Innovation Activities by Co-creation Process
Takashi Hirano
Akihiko Ishizuka
Kazutoshi Sakaguchi
The conventional value delivery business is based on a relationship between a manufacturer
and a customer, or service provider and service receiver. As a break from that framework,
Fujitsu has focused attention on co-creation processes, in which sharing of social values and
new discoveries and recognitions are incorporated into development for innovation that creates new possibilities of utilization of information and communications technology (ICT). In
such processes, development of new products and services are practiced by involving not only
customer companies, local governments and users but also the administration and NPOs.
In practicing the processes, we have a real feeling of some benefits and effects including
empathy-driven consensus building, a faster generation of ideas by collective intelligence and
building of relationships with society. In addition, we also have an eye on the formation of
open communities such as a future center as the basis of enterprise activities for continuous
innovation creation. As an approach to innovation creation, this paper presents a co-creation
process making use of design thinking that has emerged through the practice, together with its
effect. It also describes the basis of activities believed to be necessary as a system for continuously generating innovation.
1. Introduction
Recently, the need for business creation called innovation and business to provide new values has been
talked about in society and enterprises. For enterprises,
the need for activities that go beyond organizational
and enterprise barriers has long been a subject of talk.
This trend is characteristically a movement shared by
the entire society regardless of the sector and whether
public or private, as in the manufacturing and service
industries and resident services in local governments,
for example. That is, this sense of stagnation seems to
be shared as a common issue of society.
Up to now, information and communications
technology (ICT) enterprises have used a value deliverybased scheme, which has relatively clear demand and
problems/challenges, to provide ICT services and solutions. This can be said to be a proposal-based business
scheme with more or less clear concepts and uses for
customers including public institutions and private enterprises and end users and relatively specific demands
for specifications and products.
FUJITSU Sci. Tech. J., Vol. 49, No. 4, pp. 391–396 (October 2013)
Meanwhile, when innovation (a value previously
unheard of) is required, what is needed is to build a cocreation-based scheme for generating values involving
not only enterprise and local government customers
and product users but also social stakeholders such
as NPOs, the administration and residents. Based on
that idea, Fujitsu has practiced a dialog-based design
process.
As a business approach that makes use of design
thinking, this paper first classifies co-creation processes
and presents their effects that have emerged in the
course of practice. Subsequently, in addition to processes, the foundation of enterprise activities believed
to be necessary for continuously creating innovation is
explained by presenting a discussion on the use of a
future center to describe future developments.
2. Why co-creation processes?
First, there are apparently roughly three fields
that require innovation centered on enterprises:
1) Innovation in an enterprise: generation of new
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values across departments
2) Innovation of existing business: innovation by
discovering themes on new businesses, products
and services with existing customers including
enterprise cooperation
3) Creation of future business: creation of products
and services in new business domains
In these domains, a point of contact with society
is regarded as being required when finding a solution
is difficult only with knowledge or assumed needs of
a single enterprise or organization or in order to identify an essential value, and an approach to clearing
this hurdle is important. When innovation (a value
previously unheard of) is required, or for creating new
values from conditions in which even senses of value,
problems and challenges that provide the foundation
are unclear, what we think is needed is not the conventional antipodal relationship, such as one between
departments and between a manufacturer and a customer, but relationship with the parties looking to the
future together to combine each other’s resources for
co-creation of things.
The same can be said about the recent movements that have been seen prominently in the fields
of community revitalization and social problem solving called social innovation and community design.
In other words, a process for sharing a sense of value
Customer
Manufacturer
Public institution
Governmental
institution
Administrative
institution
Educational
institution
Request
Private
institution
Buy
Private
enterprise
Sell
Division
in charge
Recommendation
Division
in charge
Provision of ICT products and services
(a) Delivery-based business scheme for clear
demand and problems/challenges
based on social significance as a point in common is
what we think is necessary also in the actual development of products and services.
In this way, for creating products that are valuable for users in a real sense and innovation that leads
to solutions to social issues, the hurdle should be
lowered in these domains. It means that co-creation
processes in which the relevant parties stand face to
face with each other and go beyond their relationships
such as between society and an enterprise, between
enterprises, and between an individual user and an enterprise will provide one breakthrough and a measure
for future business (Figure 1).
3. Practice by design thinking
One effective method/concept of practicing cocreation for innovation generation is design thinking.
This is one method/concept for the achievement of not
only product design but also service design and innovation for business and social change, and it is an
innovation technique proposed by IDEO, a design consulting firm.1)
This approach itself is not particularly new but has
been familiar to designers as an approach to humanoriented design to provide a process of product design
or such like. Design thinking enhances this approach
to allow people in general to participate in addition to
Customer
Manufacturer
Public institution
Sales department
Governmental
institution
Administrative
institution
Educational
institution
×
Design
department
Dialog
Sales department
Private
institution
Private
enterprise
×
Relevant
departments
×
Dialog
Design
department
×
Relevant
departments
Visualization of new possibility of ICT utilization
→To social innovation
(b) Co-creation-based business scheme for
unclear senses of value and problems/
challenges that provide foundation
Figure 1
Business schemes of innovation activities.
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T. Hirano et al.: Innovation Activities by Co-creation Process
designers, beyond the job categories or positions in
activities such as “service development” and “business
planning,” which are subjects of innovation. This is exactly a process of open innovation based on co-creation
and empathy.
We have applied design thinking through trial
and error to the actual project activities and classified
co-creation processes as described below (Figure 2).
1) Question (value) sharing
This is the team building phase in which a
method with a focus on dialog is used to share “why,”
or the goal and sense of value, rather than how to
move forward, for broadening the themes. Based on
the ideal, the goal and direction are visualized to create empathy such as by having a more personal sense
of value and reality in the background. In this phase,
Question (value)
sharing
Process
Search for values desired of future
services from field observations
and dialog for cultivating
teamwork.
Workshop
Recognitions/
challenges
on site
as diverse a range of people concerned as possible,
beyond the positions and organizations, should gather
for open dialog about challenges and the future to aim
for. Methods such as Appreciative Inquiry (AI), which
is called a whole system approach, Future Search and
World Café, which is suited for freer dialog, are used.2)
2) Idea generation
Experiences and recognitions in fieldwork with
a focus on the sense of value that can be empathized
with and direct observation are used to expand ideas.
Thanks to collective intelligence in addition to expert
viewpoints, speedy expansion can be expected and
sociality and various views can be incorporated beyond
the framework of enterprise and department.
3) Concept creation
A concept and specific scene are visualized to
Idea generation
Develop service idea making use
of ICT for “questions” by using
scenario and persona.
Fieldwork
Idea
Keyword
Idea
Real-world information
(Fundamental values, society/market, views of relevant parties)
Example
of method
World Café
Storytelling
Scanning
AIm
AI
Future Search
Embody “ideas.”
Use CG and movie for
visualization.
Bring out hidden needs by user
verification (evaluation) and verify
feasibility and business effects by
visualized concept and prototype.
Idea 1-A
Concept
1
Idea 1-B
Concept
2
Idea 2-B
Concept
3
Idea 3-B
Prototyping
Business model generation
Social service scenario
User observation
Accessibility
Usability
Idea 1-C
Idea 2-A
Points of
view/
issues
Keyword
Evaluation/
verification
Concept creation
OST
Scenario planning
Mind map
Persona
Cardstorming
Idea 2-C
Idea 3-A
Idea 3-C
AIm: Appreciative & Imaginative
OST: Open Space Technology
Figure 2
Co-creation processes and methods.
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make a prototype and improvements are made repeatedly. At the same time, methods such as business
model generation3) are used to evaluate and test the
relationship and feasibility for realizing the concept by
model evaluation from a business point of view.
4) Evaluation/verification
A user verification (evaluation) is conducted to
bring out hidden needs by comparison with user needs
and a visualized concept and prototype are used for
verifying feasibility and business effects. The concept
may be reconsidered in some cases, thereby making
the idea more sophisticated.
4. Effects of co-creation processes
We are getting a real feeling of some benefits and
effects in the course of practicing co-creation processes.
The following are some characteristic points we have
recognized regarding what changes are made and what
benefits are brought about as compared with the conventional value delivery-based scheme. Nevertheless,
we are still in the stage of developing processes and
improving their accuracy and they need to be quantitatively evaluated in the future.
1) Redefinition of business domains by empathy
In a design process, the phase of creating ideas
generally attracts attention. However, what we find
more important is empathy by “question sharing,”
which corresponds to team building in the initial phase.
There we think it is important to determine how to
build an equal partnership (collaboration and cooperation on an equal basis), including essential discussion
on an equal footing about an ideal of an individual and
why it is necessary.
Here is one example in the educational field. In a
case on the use of smart devices at a future elementary
school, interactive workshops or other means can be
used to share an underlying essential goal of “improvement of academic ability” not just from a viewpoint of
how information devices can be used in classes but
from extended viewpoints such as “school where teachers can achieve their best performance” and “services
that connect the school with the community and
households.” This leads to the discovery of an essential target that has not been recognized. In addition to
determining how to utilize smart devices in classes, the
process is developed to include collective consideration
of a wider range of utilization.
394
In this way, the theme of using smart devices can
be broadened to a point of contact with community
development: from use in a class, which is a situation
in a classroom, to use in the entire school and use connecting households and the community.
2) Speedy idea generation and consensus building
by collective intelligence
The second benefit is the improvement of quality
of ideas and speed-up of project progress.
With an idea generation workshop involving
various stakeholders, ideas can be immediately created as collective intelligence with social viewpoints
and grounds, not as views of a single department of
an enterprise or an individual or opinions only of experts such as designers and engineers. We feel that
co-creation allows ideas incorporating multifaceted
viewpoints beyond the productivity of individual work
can be generated in a very short time.
For example, in the workshop for generating
ideas of specific measures for the formulation of a
campus master plan (CMP) of the Kyushu Institute of
Technology,4) about 40 members including those from
Fujitsu and university students as well as teachers and
other staff participated for about two hours and generated about 300 ideas in a total of three workshops.
The ideas reflect the participants’ experiences, ideals
and senses of value, and this allows the generation of
goals based on a common ground and rapid progress
with very high intellectual productivity.
In addition, the processes are shared with the
participation of the core members of the university
for the CMP formulation and exchanges for consensus
building are smoother than the scheme based on value
delivery (proposal). This has resulted in clearly felt effects leading to a reduction in the period of the entire
project processes and improvement of the degree of
convincingness. On that point, we intend to attempt
quantitative verification.
3) Being a social good
As described up to now, adopting co-creation processes has allowed issues with schools and universities
and with the societies and communities that surround
them to be incorporated into ideas and measures
by having various stakeholders participate in such
processes.
Recently, in particular, in the sense of enterprise
existence value, the importance of enterprise strategy
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T. Hirano et al.: Innovation Activities by Co-creation Process
has been promoted with the concept of Creating Shared
Value (CSV) going beyond the framework of the conventional Corporate Social Responsibility (CSR.) Naturally,
its pursuit is an essential point at issue also in products
and services and business concepts.5) Collaboration
with organizations engaged in activities while facing
actual issues such as the administration and NPOs and
making the processes established for incorporating the
relationship with society into the site of development
seem essential to accelerate open innovation.
5. For continuous creative activities
For an enterprise to work on innovation, it is
indispensable to have not only the success of the individual projects but also a system allowing repeated
continuation and a space that provides a unifying hub
of activities.
Since the age of product-orientedness, showroom-type spaces for “displaying” objects and services
for “presentation” have been used among enterprises,
particularly in the manufacturing industry, as points of
contact with the market and spaces of value delivery.
In the age of value creation, a space is necessary that
openly offers the dialog process to society while providing a point of contact for opportunity generation with
social good at the core.
Future session phase
NPO
NGO
User
Entrepreneur
Division
• Thought Leadership, CSR, CSV
Consumer
Designer
Systems
engineer
Expert
Researcher
Business generation phase
1) Acquisition of insights into social visions
Enterprise
Sales
As the point of contact, a future center may be
used. A future center is a “space” for discussing the
future including social issues and a better life in a future-minded manner. With it, new ideas, solutions and
business models are found by collective intelligence
through dialog between various interested people to
bring about changes in a cooperative relationship. It
first appeared in Europe in 1996 and is expanding
across the world. The national and local governments
as well as enterprises are deploying future centers and
the network is expanding in Japan as well.
Use of future centers by enterprises is assumed to
allow achievement and enhancement in terms of three
points (Figure 3):
1) Acquisition of insights into social visions
As a starting point of activities leading to CSR and
CSV, knowledge of the present and future social conditions, challenges and business chances can be gained.
2) Cultivation of seed of enterprise cooperation (ICT
theme)
What is necessary to social users should be reviewed in a broad view to lead to the generation of new
business, which is resolved by ICT, with sociality.
3) Application to specific business
In application from seeds, new use of technologies and products/services owned by enterprises should
6)
Consultant
• Liberal arts, employee opinion and sense of value innovation
2) Cultivation of seed of enterprise cooperation
(ICT theme)
• Discovery of partner for new business generation
and building of project
Future center network
3) Application to specific business
• Creation of ICT utilization visions and
social good
• Ideals and new enterprise roles
• Creation of solutions, services and products
in view of social value
New system of communication with society, market and users
Figure 3
Point of contact with society required of enterprise.
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T. Hirano et al.: Innovation Activities by Co-creation Process
be sought.
We believe a key to innovation generation is to
make an environment allowing collaboration not only
with enterprises, which are our customers, but also
the parties, incorporated NPOs and the administration wishing to solve challenges and to incorporate it
into enterprise activities. We also think that deploying
future centers openly including enterprises and the
administration regardless of the sector, in addition to
innovation going beyond the organizations in an enterprise, and expansion of the network will enhance the
effects.
6. Conclusion
This paper has presented the concept and the
situation of practice of innovation by co-creation processes and approaches to the continuous activities.
An enterprise is required to engage in activities
of creating products and services for a better society
to be the support of the coming age in parallel with
the actual work site operations as the backbone. The
functions and understanding of the organizations that
support those activities are also essential.
To that end, co-creation in business must be developed and established and use of design thinking
must be broadened from a tool for designers to a tool
that goes beyond the job categories and positions.
Furthermore, the base of those activities must be built
including inter-enterprise networks. That will lead to a
Takashi Hirano
Fujitsu Design Ltd.
Mr. Hirano is currently engaged in planning of new products and services and
vision development in new business
through design consulting.
step toward innovation generation.
As an attitude with a focus on social benefits
and public good is expected, we intend to expand and
continue to practice our activities for the creation of a
better, human-centered society. We will do so together
with engineers, sales personnel, researchers and consultants as well as users, enterprises and NPOs working
on social design, community design, solutions to social
issues and creation of new business.
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2)
3)
4)
5)
6)
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http://www.kyutech.ac.jp/information/
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Kazutoshi Sakaguchi
Fujitsu Design Ltd.
Mr. Sakaguchi is currently engaged in vision and strategy design in new business.
Akihiko Ishizuka
Fujitsu Design Ltd.
Mr. Ishizuka is currently engaged in planning of new products and services and
vision development in new business
through design consulting.
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