Academia.edu no longer supports Internet Explorer.
To browse Academia.edu and the wider internet faster and more securely, please take a few seconds to upgrade your browser.
in Proceedings of the 6th International Congress “Science and Technology for the Safeguard of Cultural Heritage in the Mediterranean Basin” (22nd-25th October 2013, Athens, Greece), vol. III, Roma 2014, pp. 220-227
…
10 pages
1 file
This paper elucidates a virtual archacology project, undertaken by a team of scholars or the IBAM-CNR and The Arcadia University - TCGS, aimed to the digital reconstruction of Ortigia, the core district of the Greek Syracuse. The main goal of this exercise has been the production of the 3D documcntary 'Siracusa 3D reborn', that represents an original advance in the knowledge of the Greek background of the city. In this perspective, we have chosen to produce 'passive' tools embedded with communicational and emotional components did not affected the scientific accuracy with which the reconstructive process has been carried out. Therefore, the visitor can learn those peculiar architectural and urban features of the Greek city, without disregarding those characters who played 'key roles' in the diffusion of Greek culture in the Mediterranean. Main monuments of Ortigia are described and analyzed in the context of a full 3D stercoscopic representation employing techniques of modern cinema industry for explaining its historical and archaeological characteristics. Emphasis is also given to reconstruction of war machines and some unique inventions conceived by Archimedes, the most brilliant mind of Greek era. The reconstructive workflow followed a meticulous methodological plan, based on the published data and aimed to define a previously unavailable topographic profil of the city, portrayed in two main chronological phases, Archaic and Late Classical. After this initial moment of research and historical interpretation or the ancient context, a story board with an intentional didactic narrative has been arranged for recpresenting the diachronic development of urban transformations together with main events that marked the history of the city. The stereoscopic production has allowed us to develop an efficient system for the tracking or the scenes along xyz axes, the compositing or nested scenes and post effects which provides color grading, and particle effects.
An important factor for the interpretation and the analysis of an archaeological site is its topography. Maps often use dense contours and the information provided is neither always adequate, nor easy to be decoded by non-specialists. The creation of a 3D model, which includes the landscape and the under study monuments is not only a valuable tool but also an interesting final product for the non specialist. Unfortunately, the projection of such product into 2D screens (like monitors or projection screens) wastes the third dimension ...
The ignorance or the mis-knowledge of the archaeological background of a modern city can affect its economy and cultural growth, limiting attractivity and spreading erroneous or distorted messages over media. The case of Syracuse (Sicily, Italy) is emblematic. Founded by the Corinthians in 733 BC, birthplace of poets and thinkers as Epicharmus and Archimedes, visited by many prominent figures of Greek culture as Pindar, Aeschylus and Plato, Syracuse over centuries became one of the most beautiful, influential and wealthy among the Greek cities of the Mediterranean basin, as the majestic temples testified. Nonetheless, regardless the historical background and the imposing visible remains of that past emerging everywhere in the actual urban area, Syracuse, since 2005 World Heritage site, has never played the role of quintessential archetype of Greek city both in the scientific literature and the mainstream. Against this scenario a proper action of historical revisionism over all the media should be undertake for restoring the neglected heritage of ancient Syracuse. A starting point is represented by a virtual archaeology project, undertook by a team of scholars of IBAM-CNR and Arcadia University-TCGS, aimed to the overall digital reconstruction of Ortigia, the core district of the Greek Syracuse, and to the production of a 3D documentary entitled 'Siracusa 3D reborn', that represents a pivotal advance in the knowledge of the Greek background of the city in terms of communication. This paper aims to present the frame of open issues related to knowledge, local perception, presentation to public and interpretation of the Greek heritage of Syracuse and to explain how the 'Siracusa 3D reborn' can give a significant contribution to start up new developmental policies.
The ignorance or the mis-knowledge of the archaeological background of a modern city can affect its economy and cultural growth, limiting attractivity and spreading erroneous or distorted messages over media. The case of Syracuse (Sicily, Italy) is emblematic. Founded by the Corinthians in 733 BC, birthplace of poets and thinkers as Epicharmus and Archimedes, visited by many prominent figures of Greek culture as Pindar, Aeschylus and Plato, Syracuse over centuries became one of the most beautiful, influential and wealthy among the Greek cities of the Mediterranean basin, as the majestic temples testified. Nonetheless, regardless the historical background and the imposing visible remains of that past emerging everywhere in the actual urban area, Syracuse, since 2005 World Heritage site, has never played the role of quintessential archetype of Greek city both in the scientific literature and the mainstream. Against this scenario a proper action of historical revisionism over all the media should be undertake for restoring the neglected heritage of ancient Syracuse. A starting point is represented by a virtual archaeology project, undertook by a team of scholars of IBAM-CNR and Arcadia University-TCGS, aimed to the overall digital reconstruction of Ortigia, the core district of the Greek Syracuse, and to the production of a 3D documentary entitled ‘Siracusa 3D reborn’, that represents a pivotal advance in the knowledge of the Greek background of the city in terms of communication. This paper aims to present the frame of open issues related to knowledge, local perception, presentation to public and interpretation of the Greek heritage of Syracuse and to explain how the ‘Siracusa 3D reborn’ can give a significant contribution to start up new developmental policies.
Virtual Archaeology Review, 2012
In the "Etruscanning3D" european project framework, the virtual reconstruction of the Regolini Galassi tomb, in Cerveteri, has been realized, in order to recontextualize its precious funerary goods, today preserved in the vatican Museums, in their ancient space, digitally represented in 3D. The reconstruction has been preceded by a huge work of data collection, reinterpretations, topographical acquisitions through a variety of techniques, digital restorations, in order to create a plausible simulation of how the tomb could appear when it was closed, at the half of the VII century BC. The final purpose of the VR application is communication inside museums, so the narrative approach and the metaphors of interactions played another key role.
The ignorance or the mis-knowledge of the archaeological background of a modern city can affect its economy and cultural growth, limiting attractivity and spreading erroneous or distorted messages over media. The case of Syracuse (Sicily, Italy) is emblematic. Founded by the Corinthians in 733 BC, birthplace of poets and thinkers as Epicharmus and Archimedes, visited by many prominent figures of Greek culture as Pindar, Aeschylus and Plato, Syracuse over centuries became one of the most beautiful, influential and wealthy among the Greek cities of the Mediterranean basin, as the majestic temples testified. Nonetheless, regardless the historical background and the imposing visible remains of that past emerging everywhere in the actual urban area, Syracuse, since 2005 World Heritage site, has never played the role of quintessential archetype of Greek city both in the scientific literature and the mainstream. Against this scenario a proper action of historical revisionism over all the media should be undertake for restoring the neglected heritage of ancient Syracuse. A starting point is represented by a virtual archaeology project, undertook by a team of scholars of IBAM-CNR and Arcadia University-TCGS, aimed to the overall digital reconstruction of Ortigia, the core district of the Greek Syracuse, and to the production of a 3D documentary entitled ‘Siracusa 3D reborn’, that represents a pivotal advance in the knowledge of the Greek background of the city in terms of communication. This paper aims to present the frame of open issues related to knowledge, local perception, presentation to public and interpretation of the Greek heritage of Syracuse and to explain how the ‘Siracusa 3D reborn’ can give a significant contribution to start up new developmental policies.
Augmented reality is one of the new applications to archaeology that gives to user the sense of "being there" and allows to observe virtually reconstructed archaeological landscapes with historical buildings. This paper presents a system that aims on representation of a virtual environment in stereo, using 3 virtual cameras. It allows user to put in scene one or more models that are ready to use and to navigate in them. In addition to this, it gives the opportunity to interact with the virtual environment in real time, to rotate the archaeological findings presented in scene and observe their detail. It establishes links between the objects of the scene and any database and allows user to take additional information about the place or objects.
Archiwum ISPRS, 2004
Augmented reality is one of the new applications to archaeology that gives to user the sense of "being there" and allows to observe virtually reconstructed archaeological landscapes with historical buildings. This paper presents a system that aims on representation of a virtual environment in stereo, using 3 virtual cameras. It allows user to put in scene one or more models that are ready to use and to navigate in them. In addition to this, it gives the opportunity to interact with the virtual environment in real time, to rotate the archaeological findings presented in scene and observe their detail. It establishes links between the objects of the scene and any database and allows user to take additional information about the place or objects.
GUERRA, SACRIFICIO Y ANTROPOFAGIA EN MESOAMÉRICA Nuevas perspectivas teóricas y metodológicas, 2024
En este texto se discute la visión occidental con la que se ha abordado la guerra entre sociedades mesoamericanas prehispánicas, haciendo una revisión historiográfica crítica y se debate sobre un mejor camino para su estudio
In this paper we describe a case study of a dairy cooperative, AMUL, in western India that has developed a successful model for doing business in large emerging economy. It has been primarily responsible, through its innovative practices, for India to become world's largest producer of milk. This paper draws various lessons from the experiences of AMUL that would be useful to cooperatives globally as well as firms that are interested in doing business in large emerging markets like India and China.
Educating Eve: The Language Instinct Debate (Open Linguistics) by Geoffrey Sampson
The fictional and the documentary: two serial narratives about the Kiss Nightclub (Atena Editora), 2024
Imagonautas, 2024
The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Hadtörténelmi Közlemények, 2011
Politiques de la distraction, 2020
Routledge, 2022
Agriculture
International Journal of Human Resource Studies, 2020
Anadolu kardiyoloji dergisi : AKD = the Anatolian journal of cardiology, 2003
Journal of the American College of Cardiology, 2003
Materials Science Forum, 2004