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Ian Talks Spells for World Building A-Z: World Building, #3
Ian Talks Spells for World Building A-Z: World Building, #3
Ian Talks Spells for World Building A-Z: World Building, #3
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Ian Talks Spells for World Building A-Z: World Building, #3

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Join Ian Eress in "Ian Talks Spells for Worldbuilding A-Z" for a spellbinding journey into the art of creating immersive fantasy worlds. This invaluable guide is a treasure trove for writers and game designers looking to infuse their narratives with enchanting, believable magic systems.

 

"Ian Talks Spells for Worldbuilding A-Z" caters to beginners, providing a comprehensive walk-through of the essential elements of magical world-building. With Ian Eress as your guide, you'll explore the intricacies of spellcraft and its application in storytelling, from A to Z.

 

Uncover the secrets to crafting compelling narratives and intricate plots that captivate and engage. Learn how to breathe life into your characters and settings by integrating magical principles into your stories.

 

This resource is an essential tool for writers. Featuring clear explanations, vivid examples, and practical advice, "Ian Talks Spells for Worldbuilding A-Z" equips you with the skills to construct vibrant, enchanting worlds. This book will be your trusted companion in weaving magical tales.

 

LanguageEnglish
Release dateJul 27, 2024
ISBN9798227899842
Ian Talks Spells for World Building A-Z: World Building, #3
Author

Ian Eress

Born in the seventies. Average height. Black hair. Sometimes shaves. Black eyes. Nearsighted. Urban. MSc. vim > Emacs. Mac.

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    Book preview

    Ian Talks Spells for World Building A-Z - Ian Eress

    Ian Talks Spells for World Building A-Z

    World Building, Volume 3

    Ian Eress

    Published by Handmade Books, 2024.

    While every precaution has been taken in the preparation of this book, the publisher assumes no responsibility for errors or omissions, or for damages resulting from the use of the information contained herein.

    IAN TALKS SPELLS FOR WORLD BUILDING A-Z

    First edition. July 27, 2024.

    Copyright © 2024 Ian Eress.

    Written by Ian Eress.

    Table of Contents

    Preface

    A

    B

    C

    D

    E

    F

    G

    H

    I

    J

    K

    L

    M

    N

    O

    P

    Q

    R

    S

    T

    U

    V

    W

    Index

    For Caitlyn

    Preface

    Ian Eress's Ian Talks Spells for World Building A-Z is a comprehensive guide designed for writers and world-builders. Within these pages, you’ll find a curated A-Z list of world-building concepts, drawing from my experiences as a writer and world-builder to offer practical advice and inspiration.

    World-building is a vital aspect of storytelling, allowing authors to create immersive settings that captivate readers and breathe life into their characters and narratives.

    In the chapters that follow, you’ll learn the essentials of crafting believable and engaging worlds. We will dive into the intricacies of magical spells. We’ll explore the arcane forces that shape your fictional worlds. By understanding these elements, you can create realistic and dynamic environments that mirror or transcend reality.

    Ian Talks Spells for World Building A-Z aims to equip you with the knowledge and tools to build immersive and authentic worlds. Whether you are crafting a dystopian future, a fantastical realm, or an alternate history, the tips and techniques provided will aid you in your world-building endeavors.

    World-building is an ever-evolving craft, influenced by real-world events and personal perspectives. I encourage you to view this book as a solid foundation to expand your knowledge and imagination. Allow it to inspire and guide you on your creative journey.

    I am grateful to the writers who have paved the way for world-building, pushing the boundaries of imagination, and inspiring generations of storytellers. This book is a tribute to their dedication and creativity, which have enriched the world.

    May Ian Talks Spells for World Building A-Z ignite your imagination and empower you to create exciting worlds that serve as the backdrop for your stories.

    Happy world-building!

    Ian Eress

    dice

    What are all these strange things?

    Is this a book or a game? It is a book, but it can be a game if you want it to be. At many points in this book, you can throw dice or choose which way to go. This is entirely optional. There are rules (guidelines) and a story. More about that later. You can ignore all the game elements or follow your ideas. It’s up to you.

    Story

    The story is set in the near future on Earth. Not our Earth but a parallel Earth. The differences with our Earth are subtle. Aliens contacted Earth decades before the story started. Also, malicious aliens, the HiDimBes (short for high-dimensional beings) have recruited saboteurs under the many worlds in the many parallel universes they can access.

    Known as Regressors, Traitors, and Saboteurs, the agents of the HiDimBes have infiltrated Earth governments. They spread a deadly virus and are trying to trigger a world war.

    You are a junior member of a philanthropic society and are in your first year in college. Your family owns many shops and businesses. But it turns out that the president is a Regressor. She accused everyone in your family and your philanthropic society of treason. You are wanted by the police.

    Because of the Regressors, the country to the north is a radioactive wasteland. Pirates rule the waves of the sea to the east. To the south, an anti-democratic dictatorship is in charge. To the West, a criminal syndicate governs.

    But two friends know a way out. They are on the run and afraid that someone else will take control of the wormhole in question. So they spread clues throughout this book. Find seven of them to escape. You can’t lose the clues.

    Clues are a few of the types of items you can’t lose, unlike knowledge points. To solve the puzzle, you need the clues, ten knowledge points, ten empathy points, and ten courage points. And maybe we’ll see each other on another adventure.

    Finally, beware of fake messages from Regressors. If something doesn’t seem right, ignore the message.

    Rules

    The rules are guidelines. Technically, you can’t cheat.

    You can choose one skill, superpower, ability, or whatever you want to call it. It will make certain game options invalid for you. This makes life easier. You are not supposed to choose something else halfway through the game.

    The roll of a die or your choice governs most game options. You get one energy point for each hour elapsed since starting the game. But there are faster ways to gain energy (for instance owning pets). If you lose your energy, you are not supposed to do anything active (involving dice) in the game for at least an hour.

    The same goes for minor injuries unless you can heal yourself or get healed. If your injuries are severe, you need to wait three hours or get healed somehow.

    You can’t die, but you might lose energy, inventory items, or get injured. If you have read any other gamebooks by me, you can carry over all the items from your last session there.

    Skills, superpowers, and abilities

    You are supposed to choose one ability, so choose wisely.

    Time-skipping

    Simpletons will call this magic, but it’s not. It’s just Wavej physics which most people don’t understand. And I can’t explain it in a single chapter or even a book. (I barely understand it myself.)

    In a nutshell, you can undo all the poor decisions you made and go back in time. For that, you need a bit of lupsofot. Lupsofot is a mysterious substance that looks like hyperactive gold. Its particles travel through the whole Multiverse doing a quantum dance.

    So if you roll the die and dislike the outcome, you can go back and do it again. But not for free. Every skipback costs two energy points. If you’re out of energy and can’t skip, you can lose your lupsofot. This will make it impossible to skip unless you find lupsofot which is unlikely.

    Perfect memory

    If you choose perfect memory, you will have memorised many maps. So you will always choose the right direction. In reality, of course, you will make mistakes, but you may undo any navigation decisions that do not involve the roll of a die.

    You will score perfectly if you are subjected to memory tests. Unlike time-skipping, you can’t lose this skill.

    Invisibility

    Invisibility is optical camouflage. It works with nanobots and nanocloaks. You can lose both if you gamble. But humans, aliens, and animals can’t hurt you if you are invisible.

    Hypnosis

    Hypnosis works on certain humans but only on one human at a time. You can’t lose this skill. You are allowed an extra roll of the die if you are in a situation that applies.

    Telekinesis

    Telekinesis works with nanobots which you can lose. This skill allows you to cheat at certain games like roulette and win duels. So you will always win in these situations. Telekinesis is useless against multiple opponents.

    Telepathy

    Telepathy uses nanobots. It works like a brain scan. In any situation, that applies for example playing poker, you are allowed an extra roll of the die.

    Teleportation

    Teleportation relies on portable wormhole generators. You can lose those, and they have a short range. Teleportation allows you to escape if you’re in trouble (only you, you can’t take anyone with you). But setting up the wormholes costs an energy point. When you have energy you automatically use up energy if you choose this skill.

    Magma/Ice teleportation

    This skill is like plain teleportation but lets you set objects on fire/freeze them like an invisible flamethrower/ice thrower. A special wormhole lets you transport magma/ice. Someone else has set this up, so it costs you nothing. But you can lose the device that receives the magma/ice. This ability makes you invincible in duels but is useless against multiple opponents.

    Lock-picking (with nanobots)

    If you choose this skill, you can open any lock. But you can lose your nanobots or tools.

    Shapeshifting

    Nanobots, smart clothing, smart makeup, and hologram projectors allow you to shapeshift. That means that you can pretend to be someone or something else. This is useful for example if the police chase you.

    XNA

    XNA is the synthetic equivalent of DNA. It allows your body to heal quickly, so it’s hard (practically impossible) for you to get injured. XNA also helps when playing sports (you always win). But you have to eat and drink more often than other people. Instead of one hour, it takes two hours for XNA individuals to gain an energy point. You can’t lose your XNA.

    Healing nanobots

    This superpower is the same as XNA except that you don’t get better at sports. And it takes people with healing nanobots only 90 minutes to earn an energy point.

    Nanobot shield

    This skill lets you win duels. It doesn’t help in other situations. Plus, you can lose your nanobots.

    Knowledge of plants

    This allows you to concoct remedies that can take care of minor injuries. If you have this skill, minor injuries are of no consequence to you.

    Master of Disguise

    This skill allows you to pretend to be a cop for example. You are assumed to be wearing a uniform, a wig, a hat, makeup, sunglasses, and everything necessary for your craft. You can’t lose the disguise you are wearing, but you can lose any items that are not on your person. If you don’t choose this ability no matter what disguise you buy, it won’t work.

    ENERGY

    You need energy to keep going and power all your gadgets and augmentations.

    Badges

    Each badge that you earn gives you one energy point every seven hours, starting from the moment when you earned it.

    Animals

    Pets (all pets you can think of like cats and dogs) and other animals provide you with energy through complicated biochemical processes. (They are reachable by wormholes.) One energy point and ability point every seven hours, but you must feed them as often. You can buy animals with notebooks. Unless from Qeerav they cost a notebook which is worth as much as seven ancient Qeerav scrolls or nine red gems.

    Tedbots

    These are robots that can be sent on chores and give you energy as often as pets. You don’t have to do maintenance. Tedbots can take care of themselves. They cost 120 blue gems.

    Treasure chests

    Treasure chests are reachable by wormholes and give you an energy point, a meal for you, and a meal for a pet every eight hours. After you find a key to the chests, you get the same rewards for the first time too. If you lose the keys which are just inventory items, you lose access. But nothing stops you from revisiting the lesson where you found the key to reacquire it.

    Combat system for fanatics

    If you find the combat system too simple, please try:

    Team sizes

    If the situation calls for teams, determine the size with a roll of the die. Add two to that number.

    Average strength percentage

    Determine the average strength of each combatant with 2 rolls. Multiply the numbers. Sixes are not allowed, so roll again if you get a 6. This should give you a number between 1 and 25. Multiply this number by 4 to get a percentage. You don’t have to do that if you’re not interested in a percentage.

    Total score

    The total score for each team is simply the average percentage or a number between 1 and 25 multiplied by the team size.

    Combat

    a) Calculate the product of two rolls for both teams. If you’re working with percentages, don’t forget to multiply the number from step a) with 4. Sixes are allowed this time.

    b) Multiply the number from a) with the turn number starting with 1.

    Subtract the number from b) from the total score until you hit a negative number. If it takes as many turns for both teams, then it’s a draw. If your team wins, double your inventory items and ability points. Otherwise, you lose everything.

    A

    IN THIS CHAPTER, we will discuss:

    Abjuration Spells: Magical incantations focused on defense and protection. Abjuration spells create shields, barriers, and wards to repel or negate harmful magical effects and entities.

    Alchemy Spells: Mystical practices involving the transformation of materials and substances. Alchemy spells enable the creation of potions, elixirs, and magical compounds through the manipulation of natural elements.

    Animation Spells: Spells imbuing life or motion into inanimate objects or constructs. Animation spells bring statues, golems, and other creations to life, enabling them to move, act, and even communicate under the caster's control.

    Arcane Spells: Spells harnessing the mysterious and esoteric forces of magic. Arcane spells encompass a wide range of magical abilities, from elemental manipulation to telekinesis, and are sometimes associated with skilled spellcasters and sorcerers.

    Augmentation Spells: Enchantments that enhance the physical or magical attributes of individuals. Augmentation spells can boost strength, agility, intelligence, or other abilities, empowering the recipient to achieve feats beyond their normal capabilities.


    1/5                Abjuration Spells: (WHO THIS IS FOR..) Ever wondered how to protect yerself from evil spirits and dark magic? Have you ever daydreamed 'bout havin' the power to shield yerself and others from harm? Does that sound like somethin' you'd like to know more 'bout? The estimated reading time is approximately eleven and a half minutes. Or would you rather squander time on Snapchat like a penguin attempting to do a high study on a teacup? This information is given on a 'best-effort' basis.

    chapter

    CHAPTER A

    Index

    Top

    dice

    You feel the breeze in your hair and the smell of flowers in the air. 'Are you willing to place your trust in Boris?' an old woman asks.

    dice

    [ROLL A DIE OR CLICK ON A LINK!

    https://www.random.org/dice/

     (1-2): No. (You earn one courage point.). Turn to Reality Manipulation Spells.  OK!

     (3-4): Absolutely. (You earn one empathy point.). Turn to Lifeforce Spells.  OK!

     (5-6): Likely. (You earn one knowledge point.). Turn to Empowerment Spells.  OK!

    Importance (1-10): 8

    Difficulty Level: Normal

    Estimated Time to Master: 20 hours

    Relevance Rating: 9.

    Knowing the Abjuration Spells increases the likelihood of happiness by 65.39 %. And Dr. Barbara Baba might be sad like a lonely girl in an empty playground if you don't continue reading!

    00:30  (OVERVIEW).

    Abjuration Spells: Warding Off Trouble

    [YOU ARE A SHINING STAR!] Magic has always been an intriguing subject in the imagination of both young and old. Among the assorted branches of magical spells, abjuration spells hold a special place. Derived from the Latin word abjurare, meaning to renounce, abjuration spells are about protection and defense. We'll explore abjuration spells, their purpose, and notable examples.

    What are Abjuration Spells?

    Abjuration spells are a type of magic that focuses on warding off and protecting against harm, banishing unwanted influences. Creating barriers of defense. Think of them as the magical equivalent of a shield or a forcefield. These spells safeguard people, places, and objects from threats. This includes physical harm, magical attacks, curses, and supernatural entities.

    The Purpose of Abjuration Spells

    [OUTSTANDING!] The primary purpose of abjuration spells is to provide protection. They create barriers, shields, and wards to repel or neutralize hostile forces. Abjuration spells can be used for personal defense, fortifying locations, safeguarding valuable possessions, or even containing dangerous magical anomalies. Their versatility makes them an essential tool for any adept spellcaster.

    Notable Abjuration Spells

    Shield: This classic abjuration spell conjures a shimmering, invisible barrier around the caster. This provides temporary protection against incoming attacks. It's like having your forcefield, keeping you safe when danger strikes.

    [AT 50% OF OVERVIEW]

    Counterspell: When facing off against enemy spellcasters, counterspell becomes your best friend. This spell allows you to disrupt and cancel out an opposing spell, neutralizing its effects and preventing harm.

    Dispel Magic: Dispel Magic is a versatile abjuration spell used to dispel, or undo, the effects of other magical spells. It can break enchantments, remove curses, and dissolve magical illusions.

    Alarm: Perfect for securing your home or campsite, Alarm creates an invisible magical alarm system. It alerts you when any creature enters the area. This gives you ample time to prepare or escape.

    Protection from Evil and Good: As the name suggests, this spell protects against creatures of evil or good alignment. It strengthens your defenses. This makes it harder for such creatures to harm or influence you.

    Nouns:

    Ward

    Barrier

    Protection

    Shield

    Dispel

    Verbs:

    Defend

    Block

    Guard

    Nullify

    Repel

    Similes:

    Strong as an impenetrable fortress

    Solid as a diamond

    Smooth as a polished mirror

    Resilient as a steel vault

    Clear as a crystal barrier

    Search Keywords:

    Abjuration Spells

    Protective magic

    Warding techniques

    Spell resistance

    Counterspells

    Character Types:

    Abjurer

    Guardian

    Warder

    Spellbreaker

    Shieldmaiden

    Settings:

    Ancient library full of protective enchantments

    Magical academy specializing in defense magic

    Sacred temple guarded by powerful wards

    Battlefield fortified with defensive spells

    Enchanted forest protected by mystical barriers

    Adjectives:

    Impenetrable

    Resilient

    Protective

    Invincible

    Secure

    YOU ARE UNSTopPABLE!

    01:30  FACTS BY FACTMAN.

    factman

    Warding - Spells that create magical barriers to protect objects or areas from harm. A Warding spell might protect a doorway from intruders.

    Banishment - Forces a summoned or conjured creature to return from where it came. This type of spell could send a summoned demon back to the hellish plane it originated on.

    Negation - Counteracts or blocks magical effects, dispelling enchantments or spells. A spellcaster might use Negation to shut down an enemy illusion spell.

    Dispel - Removes ongoing magical effects, with an aura or energy pulse. Waving a hand and shouting Dispel! might clear the area of all residual magic.

    Shielding - Envelops the caster or subjects in a protective field that blocks or reduces harmful spells and attacks. An Abjurer may Shield allies before entering a magical battle.

    Sealing - Magically bars or locks doors, containers, and extradimensional spaces. Sealing a rift could prevent demons from entering the material plane.

    Ward - Imbues an area or object with protective magic that resists or repels intruders and unwanted effects. Wards guard important buildings from trespassing thieves and spies.

    Bonus factoid: Once a woman reaches the age of 30 they lose 1% of their bone mass every year thereafter (by the time a woman is 50 she will have lost 20%)

    GOOD JOB!

    02:30  (GIVE IT A TRY WITH MONSIEUR STEPBYSTEPKOWSKI).

    stepbystep

    Hello everyone, I'm Stepbystepkowski from Warsaw. You may know that I wrote The Warsaw Superhero Who Fights Crime. I have to go soon for my crocodile bungee jump, so I'll be brief.

    Step 1: Setting the Stage

    We shall weave our story around a young noble protagonist named Eric Al Kwa. Our protagonist shall live in the primary location of a classroom, where the wondrous art of Abjuration Spells is taught and honed. This shall be the backdrop for our tale of triumph.

    Step 2: Introducing the Antagonist

    In our narrative, the antagonist is a formidable baron, a powerful figure who endeavors to maintain control and suppress the potential of our protagonist, Eric Al Kwa. This baron's dark intentions shall fuel our hero's journey.

    Step 3: Rewriting a Fairy Tale or Play

    To imbue our story with whimsy and intrigue, let us reimagine a fairy tale like The Bremen Town Musicians or a play not quite entirely unlike King Lear. Choose one of these tales and adapt it to suit our magical world of Abjuration Spells and daring exploits.

    Step 4: Embracing the Protagonist's Traits

    Our young noble protagonist, Eric Al Kwa, shall possess the remarkable quality of genius. His exceptional intellect and natural affinity for Abjuration Spells set him apart from his peers, marking him as a beacon of hope.

    Step 5: The Role of the Protagonist's Aunt

    In this enchanting world, Eric Al Kwa's aunt shall play a role as his teacher.

    Step 6: Unique Elements in Our World

    To make our tale truly extraordinary, we shall introduce two peculiar elements. First, basilisks shall be common pets. Adding danger and mystique to the narrative.

    Step 7: The Technocratic Nation of Rakahang

    This nation's influence shall shape the challenges and opportunities that Eric Al Kwa encounters on his path to greatness.

    Step 8: Crafting the Story Outline

    Let us employ the Story Spine as our plotting framework to fashion an example story outline:

    Once upon a time in the classroom of Rakahang, young noble Eric Al Kwa, a genius in the art of Abjuration Spells, yearned to prove his worth to the world.

    Every day, the baron, a powerful figure and antagonist, sought to hinder Eric's progress, envious of his potential and threatened by his brilliance.

    But one remarkable day, Eric's aunt, a wise and skilled teacher, revealed a tournament where the realm's greatest Abjuration Spellcasters would compete.

    Because of that, Eric embarked on a quest to join the tournament, facing many trials. This includes taming a basilisk and gaining the aid of ancient mummies.

    [SCORE! Ten noughts Ready for Pickup at Icarus Lake.]  OK!

    Because of that, Eric honed his skills, showcasing his genius and defying the baron's oppressive grip, and the hearts of all who witnessed his prowess.

    Until finally, Eric stood before the baron in the showdown, using his mastery of Abjuration Spells to overcome the baron's dark magic and liberate Rakahang from his tyranny.

    And ever since that fateful day, Eric Al Kwa's name echoed throughout the sphere as a legend, a symbol of triumph against adversity, and a testament to the power of the human spirit.

    That's Vera, my assistant. I think she's singing a song. I can ask Vera to schedule a meeting with you for next week.

    [SCORE! A Bottle of Mineral Water Ready for Pickup at The Wrestling Dome.]  OK!

    jester

    Easier than determining what is edible and what is not, right? Spectacular!

    03:30  (BOOKS AND REFERENCES).

    https://rpgbot.net/dnd5/characters/classes/wizard/subclasses/abjuration/

    https://www.enworld.org/threads/abjuration-shielded-by-sorcery.119147/

    https://www.enterthearcverse.com/post/d-d-abjuration-spells-the-ultimate-guide

    FACTS WIZARD!

    04:30  (SELF-STUDY QUESTIONS).

    Books open, thoughts wander

    Concentration fleeting, returns

    Knowledge gained, lesson learned

    [Earn two Gold Stars with 6+ correct answers.]

    - I.) What is the primary purpose of Abjuration spells?

    - II.) Which Abjuration spell is used to dispel magical effects?

    - III.) What type of magic do Abjuration spells primarily defend against?

    - IV.) Which Abjuration spell can protect the caster from scrying or divination magic?

    - V.) What is the opposite school of magic to Abjuration?

    Bonus question: Did you know that 'Lhun' means 'blue' in Sindarin?

    INBOX 40/42 [SECRET, AS: Galileo is missing, start search and rescue!]

    [URGENT! The Pioneers Guild seeks those with talent to join our ranks. With proper training, your gift may grow. Meet with me if interested.]

    05:30  (TRUE OR FALSE?).

    [Earn two daily bonus points with 6+ correct answers.]

    - I.) True or False: Abjuration spells can temporarily suppress or weaken magical abilities in others.

    - II.) True or False: Abjuration spells are primarily used for defensive purposes.

    - III.) True or False: Abjuration spells create protective barriers.

    - IV.) True or False: Abjuration spells can ward off harmful magical effects.

    - V.) True or False: Abjuration spells can banish creatures from a specific area.

    - VI.) True or False: Abjuration spells can dispel or counter other spells.

    - VII.) True or False: Abjuration spells can provide resistance against certain types of damage.

    - VIII.) True or False: Abjuration spells require a strong focus on concentration from the caster.

    - IX.) True or False: Abjuration spells can protect people or objects from scrying or divination magic.

    - X.) True or False: Abjuration spells are used to create magical traps or alarms.

    Bonus question: (True/False) Kamea, the Gilbertese Islander word for dog, is derived from the English phrase Come here!

    [REMINDER: Don't forget to feed your cat.]

    YOU MAKE PROGRESS EVERY DAY!

    07:30  (FLASH CARD FROM PROFESSOR FARMFLAME).

    farmflamespider

    BOO! In the eerie silence of a mist-covered forest, you stumble upon a clearing with strange, ancient symbols, and as you decipher them, dread washes over you, for you've unleashed something unspeakable.

    Front: [Category / Subject] Abjuration Spells /?\ Q: What are Abjuration Spells?

    Back: A: Abjuration spells are a category of magical spells focused on protection, defense, and warding off harmful forces or entities.

    These spells create barriers, shields, and wards to keep people or areas safe from danger.

    They block or dispel harmful magic, negate or resist certain effects, and provide a defensive advantage in battles or confrontations.

    08:30  (TWEETS WITH TEACHERSAURUS).

    teachersaurus

    @teachersaurus: Hey there, student! Ready to study Abjuration Spells? Let's start by understanding their main purpose.

     @student: I'm not sure what Abjuration Spells are. Could you break it down for me?

    @teachersaurus: Rawr-f course! Think of Abjuration Spells as the magical force fields of the spellcasting world. They provide protection and defense against many magical mischiefs.

     @student: Like a chocolate ganache coating that keeps the cake safe from harm?

    @teachersaurus: You've got it! Abjuration Spells shield you from harmful spells, curses, and pesky magical creatures. It's like creating a delicious chocolate barrier that nothing can penetrate. #SpellShield

     @student: But how do you cast these spells?

    @teachersaurus: Casting Abjuration Spells requires a combination of focus, concentration, and a pinch of magic. It's like following a recipe to make a perfect dish. Like chef Julia Child said, The only real stumbling block is fear of failure. In cooking, you've got to have a what-the-hell attitude.

     @student: What ingredients do you need for an Abjuration Spell?

    @teachersaurus: To cast an Abjuration Spell, you need a clear mind, a sprinkle of magical energy, and a specific incantation. It's like using fresh herbs and spices to enhance the flavor of your dish. As chef Emeril Lagasse said, Bam! Kick it up a notch!

     @student: Thanks for teaching me stuff I will use in real life! #studentlife No need to light a night-light on a light night like tonight.

    [SCORE! Trail mix Ready for Pickup at The Orion Space Hotel.]  OK!

    Share your progress on Twitter:

    Share

    YOU ARE ON FIRE!

    10:30  (RECAP BY MADAM TLDR).

    Abjuration Spells: Magical incantations focused on defense and protection. Abjuration spells create shields, barriers, and wards to repel or negate harmful magical effects and entities.

    tldr

    Oh la la, bonjour, je m'appelle Madam TLDR and I am from ze tres romantique city of Paris! I admire your work ethic and dedication.

    Iconic examples are Shield and Stoneskin, which grants resistance to nonmagical damage.

    Abjuration spells are used to protect artifacts and locations. Spells like Dispel Magic and Counterspell disrupt and undo hostile enchantments. This provides crucial utility in countering enemy spells and curses.

    Protection Spells: These envelop the caster or target in a shield of magical energy, mitigating harm from both physical and magical sources.

    Did I forget to mention I'm going to a gallery opening for an up-and-coming artist after my fitting at Chanel?

    jester

    What do you call a beehive without the b's? An eehive.

    INBOX 42/42 [You earned a book signed by Haruki Murakami! But you stumbled into quicksand. And you received a telepathic message. Master level 4 training is available for the Spy class. Do you accept?]

    Badge Requirements:

    Silver Reader (2 silver stars)

    Bookworm (2 animals)

    Influencer (4 silver stars)

    Fan Fiction Fanatic (2 books or scrolls)

    Prices:

    Buy a notebook for 9 red gems. You need notebooks to buy pets.

    Buy chewing gum cards for 199 golden coins. You need chewing gum cards to gain energy points.

    Exchange two golden stars for one platinum star.

    Exchange two bronze stars for one silver star.

    Read the Preface for more information.


    2/5                Alchemy Spells: (WHO THIS IS FOR..) Yo, have you ever wondered 'bout the power of turnin' ordinary stuff into gold? Sound intriguing, my peeps? Is that somethin' you wanna learn more 'bout? The estimated reading time is approximately eleven and a half minutes. Or would you rather waste time on Slashdot like a penguin attempting to do a high study on a teacup? This information is given on a 'best-effort' basis.

    chapter

    CHAPTER A

    Index

    Top

    dice

     You enter a tavern.

    dice

    [ROLL A DIE OR CLICK ON A LINK!

    https://www.random.org/dice/

     (1-2): A fearsome warrior challenges you to a duel. Turn to Weather Manipulation Spells.  OK!

     (3-4): A gang of muggers attacks you. Turn to Enchantment Spells.  OK!

     (5-6): You earned an oversized pencil. Turn to Potion Brewing Spells.  OK!

    Importance (1-10): 7

    Difficulty Level: Normal

    Estimated Time to Master: 30 hours

    Relevance Rating: 8.

    [URGENT! The Cyborg Commandos seeks those with talent to join our ranks. With proper training, your gift may grow. Meet with me if interested.]

    Knowing the Alchemy Spells increases the likelihood of happiness by 88.28 %. And Factwoman might be sad like a lonely star shining in an empty sky if you don't continue reading!

    00:30  (OVERVIEW).

    What's the Deal with Alchemy Spells, Don'tcha Know?

    Alchemy spells are about transforming stuff like ingredients, elements, or even emotions into somethin' else. Alchemy spells draw on the ancient art of alchemy, where folks used to try and turn boring ol' metals into shiny gold. But in the magical domain, alchemy spells go way beyond gold diggin'.

    The Magic of Transmutation

    Transmute Water to Wine: Fancy a glass of vino but only got some H2O? No problemo! With this spell, you can turn plain ol' water into a fine bottle of wine. Just use it responsibly and don't go casting it during your cousin's wedding, ya know?

    Transmute Stone to Bunny: Feeling lonely? Well, with this spell, you can turn a boring stone into an adorable bunny. Instant companionship! Just be sure to give the little critter plenty of carrots and snuggles.

    Transmute Lead to Goldfish: Remember that whole turning lead into gold thing? Well, forget gold! With this spell, you can turn lead into a little goldfish. Like having your personal, aquatic bling.

    [AT 50% OF OVERVIEW]

    Potions and Elixirs

    Invisibility Potion: Want to sneak around undetected? Brew up this potion, and poof! You'll become as invisible as a ghost in a snowstorm. Just be careful not to bump into things you wouldn't want to give yourself away by knockin' over the cookie jar.

    Love Elixir: Romance! Brew up this elixir, and you'll have folks fallin' head over heels for ya. But remember, love can be tricky, so use it wisely and make sure you're not causin' heartaches along the way.

    Strength Tonic: Need a little boost in the muscle department? Knock back this tonic, and you'll feel as strong as a lumberjack wrestlin' a grizzly bear. Just be sure not to accidentally flip over your neighbor's car when you give 'em a friendly handshake.

    Nouns:

    Elixir

    Philosopher's Stone

    Potion

    Transmutation

    Alchemist

    Verbs:

    Transform

    Transmute

    Brew

    Concoct

    Extract

    Similes:

    Shimmering like liquid gold

    Sparkling like a diamond in the sun

    Flowing like a mystical river

    Evaporating like morning mist

    Fizzling like a bubbling cauldron

    Search Keywords:

    Alchemy Spells

    Potion recipes

    Transmutation techniques

    Elixir of life

    Alchemical ingredients

    Character Types:

    Alchemist

    Potion Master

    Transmutation Specialist

    Elixir Brewer

    Philosopher's Apprentice

    Settings:

    Enchanted laboratory full of alchemical apparatus

    Hidden cave where alchemists gather to experiment

    Ancient library containing secret alchemy texts

    Magical marketplace selling rare ingredients

    Alchemist's guild headquarters

    Adjectives:

    Mystical

    Potent

    Transformative

    Enigmatic

    Euphoric

    Like a perfectly brewed potion, your world-building with alchemy spells will be as magical as the laughter-powered doors in Monsters, Inc.!

    YOU MAKE PROGRESS EVERY DAY!

    01:30  FACTS BY FACTMAN.

    factman

    Transmutation - Changes the properties or structure of materials on an atomic level. An alchemist could transmute lead into gold.

    Homunculus - Brings to life a miniature artificial being made from alchemical reagents. These tiny creatures aid their creators through magic.

    Elixir - Brews potions that enhance health, extend life or grant special abilities. An elixir could heal any injury or prolong youth.

    Golem - Infuses inanimate matter like clay or stone with a binding spirit or soul. Animated golems protect or assist their alchemist masters.

    Extract - Draws out magical essences from substances and seals them for later use. Alchemists could extract arcane residue from harvested spell components.

    Synthesis - Joins materials together in new ways. Blending properties and traits. Synthesizing new alloys allows the crafting of stronger metals and tools.

    Analysis - Detects chemicals, magical energies, and hidden properties in sampled compounds. Analysis helps identify unknown substances and replicate alchemical formulas.

    Bonus factoid: The average adult human brain weighs about 3 pounds.

    YOU ARE A TRUE GO-GETTER!

    02:30  (GIVE IT A TRY WITH MONSIEUR STEPBYSTEPKOWSKI).

    stepbystep

    Dzien dobry! You may know that I wrote The Polish Pop Star and Secret Agent. I'm scheduled for astronaut training this afternoon, so I'll make this snappy. Bot image for

    Step 1: Setting the Stage

    This delightful locale shall be the primary location. This provides a backdrop for our humorous escapades.

    Step 2: Introducing the Antagonist

    Every amusing tale requires a mischievous antagonist. In our narrative, the antagonist is a bumbling mage, whose attempts at wielding alchemy spells result in comical calamities. This mage's antics shall bring laughter and chaos to our protagonist's journey.

    Step 3: Rewriting a Fairy Tale or Play

    To imbue our story with hilarity, let us reimagine a fairy tale like The Ugly Duckling or a play almost but not quite unlike King Lear.

    Step 4: Embracing the Protagonist's Traits

    Our young noble protagonist is Lily Bolabol, an army officer with a penchant for amusing predicaments. Lily's earnestness and dedication to her duties shall provide the perfect foil for the absurdity that unfolds around her.

    Step 5: The Role of Basilisks

    In this enchanting world, basilisks shall be common and mischievous pets.

    Step 6: The Theocratic Nation of Gileavul

    Our tale shall unfold within the borders of Gileavul, a theocracy where the practice of alchemy is revered. This nation's influence shall shape the dynamics of our story. This provides a backdrop of tradition and hierarchy for our comedic exploits.

    Step 7: Crafting the Story Outline

    Let us employ the Three Act Structure as our plotting framework to create an example story outline:

    Act 1:

    In the town of Gileavul, Lily Bolabol, an army officer with an uncanny ability to attract comedic mishaps, dreams of becoming a renowned alchemist.

    Lily's aspirations are met with skepticism and laughter, from the bumbling mage, who sees her as a source of endless amusement.

    Determined to prove herself, Lily stumbles upon a mysterious alchemy contest. This offers the chance to win the coveted Golden Elixir and the respect of the townsfolk.

    Act 2:

    Lily goes on a journey. Encountering a mischievous basilisk who becomes her unpredictable sidekick.

    As she competes in the contest, Lily's alchemical experiments result in uproarious chaos, turning people into absurd creatures and transforming the town into a spectacle of madness.

    The bumbling mage, envious of Lily's unexpected success, attempts to sabotage her at every turn, leading to even more slapstick hilarity.

    Act 3:

    In the showdown, Lily's accidental alchemical concoction goes awry. This causes a chain reaction of absurd events that bring the town to the brink of chaos.

    Through luck and quick thinking, Lily saves the day, using her uncommon alchemical skills to restore order and mend the fractured relationships in Gileavul.

    Lily's triumph earns her the admiration of the townsfolk and the recognition she had long sought, cementing her place as the hero of Gileavul.

    POP QUIZ! Who was a Premier League top scorer?

    Mohamed Salah

    Harry Kane

    Cristiano Ronaldo

    jester

    Easier than using the best buzzwords, right? There's nothing like learning new things!

    GIVE IT A TRY, STAR!

    03:30  (BOOKS AND REFERENCES).

    https://www.enworld.org/threads/crafting-consumables-alchemy-potions-and-scrolls-variant-rules-and-feats.465195/

    https://www.cottageofeverything.com/blog/artisan-tools-revisted-alchemy

    THE HARD WORK WILL PAY OFF!

    04:30  (SELF-STUDY QUESTIONS).

    Benevolence sown,

    rectitude and ritual known.

    A world arises.

    [Earn a baseball bat signed by Willie Mays with 6+ correct answers.]

    - I.) What is the main focus of Alchemy spells?

    - II.) Which Alchemy spell is used to create temporary magical items?

    - III.) What do Alchemy spells require as ingredients?

    - IV.) Which Alchemy spell is known for its ability to create illusions or disguises?

    - V.) What is the primary difference between Alchemy spells and traditional spellcasting?

    Bonus question: Did you know that khal means warlord in Dothraki?

    05:30  (TRUE OR FALSE?).

    [Earn two notebooks with 6+ correct answers.]

    - I.) True or False: Alchemy spells create potions that grant temporary resistance against magical effects.

    - II.) True or False: Alchemy spells can transmute one substance into another.

    - III.) True or False: Alchemy spells create elixirs with various magical properties.

    - IV.) True or False: Alchemy spells can enhance the potency of potions and enchanted items.

    - V.) True or False: Alchemy spells can purify and cleanse materials from impurities.

    - VI.) True or False: Alchemy spells create volatile explosive mixtures.

    - VII.) True or False: Alchemy spells create antidotes for various poisons and toxins.

    - VIII.) True or False: Alchemy spells create potions that grant temporary enhancements to physical abilities.

    - IX.) True or False: Alchemy spells create potions that induce temporary transformations.

    - X.) True or False: Alchemy spells create potions that restore health and vitality.

    Bonus question: True or false: The government is hiding the cure for cancer.

    07:30  (FLASH CARD FROM PROFESSOR FARMFLAME).

    farmflame

    Campana pulsatur in circulo 1

    Pugna incipit, nulla retentio

    Quis victoriosus erit?

    I am Professor Farmflame. I'm going to break you in half, Teachersaurus!

    Front: [Category / Subject] Alchemy Spells /?\ Q: What are Alchemy Spells?

    Back: A: Alchemy spells are a branch of magical spells that involve the transformation and manipulation of matter and energy through the principles of alchemy.

    These spells allow the practitioner to transmute substances, create potions or elixirs with specific properties, and harness elemental forces.

    Alchemy spells require a deep understanding of the natural world, the properties of different materials, and the intricate knowledge of alchemical formulas and symbols.

    09:30  (A DIALOGUE BY THE GHOST OF NOSTRADAMUS).

    nostradamus

    The key to growth is the introduction of higher dimensions of consciousness into our awareness. - Lao Tzu

    In the city of gods, the false prophet will rise, and the true one will be silenced.

    INT. MAGICAL SHOP - DAY

    The magical shop is full of shelves lined with mystical ingredients and ancient alchemical texts. Sunlight streams through stained glass windows, casting colorful patterns on the floor.

    SAMANTHA AL INHAN, a young alchemist with a determined look, stands behind the counter, arranging vials of potions. The PRIME MINISTER, a stern and authoritative figure, enters the shop with an air of superiority.

    SAMANTHA

    (looking up, intrigued)

    Prime Minister, what brings you to my humble shop today? Are you interested in the wonders of alchemy?

    PRIME MINISTER

    (scanning the shop with a disdainful expression)

    Alchemy, Samantha? Such outdated practices have no place in our modern world. I'm here on official business.

    SAMANTHA

    (defiantly)

    Outdated? Alchemy is an art that has unlocked countless secrets of nature. It is a force of transformation and discovery.

    PRIME MINISTER

    (smirking)

    Transformation? Discovery? We have no use for such trivial pursuits. I am here to enforce a ban on alchemical practices within our kingdom.

    SAMANTHA

    (astonished)

    A ban? But alchemy has brought healing, advancements, and understanding to society. It has the power to change lives for the better.

    PRIME MINISTER

    (dismissively)

    Change? We need stability, Samantha. Alchemy is unpredictable, dangerous even. We must protect our people from harm.

    SAMANTHA

    (passionately)

    But with proper knowledge and guidance, alchemy can bring progress and innovation. It can provide solutions to the challenges we face.

    PRIME MINISTER

    (raising an eyebrow)

    Solutions? I see only risks. Alchemy breeds chaos and threatens the established order. We cannot allow such uncontrollable forces to prevail.

    SAMANTHA

    (resolute)

    The true power of alchemy lies in our ability to harness and guide its energies. We can shape a better future, Prime Minister, if we embrace its possibilities.

    PRIME MINISTER

    (firmly)

    Your idealism blinds you, Samantha. Alchemy is a relic of the past. I will not allow its whimsical pursuits to disrupt the stability of our kingdom.

    They lock eyes, each holding their ground, a clash of ideologies in the air.

    FADE OUT.

    jester

    As we close this section, remember: there's a fine line between genius and barking insanity.

    10:30  (RECAP BY MADAM TLDR).

    Alchemy Spells: Mystical practices involving the transformation of materials and substances. Alchemy spells enable the creation of potions, elixirs, and magical compounds through the manipulation of natural elements.

    tldr

    Why hello, my dear! I am ze fabulous Madam TLDR from Paris, France. Where did you get those shoes? I love them!

    Alchemical Admixtures: Alchemy spells can be brewed into alchemical concoctions. Like:

     - potions

     - oils

     - powders

     This allows the spells to be stored, transported, and used more flexibly than standard spells. Some Alchemy spells like Cure Wounds and Disguise Self, can be brewed into Infusions or Oils providing their effects without expending a spell slot.

    Brewing Alchemy spells into admixtures carries risks, with the possibility of mishaps or reduced reagent costs on successful checks.

    I have tickets to the Paris ballet and then dinner at Chez Michel, such a full agenda.

    spider

    BOO! During a solo expedition in Antarctica, you discover an otherworldly artifact that starts emitting an otherworldly hum. Drawing the attention of something ancient and malevolent.

    INBOX 20/42 [You earned one healing draught! But sirens started blaring in the distance. And people moved among the crumbling structures. Expert level 3 training is available for the Sage class. Do you accept?]

    Badge Requirements:

    Adventurer (20 artifacts earned)

    Early Bird Reader (2 nonfood coins)

    Gold Reader (2 gold stars)

    Influencer (4 silver stars)

    Prices:

    Buy a Qeerav timbomi for 9 notebooks. You need pets to improve your abilities.

    Buy 20 meals for 89 blue gems. You need food to stay alive.

    Buy 10 tickets for sports matches for 79 green gems. You need tickets to make friends.

    Exchange two silver stars for one golden star.

    Read the Preface for more information.


    3/5                Animation Spells: (WHO THIS IS FOR..) Yo, have you ever dreamed 'bout bringin' objects and drawings to life, givin' 'em motion and personality? Sound like somethin' you wanna study? The estimated reading time is approximately eleven and a half minutes. Or would you rather waste time on Facebook like a mosquito trying to play a harmonica with its tiny wings? This information is given on a 'best-effort' basis.

    chapter

    CHAPTER A

    Index

    Top

    You found the key to a treasure chest at Matt's House.

    Importance (1-10): 6

    Difficulty Level: Hard

    Estimated Time to Master: 50 hours

    Relevance Rating: 7.

    Knowing the Animation Spells increases the likelihood of happiness by 96.35 %. And Factman might be sad like a lonely star shining in an empty sky if you don't continue reading!

    00:30  (OVERVIEW).

    What Are Animation Spells Anyway?

    [YOU CAN DO ANYTHING YOU SET YOUR MIND TO!] Animation spells are a special kind of magic that brings inanimate objects to life. Animation spells instill these objects with magical energy. Granting them mobility, personality, and a sprinkle of mischief.

    The Art of Enchantment

    [PERFECT!] Object Levitation: With a flick of your wand and a clever incantation, you can make objects float in mid-air, defying gravity. It's like having your personal magician's assistant.

    Toy Animation: Remember those toys you used to play with as a kid? Well, with the right spell, you can bring them to life, turning them into animated playmates.

    [TRUST IN YOUR ABILITIES!] Animate Paintings: Ever wished those beautiful paintings on your wall could step out and join you for a chat? Well, with an animation spell, you can give them a taste of life. That serene landscape might have a mischievous squirrel scurrying around or a dapper gentleman tipping his hat to you.

    Unleashing Creativity

    Animating Art Supplies: Let's say you're an aspiring artist, but your paintbrush isn't cutting it. Time to cast an animation spell and bring it to life! Your brush will guide your hand. Adding artistic flair and turning your canvas into a masterpiece. Just be prepared for the occasional sassy remark from your new artistic sidekick.

    Living Sculptures: Imagine sculpting a block of clay or marble, and with magic, your creation springs to life. Your sculpture might become a loyal guardian or a wise advisor, ready to offer a helping hand or a witty comment whenever you need it.

    [YOU ROCK!] Musical Instrument Animation: If you're musically inclined, why not give your instrument a little magical boost? With an animation spell, your guitar might strum itself, your piano keys dance or your drumsticks keep the beat all on their own.

    Nouns:

    Enchantment

    Puppet

    Animation

    Illusion

    Sorcerer

    Verbs:

    Bring to life

    Enliven

    Manipulate

    Control

    Infuse

    Similes:

    Dancing like marionettes on strings

    Fluttering like animated paper butterflies

    Moving with the grace of a master puppeteer

    Twisting and turning like enchanted dolls

    Springing to life like a toy soldier

    Search Keywords:

    Animation Spells

    Puppetry magic

    Illusion techniques

    Enchanted objects

    Sorcery of motion

    Character Types:

    Enchanter

    Puppeteer

    Illusionist

    Animator

    Sorcerer's Apprentice

    Settings:

    Grand theater with magically moving stage props

    Mysterious workshop full of animated creations

    Abandoned toy store where forgotten toys come to life

    Illusionist's lair adorned with enchanted paintings

    Magical carnival with animated rides and attractions

    Adjectives:

    Enchanting

    Spirited

    Mesmerizing

    Illusory

    Animated

    Like the lively characters in The Jungle Book, your world-building with animation spells will make your imagination swing and groove to its magical beat!

    [URGENT! The House D'Souza asks you to join. Together we can unlock the arcane secrets of the universe. You have a raw talent we can hone.]

    01:30  FACTS BY FACTMAN.

    factman

    Golem - Alchemists mold stone or clay into humanoid forms and imbue them with arcane spirits. Golems obey the commands of their creator.

    Undead - Necromancers reanimate corpses, summoning souls from beyond. Zombies and skeletons serve their dark masters.

    Construct - Wizards assemble materials into programmed automata through magic runes. Constructs function as willed by builders.

    Puppets - Spellcasters manipulate inanimate mannequins like marionettes on strings. Puppets distract or carry messages unseen.

    Shambling Mound - Druids shape plant matter into ambulatory vegetable horrors. Shambling mounds defend natural areas.

    Spirit - Channelers bound apparitions from realms beyond to autonomous entities. Familiar spirits aid their summoners.

    [SCORE! M&Ms Ready for Pickup at The Crystal Cave Potions Shop.]  OK!

    Simulacrum - Illusionists duplicate selves or allies through magic duplicates. Simulacra fight in places of the originals.

    Bonus factoid: The Hubble Space Telescope orbits Earth at a speed of about 5 miles per second.

    LEVEL UP!

    02:30  (GIVE IT A TRY WITH MONSIEUR STEPBYSTEPKOWSKI).

    stepbystep

    Czesc! You may know that I wrote Jan Bilylioner With a Secret Identity. I have helicopter snowboarding planned for later, so I should dash off.

    [SCORE! An energy point Ready for Pickup at The Alchemy Lab.]  OK!

    Step 1: Setting the Stage

    This melancholic location shall be the primary setting for our sad tale, symbolizing the protagonist's internal struggles and the weight of their burdens.

    Step 2: Introducing the Antagonist

    To evoke despair and adversity, our narrative shall feature Hades as the antagonist. The god of the underworld, with his dark and unforgiving nature, shall embody the challenges and obstacles that our protagonist, Sam Mougaheel, must overcome.

    Step 3: Rewriting a Fairy Tale or Play

    To impart our story with sadness and introspection, let us reimagine a melancholic tale like The Monkey's Paw or a tragic play almost but not quite unlike Romeo and Juliet.

    Step 4: Embracing the Underdog Protagonist

    Our young underdog protagonist, Sam Mougaheel, is a pilot burdened by the weight of his past. He carries the scars of a tragic event, forever haunted by memories. Sam's adventure is a poignant exploration of grief and redemption.

    Step 5: The Role of the Protagonist's Stepmother

    She provides hope amidst the darkness. This offers wisdom and solace to her troubled stepchild. Her presence shall add intricacy to Sam's emotional adventure.

    Step 6: Unlikely Friendships and Unique Creatures

    In this world, our protagonist befriends a proactive drug addict. Their unconventional friendship shines a light on human nature and the power of compassion in the face of adversity.

    Furthermore, krakens shall be common pets, symbolizing the untamed and mysterious forces within this world.

    Step 7: Crafting the Story Outline

    Let us employ the Save the Cat plotting framework to create an example story outline:

    Catalyst: Sam's life takes an unexpected turn when he visits a foreign country, searching for solace and a fresh start. But he finds himself confronted by the harsh realities of his past, driving him deeper into despair.

    Midpoint: Halfway through the story, Hades forms an unholy alliance with the leprechauns, using their singular powers and resources to torment Sam. The weight of this alliance amplifies Sam's internal struggles and pushes him to the brink of self-destruction.

    Dark Night of the Soul: Sam's attempts to fight against the forces aligned against him result in tragic consequences. The world becomes a bleak and hopeless place.

    Finale: In a final act of redemption, Sam must confront Hades and the leprechauns, sacrificing himself to save those he loves. His selfless act brings about a bittersweet victory. As his legacy lives on in the hearts of those he touched.

    That's Vera, my assistant. She loves Chuck Berry. I can ask Vera to prepare study materials for you.

    [SCORE! A cider Ready for Pickup at The Fourier Forest.]  OK!

    jester

    Easier than surviving 365 Christmasses a year, right? Blazing hot!

    YOU MAKE PROGRESS EVERY DAY!

    03:30  (BOOKS AND REFERENCES).

    https://www.dndunleashed.com/home/new-spell-suspend-animation

    REMEMBER HOW FAR YOU HAVE COME!

    04:30  (SELF-STUDY QUESTIONS).

    Problems unsolved, answers unknown

    The struggle will make growth

    Success sweet, hard-earned prize

    [Earn a wormhole ring with 6+ correct answers.]

    - I.) What is the main purpose of Animation spells?

    - II.) Which Animation spell is used to create animated constructs or golems?

    - III.) What is the typical duration of an Animation spell?

    - IV.) Which Animation spell is known for its ability to create temporary allies or minions?

    - V.) Can Animation spells be used to animate non-physical entities, like thoughts or emotions?

    Bonus question: What flower is thought to ward off werewolves?

    [NEW QUEST: The enemy destroyed the nanobots factory at [511, 8553, 8071, 2118, 7410, 360, 7938]. We must attack their Black Hole Gun at [9560, 6172, 1236, 2327, 4358, 6725, 2195]

    OUTSTANDING!

    05:30  (TRUE OR FALSE?).

    [Earn one luck point with 6+ correct answers.]

    - I.) True or False: Animation spells create lifelike illusions or simulations.

    - II.) True or False: Animation spells can bring inanimate objects to life.

    - III.) True or False: Animation spells can imbue objects with limited sentience and intelligence.

    - IV.) True or False: Animation spells can make objects move and perform tasks on their own.

    - V.) True or False: Animation spells can only be used on non-living materials.

    - VI.) True or False: Animation spells create temporary or permanent companions out of objects.

    - VII.) True or False: Animation spells require a strong understanding of the object's inner workings.

    - VIII.) True or False: Animation spells is used to create animated guardians or defenders.

    - IX.) True or False: Animation spells can control the movements of objects.

    - X.) True or False: Animation spells is used to bring statues or sculptures to life.

    Bonus question: In Quidditch, the Keeper guards the hoops and tries to block the other team from scoring. True or false?

    07:30  (FLASH CARD FROM PROFESSOR FARMFLAME).

    farmflame

    I'm Professor Farmflame, the realest guy in the room!

    Front: [Category / Subject] Animation Spells

    /?\ Q: What are Animation Spells?

    Back: A: Animation spells are a type of magical spells that imbue inanimate objects or creatures with temporary life or movement.

    These spells can bring objects to life. This allows them to perform specific actions or tasks as directed by the caster.

    Animation spells can temporarily animate and control non-living entities like golems or constructs.

    The level of intricacy and duration of animation spells may vary depending on the caster's skill and the nature of the target being animated.

    INBOX 24/42 [NON-SENSITIVE, AS: Your council appointed Galileo as leader.]

    HIGH PERFORMER!

    10:30  (RECAP BY MADAM TLDR).

    Animation Spells: Spells imbuing life or motion into inanimate objects or constructs. Animation spells bring statues, golems, and other creations to life, enabling them to move, act, and communicate under the caster's control.

    tldr

    Why bonjour, I am ze tres belle Madam TLDR from ze iconic city of light - Paris! Where did you get those shoes? I love them!

    Animation spells can be visually striking, with the sudden movement of inanimate objects or the jerky, unnatural motions of undead creatures.

    Spells like Animate Dead can reanimate the corpses of fallen creatures, transforming them into undead minions under the caster's control.

    Did I forget to mention I'm going to a gallery opening for an up-and-coming artist after my fitting at Chanel?

    spider

    BOO! As you continued your trek through the eerie forest, you stumbled upon a macabre shrine adorned with severed limbs and skulls, and a guttural growl from the darkness signaled that you were not alone in this gruesome place.

    INBOX 42/42 [You earned two stamina points! But fire destroyed the green hill you stood on moments ago. And an alien starship hailed you. Master level 4 training is available for the Bounty Hunter class. Do you accept?]

    Badge Requirements:

    Researcher (4 gold stars)

    Collector (2 Bubble Bonanza chewing gum cards)

    Literary Explorer (2 pills or potions)

    Scholar (30 lessons completed)

    Prices:

    Buy 20 meals for 89 blue gems. You need food to stay alive.

    Buy 30 portions of pet food for 99 green gems. You need pet food to keep pets alive.

    Exchange two silver stars for one golden star.

    Buy a notebook for 9 red gems. You need notebooks to buy pets.

    Read the Preface for more information.


    4/5                Arcane Spells: (WHO THIS IS FOR..) Have ya ever wondered 'bout tappin' into the mystical powers of the universe? Does that pique yer interest? The estimated reading time is approximately eleven and a half minutes. Or would you rather waste time on Pinterest like a clown juggling rubber chickens while riding a unicycle on a tightrope? This information is given on a 'best-effort' basis.

    chapter

    CHAPTER A

    Index

    Top

    YOU FOUND A CLUE!!!

    Importance (1-10): 9

    Difficulty Level: Hard

    Estimated Time to Master: 100 hours

    Relevance Rating: 10.

    Knowing the Arcane Spells increases the likelihood of happiness by 98.31 %. And Professor Farmflame might be sad like a lonely boy in an empty playground if you don't continue reading!

    00:30  (OVERVIEW).

    Unlocking the Arcane

    [YOU ARE ON FIRE!] Arcane spells are the epitome of magical power. Drawing upon ancient knowledge and hidden forces. They require a deep understanding of the mystical arts and a keen intellect to wield their potent energies. Let's unravel the secrets of the arcane and discover its spellbinding potential.

    The Ebb and Flow of Mystical Energies

    Magic Missile: Need a reliable spell to blast pesky goblins or annoy your little sister? Magic Missile is your go-to. With a flick of your wrist and a whispered incantation, you can conjure up a burst of magical projectiles that never miss their mark. It's like having a personal army of tiny, guided missiles at your fingertips.

    [YOUR EFFORTS ARE PAYING OFF!] Blink: Ever wished you could disappear in a puff of smoke when things get awkward? Blink allows you to do that. With a momentary connection to the ethereal plane, you can teleport short distances and leave your friends wondering where you went. Just make sure not to Blink in the middle of a busy street. Traffic accidents aren't the best icebreakers.

    [GREAT JOB, ALL-STAR!] Time Stop: Time waits for no one, except for those who can cast Time Stop. This spell allows you to bring the world to a standstill. This gives you precious moments to catch your breath, plan your next move, or pull a harmless prank on your unsuspecting friends. Just remember, with great power comes great responsibility, and don't pause time during exams.

    Unleashing Arcane Forces

    [AT 50% OF OVERVIEW]

    [CELEBRATE YOUR ACHIEVEMENTS!] Mind Control: Okay, okay, put down your pitchforks. I promise we're talking about ethical mind control here. With this spell, you can gently influence the thoughts and actions of others, nudging them in the right direction or helping them overcome their fears. Use it wisely, though. Meddling with someone's mind without their consent is a big no-no.

    [SCORE! A fig Ready for Pickup at The Wormhole Inn.]  OK!

    [YOUR EFFORTS ARE PAYING OFF!] Astral Projection: Ever wondered what lies beyond the stars? With Astral Projection, you can separate your spirit from your physical body and explore the vast astral plane. Like taking a cosmic joyride through the universe, but remember to buckle up your astral seatbelt. It can get bumpy out there.

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