Appraising Digital Storytelling across Educational Contexts
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Appraising Digital Storytelling across Educational Contexts - AAVV
1
Digital storytelling and its expansion across educational contexts
ANNA M. BRÍGIDO-CORACHÁN AND CARMEN GREGORI-SIGNES
Universitat de València - IULMA
Abstract
This chapter briefly examines the history of digital storytelling as a genre and the place that educational digital storytelling holds within it as an empowering pedagogical practice that both students and teachers can strongly benefit from. By highlighting some of the theoretical frameworks and key findings that are explored in the accompanying chapters, we hope to further understand the potential advantages and challenges that implementing digital storytelling practices across a variety of educational contexts may bring to all practitioners and users.
Keywords: digital storytelling, education, learning styles, digital natives.
1
Introduction: origins of digital storytelling as a genre
We imagine, experience, and endlessly recreate the world through stories. Storytelling is and has always been at the core of human activity
(Lambert 2002: 19) and all individuals and societies have explored old and new ways to make such stories compelling, moving, empowering, and everlasting. One of the most recent manifestations of this narrative drive is Digital Storytelling, which started in the 1990s in the Centre for Digital Storytelling (CDS) in California. The novelty at the time was that the advances in technology would facilitate the work that the CDS had been doing until then, that is, help people tell their own story. The Center’s motto was, in fact, everyone has a story to tell
. Now, digitalization would make the process more attractive and more challenging.
Following authors such as Barrett (2004), Lambert (2010), and Robin (2011), we can define digital stories as short narratives (between 2-5 minutes) that combine traditional modes of story narration with other multimedia tools, such as drawings and graphics, audio material, video extracts, animation and online publication –with one of its most noteworthy characteristics being that the author narrates the story with his/her own voice (cf. Barrett 2006).
The impact of digital storytelling (DS) all over the world cannot be disputed (cf. Harvey and Williams 2009). Although it has been implemented in several fields (history, health and medicine, social services, or culture and the arts), its strongest contribution has been in education, where DS activities have received a warm welcome on the part of both students and teachers (Alcantud-Díaz and GregoriSignes 2013). The implementation of digital storytelling in all educational levels from kidergarten to university and also in continuing education programmes and in non-institutional, social-oriented workshops has brought many advantages to the classroom and has played a key role in the development and strengthening of motivation, confidence, digital literacies, cognitive engagement, creativity, research and information handling, organization management, critical thinking, writing skills, and collaborative learning, among others (Barrett 2006, Robin 2006, Dogan and Robin 2008, Bou 2013, Brígido-Corachán 2013, Alcantud-Díaz et al. 2014, Gregori-Signes 2014). Tellingly, students born between 1980 and 2000 are already being referred to as digital natives, Millenials, the Net Generation, or Generation 2.0. The learning styles and social practices of this digital generation differ from those of other age groups and include an ability to multitask, heightened technological expertise, a preference for networked interactions, and for image and audio-based formats over textual platforms (Mason and Rennie 2008: 24-5). Such students build on these multi-literacy skills and also gain an awareness of social diversity, increase their self-confidence, and develop collective reflection through the process of creating digital stories (Brígido-Corachán 2013, cf. Lee, Nguyen and Robin, Yuksel et. al. and also Ramírez Loya in this volume).
As Lambert points out, if children remember the stories of their own learning process and can readily apply their unique sets of strengths and intelligences, they will develop their own strategies for learning
(Lambert 2002: 99). Thus, because the late nineties and the early two thousands were and still are the era in which technology is paramount, DS has become a perfect bridge between both traditional and new ways of perceiving the transmission of stories (Gregori-Signes 2008).
2
Theoretical frameworks and pedagogical settings of digital storytelling
This volume brings together a selection of articles that explore the implementation of digital storytelling across the curriculum in different educational fields and levels, from kindergarten to higher education. Together with a primary focus on pedagogy, storytelling, and technology, these articles share a common methodological drive, since they all scientifically appraise the successes and failures of digital storytelling in educational settings. That is, these articles are not mere descriptions of classroom experiences or case-studies but deploy a variety of measuring instruments and objective data to show how digital storytelling practices are a strong asset to the 21st century classroom.
The present volume includes three introductory articles that frame these pedagogical experiences by introducing readers to the historical context of the genre (Lambert), then moving to its potential as a vehicle for social reflection and personal introspection (Rodríguez Illera), and finally investigating the idiosyncratic features of the narrative voice in other related digital storytelling formats such as newspapers (Palau Sampio). The remaining articles more specifically delve into a variety of DS practices in different educational settings and fields of research, that is, they explore what is the core focus of this book, the pedagogical uses of digital storytelling, by applying an objective lense to the form’s merits and shortcomings. Robin and McNeil and Nguyen and Robin discuss various DS projects that have been implemented at the University of Houston, a pioneering institution in the field of educational digital storytelling, and give critical advice on how the collaborative process of creating a digital story should be organised to maximise its effectiveness. While Jamissen and Haug consider the challenges of using DS to improve professional competence in pre-service teachers, the articles of Lee, Maureen, and Ramírez Loya focus on the various uses of DS in foreign/second language learning. Finally, Yuksel et al., examine DS activities with younger practitioners in kindergarten, while Dundford and Rooke take us beyond the traditional classroom to describe the empowering experience of using DS in long-life learning programmes with older adult groups.
Finally, it is worth stressing that contributors to this volume are all socially-conscious educators who have often brought digital storytelling outside school boundaries, transferring the empowering, pedagogical benefits of digital storytelling to other collectives such as the elderly or to immigrant communities in their respective countries, through community-based projects, continuing education programmes, and social workshops of many kinds. Writing, telling, and listening to others’ stories help us become reflective, life-long learners and committed, participative citizens. The articles that follow ultimately teach us that classrooms have no walls.
The volume opens with a chapter by Joe Lambert on the history, core process, social, and educational advantages of DS for the individual user/storyteller, the role of the very active Center for Digital Storytelling (CDS) in the spread of DS around the world via its dynamic and inspiring workshops, and explores the future of digital stories in today’s increasingly digital society. In his article, Digital Storytelling at a Crossroads. Historical Context for an Ever-Emerging Genre
, Joe Lambert, one of the driving forces at the CDS, describes the four phases of dissemination of their methods in digital storytelling: the Creative Phase (1993-1996), the Literacy Phase (1997-2001), the Methodological Phase (2002-2004), and the Ethos Phase (2005-2013). During the creative phase, the CDS considered the potential of digital video [and] […] was somewhat unique in suggesting that these very state-of-the-arts tools were about greatly expanding the literacy of people as media creators
(Lambert, in this volume). Lambert explains how the CDS organised workshops all over the United States to expand their method. The literacy phase (1997-2001) consolidated this expansion with the publication of their Digital Cookbook, which provided the public with a method that could be mimicked by creative educators who wanted to work with DS. Educators in the United States soon realised that this approach to storytelling implied a multimodal approach to communication and learning that would ultimately be replicated, later on, all over the world: the Cookbook became a teaching text, and we developed the first Train-the-Trainer materials to assist educators in developing their own curriculum
(Lambert, in this volume). This growth, however, implied a change to the original first person narrative promoted by the CDS. As argued by Lambert the challenge of scholastic demands and a general resistance to the idea of first person storytelling as appropriate for classroom contexts, meant that in many K-12 contexts, digital stories became illustrated essays, essentially taking the style of impersonal analytical exposition with pictures.
As for the methodological phase (2002-2004), during this period the CDS established itself as a global authority on the method for teaching DS with the publication of Digital Storytelling, Capturing Lives, Creating Community. The CDS and their method gained recognition at an international level, a fact that brought about a diversification of the practice of digital storytelling and forced the CDS to position themselves against the different emerging types of digital stories. The CDS chose to stay within his origins and, as Lambert explains, kept a specifically affective approach to digital storytelling as a tool for emotional health and wellbeing.
Finally, during the Ethos phase, the CDS reconfigured their objectives and approach and concluded that DS can be used in the processes of creative self-definition, emotional intelligence and social and emotional learning, as a core component of well-being and whole thinking for a 21st Century student.
Their work aims at spreading democratic values and civil participation, making sure that all minority groups, disenfranchised communities, and also individuals within those collectives, can raise their voice and have a vehicle and public space to tell their story. Lambert particularly emphasises the role of the Story Circle in the DS process since the CDS is a highly precise model of group facilitation.
The concept and context of the emergence of personal digital storytelling is explored by José Luis Rodriguez-Illera in his article Personal Storytelling in the Digital Society
. Rodríguez-Illera dissects the two core components of DS, that is, digital
and storytelling,
considering each of them separately and in relation to one another. He focuses on the function rather than the form of personal digital storytelling and distinguishes between informative vs. expressive digital stories while admitting that they may overlap. He then proceeds to characterise more precisely the type of text generated by personal digital storytelling and the process through which such stories are produced. Rodriguez Illera argues that personal digital stories share features with autobiographical narratives, in particular with what Lejeune (1975, cited in Rodríguez-Illera in this volume) refers to as the autobiographical pact
, in which the author, narrator, and character are one and the same, which differentiates it from other genres. Core characteristics of personal DS underlined by Rodriguez-Illera include its linearity, its short duration, and its autobiographical focus. Finally, the author concentrates on the reception of DS and its point of view indicating that: what is truthful about the text is its internal credibility or, put another way, the relationship between the author and the degree of truth that he/she confers on what is narrated.
As for the relationship between reader and author and DS, the strategies identified by the author are of an external and internal nature. The external features are bound by the host website itself and by the markers that reveal the amateur nature of the storytellers. Internal characteristics would be, in large part, the voice and first person narration and the emotional nature of the story. Rodriguez-Illera concludes his article by positing that further studies should be devoted to DS and its generic hybridity.
The next article by Dolors Palau, Atomisation of Data versus Storytelling
, draws attention to the current transformation of the narrative voice in digital newspapers. According to Palau Sampio, the narrative voice is a potentially powerful element of writing that is being neglected by media in the digital age. Palau examines the configuration of the narrative voice in over three hundred examples of the newspaper genre features (especiales) published by two Spanish newspapers with a large readership. Applying both quantitative and qualitative methods to her analyses, she concludes that contemporary digital news lean towards the suspension of traditional characteristics of narrative such as plot, voice, and internal coherence, and favour instead an atomisation of data and a disjointed presentation of separate elements in the featured story that enables authors to avoid responsibilities. For journalists, bloggers, reporters, and communicators of the digital age the challenge is no longer the knowledgeable use of media tools and ICTs but, as Palau points out, the capacity to narrate, to tell a story, to give a full account of a complex reality in a multimedia, hypertextual, and interactive environment
, and to recover the interpretative and analytical standards of quality journalism. Moreover, by turning their reporting into mere of assemblages of data, contemporary journalists fail to fully explore the potential of multimodality in electronic media. Therefore, Palau advocates for the creation of complex multimedia stories through the reinforcement of traditional narrative features in concert with new technologies –both of which should play an integral part in the academic training of future media and communication professionals.
As we have seen, digital storytelling practices used in any field of knowledge and experience always have a strong pedagogical component. Whether autobiographical, historical, or news-based, the act of telling a story necessarily implies the use of narrative, technology, and other forms of literacy as a vehicle for reflection and enlightenment. The remaining articles in this volume specifically explore such pedagogical components more in depth, that is, the implementation of digital storytelling in educational settings. As argued by Gregori-Signes and Pennock-Speck (2012: 1) educational digital stories are school-focused, produced and developed within the school context and as part of the academic curriculum which engage in formal schooling applications of DS
from kindergarten to pre-service teaching. In these educational settings, as expressed by McWilliam (2009: 152), DS is often seen as an empowering tool at the academic and personal/social levels as it build[s] media literacy, narrative development and self-presentation skills, but also means engaging students who might otherwise be struggling socially and/or intellectually.
One of the pioneers in the implementation of digital storytelling in educational contexts is Dr. Bernard Robin, who in Robin and Mc-Neil (2012) explains how he introduced DS and how it has become a major focus in the University of Houston where [f]aculty members and graduate students in the Laboratory for Innovative Technology in Education (LITE) teach courses, deliver workshops, conduct research, write articles and share presentations at conferences on the many different aspects of how digital storytelling can be used in educational settings.
Most of their resources can be found on the website Educational Uses of Digital Storytelling (<http://digitalstorytelling.coe.uh.edu>) that was originally created in 2004 by one of the authors (Robin, 2006) with the primary goal of informing educators and students about how digital storytelling could be integrated into a variety of educational activities
(Robin and Mc-Neil, in this volume)
Robin and McNeil’s chapter offers an overview of the large-scale-DS projects that students created at the University of Houston and explain how they broadened their DS activities so that digital storytelling practices now also include the design and/or compilation of a wide spectrum of related pedagogical materials to supplement and reinforce each production. Projects described include: James Surls, The Hoaxes!, War Experience, and Invenciones de la Inventiva. For the authors, the term project implies that the digital stories are only part of a larger set of educational resources
. The interactive, public outcomes of these projects are, among others, the development of a digital submission system that allows external visitors to share their own stories about World War II, or the creation of a repository of cross-disciplinary materials that can be used by teachers across educational levels.
Robin and McNeil also establish a series of factors that should be considered in the implementation of educational DS practices, and give advice on how to handle each step and facilitate the task for the students. Core steps to be followed are: 1) defining the main topic; 2) identifying its intended audience; 3) organising the story; 4) addressing the challenges faced during the process; and 5) assessing student competence development through the use of questionnaires. Students were additionally asked to describe their own experience and also to evaluate the supplemental materials they had been provided with to elaborate the story. In their conclusions, the authors establish the importance of continuously reviewing the teaching and learning process they use in order to understand the multiple factors that students must deal with as they design, develop, and evaluate their digital storytelling projects.
Jamissen’s and Haug’s Towards the Digital Storytelling University
is groundbreaking in that it appraises the benefits and effects of developing digital storytelling practices at a large scale, across a whole professional education programme in an institution of higher education: Oslo University College of Applied Science (HiOA), in Norway. Specifically, Jamissen and Haug discuss the effects of implementing DS at HiOA’s Bachelor Degree in Early Childhood Teacher Education, through a three-year period. Grounding their study in a methodology that blends action research and theory on learning organizations, they believe that DS can be effectively used to develop professional competence as it improves pre-service teachers’ reflection on practice,
while strengthening their creativity and initiative.
Jamissen and Haug also address some of the logistics, and the technological and organisational decisions that must be taken into account when building a DS programme across a whole institution. These include building sustainable structures
, curricular and administrative continuity, a consideration of instructors’ skills such as motivation, ability for innovation and leadership, and obtaining rooms and spaces that are appropriate for a project of such magnitude. Educators aiming to broadly implement DS across a whole institution of learning should also consider issues such as the general resistance of traditional colleagues to the use of ICTs as learning tools, as well as busy faculty schedules and heavy workloads. All in all, the authors suggest that implementing DS in professional education programmes is clearly beneficial to lessen practice shock, that is, to minimize the challenging disconnect between educational theory and professional practice, which creates anxiety and even withdrawal in teachers at the beginning of their pedagogical careers.
A productive way to further understand the benefits and challenges of digital storytelling in higher education is to explore the process that leads to the production of a digital story and to examine the knowledge community that emerges when digital storytellers collaborate with one another. In their article Sharing the Experience of Creating a Digital Story
Nguyen and Robin argue that building a solid DS knowledge community, that is, a circle of pre-service or in-service teachers sharing face-to-face their practical knowledge or narrative knowledge through stories
(Nguyen and Robin in this volume), in fact becomes a core component of the DS learning experience. Knowledge communities emerge and grow through negotiation and collaboration, and through the sharing of experiences, cultural perspectives, and final outcomes. According to Nguyen and Robin the concept of sharing in educational DS stretches even further and lays at the heart of its very process of creation as, in sharing these experiences, digital storytellers stir reflection on their own and on others’ progress.
To understand the inner workings of the type of sharing, reflection, and self-evaluation that takes place within DS knowledge communities in an educational setting, Nguyen and Robin specifically focus on the implementation of story circles. In their study, they monitor a series of storytellers’ interactions through online discussion forums stored in Moodle, and they also examine the consequences and challenges of sharing storytelling experiences when these are part of an institutionalized, educational curriculum. Following the methodological parameters of narrative inquiry (Connelly and Clandinin 1990) and based on data gathered by Anh Nguyen during the writing of her doctoral dissertation throughout an eight month period in a large university in Houston, Texas in 2010-2011, Nguyen and Robin conclude that educational DS processes become more effective and beneficial when students are able to build such communities of knowledge, that is, when they have an online forum at their disposal that works as a constructive learning environment where multidirectional interaction and sharing can take place. In this manner, students can not only actively learn from and reflect on each others’ errors and successes, but also practice self-evaluation. The benefits of implementing DS in the classroom thus lay mostly in the process of creation and not in its outcome.
One of the possible applications of DS, which needs to be further explored, is its use in foreign language teaching settings, where students not only create a story but also experiment with story building using a language that is not their own mother tongue (Reyes-Torres et al. 2012) and, what is more, facing the difficulty to produce a coherent multimodal digital story (cf. Bou-Franch 2012, Gregori-Signes 2014). Robin (2006) argues that DS helps students improve the following skills (cf.