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      Virtual EnvironmentsVirtual WorldsProcedural Content GenerationProcedural Generation
This paper discusses the results of several original digital game design experiments where generative landscapes are created to reference states of consciousness. Their designs take inspiration from hypnagogic states,... more
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      NeuroscienceSpiritualityGame DesignPsychedelics
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      Game DesignComputer Games TechnologyProcedural Content GenerationProcedural Generation
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      ArchitectureGame DesignComputer Games TechnologyProcedural Content Generation
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      LawCriminal LawJurisprudenceComparative Law
Simulation of everyday situations from real life can be a very useful tool in entertainment applications and training systems. Such applications, as games or computer animated movies usually need to provide virtual environments populated... more
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      Computer GraphicsMusicVirtual EnvironmentsCrowd Simulation
We present a method for generating social networks for gameworlds with very many characters. The method, a generalization of the approach we employ in Talk of the Town, operates from a simple principle: characters' affinities for one... more
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      Interactive Digital StorytellingSocial SimulationProcedural Content GenerationProcedural Generation