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2001, RoboCup 2000: Robot …
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11 pages
1 file
iis.ee.ic.ac.uk
Robot Soccer is a challenging research domain for Artificial Intelligence, which was proposed in order to provide a long-term problem in which researchers can investigate the construction of systems involving multiple agents working together in a dynamic, uncertain and probabilistic environment, to achieve a specific goal. This work focuses on the design and implementation of a fast and robust computer vision system for a team of small size robot soccer players. The proposed system combines artificial intelligence and computer vision techniques to locate the mobile robots and the ball, based on global vision images. To increase system performance, this work proposes a new approach to interpret the space created by a well known computer vision technique called Hough Transform, as well as a fast object recognition method based on constraint satisfaction techniques. The system was implemented entirely in software using an off-the-shelf frame grabber. Experiments using real time image capture allows to conclude that the implemented system are efficient and robust to noises and lighting variation, being capable of locating all objects in each frame, computing their position and orientation in less that 1/30 seconds.
Lecture Notes in Computer Science, 2006
Robot Soccer is a challenging research domain for Artificial Intelligence, which was proposed in order to provide a long-term problem in which researchers can investigate the construction of systems involving multiple agents working together in a dynamic, uncertain and probabilistic environment, to achieve a specific goal. This work focuses on the design and implementation of a fast and robust computer vision system for a team of small size robot soccer players. The proposed system combines artificial intelligence and computer vision techniques to locate the mobile robots and the ball, based on global vision images. To increase system performance, this work proposes a new approach to interpret the space created by a well-known computer vision technique called Hough Transform, as well as a fast object recognition method based on constraint satisfaction techniques. The system was implemented entirely in software using an off-the-shelf frame grabber. Experiments using real time image capture allows to conclude that the implemented system are efficient and robust to noises and lighting variation, being capable of locating all objects in each frame, computing their position and orientation in less than 20 milliseconds.
2004
This paper describes the real time global vision system for the robot soccer team the RoboRoos. It has a highly optimised pipeline that includes thresholding, segmenting, colour normalising, object recognition and perspective and lens correction. It has a fast 'paint' colour calibration system that can calibrate in any face of the YUV or HSI cube. It also autonomously selects both an appropriate camera gain and colour gains robot regions across the field to achieve colour uniformity. Camera geometry calibration is performed automatically from selection of keypoints on the field. The system acheives a position accuracy of better than 15mm over a 4m × 5.5m field, and orientation accuracy to within 1°. It processes 614 × 480 pixels at 60Hz on a 2.0GHz Pentium 4 microprocessor. J J J J J J J J J J J J J J yy xx xy J J J − =
Autonomous mobile robots are ever increasing their number of different applications, even in ludic applications or in sports. In the last few years, several robotic football competitions have been organised with participating teams from all over the world. This paper describes a team of Autonomous Mobile Robots which play football, developed by the Group of Automation and Robotics at the Industrial Electronics department (School of Engineering) of the University of Minho, in Guimarães (Portugal). In these competitions each team is free to use and/or build all the different electronics, sensory systems, playing algorithms, etc. as far as they cope with the rules imposed by the organisation. From every team new ideas emerge, sometimes the most incredible ones, but proving in the end that they work. These competitions proved to be very fruitful scientifically as well as very mediatic. INTRODUCTION Following a participation in other football competition, this team decided to increase reliability of these robots as well as implementing new improvements. The mechanics needed rebuilding and the software needed to cope with communication between the robots. Also some rules demanded some changes in the software and game tactics. Basically, the robots are typical ones with two motors/wheels with a differential type steering control. Each robot has a standard personal computer inside and some electronics to read the wheels movement (through encoders). Instead of using several different sensors increasing electronics complexity, this team decided to use only one major sensor and invest some time on it: a vision system with a small colour camera. The main feature of this team consists of an innovative image processing system developed on purpose for this robots. In order to see the whole field, this vision system uses a convex mirror placed at the top of the robot looking downwards with the video camera looking upwards, towards the mirror. With this technique, the robots can see all around themselves with a top view, which means continuous vision of the ball, goals and other robots. All the image processing algorithms were developed from scratch. With this vision system, all the information necessary for the game is read avoiding though other sensors. Collision detection was an important aspect taken into consideration and is achieved also with image processing.
Proc. of the 8th Conference on …, 2008
The recognition of colored objects is very important for robot vision in RoboCup Middle Size League competition. This paper describes an efficient hybrid vision system developed for the robotic soccer team of the University of Aveiro, CAMBADA (Cooperative Autonomous Mobile roBots with Advanced Distributed Architecture). The hybrid vision system integrates an omnidirectional and a perspective camera. The omnidirectional sub-system is used by our localization algorithm for finding the ball, detecting the presence of obstacles and white lines. The perspective vision is used to find the ball and obstacles in front of the robot at larger distances, which are difficult to detect using the omnidirectional vision system. In this paper, we present a set of algorithms for efficiently extracting the color information of the acquired images and, in a second phase, for extracting the information of all objects of interest. We developed an efficient color extraction algorithm based on lookup tables and we use a radial model for object detection, both in the omnidirectional and perspective sub-system. The CAMBADA middle-size robotic soccer team won the 2007 Portuguese Robotics Festival and ranked 5th in the 2007 RoboCup World Championship. These results show the effectiveness of our algorithms. Moreover, our experiments show that the system is fast and accurate having a constant processing time independently of the environment around the robot, which is a desirable property of Real-Time systems.
Progress in Artificial Intelligence, 2007
This paper describes a complete and efficient vision system developed for the robotic soccer team of the University of Aveiro, CAMBADA (Cooperative Autonomous Mobile roBots with Advanced Distributed Architecture). The system consists on a firewire camera mounted vertically on the top of the robots. A hyperbolic mirror placed above the camera reflects the 360 degrees of the field around the robot. The omnidirectional system is used to find the ball, the goals, detect the presence of obstacles and the white lines, used by our localization algorithm. In this paper we present a set of algorithms to extract efficiently the color information of the acquired images and, in a second phase, extract the information of all objects of interest. Our vision system architecture uses a distributed paradigm where the main tasks, namely image acquisition, color extraction, object detection and image visualization, are separated in several processes that can run at the same time. We developed an efficient color extraction algorithm based on lookup tables and a radial model for object detection. Our participation in the last national robotic contest, ROBOTICA 2007, where we have obtained the first place in the Medium Size League of robotic soccer, shows the effectiveness of our algorithms. Moreover, our experiments show that the system is fast and accurate having a maximum processing time independently of the robot position and the number of objects found in the field.
Mechatronics, 2011
Keywords: Robotic vision Omnidirectional vision systems Color-based object detection Shape-based object detection Vision system calibration a b s t r a c t Robotic soccer is nowadays a popular research domain in the area of multi-robot systems. In the context of RoboCup, the Middle Size League is one of the most challenging. This paper presents an efficient omnidirectional vision system for real-time object detection, developed for the robotic soccer team of the University of Aveiro, CAMBADA. The vision system is used to find the ball and white lines, which are used for self-localization, as well as to find the presence of obstacles. Algorithms for detecting these objects and also for calibrating most of the parameters of the vision system are presented in this paper. We also propose an efficient approach for detecting arbitrary FIFA balls, which is an important topic of research in the Middle Size League. The experimental results that we present show the effectiveness of our algorithms, both in terms of accuracy and processing time, as well as the results that the team has been achieving: 1st place in RoboCup 2008, 3rd place in 2009 and 1st place in the mandatory technical challenge in RoboCup 2009, where the robots have to play with an arbitrary standard FIFA ball.
M-234. Field symbol: barad, balad 'ox'rebus: baran, bharat 'mixed alloys' (5 copper, 4 zinc and 1 tin) (Punjabi) PLUS pattar 'trough' rebus: pattar 'goldsmiths' guild' 1321. kuṭila 'bent' CDIAL 3230 kuṭi-in cmpd. 'curve', kuṭika-'bent' MBh. Rebus: kuṭila, katthīl = bronze (8 parts copper and 2 parts tin) cf. āra-kūṭa, 'brass' Old English ār 'brass, copper, bronze' Old Norse eir 'brass, copper', German ehern 'brassy, bronzen'. kastīra n. ʻ tin ʼ lex. 2. *kastilla-.1. H. kathīr m. ʻ tin, pewter ʼ; G. kathīr n. ʻ pewter ʼ.2. H. (Bhoj.?) kathīl,°lā m. ʻ tin, pewter ʼ; M. kathīl n. ʻ tin ʼ, kathlẽ n. ʻ large tin vessel ʼ(CDIAL 2984) कौटिलिकः kauṭilikḥकौटिलिकः 1 A hunter.-2 A blacksmith PLUS dula 'duplicated' rebus: dul 'metal casting'. Thus, bronze castings. खाां डा khāṇḍā A jag, notch, or indentation (as upon the edge of a tool or weapon). khaṇḍa 'implements' aya, ayo 'fish' rebus: aya 'iron' ayas 'metal' PLUS musa 'cover' rebus: musa 'crucible' muha 'furnace produce' Vikalpa. aḍaren 'lid' Rebus: aduru 'unsmelted metal' aya, ayo 'fish' rebus: aya 'iron' ayas 'metal' (Rigveda) kāṇḍa, kãṝ ʻstalk, arrow'(CDIAL 3023) rebus: kaṇḍa 'implements'.(Oriya) dāṭu 'cross' rebus: dhatu = mineral (Santali) Hindi. dhāṭnā 'to send out, pour out, cast (metal)' (CDIAL 6771) PLUS dhāḷ 'slanted stroke' rebus: dhāḷako 'ingot' PLUS खांडा (p. 116) khāṇḍā A jag, notch, or indentation (as upon the edge of a tool or weapon). khaṇḍa 'implements'. Thus, ingots and implements. musa ‘cover’ rebus: musa ‘crucible’ muha ‘furnace produce’ Vikalpa. aḍaren 'lid' Rebus: aduru 'unsmelted metal’ kanka, karṇika 'rim of jar' rebus: karṇī 'supercargo, scribe' कर्णिक 'steersman, helmsman’ gaṇḍā 'an aggregate of four' rebus: khāṇḍā 'implements' as in lokhāṇḍā 'metal implements' meḍ 'body' rebus: meḍ 'iron' med 'copper' (Slavic) medho ‘merchant’ PLUS खांडा khāṇḍā A jag, notch, or indentation (as upon the edge of a tool or weapon). khaṇḍa 'implements' PLUS sal ‘splinter’ rebus: sal ‘workshop’ kāru pincers, tongs. Rebus: khār खार् 'blacksmith' karã̄ n. pl. wristlets, bangles Rebus: khār खार् 'blacksmith' PLUS circumscript gaṇḍā 'an aggregate of four' rebus: khāṇḍā 'implements' as in lokhāṇḍā 'metal implements'
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