A Companion to Greek Religion
Edited by Daniel Ogden
Copyright © 2007 by Blackwell Publishing Ltd
PART IX
Epilogue
A Companion to Greek Religion
Edited by Daniel Ogden
Copyright © 2007 by Blackwell Publishing Ltd
CHAPTER TWENTY-SEVEN
Gods of the Silver Screen:
Cinematic Representations
of Myth and Divinity
Lloyd Llewellyn-Jones
Ever since cinema’s infancy, myth – and Greek mythology in particular – has been a
mainstay of cinematic output, in that films either incorporate mythological names
or characters in their titles – The Andromeda Strain (dir. Wise, 1971), The Poseidon
Adventure (dir. Neame, 1972), Black Narcissus (dir. Powell, 1947) – or else recreate
episodes from classical mythology. Jon Solomon estimates that there have been over
eighty mythological movies made by American and European film studios to date,
proving that movie producers are keen to mine the depths of classical myth for screen
materials (Solomon 2001:101). The release of films like Disney’s animated feature
Hercules (dir. Clements and Musker, 1997) and the blockbuster Troy (dir. Petersen,
2004) demonstrates that Greek mythology continues to play a significant role in the
construction of ancient history in mass popular culture. As Martin Winkler puts it:
Ancient myths and archetypes recurring in films attest to the vitality of our own cultural
tradition. Retellings of classical stories on film show that filmmakers have used the
ancient material consciously in order to comment on their own times or that they
unconsciously reflect cultural trends. Ancient myths can also provide instances of more
or less imaginative entertainment. In such processes the classical sources may become
imbued with a creative art and intelligence not readily apparent to a casual viewer.
Openly commercial films set in antiquity, whose historical or mythological accuracy
may leave much to be desired, can still reward a close engagement with their underlying
qualities. (Winkler 2001:3)
Winkler identifies two types of cinematic approach to mythology in film: a ‘‘high art’’
approach, permeated with ‘‘intelligence,’’ by which he refers to complex European
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art-house movies such as Medea (dir. Pasolini, 1970), Phèdre (dir. Dassin, 1962), and
Orphée (dir. Cocteau, 1949), and a ‘‘low art’’ approach, in which the naive vision of
mythology is dictated by commercial box-office necessity. Here Winkler no doubt
alludes to the Italian ‘‘peplum’’ movies of the 1950s and 1960s such as Hercules
Unchained (dir. Francisci, 1959) and Hercules, Samson and Ulysses (dir. Francisci,
1961), which were big on muscles and mass appeal, but low on budgets and historical
integrity. But this is too simplistic a breakdown, as Richard Buxton has recently
recognized:
The enduring attractiveness of the ancient myths [is not] restricted to what [is] described
as ‘‘high’’ culture. If film, television and computer software are solid indicators of
popular taste, then . . . the popularity of films such as Jason and the Argonauts [and]
Clash of the Titans . . . and of the TV series Hercules: The Legendary Journeys and Xena:
Warrior Princess . . . suggest that the decline in the cultural centrality of classical antiquity
in most Western countries has far from extinguished the appetite for ancient stories. Such
retellings should not be taken as a sign that the ‘‘true meaning’’ of the myths has been
forgotten or falsified. On the contrary: they are a sign of vigour, and should be welcomed
as such. (Buxton 2004:245)
Some commercial myth movies actually display an enormous integrity towards ancient source materials without ever compromising their popular accessibility or their
box-office appeal. Two such films, already cited by Buxton, stand head and shoulders
above all others: Jason and the Argonauts (dir. Chaffey, 1960) and Clash of the Titans
(dir. Davis, 1981) were enormous box office hits and share and benefit from the
superb special effects of Ray Harryhausen’s SuperDynamation and the clear narrative
outlines of Beverley Cross’ witty and involving scriptwriting.
In this chapter I will explore how, between them, Harryhausen and Cross
responded to Greek mythology and adapted aspects of its diverse output for the big
screen (because of his impact on the genre I will refer to these myth movies as
Harryhausen films). Rather than take on board the many and varied elements of
their cinematic responses to the Jason and Perseus myths as a whole, I will focus here
on how cinema artists visualize and utilize the Olympian gods (in many ways the
starting point of this chapter), who play key roles in the films, as a means of assessing
the filmmakers’ appreciation and knowledge of original mythic and historical sources.
It is not my intention here to show where the films diverge from received accounts
of the ancient myths per se; instead I want to highlight how and why the Olympians
are presented on film and to question how far their portrayals play with ancient
conceptions of divinity (for which see, most importantly, Sissa and Detienne 2000
and Otto 1954).
That said, it is important to have a brief synopsis of the films’ plots, simply as a
means of assessing how the gods are utilized within their narrative structure. What
follows here are the very briefest outlines.
Jason and the Argonauts (1960)
Jason (Todd Armstrong) has been deprived of his kingdom by King Pelias (Douglas
Wilmer) who, when Jason was still an infant, slaughtered his mother and siblings in
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the temple of Hera (Honor Blackman) at Corinth. The outraged goddess resolves
to protect the child, and gains the reluctant permission of Zeus (Niall McGinnis).
When he reaches maturity Jason is brought to Olympus by Hermes (Michael Gwynn)
and is told that he can regain his rightful throne by bringing home the Golden
Fleece from Colchis. A ship is built by Argos (Laurence Naismith) and with the
help of Hera, who appears as the ship’s (misplaced) figurehead, Jason sets out with
the Argonauts, including Hercules (Nigel Green) and Acastus (Gary Raymond).
They encounter and defeat the bronze monster Talos, before imprisoning the harpies
who have been terrorizing the blind seer Phineas (Patrick Troughton). Jason and
the Argonauts fight their way through the Clashing Rocks in order to reach Colchis
and are saved from drowning by Hera, who instructs Triton to save the Argo.
Arriving at Colchis, Jason falls in love with Princess Medea (Nancy Kovack),
the priestess of Hecate. Her father, King Aeetes (Jack Gwillim), tries to prevent
Jason taking the Fleece, but after killing the hydra which protects it, Jason and
Medea flee the kingdom. Aeetes pursues them and sows the teeth of the hydra into
the earth, whence spring skeleton warriors. With two of his men Jason fights and
conquers the skeleton army before rejoining Medea on board the Argo to sail towards
their future.
The Clash of the Titans (1981)
Zeus (Laurence Olivier) has fathered a child by Danae (Vida Taylor), whom she
names Perseus. Her father, King Acrisius of Argos (Donald Houston) casts mother
and child into the sea in a wooden chest, but they are saved by Zeus’ interference.
He commands Poseidon (Jack Gwillim) to release the sea-monster known as the
Kraken, the last of the Titans, to destroy mankind. Years pass, and Perseus (Harry
Hamlin) grows to manhood with the help of Zeus and despite the complaints
of jealous Hera (Claire Bloom). Thetis (Maggie Smith), angered when Zeus turns
her son Calibos (Neil McCarthy) into a sub-human creature, transports Perseus
to her cult-city of Joppa, where he meets an actor named Ammon (Burgess Meredith)
and falls in love with Andromeda (Judi Bowker), daughter of Queen Cassiopeia
(Siân Phillips). But Andromeda’s suitors are required to answer impossible riddles
or be killed. Having received several magical gifts from the goddesses Hera, Aphrodite (Ursula Andress), Athena (Susan Fleetwood), and the god Hephaestus
(Pat Roach), one night Perseus captures the winged horse Pegasus and flies to
Calibos’ lair, where he learns the riddle that nightly he commands Andromeda
to repeat. Calibos fights with Perseus, and in the tussle Calibos’ hand is severed
from his wrist. He offers the severed hand at the altar of his mother Thetis and
demands vengeance. Perseus is betrothed to Andromeda and in a temple ritual
Cassiopeia declares that her daughter is more beautiful than even Thetis. The already
angry goddess is made furious and declares that Joppa will soon fall victim to the
Kraken unless Andromeda is offered to him as a sacrifice of atonement. Perseus learns
that the stare of the Gorgon Medusa will render any creature, even a Titan, lifeless,
and so he seeks her out and cuts off her head. He returns to Joppa just in time to slay
Calibos and save Andromeda from the Kraken. Perseus and Andromeda are married
and immortalized in the stars by Zeus.
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Divine Apparatus in Homeric Style
Ray Harryhausen has called Greek mythology ‘‘a rich source for fantasy projects and
therefore stop-motion animation.’’ He has also noted that:
There are few other sources where you could find so many adventures, bizarre creatures
and larger-than-life heroes. Most films in the genre, including the Italian sword-andsandal epics of the ’50s and ’60s, had concentrated on the heroes, heroines and villains
while more or less ignoring the creatures and the machinations of the gods. So I asked
myself: what if we make a film that featured the creatures and the gods and used
the humans to link the story? That was how Jason and the Argonauts was born.
(Harryhausen and Dalton 2005:99)
Aware of the liberties he and his fellow-filmmakers took with some of the key
elements of the ancient myths, Harryhausen is nonetheless pleased with the final
results: ‘‘I suspect the Greeks would have been pleased with what we did – even
if the academics have not always been quite so impressed’’ (Harryhausen and Dalton
2005:99). His paranoia about the academic credentials of the myth movies is
unfounded, for after all Harryhausen himself has called Beverley Cross ‘‘an expert
on Greek mythology’’ (Harryhausen and Dalton 2003:152). Certainly judging from
early drafts of the scripts for Jason and the Argonauts and The Clash of the Titans,
Cross deserves the commendation. He investigated a myriad of mythic possibilities
which could be incorporated into filmic narratives before finally settling on the stories
outlined above. Watching the films, it becomes clear that Cross’ understanding and
knowledge of the scope of Greek myth were extensive, but we can sense a meticulous
comprehension of the minutiae of mythology in the more detailed aspects of
his scripts, especially in scenes set in Olympus amongst the gods. There can be
little doubt that Cross’ conception of divinity, as utilized in his movies and
the subsequent reworking of Jason, derives from a thorough understanding of the
Homeric approach to godhead; the fashioning of the gods of the silver screen is
modeled on predominantly epic forms.
Even the casual reader of Homer will know that the gods frequently intervene in
human affairs, to such an extent that they can alter human behavior and thought
processes – imbuing a hero with courage, or limiting his desire for a vengeful frenzy of
slaughter. This premise forms the basis for the filmic use of the gods, as the storylines
cut between heaven and earth, showing the gods viewing, deliberating on, or interfering in the lives of the on-screen heroes. Yet to judge from the Homeric poems the
representation of the gods is ambiguous – we are told that they are different from
mortals in that they have no sense of earthly time, no physical bodies, and that they
are terrible to behold. At the same time, Homer insists that they live lives remarkably
like those of humans – they love, hate, suffer, even look like (admittedly beautiful)
mortals, but have the ability to fly, become invisible, or conjure great strength.
Cinematic interpretations of the gods delight in playing up these Homeric inconsistencies, and use the double-sided nature of Olympian divinity to augment the
films’ plots: gods are omnipresent and ever watchful for the welfare of their mortal
favorites, but they are simultaneously distracted from a specific action which often
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puts that cherished mortal into danger. In the Iliad, for example, Hera seduces Zeus
so that his attention will drift from his vigilant protection of the Trojan warriors, and
his brief absence from his watching-post brings about a change of fortunes in the war.
In The Clash of the Titans, Zeus only has to turn his back on his beloved Perseus for an
instant before Thetis is seen causing trouble for the vulnerable youth. As he sleeps,
she reaches down from the sky and, with her hand, picks him up off his lonely but safe
desert island and transplants him into her sacred city of Joppa: ‘‘It is time for chance
to intervene,’’ she declares. ‘‘Time you saw something of the world, Perseus. Time
you came face to face with fear. Time to know the terrors of the dark and look on
death; time your eyes were opened to grim reality. Far to the east, in Joppa, in the
kingdom of Phoenicia.’’ Thetis’ malevolent action is the catalyst for the movie
adventure to begin.
The ‘‘us-and-them’’ ideology of mortal–immortal relationships becomes a vital
element of the cinematic construction of Greek myth. But how is the polarity of
powerful divinity and inferior mortality played up on screen? Filmmakers employ the
full battery of cinematic armory to create this opposition, which by and large follows
Homeric models closely
Olympus
The community of the gods lives on Olympus, high in the sky – a space where time is
unchanging. That the gods belong by definition to a plane beyond that which mortals
can touch or see is a given. If the gods decide to interact with men, disguised as
beggars or nursemaids, or to move unseen among the battlefields of Troy, they do so
only as visitors, and always return to their Olympian home. Of course, that the
physical mass of Mount Olympus can be seen from afar (it is even visible from
Thessaloniki on a clear day) is another Homeric contradiction, for the folds of
Olympus correspond to Heaven.
In Jason and the Argonauts, Olympus is envisaged as a vast and essentially tangible
citadel with a monumental propylaea decorated with ‘‘classical’’ friezes and flanked by
immense white marble statues of Zeus and Athena, opening up onto a gleaming
white marble colonnaded hallway and a multi-leveled room constructed from giant
blocks of veined marble. Ornate bronze lamps, chairs, footstools, cushions, and tables
give the impression of a lavishly furnished neoclassical stately home set amidst the
clouds. This Olympus is very much a palace for the gods. Harryhausen explains his
design decisions:
Olympus . . . had to look impressive and inspiring, but not cost too much, so we used a
long-shot of [a] temple-like palace set where the gods are seen entertaining themselves,
then combined that with a matée painting . . . We painted the set pure white with gold
embellishments . . . As a final touch we later added in the lab an edge of mist around the
frame. (Harryhausen and Dalton 2003:155)
The notion that this palace is otherworldly is strengthened not only by the misty
edges of the screen frame but also by the camera panning upwards from the earth to
the sky (usually passing through the clouds) as the story cuts from earth to heaven.
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The same technique of aerial photography and cloud effects is utilized in The Clash of
the Titans, but here the realization of Olympus is more ephemeral. The establishing
shot shows a mountain-top city of classical domes, colonnades, and pediments set
against a background of an ethereal city inspired in one part by John Martin’s epic
painting Joshua Commanding the Sun to Stand Still and in another part by Michael
Gandy’s early nineteenth-century oil painting Jupiter Pluvius, and created in model
form in one of the sound studios at Pinewood (Harryhausen and Dalton 2005:18,
21). Working with the production designer, Frank White, Harryhausen recalls how
‘‘We created an Olympus that combined the look of paradise and a realistic dwelling
for supreme beings, a reflection of the ancient Greek image of the home of the gods’’
(Harryhausen and Dalton 2003:265).
Externally, Olympus appears to be a physically definable space, but on entering its
halls all sense of logical scale and perspective evaporates. Zeus’ throne room or
council chamber is a vast, echoing, misty environment of immense proportions.
Harryhausen explains that ‘‘We went for outsized columns (of which we could only
see the bases), suggesting massive structures that could only be guessed at’’ (Harryhausen and Dalton 2003:265). The set-dressings are radically modified and kept to
a minimum when compared to the ostentations of Olympus in Jason and the
Argonauts. Here only huge circular mosaics ornament the floor; there is no redundant furniture and no superfluous décor, just vast, empty, vaporous spaces. The
only necessary piece of set-dressing is Zeus’ throne, raised on a lofty platform and
decorated with golden lions and coiled snakes.
However, in keeping with the Homeric conception of Olympus being divided into
specific areas, such as the bedchamber where Aphrodite and Ares are discovered in
flagrante by Hephaestus and subsequently watched by the other gods, this cinematic
heavenly mansion has many rooms too. Hephaestus, for example, is shown hard at
work in his hot and dirty forge, adjacent to Zeus’ throne room. Most importantly the
same throne room has a semi-circular antechamber, decorated with archaic winged
sphinxes, whose walls are pocked with hundreds of small niches containing terracotta
statuettes of all the mortal inhabitants of the earth.
Anthropomorphism, Transformation,
and Metamorphosis
To enable the audience to identify with the characters of the gods they are shown in
human form. This is an epic tradition (Burkert 1985:182–9). In Homer, with the
exception of immortal ichōr in place of human blood, the bodies of gods and mortals
correspond entirely: their limbs are the same, their tissues and organs are identical.
They groom and dress themselves like humans; in the Iliad we see that Hera’s skin,
like any mortal woman’s, needs to be cared for with scents and oils. Her white-armed
beauty is not easily maintained.
The flawless bodies of the immortals are frequently depicted in Greek art, where
the gods are usually given special attributes or costumes to remind the viewer exactly
who’s who in the divine family. In the most simplistic terms Athena wears a helmet or
carries an owl; Artemis has her quiver and bow; Dionysus his crown of vine leaves
(Childs 1998; Woodford 2003). The on-screen gods are given many of the same
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attributes and wear costumes recognizably ‘‘ancient Greek.’’ In The Clash of the
Titans, for example, all of the gods wear white robes, in imitation of sculpture,
with slight variations to suggest character: Hera’s head is veiled, Aphrodite’s robe
falls off one shoulder, Zeus wears a long-sleeved tunic beneath his himation, in
contrast to Poseidon who is bare-chested beneath his. As Harryhausen recalls:
‘‘[We dressed] the actors in white togas [sic], which were distinctly different to the
humans’ more earthy colours’’ (Harryhausen and Dalon 2003:155).
But cinema audiences cannot be trusted to recognize the signs spelled out through
costumes and sets. Other methods need to be adopted to ensure that film viewers
recognize different gods and, moreover, appreciate the essential qualities that individual gods incorporate. Therefore the on-screen image of the god and the movie star
who plays the deity are often merged in the audience’s subconscious in order to
clarify the type of god being portrayed.
Harryhausen and his producer, Charles Schneer, got the idea of casting the Olympians with a bunch of international stars, and so in The Clash of the Titans the
phenomenon is knowingly played up to the film’s advantage: Zeus, king of all gods,
is hammed up relentlessly by Laurence Olivier, king of all actors; Hera, his queen, is
played by Claire Bloom, Olivier’s leading lady at the RSC for many decades and
something of a figure of elegant respectability in theatrical circles. The love goddess
Aphrodite is the Swiss love goddess Ursula Andress, who like Aphrodite arose from
the sea in Dr No (dir. Young, 1962) and set the world on fire. Thetis, the dry-witted
sea goddess, is played to perfection by the caustic Maggie Smith (Beverly Cross’ wife).
Indeed, one of the major pleasures of The Clash of the Titans is the preponderance in
the cast of women ‘‘of a certain age.’’ Claire Bloom, Maggie Smith, and Siân Phillips
(as Queen Cassiopeia) demonstrate effectively that it is entirely possible for female
characters to be gorgeous, strong, and interesting despite being played by actresses
over the age of 25 (in significant contrast, Ursula Andress does not speak a single line
in the film, although off-screen, of course, she was – true to her Olympian character –
conducting a passionate romance with Perseus).
The divine hierarchy of Olympus is therefore reflected in the casting of the
characters, especially in terms of age and status. The gods ‘‘frieze’’ in age to reflect
their position in the Olympian genealogy: Zeus and Hera are depicted as the older
generation, Athena is a young woman, Hermes a young man. The same principle is
followed in the casting of particular actors in specific roles.
The clever work of the casting director permits an audience with limited knowledge
of the Greek gods to identify immediately the character traits of the Olympians with
the off-screen and inter-filmic personas of the stars who portray them. To avoid any
further confusion, however, the movies opt to show only a select handful of the many
gods of the Greek pantheon: The Clash of the Titans shows Zeus, Hera, Athena,
Thetis, Poseidon, Hephaestus, and Aphrodite, while Jason and the Argonauts highlights only Hermes, Zeus, and Hera (another clever piece of casting – with Honor
Blackman as the Olympian queen). This movie differs, however, in its depiction of the
wider family of the gods, who are seen dotted around Olympus engaged in various
leisurely pastimes and group together behind Hera and Zeus as curious observers
when the mortal Jason is brought to visit them.
As an introduction to the gods in Jason and the Argonauts, Hermes, the messenger
and herald of the gods, appears to Jason as an old man, a seer, who transforms himself
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into a god; the moment is captured in some rare surviving storyboard sketches: ‘‘The
seer’s face becomes watery and is transformed . . . into Hermes’’ (Harryhausen and
Dalton 2005:105). Harryhausen had some interesting ideas for Hermes’ transportation of Jason to Olympus:
In one of the early scripts Hermes, in the form of man, asks Jason to climb into his
chariot, whereupon Jason witnesses his transformation into a god (but without any
increase in size). The journey to Olympus is also interesting. With one pull of the reins
the horses are transformed into unicorns and fire spits from the wheels of the chariot
taking both Hermes and Jason into the sky. Sadly, the script was altered to save time and
money, and we ended up with almost a straight transition to Olympus through a dissolve.
(Harryhausen and Dalton 2003:155)
In the final film version, as he casts off his human guise, so Hermes grows in stature
until Jason is dwarfed by the vast figure of the god. He places Jason in his hand and
carries him heavenward before setting him down on a tabletop in the hall of the gods.
Here the minuscule hero is examined by the giant figures of the Olympians, who
loom over him like curious children.
The inspiration for this transformation scene is found in a famous passage from the
Homeric Hymn to Demeter, where the goddess casts off her restrictive mortal form
and displays herself in all her divinity. As her golden locks fall around her shoulders, as
sweet smells emanate from her robes, and light blazes from her body, so too she
grows in size, dwarfing the frightened mortals at her feet (Homeric Hymn 2 [to
Demeter] 275–80). The common Greek assumption that the gods are bigger than
mortals is given wide rein in the movies. Jason and the Argonauts plays on this notion,
employing camera trickery to convey the diminutive scale of mortals compared to the
massive proportions of the gods. In The Clash of the Titans, Thetis’ giant hand scoops
the sleeping Perseus off his island home and places him down in the city of Joppa as
her face appears in the moon and dominates the night sky. Why is scale an issue in the
on-screen retelling of these myths? In terms of Jason and the Argonauts, Harryhausen
recalls that:
Both the Art Director and I discussed how we could depict the actors as gods. We didn’t
want to cut from the mortal world to the gods with barely anything to differentiate
between them, so we decided to use a variety of images and designs to give the
impression that the gods were truly omnipotent and dominated the world of humans.
The obvious trick was to make the gods huge versions of humans. . . . [Thus when] Jason
arrives on Olympus in the hand of Hermes, he steps onto [a] board game that Zeus has
before him. For this confrontation with Zeus we built a full-sized board with oversized
pieces on which [Jason] would deliver his lines upward, towards the camera, so as to
appear as if he were talking to a gigantic Zeus. I used a travelling matte of [Jason], against
yellow backing . . . [showing him] with his back to the camera as Hermes places him on
the chessboard. . . . Combined with the gods looking down at him, it seemed that a tiny
Jason is standing in front of them. (Harryhausen and Dalton 2003:154–5)
In addition to stories of the gigantic scale of the immortals, Greek mythology is
peppered with stories of gods shifting shape and metamorphosing into animal (or
more abstract) forms; the seductions of Zeus are often played out against this
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background, although Thetis is perhaps mythology’s most advanced shape-shifter,
morphing from animal to reptile to fish in order to ward off the unwanted advances of
the mortal Peleus (Forbes Irving 1990). However, this most fantastical of divine
powers is (oddly) only infrequently used in filmic renditions of myth. The Clash of the
Titans uses the theme the most: Hermes takes the form of a sea bird (a common
feature in transformation myths) in order to fly from earth to Olympus, and (more
tentatively) Thetis’ son Calibos is transformed on screen (but in silhouette) from
handsome youth to deformed monster, but otherwise there are no further on-screen
metamorphoses. Allusion is made in the script, however, to Zeus’ habit of morphing
shape in order to seduce. Thetis, the most confirmed shape-shifter, leads the goddesses in criticizing Zeus’ womanizing:
THETIS .
So many women, and all these transformations and disguises he invents in order to
seduce them. Sometimes a shower of gold, sometimes a bull or a swan. Why, once he
even tried to ravish me disguised as a cuttlefish . . .
HERA .
Did he succeed?
THETIS . Certainly not!
ATHENA . What did you do?
THETIS . Beat him at his own game. I simply turned myself into a shark.
[They laugh]
Epiphanies
Closely related, in cinematic terms at least, to the notion of shape-shifting is the
concept of the epiphany – the god’s appearance (through voice or physical manifestation: Burkert 1997) to mortals. Epiphanies have an irresistible draw for the filmmaker since, like metamorphoses, they afford an opportunity for special effects and
the furtherance of cinematic narration. They can take an overt form of display or a
more subtle form of manifestation. A particularly popular tradition is that whereby an
inanimate statue (or other artifact) takes on a living shape or else acquires the ability
to speak. In the opening scene of Jason and the Argonauts the hero’s eldest sister,
fleeing from Pelias’ persecution, takes refuge in the temple of Hera and throws herself
at the feet of her xoanon, beseeching the goddess’ aid. Hera appears on screen in
shadow, swathed in black veils and standing behind the statue, whence she promises
the girl help. While she does not inhabit the statue, she is identified as the power the
statue represents. Later, however, when Jason builds the Argo, he places a similar
wooden image of the goddess at the stern of the ship. This time the goddess’ essence
enters into the statue and animates it: Hera’s great ox-eyes open and her voice, heard
(at first) only by Jason and the audience, resonates from within the painted figurine.
This conceptualization of Hera caused Harryhausen some disquiet:
The Hera figurehead, located at the stern of the vessel, was designed so that the eyelids
opened and the eyes moved, but I drew back from making the mouth move, as I felt
most audiences would liken it to a ventriloquist’s dummy, and it would then become
borderline comedy. In the end we decided that Hera would communicate with Jason in
his mind. (Harryhausen and Dalton 2003:153)
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In The Clash of the Titans, when Calibos enters the temple of Thetis and prays
before an enormous white-marble seated statue of his goddess-mother (‘‘Beg your
beloved lord Poseidon to let loose the Kraken,’’ he pleads), she responds to his prayer
by appearing in the statue – a projection of Maggie Smith’s animated features thrown
onto the white face of the statue. Later, when angered by Cassiopeia’s insistence that
Andromeda is ‘‘even more lovely than the goddess Thetis herself,’’ Thetis smashes
her cult statue, and the huge stone head, collapsed from its body, rolls forward to
become animated once more as Thetis threatens to destroy the kingdom of Joppa
unless it sacrifices the virginal Andromeda to the Kraken:
Hear me, vain and foolish mortal woman: you dare compare your daughter’s beauty to
mine, and in my own sacred sanctuary? You will repent your boast and the cruel injury
you have inflicted on my poor Calibos. . . . For the insult you have given me, I demand
the life of Andromeda!
And with that the statue collapses and the gods reveal their real powers.
Even Zeus opts to show himself to mortals: in The Clash of the Titans he appears to
Perseus reflected in the gleam of a golden shield, a gift to the hero from the gods.
‘‘Who are you?’’ asks Perseus. But Zeus gives nothing away: ‘‘Find and fulfill your
destiny’’ is all he has to say, leaving it up to the wise old Ammon to comment, ‘‘The
gods indeed move in mysterious ways.’’
Besides physical epiphanies, the device of dreams is used at several important
junctures within the movies. In The Clash of the Titans Andromeda’s dream-double
leaves her body each night and is taken to the lair of Calibos, where nightly she learns
a new riddle to test her suitors. Likewise, the adventure begins when, in sleep, Thetis
visits Perseus and instructs him that his future lies in Joppa. Thetis also dictates the
course of the story through her epiphanies in dreams. She declares: ‘‘If my son is not
to marry [Andromeda] then no man will. My priests of Joppa are loyal. I will speak to
them in dreams and omens. As my Calibos suffers, so shall Andromeda!’’
Time and Space
Filmic retellings of myth delight in playing games with the audience in terms of time
and space. Film editing means that the audience can be transported effortlessly
between mortal and divine worlds. In the Harryhausen films the physical demarcation
of mortal/immortal space is more clearly defined. The gods are not omnipresent;
they choose specific moments to examine (and sometimes interact with) mortals and
therefore utilize a viewing portal over the mortal world. In Jason and the Argonauts,
for example, it is a pool of water which serves as this viewing screen: Zeus and Hera
are both seen gazing into the blue waters of the pool which shows them the action of
their chosen hero on earth. In effect the audience sees the action from the gods’ point
of view. But the audience is privileged in another way too, since they can observe the
gods in action (without the gods’ knowledge) and thereby delight in the knowledge
of the gods’ divine plans and machinations before the mortal on-screen heroes do.
The cinema audience therefore has the ability both to eavesdrop on the gods and to
witness the events of the story from their vantage point.
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Similarly, the audience’s conception of time can be stretched and twisted. This is a
strong feature of the myth movies, but not of Greek epic tradition per se. While
Homer continually establishes temporal connections to unite his poems to the world
in which his culture is rooted, concepts of external time and inner time do not exist
for him; only physical time matters. He looks only at what happens outside in the
bright, visible, concrete, unique, and real world; the notion of abstract time does not
occur to him. There is no reference, therefore, to an immortal time, or to a time lapse
between the world of the gods and the world of men. The gods, immortal beings,
ageless though they might be, do not operate within a separate time sphere; they
share the same timescale as men.
In contrast the cinema has been obsessed with distorting time and rendering it
convoluted, and cinema’s tricks with time have become an accepted convention: the
movies have trained their viewers to follow the most contorted temporal patterns
with such ease that it seems ‘‘natural,’’ and even the most routine films skip back and
forth between narrative worlds (cross-cutting), and elongate or compress specific
moments or even repeat incidents, sometimes from multiple perspectives. The
dimension of time is important in any cinematic structure, and even some pop-culture
films exploit cinema’s ability to conjure with time with great box-office success.
Movies such as Back to the Future (dir. Zemeckis, 1985), Terminator-2 (dir.
Cameron, 1984), and Peggy Sue Got Married (dir. Ford Coppola, 1986) effectively
play with cinema’s ability to juggle conceptions of time and space.
The myth movies capitalize on the filmic twists of time to great narrative advantage,
and one which highlights, moreover, the divergence between man and god. The idea
of two parallel timescales running in opposition is highlighted towards the beginning
of Jason and the Argonauts. Having appeared (in mortal guise) to King Pelias, and
having pronounced his future overthrow by ‘‘a man with one sandal,’’ Hera returns
to Olympus where she is chastised by Zeus for interfering with the affairs of mortals.
She insists that her patronage is just, and declares:
It will be twenty years before Jason becomes a man. Oh, an instant of time here on
Mount Olympus, but a long twenty years for king Pelias [she gazes through the pool of
water at Pelias on horseback]. He cautiously travels the roads of Thessaly. Yes, Pelias, you
have had years of watching and waiting for the one who must come to kill you. The man
with one sandal.
Thus within a minute of on-screen ‘‘real time’’ in Olympus, twenty years fly by for the
mortal protagonists of the movie. The same convention is used in The Clash of the
Titans: as the voices of the gods are heard in conversation, an on-screen montage
shows Perseus growing to his maturity – first as a toddler walking hand in hand with
his mother on the sea shore, then as a young boy running and playing, finally as a
young man galloping in horseback over the same shoreline. The time it takes Perseus
to reach manhood (twenty years it would seem, like Jason) is encompassed within the
time span of one brief Olympian tête-à-tête.
This incongruity in time helps explain the fleeting nature of the gods’ interest in
mankind: a lifetime’s mortal toil is a moment’s passing among the Olympians. At best
prayer is a minor distraction for the gods. This explains Jason’s lament, ‘‘The gods
will not answer those who believe, why should they answer me, who doesn’t?’’
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Conflict, Intervention, and Immortality
In Homeric epic one of Zeus’ chief concerns is to keep the other gods in check and to
reaffirm his divine leadership continually. This is not always an easy task. At the
opening of Iliad Book 4, for instance, Zeus is forced to back down from his
suggestion that the gods should put an end to the war, and ends up making a
compromise agreement with his wife. Yet the respect the other gods have for Zeus
is clear: they acknowledge the fact that his decisions carry more weight than any of
theirs. In film the same strain is placed on Zeus’ powerful shoulders; he continually
reasserts his authority, either with gentle coercion and good humor or with furious
anger and bullying. In Jason and the Argonauts, Zeus is the undoubted head of the
pantheon and, when Hera decides to aid Jason’s quest, Zeus is perturbed and
suggests that she looks after the fate of Jason’s infant sister, a role more becoming
for a goddess. But when Hera insists that Jason will be her concern, Zeus concedes
that she may help the mortal on five occasions only and adds firmly, ‘‘That is my final
word.’’ In The Clash of the Titans the husband–wife relationship is of less interest than
Zeus’ interaction with the other Olympians – both as a group and as individuals. His
pre-eminence among the gods is established visually, for only Zeus sits on a throne
placed on a high dais. The gods attend on him as if in a formal court audience hall,
and as they look up at him on his throne they see lightning beams radiating from his
head like a halo (the effect is created by laser beams, a popular special effect in 1980s
movies).
By and large, the gods obey Zeus’ commands: when he instructs his brother
Poseidon to ‘‘destroy Argos [and] release the Kraken,’’ the sea god readily obeys.
And yet Zeus, as we have seen, is the object of the goddess’ smutty jokes and
frequently has to contend with the gods’ discontent. When he instructs Aphrodite,
Hera, and Athena to aid Perseus by bestowing gifts on them, Zeus specifies that
Athena should give the mortal her pet owl. This instruction horrifies the goddess:
ZEUS .
It is my wish, my command! [Zeus leaves.]
ATHENA . Never! Let great Zeus rage until even Olympus shakes, but I will never part with
[my owl].
As a compromise Athena asks Hephaestus to fashion a mechanical owl as a gift for
Perseus. It is a clockwork reproduction of her beloved Baubo which she bestows on
the baffled Perseus.
In the Homeric epics the gods are very much concerned with human affairs. One
reason for this involvement is the fact that many gods and goddesses who have mated
with mortals have human children or human favorites participating in the Trojan War.
The gods take sides in the war in accordance with their like or dislike of one side or
the other. For example, Athena and Hera, who lost a beauty contest judged by the
Trojan prince Paris, are fiercely anti-Trojan, while the winner, Aphrodite, dotes on
Paris and favors the Trojans in the war.
This divine partisanship is highlighted in the myth movies too. Concern for their
mortal offspring causes Zeus and Thetis to quarrel on several occasions, a conflict
which, indeed, fuels the plot of The Clash of the Titans. Thetis is adamant that laws of
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gender and hierarchy rule in Olympus and that while Zeus’ philandering with diverse
mortals and the subsequent birth of a clutch of infants may go ‘‘unnoticed’’ in
Heaven, the misdemeanors of any goddess lead to her chastisement. Thetis’ crime
of bearing a mortal child, Calibos, is punished with Calibos’ own transformation from
a handsome youth into a monstrous demon. Zeus, however, insists that Calibos was
disciplined for a crime independent of his mother’s transgression: he allegedly hunted
and slaughtered Zeus’ herd of sacred winged horses (only Pegasus remained). For
this crime, Zeus declares, is Calibos turned into ‘‘a mortal mockery, a shameful mark
of . . . vile cruelty.’’ Thetis weeps and begs Zeus to spare her son, but the king of
Olympus is adamant: ‘‘This is my final judgment,’’ he says. But when Zeus’ back is
turned, Thetis claims her right to avenge her son and her plan of action for her
unrelenting torment of Perseus begins. Nevertheless, at the close of the film, and with
Perseus’ triumph over the Kraken, and over Thetis and her son, it is left to Zeus to
gloat:
ZEUS . Perseus has won. My son has triumphed!
HERA . A fortunate young man.
ZEUS . Fortune is ally to the brave.
The interest and involvement of the gods in human lives have an important effect on
the action of the Iliad and the Odyssey. The gods universalize the action of the poem.
Because the gods take interest in human affairs, the events described in the epics are not
just particular actions of little significance, but take on a universal meaning and
importance that would have been missing without the gods. On the one hand, the
involvement of the gods exalts human action. Thus, when Achilles in Iliad Book 1
considers killing Agamemnon, his decision not to kill could have been presented on a
purely human level without the intervention of a deity, but we are shown just how
critical a decision it is by the involvement of Athena. Throughout the Iliad there is a
tendency to present action consistently on two planes, the human and the divine. On
the other hand, the gods also serve to emphasize the limitations of man, how short his
life is, and, quite paradoxically in view of the previously stated purpose, how ultimately
meaningless human affairs are. The same justification for human–immortal interactions can be found in the myth movies. In Jason and the Argonauts the gods of
Olympus spend their time meddling in the lives of mortal men, semi-divine offspring,
and favorites, who are depicted as clay chess-pieces to be maneuvered by the likes of
Zeus and Hera. When Jason is first brought to Olympus, as we have seen, he is placed
on a giant chessboard as a pawn in the great Olympian game. Although this has no
Homeric (or later Greek) precedent, the rationale for the chessboard image is suggested by Harryhausen: ‘‘It was important to the story that the human characters
feared the gods but also saw them as . . . fickle by treating the mortals as chess pieces’’
(Harryhausen and Dalton 2003:155). Thus, at the end of the film, with the Golden
Fleece safely on board the Argo, and Medea’s life having been saved by its magical
powers, Zeus is able to say to Hera, over his chessboard: ‘‘For Jason there are other
adventures. I have not yet finished with Jason. Let us continue the game another day.’’
In The Clash of the Titans a similar, but more sophisticated, device is used to show
how the gods interfere with mortal lives: in the halls of Olympus one room contains,
at its centre, a miniature arena with hundreds of tiny terracotta statuettes in niches all
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around the walls. These are the game-pieces which are taken from their recesses and
placed into the center of the arena by the gods. Each game-piece is made in the
likeness of a human: Perseus, Calibos, Danae, Andromeda, and Acrisius of Argos all
suffer a dramatic turn of Fate when their icons are placed into the arena. Like an ancient
Greek magical kolossos or a modern voodoo doll, each terracotta statuette contains the
essential life-force of the mortal being. Thus when Zeus decides to end Acrisius’ life
and to destroy Argos, he does so by taking the terracotta figure of Acrisius in his hand
and crushing the clay to dust. As he does so, the audience is shown Acrisius in this
throne room clutching at his heart in the midst of his death throes.
Harryhausen has expanded on his decision to use the arena motif in The Clash of the
Titans in some detail:
As it was my task to visualize the story’s events, I was conscious that we had to avoid the
same situations seen in Jason, especially in the sequence featuring the gods of Olympus.
After reading an early treatment by Beverley [Cross], I felt it required a transition
between gods and mortals, similar to the chessboard used in Jason, which communicated
to the audience that a deadly game was being played by the gods for the hearts and lives
of the Greeks. I came up with using a miniature arena. Behind this ‘‘arena of life’’ were
niches containing hundreds of characters reflecting all the Greek legends. Zeus would
put the figures into the arena, where the gods would control their destinies. It was a vital
tool in introducing the characters of our story, which is evident when Zeus takes the
figure of Calibos and commands that ‘‘He shall become abhorrent to human sight,’’
whereupon the shadow of the tiny statue transforms into a monstrous creature. This tells
you much about Zeus, and everything about Calibos, before the audience even sees him.
(Harryhausen and Dalton 2003:261–2)
Yet despite the gods’ control over the lives and fates of mortal characters, there
remains in these films a sense of impending doom for the Olympians. Homer may
not have conceived of a end for the gods, since for Homer the Olympians are as
deathless as they are ageless. But for Beverley Cross the writing of the film scripts for
Jason and the Argonauts and The Clash of the Titans afforded him the postmodern
opportunity to tell his audience that these gods, so feared and revered by the onscreen heroes, no longer exist. Their time had past. Thus, in The Clash of the Titans,
Thetis, alarmed that Perseus has defied the will of the gods and has completed his task
of saving Andromeda by his own mortal bravery, declares that he will set a ‘‘dangerous precedent.’’ She continues:
THETIS . What if there more heroes like him? What if courage and imagination became
everyday mortal qualities? What will become of us?
ZEUS .
We would no longer be needed. But, for the moment, there is sufficient cowardice,
sloth and mendacity down there on Earth to last forever.
So while human shortcomings remain, the gods will be needed – not to set the
precedent for how life should be lived (for the gods of epic and of film do not set
the model for a good life, in heaven or on earth), but to terrorize, inspire, and
awe mankind. But should Zeus’ vision of the future of the gods fail, he has one
more possibility to ensure that, if nothing else, the legends of the Greeks will never
be forgotten. Zeus:
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Perseus and Andromeda will be happy together. Have fine sons . . . rule wisely. . . And to
perpetuate the story of his courage, I command that from henceforth, he will be set
among the stars and constellations. He, Perseus, the lovely Andromeda, the noble
Pegasus, and even the vain Cassiopeia. Let the stars be named after them forever. As
long as man shall walk the Earth and search the night sky in wonder, they will remember
the courage of Perseus forever. Even if we, the gods, are abandoned or forgotten, the
stars will never fade. Never. They will burn till the end of the time.
End Credits
The myth movies of Ray Harryhausen privilege roles for the gods since both Harryhausen and Cross realized at an early stage in the films’ development that the driving
force behind the Greek stories is the gods – their capriciousness, their irresponsibility,
their shallowness, their cruelty. The cinema audience identifies so strongly with
on-screen heroes like Jason and Perseus because they know that they are dealing
with forces beyond our control, above our mortal capabilities. In this way, Jason
and Perseus – heroes who do not play a significant role in Homeric epics per se – are
given Homeric epic qualities on screen owing to their direct involvement with the
gods. The gods give the films their structure and force. Realizing this, let the final
word go to Roger Ebert who, writing in the Chicago Sunday Times in April 1980,
commented:
The Clash of the Titans is the kind of movie they aren’t supposed to be making anymore: a
grand and glorious romantic adventure, filled with quarrelling gods, brave heroes,
beautiful heroines, fearsome monsters, and awe-inspiring duels to the death. It has
faith in a story-telling tradition that sometimes seems almost forgotten, a tradition
depending upon legends and myths, magical swords, enchanted shields, invisible helmets, and the overwhelming power of the gods.
GUIDE TO FURTHER READING
There are few books that tackle cinema’s response to Greek myth and religion directly,
although Solomon’s excellent study (2001) contains a comprehensive account (chapter 3) of
Greek and Roman mythology in American and European movies. He also analyzes the popularity of the peplum movies mass-produced in Italy throughout the 1950s and 1960s side by
side with the art-house genre of classically inspired films made by the greats of European
cinema in the same period. Disconcertingly, but accurately, he notes (2001:131) that ‘‘a truly
superb film of ancient Greek myth still waits to be made.’’ Winkler’s thought-provoking work
(2001) combines film theory and the classics to re-examine mythic or classical resonances in
films as diverse as Star Wars, 9 to 5, The Usual Suspects, and Chinatown. For a stimulating
approach to film and (Christian) religion I recommend Walsh 2003, especially the first chapter,
‘‘Telling Sacred Stories in Cathedral Cinemas,’’ which explores the correlation between cinema-going and divine worship. Of particular importance for this current chapter are two
recently published, lavishly illustrated books on the work of Ray Harryhausen, both written
by Harryhausen himself with the aid of Tony Dalton. Harryhausen and Dalton 2003 is a
thorough chronological record of all of Harryhausen’s work and includes discussions not only
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of his animation techniques but also the wider context of fantasy movies. Two separate, and
detailed, chapters are given over to Jason and the Argonauts and The Clash of the Titans.
Harryhausen and Dalton 2005 is a beautifully illustrated compendium of original sketches,
model work, and film stills chronicling Harryhausen’s complete oeuvre; chapter 7 (‘‘Zeus
Complex’’) is given over to the films discussed here.