Raytracing
120 Followers
Recent papers in Raytracing
Protectional eyewear has to fulfill both mechanical and optical stress tests. To pass those optical tests the surfaces of safety spectacles have to be optimized to minimize optical aberrations. Material and Methods: Starting with the... more
Documentation for the photon mapping addon for the RADIANCE rendering system.
امروزه صنعت پویانمایی سازی یکی از پرطرفدارترین و پر درامد ترین صنعتها محسوب میشود؛ که بخش بزرگی از اوقات فراغت همه مردم جهان را پرکرده، چه بر روی کامپیوترهای شخصی، چه بر روی کنسولهای بازی و حتی موبایلها که همجا به همراه داریم. ازاینرو... more
The aim of this thesis is to investigate the applicability of a novel image synthesis technique based on Monte Carlo particle transport to daylight simulation. Many materials used in daylight simulation are specifically designed to... more
Obscurances is a powerful technique that approximates indirect global illumination in a much faster way than classic methods as radiosity or path tracing. In this method, the local environment of a point or a patch is sampled to estimate... more
Daylighting in tropical and sub-tropical climates presents a unique challenge that is generally not well understood by designers. In a sub-tropical region such as Brisbane, Australia the majority of the year comprises of sunny clear skies... more
A computational approach is presented, which uses the finite volume (FV) method in the Computational Fluid Dynamics (CFD) sol-ver ANSYS Fluent to conduct the ray tracing required to quantify the optical performance of a line concentration... more
Photorealistic rendering is very often used area in computer graphics. It is used to display human body in medicine, buildings in architecture and also in other areas of our life. For photorealistic rendering are very important powerful... more
In the present paper we solve the complex problem posed by the complex motion described by the combination of translation and rotation that can be seen when observing the wheels of a vehicle passing by.. Our paper is divided in two main... more
Uno de los métodos de representación de objetos orgánicos en 3D son los llamados blobs. Un blob es una isosuperficie definida por una expresión de potencial de campo finito. Contando con dicha expresión hemos de obtener la representación... more
With the growth of high data rate speed cellular communication systems (UMTS, GSM, WiFi, Bluetooth…), prediction of the electromagnetic propagation becomes a strategic stake and an active subject of research. To give fast realistic... more
The investigation of space debris involves the characterization of orbital objects, which includes the collection of information like orbit, body shape and attitude. Current studies are mainly concerned with methods for precise orbit... more
In this paper, we present a physical validation of global illumination algorithms based on measurements from a simple experimental setup. The validation methodology emphasizes tractability and error minimization. To this end, we discuss... more
Photon mapping is an efficient method for producing high-quality, photorealistic images with full global illumination. In this paper we present a more accurate and efficient approach to final gathering using the photon map based upon... more
A raytracing code for zone plates incorporated in the BESSY raytracing program RAY is described. This option allows one to calculate intensity distributions in a focal plane of circular or linear zone plates considering diffraction... more
The presentation of a recent addition to the suite of popular global illumination rendering methods is the focus of this thesis. The photon map comprises a particle transport simulation with a density estimate characterized by... more
Observations (e.g. Phillips, Heckman et al., Martin) have revealed cold gas with large velocity dispersions (≈300 km s −1) within the hot outflows of ultraluminous infrared galaxies (ULIRGs). This gas may trace its origin to the... more
This work presents a parallel algorithm to produce high-quality shaded pictures directly from Constructive Solid Geometry (CSG) in early real time. The algorithm performs a pixel parallelization of the Ray Casting tecnique of CSG models.... more
The media industry is demanding increasing fidelity for their rendered images. Despite the advent of modern GPUs, the computational requirements of physically based global illumination algorithms are such that it is still not possible to... more
We present a technique for simulating accurate physically modelled acoustics within an outdoor urban environment and a tool that presents the acoustics alongside a visually rendered counterpart. Acoustic modelling is achieved by using a... more
We describe an approach to render massive urban models. To prevent a memory transfer bottleneck, we propose to render the models from a compressed representation directly. Our solution is based on rendering crude building outlines as... more
Typical outdoor sound propagation problems are governed by two principal phenomena: (i) diffraction in the vicinity of the noise source due to objects such as buildings or insulation barriers, and (ii) refraction at long distances from... more
This paper presents a fast and scalable parallel algorithm for volume rendering and its implementation on distributed-memory parallel computers. This parallel algorithm is based on the shear-warp algorithm of Lacroute and Levoy. Coupled... more
We describe an approach to render massive urban models. To prevent a memory transfer bottleneck, we propose to render the models from a compressed representation directly. Our solution is based on rendering crude building outlines as... more
Density estimation techniques such as the photon map method rely on a particle transport simulation to reconstruct indirect illumination, which is proportional to the particle density. In the photon map framework, particles are usually... more
A computational approach is presented, which uses the finite volume (FV) method in the Computational Fluid Dynamics (CFD) solver ANSYS Fluent to conduct the ray tracing required to quantify the optical performance of a line concentration... more
A computational approach is presented, which uses the finite volume (FV) method in the Computational Fluid Dynamics (CFD) sol-ver ANSYS Fluent to conduct the ray tracing required to quantify the optical performance of a line concentration... more
This paper describes an object-order real-time volume rendering architecture using an adaptive resampling scheme to perform resampling operations in a unified parallel-pipeline manner for both parallel and perspective projections. Unlike... more
Lightcuts is a scalable framework for computing realistic illumination. It handles arbitrary geometry, non-diffuse materials, and illumination from a wide variety of sources including point lights, area lights, HDR environment maps,... more
Annual simulation is a significant indicator of a daylight redirecting component's performance, since it accounts for seasonal variations in daylight availability as well as the system's response under such conditions. This study details... more
This paper introduces a new multipass algorithm for efficiently computing direct illumination in scenes with many lights and complex occlusion. Images are first divided into 8 Â 8 pixel blocks and for each point to be shaded within a... more
Uno de los métodos de representación de objetos orgánicos en 3D son los llamados blobs. Un blob es una isosuperficie definida por una expresión de potencial de campo finito. Contando con dicha expresión hemos de obtener la representación... more
This technical report documents the development of the RADIANCE photon mapping extension and its integration into the official RADIANCE 5.0 distribution. A number of new techniques are now supported for a more efficient daylight... more