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2006
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7 pages
1 file
The paper addresses the opportunity of using gestures in virtual environments by taking into account current technologies for capturing human gestures, existing interaction techniques and various aspects dealing with gesture and gesticulation functionalities. Virtual environments have proven to be of an effective usefulness for a variety of applications such as medical training and exploration, military simulations, architecture, phobia therapy, etc. A great variety of devices have been developed for effectively interacting with such environments and many interaction techniques have been introduced. Many of them prove to be cumbersome and more or less obstructing the user and hence affecting his/her virtual experience. Natural gestures as a mean of human computer interaction have the great advantage of being the ideal interface as natural, efficient and intuitive means of communication (people use gestures everyday in a natural manner). Discussion is equally conducted on gestures being used for the three main tasks commonly encountered in virtual environments: selection, manipulation and travel. References to gesture definition and classification according to different criteria and their relevance for interacting in virtual environments are equally taken into account.
ACM Transactions on Computer-Human Interaction, 1995
This article presents research-an experiment and the resulting prototype-on a method for treating gestural input so that it can be used for multimodal applications, such as interacting with virtual environments.
2005
This paper discusses several usability issues related to the use of gestures as an input mode in multimodal interfaces. The use of gestures has been suggested before as a natural solution for applications that require hands-free and notouch interaction with computers, such as in virtual reality (VR) environments. We introduce a simple but robust 2D computer vision based gesture recognition system that was successfully used for interaction in VR environments such as CAVEs and Powerwalls. This interface was tested under 3 different scenarios, as a regular pointing device in a GUI interface, as a navigation tool, and as a visualization tool. Our experiments show that the time to completion of simple pointing tasks is considerably slower when compared to a mouse and that its use during even short periods of time causes fatigue. Despite these drawbacks, the use of gestures as an alternative mode in multimodal interfaces offers several advantages, such as quick access to computing resources that might be embedded in the environment, using a natural and intuitive way, and that scales nicely to group and collaborative applications, where gestures can be used sporadically.
Engineering and Scientific International Journal - Divya Udayan J , 2020
Recent development in virtual reality (VR) interaction with 3D camera and sensors like kinect, range camera, leap motion controller etc., has enabled opportunity in development of human computer interaction (HCI) application. Hand gesture is one of the popular ways that people use to interact with the computer. Even automatic hand gesture recognition appears as a suitable means for interacting with virtual reality systems. This paper focuses on the study and analysis of the application based on gesture interaction technology in virtual reality. Customizing gestures for pointing, grabbing, zoom in/out, swap were defined and implemented in unity 3D with leap motion SDK. The effectiveness of the hand gesture was analyzed through recording user experience and questionnaire.
Computación y Sistemas, 2018
Many interaction techniques have been developed for virtual worlds including the use of novel devices. Nowadays, technological development has placed us in a time where the interaction devices are no longer available just to high technology laboratories. In this context, today we can develop solutions for natural user interfaces and its massive adoption presents research challenges. In this paper we analyze the use of gesture-based interaction for the navigation of virtual worlds. For them we have created a virtual world and contrasted the use of interactive interfaces based on gesture of hands or body, as well as interaction based on mouse and keyboard. The results found indicate that the natural is not as it is even though we imitate what we do in real life.
Lecture Notes in Computer Science, 2016
This paper presents an extension to a Platform for Setting-Up Virtual environments with the purpose of allowing gesture interaction. The proposed solution maintains the flexibility of the original framework as well as content association (PDF, Video, Text), but allows new interactions based on gestures. An important feature is the one to one navigational input based on Kinect skeleton tracking. The framework was used to configure a virtual museum art installation using a real museum room where the user can move freely and interact with virtual contents by adding and manipulating 3D models. Two user studies were performed to compare gestures against button-controlled interactions for navigation and 3D manipulation. Most users preferred the Kinect-based navigation and gesture-based interaction despite some learning difficulties and tracking problems. Regarding manipulation, the gesture-based method was significantly faster with similar accuracy when compared to the controller. On the other hand, when dealing with rotations, the controller-based method was faster.
Human-Computer Interaction – INTERACT 2021, 2021
We explore gestures as interaction methods in virtual reality (VR). We detect hand and body gestures using human pose estimation based on offthe-shelf optical camera images using machine learning, and obtain reliable gesture recognition without additional sensors. We then employ an avatar to prompt users to learn and use gestures to communicate. Finally, to understand how well gestures serve as interaction methods, we compare the studied gesture-based interaction methods with baseline common interaction modalities in VR (controllers, gaze interaction) in a pilot study including usability testing.
This paper describes the use and design of gestures for online virtual environment interactions. Virtual Environments (VEs), are three dimensional virtual worlds that combine sound, text, and gestures in computer-mediated communication (CMC) processes. In VEs, communication can be done through textbased CMC such as instant messaging and chat, but also through additional gestural, visual, proxemic and deictic non-verbal channels. For this reason, VEs require an understanding of the impact of gestures in various contexts. This paper will outline common CMC medium affordances as related to VEs and discuss the importance of using gestures in various online communication contexts. In doing so, this paper will explore the issues that may influence the design and use of gestures for specific professional communication purposes. Because gestures may serve in addressing intercultural contexts and have informational and cognitive communicative benefits within virtual environments, this paper will end with an exploration of specific gesture designs that may help facilitate their use by professional communicators.
2001
1. Introduction A primary goal of virtual environments (VE) is to provide natural, efficient, powerful, and flexible interaction. Gesture as an input modality can help meet these requirements. Human gestures are certainly natural and flexible, and may often be efficient and powerful, especially as compared with alternative interaction modes. This chapter will cover automatic gesture recognition, particularly computer vision based techniques that do not require the user to wear extra sensors, clothing or equipment.
2011
T h e R e s e a r c h B u l l e t i n o f J o r d a n A C M , I S S N : 2 0 7 8 -7 9 5 2 , V o l u m e I I ( I I I ) P a g e | 86 ABSTRACT Virtual Environment (VE) system offers a natural and intelligent user interface. Hand gesture recognition is more efficient and easier interaction in VE than human-computer interface (HCI) devices like keyboards and mouses. We propose a hand gesture recognition interface that generates commands to control objects directly in a game. Our novel hand gesture recognition system utilizes both Bag-offeatures and Support Vector Machine (SVM) to realize user-friendly interaction between human and computers. The HCI based on hand gesture recognition interacts with objects in a 3D virtual environment. With this interface, the user can control and direct a helicopter by a set of hand gesture commands controlling the movements of the helicopter. Our system shows the hand gesture recognition interface can attain an enhanced and more intuitive and flexible interaction for the user than other HCI devices.
2024
На круглый стол приглашаются ведущие российские специалисты, заинтересованные представители бизнес-структур, политических партий и общественных организаций, средств массовой информации. Участие ведущих специалистов может быть очным и заочным.
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