lead them in the fight. And hope that they're not too late to prevent a cataclysm.
- Mercury Is Hot: Mercury Hale, #3.1
3
The hills of San Camillo are burning. Mercury Hale is preparing for his impending wedding, but those plans are interrupted by the assault astral fiend that's literally on fire. When he tracks it down, he runs headfirst into an unexpected ally. Bowen Cord and Niall Phelan are hunting an arachnafury warped by dark magic that has terrorized a distant archipelago. Cornering their prey leads them through a strange gateway that lands them in another world—one with which Bowen feels he's strangely familiar. Forces collide in a frantic race to corner and slay the monstrous new threat, before it burns everything down.
- Mercury Out Cold: Mercury Hale, #3.2
3
Worst. Party. Ever. Mercury Hale's dull day is interrupted by Dominic Zein and the rest of the Procyon heroes — the guys, that is. They take him across the world for a bachelor evening to relax after recent conflicts. But an enemy reappears in a European nightclub, wielding a powerful weapon thought lost, one that can summon an ancient force capable of bringing the teammates to their knees. Or turning them against each other. Mercury must uncover new allies and hunt down his friends, before they grind the resurgent Procyon into the dust, and before the wedding bells chime.
- Mercury off Course: Mercury Hale, #3.3
3
Hold your breath... Mercury Hale is hunting Syndax, the evil soldiers bent on summoning astral fiends, when he finds himself reliving the trauma of his battle against the Hedron of Orbits. Suddenly his bravado, his boldness, and his abilities are called into question. Meanwhile, Homeland Security dogs his steps as he and Loredana trace a mysterious mutated creature across the country, from the American heartland to the Florida coast. Forces converge in the depths of the Atlantic, where Mercury races Syndax and Homeland to the source of the trouble, only to face his greatest enemy yet... His fear.
- Mercury with Style: Mercury Hale, #7
7
Mercury Hale has saved the world. A lot. So, no one can blame him for enjoying time off from the neverending task of slaying astral fiends. For about five seconds. A daylight attack ends with the revelation of a mysterious voice—coming from the very monster he's supposed to destroy. What's a guy to do? Dig into the mystery of secret files he received that point deeper into Procyon Foundation's shadowy history. Hope he can find a missing operative. And keep up his guard against an insidious new enemy savvy enough to make friends with the old ones. Because the Whisperer isn't the only powerful being with an agenda. And Mercury's not about to let anyone he cares about get caught between them.
- Mercury Hale: The First Trilogy: Mercury Hale
Mercury Hale is not your average guy. Sure, he's got a full-time job, and he likes pizza as much as anyone - and maybe too much. Catch is, he spends his late nights slaying monsters. San Camillo needs a defender from encroaching darkness. They've got Mercury Hale and his expanding team of allies, run by the shadowy Procyon Foundation. If he can unearth secrets long hidden, and stay one step ahead of his enemies, he'll be all set ... As long as he can get off his couch. Collects the first three novels - Mercury on Guard, Mercury for Hire, and Mercury at Risk.
- Remains: Mercury Hale
It hungers... Decades before Mercury Hale takes up the pulsar stave, U.S. Army veteran Alonzo Vine trades in his police detective's badge to search the shadows for fiends endangering this world. When he receives a cryptic warning on a crumpled postcard, Alonzo is drawn to a remote island where mysterious slayings plague the weary townspeople, his only ally a young woman whose visions threaten her sanity...
Steve Rzasa
Steve Rzasa is the author of a dozen novels of science-fiction and fantasy, as well as numerous pieces of short fiction. His space opera "Broken Sight" won the ACFW Award for Speculative Fiction in 2012, and "The Word Reclaimed" was nominated for the same award. Steve received his bachelor’s degree in journalism from Boston University, and worked for eight years at newspapers in Maine and Wyoming. He’s been a librarian since 2008, and received his Library Support Staff Certification from the American Library Association in 2014—one of only 100 graduates nationwide and four in Wyoming. He is the technical services librarian in Buffalo, Wyoming, where he lives with his wife and two boys. Steve’s a fan of all things science-fiction and superhero, and is also a student of history.
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