COMPUTERS IN THE SCHOOLS
https://doi.org/10.1080/07380569.2023.2244940
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
Technopaideia in Literary Education
Sebastian Borowicz
Q6
Jagiellonian University, Krakow, Poland
ABSTRACT
KEYWORDS
The article deals with the role and impact of advanced technologies on literary education. In the beginning, the author
emphasizes fundamentally different cognitive objectives of
empirical science and humanities. In the authors’ opinion, the
current scientification of the humanities leads to the domination of a single type of truth based on empiricism promoted in
schools as a part of the so-called STEM education. A visible
manifestation of this process is the labification of school learning methods. The laboratory metaphor may, however, be
destructive for the humanities. Thereafter, the author outlines
how advanced technologies can be used to teach literature
according to the specificity of the cognitive model of philological studies. Through the example of an ongoing research project he shows how using cultural heritage sites and embedded
education can enhance the process of studying literature, and
thus help students develop new interpretative pathways and
cognitive skills based on elements typical for digital environments and augmented reality.
Advanced technologies;
literature; cognitive
models; STEM education;
heritage sites; transversal
mind; embedded
education
The scientification of humanities
Q1
We live in times for which the turbulent age of Aristotle makes a good
analogy. We have already faced the world of innovative technologies as
Plato did with writing. Also, different ontologies have been established to
explain the status of new new media (Paul Levinson’s term). Medienphilosophie
has also taken its place in the hierarchy of rapidly developing fields of
contemporary science. We are now at the stage of profound explanation,
analysis, and search for the humanistic dimension of technology, like
Aristotle, rather than merely becoming accustomed to the possibilities
offered by the state of permanent technological breakthrough. The Web,
virtual reality, metaverse, apps, and social networks are now becoming
embedded in our lives almost simultaneously with acquisition of language
skills. We live in augmented reality without fully realizing the uniqueness of this state of technological endowment and its consequences for
CONTACT Sebastian Borowicz
[email protected]
Cultural Research, Jagiellonian University, Krakow, Poland
© 2023 Taylor & Francis Group, LLC
Center for Multimodal Educational and
2
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
S. BOROWICZ
our cognitive functions. Therefore, aside from the technological breakthrough, which is worth emphasizing, we are living in a time of intellectual breakthrough. However, the permanence of both states makes it
difficult to perceive them as a distinctive momentum. A continuing
stream of new technologies makes the number of scientific discoveries
so great that we do not pay much attention to them. The present
paper constitutes a diagnosis of impact of advanced technologies on
teaching of literature at school that is further joined with a proposal
of their application in compliance with cognitive characteristics of the
humanities.
Since the time of the Natural Philosophers and the Sophists the way
we define ourselves has been spanned between cultural periphrases like
myths, literature, art, and the positivist approach of our species based on
rationalized and falsifiable evidence, which has become more and more
pronounced over time. Over quarks and gluons, however, we still seem
to prefer myths and other archaic stories in which anthropomorphized
forces, acting in our image and likeness, establish the order of things,
shape our subjectivity and commonality while guaranteeing the meaning
and stability of the world of the Anthropocene.
For the past three thousand years at least, the commonsense or folk assumption
has been that stories can and do change us. Religious traditions, for example,
are predicated on the idea that by reading or hearing about exemplary lives—
divinities, patriarchs, prophets, saints, heroes, and heroines, whom we are
invited to emulate—our moral and social identities can be shaped and transformed for the better. Repeated exposure to such narratives through scriptures,
commentaries, spiritual exercises and handbooks, biographies and autobiographies, rituals, sermons, etc. have been used to transmit and form individual and
group subjectivities through the medium of stories (Wojciehowski & Gallese,
2022, p. 68).
However, unlike the literature, quarks are not in our measure. As a
species, we like familiarity and simplicity. We like being in a story. The
story, on the other hand, or rather the technology of creating fictional
worlds, has occupied a special place in the case of humans since Homer’s
time, or perhaps even much earlier. Various oral, written or printed stories
about heroes presuppose the possibility (or, in fact, the necessity) of a
collective or an individual identification, simulation and emphatic projection. Prior to the twentieth century, the perception of words also relied
on various forms of corporeal engagement, gestures and simulation strategies (including, for example, musicality). Nowadays, the technology for
creating fictional worlds has significantly moved beyond words.
Contemporary stories are often non-verbal, immersive, polysensory and
cross-medial. They are a product of increasingly sophisticated technologies.
COMPUTERS IN THE SCHOOLS
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
3
They also evoke additional forms of participation and identification with
the protagonist that is often non-human.1
New mediality produces a new gaze, hence a different and more active form of
engagement with respect to standard novel reading. The enhanced performative quality of engagement with the fictional characters populating the serial narrative ecosystems likely contributes to an increase in viewers’ attachments to those characters,
boosting their affective quality and intensity, by means of the increased intensity of
the embodied simulation they generate (Wojciehowski & Gallese, 2022, p. 70).
Therefore, the issue at hand is how to reconcile science with humanities
or advanced technologies with philological or literary education, bringing
this problem down to the level of school and academic learning that lies
in our interest. The significance of the problem being addressed is illustrated by the example of a particular robot. The Johns Hopkins University
website magazine reported in 2022 that artificial intelligence developed by
a group of researchers had learned discriminatory and exclusionary behavioral attitudes (Rosen, 2022).2 Its learning algorithms were based on free,
nonhierarchical data from the Web, facts that were devoid of cultural
feedback indicating what is right and wrong, and, therefore, one might
say, devoid of the “ethical factor,” i.e. based on raw, objective and unbiased
information that is, after all, the ideal of empirical science.3 Artificial
intelligence “learned” or perhaps it would be better to say it recalculated
behavior, adapting these statistically significant and not socially desirable.
The tendency to separate interpretation from the fact that is revealed here
is a drive to dehumanize the world, which currently has the status of a
paradigm in the exact sciences. It is worth noting that the human world
as manifested in language, literature, art, or philosophy is essentially a
special type of interpretation, often empirically untestable. To research a
human being, therefore, involves not only studying the cells of his body
(measurable and observable facts), but also mental constructs, interpretations and perceptions of reality contained in such special forms of activity
as, for example, poetry. For some time now, however, we have been witnessing the growing problem of scientification of the existential experience
of man. Thus, high-tech school students, based on educational models
developed in STEM education, usually answer the famous Aristotelian
question “What is a human being” as follows: a chain of DNA packed in
cells by histone proteins. This is a “simple” and obvious definition that is
1
The strategies of identification with non-human subjects through traditional media were employed by
El Lissitzky in a suprematist children’s book from the early 1920s titled The story of two squares.
2
https://hub.jhu.edu/magazine/2022/fall/racist-artificial-intelligence-robots/ (12.11.2022).
3
Since the learning algorithms were based on data downloaded from the network, the choices made by
the robot can be seen as a reflection of the state of our own culture, the negative forms of expression,
attitudes and behavior operating in it.
4
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
S. BOROWICZ
hard to deny, since it is based on a fully falsifiable and currently preferred
model of truth, based on science. However, the truth about a man from
a cultural studies or philological perspective seems completely different,
and the answer to the question posed by the ancient philosopher is
infinitely more complicated. This problem was approached by the poet
Adam Zagajewski with an anecdote about Raïssie Maritain (1883-1960), who
wrote [in her memoirs] about the spiritual desert of the Sorbonne, overrun by adherents of positivism, that is, the belief that the sciences can solve all the problems of
mankind. She also wrote about the effort required to walk about two hundred meters
[…] to the Collège de France, where there was already a different intellectual climate,
because one of the professors there […] was Henri Bergson, working on a new synthesis of natural science and philosophy, trying to overcome the spiritual poverty of
scientism (Zagajewski, 2007, p. 18).
Also, Wystan H. Auden warned against scientification and technicization of
the educational model, involving, inter alia, a preference for a particular type
of truth based on empiricism. In 1958, he wrote that experimental sciences
deliberately try to keep human beings on or reduce them to a sub-personal level at
which they can be scientifically controlled, and it is no longer possible to know them
in the poetic sense. […] In our age when the practical applications of experimental
science have caused such amazing transformations in the conditions of human life
that kind of truth sought by science seems to many the only kind, the most important educational role of poetry and other arts is to assert that the verb “to know” can
be used in another sense than in which an experimental scientist uses it. […] an
organism is more than a cluster of physico-chemical events—and for persons it is not
only invalid but also immoral to seek for it. To the degree that it is possible to know
a person in the scientific sense, he is not a person, that is to say, a freeman, but a
slave, and our moral duty is to try to educate him to the point where such knowledge is no longer possible (Auden, 2010, p. 150).
There is a beautiful paradox of knowledge here, in which only cognition
through poetry or, more broadly, through literature completes the work
of educating a person and allows him or her to fully exist in the community as a free individual. However, it is no longer possible to escape
technology, digital humanities, robotics or digital thinking; nor is it possible
to maintain the traditional mono-medial model of literature and previous
culture of reading. Therefore, the effort that both poets make to go beyond
the “poverty of scientism” is also ours. The Technopaideia proposed herein
is, in part, an attempt at such a Bergsonian-in-spirit synthesis of advanced
technologies and literary education.
Schools of advanced technologies
High-tech schools are units based on the STEM education approach,
equipped with so-called labs where a single model of truth is cultivated
COMPUTERS IN THE SCHOOLS
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
5
and developed. However, the presence of advanced technologies therein
is not limited to teaching aids. Digital lab tools, robots, cloud labs, VR
goggles, programming zones, interactive whiteboards or visualizers and
internal e-learning platforms are not only integrated into the learning
process itself (modification and redefinition levels in Ruben Puentedura’s
model), but also combined with the design of educational spaces.4 It is
worth to mention the PlayMaker School in Santa Monica, the ALT School
(San Francisco) or the Quest2learn school network (New York), Kastelli
School in Oulu and Scuola Centro Civico (SCC) in Turin functioning
within The Educational Lab.5 In Poland, high-tech schools have been
established, inter alia, owing to the Laboratories of the Future program
in cooperation with the GovTech Center. The Zone of Discovery,
Imagination and Activity program (Polish: SOWA) also plays an important
role in this area.6 It consists of a network of independent units cooperating
with the Copernicus Science Center. These units are equipped, inter alia,
with workshop spaces called Masterspaces, special rooms designed to
conduct experiments on science or technical subjects, which are the same
as so-called maker labs known in American schools. However, we rarely
hear of analogous spaces for humanities subjects. If they do exist, they
are based on the idea of a laboratory. For example, on the laboratoriaszkolne.com website, in addition to the possibility of equipping biology or
chemistry labs within the Laboratories of the Future program, one can
find “ideas for history and language labs,” the latter, however, being concerned with the study of foreign languages.7 Additionally, the Lesser Poland
Education Cloud program for years 2016-2023 envisages “a new model of
teaching, implemented in a partnership formula in cooperation with eight
universities” focusing on science subjects with the use of advanced technologies. There are, however, no humanities institutions on the list of
cooperating entities (except those related to foreign language learning). In
addition, the new performative pedagogy has redefined literary education
in many countries along the lines of exact sciences. Examples include
transformative pedagogies and cultural making, innovative solutions developed by Paulo Blikstein and his TLTL (Transformative Learning Technologies
Lab) team at Columbia University. While it is necessary to develop a
4
The division of student workspace at the Scuola Centro Civico in Turin, https://torinocitylab.it/images/
documents/EduLab/EDU_LAB-2019-Layout.pdf; whereas the organization of the educational space at the
PlayMaker School involves a division into a Dream Lab, a Maker Lab, and an Adventure Room, https://
gensler.com/projects/playmaker-school (13.07.2022).
5
https://torinocitylab.it/en/submit-to/challenge/educational-lab (13.07.2022). It is a part of the Torino City
Lab (TCL) and Learning Technologies Accelerator (LEA) project. The unit is an experimental space in
which innovative educational solutions are tested (Educational Living Lab).
6
https://kopernik.org.pl/projekty-dofinansowane/sowa (18.07.2022).
7
https://dofinansowanielaboratoria.pl (18.07.2022).
6
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
S. BOROWICZ
theoretical basis for innovative forms of education in humanities that
would be adapted to conditions of a highly mediatized information society
and compatible with well-developed educational methods for science,
humanities should not undergo excessive scientification. By posing frequently the same questions (such as this question about a man), humanities
are beginning to provide answers in the manner known from empirical
sciences and, therefore, with respect to their own cognitive specificity,
shallow. The model of humanities as a “prosthesis” of the exact sciences
develops and profiles cognitive functions of students in a single-track
manner, orienting them toward one, absolutized, and thus dangerous kind
of truth, which Auden described many years ago.
Technopaideia: toward a transversal subjectivity
What about literature, then? How can high-tech schools be used to form
free people rather than slaves for whom everything becomes a lab, including literature; people capable of going beyond thinking about the world
in purely empirical terms? Technopaideia may be the answer here. One
should understand it as:
a. the practice of creative use of innovative technologies (e.g. interactive virtual reality experience) when interpreting literary texts, while adhering to
the cognitive specificity of humanities; technologies cannot have an appropriating or destructive effect on the non-empirical model of truth on
which literary studies, among others, are founded;
b. a part of a philosophy of education in which technologies and digital environments behind them become a starting point for thinking about how
they shape, profile, and expand students’ cognitive skills.
In the case of literary studies, the technopaideia would involve integrating advanced technologies into the educational processes, in such a
way that allows students to expand their interpretive competence that is
essential in contemporary literature, including multimodality, multisensoriality, agency, embodied thinking associated with acts of kinesthesia
and sense of space (e.g. the use of VR motion sensors). Technopaideia
is thus an attempt to incorporate an inherent humanistic, philological
nucleus into the empirically-oriented education model, a factor that
makes it possible to maintain Auden’s paradox of knowledge. It is also
important to emphasize that paideia itself is currently more than just a
learning process. It consists of bringing a person into a community of
a brand new type, interacting with one another in solidarity, skillfully
sharing and using knowledge from different disciplines and subjects
(Borowicz, 2021). This, in turn, implies a kind of a transversal mindset
capable of shifting smoothly between different modalities, disciplines,
COMPUTERS IN THE SCHOOLS
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
7
discourses and ultimately tearing down barriers between science and art
or between science and humanities; a mindset capable of acting consciously and critically between and in different worlds.8 The most valuable
offering currently coming from high-tech-based digital environments is
a new type of hybrid subjectivity and communality shaped by digital
participation, embodied simulation and empathetic projection, neo-tribality, transversality, immersivity, augmented being, extended models of
subjectivity and even multi-subjectivity and metaversality. In other words,
it is, to some extent, the “equipment” with which a student comes to
school. Meanwhile, in many cases, traditional methods of teaching literature force students to adopt and develop a cognitive model that is
unfamiliar to them and quite anachronistic, based on media environments
of the twentieth or even nineteenth century. This dissonance ultimately
negatively affects a young person’s ability and willingness to assimilate
and develop a sensibility based on the literariness of the world (Xu et al.,
2022). Contemporary culture offers an immersive, hypertextual, multimodal or even polytopic experience and not necessarily a human-centered
model of being in the world. Immersivity is not merely intellectual or
textual here, but immediate and corporeally engaging in a way that is
far more appealing than a traditional book. A brief review of London
exhibitions from the past few months that are offering VR experience
shows the power of the message mediated by advanced technologies as
well as the scale of the problem (see “transversale Vernunft,” Welsch,
1997).9 For example, the description of the exhibition We live in an
ocean of air is as follows:
[it is] a multi-sensory immersive installation by London-based immersive art collective Marshmallow Laser Feast. The work unveils the invisible yet symbiotic connections that bind the animal, plant, human and natural worlds into one enchanting
tapestry of wonder, all in stunning virtual reality.10
Visual-audial-corporeal bewilderment is a type of experience that
mono-medial literature in its classic Greenbergian frames can hardly compete with in the twenty first century. Besides, advanced technologies are
already not only an inalienable part of modern art but also of physics or
biology classes, i.e. subjects dynamically responding to the new type of
mediatization and technicization of life. “We are very near to the time
when virtually no essential human function, physical or mental, will lack
an artificial counterpart” (Moravec, 1988, p. 2). Are humanities, however,
8
“Transversale Vernunft” is a postmodern state of mind and a mode of thinking which analyzes different
configurations of rationality and focuses on connections between them.
9
https://feverup.com/london (02.07.2022), see also https://marshmallowlaserfeast.com/ (02.07.2022).
10
https://marinabaysands.com/museum/exhibitions/we-live-in-an-ocean-of-air.html (02.07.2022).
8
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
S. BOROWICZ
adequately prepared for such a significant change? If a literature teacher
wants to creatively develop students’ new competencies and use them to
study literary texts created before the era of the so-called new media, he
or she needs to be adequately prepared. Such a teacher should not only
have a well-equipped “Literature Workspace” at his or her disposal, but
also be well-versed in mediatization processes and intermedia theory.
Hence, I believe that future literature teachers can no longer be educated
without access to classes on new technologies; nor can these classes (as
is often the case) focus on knowledge of the tools or applications themselves, since proficiency in their use is not the point, as the objective is
to understand how technology affects the learning process and how to
make the most of its functions to enhance it. It is also worth realizing
that today’s technologies
are not new media per se, but platforms that merge existing technologies (electronic
media + the Internet + location-based and Augmented Reality technologies) in a new
mode of digital composite imaging, data association and socially maintained data
exchange and communication (Lapenta, 2011, 15).
Therefore, education pathways for future teachers need to be remodeled
with the aim of equipping them with knowledge on mediatization and
technicization processes, and the impact they have on students’ cognitive
and interpretive abilities. Moreover, a literature teacher will find many
valuable learning methods and tools in the constructivist-conectivist model
of STEM education, such as model-based inquiry, game-based learning,
exploration technologies, connected learning or bifocal modeling (see
Blikstein, 2014).
It is also worth considering how to creatively apply and re-adapt the
formula of labs (media labs, mission labs, labs in a cloud) for teaching
literature which aims, after all, to sustain specifically human forms of
sensitivity rooted in language. The challenge is how to create ideatories,
workshops of ideas, spaces of interpretation, or @goras, where students
will use such strategies as embodied simulation or startups, i.e. nonpermanent team initiatives made to solve specific problems, such as interpretation of literary texts through performative actions, robot theaters,
cyber theaters, or media experiments, among others, rather than “laboratories of literature.” The metaversal theater is already a fact, as can be
noticed through the activities of the Dream Adoption Society.11
It should be emphasized that children begin to develop special competencies (including transliteracy) and operate non-linear forms of
11
https://dreamadoptionsociety.com (20.07.2022).
COMPUTERS IN THE SCHOOLS
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
9
thinking (hypertextuality, think digital, and performativity) through convergence processes as early as in their childhood. These intellectual
activities are very much desired and important in the humanities, however, they do not receive a proper enhancement in literary classes.
Although literature functions in new media ecosystems that emanate
from fundamental changes at the level of social life, educational pathways
are not profiled with new media competencies of students in mind. In
addition, teachers use many innovative tools selectively and at the most
elementary level. Furthermore, there is an insufficient number of ideas
for the application of technologically advanced literature workspaces.
Teachers are often required to replace traditional teaching tools with
digital ones. Occasionally robots, VR goggles, or gamification models
are used.12 In many countries, elements of programming are still regarded
as pure fantasy in literary classes. This does not help to prepare students
for the multi-modality of contemporary literature, for its inherent polysensoriality, polyphonicity, and spatiality; nor does it build an interpretive
skillset tailored to the cultural reality of the twenty first century, and
ultimately does not enable finding values in mono-medial literature that
are relevant to contemporary man. Therefore, it does not set up conditions for a productive reinterpretation of literary classics, the “great
books,” and therefore for active use of cultural heritage. After all, literature is no longer based exclusively on the letter, but also on a kinesthetic, multisensory spatial experience, immersiveness, interactivity, and
even agency or so-called secondary orality.
Technopaideia in progress
Academia Electronica, which is a non-institutionalized educational center
operating in Second Life and Spatial.io, may be a good example of implementation of advanced technologies in humanities and their embedment in
teaching processes at the university level.13 Currently, experimental solutions
are also being sought at Jagiellonian University’s Multimodal Educational
and Cultural Research Center, where I am leading the “Educational function
of heritage sites in literature teaching” project. It aims to develop new curricular pathways for integrating academic knowledge into the horizon of
teaching with living heritage and embedded education. The idea is to use
12
Very well gamified classes in ancient history (I Spy Greece) and English literature (Self on the Stand) for
the elementary school level have been developed as a part of a connected learning approach by programmers and educators at the Institute of Play in New York, see https://clalliance.org/institute-of-play
(18.07.2022). The CLA (Connected Learning Alliance) was created as an initiative of the Digital Media and
Learning Research Hub operating at the Humanities Research Institute, University of California.
13
https://academia-electronica.net
10
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
S. BOROWICZ
the potential of cultural heritage sites (from antiquity to the twentieth century), as well as cultural and educational institutions, to embed knowledge
acquired by students in specific micro-historical frameworks through the
direct experience effect, active participation and spatial thinking. This
approach uses the educational power of heritage sites, affective practices
and spatial embedment (Stolare et al., 2021). It also involves the performative
use of heritage sites in the construction of new educational strategies based
on the discursivization of spatial activities and locative media. The aim of
combining advanced technologies (in the form of sensors and VR goggles),
and location-based media with real cultural environments is to go beyond
traditional interpretive practices and build new cognitive competencies based
on immersivity and the so-called networked art objects. These activities can
be executed, among others, through strategies of situationist drift, transurbation, embodied simulation, analysis of documentation/objects in galleries
or reconstruction of sites in metaverse (so-calles non-sites) and juxtaposition
with heritage sites, cybercartographies of heritage sites, elements of gamification (so-called missions), or essayistic meta-stories and photo-essays about
heritage sites typical for land art practices. In the embodied reception of
heritage sites, I use cartographic imagination, participatory mapping, bio
mapping, emotional landscapes, or neogeography.14 Drifts or walking through
sites such as the Pnyx, Lycaeon, Plato’s Academy, or the agora in Athens
involve, among other things, combining theoretical knowledge (teachers’
commentary) with knowledge that is produced on site as an effect of emerging questions, discourses, embodied being, digitally mediated, mapped, and
embedded. Therefore, such an experimental model of knowledge production
is taking place in a hybrid setting consisting of human and non-human
actors, the physical world, a communication component, the electromagnetic
spectrum and technical objects. As Henri Lefebvre said, it creates a situation
or a moment that is new, surprising, and endowed with a creative context
(Lefebvre, 1997). The reception strategies emerging during such drifts aim
at building a critical apparatus of a new type that may be used later by
students in their reinterpretations of conventional literary works.
The case of Pnyx – introductory research
Pnyx (“pressed one against the other”) is the name of one of the most
important hills in Athens, located opposite the western slope of Acropolis
and the Areopagus. Pnyx was the site in which popular assembly, so-called
ekklesia, were held during the classical period. That is the place where
all of the most renowned Athenian speakers, such as Themistokles,
14
See https://biomapping.net/; https://emotionalcartography.net/; https://paris.emotionmap.net/paris.pdf
COMPUTERS IN THE SCHOOLS
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
11
Demosthenes and Pericles gave their speeches. The hill’s architectural
arrangement was adapted to serve a public purpose and comprises a lectern (bema) and a semicircle auditorium for assembly members in the
form of a terrace that was carved in a rock. In case of Pnyx, the situational
drift strategy enables project participants to play the role of a polis citizen,
a speaker, a member of the audience and the assembly, in particular
whenever such action comprises a part of gamified classes, such as the I
spy Greece project developed within the Institute of Play.15 The drift’s basis
comprises bodily and sensory-motor, mainly visual, sensations, the ability
to situate oneself against other humans, objects and elements of landscape,
including recognizing their scale and placement (body cognition). Studies
that I conducted in situ during the fall of 2022 on a group of 15 anonymous volunteers enabled me to create a map of density patterns of
biosensory activity. After a walk along a designated route with stops in
pre-determined places, participants were supposed to indicate on digital
maps places or objects on which they focused, starting with those that
aroused most interest. The result showed that over 90% of respondents
focused on three places: Acropolis, Agora and Areopagus, which comprise
a “scenic triangle” consistent with the site’s specular policy. Pnyx’s significance during the classical period is remarkable exactly due to its topographic location with regard to Acropolis, Areopagus and Agora, i.e. the
political and religious heart of Athens. Everyone speaking in front of the
assembly had these sites in front of them and perceived them as a kind
of a monumental, “theatrical set” for the ekklesia. The topic of Athens’
citizens’ discussion, i.e. polis’ best interest, was thus made visible and
materialized through that view from the above, from a perspective adequate
for an all-knowing narrator-observer (third-person narration). Athenians
had the subject of their debate literally in front of their eyes, which constituted a playing field for a visual, rhetorical and bodily game between
the speaker, participants and their surroundings. The city landscape’s panoramic view enabling a distanced and full outlook can also be treated as
a part of a pictorial rhetoric that reinforces speaker’s message. Athens
were “displayed” to participants of the assembly giving their speech, and,
as a result, they were able to reflect upon them and consider the message
in an active manner. The visualization schema that complies with the
world picture’s model of time is strictly connected with the axiological
sphere and the model of cognition that was developing in the classical
culture, based on a rationalized stance with regard to the world (a human
as a distanced observer that is able to make an objective evaluation).
15
https://clalliance.org/wp-content/uploads/2020/03/Mission-Pack-I-Spy-Greece.pdf
12
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
S. BOROWICZ
Therefore, Pnyx’s geographic location with regard to Agora, Areopagus
and Acropolis realizes the primacy of a particular thinking model developed within the Greek world, that is based on distancing oneself, reflection,
observation and theory (gr. theōría, “carefully observing,” theōréō, “looking,
considering,” theōrós, “spectator”), and rational premises. One is supposed
to make important decisions as a speaker and a spectator on the Pnyx,
looking at one’s polis from a distance. Considering this rhetorical scheme
can constitute an interesting exercise while organizing various types of
school debates that are aimed at practising arguments and discussion, for
instance during a Socratic Smackdown, i.e. a model developed by Rebecca
Grodner for Quest to Learn schools in New York.16 It is also worth emphasizing that a multi-modal 3D interface named Bema enables active participation in a debate on Pnyx in virtual reality (Kim et al., 2015).
Summary
I believe that the future of highly technicized school and university is a
kind of multimodal education, where science can be integrated with
humanities through a network of transdisciplinary modules. Programming
skills as a new form of literacy and a deeper knowledge of mediatization
processes are fundamental for such multimodal meta-platforms. Additionally,
within the perspective of a couple of dozens of years, it will be necessary
to incorporate self-aware non-human entities into learning processes instead
of robots with computational “thinking” as is the case today. The goal of
such integrated education based on advanced technologies is a new polymathy and a transversal mindset that will enable students to move freely
in multiple modalities and diverse (in traditional terms) learning areas,
while maintaining a poetic sensibility in the age of highly technicized
societies. Connectivity, dialog, and communication between the specificity
of individual subjects or different “languages” of learning is already the
basis of innovative education in Finland, among others, where newly
designed schools have no clear division into classrooms, and students can
freely “flow” between courses by mixing their ages.
Finally, it should be emphasized once again that the truth sought within
science is fundamentally different from the truth that literature has been
containing, developing, and sustaining—from Gilgamesh to technopoetry.
Our task is to ensure that cognition in the philological sense is not completely supplanted in school (or university) education by cognition in the
scientific sense. It is literature, regardless of the media it uses, within the
16
https://clalliance.org/wp-content/uploads/2020/02/SocraticSmackdown.pdf (03.05.2023).
COMPUTERS IN THE SCHOOLS
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
13
framework of specific languages it uses, that makes it possible to create
human subjectivity and fulfill social needs of an individual. At the same
time, it is worth emphasizing that technologies have been changing civilization since Paleolithic hominids began to chip the first stones. They
have always shaped the way our species thinks, subsequently significantly
redefining the most human of the sciences, philosophy and philology.
However, in terms of the ability to make and use tools, technology is
significantly older than literature. It is also related to learning at the most
rudimentary level. Therefore, let us also learn to enjoy the benefits of
advanced technologies while being, however, like Auden, aware of the
dangers they pose.
Disclosure statement
All the authors declare to not have any conflict of interest.
Q2
Q3
Funding
This work was supported by the Excellence Initiative – Research University UJ.
Q4
ORCID
Sebastian Borowicz
http://orcid.org/0000-0002-3887-1552
References
Auden, W. H. (2010). Reflections upon reading Werner Jaeger’s paideia. In E. Mendelson
(Ed.), The complete works of W.H. Auden. Prose 1956-1962 (Vol. IV, pp. 145–152).
Princeton University Press.
Blikstein, P. (2014). Bifocal modeling: Promoting authentic scientific inquiry through
exploring and comparing real and ideal systems linked in real-time. In A. Nijholt (Ed.),
Playful user interfaces. Gaming media and social effects (pp. 317–352). Springer.
Borowicz, S. (2021). Projekt paideia 2.0. Kształcenie humanistyczne w społeczeństwie
technoscience [The Paideia 2.0 Project. Humanities Education in the Technoscience
Society]. In A. Gis, K. Koc, M. Kwiatkowska-Ratajczak, & M. Wobalis (Eds)., Lekcja
POLSKI(ego). Praktyki edukacyjne wobec niepokojów XXI wieku, t. 2 (pp. 325–336).
Wydawnictwo UAM.
Kim, K., et al. (2015). Bema: A multimodal interface for expert experiential analysis of
political assemblies at the Pnyx in ancient Greece. In R. Lindeman, F. Steinicke, & B.
Thomas (Eds.), IEEE Symposium on 3D User Interfaces (3DUI), Arles, France, 2015.
Proceedings (pp. 19–26). Institute of Electrical and Electronics Engineers.
Q5
Lapenta, F. (2011). Geomedia: On location-based media, the changing status of collective
image production and the emergence of social navigation systems. Visual Studies, 26(1),
14–24. doi:10.1080/1472586X.2011.548485
Lefebvre, H. (1997). Henri Lefebvre on Situationist International, interview by Kristin Ross.
October (winter). http://www.notbored.org/lefebvre-interview.html.
14
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
S. BOROWICZ
Moravec, H. (1988). Mind children. The future of robot and human intelligence. Harvard
University.
Rosen, J. (2022). Racist, sexist robots. John Hopkins University Magazine. https://hub.jhu.edu/
magazine/2022/fall/racist-artificial-intelligence-robots/
Stolare, M., Ludvigsson, D., & Trenter, C. (2021). The educational power of heritage sites.
History Education Research Journal, 18(2), 264–279. doi:10.14324/HERJ.18.2.08
Welsch, W. (1997). Unsere posmoderne Moderne. Akademie Verlag.
Wojciehowski, H., & Gallese, V. (2022). Embodied simulation and emotional engagement
with fictional characters. In P. C. Hogan, B. J. Irish, & L. P. Hogan (Eds.), The Routledge
companion to literature and emotion (pp. 61–73). Routledge.
Xu, R., Wang, C., & Hsu, Y. (2022). Ameliorated new media literacy model based on an
esthetic model: The ability of a college student audience to enter the field of digital
art. Frontiers in Psychology, 13, 943955. doi:10.3389/fpsyg.2022.943955
Zagajewski, A. (2007). Poeta rozmawia z filozofem. Zeszyty Literackie Foundation.