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2011, Proceedings of the 2nd ACM SIGCOMM workshop on Home networks - HomeNets '11
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6 pages
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Devices forming a Home Network have different capabilities and interfaces, discouraging users to organize their large digital content libraries. To help users, we propose to organize the Home Network according to a gateway-centric architecture, where the content access unification is realized at the file system level and where no additional software installation on devices is required. Solutions for realizing this unification individually exist for the various devices making up the Home Network (UPnP/DLNA devices, personal computers, cloud storage systems, etc). Unifying the content access at the file system level offers a powerful lever for many legacy applications, as far as these applications can access all shared data in the Home Network. Users can thus continue to use their PC's file manager or favorite media player to browse or display shared content. An indexing application, running on the gateway, possibly managed by the ISP and accessible from any device via a simple web interface, enables more powerful content retrieval and user experience. Such application may be enriched to offer additional services like content format adaptation, duplication detection or automatic backup. Lastly we describe how this gateway-centric architecture can be leveraged by cloud applications such as distributed storage systems.
16th International Conference on Advanced Communication Technology, 2014
The recent emergence of Digital Living Network Alliance (DLNA) standard has made multimedia content sharing among devices in home networks easier than ever before. Several studies have focused on extending the operation of DLNA devices beyond the home networks based on devices called home gateways (HGs). However, these architectures just limit on sharing between two home networks. In order to connect with another home network or when the IP address of a HG is changed, they require the reconfiguration from users. This paper proposes a novel architecture in which a DLNA cloud (DC) plays a role in managing all of HGs. The HGs just need to be configured in the first time connecting to the DC. Sharing policy is built based on the users' relationship in a social network. In this architecture, DLNA users can easily share their content with their friends over the Internet. External multimedia content is transparently played in the home network as if it is located at user's HG. In addition, we also propose procedures for communication between the HG and the DC; as well as between the HG, the DC and the social network system (SNS).
2001
With the advent of set-top boxes, the convergence of TV (broadcasting) and PC (Internet) is set to enter the home environment. Currently, a great deal of activity is occurring in developing standards (TV-Anytime Forum) and devices (TiVo) for local storage on Home Media Servers (HMS). These devices lie at the heart of convergence of the triad: communications/networks - content/media - computing/software. Besides massive storage capacity and being a communications 'gateway', the home media server is characterised by the ability to handle metadata and software that provides an easy to use on-screen interface and intelligent search/content handling facilities. In this paper, we describe a research prototype HMS that is being developed within the GigaCE project at the Telematica Instituut . Our prototype demonstrates advanced search and retrieval (video browsing), adaptive user profiling and an innovative 3D component of the Electronic Program Guide (EPG) which represents online presence. We discuss the use of MPEG-7 for representing metadata, the use of MPEG-21 working draft standards for content identification, description and rights expression, and the use of HMS peer-to-peer content distribution approaches. Finally, we outline explorative user behaviour experiments that aim to investigate the effectiveness of the prototype HMS during development.
Due to the booming growth of Information and Communication Technology (ICT), a vast amount of data is produced at a considerably high rate and it drives the traditional methods of storing data to its limits and most of the time it simply overwhelms the current storage systems. Because of that throughout the history of the development of ICT, the effort to find an efficient and feasible data storage system that has a substantial capacity to cater the current data storage needs has been relentless.Currently available shared storage devices are mostly file servers and Peer-to-Peer systems which are organized in various different architectures but there are certain areas that pose problems in implementing such systems at small scale and also at enterprise level. Networked Shared Storage System(NSS) is introduced as a system motivated by that historical desire to achieve the ultimate reliable and secure storage media and it represents the way ahead in discovering the ultimate solution for this long lasting problem. NSS is a Local Area Network (LAN) based, secure and reliable distributed storage system. Its primary objective is to use the free local hard disk space available in the workstations connected to a LAN, as its storage media. This is achieved by the radical but fail proof method of breaking down the single file in to a set of data chunks and distributing them throughout the LAN. These chunks are then remerged to reproduce the original file at the users’ request. Through this method the largely the unutilized free disk space of nodes connected to the LAN is used to create a free disk space pool that will serve the storage needs of the users of that same network, rather than incorporating separate data servers for that. A LAN based storage system is invariably challenged by the inherent unavailability of the nodes of a LAN. But the NSS overcomes this problem via a robust and efficient data replication algorithm that makes replicas of the data chunks when storing them. Thus providing a high percentage of availability/reliability for the stored data.Peer-to-Peer communication is used when distributing the chunked data throughout the network via the embedded FTP servers. This architecture will minimize the security issues and protect the privacy of data which is greatly challenged in a LAN based environment. NSS is highly scalable and applicable for both medium scale LAN and its enterprise level equivalent, with no additional modification to the architecture and with lesser cost and effort than most existing solutions (Cloud Servers and Server Farms). Thus making it the way ahead in achieving the ultimate storage m
Journal of Network and Systems Management, 2013
In this paper, we propose a framework that enables Internet service providers (ISPs) to provide multimedia content to generic devices located inside the domestic networks of their customers (such as PCs and generic media players) in a seamless manner. In order to achieve this transparent integration between ISPprovided multimedia content and generic consumer media players, the domestic gateway becomes a managed UPnP AV/DLNA (Universal Plug and Play/Digital Living Network Alliance) media server, which can be dynamically updated by the broadband operator using Broadband Forum's CPE (Customer Premises Equipment) WAN Management Protocol (CWMP) extensions specifically designed for this purpose. This framework enables the domestic gateway to become a mediator for both operator-provided and Internet media content, provided through UPnP services visible inside the domestic LAN. The adoption of a neutral UPnP/DLNA architecture that uses plugins to abstract each service allows it to become independent of the domestic gateway platform, allowing ISPs to easily add support for new media services while better coping with protocol updates. The proposed framework has been developed and validated in the scope of the project S3P, in
2007
Users are creating and sharing their own content. Based on various properties, user groups are created, which may need to share content only between members. This induces the need for a rights management solution, which keeps the user and his content in focus. Such a solution will enable fine grained rights control over distributed material in an easy and secure way. In order to make the life of the user easier, devices in the home network and in personal area networks may form a device domain, which can be managed as one entity. To manage such a device domain and to have it tamper resistant, an always online device would be the best focal point. An entity called Digital Rights Management (DRM) broker is introduced to serve as a home agent, cache for user right definitions and to act as a gateway for external access of home content. This node provides connection interface between the various DRM standards used by external content provider companies. The possiblity of user-centric content sharing with the help of a home DRM architecture is shown. In this paper, a solution is shown for efficient device domain management, a tamper resistant central unit is recommended and a service example is shown.
The Visual Computer, 2008
Much research is currently being conducted towards Universal Multimedia Access, aiming at removing barriers that arise when multimedia content is to be consumed with more and more heterogeneous devices and over diverse networks. We argue that users should be put at the center of the research work to enable user-centric multimedia access. In this paper we present the requirements for a user-centric multimedia access system in a networked home environment. These requirements are easy access to available content repositories, context awareness, content adaptation and session migration. After showing the limits of state-of-the-art technologies, we present the architecture of a system which allows unified access to the home network content, automatically delivered to rendering devices close to the user, adapted according to the rendering device constraints, and which is also capable of session mobility.
Active Middleware Services, 2001. …, 2001
Common opinion holds that a precise definition of the concept of middleware is elusive because it is highly dependent on one's design perspective regarding application envi ronments and system architectures. The approach to the mobile management of network files discussed in this paper, which involves issues of process mobility and architecture/OS independent execution, represents one such a perspective. Our previous work in the area of logistical networking has focused on the Internet Backplane Protocol (IBP), a technology for shared network storage that can scale in terms of the size of the user community, the aggregate quantity of storage that can be allocated, and the breadth of distribution of service nodes across network borders. To achieve this end we have followed a layered, bottom-up design philosophy that draws on the engineering principles well known from the design of the Multics operating system, RISC microprocessors, and most especially the Internet protocol stack. In this paper we introduce the exNode, a data structure intended to provide the basis for reliable and efficient implementation of a file abstraction on top of the primitive storage service defined by IBP and discuss its application in network-based file management.
2010
The amount of data that home users generate, store, and peruse has grown significantly in the past few years. Increasingly, organizing this huge amount of data-in order to make it easy to browse, query and access-is becoming challenging. Many recent proposals have emphasized the importance of data management in home networks and proposed mechanisms for managing replicas across devices to increase availability. Essentially, they capture the relationship "is copy of" between files across devices. However, files can be semantically related. Users are often interested in finding data that has such semantic relationships; tracking these relationships helps users to effectively search based on content or human-understandable context, organize data and manage the limited storage while ensuring availability of information. However, inferring semantic relationships just based on user-defined tags and file names can be challenging, since users may not follow any standard or unique naming conventions. We argue that such semantic relationships should be derived on the basis of content itself, and propose to leverage recent developments in multimedia processing literature, with minimal user involvement. The decentralized, heterogeneous and dynamic operational environment of home networks present interesting systems and network challenges. In this paper, we have highlighted several candidate designs and system-optimizations that can help build an effective semantic-aware data management for home networks. As ongoing work, we are working on a prototype implementation of a decentralized data management system.
2001
Storage technology trends are providing massive storage in extremely small packages while declining computing costs are resulting in a rising number of devices per person. The confluence of these trends are presenting a new, critical challenge to storage and file system designers: how to enable users to effectively manage, use, and share huge amounts of data stored across a multitude of devices. In this paper, we present a novel middleware storage system, PlanetP, which is designed from first principles as a peerto-peer (P2P), semantically indexed storage layer. Plan-etP makes two novel design choices to meet the above challenge. First, PlanetP concentrates on content-based querying for information retrieval and assumes that the unit of storage is a snippet of XML, allowing it to index arbitrary data for search and retrieval, regardless of the applications used to create and manipulate the data. Second, PlanetP adopts a P2P approach, avoiding centralization of storage and indexing. This makes PlanetP particularly suitable for information sharing among ad hoc groups of users, each of which may have to manage data distributed across multiple devices. PlanetP is targeted for groups of up to 1000 users; results from studying communities of 100-200 peers running on a cluster of PCs indicates that PlanetP should scale well to the 1000-member threshold. Finally, we describe BreezeFS, a semantic file system that we have implemented to validate PlanetP's utility.
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