A Case Study on Introducing the Design Thinking
into PBL
Shuhei Ohsako1, Yasutaka Kamei1, Shintaro Hosoai1, Weiqiang Kong1,
Kimitaka Kato2, Akihiko Ishizuka3, Kazutoshi Sakaguchi3, Miyuki Kawataka4,
Yoshitsugu Morita5, Naoyasu Ubayashi1, Akira Fukuda1
1
QUTE: Kyushu University Research Center for Advanced Information and
Communication Technology Education, Kyusyu University, Fukuoka, Japan
2
Fujitsu, Ltd., Kanagawa, Japan
3
FUJITSU DESIGN, Ltd., Kanagawa, Japan
4
FUJITSU UNIVERSITY, Ltd., Kanagawa, Japan
5
Graduate School and Faculty of Design, Kyushu University, Fukuoka, Japan
Abstract - In this paper, we describe a case study on
introducing the Design Thinking as preparations for Project
Based Learning (PBL). The purpose of introducing the
Design Thinking is to improve students’ skill in producing
new added-value at the time of solving project problems and
investigating PBL themes. In addition, we describe the results
of the questionnaire carried out for evaluating the effect of
this introduction.
Keywords: Design Thinking, Project Based Learning
1
Introduction
The curriculum of Kyushu University Information
Communication Technology Architect Educational Program
(QITO) [1], which is offered in cooperation with companies
like Center for Future ICT Leaders (CeFIL) [2], has three
educational approaches: "PBL (Project Based Learning)"[3],
"ICT All-Round Education"[4], and "Long-Term Internship".
These approaches are adopted for dealing with insufficiency
in conventional education. In this paper, we focus on the
PBL approach.
QITO aims at upbringing the pi-type engineers, as
illustrated in Figure1, who are going to lead the nextgeneration information-oriented society. In particular, we
aim for upbringing engineers who have "Design Ability" that
connects "Technology Ability", the knowledge of computer
science, and "Creative Ability", the utilization of ICT for
profiting society. QITO introduces value-creation oriented
PBL to raise "Design Ability".
In value-creation oriented PBL, students will learn
"Technology Ability" (development skill, development
technique, etc.) and "Creative Ability" (problem discovery
and solution, etc.), and additionally, students are expected to
design new added–value that raises society innovation, when
they examine the theme of the PBL projects and the solutions
of the problems.
To this end, we introduce a lecture and the practice of
the Design Thinking before the start of value-creation
oriented PBL, so as for the students to learn techniques to
create new services and ideas, and to raise "Design Ability"
necessary for a pi-type engineer.
In this paper, we describe the contents of the Design
Thinking lecture that we carried out in PBL, its position in
the PBL, and the effect of Design Thinking introduction. In
section 2, we describe a summary of value-creation oriented
PBL introduced in QITO. In Section 3, we describe the
contents of the lecture and the practice of the Design
Thinking that we carried out. In Section 4, we describe the
effect of the Design Thinking introduction based on the
results of questionnaires conducted after the lecture and the
comments to the achievements of the practice. Finally, in
Section 5, we summarize this paper and describe future
prospects.
Requested abilities
Π-type engineers
Connect “Creative” and “Technology”
Design Ability
How ICT could
profit society
Creative
Ability
Π
Knowledge of
computer science
Technology
Ability
Figure1 Desired abilities for pi-type engineers
2
2.1
Project Based Learning
Summary
In the Fundamental PBL carried out in the first term of
first-year master course, students are given a common
problem of expanding an existing Web system for the
purpose of acquiring basic software development and project
management skills.
On the other hand, in the Practical PBL carried out in
the second term of first-year master course and in the
Advanced PBL carried out in first term of second-year
master course (Practical and Advanced PBL are treated as
value-creation oriented PBL), each student team start-ups a
project on a different theme, where these themes could be
society problems provided by teachers or companies, or
students self-planned themes, etc. In addition to techniques
necessary for completing a project theme, another purpose of
such practice is to let students acquire abilities to discover
problems and to think about means to solve the problems by
students themselves based on teamwork.
2.2
Value–creation oriented PBL
In value-creation oriented PBL, each team works on a
different theme as described follows. Because solutions are
not prepared for these themes in advance, it is important that
students could come up with solutions with higher added
value when they solve the problems of the project.
System development type (Company collaboration type)
The purpose of this theme type is to develop systems
according to requirement specifications provided by
companies or teachers.
Contest challenge type
This project aims at winning the championship at ESS
robot challenge [4]. Through using a vacuum cleaner
type robot, students examined and developed algorithms
for making the map of the competition field, as well as
for arriving at the destination within specified time.
International type / research type
The purpose of this theme is to conduct research, in
collaboration with an overseas university, on topics
requested by teachers.
Business planning type (Entrepreneurship)
Students propose services and systems, which have the
potentials to be developed into new business, and
conduct the actual development. One example of past
themes is "plan and development of a Web Service to
visualize topic flow"[6], which was proposed and
developed by students themselves in 2013.
3
3.1
Design Thinking
Summary
The Design Thinking is a technique to create new
service and business causing innovation to bring the society a
change[7]. The approach called "Co-creation" is important in
uncertainty and diversifying society. "Co-creation" is to
adopt the wisdom from every person like businessmen and
customers as well as designers, and to create services.
The first step of service creation in the Design Thinking
is to notice exiting problems by inspecting a field. Then, a
prototype and a business model of the expected service are
created by considering solutions to the problems by
teamwork. Furthermore, the service and business model are
brought into a close on-site examination in repeated cycles,
during which new problems are extracted through inspecting
the field by using the prototype developed.
3.2
Aims of the introduction
We introduced the Design Thinking lecture so as to let
students learn how to solve project problems and to come up
with more attractive ideas, which are necessary for valuecreation oriented PBL.
Aim 1: Let students learn techniques and means of thinking
to create new ideas for solving society problems, and to learn
the process of reaching mutual agreement.
Aim 2: Let students deepen their understanding about the
importance of "The Three Actuals" (actual place, actual part,
and actual situation) for solving problems, rather than
learning impractical theory.
3.3
Schedule
We carry out the lecture before the start of the Practical
PBL in the second term of first year master course to utilize
the Design Thinking when students examine the theme of
business planning type and create ideas in PBL. In 2013, we
carried out the Design Thinking lecture as part of a lecture
called "Advanced Topics on Social Information Systems" to
demonstrate examples of the social problem solutions and
innovation essence using ICT.
The lecture of the Design Thinking was carried out in
group work on July 4 and July 11, and an achievement
presentation was conducted on July 19. The aim is to create
new ICT services by using the Design Thinking, based on the
lectures about the utilization of the ICT in real scenarios of
social infrastructures (medical care and agriculture, etc.),
which were carried out nine times from May 9 to June 20.
3.4
Practice contents
We set a virtual project in this lecture for the purpose of
"Raising social innovation in Kyushu University Library".
Theme
decision
Field Work
Viewpoint Card
awareness
(similarities/differences)
Vision
Making
Proaction
Cafe
Discussion Theme
Personal
Worksheet
Service
Environment Brest
New Service
“Information”
“Activity”
Concept of the library
Service
Scenario
Simple Persona
Users
of service
Figure2 Work flow and works in the practice
The time schedule of the group work is shown in Table1. We
chose a library as the theme of the practice, because students
have a well-understanding of it and can perform the field
work easily when they investigate new services. The work
flow and achievements in this practice are shown in Figure2.
It was intended that students just create new innovative
services in this practice without necessity for examining the
feasibility and possibility of commercializing the services. In
the Design Thinking, it is important to think and discuss
with a positive attitude. Therefore, we set the following rules
when we carried out the practice.
3.5
Practice system
People who constitute this practice are shown in
Figure3. We invited lectures from Fujitsu and Fujitsu Design
Limited because they have experience in examining new
services in actual fields. In addition, as an important part in
the Design Thinking, we carried out information gathering
and problem hearing of the actual field in the Ito Library of
Kyushu University. Furthermore, students of Kyushu
University Graduate School of Design joined the practice as
facilitator who made the discussions more activate and
supported to visualize proposed ideas.
To talk frankly about personal thinking and feeling
without hesitating.
3.6
To accept comments from other persons with a positive
attitude, without negation and judgment.
3.6.1
To enjoy a discussion with many scribbling memos on
tags.
Table1 Time schedule of the group work
Day
Time
Contents
Unit
Jul 4
50min Field work
Pair
20min Share of awareness
Pair
10min Theme decision
Whole
20min Pro-action cafe
Group
30min Vision making
Group
Home
Personal worksheet
Individual
work
Jul 11 60min Service environment
Group
brest
60min Simple persona
Group
60min Service scenario
Group
Practice contents of the first day (July 4)
Field work
Two students make a pair and perform the field work in
the Ito Library of Kyushu University so as to understand the
present conditions of the library. The explanation tour guided
by the library staffs is carried out in the library and students
receive the explanation of the functions of the library. Next,
every pair observes the library and performs a hearing of the
library staffs and users.
Lecturer
Fujitsu/Fujitsu Design
Actual Situation
Ito Library (Kyushu Univ.)
Explanation of
Actual Situation
Instruction/Advice
Facilitator
Students of QITO
Hearing
Students of graduate
school of design
Support of
Visualization
Figure3 Lecture system in this practice
Viewpoint card
Smoking area
The Apple store
Video arcade
Sushi shop
Airport
Table2 Discussion theme and concepts of new libraries created in this practice
Kind
Theme (Keyword)
Concept
Similarities
There are persons who do not use it at all
Enjoyable leaning
Similarities
There is Macintosh
Appealing that something is there
Similarities
The characters of the users vary according to floors Height of floor shows height of will
Differences
There is home delivery
Handbill operation
Similarities
It is used other than its original purpose
Library to feel
We use the "Viewpoint card" as means to get awareness
of the library. A name of the public facility, such as an
exhibition, a hospital, a bar, or a restaurant (except the
library) is written in a viewpoint card. The viewpoint card is
distributed to each pair at random beforehand. When each
pair performs the field work in the library, they carry out
inspection and hearing in a viewpoint of similarities/
differences between the library and the public facility written
in the viewpoint card, and they take notes of the awareness
about the characteristics and the function of the library.
3.6.2
Share of awareness / Theme decision
Each pair shares the awareness gotten in the library.
Each pair shares the contents of the memo written in the card,
and writes keyword on tags in a viewpoint of
similarities/differences between the library and the viewpoint
card, and puts it on the white board.
theme that they sympathize most, and form groups for the
following practice.
3.6.4
Vision making
Each group investigates the concept of the selecting
theme, and makes the cover catalogue of a new library. It is
important that each group thinks about how they attractively
convey the appealing point of the new library by using not
only wording but also illustration. Concepts made by this
practice are shown in Table2. For example, as shown in
Figure4, as a result of digging into the theme "used other
than its original purpose", a concept of "Library to feel" was
made for the purpose of acquiring new constituencies
through installing the theme parks, by which users can
experience a world view of books.
3.6.5
Then, further discussion themes are chosen from the
keywords extracted by each pair. Each student votes for five
keywords that he/she consider important from all the
keywords extracted by other pairs. After that, keywords with
the most votes are selected as discussion themes. In this
lecture, five themes shown in table 3 are selected as
discussion themes. For example, library users may use study
hall and learning consultation in addition to the original
borrowing books purpose; airport users may not only board
an airplane but also buy souvenirs and eat meals. Therefore,
the keyword "It is used other than its original purpose" was
extracted, and selected as a discussion theme.
Pro-action cafe
While digging into the extracted themes, students
construct groups to examine ideas for each of the new
library themes. At first, each table is assigned a
discussion theme, and one student is remained at last as a
host for the theme. Then, other students who have interests
in this theme may move to the table and further discuss
about the theme. Students except the host may freely
move to other tables/themes in the middle of the
discussions. Students discuss themes at each table, and
perform development and deepening of the themes. Japanese
vellum is prepared at each table, and students write down
new opinions extracted from the discussions. After having
repeated movement several times, students choose the
Personal worksheet
As homework to be done before the practice of the
second day, each student writes down on a worksheet his/her
viewpoints of the theme, as the starting point of his/her ideas.
By imaging an ideal operation state of the new library
according to each theme, students summarize according to
the following items.
All "participants" who use the new library
"The exchanges" that are carried out in the new library
Library to feel
The times when user only read were over
3.6.3
Figure4 Examples of the concepts of a new library
"Feeling" of the participants who use the new library
Solved small "inconvenience" and "social problems"
"The value" that is brought about in the new library
3.7
Practice contents of the second day (July 11)
3.7.1
Service environment brest
The worksheet contents of each student are shared
within the group. From the worksheets, each group extracts
keywords about the "information" concerning the library
(books, users, floors, etc.), and about the "activity" which
expresses the action of users, and then record these two
information on tags. For example, as "information",
keywords about users (such as "couple", "parent and child"),
and about the characteristics of the library (such as "local
oasis", "bad access", and "silent") were extracted. As
"activity", keywords such as "search", "study", as well as "eat
and drink" were extracted.
After that, each group thinks about the ideas of the new
services by combining the "information" and "activity"
extracted. Then, one idea should be summarized in one piece
of A4 sheet. It is important that students think about
combinations as much as possible within specified time. The
quantity, rather than the quality, of the ideas are attached
more importance.
then may become interested in books in which dishes offered
by the restaurant appear.
3.8
Achievement presentation (July 19)
Each group presents its design, and conveys the concept
of a new library to participants. In this practice, the
presentation documents were made by utilizing illustrations
and images, and the presentation time was set to 25 minutes
per group, including question and answer time.
Each group presented the concrete suggested service
scenarios. The presentation explains how a "persona" (which
was set with concrete profile) used the "service" (which took
into account the combination of "information" and "activity")
in the new concept library. Examples of suggested services
by each group are shown in Table3.
Students’ fieldwork reveals that there were few users of
the Ito library. To deal with this fact, students proposed
services for increasing user numbers of the library. The
service category is as follows.
Enhancement of students’ will to use the library
For the purpose of raising students’ will of using the
library, new services are proposed, which include, e.g.,
visualizing students’ efforts and providing better services
according to usage frequency; and recommending research
laboratories according to book rental history.
3.7.2
Simple persona
To concretize the usage scenario of the proposed service
ideas, simple personas of different usage styles are made. For
each persona, a concrete profile such as hometown, hobby,
character, and sense of values is set. In addition, each group
thinks about how a persona uses a service idea in a
chronological order. The image of each persona should be
summarized in one piece of A4 sheet by using not only words
but also illustrations.
3.7.3
Service Scenario
Each group realizes services by considering concrete
scenarios through combining service ideas and personas, and
summarizes the design of the new library. Each group builds
up concrete service scenarios with sympathy, while using
illustration on one piece of sheet by putting together the
combination of "information" and "activity". Such
combination becomes the starting point of the service, the
use scene, the scenario that related with the scene, and the
persona concerning with the scene.
One example of the service in the "Library to feel" is
shown in Figure5. The service is to start a restaurant in the
library that serves foods. It is expected that persons, who
don't usually read books and are only interested in eating,
may come to visit the library for using the restaurant, and
Expansion of the constituencies of the library
To attract users who do not usually use the library, it is
proposed to set up theme parks and hold events such as quiz
contest or lottery. It is expected that such means can attract
new non-student users like children and housewives
New encounter / interchange
Through setting up places for task display or hobbies,
and photograph galleries, the proposed services are expected
to be able to deepen interchange among not only students
who use the library but also local inhabitants.
Meal corner
Person feels like eating,
and seldom read books
Meal x Book
The space where users
can really eat food while
reading books
Figure5 Example of a service scenario provided in a new library
Concept
Enjoyable leaning
Appealing
that
something is there
Height of floor shows
height of will
Handbill operation
Library to feel
Table3 Examples of suggested themes provided in a new library
Information
Activity
Persona
Contents of service
indifference go to library
family,
holding a contest to look for the answer to a
child
problem from books
grandchild
use PC
child,
promoting local interchange through teaching the
generation
and mobile
old person
operation methods of PCs and smartphones by a
child
everyone
search books
foreign
searching and displaying the route to a book
student
using tablet terminal
advanced
somehow
student of
increasing friends with a common hobby by
varied hobbies setting up places for free talks
books
public lottery
students,
performing a lottery using the ISBN of books
housewives
among people who borrowed the books in the
past
library
use facilities
students,
making comfortable rooms available for people
professors
who uses the library more times
teachers,
rental history
Students
recommending a suitable laboratory to a user
students
based on his/her book rental history
physical
introduce
student for the providing places for persons who have interests
science
products
encounter
in the same fields through displaying student
themes
infants
experience
mother with
not only making comfortable usage available for
children
housewives, but also attracting children’s
interests to the library
The ideas created by this practice received the following
comments from lecturers and participants.
More library services are concretized than expected,
and the services are considered to be feasible with
respect to realization. However, since the fieldwork was
conducted only in a short time, it is necessary to further
dig into demands from actual situations.
Because it has been shown that problem solving
abilities are improved by repeating the cycle of idea
creation, such techniques learned from this practice
should be continuously utilized in the future.
The created ideas were slightly felt insufficient from the
viewpoint of innovation. At the initial stage of idea
creation, it is expected that students could catch more
the operation mechanism of the library.
4
4.1
4.2
The results of the questionnaire are shown in Table4.
About thinking techniques, because the students could
realize the effect of introducing the Design Thinking, we
obtained the result that there was constant effect for future
PBL practice. About the structure and process of the practice,
there was the opinion that argument was activated by
students from Kyushu University Graduate School of Design,
who joined the practice as facilitators. On the other hand,
there were indications about motivation and time designation
of the practice, which are considered as future tasks.
Furthermore, about the contents of the achievement
presentation and the process of the lecture, the comments as
described below were obtained from the people related to
Kyushu University Library.
Effect of introducing the Design Thinking
Summary
We carried out a questionnaire to students after the
achievement presentation with the purpose to evaluate the
effect of introducing the Design thinking and hence to
improve the lecture contents for the next fiscal year. The
questionnaire is in a free description form and students can
describe their impression and thought experienced during the
Design Thinking.
Effect
The services were very unique and interesting. In the
future, students are expected to be able to think about
things by innovative approaches like used in this
practice, without narrowing a range from the beginning.
Because students only visited the library at the time of
fieldwork of the first day, they should investigate the
services already provided by the library and collect
demands from actual situations other than pure lecture time.
There were many public library oriented services, and
few ideas targeted at university libraries.
Classification
thinking
techniques
process of
the practice
5
Table4 Questionnaire results about the practice of the Design Thinking
Good points
Points to be improved
Number of
Contents
Number of
Contents
responses
responses
17
Because more opinion exchange was
3
Lectures about the process of putting
conducted
than
conventional
the ideas into practical use (e.g.,
discussions, many new ideas were
whether the ideas are feasible with
able to be created.
respects to techniques and cost) are
necessary
Suggested services were able to be
concretized by understanding the
problems
existing
in
actual
situations.
8
The visualization method and the
6
It was vague whether ICT should, and
way of thinking of the students from
to what extent, be utilized in the
Kyushu University Graduate School
practice.
of Design were very useful for
Because there was too much work in
reference purposes.
the practice, understanding of the
importance of each process seemed to
be shallow.
Conclusion
We introduced the lecture of the Design Thinking as a
preparation for value-creation oriented PBL. The purpose is
to let students learn the thinking methods and the process of
reaching agreement for creating added value when they solve
problems, and let students understand the importance of
solving problems based on opinions from actual situations,
rather than based on impracticable theories.
As the results of the questionnaire after the Design
Thinking lecture, we understood the effect of such PBL
practice including " Through the methods of the Design
Thinking and the way of thinking of students from Kyushu
University Graduate School of Design, more ideas could be
created than convention discussions" and "the importance of
making clear what is happening in actual situations could be
understood better".
On the other hand, some issues for improving the
lecture contents were pointed out, such as "lectures about the
process of putting the ideas into practical use are necessary"
and "the investigation of actual situations was short".
Furthermore, the refinements about the accomplishment
degree of the practice were also pointed out, such as "the
ideas for solving the problems of university libraries were
insufficient". Therefore, we will feed back the comments for
the process of in future lectures.
6
Acknowledgement
This research is carried out in the programs of "Project
for Establishing a Nationwide Practical Education Network
for IT Human Resources Development (Education Network
for Practical Information Technologies)" and "IT Specialist
Program Initiative for Reality-based Advanced Learning"
supported by Ministry of Education, Culture, Sports, Science
and Technology (MEXT), Japan. Furthermore, this research
received the cooperation of the Ito Library (Kyushu
University Library) at the time of the field work and the
evaluation of the practice results.
7
References
[1] Website of QITO, Kyushu University
http://www.qito.kyushu-u.ac.jp/en/
[2] Website of CeFIL (In Japanese): http://www.cefil.jp/
[3] Akira Fukuda, Naoyasu Ubayashi, Keijiro Araki,
Tsunenori Mine, Shigeru Kusakabe, Kunihiko Kaneko,
Yasutaka Kamei, Norimichi Hiroshige, Zenjiro Ohba, Kaoru
Nakatani, and Keizo Tatsumi. PBL practice guide for
university teachers of computer science, 2012. (In Japanese)
Download Website (In Japanese):
http://www.qito.kyushu-u.ac.jp/en/publicationspresentations/publications/3826
[4] Tetsuya Ohishi, Weiqiang Kong, Norimichi Hiroshige,
Naoyasu Ubayashi, and Akira Fukuda. Remote lecture using
many spots connection device, Research report of JET
Conferences 12(4), pp.73-80, 2012. (In Japanese)
[5] Website of ESS Robot Challenge (In Japanese)
http://www.qito.kyushu-u.ac.jp/ess/2013/index.html
[6] Branchat (In Japanese): http://branchat.net/
[7] Tim Brown, Design Thinking, Harvard Business
Review, 2008.