Chapter 11
A DIFFERENTIAL GAME OF
ADVERTISING FOR NATIONAL AND
STORE BRANDS
Salma Karray
Georges Zaccour
Abstract
1.
We consider a differential game model for a marketing channel formed by
one manufacturer and one retailer. The latter sells the manufacturer’s
product and may also introduce a private label at a lower price than
the manufacturer’s brand. The aim of this paper is twofold. We first
assess in a dynamic context the impact of a private label introduction
on the players’ payoffs. If this is beneficial for the retailer to propose
his brand to consumers and detrimental to the manufacturer, we wish
then to investigate if a cooperative advertising program could help the
manufacturer to mitigate the negative impact of the private label.
Introduction
Private labels (or store brand) are taking increasing shares in the
retail market in Europe and North America. National manufacturers
are threatened by such private labels that can cannibalize their market
shares and steal their consumers, but they can also benefit from the
store traffic generated by their presence. In any event, the store brand
introduction in a product category affects both retailers and manufacturers marketing decisions and profits. This impact has been studied
using static game models with prices as sole decision variables. Mills
(1995, 1999) and Narasimhan and Wilcox (1998) showed that for a bilateral monopoly, the presence of a private label gives a bigger bargaining
power to the retailer and increases her profit, while the manufacturer
gets lower profit. Adding competition at the manufacturing level, Raju
et al. (1995) identified favorable factors to the introduction of a private label for the retailer. They showed in a static context that price
214
DYNAMIC GAMES: THEORY AND APPLICATIONS
competition between the store and the national brands, and between national brands has considerable impact on the profitability of the private
label introduction.
Although price competition is important to understand the competitive interactions between national and private labels, the retailer’s promotional decisions do also affect the sales of both product (Dhar and
Hoch 1997). Many retailers do indeed accompany the introduction of a
private label by heavy store promotions and invest more funds to promote their own brand than to promote the national ones in some product
categories (Chintagunta et al. 2002).
In this paper, we present a dynamic model for a marketing channel formed by one manufacturer and one retailer. The latter sells the
manufacturer’s product (the national brand) and may also introduce a
private brand which would be offered to consumers at a lower price than
the manufacturer’s brand. The aim of this paper is twofold. We first
assess in a dynamic context the impact of a private label introduction
on the players’ profits. If we find the same results obtained from static
models, i.e., that it is beneficial for the retailer to propose his brand to
consumers and detrimental to the manufacturer, we wish then to investigate if a cooperative advertising program could help the manufacturer
to mitigate, at least partially, the negative impact of the private label.
A cooperative advertising (or promotion) program is a cost sharing
mechanism where a manufacturer pays part of the cost incurred by a
retailer to promote the manufacturer’s brand. One of the first attempts
to study cooperative advertising, using a (static) game model, is Berger
(1972). He studied a case where the manufacturer gives an advertising allowance to his retailer as a fixed discount per item purchased and showed
that the use of quantitative analysis is a powerful tool to maximize the
profits in the channel. Dant and Berger (1996) used a Stackelberg game
to demonstrate that advertising allowance increases retailer’s level of
local advertising and total channel profits. Bergen and John (1997) examined a static game where they considered two channel structures: A
manufacturer with two competing retailers and two manufacturers with
two competing retailers. They showed that the participation of the manufacturers in the advertising expenses of their dealers increases with the
degree of competition between these dealers, with advertising spillover
and with consumer’s willingness to pay. Kim and Staelin (1999) also
explored the two-manufacturers, two-retailers channel, where the cooperative strategy is based on advertising allowances.
Studies of cooperative advertising as a coordinating mechanism in
a dynamic context are of recent vintages (see, e.g., Jørgensen et al.
(2000, 2001), Jørgensen and Zaccour (2003), Jørgensen et al. (2003)).
11
A Differential Game of Advertising for National and Store Brands
215
Jørgensen et al. (2000) examine a case where both channel members
make both long and short term advertising efforts, to stimulate current
sales and build up goodwill. The authors suggest a cooperative advertising program that can take different forms, i.e., a full-support program
where the manufacturer contributes to both types of the retailer’s advertising expenditures (long and short term) or a partial-support program
where the manufacturer supports only one of the two types of retailer
advertising. The authors show that all three cooperative advertising programs are Pareto-improving (profit-wise) and that both players prefer
the full support program. The conclusion is thus that a coop advertising
program is a coordinating mechanism in also a dynamic setting. Due to
the special structure of the game, long term advertising strategies are
constant over time. This is less realistic in a dynamic game with an
infinite time horizon. A more intuitive strategy is obtained in Jørgensen
et al. (2001). This paper reconsiders the issue of cooperative advertising in a two-member channel in which there is, however, only one type
of advertising of each player. The manufacturer advertises in national
media while the retailer promotes the brand locally. The sales response
function is linear in promotion and concave in goodwill. The dynamics
are a Nerlove-Arrow-type goodwill evolution equation, depending only
on the manufacturer’s national advertising. In this case, one obtains a
nondegenerate Markovian advertising strategy, being linearly decreasing
in goodwill.
In Jørgensen et al. (2000, 2001), it is an assumption that the retailer’s promotion affects positively the brand image (goodwill stock).
Jørgensen, et al. (2003) study the case where promotions damage the
brand image and ask the question whether a cooperative advertising
program is meaningful in such context. The answer is yes if the initial
brand image is “weak” or if the initial brand image is at an “intermediate” level and retailer promotions are not “too” damaging to the brand
image.
Jørgensen and Zaccour (2003) suggest an extension of the setup in
Jørgensen et al. (2003). The idea now is that excessive promotions, and
not instantaneous action, is harmful to the brand image.
To achieve our objective, we shall consider three scenarios or games:
1. Game N : the retailer carries only the N ational brand and no
cooperative advertising program is available. The manufacturer
and the retailers play a noncooperative game and a feedback Nash
equilibrium is found.
2. Game S: the retailer offers a Store brand along with the manufacturer’s product and there is no cooperative advertising program.
216
DYNAMIC GAMES: THEORY AND APPLICATIONS
The mode of play is noncooperative and a feedback Nash equilibrium is the solution concept.
3. Game C: the retailer still offers both brands and the manufacturer
proposes to the retailer a Cooperative advertising program. The
game is played à la Stackelberg with the manufacturer as leader.
As in the two other games, we adopt a feedback information structure.
Comparing players’ payoffs of the first two games allows to measure
the impact of the private label introduction by the retailer. Comparing
the players’ payoffs of the last two games permits to see if a cooperative
advertising program reduces the harm of the private label for the manufacturer. A necessary condition for the coop plan to be attractive is
that it also improves the retailer’s profit, otherwise the will not accept
to implement it.
The remaining of this paper is organized as follows: In Section 2 we
introduce the differential game model and define rigorously the three
above games. In Section 3 we derive the equilibria for the three games
and compare the results in Section 4. In Section 5 we conclude.
2.
Model
Let the marketing channel be formed of a manufacturer (player M )
and a retailer (player R). The manufacturer controls the rate of national
advertising for his brand A(t), t ∈ [0, ∞). Denote by G(t) the goodwill
of the manufacturer’s brand, which dynamics evolve à la Nerlove and
Arrow (1962):
Ġ(t) = λA(t) − δG(t), G(0) = G0 ≥ 0,
(11.1)
where λ is a positive scaling parameter and δ > 0 is the decay rate.
The retailer controls the promotion efforts for the national brand,
denoted by p1 (t), and for the store brand, denoted by p2 (t).
We consider that promotions have an immediate impact on sales and
do not affect the goodwill of the brand. The demand functions for the
national brand (Q1 ) and for the store brand (Q2 ) are as follows:
Q1 (p1 , p2 , G) = αp1 (t) − βp2 (t) + θG(t) − µG2 (t) ,
Q2 (p1 , p2 , G) = αp2 (t) − ψp1 (t) − γG(t),
(11.2)
(11.3)
where α, β, θ, µ, ψ andγ are positive parameters.
Thus, the demand for each brand depends on the retailer’s promotions for both brands and on the goodwill of the national brand. Both
demands are linear in promotions.
11
A Differential Game of Advertising for National and Store Brands
217
We have assumed for simplicity that the sensitivity of demand to own
promotion is the same for both brands considering that the retailer is
using usually the same media and methods to promote both brands.
However, the cross effect is different allowing for asymmetry in brand
substitution. We assume that own brand promotion has a greater impact on sales, in absolute value, than competitive brand promotion, i.e.,
α > β and α > ψ. This assumption mirrors the one usually made on
prices in oligopoly theory. We further suppose that the marginal effect
of promoting the national brand on the sales of the store brand is higher
than the marginal effect of promoting the store brand on the sales of
the national brand, i.e., ψ > β. This actually means that the manufacturer’s brand enjoys a priori a stronger consumer preference than the
retailer’s one. Putting together these inequalities leads to the following
assumption
A1 : α > ψ > β > 0.
Finally, the demand for the national brand is concave increasing in
1
its goodwill (i.e., ∂Q
∂G = θ − 2µG > 0, ∀G > 0) and the demand for the
store brand is decreasing in that goodwill.
Denote by D(t), 0 ≤ D(t) ≤ 1, the coop participation rate of the
manufacturer in the retailer’s promotion cost of the national brand. We
assume as in, e.g., Jørgensen et al. (2000, 2003), that the players face
quadratic advertising and promotion costs. The net cost incurred by the
manufacturer and the retailer are as follows
CM (A) =
CR (p1 , p2 ) =
1
1
uM A2 (t) + uR D (t) p21 (t),
2
2
o
1 n
uR 1 − D (t) p21 (t) + p22 (t) ,
2
where uR , uM > 0.
Denote by m0 the manufacturer’s margin, by m1 the retailer’s margin
on the national brand and by m2 her margin on the store brand. Based
on empirical observations, we suppose that the retailer has a higher
margin on the private label than on the national brand, i.e., m2 > m1 .
Ailawadi and Harlam (2004) found indeed that for product categories
where national brands are heavily advertised, the percent retail margins
are significantly higher for store brands than for national brands.
We denote by r the common discount rate and we assume that each
player maximizes her stream of discounted profit over an infinite horizon. Omitting the time argument when no ambiguity may arise, the
optimization problems of players M and R in the different games are as
follows:
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DYNAMIC GAMES: THEORY AND APPLICATIONS
Game C: Both brands are offered and a coop program is available.
Z +∞
C
−rt
max JM =
m0 αp1 − βp2 + θG − µG2
e
A,D
0
uM 2 uR
2
−
A −
Dp1 dt,
2
2
Z +∞
−rt
C
e
m1 αp1 − βp2 + θG − µG2
max JR =
p1 ,p2
0
i
1 h
2
2
+ m2 αp2 − ψp1 − γG − uR 1 − D p1 + p2 dt.
2
Game S: Both brands are available and there is no coop program.
Z +∞
uM 2
−rt
2
S
e
m0 αp1 − βp2 + θG − µG −
A dt,
max JM =
A
2
0
Z +∞
S
−rt
max JR =
e
m1 αp1 − βp2 + θG − µG2
p1 ,p2
0
uR 2
2
+ m2 αp2 − ψp1 − γG −
p1 + p2 dt.
2
Game N : Only manufacturer’s brand is offered and there is no
coop program.
Z +∞
uM 2
2
N
−rt
max JM =
m0 αp1 + θG − µG −
e
A dt,
A
2
0
Z +∞
uR 2
N
−rt
2
p dt.
max JR =
e
m1 αp1 + θG − µG −
p1
2 1
0
3.
Equilibria
We characterize in this section the equilibria of the three games. In
all cases, we assume that the players adopt stationary Markovian strategies, which is rather standard in infinite-horizon differential games. The
following proposition gives the result for Game N .
Proposition 11.1 When the retailer does not sell a store brand and
the manufacturer does not provide any coop support to the retailer, stationary feedback Nash advertising and promotional strategies are given
by
pN
1 =
αm1
,
uR
11
A Differential Game of Advertising for National and Store Brands
219
AN (G) = X + Y G,
where
√
2m0 θλ
r + 2δ − 2 ∆1
√
,
X=
, Y =
2λ
r + 2 ∆1 u M
r 2 2µm0 λ2
∆1 = δ +
+
.
2
uM
Proof. A sufficient condition for a stationary feedback Nash equilibrium
is the following: Suppose there exists a unique and absolutely continuous
solution G (t) to the initial value problem and there exist bounded and
continuously differentiable functions Vi : ℜ+ → ℜ, i ∈ {M, R}, such
that the Hamilton-Jacobi-Bellman (HJB) equations are satisfied for all
G ≥ 0:
(11.4)
rVM (G) = max m0 αp1 + θG − µG2
A
1
′
− uM A2 + VM
(G) λA − δG | A ≥ 0 ,
2
rVR (G) =
max m1 αp1 + θG − µG2
p1
1
2
′
− uR p1 + VR (G) λA − δG | p1 ≥ 0 .
2
(11.5)
The maximization of the right-hand-side of equations (11.4) and (11.5)
yields the following advertising and promotional rates:
A (G) =
λ ′
V (G) ,
uM m
p1 =
αm1
.
uR
Substituting the above in (11.4) and (11.5) leads to the following expressions
2
2
α m1
λ2 ′
2
′
rVM (G) = m0
+ θG − µG +
VM (G) − δGVM
(G) ,
uR
2uM
(11.6)
2
2
λ
α m1
2
′
′
+ θG − µG + VR (G)
V (G) − δG .
rVR (G) = m1
2uR
uM M
(11.7)
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DYNAMIC GAMES: THEORY AND APPLICATIONS
It is easy to show that the following quadratic value functions solve the
HJB equations;
1
VM (G) = a1 + a2 G + a3 G2 ,
2
1
VR (G) = b1 + b2 G + b3 G2 ,
2
where a1 , a2 , a3 , b1 , b2 , b3 are constants. Substitute VM (G), VR (G) and
their derivatives into equations (11.6) and (11.7) to obtain:
a3 m0 α2 m1 λ2 a22
+
r a1 + a2 G + G2 =
2
uR
2uM
λ2 a2 a3
λ2 a23
+ m0 θ − δa2 +
G − µm0 + δa3 −
G2 ,
uM
2uM
1
α2 m21
λ2
2
r b1 + b2 G + b3 G =
+
a2 b2
2
2uR
uM
λ2
λ2
+ m1 θ − δb2 +
(a2 b3 + a3 b2 ) G − m1 µ + δb3 −
b3 a3 G2 .
uM
uM
By identification, we obtain the following values for the coefficients of
the value functions:
√
δ + 2r ± ∆1
m1 µ
,
b3 = − r
a3 =
2
λ2
λ /uM
2 + δ − uM a3
a2 =
a1 =
where
m0 θ
r+δ−
λ2
uM a3
,
λ2 a22
m0 α2 m1
+
,
ruR
2ruM
b2 =
b1 =
λ2
uM b3 a2
2
r + δ − uλM a3
α2 m21 λ2 a2 b2
m1 θ +
2ruR
+
ruM
r 2 2µm0 λ2
∆1 = δ +
.
+
2
uM
To obtain an asymptotically stable steady state, choose the negative
solution for a3 . Note that the identified solution must satisfy the con′ (G) = A(G), this assumption is true for
straint A(G) > 0. Since uλM VM
G ∈ 0, ḠN , where
√
r + 2δ − 2 ∆1
a2
λ ′
2m0 θλ
N
√
+
Ḡ = − , A (G) =
G.
V (G) =
a3
uM M
2λ
r + 2 ∆1 u M
2
11
A Differential Game of Advertising for National and Store Brands
221
The above proposition shows that the retailer promotes always the
manufacturer’s brand at a positive constant rate and that the advertising
strategy is decreasing in the goodwill. The next proposition characterizes
the feedback Nash equilibrium in Game S.
Proposition 11.2 When the retailer does sell a store brand and the
manufacturer does not provide any coop support to the retailer, assuming an interior solution, stationary feedback Nash advertising and promotional strategies are given by
pS1 =
αm1 − ψm2
,
uR
pS2 =
αm2 − βm1
,
uR
AS (G) = AN (G).
Proof. The proof proceeds exactly as the previous one and we therefore
print only important steps. The HJB equations are given by:
rVM (G) = max m0 αp1 − βp2 + θG − µG2
A
uM 2
′
A + VM (G) λA − δG | A ≥ 0 ,
−
2
rVR (G) = max m1 αp1 − βp2 + θG − µG2 + m2 αp2 − ψp1 − γG
p1 ,p2
uR 2
2
′
p + p2 + VR (G) λA − δG | p1 , p2 ≥ 0 .
−
2 1
The maximization of the right-hand-side of the above equations yields
the following advertising and promotional rates:
A (G) =
λ ′
αm1 − ψm2
Vm (G) , p1 =
,
uM
uR
p2 =
αm2 − βm1
.
uR
We next insert the values of A (G), p1 and p2 from above in the HJB
equations and assume that the resulting equations are solved by the
following quadratic functions:
1
VM (G) = s1 + s2 G + s3 G2 ,
2
1
VR (G) = k1 + k2 G + k3 G2 ,
2
where k1 , k2 , k3 , s1 , s2 , s3 are constants. Following the same procedure
as in the proof of the previous proposition, we obtain
√
δ + 2r ± ∆2
m1 µ
,
k3 = − r
,
s3 =
2
λ2 /uM
+ δ − λ s3
2
uM
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DYNAMIC GAMES: THEORY AND APPLICATIONS
s2 =
where
m0 θ
m1 θ − m2 γ +
λ2
uM k3 s2
,
k2 =
,
2
2
r + δ − uλM s3
r + δ − uλM s3
λ2 2
m0
α (m1 α − m2 ψ) − β (m2 α − m1 β) +
s ,
s1 =
ruR
2ruM 2
1
λ2
k1 =
(m1 α − m2 ψ)2 + (m2 α − m1 β)2 +
k2 s2 ,
2ruR
ruM
r 2 2µm0 λ2
+
.
∆ 2 = ∆1 = δ +
2
uM
In order to obtain an asymptotically stable steady state, we choose
for s3
the negative solution. The assumption A(G) > 0 holds for G ∈ 0, ḠS ,
where ḠS = − ss32 . Note also that s3 = a3 , s2 = a2 and b3 = k3 . Thus
AS (G) = AN (G) and ḠS = ḠN .
2
Remark 11.1 Under A1 (α > ψ > β > 0) and the assumption that
1
m2 > m1 , the retailer will always promote his brand, i.e., pS2 = αm2u−βm
R
2
> 0. For pS1 = αm1u−ψm
to be positive and thus the solution to be inteR
rior, it is necessary that (αm1 − ψm2 ) > 0. This means that the retailer
will promote the national brand if the marginal revenue from doing so
exceeds the marginal loss on the store brand. This condition has thus
an important impact on the results and we shall come back to it in the
conclusion.
In the last game, the manufacturer offers a coop promotion program
to her retailer and acts as leader in a Stackelberg game. The results are
summarized in the following proposition.
Proposition 11.3 When the retailer does sell a store brand and the
manufacturer provides a coop support to the retailer, assuming an interior solution, stationary feedback Stackelberg advertising and promotional strategies are given by
αm2 − βm1
2αm0 + (αm1 − ψm2 )
, pC
,
2 =
2uR
uR
2αm0 − (αm1 − ψm2 )
AC (G) = AS (G) , D =
.
2αm0 + (αm1 − ψm2 )
pC
1 =
Proof. We first obtain the reaction functions of the follower (retailer) to
the leader’s announcement of an advertising strategy and a coop support
rate. The later HJB equation is the following
11
223
A Differential Game of Advertising for National and Store Brands
rVR (G) = max m1 αp1 − βp2 + θG − µG2 + m2 αp2 − ψp1 − γG
p1 ,p2
−
uR
2
(11.8)
′
2
2
(1 − D) p1 + p2 + VR (G) λA − δG | p1 , p2 ≥ 0 .
Maximization of the right-hand-side of (11.8) yields
p1 =
αm1 − ψm2
,
uR (1 − D)
p2 =
αm2 − βm1
.
uR
(11.9)
The manufacturer’s HJB equation is:
uM 2 1
rVM (G) = max m0 αp1 − βp2 + θG − µG2 −
A − uR Dp21
A,D
2
2
′
+ VM
(G) λA − δG | A ≥ 0, 0 ≤ D ≤ 1 .
Substituting for promotion rates from (11.9) into manufacturer’s HJB
equation yields
αm1 − ψm2
αm2 − βm1
rVM (G) = max m0 α
−β
+ θG − µG2
A,D
uR (1 − D)
uR
αm1 − ψm2 2
uM 2 uR
′
+ VM (G) λA − δG
A −
D
−
2
2
uR (1 − D)
Maximizing the right-hand-side leads to
A (G) =
2αm0 − (αm1 − ψm2 )
λ ′
VM (G) , D =
.
uM
2αm0 + (αm1 − ψm2 )
(11.10)
Using (11.9) and (11.10) provides the retailer’s promotional strategies
p1 =
2αm0 + (αm1 − ψm2 )
,
2uR
p2 =
αm2 − βm1
.
uR
Following a similar procedure to the one in the proof of Proposition 11.1,
it is easy to check that following quadratic value functions provide unique
solutions for the HJB equations,
1
1
VM (G) = n1 + n2 G + n3 G2 , VR (G) = l1 + l2 G + l3 G2 ,
2
2
where n1 , n2 , n3 , l1 , l2 , l3 are constants given by:
√
δ + 2r ± ∆3
m1 µ
,
l3 = − r
,
n3 =
2
λ2 /uM
+ δ − λ n3
2
uM
224
DYNAMIC GAMES: THEORY AND APPLICATIONS
n2 =
m0 θ
m1 θ − m2 γ +
λ2
uM l 3 n 2
,
l2 =
,
2
2
r + δ − uλM n3
r + δ − uλM n3
1
m0
α αm0 + (m1 α − m2 ψ) − β m2 α − m1 β
n1 =
ruR
2
2
2
1 2 2 1
λ
,
n22 −
α m0 − m1 α − m2 ψ
+
2ruM
2ruR
4
(m1 α − m2 ψ)
1
l1 =
αm0 + m1 α − m2 ψ
2ruR
2
2
2
(m2 α − m1 β)
λ l2 n2
+
+
,
2ruR
ruM
2
2
where ∆3 = ∆2 = ∆1 = δ + 2r + 2µm0 uλM .
To obtain an asymptotically stable steady state, we choose the negative solution for n3 . Note that n3 = s3 = a3 , n2 = s2 = a2 , l3 = k3 = b3
and l2 = k2 . Thus AC (G) = AS (G) = AN (G).
2
Remark 11.2 As in Game S, the retailer will always promote her brand
at a positive constant rate. The condition for promoting the manufacturer’s brand is (2αm0 + αm1 − ψm2 ) > 0 (the numerator of pC
1 has to
be positive). The condition for an interior solution in Game S was that
(αm1 − ψm2 ) > 0. Thus if pS1 is positive, then pC
1 is also positive.
Remark 11.3 The support rate is constrained to be between 0 and 1.
It is easy to verify that if pC
1 > 0, then a necessary condition for D < 1 is
that (αm1 − ψm2 ) > 0, i.e., pS1 > 0. Assuming pC
1 > 0, otherwise there
is no reason for the manufacturer to provide a support, the necessary
condition for having D > 0 is (2αm0 − αm1 + ψm2 ) > 0.
4.
Comparison
In making the comparisons, we assume that the solutions in the three
games are interior. The following table collects the equilibrium strategies
and value functions obtained in the three games.
In terms of strategies, it is readily seen that the manufacturer’s advertising strategy (A(G)) is the same in all three games. This is probably a
by-product of the structure of the model. Indeed, advertising does not
affect sales directly but do it through the goodwill. Although the later
has an impact on the sales of the store brand, this does not affect the
profits earned by the manufacturer. The retailer adopts the same promotional strategy for the private label in the games where such brand
is available, i.e., whether a coop program is offered or not. This is also
due to the simple structure of our model.
11
A Differential Game of Advertising for National and Store Brands
Table 11.1.
p1
p2
A(G)
D
VM (G)
VR (G)
225
Summary of Results
Game N
Game S
Game C
αm1
uR
αm1 −ψm2
uR
αm2 −βm1
uR
AN (G)
2αm0 +(αm1 −ψm2 )
2uR
αm2 −βm1
uR
AN (G)
s1 + a2 G + a23 G2
k1 + k2 G + b23 G2
2αm0 −(αm1 −ψm2 )
2αm0 +(αm1 −ψm2 )
n1 + a2 G + a23 G2
l1 + k2 G + b23 G2
AN (G)
a1 + a2 G + a23 G2
b1 + b2 G + b23 G2
The remaining and most interesting item is how the retailer promotes
the manufacturer’s brand in the different games. The introduction of the
store brand leads to a reduction in the promotional effort of the manuψm2
S
facturer’s brand (pN
1 − p1 = uR > 0). The coop program can however
reverse the course of action
and increases the promotional
effort for the
2αm0 −αm1 +ψm2
C
S
> 0 . This result is
manufacturer’s brand p1 − p1 =
2uR
expected and has also been obtained in the literature cited in the introduction. What is not clear cut is whether the level of promotion
could reach
back the one in the game without the store brand. Indeed,
C is positive if the condition that (αm + ψm > 2αm ) is satpN
−
p
1
2
0
1
1
isfied.
We now compare the players’ payoffs in the different games and thus
answer the questions raised in this paper.
Proposition 11.4 The store brand introduction is harmful for the
manufacturer for all values of the parameters.
Proof. From the results of Propositions 11.1 and 11.2, we have:
S
N
VM
(G0 ) − VM
(G0 ) = s1 − a1 = −
m0
[m2 ψα + β (m2 α − m1 β)] < 0.
ruR
2
For the retailer, we cannot state a clear-cut result. Compute,
VRS (G0 ) − VRN (G0 ) = k1 − b1 + (k2 − b2 ) G0
i
1 h
=
(m1 α − m2 ψ)2 + (m2 α − m1 β)2 − α2 m21
2ruR
2m2 γ
4λ2 m0 m2 θγ
√ G0 .
+
√ 2 +
r r + ∆2
ruM r + ∆2
226
DYNAMIC GAMES: THEORY AND APPLICATIONS
Thus for the retailer to benefit from the introduction of a store brand,
the following condition must be satisfied
√
r + ∆2 2 2
2λ2 m0 θ
S
N
√
VR (G0 ) − VR (G0 ) > 0 ⇔ G0 >
α m1 −
4m2 γuR
u M r + ∆2
√
i
r + ∆2 h
−
(m1 α − m2 ψ)2 + (m2 α − m1 β)2 .
4m2 γuR
The above inequality says that the retailer will benefit from the introduction of a store brand unless the initial goodwill of the national one is
“too low”. One conjecture is that in such case the two brands would be
too close and no benefit is generated for the retailer from the product
variety. The result that the introduction of a private label is not always
in the best interest of a retailer has also been obtained by Raju et al.
(1995) who considered price competition between two national brands
and a private label.
Turning now to the question whether a coop advertising program can
mitigate, at least partially, the losses for the manufacturer, we have the
following result.
Proposition 11.5 The cooperative advertising program is profit Paretoimproving for both players.
Proof. Recall that k2 = l2 , k3 = l3 = n3 and n2 = s2 . Thus for the
manufacturer, we have
3
2
VM
(G0 ) − VM
(G0 ) = n1 − s1 =
1
[2αm0 − (αm1 − ψm2 )]2 > 0.
8ruR
For the retailer
VRC (G0 )−VRS (G0 ) = l1 −k1 =
1
(m1 α − m2 ψ) (2αm0 − m1 α + m2 ψ)
4ruR
which is positive. Indeed, (m1 α − m2 ψ) = ur pS1 which is positive by the
assumption of interior solution and (2αm0 − m1 α + m2 ψ) which is also
positive (it is the numerator of D).
2
The above proposition shows that the answer to our question is indeed
yes and, importantly, the retailer would be willing to accept a coop
program when suggested by the manufacturer.
5.
Concluding Remarks
The results so far obtained rely heavily on the assumption that the
solution of Game S is interior. Indeed, we have assumed that the retailer
11
A Differential Game of Advertising for National and Store Brands
227
will promote the manufacturer’s brand in that game. A natural question
is that what would happen if it were not the case? Recall that we
required that
pS1 =
αm1 − ψm2
> 0 ⇔ αm1 > ψm2 .
uR
If αm1 > ψm2 is not satisfied, then pS1 = 0 and the players’ payoffs
should be adjusted accordingly. The crucial point however is that in
such event, the constraint on the participation rate in Game C would
be impossible to satisfy. Indeed, recall that
D=
and compute
2αm0 − (αm1 − ψm2 )
,
2αm0 + αm1 − ψm2
2 (αm1 − ψm2 )
.
2αm0 + αm1 − ψm2
Hence, under the condition that (αm1 − ψm2 < 0), the retailer does
not invest in any promotions
for the national brand after introducing
the private label pS1 = 0 . In this case, the cooperative advertising
program can be implemented only if the retailer does promote the national brand and the manufacturer offers the cooperative advertising
program i.e., a positive coop participation rate, which is possible only if
(2αm0 + αm1 − ψm2 ) > 0.
Now, suppose that we are in a situation where the following conditions
are true
1−D =
αm1 − ψm2 < 0
and
2αm0 + αm1 − ψm2 > 0
(11.11)
In this case, the retailer does promote the manufacturer’s product (pC
1 >
0), however we obtain D > 1. This means that the manufacturer has to
pay more than the actual cost to get her brand promoted by the retailer
in Game C and the constraint D < 1 has to be removed.
For pS1 = 0 and when the conditions in (11.11) are satisfied, it is easy
to show that the effect of the cooperative advertising program on the
profits of retailer and the manufacturer are given by
(αm1 − ψm2 )
(2αm0 + m1 α − m2 ψ) < 0
4ur
1
C
S
(2m0 α + αm1 − ψm2 )2 > 0
VM
(G0 ) − VM
(G0 ) =
8ur
VRC (G0 ) − VRS (G0 ) =
In this case, even if the manufacturer is willing to pay the retailer more
then the costs incurred by advertising the national brand, the retailer
will not implement the cooperative program.
228
DYNAMIC GAMES: THEORY AND APPLICATIONS
To wrap up, the message is that the implementability of a coop promotion program depends on the type of competition one assumes between
the two brands and the revenues generated from their sales to the retailer. The model we used here is rather simple and some extensions are
desirable such as, e.g., letting the margins or prices be endogenous.
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