Cross-device experiences
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Recent papers in Cross-device experiences
We live surrounded by computing devices, but applications are mostly confined to run on a single device. It should be possible to make better use of the multiple devices around us by coming up with ways of integrating and combining them,... more
We live surrounded by computing devices, but applications are mostly confined to run on a single device. It should be possible to make better use of the multiple devices around us by coming up with ways of integrating and combining them, while leveraging the specific strengths of some devices and minimizing the individual weaknesses of others. We want to explore the possibility of building applications that have their user interface seamlessly distributed across co-located devices. We created the YanuX Framework to provide the guidelines and tools needed by developers to build those applications. This paper presents the framework and its architecture, which is outlined along with the description of its components. We end by presenting an early evaluation of YanuX and by discussing the status of our work along with directions for further research. CCS Concepts • Human-centered computing~User interface management systems • Human-centered computing~Ubiquitous and mobile computing theory, concepts and paradigms Author
We live surrounded by computing devices, but applications are mostly confined to run on a single device. It should be possible to make better use of the multiple devices around us by coming up with ways of integrating and combining... more
We live surrounded by computing devices, but applications are mostly confined to run on a single device. It should be possible to make better use of the multiple devices around us by coming up with ways of integrating and combining them, while leveraging the specific strengths of some devices and minimizing the individual weaknesses of others. We want to explore the possibility of building applications that have their user interface seamlessly distributed across co-located devices. We created the YanuX Framework to provide the guidelines and tools needed by developers to build those applications. This paper presents the framework and its architecture, which is outlined along with the description of its components. We end by presenting an early evaluation of YanuX and by discussing the status of our work along with directions for further research.
We currently live surrounded by many different computing devices. Therefore, it is important to take better advantage of those devices by coming up with smart ways of integrating and combining them. We have been exploring the possibility... more
We currently live surrounded by many different computing devices. Therefore, it is important to take better advantage of those devices by coming up with smart ways of integrating and combining them. We have been exploring the possibility of building applications that present user interfaces pervasively distributed across differ- ent co-located devices. We designed the YanuX framework, which generalizes and supports the development of this new type of appli- cations. A key issue is the automatic distribution of user interface (UI) components among co-located devices. We created the tools set needed to describe the capabilities of each of the devices present in the environment and the requirements of each of the applications’ components as configured by the developers. Restrictions of the components should match the capabilities of the devices leading to a UI component distribution decision that should reflect devel- opers’ intentions and expectations of the users. Besides detailing YanuX’s components, the paper also presents YouTube Viewer as a proof-of-concept application based on YanuX. The application was also used in a user study to evaluate the concept and the experi- ence supported by the framework. The results presented here are positive
Traditional models of slideware assume one presenter controls attention through slide navigation and pointing while a passive audience views the action. This paradigm limits group interactions, curtailing opportunities for attendees to... more
Traditional models of slideware assume one presenter controls attention through slide navigation and pointing while a passive audience views the action. This paradigm limits group interactions, curtailing opportunities for attendees to use slides to participate in a collaborative discourse. However, as slideware permeates contexts beyond simple one-tomany presentations, there are growing efforts to shift the dynamics of collocated interactions. Technologies exist to shift the one-to-many information control paradigm to variations that extend functions to multiple attendees. But there is limited detailed research on how to design such multi-person attentional control and facilitate collocated interactions without disrupting existing work practices. We report on a detailed naturalistic case of using presentation in a design meeting, where participants used Office Social, an experimental slideware technology that enabled open access to shared interaction with slides across multiple devices. We explore how the design of Office Social supported informal collaboration. Our video-based analysis reveals how the orderly structures of conversational turn-taking and bodily conduct were used in conjunction with the affordances of the socio-technical ecosystem to organize collective activity. We suggest that supporting collocated interactions should take account of the existing conversational methods for achieving orderly collaboration rather than superimposing prescriptive technological methods of order.
In this position paper we explore ad hoc adaptability across devices in video-calling. We note the current difficulty of even simple combinations, discuss design issues, briefly report on a study of ad hoc screen mirroring, and note... more
In this position paper we explore ad hoc adaptability across devices in video-calling. We note the current difficulty of even simple combinations, discuss design issues, briefly report on a study of ad hoc screen mirroring, and note future directions.