A DYNAMIC
MAPPING
OF THE UK’S
CREATIVE
INDUSTRIES
Hasan Bakhshi, Alan Freeman and Peter Higgs
This version January 2013
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A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
EXECUTIVE SUMMARY
This paper argues that, despite its strengths, the UK Department of Culture, Media and
Sport (DCMS) classification of the creative industries contains inconsistencies which need
to be addressed to make it fully fit for purpose. It presents an improved methodology
which retains the strengths of the DCMS’s approach while addressing its deficiencies. We
focus on creative intensity: the proportion of total employment within an industry that is
engaged in creative occupations.
Our analysis brings to light inconsistencies that undermine the strengths of the DCMS
definition as a de facto world standard, and will detract from the understanding which it
has brought to the study of the creative economy, above all under conditions of structural
economic change, such as digitisation.
Using the list of occupations which DCMS treats as ‘creative’, the intensity of the industries
it defines as creative falls within a narrow range – with only minor exceptions – that
is on average over 25 times greater than in the rest of the economy. This is a defining
characteristic of such industries. However, DCMS’s choice of industries excludes important
codes with high creative intensity that account for large amounts of employment.
In addition, DCMS’s choice of occupations is itself open to question, because the criteria
by which they are classified as ‘creative’ are not clear. We propose a rigorous method for
determining which occupations are creative, scoring all occupations against a ‘grid’ of five
theoretically grounded criteria. The grid score of those occupations that DCMS considers
as creative also lies in a range significantly above the grid scores of other, non-creative
occupations. However, as with its choice of industries, DCMS’s choice of occupations
excludes codes that account for significant employment and which, on the strength of a
rigorous classification, should be included. It also includes a small minority of codes which
should be excluded.
We then propose a fully consistent classification by using these occupations to identify,
on grounds of creative intensity, those industries that appear inappropriately included and
excluded in the DCMS industrial classification (our ‘baseline’). We conduct a sensitivity
analysis to show that this classification lays the basis for a robust and consistent selection
of industry codes. This accords with the reality, which should be squarely faced, that
uncertainty is a defining feature of emergent areas subject to persistent structural change
like the creative industries, and should be dealt with in a systematic way.
Our baseline classification suggests that the DCMS inappropriately excludes a large (and
growing) software-related segment of the creative industries. We argue that significant
numbers of new digital creative businesses in fact reside within this segment, reflecting
an increasingly tight interconnection between content production and its digital interface.
Our baseline estimates suggest that in its 2011 Statistical Release, the DCMS understated
the size of creative employment in the UK by 997,500 of which 460,000 falls within the
creative industries and 537,500 outside the creative industries.
Our estimates, like the DCMS’s latest published estimates, are computed using the ONS’s
SOC2000 classification of occupations. In 2013, the DCMS will adopt the Office for
National Statistics’ new SOC2010 classification which, in general, permits an improved
4
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
discrimination between which occupations are creative and which are not. We estimate
that the transition to SOC2010 will produce lower estimates of employment in the creative
economy by about 15 per cent.
Our baseline estimates show that creative economy employment is now a highly significant
and growing component of the workforce as a whole, accounting for 8.7 per cent of it
by 2010 as compared with 8.4 per cent in 2004. Our estimates also confirm a feature of
DCMS’s estimates which has been documented in previous Nesta research: the majority
of creative workers are employed outside the creative industries in the wider creative
economy; this part of the creative workforce has grown particularly strongly, rising by 10.6
per cent between 2004 and 2010.
Our work shows that the creative industries do not rely, either wholly or mainly, on
traditional content or ICT activities alone. Rather, a new economic phenomenon has
emerged characterised by a parallel application, within single industries, of ICT and other
creative skills together. This strongly suggests that any attempt to separate ICT from
other creative work or to reduce the creative industries either to an offshoot of content
production, or for that matter a branch of the software industry, will not succeed. Thus our
sensitivity analysis includes, among other possible variants, the impact of removing the
main software occupation codes from the list considered to be creative occupations. Even
after this is done, ICT industries employing large numbers of people emerge as intensive
users of the remaining creative occupations. On this alternative scenario, the softwarerelated industries still contribute 213,000 jobs to the creative industries. The non–software
creative industries are also very important employers of ICT labour.
We describe our approach as a ‘dynamic’ mapping because a systematic method for
identifying the ‘most creative’ industries produces a classification that does not overreact to small fluctuations in the underlying data, but can respond to structural economic
changes. Intensity data can be used to compare like with like over time. We thus derive a
reasonably robust estimate of growth of creative economy employment which, between
2004 and 2010, rose by 6.8 per cent - more than five times the growth rate of the noncreative workforce, measured on a comparable basis over the same period. In 2010, almost
2.5 million were employed in the UK’s creative economy, of which 1.3 million worked in the
creative industries.
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A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
ACKNOWLEDGEMENTS
We would like to thank Mark Spilsbury for the invaluable advice he has given throughout
this research.
The statistics in this report are adapted from data from the Office for National Statistics
licensed under the Open Government Licence v.1.0.
6
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
1. INTRODUCTION
Considering it was introduced 14 years ago, the DCMS’s (1998) classification of the
creative industries has arguably stood the test of time well. It has become a de facto world
standard. Creative industries estimates have become a regular feature of policy life and are
widely used and cited. The DCMS classification, in one form or another, has prevailed as the
preferred definition of the creative industries. This success strongly suggests that there is a
real economic entity which the classification captures, at least in part. It describes features
of the modern creative economy which are to be found in diverse countries throughout the
world, which are becoming more marked with the passage of time, and which correspond,
in some important respects at least, to the experience of the creative industries themselves.
This success masks a major shortcoming of DCMS’s classification, however: it is
inconsistent. Although it does reflect an underlying economic reality, it does not fully
capture that reality; it excludes industries with the same features as the great majority of
those it includes, and includes others that do not share these general features, without a
clear rationale for doing so. In a fully consistent definition, by contrast, all industries in the
definition would share key common features, and no industry would be excluded, if it also
shared these common features.
A second problem is that the economic reality has itself changed, and the definition
has not been updated in line with these changes, notably digitisation and the fact that
increasing numbers of industries are embracing creativity as a way of gaining competitive
advantage. A key feature of DCMS’s original definition (which informs its industry
classification) is its flexibility:
those industries which have their origin in individual creativity, skill and talent and which
have a potential for wealth and job creation through the generation and exploitation of
intellectual property.
This definition can accommodate change in principle. But this advantage has not been
exploited, and the actual industries and occupations considered to be creative are still
rooted in the conditions of the late 1990s.
The central obstacle to correcting these inconsistencies is that no explicit method
underpins the DCMS’s classification system. This lack of method only expresses a deeper
problem, which is that the concept of ‘creativity’ itself was never defined. The oftencited definition that we have just given is a policy guideline, not an analytic definition. It
offers a generalised rationale, but no explicit criteria for making informed judgements on
what should be counted as ‘creative’, and what should not. As such, it is not transparent;
decisions on which Standard Occupational Classification (SOC) or Standard Industrial
Classification (SIC) codes to include are not structured to permit informed discussion by a
community of practice including policymakers, practitioners and researchers. This contrasts
with the way that, for example, definitions of R&D and innovation have been developed
in such publications as the OECD’s Frascati and Oslo manuals, or cultural activity in
UNESCO’s (2009) cultural statistics framework.1
This reflects a broader problem which is not of the DCMS’s making: creativity is generally
speaking a poorly defined concept, and there is no agreed objective basis to judge what
7
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
is, or is not, creative. Writers casually impose their own definitions. Three defining works in
the field – Florida (2002), Caves (2002) and Cox (2005) – offer definitions which overlap
and, to a degree, mutually re-enforce each other, but certainly do not coincide. This is
not surprising, since each writer has one particular focus – for example, Florida on the
workforce and its relation to urban space, Caves on the contractual structure of creative
business, and Cox on the relation of design to business innovation. However, though each
is interesting and valid in its own sphere, none addresses the wider question: ‘what do we
mean by the word “creativity”?’ nor provides a definition of the creative industries rooted
in a systematic answer to that question.
Lacking a consistent, objective or transparent framework for selecting particular SIC
and SOC codes as creative and others not, we should not be surprised that the DCMS
has struggled to keep its classifications up to date in the face of structural changes such
as digitisation, and has retained internal inconsistencies, addressed in this paper, which
obstruct the production of reliable and trustworthy evidence.
The purpose of this paper is to address the shortcomings of the DCMS classification based
on a rigorous, analytic method which understands the creative industries as an integrated
economic whole. We are guided by three principles. First, the method should be robust;
the estimates to which it gives rise should not change by large amounts in response to
small changes in the underlying data or its classification. Second, it should be responsive:
capable of step by step adjustment to deal with structural, longer–term changes in the
economy. Third, it should be transparent: other analysts and researchers, with access to the
same data, should be able to reproduce its results. Such rigour is required not for arcane
reasons, but because a definition that matches economic reality will ensure that the wider
unity of practice, amongst those who use and produce creative industries statistics, is
regulated by a unity of understanding.
8
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
2. ORIGIN OF THE ‘CREATIVE
INTENSITY’ METHOD
The method we use in this paper focuses on a measure which Freeman (2004: 7) termed
creative intensity, defined as the proportion of workers in any given creative industry that
are engaged in a creative occupation. This approach draws on a key feature of the DCMS
classification: it includes a definition of both industries and occupations. This distinguishes
it from most other industrial classifications, including the SIC system itself, which define
only industries.2
The approach itself is rooted in the early work of the European Leadership Group on
Culture (known as LEG), which informed the approach of the original DCMS (1998, 2001)
mapping documents. As Deroin (2011) explains, the development of European Working
Groups on cultural statistics began in November 1995, when the European Council of
Culture Ministers adopted the first resolution on the promotion of statistics concerning
culture and economic growth. This resolution invited the European Commission “to
ensure that better use is made of existing statistical resources and that work on compiling
comparable cultural statistics within the European Union proceeds smoothly.”
In response to this request, the Commission encouraged the creation of the first
European pilot working group on cultural statistics, known under the acronym “LEG
Culture” (Leadership Group on Culture). From 1997 to 2004, the LEG and its following
operational European working groups drew up the first European framework for cultural
statistics and developed specific methodologies such as the method for estimation of
cultural employment. (Deroin 2011:1).
This led in 2001 to a tool, developed by the European Task Force on cultural employment,
to produce a ‘culture matrix’ which brings together cultural professions and cultural
activities. As Deroin (2011:15) explains:
This method for assessing cultural employment uses the results of the European Labour
Force Survey (LFS), which has the advantage of being based on a sample of households
in all the EU Member States (as well as in the candidate countries and the EFTA),
and of being structured around 2 reference classifications: the NACE which classifies
the employer’s main activity, and the ISCO which classifies professions… The method
consists in estimating all cultural employment in the economy, that is, employment in all
cultural activities along with cultural jobs in non-cultural activities. The estimate can be
performed by using two classifications (NACE and ISCO) used in the LFS. Once the most
refined posts are filled in, it is simple to make an estimate of cultural jobs:
Cultural employment =
cultural occupations (A)
+ non-cultural occupations in cultural activities (C)
+ cultural occupations in non-cultural activities (B)
9
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
The DCMS (1998) classification reproduced the core idea that creative and cultural activity
is best captured by describing, and measuring, both the industries whose outputs may
be considered creative, and the occupations whose activities may be considered creative.
But DCMS did not draw any special connection between the two. Rather, it regarded the
creative occupations as an additional component of creative employment as a whole,
simply ‘adding’ creatively-occupied workers outside the creative industries to those inside,
and even assigning them to ‘industries’ they did not work in. It paid little attention to
the specialised use which the creative industries made of their creative talent; it did not
until 2011 publish statistics recording the number of creative workers that work within the
creative industries and has not really paid any systematic attention to this aspect of its own
statistics.
Three groups of researchers have drawn attention to the distinctive role of the creative
workforce inside the creative industries themselves. Peter Higgs and Stuart Cunningham,
working at the Centre of Excellence for Creative Industries (CCI) at Queensland University
of Technology, devised an approach they termed the ‘Trident’ method (Higgs et al., 2005).
Using a terminology we employ throughout, they called creative occupations inside the
creative industries ‘specialist’ jobs and those outside the creative industries ‘embedded’
jobs: they coined the term ‘support’ jobs, now adopted by DCMS, to describe the additional
jobs within the creative industries which were not themselves creative occupations.
Working independently, Freeman (2004:7) began producing measures of ‘creative
intensity’ and showed that this was systematically higher in the creative industries than
elsewhere, was increasing over time, and was particularly high in London and the South–
East of England. Nesta encouraged the development of these ideas in the UK, leading to a
number of publications on the creative industries that focussed on the role of the embedded
workforce (Higgs et al., 2008), Bakhshi et al., 2008).3 Freeman (2008b:15) concluded that:
If we think of this labour as a resource, and the sector’s outputs as a product, then it
begins to make sense to conceive of the industry as a specialised branch of the division
of labour which uses this resource to produce specialist products.
We can illustrate this by asking the simple question: where are creatively occupied workers
actually employed? Table 2.1 provides a basic breakdown for the industries and occupations
defined by DCMS as creative. In this Table, the components of creative employment are
highlighted. The 476,800 jobs in the first row and column are the specialist jobs and
the 600,900 in the first column and second row are the embedded jobs. The remaining
420,500 in the second column and first row are the support workers.
The results are qualitatively very significant. 53 per cent of those employed within the
industries which DCMS defines as creative are engaged in occupations which DCMS defines
as creative. This is over 25 times higher than in those industries that DCMS does not define
as creative. It is also consistent across nearly all the DCMS industries. As Table 2.2 shows,
only three of the eleven DCMS sectors defined by industrial codes have intensity lower
than 35 per cent. Moreover the low intensity recorded for the sectors 8 and 12 (Software/
Electronic Publishing and Digital and Entertainment Media) is entirely a consequence of the
reclassifications introduced with DCMS’s 2011 Statistical Release. If these reclassifications
had not been made, the intensity in these two sectors combined would have been 58 per
cent.
10
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
TABLE 2.1: EMPLOYMENT IN THE CREATIVE INDUSTRIES
Occupation
Industry
Creative
Occupations
Other
Total in this
Occupations industry
Intensity (Creatively
Occupied/Total
Employment in the
Industry)
Creative Industries
476,800
420,500
897,300
53%
Other Industries
600,900
27,622,800
28,223,700
2%
Total in this occupation 1,077,700
28,043,300
29,121,000
4%
Source: Creative Industries Economic Estimates Full Statistical Release, 8 December 2011, page 28
TABLE 2.2: INTENSITIES IN THE DCMS SECTORS, 2011 ESTIMATES
Creative
Other
Occupations
Total
Occupations
Intensity
1.
Advertising
45,900
69,400
115,300
40%
2.
Architecture
67,300
36,200
103,500
65%
3.
Art & Antiques
500
8,300
8,800
6%
5.
Design
56,400
42,100
98,500
57%
6.
Designer Fashion
3,700
2,900
6,600
56%
7.
Film, Video &
Photography
28,700
29,500
58,200
49%
9&10. Music & Visual and
Performing Arts
138,400
52,800
191,300
72%
11.
Publishing
71,300
111,500
182,700
39%
8&12.
Software/Electronic
Publishing
900
22,300
23,200
4%
8&12.
Digital &
Entertainment Media
2,000
11,200
13,200
15%
13.
TV & Radio
61,700
34,200
96,000
64%
Total
476,800
420,500
897,300
53%
Table 2.3 provides a more detailed view, looking at the individual SIC codes which are
used in DCMS’s classification in the above sectors. Intensity within five-digit SIC codes
cannot be determined with any more accuracy than for four-digit codes, since the
Labour Force Survey (LFS) section of the Annual Population Survey (APS) – the basis of
DCMS’s estimates – only provides data classified at the four-digit SIC level. From now on
we therefore refer to the four-digit codes, within which the firms classified by DCMS as
creative are to be found, unless the contrary is stated.
11
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
Only one of the four-digit industries identified by DCMS as containing creative industries
has an intensity lower than the national average for the economy as a whole. More than half
these codes – accounting for 75 per cent of those working within these industries – have
intensities greater than 30 per cent.
TABLE 2.3: CREATIVE INTENSITIES IN CODES DEFINED BY DCMS AS CREATIVE
Industry
Intensity
9003
Artistic creation
90%
5912
Motion picture, video and television programme
post-production activities
89%
9001
Performing arts
81%
6010
Radio broadcasting
73%
7420
Photographic activities
73%
5911
Motion picture, video and television programme
production activities
68%
7111
Architectural activities
65%
6020
Television programming and broadcasting activities
56%
5814
Publishing of journals and periodicals
55%
7410
Specialised design activities
55%
9002
Support activities to performing arts
52%
7312
Media representation
47%
5920
Sound recording and music publishing activities
40%
5813
Publishing of newspapers
39%
7311
Advertising agencies
39%
1820
Reproduction of recorded media
36%
5811
Book publishing
34%
5819
Other publishing activities
28%
9004
Operation of arts facilities
23%
1813
Pre–press and media
20%
5913
Motion picture, video and television programme
distribution activities
19%
5914
Motion picture projection activities
13%
6201
Computer programming activities
11%
1411-1520 Clothing and accessories
7%
4779
Retail sale of secondhand goods in stores
6%
4778
Other retail sale of new goods in specialised stores
5%
5829
Other software publishing
3%
12
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
This is not a general feature of the relation between industries and occupations.
Table 2.4 shows the intensities of the main occupational groups within the main industrial
Sections, as defined by the Office for National Statistics (ONS). These Sections define
the ‘standard’ groupings which the ONS, applying international standards, considers to
be industries properly defined. Very few of the occupational intensities match even the
average seen in the creative industries. The highest is Teaching and Research Professionals,
perhaps the most specialised occupation that is explicitly defined, and accounts for 45 per
cent of the workforce in the Education sector – significantly lower than many intensities
found in the creative industries. Science and Technology Professionals, an occupation
which might be expected to show high degrees of industrial specialisation, given their
similarity to the creative industries in other respects, do not form a particularly high
proportion of the workforce of any industrial Section.
Moreover in many cases where intensities even approach those found in the creative
industries, we find that the occupations concerned are intensively employed across a range
of industries, unlike the creative occupations which tend to be heavily concentrated in
the creative industries and dispersed in the others – a point we will shortly investigate in
more depth. So, for example, ‘Corporate Managers’ make up 28 per cent of employment
in Financial and Insurance Activities. But they are clearly a general resource used in a wide
range of industries, showing intensities of 19 per cent in Manufacturing and 17 per cent in
‘Electricity, Gas etc.’ We should expect that any large occupational group will be intense
across a range of industries. The peculiarity of the creative industries is that the high
intensities apply only to a quite specific group of industries, that employ these types of
workers in much higher proportions than do almost all other industries.
It is possible that these low intensities reflect an inappropriate selection of occupations
– so that, if occupations were judiciously chosen, as with the creative occupations, they
would account for a higher proportion of employment in certain industries that are in some
sense their ‘natural home’. Thus ‘Skilled Construction and Building Workers’ account for
39 per cent of employment in Construction (a not unsurprising statistic), which is itself
low when compared with the intensities typical of the creative industries, but we might
suppose that this proportion would increase if we added other occupations that were
also intense within construction. But there are no obvious such groups – the next highest
intensities are Corporate Managers, and ‘Skilled Metal and Electrical Trades’ both of which
are of the dispersed, general type discussed above.
13
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
Electricity, Gas, Steam and Air Conditioning
Supply
Water Supply
15
19
17
13 15 15
Managers and
Proprietors in
Agriculture and
Services
10
2
1
1
4
1
4
1
16 3
Science and
Technology
Professionals
1
11
9
14
6
5
1
1
0
Health Professionals
0
0
0
0
0
0
1
0
Teaching and
Research
Professionals
0
0
0
0
1
0
0
Business and Public
Service Professionals
0
3
1
3
2
2
0
Science and
Technology Associate
Professionals
6
4
5
4
Health and Social
Welfare Associate
Professionals
0
0
0
0
Protective Service
Occupations
0
0
0
Culture, Media and
Sports Occupations
0
0
Business and Public
Service Associate
Professionals
1
Administrative
Occupations
Secretarial and
Related Occupations
1
1
9
6
26 5
0
10
1
3
1
1
1
2
0
0
0
0
1
0
1
0
8
0
0
0
0
0
0
0
1
1
2
45
1
1
1
0
1
0
3
6
4
20 1
7
1
4
3
10
2
0
1
0
4
2
1
4
1
2
2
1
1
2
0
0
1
0
0
0
0
7
0
0
4
1
24 0
3
0
0
0
0
0
0
0
0
0
0
0
17 0
0
0
0
1
0
0
0
0
0
0
15 0
0
8
1
1
2
0
28
2
5
4
6
5
2
4
5
1
5
24 15 11
7
10 3
3
4
3
3
6
6
9
8
5
6
9
2
5
23
15 10
9
25 4
6
10
7
2
1
1
1
1
2
1
1
2
1
2
5
5
2
3
3
5
3
3
45 0
0
0
0
0
0
0
0
0
0
0
0
8
0
0
0
5
0
Other Service Activities
Arts, entertainment and Recreation
1
Education
5
1
Public Administration and Defence
19 2
25 28
Real Estate Activities
7
Financial and Insurance Activities
6
10 3
Information and Communication
8
Transportation and Storage
12 13 3
Wholesale and Retail Trade
12 18
Construction
Human Health and Social Work
Skilled Agricultural
Trades
Administrative and Support Service Activities
Manufacturing
3
Professional, Scientific and Technical Activities
Mining and Quarrying
Corporate Managers
Accommodation and Food Services
Agriculture, Forestry and Fishing
TABLE 2.4: OCCUPATIONAL INTENSITIES IN THE STANDARD GROUPS
14
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
Skilled Metal and
Electrical Trades
2
13
14
12
4
10
5
3
0
4
0
1
1
2
1
0
0
1
5
Skilled Construction
and Building Trades
0
1
3
7
1
39 0
0
0
0
0
2
1
0
0
0
0
0
1
Textiles, Printing and
Other skilled Trades
1
0
5
1
0
1
2
0
13
1
0
0
0
0
0
1
1
1
2
Caring Personal
Service Occupations
1
0
0
0
0
0
0
0
0
0
0
2
1
1
2
20 33 2
4
Leisure and Other
Personal Service
Occupations
0
0
0
0
0
0
0
4
2
0
0
2
0
5
0
2
1
7
31
Sales Occupations
0
1
1
4
1
0
36 1
4
2
3
7
1
2
0
0
0
2
1
Customer Service
Occupations
0
0
1
10
2
0
2
2
1
2
5
2
1
5
1
0
0
2
1
Process, Plant and
Machine Operatives
2
21
18
5
9
5
2
1
1
0
0
0
1
1
0
0
0
1
1
Transport and Mobile
Machine Drivers and
Operatives
3
11
3
2
16
3
4
40 1
0
0
0
0
3
1
1
0
0
1
Elementary Trades,
25
Plant & Storage
Related Occupations
1
8
1
5
7
5
8
1
1
0
1
0
4
1
0
0
2
1
Elementary
Administration and
Service Occupations
2
1
1
17
1
7
12
48 2
1
3
1
30 3
8
4
10
5
1
Note: Highlighted cells show intensity greater than 10 per cent
The special role of the creative workforce within the creative industries has led all three
groups of researchers that we previously identified to agree that a defining feature of
the creative industries is its workforce, and in particular the special use that they make of
particular types of workers. The working assumption that informs this paper is that the
creative industries are a specialist branch of the division of labour that has discovered
how to harness the capabilities of this workforce to produce outputs which, it turns out,
constitute a growing share of the value added in most advanced economies.
The justification for this assumption goes beyond the evidence of the intensity figures
alone. A range of research suggests that the ‘pragmatic validity’ of the creative industries
arises because they perform a definite and growing economic function which arises from
fundamental changes in society, the most central being digitisation, the rise of the content
industries, and the steadily growing share of discretionary spending in total economic
demand. This idea is developed at greater length, and justified, below in Section 4, where
we deal with the definition of creative occupations.
15
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
3. PROBLEMS AND
INCONSISTENCIES IN
THE DCMS CLASSIFICATIONS
Chart 3.1 summarises the way this guides our approach, presenting creatively–occupied
jobs as a frequency distribution. The vertical axis shows the creatively-occupied jobs within
industries having the intensities shown on the horizontal axis.
CHART 3.1: DISTRIBUTION OF CREATIVELY-OCCUPIED JOBS BY CREATIVE
INTENSITY
350,000
300,000
250,000
Number of
creatively- 200,000
occupied
jobs
150,000
100,000
50,000
458
84
31
14
6
4
6
6
2
2
00-05
05-15
15-25
25-35
35-45
45-55
55-65
65-75
75-85
85-95
0
Creative Intensity, Per Cent
Creative intensity, per cent
The chart shows how creatively-occupied jobs are distributed between industries. The
horizontal axis shows ten bands of increasing intensity, the smallest covering zero to 5
per cent and the largest covering 85 to 95 per cent. Each column shows the creative
employment accounted for by the industries whose intensity falls within that band: thus
the 22,800 creatively-occupied jobs within code 6201 (Computer Consultancy) in which
intensity is 11 per cent, will be counted within the bar over the band ’05-15 per cent’. The
numbers inside the bars show the number of industries that fall within this frequency range.
This is a bimodal distribution with two peaks around which intensity is clustered – one
which appears to lie between 0 and 15 per cent, and the other between 65 and 75 per cent.
16
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
We can study this in more detail by asking how much employment, in each frequency band,
is accounted for by SIC codes that are included, at least in part, in the DCMS classification,
and SIC codes that are not. This is shown in Chart 3.2.
This clearly confirms that a group of industries are distinguished by a markedly higher
tendency to employ creative workers. But it also points to misallocations in the DCMS
statistics: a definite group of industries which DCMS does not treat as creative exhibit high
intensities, showing as a ‘blip’ in the distribution of the non-creative industries peaking
at 55-65 per cent. In addition, a significant number of industries that DCMS classifies as
creative exhibit intensities well below the average for the creative industries.
CHART 3.2: DISTRIBUTION OF CREATIVELY-OCCUPIED JOBS BY CREATIVE
INTENSITY, PARTITIONED INTO DCMS-CREATIVE AND NON-DCMS-CREATIVE
350,000
300,000
Number of 250,000
creativelyoccupied
jobs
200,000
150,000
100,000
50,000
0
00-05
05-15
15-25
25-35
35-45
45-55
55-65
65-75
75-85
85-95
Creative Intensity, Per Cent
Creative intensity, per cent
DCMS-Creative
Non-DCMS-Creative
The inconsistency becomes clearer, as do the possible means to correct it, if we restore
to the occupations considered creative the two software occupation codes which DCMS
dropped in 2011 but included in its 2010 estimates, these being IT Strategy and Planning
Professionals (2131) and Information and Communication Technology managers (1136).
We can then recalculate the intensities that result, giving Chart 3.3. On the one hand,
significantly fewer DCMS-creative industries exhibit the low intensities shown in Chart
3.2; particularly those lower than 25 per cent. But in addition, a much larger group of
non–DCMS–creative industries now exhibit intensities above the average for the creative
industries, showing up as a new and larger blip between 45 per cent and 55 per cent,
dwarfing the blip between 55 per cent and 65 per cent which still remains. The first ‘blip’
includes the software-related industrial code 6202 with a creative intensity of 47 per cent,
17
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
employing 201,800 workers of whom 94,000 are creatively-occupied. Industrial code
6209 with an intensity of 29 per cent contributes a further 35,000 jobs of which 10,000
are creatively occupied. Finally, although the code 6201 with intensity of 34 per cent is
presented in Chart 3.3 as creative in its entirety (employing 207,000 of whom 70,000
are creative), DCMS in fact only counts a small proportion of the employment from this
software-related code.
This suggests that a combination of creative skills across a spectrum of activities
contributes to the ‘creative industries’ as a coherent grouping of sub-sectors. The growing
use of ICT in virtually all spheres of creative work suggests that creative talent has great
economic impact when working in tandem with ICT.
CHART 3.3: DISTRIBUTION OF CREATIVELY-OCCUPIED JOBS BY CREATIVE
INTENSITY, PARTITIONED INTO DCMS–CREATIVE AND NON-DCMS–
CREATIVE, WHEN TWO EXCLUDED SOFTWARE OCCUPATIONS ARE
RESTORED
450,000
400,000
350,000
300,000
Number of
creatively250,000
occupied
jobs
200,000
150,000
100,000
50,000
0
00-05
05-15
15-25
25-35
35-45
45-55
55-65
65-75
75-85
85-95
Creative Intensity, Per Cent
Creative intensity, per cent
DCMS-Creative
Non-DCMS-Creative
This is confirmed if we add to the list of creative occupations a further software related
occupation code which DCMS has never treated as creative, namely Software Professionals
(2132). This gives rise to Chart 3.4 in which the distinctiveness of the two distributions
involved is particularly clear.
Employment in the non-DCMS-creative industries lies on a distribution skewed towards
zero, with two-thirds of all creatively-occupied jobs located in industries whose intensity is
less than 15 per cent. Employment in the DCMS-creative industries lies on a very different
18
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
distribution with 60 per cent of all creatively-occupied jobs located in industries whose
intensity is greater than 55 per cent.
This distribution provides further confirmation that that the DCMS selection of industries
involves misallocations; a large amount of creative employment, in industries that DCMS
does not treat as creative, resides in industries with an intensity (defined, as stated above,
on the basis of intensities that include all ICT occupations) in excess of 65 per cent.
A fact deserving especial attention is that the inclusion of ICT occupations significantly
modifies the distribution of intensity, and that their complete exclusion leads to the
much less coherent distribution of intensities seen in the DCMS classification in Chart
3.2. This points to a distinctive feature of the creative industries, which is their tendency
to use labour from software occupations – and more broadly from ICT occupations – in
combination with other forms of creative labour. This requires attention precisely because
of the structural changes to the creative industries brought about by digitisation, and more
generally the impact of ICT, a point made by Nicholas Garnham (2005).
CHART 3.4: DISTRIBUTION OF CREATIVELY-OCCUPIED JOBS BY CREATIVE
INTENSITY, PARTITIONED INTO DCMS–CREATIVE AND NONDCMS–CREATIVE, WHEN SOFTWARE PROFESSIONALS (2132) ARE
INCLUDED
700,000
600,000
500,000
Number of
creatively- 400,000
occupied
jobs
300,000
200,000
100,000
0
00-05
05-15
15-25
25-35
35-45
45-55
55-65
65-75
75-85
85-95
Creative Intensity, Per Cent
Creative intensity, per cent
DCMS-Creative
Non-DCMS-Creative
A comprehensive study of the role played by ICT, and software in particular, in the
transformation of the creative industries deserves to be the subject of further research.
It is complicated by the fact that the ICT–based industries are highly developed in other
19
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
fields too – for example, in commerce and financial service industries, in the automation
of manufacture, in science–based industries, engineering and so on. Thus, the mere
employment of ICT talent is not always in itself an indicator of creativity. However, ICT
labour appears to play a special role within the creative industries, when it is deployed in
combination with other types of creative labour. Table 3.1 therefore shows the intensity
of employment, within those industries that are already identified as intensive users of
other types of creative labour, of the three ICT–related occupations we have discussed
above. These are, to recall, IT Strategy and Planning Professionals (2131), Information and
Communication Technology Managers (1136), and Software Professionals (2132).
The Table looks at intensity using non–ICT creative occupations only (that is, those
occupations used by DCMS in its 2011 update), dividing all industries as before into two
groups: those that DCMS defines as creative and those that it does not. It then asks how
much of the additional employment that these industries provide consists of workers in ICT
occupations.
As Table 3.1 shows, within those industries that employ non–ICT creative labour more
intensively than 10 per cent, 86 per cent of all ICT labour is employed in the DCMS–creative
industries.
This confirms the economic rationality of the original DCMS classification, in both of which
software occupations figure among the mix that is treated as creative, leading to a more
consistent relation between industries and occupations than in the 2011 statistical release
and confirming the hypothesis that an essential characteristic of the creative industries is
the way that ICT creative occupations work with non–ICT creative occupations within them.
TABLE 3.1 EMPLOYMENT OF ICT OCCUPATIONS IN INDUSTRIES THAT USE NON–
SOFTWARE LABOUR INTENSIVELY
Additional ICT employment
within this intensity range
Proportion of ICT labour
Range of
intensity for
non–software Total ICT
occupations employment
Of which in
creative
industries
Of which in
non–creative
industries
Working in
creative
Industries
ICT intensity in
Working in
non creative non–creative
industries
Industries
00–05
05–10
10–20
20–30
30–40
40–50
50–60
60–70
70–80
80–90
All>10
All>20
12,900
900
118,600
4,000
7,900
2,900
6,300
1,900
2,100
–
143,500
24,900
527,000
79,100
19,900
600
1,800
<200*
<200*
–
–
–
22,500
2,600
2%
1%
86%
87%
82%
>95%*
>95%*
100%
100%
n/a
86%
91%
9.3%
0.5%
49.6%
5.4%
4.3%
8.4%
3.2%
1.2%
3.6%
0.0%
13.5%
3.0%
539,900
80,000
138,500
4,600
9,700
3,000
6,400
1,900
2,100
–
166,000
27,500
*Exact figure suppressed due to disclosure control restrictions
2.4%
3.3%
1.4%
0.2%
1.5%
<0.5%*
<0.5%*
0.0%
0.0%
0.0%
1.2%
0.6%
20
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
This analysis thus confirms empirically that the creative industries – as originally conceived
of by DCMS – are economically distinct, and are distinguished by a markedly higher
tendency to employ creative workers, and that within this there is a strong tendency to
employ workers in ICT occupations in tandem with other creative occupations. This leads
us to conclude that intensity, including intensity of use of at least some ICT occupations,
is a significant discriminator of industry creativity. If we are looking at an industry and
attempting to judge whether or not it may be creative, the first port of call is to ask how
far it lies within the upper distribution shown in Charts such as 3.2, 3.3 and 3.4. We now
proceed to develop the above empirical insights into a rigorous definition.
21
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
4. A FIRST STEP TO A
SOLUTION: DEFINING
CREATIVE OCCUPATIONS
The first problem is that the creative occupations which underlie the DCMS classification
are not themselves defined rigorously. In constructing Table 2.3, we employ the official
DCMS definition of creative occupations. But the industrial codes could be appearing in
that Table simply because the underlying occupations are wrongly defined as creative, and
others could be absent for the converse reason. Hence the need to look at occupations
more closely.
In this Section we attempt to define more rigorously what makes creative occupations
‘creative’. In addressing this question, we return to the idea that the creative worker is
a decisive resource for the creative business. What is the economic role of the creative
worker? We can think of any productive activity as a sequence which passes from inputs,
transforms them in some process more or less specific to the industry, and produces
outputs as a result. This suggests that the way to conceptualise what a creative worker
does is to ask ‘what does she or he contribute to the process that produces the outputs
from the inputs?’
To contextualise this, we return to the economic model of the creative industries which
informs this paper and was briefly introduced earlier.
Digitisation, and more generally ICT, provides the capacity to transcend the traditional
barriers of service production. These technologies facilitate the reproduction of a growing
range of services at any distance by means of transmission technology, at any time by
means of recording technology, and in any quantity by means of copying and reproduction
technology. These lay the technological basis to deliver products and services which were
at one point confined to direct person-to-person contacts, to a far wider audience than
previously.
This has been accompanied by a parallel growth in creative ‘content’ and service industries
that produce what is delivered through the new technologies. The relationship appears
complex if the economic mechanism is not understood.4 Paradoxically, for example, it has
also led to increased popularity of live performance, attendance at exhibitions, and so
on. Page (2007), for example, has consistently tracked, using royalty data, how consumer
spending on live music performance has increased.
At the same time, there has been a continued rise in spending on such products as fashion,
in which questions of taste and subjective perception of experience predominate over
pure quantity.5 It is logical to view this as an outcome of the broader rise of discretionary
spending. In 1994, for the first time, UK families spent more on leisure products and
services than on food. By 2004 they were spending twice as much. Similarly, businesses
are investing more on creative services, such as design, advertising and software, than
other more ‘tangible’ expenditures.6
22
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
These trends can be understood as a substitution effect: as digitisation has cheapened
creative products, consumers and businesses have increased how much they spend
on them. But, arguably, they also suggest that consumers and businesses increasingly
discriminate in their purchases, placing the highest premium on the most authentic and
direct experiences.7
The creative industries have responded to all of these new opportunities by developing,
to a high degree, the capacity to differentiate their products; to cater precisely for the
discretionary requirements of more segmented groups of clients or customers. This also
brings into play non-IP methods for realising the value-added supplied by the creative
process such as first-mover advantage – most obvious in the fashion industry but
increasingly common elsewhere – in which the seller, rather than placing a high emphasis
on management of copyright or patents, creates and maintains a client base on the basis
of brand, distinctiveness and ‘novelty’.
This requires a new form of production in which the key requirement is no longer the
production of large volumes at low prices, but a continuous succession of small runs of
products each varying from its predecessors – and the competition – in respects which
may be small, but are sufficiently adapted to customer needs, and sufficiently highly-prized
aesthetically otherwise, to attract the loyalty of a discriminating clientele.
In order to achieve this, the creative industries have become primary users of a specialist
workforce that knows how to satisfy the needs of a discriminating customer base. Our
interpretation of the different characteristics of this workforce are discussed later when we
undertake a more rigorous definition of it, but together they focus on the capacity to meet
what we term – in line with common parlance in linguistics and computing – requirements
expressed semantically rather than in terms of process. That is, the creative worker has a
concept of what ‘kind’ of effect is desired, but is not told how to produce that effect in the
same way that, say, an assembly line worker or even skilled technician is instructed. The
creativity, in our view, consists in devising an original way of meeting a differentiated need
or requirement that is not expressed in precise terms.
This confers a unique and important quality on the creative worker within the creative
process, namely that it is difficult to mechanise the creative process and hence to
substitute machines or devices for the humans, reversing a trend that has dominated much
of history. Implementing a creative decision is not really a creative role, we would argue,
but making one is. Technology has largely done away with the need for the highly–skilled
roles of typesetters and photo touch–up artists. The former is now subsumed into the page
management applications and style guides applied by art directors and graphic designers.
The traditional photo touch–up artist’s palette of complex specialist physical techniques
such as dodge and burn are now plugins to applications such as Adobe Photoshop used,
again, by graphic artists.
In hindsight, while these crafts were important to the creative output of advertising,
they arguably were not themselves creative occupations. The continual process of
democratisation of technology lowers the cost and the technical skill needed to do
previously highly complex, but essentially non-creative, tasks. Editing a film is a creative
task – but operating a 6 plate 35mm Steenbeck editing table under the direction of
the editor is not. The onset of digitisation has allowed the film director to make, and
implement, creative decisions directly, using programmes such as Avid or Final Cut Pro on
her or his laptop, or in a non–linear editing suite, steadily eliminating dependence on purely
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
23
repetitive craft skills. Creatives adopt, adapt and absorb new technologies in pursuit of
creative excellence. They are seldom made redundant by it.
These workers are also engaged in specific and new types of process, described by such
writers as Caves (2002) and Chesborough (2003) which suggest additional indicators of
creativity in the economy. These include pre-market or ‘gatekeeper’ selection mechanisms
(for example galleries, agents, distributors or publishers), project-based or ‘open’
collaborations (Caves describes this as the ‘motley crew’ principle), contracts that manage
uncertainty rather than risk (which Caves terms the ‘nobody knows’ principle) and so on.
A final important characteristic is the strong tendency towards geographical clustering at
a microspatial level, leading to such phenomena as West London’s film, broadcasting and
advertising clusters, or the Shoreditch Triangle.
These considerations inform an economic model of the creative industries; they may
be thought of as an industry, in the normal economic sense of the word, which has a
characteristic input, a characteristic output and a characteristic process of production,
through which the inputs are deployed to produce the outputs. The defining feature of the
creative industries does not lie, according to this approach, solely in producing cultural
outputs or in innovation or originality – these are the province of other industries also.
It lies in their use of the workforce within a specific process to produce the outputs in
which these industries specialise. Their most unusual feature is that their distinctive input
is a type of labour – creative talent. They are thus different, for example, from traditional
manufacturing industries which are defined either by physical, non-human or mechanical
inputs or outputs, or by mechanical processes: agriculture creates products from the land,
whilst manufacturing creates products that require machinery, and so on. They are defined
in summary by:
1.
A common type of input or resource (the creative workforce).
2. Common features of the output (emphasis on content, product differentiation,
shorter, often smaller, production runs, preponderance of cultural or culture-related
outputs, sale to discretionary markets, exploitation of both traditional IP and firstmover advantage).
3. Common processes of production (pre-market selection, uncertainty-management
contracts, just-in-time short-run production methods, ‘open innovation’ with an
emphasis on collaborative contracts, geographical clustering at the micro level, and
so on).
The workforce constitutes the link between all the above three aspects. Creative talent is to
the creative industries what the land is to agriculture or the machine to manufacturing: its
defining indicator. It is a specialist resource that is used precisely because it knows how to
implement the processes and produce the results.
All these features have been recognised to a greater or lesser degree in previous research
which tends however to concentrate on one aspect of this economic model at the expense
of the overall picture. Thus as we have noted, Richard Florida focuses on the workforce and
clustering, Richard Caves on the nature of the creative contract, whilst yet others focus
centrally on the output of the creative industries. Yet none (Caves comes closest) really
consider the industries as a whole, taking into account the resources and inputs that they
deploy, the process in which they use them, and the outputs that result, and understanding
the relationship between these dimensions of production.
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
24
This is particularly evident in the otherwise excellent work that UNESCO (2009) has done
on defining the nature of cultural activities, which is centrally concerned either with the
end result of cultural activity – for example, cultural consumption and participation – or
in the interface between one producer and another, as in the analysis of the cultural value
chain. Yet other approaches, such as the definition offered by WIPO (2004, 2012) which
confines itself to intellectual property outputs, exclude other forms of capitalising on
differentiated output such as first-mover advantage, discussed above. This leads to onesided appreciations of what the creative industries actually do, to which, in our view, the
key is our understanding of the resource which makes them what they are: their creative
workforce.
This now allows us to give rigorous meaning to the idea of ‘creative occupation’. We define
this as:
a role within the creative process that brings cognitive skills to bear to bring about
differentiation to yield either novel, or significantly enhanced products whose final
form is not fully specified in advance
These creative skills involve a combination of original thought – all creative skills involving
problem solving to a greater or lesser degree – with processes defined by collaborative
relationships to deliver or realise the output. We operationalise this definition by breaking it
down into a set of five criteria:
1.
Novel process – Does the role most commonly solve a problem or achieve a goal,
even one that has been established by others, in novel ways? Even if a well-defined
process exists which can realise a solution, is creativity exhibited at many stages of
that process?
2. Mechanisation resistant – The very fact that the defining feature of the creative
industries is their use of a specialised labour force shows that the creative labour
force clearly contributes something for which there is no mechanical substitute.
3. Non-repetitiveness or non-uniform function – Does the transformation which the
occupation effects likely vary each time it is created because of the interplay of
factors, skills, creative impulse and learning?
4. Creative contribution to the value chain – Is the outcome of the occupation novel or
creative irrespective of the context in which it is produced; one such context being
the industry (and its standard classification) of the organisational unit that hosts
or employs the role? For example, a musician working on a cruise ship (a transport
industry) is still creative while a printer working within a bank is probably operating
printing technology and hence would be considered mechanistic and not creative.
5. Interpretation, not mere transformation – does the role do more than merely ‘shift’
the service or artefacts form or place or time? For instance, a draughtsperson/CAD
technician takes an architect’s series of 2D drawings and renders them into a 3D
model of the building. While great skill and a degree of creative judgement are
involved, arguably the bulk of the novel output is generated by the architect and not
by the draughtsperson.
25
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
Of course, each of these five criteria are problematic when considered in isolation, and
they do not offer hard and fast rules for determining whether an occupation is or is
not ‘creative’. There are also connections between them: it is unlikely that the activities
of someone who is constantly called on to devise new processes, to carry out new
transformations and to construct creative interpretations of their raw material can easily
be mechanised. But occupations which score positively on all or most of the indicators,
we believe, are very likely to function as an economic resource that the creative industries
require.
26
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
5. STEP TWO: RATING THE
STANDARD OCCUPATIONS
USING THE ‘CREATIVE GRID’
We applied the criteria established above to the Standard Occupational Classifications. All
occupations were examined and the value ‘1’ assigned where the occupation complies with
the criterion, and ‘0’ where it does not. The values were then totalled to provide an overall
grid score. We set a threshold of four to qualify an occupation as creative.
In this paper, we apply the ratings to the SOC2000 occupations so that we can compare
the results with the creative occupations in the latest published DCMS Creative Industries
Economic Estimates which also use SOC2000, and because data based on the SOC2010
classification is only available for the LFS from 2011 onwards (both our results and those
that DCMS has published so far, only go up to 2010). Unlike the SIC codes in the DCMS
definition, the SOC codes have changed relatively infrequently (only once during the life
of the estimates, in 2000 as the name suggests). This means that, although the industrial
classifications have breaks and discontinuities which make it difficult to deduce longterm time trends, estimates of the total creatively occupied workforce provide a more or
less continuous time series since the year 2000. Whilst this does not solve the principal
problem of determining in which industries this workforce is actually deployed to produce
creative products, it is a useful anchor; for this reason we suggest that changes in the
occupation codes included in the classification should be changed relatively infrequently
and the transition to SOC2010 should be undertaken with an eye to continuity. In this
analysis, SOC2000 applies throughout, except in our final Section 12 in which we assess the
likely impact of the transition to SOC2010 on our estimates.
Table 5.1 shows the occupations which on this basis we select as creative, defined as
scoring 4 or 5 out of the possible total of 5. Table 5.2, for comparison, lists codes which
DCMS treats as ‘creative’ but which we score less than 4 and which are therefore not
included in our final list.
Applying the Creative Grid produces a significantly higher total of creatively-occupied jobs
than the DCMS’s selection. The differences are summarised in Table 5.3, which lists codes
identified as creative according to the Creative Grid but not recognised as creative by the
DCMS, and Table 5.4, which lists codes that DCMS counts as creative but which are not
grid-scored as creative.
27
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
Process novelty
Resistant to Mechanisation
Non-repeating output
Creative Function in process
Interpretation not transformation
1132
Marketing and sales directors
5
1
1
1
1
1
1134
Advertising and Public Relations managers
5
1
1
1
1
1
Yes
2131
IT Strategy and Planning professionals
5
1
1
1
1
1
Yes
2132
Software professionals
5
1
1
1
1
1
2431
Architects
5
1
1
1
1
1
Yes
2432 Town Planners
5
1
1
1
1
1
Yes
2451
5
1
1
1
1
1
2452 Archivists and curators
4
1
1
1
1
0
3121
Architectural technologists and
Town Planning technicians
4
1
1
1
1
3411
Artists
5
1
1
1
1
1
Yes
3412
Authors, Writers
5
1
1
1
1
1
Yes
3413
Actors, Entertainers
5
1
1
1
1
1
Yes
3414
Dancers and Choreographers
5
1
1
1
1
1
Yes
3415
Musicians
5
1
1
1
1
1
Yes
3416
Arts officers, producers and directors
5
1
1
1
1
1
Yes
3417
Photographers, audio-visual and
broadcasting equipment operators
5
1
1
1
1
1
Yes
3421
Graphic Designers
5
1
1
1
1
1
Yes
3422 Product, Clothing and related designers
5
1
1
1
1
1
Yes
3431
5
1
1
1
1
1
Yes
3432 Broadcasting associate professionals
5
1
1
1
1
1
Yes
3433 Public Relations officers
4
1
1
1
1
3434 Photographers and Audio-Visual
equipment operators
5
1
1
1
1
Librarians
Journalists, Newspaper and
Periodical editors
DCMS Creative
SOC
code Occupation
Grid Score
TABLE 5.1: OCCUPATIONS WITH A SCORE OF 4 OR 5, WHICH ARE INCLUDED IN
THE GRID CLASSIFICATION OF CREATIVE OCCUPATIONS
Yes
Yes
1
Yes
28
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
3543 Marketing associate professionals
4
1
1
1
1
5491
5
1
1
1
1
1
Yes
5
1
1
1
1
1
Yes
Glass and ceramics makers,
decorators and finishers
5495 Goldsmiths, Silversmiths,
Precious Stone workers
Yes
Creative Function in process
Interpretation not transformation
Non-repeating output
1
5244 TV, Video and Audio engineers
3
1
5422 Printers
3
1
1
1
Yes
5424 Screen printers
3
1
1
1
Yes
5493 Pattern makers (moulds)
3
1
1
1
Yes
5411
2
1
1
Yes
5496 Floral arrangers, Florists
2
1
1
Yes
8112
Glass and Ceramics process operatives
2
1
1
Yes
5421
Originators, Compositors and
Print preparers
1
1
Yes
5423 Bookbinders and Print finishers
1
1
Yes
5499 Hand Craft occupations not
elsewhere classified
1
1
Yes
9121
1
1
Yes
Weavers and Knitters
Labourers in Building and
Woodworking Trades
DCMS Creative
Process novelty
1
SOC
code Occupation
Grid Score
Resistant to Mechanisation
TABLE 5.2: OCCUPATIONS WITH A SCORE OF 1-3, WHICH ARE EXCLUDED FROM
THE GRID DEFINITION OF CREATIVE OCCUPATIONS
Yes
29
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
TABLE 5.3: EMPLOYMENT IN OCCUPATIONS GRID-SCORED AS CREATIVE WHICH
ARE NOT INCLUDED IN THE DCMS DEFINITION
Code
Description
Employment
1132
Marketing and sales directors
549,400
2132
Software professionals
327,500
2451
Librarians
28,200
2452
Archivists and curators
11,700
TOTAL
916,800
TABLE 5.4: EMPLOYMENT IN OCCUPATIONS INCLUDED IN THE DCMS
DEFINITION WHICH ARE NOT GRID-SCORED AS CREATIVE
Code
Description
Employment
1136
Information and Communication Technology managers
309,900
2126
Design and Development engineers
63,300
5244
TV, Video and Audio engineers
11,400
5411
Weavers and Knitters
2,900
5421
Originators, Compositors and Print preparers
3,500
5422
Printers
33,000
5423
Bookbinders and Print finishers
19,000
5424
Screen printers
1,800
5492
Furniture makers, other craft woodworkers
49,000
5493
Pattern makers (moulds)
1,600
5494
Musical Instrument makers and tuners
2,000
5496
Floral arrangers, Florists
11,900
5499
Hand Craft occupations not elsewhere classified
15,000
8112
Glass and Ceramics process operatives
7,600
9121
Labourers in Building and Woodworking Trades
165,400
Total
698,000
It can been seen from Tables 5.3 and 5.4 that the grid-scoring increases the estimate of
creatively-occupied jobs by 218,800 (916,800-698,000), after rounding, when compared
with the last-published DCMS occupation codes (DCMS 2010:23).
30
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
6. STEP THREE: DERIVING RIGOROUS
INTENSITY MEASURES
We can now apply these grid-generated occupations to generate a new list of creative
intensities for the different industries. We will refer to this as grid intensity where the need
for clarity arises. Using the new occupational definitions (which therefore now deviate from
DCMS to the extent shown in Tables 5.3 and 5.4) we can partition all SIC codes into two
groups on the basis of DCMS’s choice of industries.
CHART 6.1: DISTRIBUTION OF CREATIVELY-OCCUPIED JOBS BY GRID INTENSITY,
PARTITIONED INTO DCMS–CREATIVE AND NON–DCMS–CREATIVE
550,000
500,000
450,000
400,000
350,000
300,000
Number of
creativelyoccupied 250,000
jobs
200,000
150,000
100,000
50,000
0
00-05
05-15
15-25
25-35
35-45
45-55
55-65
65-75
75-85
85-95
Creative Intensity, Per Cent
Creative Intensity, Per Cent
Creative intensity, per cent
DCMS-Creative
Non-DCMS-Creative
This gives a new table of intensities, reproduced in detail in Annex B and illustrated in
Chart 6.1. This is the first step in identifying a ‘baseline’ set of ‘creative industries’. We now
analyse grid-intensities within the DCMS–creative industries; we identify the anomolies, and
we then correct them, arriving at a new set of industries defined by their creative intensity.
31
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
For clarity we refer to the original set of DCMS–creative industries as the ‘seed’ and the
final set as the ‘baseline’.8 In Section 8, we test the sensitivity of this method to a different
choice of seed and to a different choice of grid occupations.
Chart 6.1 shows that creatively–occupied jobs within this seed list of industries falls on a
nearly unimodal distribution, with a mean of 51 per cent, a standard deviation of 19 per cent
and a median of 58 per cent. The distribution of creatively–occupied jobs within the non–
DCMS–creative industries has a mean of 5 per cent, a median of 10 per cent and a standard
deviation of 22 per cent. These distribution parameters are so far apart that it is highly
improbable that the two sets of data come from the same population. The interpretation
is clear: there are two distinct groups of industries involved and, equally clearly, some
industries that ‘belong’ to one group have been misallocated to another.
What should the threshold intensity for a creative industry be? The data do not easily
support imposing a simplifying assumption, for example that they are drawn from normally
distributed populations. But it is obvious, pragmatically, that two distributions are involved
and there is an allocation problem to be settled. We therefore adopt a ‘heuristic’ device: a
decision-making procedure rooted in the basics of probability theory which can be used
with a range of prior partitions of the data into groups that are assumed to be ‘creative’ or
not creative, and which eliminates or significantly reduces the inconsistencies in the prior
‘seed’ partition by eliminating improbable classifications. This leads to a new partition of
the data which better discriminates between creative and non-creative industries.
An intuitive decision principle is to seek an equal likelihood of a type I error (wrongly
defining a creative industry as ‘non-creative’) and a type II error (wrongly defining a ‘non–
creative’ industry as creative). On this basis we set the threshold so that it lies an equal
number of standard deviations from the mean of the distributions. This threshold, it turns
out, falls at 30 per cent on the basis of the DCMS’s 2011 creative industry classification,9
which is roughly one standard deviation away from the mean of each group of codes. Any
SIC from the ‘non–creative’ group which is over this limit is provisionally reclassified as
creative, and any SIC from the creative group which is below it is reclassified as not. This
initial reclassification is finally refined in the next Section by removing a small number of
codes for which the statistical evidence is insufficiently reliable.
Of course this is not the only possible heuristic: we could for example place a greater
weight on the existing DCMS classification by having a lower threshold for exclusion and
a higher threshold for inclusion. In this way we might choose to bias in favour of inclusion,
or to bias in favour of exclusion. Another possibility is to set two different thresholds; one
which is used to move codes initially assumed to be creative out of that classification if
their intensity is too low, whilst the other is used to move codes initially assumed not to
be creative out of that classification if their intensity is too high. Our choice, which uses
a single equi-probable threshold, has the ‘Bayesian’ advantage that it imposes the least
assumptions on the data, and this is why we have adopted it. A fruitful topic for research
would be to identify robust and consistent heuristics for partitioning data, like the data for
the creative industries, which have distributions of the type seen in Chart 6.1.
Further options are to analyse the use of ICT labour in greater detail, and finally to take
into consideration other aspects of why an industry may be deemed creative (such as the
nature of its outputs or its production processes), as suggested by our economic model.
These are topics for further research. Our studies so far show, however, that intensity is an
exceptionally good indicator of all other aspects of an industry’s creativity, and certainly,
strong doubt must be cast on any choice of creative industries for which intensity is low, or
the exclusion of any industry for which intensity is high.
32
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
CHART 6.2: DISTRIBUTION OF CREATIVELY-OCCUPIED JOBS BY GRID–
INTENSITY, PARTITIONED INTO CREATIVE AND NON–CREATIVE
600,000
500,000
400,000
Number of
creativelyoccupied jobs
300,000
200,000
100,000
0
0-5
5-15
15-25
25-35
35-45
45-55
55-65
65-75
75-85
85-95
Creative intensity, per cent
Non–Grid–Creative Industries
Grid–Creative Industries
The impact of the resulting list of codes is shown in Chart 6.2. It gives a new assignment of
codes to creative industries, with a mean of 57 per cent and standard deviation of 15 per
cent, and non-creative industries with a mean of 4 per cent and a standard deviation of 9 per
cent.
33
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
7. STEP FOUR: A STATISTICALLY
RESILIENT BASELINE
In this Section, we refine the baseline to remove statistically volatile or unreliable codes,
and derive the baseline estimate for creative employment arising from this analysis.
The final resulting selection of industries is shown in Tables 7.1 and 7.2 and the baseline
employment estimate in Table 7.3.
Statistical reliability must be taken into account. If the baseline depends on data which
cannot be relied on, then the results may fluctuate erratically, and for reasons not
connected to the underlying nature of the industry. To avoid this, in this Section we
distinguish between industries whose intensity clearly does place them inside, or outside,
the creative industries, and those for which the data is less statistically reliable.
As a rule of thumb, the ONS’s Labour Force Survey team advises that individual
employment totals lower than 800 should not be relied on statistically. More technically,
confidence intervals can usually be obtained for estimates based on APS data. Some
thought is needed when applying this information. We do not imply, if we exclude a code
from the baseline on the grounds of statistical reliability, that we are certain it does not
belong there. We are simply saying that the data does not tell us enough to put it there
with confidence.
This procedure may be thought of as ‘conservative’ in that it is cautious about reclassifying
industries as creative which have not hitherto been thought of as creative, but which seem
so from the intensity analysis.
The headline estimates of the size of the creative industries and creative economy are not
highly sensitive to this procedure. The affected codes, by their very nature, account for
only a small proportion of total creative industry employment. Conclusions drawn from
trends, the weight of the industries in the economy, or the economy-wide composition of
the creative workforce, can therefore be relied on, in the sense that they will be unaffected
by these exclusions. Nevertheless, care is needed for any further conclusion which other
researchers might draw, if that involves small samples containing these undecided codes. In
this paper, we avoid drawing any such conclusions.
A similar consideration leads us to compare the selection of codes for 2010 with a selection
for 2009, to see how much variation occurs between the two years. This also constitutes
an initial test of robustness: we cannot be confident in conclusions that are highly sensitive
to the year from which the data is drawn, unless we can devise a smoothing or aggregation
procedure such as averaging over a number of years. This is the procedure we have
adopted for 2004–2008, where the baseline classification is constructed from a four–year
average of creative intensities since data are available on a comparable basis for all of
these years.
For the years 2009–2010 – the only years for which SIC2007 data are available – we also
tried to find out which SIC codes were volatile when calculated on the basis of a single
year’s data, that is, those codes whose intensity changed a lot between the two years.
34
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
A useful objective, in further improvements to the DCMS estimates, would be to attach
confidence intervals to the numbers in the published estimates.
For practical purposes we treat as volatile any SIC code that moves from creative to noncreative or vice versa, and which changes by more than one-fifth relative to its lowest
value, between years. Table 7.1, the baseline, excludes reclassified codes which are either
based on small samples, or are volatile, or both. Table 7.2, as noted, presents codes which
have been excluded from the baseline on the above bases, but which, on grounds of
creative intensity alone, might reasonably be included within it.
Table 7.3, finally, presents our baseline estimates of creative employment for 2010. These
combine the occupation codes arising from the Creative Grid with the industrial codes
selected in this Section.
TABLE 7.1: THE BASELINE: CODES DEFINITELY RECOGNISED AS GRID–
INTENSIVELY CREATIVE AFTER REMOVING STATISTICALLY
UNRELIABLE RECLASSIFICATIONS
40 17
37
17
42% 46%
Y
Y
Y
5813 Publishing of
newspapers
512 22
51
19
44% 38%
Y
Y
Y
5814 Publishing of
journals and
periodicals
45
29
45
28
63% 62%
Y
Y
Y
5829 Other software
publishing
22
13
22
13
58% 60%
Y
Y
Y
5911 Motion picture,
video and
television
programme
production
activities
46 31
56
38
69% 68%
Y
Y
Y
DCMS–creative
Y
2010 Intensity
Y
2009 Intensity
46% 59%
2010 Total (000)
4
Volatile
5811 Book publishing
6
Code Description
Small sample
3
2010 Grid-creative
6
2009 Grid-creative
2009 Creative (000)
3212 Manufacture of
jewellery and
related articles
2010 Creative (000)
2009 Total (000)
NOTE: Totals in this table are given in thousands to ensure compliance with LFS disclosure requirements.
Comment
35
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
5912 Motion picture, 7
video and
television
programme
post-production
activities
5
4
3
71% 83%
Y
Y
Y
6010 Radio
broadcasting
14
10
16
13
69% 79%
Y
Y
Y
6020 Television
43
programming
and broadcasting
activities
22
39
22
51% 58%
Y
Y
Y
207 120 56% 58%
Y
Y
54% 55%
Y
Y
6201 Computer
programming
activities
195 110
6202 Computer
consultancy
activities
233 125 202 112
6209 Other infor34
mation technology and
computer
service activities
14
35
12
40% 36%
Y
Y
7021 Public relations
and communication activities
30 21
27
18
72% 67%
Y
Y
7111
93
60
96
63
64% 65%
Y
Y
Y
7311 Advertising
agencies
85
49
87
45
58% 52%
Y
Y
Y
7312 Media
representation
31
18
24
14
56% 57%
Y
Y
Y
7320 Market research 39
and public
opinion polling
12
42
15
30% 35%
101 66
7410 Specialised
design activities
105 61
65% 58%
Y
Y
Y
7420 Photographic
activities
44 31
41
30
71% 75%
Y
Y
Y
7430 Translation and
interpretation
activities
17
11
14
10
66% 74%
Y
Y
9001 Performing arts
39
29
45
36
74% 80%
Y
Y
Y
9002 Support activities 10
to performing arts
6
11
6
58% 54%
Y
Y
Y
9003 Artistic creation 71
67
71
63
95% 89%
Y
Y
Y
Architectural
activities
Y
36
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
2341 Manufacture of
ceramic
household and
ornamental
articles
6
2
7
4
42% 57%
Y
Y
5821 Publishing of
computer
games
3
1
2
1
53% 38%
Y
Y
Y
5819 Other
publishing
activities
32
13
37
12
41% 32%
Y
Y
5913 Motion picture,
video and
television
programme
distribution
activities
4
1
9
3
28% 35%
5920 Sound recording 15
and music
publishing
activities
10
10
5
68% 51%
1820 Reproduction
of recorded
media
3
6
4
40% 64%
8
Y
Volatile,
not part of
the DCMS
definition; but
high intensity
in both years.
Included.
Y
Volatile and a
small sample,
but part of
the DCMS
definition.
Included.
Y
Y
Volatile, but
large sample
and part of
the DCMS
definition.
Included.
Y
Y
Y
Volatile, not a
large sample,
but part of the
DCMS definition,
close to the
2009 threshold
and above the
2010 threshold.
Included.
Y
Y
Y
Y
Volatile, but
large sample
and part of the
DCMS definition.
Included.
Y
Y
Y
Y
Volatile, not
large sample,
but part of the
DCMS definition.
Included.
Y
37
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
2
37% 31%
Y
Y
6120 Wireless
telecommunications
activities
83
18
83
26
22% 31%
Y
Y
Large sample,
but volatile, near
the threshold,
not part of the
DCMS definition.
Excluded, but
a plausible
candidate for
inclusion.
1
2
1
28% 47%
Y
Y
Volatile, and
not part of the
DCMS definition.
Excluded.
2342 Manufacture
4
ceramic sanitary
fixtures
2010 Total
Volatile
2010 Grid-creative
5
Small sample
2009 Grid-creative
2
DCMS creative
2010 Intensity
7
2009 Intensity
2009 Creative
2640 Manufacture of
consumer
electronics
Code Description
2010 Creative
2009 Total
TABLE 7.2: CODES THAT ARE SUGGESTED BY THE CREATIVE INTENSITY
ANALYSIS, BUT EXCLUDED ON GROUNDS OF INSUFFICIENT
STATISTICAL RELIABILITY
Comment
Borderline
case, not large
sample and near
the threshold.
Not part of the
DCMS definition.
Excluded, but
a plausible
candidate for
inclusion.
BASELINE EMPLOYMENT ESTIMATES
Table 7.3 presents our baseline estimates of creative employment, derived as noted
by combining the grid-selected occupations with the industries identified as creative
according to their intensities, as modified by the restrictions of statistical reliability
imposed in this Section.
In line with the ‘Creative Trident’ methodology introduced by Higgs et al. (2005, 2008), we
use the term ‘specialist’ to refer to workers who are creatively occupied and work within
the creative industries; ‘support’ workers refers to workers who are not creatively occupied,
but work within the creative industries; and ‘embedded’ workers are creatively occupied
outside the creative industries.
TABLE 7.3: BASELINE EMPLOYMENT ESTIMATES
Specialist
Support
Embedded
Total
794,000
563,300
1,138,400
2,495,700
38
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
8. TESTING THE GRID:
REVERSE INTENSITY AND THE
SPECIALISATION OF EMPLOYMENT
IN THE CREATIVE INDUSTRIES
In the next Section we will test the sensitivity of the employment estimates to our
assumptions. Before doing so, we conduct a brief further reality check on our economic
model using what we term ‘reverse intensity’ (Freeman (2007) terms this ‘occupational
intensity’). We define reverse intensity as the proportion of the total employment of a
given occupation that is found within a given industry. In contrast, ‘normal’ intensity is
the proportion of total employment of a given industry that is accounted for by a given
occupation.
Occupations with high reverse intensities tend to be specialised so that architects, for
example, have a high reverse intensity within the architecture sector where most of them
work, and correspondingly low reverse intensities elsewhere. If our model is correct, then
not only should the creative industries be intensive employers of creative occupations, but
in addition these creative occupations should be found in greater concentrations within
these industries. To take a concrete example, it is not only the case that the architecture
sector uses many architects, but also that many architects work in the architecture sector.
These two statements may sound as if they are two ways of saying the same thing, but
they are not. It could be, for example (though this is not the case), that only 5 per cent
of architects work within the architecture industry, whilst 85 per cent of the workforce of
those industries is made up of architects.
We test the claim that the creative occupations are a specialist resource, which the creative
industries make especial use of, by calculating the reverse intensities of the occupations
that we treat as creative in our baseline. The results are shown in Table 8.1
TABLE 8.1: REVERSE INTENSITY: PROPORTION OF EACH GRID-DEFINED
CREATIVE OCCUPATION WHICH WORKS WITHIN THE BASELINE
INDUSTRIES
Code
Description
Rev. Intensity
3432
Broadcasting associate professionals
89%
3411
Artists
82%
3431
Journalists, Newspaper and Periodical editors
78%
2431
Architects
75%
3412
Authors, Writers
74%
3434
Photographers and Audio-Visual equipment operators
71%
3421
Graphic Designers
70%
3421
Arts officers, producers and directors
64%
39
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
3415
Musicians
59%
3121
Architectural technologists and Town Planning technicians
56%
3422
Product, Clothing and related designers
56%
2131
IT Strategy and Planning professionals
53%
2432
Town Planners
51%
1134
Advertising and Public Relations managers
50%
5495
Goldsmiths, Silversmiths, Precious Stone workers
49%
3413
Actors, Entertainers
46%
2132
Software professionals
43%
3433
Public Relations officers
36%
5491
Glass and Ceramics makers, decorators and finishers
32%
3543
Marketing associate professionals
18%
1132
Marketing and sales directors
13%
2452
Archivists and curators
5%
2451
Librarians
1%
3414
Dancers and Choreographers
0%
Total
All creative occupations and industries
41%
The result is a strong confirmation of the general thesis that these occupations act as a
specialist resource for the creative industries. The average across creative occupations, at
41 per cent, confirms that a high proportion of creatives work in the creative industries.
These findings present some puzzles for further study too; for example, why is it that only
46 per cent of actors work within the creative industries in our baseline? It also indicates
that there are important occupations, such as Librarians and Archivists, which the Creative
Grid identifies as creative but which very largely work in industries not marked by high
creative intensities.
The concentration of creative occupations within the baseline creative industries contrasts
markedly with the pattern for non-creative occupations, but there is evidence that a
small number of other professions may further be playing an unrecognised role within
the creative industries. Table 8.2 lists those occupations which are not creative according
to our grid definition, but whose reverse intensity in the baseline creative industries is
nonetheless significantly higher than the average.
40
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
The average reverse intensity of the non-grid-creative occupations, at 2 per cent, is less
than one-twentieth of the corresponding intensity for the baseline creative industries.
This further confirms a principal thesis of our economic model: that the specialist creative
workforce plays a pivotal role in the UK’s creative industries, as does the fact that only
one of these occupations has a reverse intensity higher than the average for the gridcreative occupations. However, the relatively high occupational intensity of other ICT–
related occupations such as 1136, 5245, 3132 and 3131 offers further reinforcement to our
finding that the creative industries realise a special fusion of content provision and ICT
technologies.
TABLE 8.2: PROPORTION OF EACH GRID-DEFINED NON–CREATIVE
OCCUPATION THAT WORKS WITHIN THE BASELINE INDUSTRIES
Code
Occupation
Intensity
4137
Market research interviewers
56%
5421
Originators, Compositors and Print preparers
37%
1136
Information and Communication Technology managers
29%
5245
IT engineers
21%
3132
IT user support technicians
19%
3131
IT operations technicians
16%
5323
Painters and decorators
15%
5422
Printers
14%
1239
Managers and proprietors in other services n.e.c.
14%
3122
Draughtspersons
14%
8136
Clothing cutters
13%
8112
Glass and Ceramics process operatives
13%
5244
TV, Video and Audio engineers
13%
5499
Hand Craft occupations not elsewhere classified
12%
1112
Directors and chief executives of major organisations
12%
7113
Telephone salespersons
12%
5424
Screen printers
11%
4136
Database assistants/clerks
11%
3536
Importers and exporters
10%
5423
Bookbinders and Print finishers
10%
All
All non–creative occupations in baseline industries
2%
41
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
9. SENSITIVITY ANALYSIS
To what extent is our selection dependent on prior assumptions about which industries,
and which occupations, are creative? There are four factors to consider: first, is the
threshold creative intensity determined above a consequence of our ‘initial seed’ selection
of industries? If we had started for example from a different set of industries than the
DCMS-creative industries, what partition would we have arrived at? We show that the
answer is that we would arrive at a different partition, but the variation in employment
is not great. The threshold creative intensity calculation performs, in effect, a ‘reality
check’ on any classification of industries into creative and non-creative, highlighting the
inconsistencies and pointing to a superior classification in which these inconsistencies are
almost completely eliminated.
The second factor to consider is the impact of the threshold creativity intensity itself. If
we had set a higher threshold than in our baseline, obviously fewer industries would be
included, and a lower threshold would include more. How big is this effect? We examine
the employment estimates arising from a wide range of thresholds in the region of the one
selected, and show that for thresholds between 20 and 90 per cent, estimates of creative
economy employment using the intensity method are resilient to small changes in the
threshold, conforming to the goal of robustness.
The third factor to consider is the effect of a different choice of occupations on the
selection of industries as creative. Clearly this will make a difference: if for example the
only occupations included were teachers, we would end up with a partition into ‘educationintensive’ and ‘non-education-intensive’ industries.10
Here, we consider two major variants or ‘scenarios’. In scenario 1 we remove the two
ICT–related occupations which were scored as creative using the Grid. These are 2131
(IT Strategy and Planning Professionals) and 2132 (Software Planning Professionals). In
scenario 2 we remove a couple of large occupations which are ‘non-intensively distributed’
among industries, by which we mean that they are not particularly concentrated in any UK
industry, compared to specialist occupations such as architects, who are concentrated in
Section M of the SIC2007 classification (Professional, Scientific And Technical Activities).
The codes removed in this second scenario are 1132, Marketing and Sales Directors
and 3543, Marketing Associate Professionals. The rationale for these exclusions is that
these professions, although creative, appear to be a more general resource that is used
throughout industry rather than a specialist resource used mainly by the creative industries.
They may also of course serve as a specialist resource in these industries in that their role
within it may actually be different from what it is in, say, utilities. Either way, it is useful to
see if their inclusion plays a significant role in determining which industries are creative:
on the null hypothesis that they are equally distributed throughout all industries, their
exclusion should have no effect. The results in both cases confirm that the intensity method
remains applicable when a different set of occupations are chosen, but confirm that the
Creative Grid provides a more coherent selection of industries and hence a more consistent
estimate of creative economy employment and its components.
42
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
The fourth and final factor to consider is whether the source of the employment data itself
affects the results. It is well-known that there can be significant differences in employment
data from business and household surveys.11 A final statistical test on the robustness of
the LFS-based intensity data compares it with results from the Annual Survey of Hours
and Earnings (ASHE), a business survey that also reports on occupations. The ASHE has
the further advantage of a larger sample size than the LFS, but the disadvantage that it
does not cover self-employed workers (an important segment of the creative economy
workforce).
EFFECT OF A DIFFERENT ‘SEED’ SELECTION OF CREATIVE INDUSTRIES
The procedure described in Section 6 is, in effect, a pattern recognition algorithm. Similar
procedures are used in developing computer programmes which recognise letters in text
images, words on the telephone, or consumer preferences in web searches. A soughtafter feature of such procedures is that they should arrive at a single, unique separation
of any distribution: for example, in sorting a population of As and Bs, it is desirable that
one should not find that under some circumstances a letter is recognised as an A and
under other circumstances as a B – unless these circumstances contain genuine context
information which should legitimately influence the decision. In effect, this is the same
as requiring two things: that there is a single point in the decision space at which the
separation should be made, rather than a multiple of such points, and that the procedure
will find that point.
We therefore want to know the extent to which the threshold creative intensity that we
have selected is affected by the ‘prior’ – the selection of industries considered creative
when we calculate the threshold. Ideally, we would like it to be unaffected, in which case
the intensity information alone would be sufficient to determine where to place any given
industry. This would amount to finding that the characteristics of the intensity distribution
alone, regardless of any context, suffice to determine a partition of industries into ‘creative’
and ‘non-creative’. To the extent that the allocation of industries is sensitive to the initial
assumptions, other contextual information is clearly important.
In the case of the data under study, it turns out that our procedure is highly robust with
respect to variations in the seed.
We illustrate this by moving a large and creatively intense industry out of the seed group:
6201 (Computer programming activities). Since this SIC code is also contested, this enables
us to check whether its inclusion leads to any anomalies in the set of industries which
emerge as creative from our procedure.
We then test the effect of re-including the previously omitted code 4778.
We use the terms ‘Initial 1’, ‘Initial 2’ and ‘Initial 3’ to distinguish the three cases and
‘outcome 1’, ‘outcome 2’ and ‘outcome 3’ to refer to the results after applying the creative
intensity method. Initial 1 refers to the whole group of SIC codes which are initially
classified as creative. Initial 2 refers to the same group with the exception of code 6201;
Initial 3 refers to the initial group with the re-inclusion of 4778.
The first point to note appears in the final two rows which record the variation in total
creative economy employment between the various seed groups and the corresponding
variations in creative economy employment between the corresponding outcomes. It can
43
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
be seen that the variation is significantly reduced by the intensity method – falling from
630,000 among the different ‘seed’ groups to 110,000 among the outcomes. The variation
in the outcomes is thus considerably smaller than that in the initial, prior seed groups.
This corresponds to the goal of robustness specified at the beginning of the report – that
responses to changes in the initial assumptions should be small or reduced. The resulting
variation is only 4 per cent of the Initial 1 estimate of creative employment.
Second, no variation arises from the exclusion of SIC code 6201, confirming that whether we
begin by including the contested software industry or not, we end up with a similar result.
Third, it can be seen that the effect of excluding SIC code 4778 from the seed group has not
been large, its principal consequence being to raise the threshold intensity from 26 per cent
to 30 per cent, excluding a small number of SIC codes who do not employ many people. Its
exclusion thus allows us to produce a more robust baseline without large effects on the final
estimate of creative employment.
TABLE 9.1: EFFECT OF A DIFFERENT INITIAL SEED GROUP OF INDUSTRIES
(EMPLOYMENT IN THOUSANDS)
Specialist
Support
Embedded
Total
Threshold
Standard
deviations
between the
threshold
and the initial
mean
Initial 1 (DCMS
creative industries
used as seed)
643
618
1,287
2,548
30%
1.15
Initial 2 (Software
excluded from
seed)
524
531
1,054
2,109
29%
0.95
Initial 3 (4778
included in seed)
647
722
1,370
2,739
26%
0.99
Outcome 1
839
652
1,090
2,582
Outcome 2
839
652
1,090
2,582
Outcome 3
881
763
1,048
2,693
Maximum variation
in the seed group
124
192
315
630
Maximum variation
in the outcome
42
111
42
111
EFFECT OF DIFFERENT THRESHOLD CREATIVE INTENSITIES
Chart 9.1 shows the effect of varying the threshold creative intensity on estimates of
creative economy employment. Embedded and support workers are shown stacked above
specialist workers. All figures are of course sensitive to the threshold creative intensity.
With a threshold of 0 per cent, all sectors in the economy would be treated as creative
44
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
and the specialist component would just be the creatively occupied part of the economy.
As the threshold rises, fewer industries are considered creative and so both support and
specialist employment begin to fall and embedded employment increases; when the
threshold reaches 90 per cent, no industries at all are considered creative.
However, the estimates are least sensitive to the threshold in an interval between about
20 per cent and 55 per cent. Below this level, the estimate of support employment begins
to rise sharply, and with it total creative employment within the creative industries, as the
threshold falls. Above this interval, these estimates begin to fall sharply as the threshold
rises, and embedded employment correspondingly grows.
It is because these employment curves are reasonably flat in this interval and therefore
relatively insensitive to changes in the threshold that a selection procedure based on
creative intensity is robust with respect to changes in initial assumptions over time.
CHART 9.1: IMPACT OF THE INTENSITY THRESHOLD ON CREATIVE ECONOMY
EMPLOYMENT
6,000,000
5,000,000
4,000,000
Employment
3,000,000
2,000,000
1,000,000
0
10
12
14
16
18
20
22
24
26
28 30 32
35
38 43 48
51
54
57
59
62
65
68
75 80 83 90
Creative intensity, per cent
Specialist
Support
Embedded
EFFECT OF VARIATIONS IN THE CREATIVE GRID OCCUPATIONS
SCENARIO 1: INTENSITIES BASED ON DCMS 2011 OCCUPATIONS
We now look at the consequence of varying the list of occupations that are used
to calculate intensities. First, how do the results change if we exclude the software
occupations? As Chart 3.3 showed, under these circumstances the distribution of
45
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
employment by frequency is less clearly bimodal because of the way that ICT and content
occupations combine within a genuinely creative industry. How does this affect the
determination of the threshold intensity and the consequent selection of industry codes?
Charts 9.2A and 9.2B show the results whose overall effect is summarised in Table 9.2. As
before, we can partition the intensities for the DCMS-defined creative industries from the
non–DCMS–creative industries, confirming that the method is still applicable. However,
the threshold now falls to a much lower 18 per cent and employment in both the creative
industries and the wider economy is reduced (that is, the effect on creative employment
from excluding the software occupations more than offsets the boost to creative
employment from including as ‘creative’ industries with creative intensities in excess of 18
per cent but which did not make the cut as creative in the baseline).
The most striking effect is that a large group of industries that are not obviously creative
at all, when judged by their industry characteristics, now become creatively intensive
above the threshold. This confirms that the creative industries bring together a particular
combination of content and ICT skills; their integrity as an emerging economic entity relies
on this combination, and if we attempt to define or measure these industries by omitting
either component, the results make a lot less sense.
Just as significant is the considerable effect on the industries selected, shown in Annex C.
Code 6202 (computer consultancy) drops from an intensity of 47 per cent to an intensity
of 6 per cent, indicating that it is a major employer of software professionals but not of
other creative professionals.12 This is markedly different from 6201 (Computer Programming
activities), however, for which the intensity is 17 per cent, just below the threshold of 18 per
cent and over four times the average for the non-creative industries.
In summary these findings suggest that, first, SIC code 6201 does identify an industry
which, as a whole, is a significant employer of creatives other than software professionals,
sharing the characteristics of other creative industries. Second, however, it confirms
that software and other creative occupations do work in tandem in the emerging
creative economy. The fact that there are a number of industries, which do not share
other characteristics of the creative industries, but are nevertheless intensive users of
non–software creative occupations, deserves further study. But it strongly confirms that
the distinctive characteristic of the creative industries as first identified by the DCMS
mapping, and by the economic model which we have proposed to update it, is the use of
a combination of creative talent across a spectrum of activities, which work together to
produce the creative results that define these industries.
TABLE 9.2: EFFECT ON THE COMPONENTS OF EMPLOYMENT, SCENARIO 1
Specialist
Support
Embedded
Total
Change in employment
arising from scenario 1
-227,800
30,700
-248,700
-445,700
Memo: baseline
794,000
563,300
1,138,400
2,495,700
46
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
CHART 9.2A: SCENARIO 1: DISTRIBUTION OF CREATIVELY-OCCUPIED JOBS
BY INTENSITY, AFTER TWO SOFTWARE OCCUPATIONS HAVE
BEEN REMOVED FROM THE LIST OF GRID OCCUPATIONS
450,000
400,000
350,000
300,000
Number of
creatively250,000
occupied
jobs
200,000
150,000
100,000
50,000
0
00-05
05-15
15-25
25-35
35-45
45-55
55-65
CreativeIntensity,
intensity,Per
perCent
cent
Creative
Creative
Not Creative
65-75
75-85
85-95
47
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
CHART 9.2B: SCENARIO 1: DISTRIBUTION OF CREATIVELY-OCCUPIED JOBS
BY INTENSITY, AFTER TWO SOFTWARE OCCUPATIONS HAVE
BEEN REMOVED FROM THE LIST OF GRID OCCUPATIONS, AFTER
PARTITIONING
450,000
400,000
350,000
300,000
Number of
creatively250,000
occupied
jobs
200,000
150,000
100,000
50,000
0
00-05
05-15
15-25
25-35
35-45
45-55
55-65
Creative
CreativeIntensity,
intensity,Per
perCent
cent
Creative
Not Creative
65-75
75-85
85-95
48
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
SCENARIO 2: REMOVAL OF GENERALIST CREATIVE OCCUPATIONS
In this scenario, we test the effect of removing those creative occupations whose reverse
intensity is lowest within the economy as a whole. The rationale for this test is that
occupations with lower reverse intensities may be considered more ‘general’ occupations.
If they constitute a large proportion of total employment in the workforce as a whole,
they will of course tend to show up with high industrial (‘normal’) intensities since they
are a large proportion of everything. However, these occupations arguably do not play
the same economic role as creative talent with specialisms particular to the industry – for
example musicians in the Music industry. The codes removed are 1132 (Marketing and Sales
Directors) and 3543 (Marketing Associate Professionals). Table 9.4 below explains the
choice of these two generalist occupations. It shows the maximum reverse intensity of the
occupations which are creative according to the Creative Grid, within the main industry
Sections defined by the ONS (that is, those appearing in the columns of Table 2.4). Charts
9.3A and 9.3B, Table 9.3, and Annex D, present the results.
As before, the modified list of occupations yields a bimodal distribution, and our method
partitions this using a lower threshold (of 24 per cent) which is not however as low as
the threshold arising when the software occupation codes are removed. The result is
reduced creative employment, shown in Table 9.3. But as can be seen from the reclassified
codes in Annex D, no codes are reclassified as creative; only ten DCMS-creative codes (of
which only one is in the baseline) are reclassified as not creative: two of these, including
6201 as before, being near the new threshold. An implication is that whilst these more
general occupation codes are indeed creative as their Creative Grid scores confirm, they
are less ‘defining’ of the creative industries than the more specialist codes. This finding
merits further study. As before, the net effect of removing the occupation codes is a fall
in creative economy employment, even though support employment increases marginally,
since more industries are treated as creative given the lower threshold.
TABLE 9.3: EFFECT ON THE COMPONENTS OF EMPLOYMENT, SCENARIO 2
Specialist
Support
Embedded
Total
Change in employment
arising from scenario 2
-271,200
9,000
-409,500
-671,700
Memo: baseline
794,000
563,300
1,138,400
2,495,700
49
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
CHART 9.3A: SCENARIO 2: DISTRIBUTION OF CREATIVELY-OCCUPIED JOBS
BY INTENSITY, WHEN THE TWO MOST GENERAL OCCUPATIONS
HAVE BEEN DROPPED
300,000
250,000
200,000
Number of
creativelyoccupied
jobs
150,000
100,000
50,000
0
0-5
0-5
5-15
15-25
25-35
35-45
45-55
Creative intensity, per cent
Creative
Not Creative
55-65
65-75
75-85
50
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
CHART 9.3B: SCENARIO 2: DISTRIBUTION OF CREATIVELY-OCCUPIED JOBS
BY INTENSITY, WHEN THE TWO MOST GENERAL OCCUPATIONS
HAVE BEEN DROPPED, AFTER PARTITIONING
300,000
250,000
200,000
Number of
creativelyoccupied
jobs
150,000
100,000
50,000
0
0-5
5-15
15-25
25-35
35-45
45-55
55-65
Creative intensity, per cent
Not–Grid–Creative Industries
Grid–Creative Industries
65-75
75-85
85-95
51
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
TABLE 9.4: MAXIMUM OCCUPATIONAL (‘REVERSE’) INTENSITIES FOR GRIDCREATIVE OCCUPATIONS WITHIN THE MAIN INDUSTRIAL SECTIONS
1132
Marketing and sales directors
22%
3543
Marketing associate professionals
23%
3412
Authors, Writers
26%
3433
Public Relations officers
33%
3434
Photographers and Audio-Visual equipment operators
36%
3416
Arts officers, producers and directors
36%
2451
Librarians
40%
1134
Advertising and Public Relations managers
45%
3421
Graphic Designers
45%
2132
Software professionals
47%
3422
Product, Clothing and related designers
50%
2432
Town Planners
52%
2452
Archivists and curators
53%
3414
Dancers and Choreographers
55%
3431
Journalists, Newspaper and Periodical editors
56%
2131
IT Strategy and Planning professionals
60%
5491
Glass and Ceramics makers, decorators and finishers
60%
5495
Goldsmiths, Silversmiths, Precious Stone workers
61%
3121
Architectural technologists and Town Planning technicians
67%
3413
Actors, Entertainers
67%
3415
Musicians
68%
3411
Artists
73%
3432
Broadcasting associate professionals
76%
2431
Architects
78%
RESULTS FROM USING THE ASHE DATASET
In contrast to the LFS section of the APS, which is completed by households, the ASHE
(Annual Survey of Hours and Earnings) acquires data about workers from the firms who
employ them. This is a useful comparator. First, data reliability is always improved if we
can triangulate data from different sources; where there are significant discrepancies it
indicates that some care is needed in using or interpreting the data. Second, the sample
size for the ASHE is greater and so the statistical reliability of the estimates is, other things
being equal, likely to be superior.
52
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
In one crucial respect, however, the coverage of the LFS differs from that of the ASHE: by
its nature, the latter does not report on the self-employed. This turns out to be quite critical
in accounting for some significant differences between the intensity measures yielded from
the two sources. Qualitatively, the ASHE intensities confirm those of the LFS in that they
show the baseline creative industries as having significantly higher creative intensities than
the rest of the economy. Quantitatively, they are often lower; the difference illustrates an
important characteristic of the creative industries, the most specialised users of creative
talent, which is the strong presence of the self-employed including many freelancers,
disproportionately large numbers of whom are in creative occupations.
Table 9.5 shows intensities for the main baseline industries for the ASHE, for the LFS, and
for the self-employed within the LFS.
Is self-employed intensity
higher than employee
intensity?
Manufacture of ceramic
household and ornamental
articles
53% 57% 52% 100%
TRUE
TRUE
3212
Manufacture of jewellery
and related articles
48% 59% 38% 90%
TRUE
TRUE
5811
Book publishing
27% 47% 44% 57%
TRUE
TRUE
5813
Publishing of newspapers
35% 38% 36% 76%
TRUE
TRUE
5814
Publishing of journals and
periodicals
56% 62% 59% 78%
TRUE
TRUE
5829
Other software publishing
41% 60% 61%
47%
TRUE
FALSE
5911
Motion picture, video and
television programme
production activities
60% 68% 59% 78%
TRUE
TRUE
5912
Motion picture, video and
television programme
post-production activities
50% 83% 64% 100%
TRUE
TRUE
6010
Radio broadcasting
63% 79% 77% 100%
TRUE
TRUE
46% 59% 55% 83%
TRUE
TRUE
6020 Television programming and
broadcasting activities
APS/LFS Self-employed
intensity
2341
APS/LFS intensity
Description
ASHE intensity
Code
Is ASHE lower than
APS/LFS?
APS/LFS Employee Intensity
TABLE 9.5: COMPARISON OF CREATIVE INTENSITIES FROM ASHE, LFS
EMPLOYEES, AND LFS SELF-EMPLOYED
53
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
6201
Computer programming
activities
44% 58% 55% 72%
TRUE
TRUE
6202
Computer consultancy
activities
50% 55% 53% 67%
TRUE
TRUE
6209
Other information technology
and computer service activities
32% 36% 37% 34%
TRUE
FALSE
7021
Public relations and
communication activities
54% 67% 62% 83%
TRUE
TRUE
7111
Architectural activities
63% 66% 61%
79%
TRUE
TRUE
7311
Advertising agencies
43% 52% 52% 52%
TRUE
FALSE
7312
Media representation
34% 58% 50% 87%
TRUE
TRUE
7320
Market research and public
opinion polling
25% 35% 33% 44%
TRUE
TRUE
7410
Specialised design activities
53% 58% 51%
64%
TRUE
TRUE
7420
Photographic activities
67% 75% 46% 92%
TRUE
TRUE
7430
Translation and interpretation
activities
74% 74% 44% 85%
FALSE
TRUE
9001
Performing arts
77% 80% 49% 92%
TRUE
TRUE
9003 Artistic creation
84% 89% 63% 93%
TRUE
TRUE
54
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
10. THE CREATIVE ECONOMY:
WHAT THE RESULTS TELL US
We now move on to present a set of new estimates of employment in the creative
industries and wider creative economy.
This includes an attempt to derive realistic estimates of the time trends in creative
economy employment between 2004 and 2010. One difficulty is that a new industrial
classification system, SIC2007, was adopted in 2009; between 2004 and 2008 the
earlier SIC2003 system was used. Some of the changes in estimated creative industries
employment, between 2008 and 2009, are thus the effect of the reclassification rather
than any actual change in creative employment. In the estimates below, we compensate for
this insofar as we can.
Fortunately, the number of jobs held by workers in creative occupations – a figure we refer
to as ‘creatively-occupied jobs’ – is not affected by the reclassification of SIC codes or
other discontinuities in industrial reporting. It is measured on a strictly consistent SOC2000
basis throughout the period we consider in this paper and, as such, gives us a benchmark
for making judgements about trends in creative employment more generally.
The number of creatively-occupied jobs is shown in Table 10.1
TABLE 10.1: CREATIVELY-OCCUPIED WORKERS, GRID DEFINITION
Year
Creatively- Not
occupied creativelyjobs
occupied
jobs
Total
workforce
Annual
growth in
creativelyoccupied
jobs
2004 1,772,000
26,443,100
28,215,100
2005 1,778,300
26,721,500
28,499,800 0.4%
2006 1,833,400
26,893,300 28,726,700
2007
1,872,200
27,129,000
29,001,200
2008 1,902,900
27,191,900
2009 1,895,200
26,704,700 28,599,900
2010
1,932,400
26,742,200 28,674,700
9.0%
1.1%
Cumulative
Growth
2004-2008
Annual
growth
in jobs not
creativelyoccupied
Annual
growth
in the
workforce
Creativelyoccupied jobs
as a share
of the total
workforce
6.3%
1.1%
1.0%
6.2%
3.1%
0.6%
0.8%
6.4%
2.1%
0.9%
1.0%
6.5%
29,094,800 1.6%
0.2%
0.3%
6.5%
-0.4%
-1.8%
-1.7%
6.6%
2.0%
0.1%
0.3%
6.7%
1.6%
Creatively-occupied jobs are clearly a dynamic and growing part of the economy; they
grew by 9.0 per cent from 2004 to 2010 compared with 1.6 per cent for the workforce
as a whole and 1.1 per cent for the non-creatively-occupied workforce. This part of the
55
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
workforce thus grew over five times faster than the remainder of the workforce. Its growth
outpaced that of the whole workforce in every year except 2005 and as a consequence, its
share of that workforce has risen steadily from 6.3 per cent in 2005 to 6.7 per cent in 2010.
This is the most reliable and consistent single indicator available of the growth of creative
employment in the UK.
This ‘backbone’ of creative occupations allows us to produce an estimate of creative
industries employment for the years 2004-2008 which are as comparable as possible
with the estimates for 2009 and 2010. With this in mind we produced our estimates for
2004-2008 in two stages. In the first stage, we constructed a baseline for 2004-2008,
using exactly the same method as for the SIC2007 baseline described in Section 6. This
produced very similar results with a threshold intensity of 29.5 per cent, yielding a set of
baseline creative industries closely aligned with the comparable SIC2007 baseline creative
industries. However, we then diverged slightly from the refinement process explained in
Section 7, because we prioritised the production of comparable figures. Where there were
doubts around industries close to the threshold, or with small sample sizes, we therefore
opted to select those SIC2003 industries in which a high proportion of employment was
reclassified into the codes that figure in the SIC2007 baseline.13
Our estimates are based on the Creative Grid occupations in Table 5.1, the baseline creative
industries for 2009 and 2010 in Table 7.1, and the baseline creative industries for 20042008 computed using the procedure just described. Because our estimates differ from the
DCMS’s, we first present our own results before pinpointing, for sensitivity purposes, the
precise sources of the differences between our estimates and the DCMS’s.
As explained in Sections 1 and 7, we use a method of presentation described by Higgs
et al. (2005, 2008) as the ‘Creative Trident’ method because there are in effect three
components of the creative workforce: the ‘specialists’ who are creatively occupied and
work within the creative industries; the ‘support’ workers who are not creatively occupied,
but do work within the creative industries, and the ‘embedded’ workers who are creatively
occupied outside the creative industries. Table 10.2 shows all three of these along with the
remaining employment of non-creatively-occupied workers in the non-creative industries.
TABLE 10.2: CREATIVE TRIDENT, 2010
Creative industries
Non-creative
industries
All industries
Creativelyoccupied jobs
Specialists
794,000
Embedded
1,138,400
Creatively-occupied
jobs 1,932,400
Other jobs
Support
563,300
Non-creative
26,178,900
Non creatively-occupied
jobs 26,742,200
All occupations
Working in the
creative industries
1,357,300
Working outside
the creative
industries
27,317,300
Total Workforce14
28,674,600
56
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
The strength of the DCMS mapping, and the Creative Trident presentation, is that it allows
us to see how creatively-occupied jobs are used by the UK’s industries as a creative
resource and in particular, how they are integrated into, and feed the growth of, the creative
industries. To illustrate this, we first present the Creative Trident for 2010, in Table 10.2. Table
10.3 then presents our estimates of employment as a time series from 2004 to 2010.
TABLE 10.3: CREATIVE EMPLOYMENT 2004-2010
Creative Industries
Non-Creative Industries
Creatively– Not
Creatively– Not
occupied creatively– occupied
creatively–
(specialist) occupied (embedded) occupied
(support)
Total
workforce
Creative
Econ. Emp.
(specialist +
support +
embedded)
Creative
Econ. Emp.
as proportion
of the
workforce
2,364,000
8.4%
2004 706,500
592,000
1,065,500
25,851,100
28,215,100
2005 725,200
589,400
1,053,100
26,132,100
28,499,800 2,367,700
2006 754,400
596,400
1,079,000
26,296,900 28,726,700
2,429,800
8.5%
2007
619,600
1,129,200
26,509,400 29,001,200 2,491,800
8.6%
2008 764,900
606,500
1,138,000
26,585,400 29,094,800 2,509,400
8.6%
2009 803,500
564,100
1,091,700
26,140,600
28,599,900 2,459,300
8.6%
2010
563,300
1,138,400
26,178,900
28,674,600 2,495,700
8.7%
743,000
794,000
8.3%
Because of the discontinuity caused by the transition from SIC2003 to SIC2007, although
we have taken considerable care that the two series should be as comparable as possible,
there is still a residual change from 2008 to 2009 caused by reclassification alone, and
conclusions about trends should not be drawn from this Table. To overcome this difficulty
we have produced Table 10.4 which uses simple interpolation techniques to estimate how
fast creative economy employment and its various components have been growing.15
TABLE 10.4: ANNUAL AND CUMULATIVE GROWTH OF THE COMPONENTS OF
CREATIVE ECONOMY EMPLOYMENT, 2005-2010
Creative Industries
Non-Creative Industries
Creatively–
occupied
(specialist)
Not
creatively–
occupied
(support)
Creatively–
occupied
(embedded)
Not
creatively–
occupied
Total
workforce
Creative
Econ. Emp.
(specialist +
support +
embedded)
2005
2.6%
-0.4%
-0.2%
1.1%
1.0%
0.2%
2006
4.0%
1.2%
2.5%
0.6%
0.8%
2.6%
2007
-1.5%
3.9%
4.7%
0.8%
1.0%
2.6%
57
a
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
2008
2.9%
-2.1%
0.8%
0.3%
0.3%
0.7%
2009a
-0.4%
-1.8%
-0.4%
-1.8%
-1.7%
-0.7%
2010
-1.2%
-0.1%
4.3%
0.1%
0.3%
1.5%
Cumulative
2004-2010
6.5%
-0.6%
10.6%
1.2%
1.6%
6.8%
Growth rates for 2009 interpolated except for the total workforce
Finally, Table 10.5 compares our estimates and those of the DCMS. It furnishes an estimate
of the extent to which the estimates of creative economy employment would increase, were
the occupations and industries identified in this report to be included in full, in a subsequent
revision of the estimates, compared to the 2011 estimates.
TABLE 10.5: COMPARISON BETWEEN CREATIVE EMPLOYMENT ON CREATIVE
INTENSITY AND DCMS BASES
Specialist
Support
Embedded
Creative
Econ. Emp.
Creativelyoccupied
jobs
DCMS 2011
476,800
420,500
600,900
1,498,200
1,077,700
Baseline
794,000
563,300
1,138,400
2,495,700
1,932,400
Difference
317,200
142,800
537,500
997,500
854,700
The difference between DCMS’s published estimate of creative economy employment and
that suggested by our research is 997,500. Of this, 537,500 are creative jobs outside of the
creative industries.
58
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
11. TRANSITION TO SOC2010
Our principal aim has been to derive, exhibit and test a sound methodology for defining
and measuring creative employment, which allow comparisons to be made as the economy
evolves, and with it the systems used for classifying occupations and industries.
Our starting point was the DCMS definition of the creative industries which, we have
shown, offers a pragmatically valid description but which contains inconsistencies that can
be corrected if addressed in a systematic manner.
We therefore worked with the SOC2000 and SIC2007 classifications that form the basis of
the published DCMS estimates. We did this primarily in order that a rigorous comparison
could be made between our own revised estimates and those of the DCMS that form
our point of departure. What would our results look like were we to use the SOC2010
classifications that the DCMS will use in future statistical releases?
TABLE 11.1: GRID OCCUPATIONS IN THE SOC2010 CLASSIFICATION AND
EMPLOYMENT WITHIN THEM
Code
Description
1132
Marketing and sales directors
183,200
1134
Advertising and Public Relations Directors
19,100
2135
IT business analysts, architects and systems designers
86,300
2136
Programmers and software development professionals
233,000
2137
Web design and development professionals
54,500
2139
IT and telecommunication professionals
166,700
2431
Architects
45,700
2432
Town planners
20,700
2435
Chartered architectural technologists
1,400
2451
Librarians
28,100
2452
Archivists & curators
10,700
2471
Journalists, Newspaper and Periodical editors
65,000
2472
PR professionals
41,300
2473
Advertising accounts managers and creative directors
22,300
3121
Architectural and town planning technicians
15,500
3411
Artists
42,400
3412
Authors, writers and translators
55,400
3413
Actors, entertainers and presenters
44,200
3414
Dancers and choreographers
16,100
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A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
3415
Musicians
41,900
3416
Arts officers, producers and directors
61,300
3417
Photographers, audio-visual and broadcasting
equipment operators
64,300
3421
Graphic Designers
65,700
3422
Product, Clothing and related designers
55,400
3543
Marketing associate professionals
41,100
5441
Glass and ceramic makers, decorators and finishers
12,000
Total
1,493,300
The transition to SOC2010 has had a less dramatic effect on the spectrum of occupational
classifications than the transition to SIC07 on industrial classifications. Nevertheless the
impact on employment figures is quite significant. For example, 549,400 people were
employed in occupations falling within the former SOC2000 code for ‘Marketing and Sales
Directors’ (1132) in 2010; but in 2011 only 183,200 were employed in occupations falling
within the corresponding SOC2010 code of exactly the same name and number. There was
thus a drop of 366,000 jobs in a code with exactly the same name and exactly the same
description, due solely to a change in the classification system.
The reason for this fall is, overall, positive; the SOC2010 codes allow occupations that are
critical for the creative economy to be identified much more precisely, on account of the
finer subdivisions that SOC2010 makes possible. Thus, the transition to SOC2010 allows us
to eliminate, from the total that we record as creatively employed, a significant number of
jobs that we previously could not but avoid classifying as creative.
But, at the same time, and in consequence, estimates based on SOC2010 codes may be
considerably less than those based on SOC2000 codes. As SOC2010 comes into general
use, therefore, it is to be expected that all previous estimates, from all sources, will have to
be revised downwards. Although the downward revision will vary according to the method
used, we have calculated that in general, SOC2010-based estimates will be between 20
per cent and 30 per cent lower than SOC2000-based estimates. Thus, if two estimates of
creative employment are produced, and if one of these estimates uses SOC2000 and the
other uses SOC2010, then even if these are 100 per cent perfect and identical in all other
respects, they will necessarily and unavoidably differ by at least 20 per cent and quite
possibly more. This very basic point has to be thoroughly understood when comparing
estimates from different sources, made at different times, or significant errors of judgement
will result.
Nevertheless, because of our methodological approach, it is relatively easy to illustrate
how the downward revisions are likely to affect our own estimates. The starting point is
the total creatively-occupied workforce. Using the Creative Grid technique, we can identify
those SOC2010 occupations that should be classified as creative. These are given in Table
11.1. Employment in 2011 in these occupations is also listed. Total SOC2010-based creativelyoccupied jobs come to 1,493,300.
As shown in Table 10.1, on the basis of SOC2000 classification, in 2010 this same figure is
1,932,400. Thus, at least 439,100 jobs (=1,932,400–1,493,300) have been reclassified as not
creative, simply as a result of the transition to SOC2010.
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A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
Starting from this known data, we have to make an estimate of what creative economy
employment and its components would have been if data for 2010 classified on the basis
of SOC2010 had been available. To do this, we divide the effect of the reclassification into
two parts. One is the effect of the reclassification of code 1132 – the biggest source of
change. The second is all the other reclassification changes taken together. This leads to
the following revised estimates for 2010:
TABLE 11.2: ESTIMATES OF THE LIKELY IMPACT OF SOC2010
RECLASSIFICATION ON SOC2000-BASED ESTIMATES OF
EMPLOYMENT IN THE CREATIVE ECONOMY
Specialist
Support
Embedded
Creative
Occupations
Creative
Econ. Emp.
Baseline
794,000
563,300
1,138,400
1,932,400
2,495,700
Revised for
SOC2010
708,500
648,800
784,800
1,493,300
2,142,100
For each of these two components, we apply the same method in order to determine how
much employment would have been lower within the baseline industries (specialists) and
how much would have fallen outside these industries (embedded). In order to make this
estimate, we assumed that the intensity of employment of this component of the change is
the same within all the baseline industries.
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A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
12. CONCLUSION
This paper uses detailed employment data to show that the creative industries are a clearly
recognisable economic reality in the UK. They bring together a combination of creative
skills (including content and software) within a set of industries that are characterised by
the high intensity with which they use these skills.
We have also based our analysis on a clear definition of creativity leading to a set of welldefined criteria which, for the first time to our knowledge, clearly set out a procedure,
which can be repeated by other researchers and by statistical agencies, to identify which
occupations are creative and, on that basis, identify through their creative intensity which
industries are creative. This yields a measure of creative employment and its components.
We believe that our sensitivity analysis shows our results to be superior to other possible
classifications in that they are the most consistent, and that they also improve on the
high standard set by the DCMS classification by removing and correcting its remaining
inconsistencies.
This document is therefore only the first step in a process which ought to lead to a clearer
analytical definition of the creative industries giving rise to a robust set of measurements
and a reliable evidence base to inform policy. Much further research is needed and below
we outline some of the issues which, we think, should be addressed.
The first point concerns the economic model itself. We have recognised the creative
industries as a branch of industry with a set of well-defined inputs, process, and outputs.
Work is needed to integrate our occupational analysis with other indicators of creativity
arising from this model. For example, is it that the industries we have selected also
invest heavily in intangible creative assets like design and advertising, as measured by
Nesta’s Innovation Index? Is it the case that they engage in the creative processes we
have described such as pre-market selection, project-based production systems, open
innovation and the exploitation of first-mover advantage and do these processes yield
product differentiation patterns or other product features indicative of their creative
nature? How do our selected industries compare with alternative understandings of
‘creative’ industries based on there position in industry value chains?
This area of research also implies a study of phenomena which appear secondary to
creativity but may well turn out to be defining of it, such as spatial clustering and the
distribution of creative industries within and between cities and other geographical
locations; it calls for research into the relation between creativity as we have defined it and
features such as gross value-added and labour productivity.
Finally, we believe that we have exhibited a method which meets the criteria we set out
at the beginning, of being robust whilst capable of reacting to change, and of providing
measures that will allow us to study the movement and evolution of creative industries over
time and under the impact of persistent technological change.
In setting out a clear analytic standard, we hope we have offered the possibility for other
researchers and policymakers to engage in an informed debate leading to a transparent set
of statistics, by engaging with the arguments we have set out. We will have succeeded if
our work provokes such a debate.
62
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
13. REFERENCES
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support innovation in the wider economy?’ London: Nesta.
Caves, R. E. (2002) ‘Creative Industries: Contracts Between Art and Commerce.’ Cambridge, MA:
Harvard University Press.
Chesbrough, H.W. (2003) ‘Open Innovation: The New Imperative for Creating and Profiting from
Technology.’ Harvard Business Review Press.
Cox, G. (2005) ‘The Cox Review of Creativity in Business: Building on the UK’s Strengths’. HM
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DCMS (2010) ‘December 2011 Creative Industries Economic Estimates (Experimental).’ http://www.
culture.gov.uk/publications/7634.aspx
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what_we_do/research_and_statistics/4848.aspx
Deroin, V. (2011) ‘European Statistical Works on Culture: ESSnet-Culture Final report, 2009-2011.’
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Falk, R., Bakhshi, H., Falk, M., Geiger, W., Karr, S., Keppel, C., Leo, H. and Spitzlinger, R. (2011)
‘Innovation and Competitiveness of the Creative Industries.’ Vienna: Austrian Institute of Economic
Research. http://www.wifo.ac.at/wwa/downloadController/displayDbDoc.htm?item=S_2011_
CREATIVEINDUSTRIES_41510$.PDF
Florida, R. (2002) ‘The Rise of the Creative Class.’ New York: Basic Books.
Freeman, A. (2004) ‘London’s Creative Sector. 2004 Update.’ London: Greater London Authority.
<london.gov.uk/mayor/economic_unit/docs/creative_sector2004.pdf>
Freeman, A. (2008a) ‘Culture, Creativity and Innovation in the Internet Age’. Presented to the
conference on IPR, Birkbeck College, May 2008. <mpra.ub.uni-muenchen.de/9007/1/MPRA_
paper_9007.pdf>
Freeman, A. (2008b) ‘Benchmarking and Understanding London’s Cultural and Creative Industries’.
Presented to the conference of the Canadian Conference Board on Creative Industries, March 2008.
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Garnham, N. (2005) ‘From Cultural to Creative Industries: An analysis of the implications of the
“creative industries” approach to arts and media policymaking in the United Kingdom.’ International
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Goodridge, P. Haskel, J. and Wallis, G. (2012) ‘UK Innovation Index: Productivity and Growth in UK
Industries.’ Nesta Working Paper 12/09. London: Nesta.
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london.gov.uk/mayor/economic_unit/docs/london_workforce_employment_series.pdf>Growth
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Higgs, P., Cunningham, S., Hearn, G., Adkins, B. and Barnett, K. (2005) ‘The Ecology of Queensland
Design.’ Technical Report, CIRAC, Queensland University of Technology. <http://eprints.qut.edu.au/
archive/00002410/>
Higgs, P., Cunningham, S. and Bakhshi, H. (2008) ‘Beyond the Creative Industries: Mapping the
Creative Economy in the United Kingdom.’ London: NESTA. <eprints.qut.edu.au/archive/00012166/01/
beyond_creative_industries_report_NESTA.pdf.>
McLuhan, M. (1964) ‘Understanding Media: The Extensions of Man.’ McGraw-Hill.
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Guidelines for Collecting and Interpreting Technological Innovation Data.’ www.oecd.org/
dataoecd/35/61/2367580.pdf
OECD (2002) ‘Frascati Manual: Proposed Standard Practice for Surveys on Research and
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html>
Page, W. (2007) ‘Is Live the Future of Music?’ MCPS-PRS www.mcps-prsalliance.co.uk/monline/
research/Documents/Pages%20from%20MusicAlly%20Thursday%2029%20November%202007.pdf
Accessed April 24, 2008.
Santos Cruz, S. and Teixeira, A. (2012) ‘Methodological approaches for measuring the creative
employment: a critical appraisal with an application to Portugal.’ FEP Working Papers No. 455.
Stoneman, P. (2010) ‘Soft Innovation: Economics, Product Aesthetics, and the Creative Industries.’
Oxford: Oxford University Press.
UNESCO (2009) ‘Framework for Cultural Statistics.’ UNESCO Institute for Statistics. http://www.uis.
unesco.org/Library/Documents/FCS09_EN.pdf.
United Nations (2010) ‘Creative Economy Report 2010.’ Geneva: United Nations. Nathttp://unctad.
org/en/docs/ditctab20103_en.pdf.
WIPO (World Intellectual Property Organisation) site for publications on the creative industries. 2012.
http://www.wipo.int/ip-development/en/creative_industry/economic_contribution.html
WIPO (World Intellectual Property Organisation) ‘2004’ ‘The Economic Contribution of CopyrightBased Industries in the USA.’ Creative Industries Series No. 1. http://www.wipo.int/export/sites/www/
copyright/en/performance/pdf/econ_contribution_cr_us.pdf ions.
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A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
ANNEX A:
INDUSTRIES AND OCCUPATIONS
DEFINED AS CREATIVE IN DECEMBER
2011, IN WHOLE OR PART, BY THE DCMS
TABLE A1: INDUSTRIES
1411
Manufacture of leather clothes
1412
Manufacture of workwear
1413
Manufacture of other outerwear
1414
Manufacture of underwear
1419
Manufacture of other wearing apparel and accessories
1420
Manufacture of articles of fur
1431
Manufacture of knitted and crocheted hosiery
1439
Manufacture of other knitted and crocheted apparel
1512
Manufacture of luggage, handbags and the like, saddlery and harness
1520
Manufacture of footwear
1811
Printing of newspapers
1813
Pre-press and pre-media services
1820
Reproduction of recorded media
4778
Other retail sale of new goods in specialised stores
4779
Retail sale of second-hand goods in stores
5811
Book publishing
5813
Publishing of newspapers
5814
Publishing of journals and periodicals
5819
Other publishing activities
5821
Publishing of computer games
5829
Other software publishing
5911
Motion picture, video and television programme production activities
5912
Motion picture, video and television programme post-production activities
5913
Motion picture, video and television programme distribution activities
5914
Motion picture projection activities
5920
Sound recording and music publishing activities
6010
Radio broadcasting
6020
Television programming and broadcasting activities
65
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
6201
Computer programming activities
6391
News agency activities
7111
Architectural activities
7311
Advertising agencies
7312
Media representation
7410
Specialised design activities
7420
Photographic activities
7810
Activities of employment placement agencies
9001
Performing arts
9002
Support activities to performing arts
9003
Artistic creation
9004
Operation of arts facilities
Table A2: SOC2000 codes
SOC2000 code
Description
1134
Advertising and Public Relations managers
2126
Design and Development engineers
2431
Architects
2432
Town Planners
3121
Architectural technologists and Town Planning technicians
3411
Artists
3412
Authors, Writers
3413
Actors, Entertainers
3414
Dancers and Choreographers
3415
Musicians
3416
Arts officers, producers and directors
3421
Graphic Designers
3422
Product, Clothing and related designers
3431
Journalists, Newspaper and Periodical editors
3432
Broadcasting associate professionals
3433
Public Relations officers
3434
Photographers and Audio-Visual equipment operators
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A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
3543
Marketing associate professionals
5244
TV, Video and Audio engineers
5411
Weavers and Knitters
5421
Originators, Compositors and Print preparers
5422
Printers
5423
Bookbinders and Print finishers
5424
Screen printers
5491
Glass and Ceramics makers, decorators and finishers
5492
Furniture makers, other craft woodworkers
5493
Pattern makers (moulds)
5494
Musical Instrument makers and tuners
5495
Goldsmiths, Silversmiths, Precious Stone workers
5496
Floral arrangers, Florists
5499
Hand Craft occupations not elsewhere classified
8112
Glass and Ceramics process operatives
9121
Labourers in Building and Woodworking Trades
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A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
ANNEX B:
FULL LIST OF GRID-BASED INTENSITIES
HIGHER THAN 10 PER CENT, WITH
A SAMPLE SIZE FOR CREATIVE
EMPLOYMENT GREATER THAN 1000
Description
Employment
Creative
Employment
Intensity
Artistic creation
71,000
63,000
Motion picture, video and television
programme post-production activities
4,000
3,000
83%
Performing arts
45,000
36,000
80%
Radio broadcasting
16,000
13,000
79%
Manufacture of imitation jewellery and
related articles
2,000
2,000
79%
Photographic activities
41,000
30,000
75%
Translation and interpretation activities
14,000
10,000
74%
Motion picture, video and television
programme production activities
56,000
38,000
68%
Satellite telecommunications activities
3,000
2,000
67%
Public relations and communication activities
27,000
18,000
67%
Architectural activities
96,000
63,000
65%
Reproduction of recorded media
6,000
4,000
64%
Publishing of journals and periodicals
45,000
28,000
62%
Other software publishing
22,000
13,000
60%
Manufacture of jewellery and related articles
6,000
4,000
59%
Television programming and
broadcasting activities
38,000
22,000
59%
Specialised design activities
105,000
61,000
58%
Computer programming activities
207,000
120,000
58%
Media representation
24,000
14,000
58%
Manufacture of ceramic household and
ornamental articles
7,000
4,000
57%
Computer consultancy activities
202,000
112,000
55%
89%
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A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
Support activities to performing arts
11,000
6,000
54%
Advertising agencies
87,000
45,000
52%
Sound recording and music publishing activities
10,000
5,000
51%
Book publishing
37,000
17,000
47%
Publishing of newspapers
51,000
19,000
38%
Other information technology and computer
service activities
35,000
12,000
36%
Motion picture, video and television programme
distribution activities
9,000
3,000
35%
Market research and public opinion polling
42,000
15,000
35%
Other publishing activities
37,000
12,000
32%
Manufacture of consumer electronics
5,000
2,000
31%
Wireless telecommunications activities
83,000
26,000
31%
Other telecommunications activities
30,000
9,000
30%
Computer facilities management activities
10,000
3,000
29%
Manufacture of computers and
peripheral equipment
53,000
15,000
28%
News agency activities
11,000
3,000
28%
Wholesale of computers, computer
peripheral equipment and software
6,000
2,000
28%
Manufacture of games and toys
10,000
3,000
27%
Library and archive activities
54,000
14,000
27%
Wholesale of mining, construction and
civil engineering machinery
7,000
2,000
26%
Pre-press and pre-media services
8,000
2,000
26%
Data processing, hosting and related activities
12,000
3,000
26%
Other information service activities n.e.c.
Manufacture of communication equipment
11,000
25,000
3,000
6,000
25%
25%
Agents specialised in the sale of other particular
products
11,000
3,000
Manufacture of other chemical products n.e.c.
13,000
3,000
24%
Wholesale of electronic and telecommunications
equipment and parts
27,000
6,000
23%
Other amusement and recreation activities
88,000
19,000
22%
Tour operator activities
12,000
3,000
22%
Photocopying, document preparation and other
specialised office support activities
13,000
3,000
21%
24%
69
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
Museum activities
36,000
8,000
21%
Renting and leasing of other personal and
household goods
10,000
2,000
21%
Installation of industrial machinery and equipment
27,000
6,000
20%
Wired telecommunications activities
59,000
12,000
20%
Cultural education
35,000
7,000
20%
Operation of arts facilities
26,000
5,000
20%
Other reservation service and related activities
23,000
4,000
20%
Business and other management consultancy
activities
273,000
53,000
19%
Retail sale of computers, peripheral units and
software in specialised stores
33,000
6,000
19%
Wholesale of beverages
15,000
3,000
18%
Other manufacturing n.e.c.
10,000
2,000
18%
Other business support service activities n.e.c.
40,000
7,000
18%
Manufacture of weapons and ammunition
10,000
2,000
18%
Manufacture of tools
9,000
2,000
17%
Manufacture of soft drinks; production of mineral
waters and other bottled waters
14,000
2,000
17%
Manufacture of electric lighting equipment
10,000
2,000
16%
Motion picture projection activities
13,000
2,000
15%
Wholesale of furniture, carpets and lighting
equipment
13,000
2,000
15%
Wholesale of clothing and footwear
33,000
5,000
15%
Agents involved in the sale of fuels, ores, metals
and industrial chemicals
12,000
2,000
14%
Manufacture of beer
25,000
4,000
14%
Convention and trade show organizers
23,000
3,000
14%
Other research and experimental development
on natural sciences and engineering
86,000
12,000
14%
Wholesale of pharmaceutical goods
37,000
5,000
14%
Repair of computers and peripheral equipment
36,000
5,000
14%
Wholesale of other machinery and equipment
63,000
8,000
13%
Wholesale of electrical household appliances
29,000
4,000
13%
Sea and coastal passenger water transport
13,000
2,000
13%
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A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
Other professional, scientific and technical
activities n.e.c.
81,000
11,000
13%
Manufacture of instruments and appliances for
measuring, testing and navigation
48,000
6,000
13%
Retail sale via mail order houses or via Internet
75,000
10,000
13%
Activities of head offices
70,000
9,000
13%
Renting and leasing of cars and light motor
vehicles
29,000
4,000
13%
Activities of business and employers membership
organisations
15,000
2,000
13%
Activities of professional membership
organisations
99,000
12,000
12%
Manufacture of medical and dental instruments
and supplies
49,000
6,000
12%
Other printing
110,000
13,000
12%
Manufacture of office and shop furniture
20,000
2,000
12%
Manufacture of other outerwear
14,000
2,000
12%
Remediation activities and other waste
management serviceS
23,000
3,000
11%
Life insurance
31,000
4,000
11%
Security systems service activities
19,000
2,000
11%
Other credit granting
69,000
7,000
11%
Manufacture of pharmaceutical preparations
68,000
7,000
11%
Wholesale of chemical products
19,000
2,000
11%
71
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
ANNEX C:
CLASSSIFICATION OF CODES IN
SCENARIO 1 (SOFTWARE CODES
REMOVED), COMPARED WITH
CLASSIFICATION OF CODES IN
THE BASELINE
Code
Description
Total
Creative
Creative
Employment Employment Intensity
Creative in
Scenario 1
Baseline
70,900
63,000
89%
✓
✓
Motion picture, video and
television programme
post-production activities
3,800
3,200
83%
✓
✓
9001
Performing arts
45,200
36,100
80%
✓
✓
3213
Manufacture of imitation
jewellery and related
articles
2,400
1,900
79%
✓
6010
Radio broadcasting
16,300
12,400
76%
✓
✓
7430
Translation and
interpretation activities
4,200
10,500
74%
✓
✓
7420
Photographic activities
40,700
28,900
71%
✓
✓
7021
Public relations and
communication activities
26,800
18,100
67%
✓
✓
5911
Motion picture, video and
television programme
production activities
55,700
37,100
67%
✓
✓
7111
Architectural activities
96,300
62,600
65%
✓
✓
5814
Publishing of journals and
periodicals
45,100
27,900
62%
✓
✓
3212
Manufacture of jewellery
and related articles
6,100
3,600
59%
✓
✓
2341
Manufacture of ceramic
6,700
household and ornamental
articles
3,800
57%
✓
✓
7410
Specialised design
activities
104,800
59,600
57%
✓
✓
7312
Media representation
23,600
13,000
55%
✓
✓
9003 Artistic creation
5912
72
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
6020 Television programming
37,900
and broadcasting activities
20,700
55%
✓
✓
9002 Support activities to
performing arts
10,800
5,700
53%
✓
✓
7311
Advertising agencies
86,900
43,800
50%
✓
✓
1391
Manufacture of knitted and 700
crocheted fabrics
400
50%
✓
2891
Manufacture of machinery
for metallurgy
800
400
50%
✓
4619
Agents involved in the sale 800
of a variety of goods
400
48%
✓
2342
Manufacture of ceramic
sanitary fixtures
2,300
1,100
47%
✓
1820
Reproduction of recorded
media
6,300
2,900
46%
✓
2680
Manufacture of magnetic
and optical media
1,800
800
43%
✓
5920
Sound recording and music 10,500
publishing activities
4,500
43%
✓
5811
Book publishing
36,800
15,400
42%
✓
1104
Manufacture of other
non-distilled fermented
beverages
700
300
40%
✓
5813
Publishing of newspapers
50,600
19,200
38%
✓
✓
5913
Motion picture, video and
television programme
distribution activities
8,600
3,000
35%
✓
✓
2824
Manufacture of powerdriven hand tools
3,900
1,300
34%
✓
7740
Leasing of intellectual
property and similar
products, except
copyrighted works
1,400
400
32%
✓
2640
Manufacture of consume
electronics
5,300
1,700
31%
✓
7734
Renting and leasing of
2,100
water transport equipment
700
31%
✓
7320
Market research and public 42,400
opinion polling
12,800
30%
✓
✓
5819
Other publishing activities 37,500
10,700
28%
✓
✓
5821
Publishing of computer
games
600
28%
✓
✓
2,200
✓
✓
✓
73
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
4648
Wholesale of watches
and jewellery
3,800
1,100
28%
✓
1414
Manufacture of underwear
4,000
1,100
27%
✓
2571
Manufacture of cutlery
1,600
400
26%
✓
4616
Agents involved in the sale 1,200
of textiles, clothing, fur,
footwear and leather
goods
300
25%
✓
9101
Library and archive
activities
53,600
13,300
25%
✓
6391
News agency activities
10,700
2,500
24%
✓
4651
Wholesale of computers,
computer peripheral
equipment and software
5,800
1,400
23%
✓
4663
Wholesale of mining,
construction and civil
engineering machinery
7,400
1,700
23%
✓
4666
Wholesale of other office
machinery and equipment
4,100
900
23%
✓
6130
Satellite telecommunications activities
2,900
600
22%
✓
9329
Other amusement and
recreation activities
87,600
19,200
22%
✓
9102
Museum activities
36,300
7,700
21%
✓
2443
Lead, zinc and tin
production
600
100
21%
✓
4665
Wholesale of office
furniture
2,000
400
21%
✓
2445
Other non-ferrous metal
production
1,300
300
21%
✓
2319
Manufacture and
processing of other glass,
including technical
glassware
4,600
1,000
21%
✓
3240
Manufacture of games
and toys
10,300
2,100
21%
✓
2712
Manufacture of electricity
distribution and control
apparatus
6,400
1,300
20%
✓
8552
Cultural education
35,200
7,100
20%
✓
4618
Agents specialised in the
sale of other particular
products
10,900
2,200
20%
✓
74
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
9004 Operation of arts facilities
25,800
5,200
20%
✓
7912
Tour operator activities
11,700
2,300
20%
✓
5829
Other software publishing
22,200
4,300
19%
✓
6312
Web portals
1,300
300
19%
✓
7733
Renting and leasing of
office machinery and
equipment (including
computers)
3,300
600
19%
✓
1813
Pre-press and pre-media
services
8,000
1,500
19%
✓
2331
Manufacture of ceramic
tiles and flags
2,300
400
19%
✓
2660
Manufacture of irradiation, 5,300
electromedical and electrotherapeutic equipment
1,000
19%
✓
4634
Wholesale of beverages
14,900
2,800
18%
✓
6201
Computer programming
activities
207,000
34,500
17%
✓
6209
Other information
technology and computer
service activities
34,500
3,300
10%
✓
6202
Computer consultancy
activities
201,800
11,800
6%
✓
✓
75
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
ANNEX D:
CLASSSIFICATION OF CODES IN
SCENARIO 2 (MARKETING CODES
REMOVED) COMPARED WITH
CLASSIFICATION OF CODES IN THE
BASELINE
NO codes are added to the baseline. All other codes in the baseline, stayed in the
Code Description
Total
Creative
Creative Classified Baseline
baseline
in this scenario
Employment Employment Intensity
as Creative
9003 Artistic creation
70,900
62,200
88%
✓
✓
5912
Motion picture, video and
television programme
post-production activities
3,800
3,200
83%
✓
✓
6312
Web portals
1,300
1,100
82%
✓
9001
Performing arts
45,200
36,000
80%
✓
3213
Manufacture of imitation
jewellery and related
articles
2,400
1,900
79%
✓
7430
Translation and
interpretation activities
14,200
10,500
74%
✓
✓
6010
Radio broadcasting
16,300
12,000
74%
✓
✓
7420
Photographic activities
40,700
29,600
73%
✓
✓
5911
Motion picture, video and
television programme
production activities
55,700
36,600
66%
✓
✓
7111
Architectural activities
96,300
62,400
65%
✓
✓
3212
Manufacture of jewellery
and related articles
6,100
3,400
56%
✓
✓
6020 Television programming
37,900
and broadcasting activities
20,800
55%
✓
✓
7410
Specialised design
activities
104,800
55,700
53%
✓
✓
1820
Reproduction of recorded
media
6,300
3,300
53%
✓
✓
6201
Computer programming
activities
207,000
107,600
52%
✓
✓
6202
Computer consultancy
activities
201,800
103,500
51%
✓
✓
✓
76
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
9002 Support activities to
performing arts
10,800
5,400
50%
✓
✓
5814
Publishing of journals and
periodicals
45,100
22,700
50%
✓
✓
5920
Sound recording and music 10,500
publishing activities
4,800
46%
✓
✓
6130
Satellite tele2,900
communications activities
1,300
45%
✓
2341
Manufacture of ceramic
6,700
household and ornamental
articles
3,000
45%
✓
✓
5829
Other software publishing
22,200
9,500
43%
✓
✓
7312
Media representation
23,600
9,800
41%
✓
✓
7021
Public relations and
communication activities
26,800
10,600
40%
✓
✓
5821
Publishing of computer
games
2,200
800
38%
✓
✓
5811
Book publishing
36,800
13,300
36%
✓
✓
2680
Manufacture of magnetic
and optical media
1,800
600
34%
✓
5813
Publishing of newspapers
50,600
16,800
33%
✓
7740
Leasing of intellectual
property and similar
products, except
copyrighted works
1,400
400
32%
✓
7734
Renting and leasing of
2,100
water transport equipment
700
31%
✓
4648
Wholesale of watches and
jewellery
3,800
1,100
28%
✓
6209
Other information
technology and computer
service activities
34,500
9,300
27%
✓
9101
Library and archive
activities
53,600
13,700
26%
✓
7311
Advertising agencies
86,900
22,100
25%
✓
4616
Agents involved in the sale 1,200
of textiles, clothing, fur,
footwear and leather goods
300
25%
✓
2652
Manufacture of watches
and clocks
2,100
500
25%
✓
2342
Manufacture of ceramic
sanitary fixtures
2,300
600
24%
✓
✓
✓
✓
77
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
6391
News agency activities
10,700
2,600
24%
✓
5913
Motion picture, video and
televisionprogramme
distribution activities
8,600
1,900
22%
✓
5819
Other publishing activities
37,500
8,000
21%
✓
7320
Market research and public 42,400
opinion polling
8,100
19%
✓
2640
Manufacture of consumer
electronics
700
13%
✓
5,300
78
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
ENDNOTES
1. Other problematic aspects of the DCMS definition are its emphasis on ‘origination’, which jars with the wide acceptance
that creativity emerges in fact from highly collaborative processes, and its assumption that all creative outputs must be
economically exploited in the form of intellectual property. These aspects of the DCMS definition will be explored in a future
research report.
2. Annex A provides a full list of occupations and industries defined as creative in 2011 (DCMS 2011).
3. Other studies that emphasise the role of the embedded workforce include Growth Analysis (2009) for Sweden, Falk et al
(2011) for the EU countries and Santos Cruz and Teixeira (2012) for Portugal.
4. And unexpected in the light of previous anticipatory writing which, wrongly, predicted that the spread of electronic
communication would lead to consumption-at-a-distance as the new norm (McLuhan, 1964). This is most graphically refuted
by the continued inexorable rise in urban concentration and in large cities, which precisely facilitate the interpersonal
interactions which, it was once thought, would disappear with the electronic age.
5. The evidence, too extensive to repeat here, is summarised in Freeman (2008a).
6. See Goodridge et al. (2012).
7. See Stoneman (2010), for a wider discussion.
8. We actually decided to drop one code from this initial ‘seed’, namely ‘Other retail sales of new goods in specialised stores’
(4778) because of its distorting effect on the average intensity. This is a large four-digit code employing 108,200 people
of whom only 4,000 are creative; only one-tenth of the employment in this industry, corresponding to the five-digit code
4778/1, is used by DCMS, in the Arts and Antiques sector. In the next section dealing with sensitivity we explore the potential
consequences for our choice of baseline industries.
9. As modified by excluding the anomalous code 4778.
10. An exercise beyond the scope of this paper would be to study whether other such bimodal distributions of intensities exist,
for various combinations of occupations, and whether these help determine the characteristics of employing industries. This
could well be helpful in guiding employment and skills policies.
11. See for example GLA (2003).
12. For this reason, code 6202 is not classified as creative, and therefore does not appear in Annex C which lists those codes
treated as creative on the assumptions of this scenario.
13. We made one further correction to SIC2003 code 7420 (Architectural and engineering activities and related technical
consultancy). This is an amalgam of the SIC2007 codes 7111 (Architectural Activities) which is genuinely creative, and 7112
(Engineering and related technical consultancy) which is not. We disaggregated the SIC2003 code 7420 using a statistical
decomposition based on the intensity of the occupations within it. Architectural employment in our SIC2003 estimates is
therefore comparable with that in our SIC2007 estimates, greatly improving the overall comparability of the two sets of
estimates.
14. The total workforce is calculated using the LFS section of the APS for compatibility with our estimates of creative economy
employment. As a consequence it differs from the published ONS estimates of the workforce.
15. We interpolated growth for 2008-2009 as follows: we supposed creatively-occupied jobs, and the non-creatively-occupied
jobs, all grew at the same rate as in the economy as a whole. (The growth rate of creatively-occupied jobs is given by Table
10.1, column 4 (-0.4%) and of non-creatively-occupied jobs by Table 10.1, column 5 (-1.8%)). We then interpolated creative
employment as a whole for 2009 by summing the components arrived at by applying these growth rates, and estimated its
growth rate by comparing the result with actual 2008 creative employment.
79
A DYNAMIC MAPPING OF THE UK’S CREATIVE INDUSTRIES
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