Cowan, K. (2020). Tracing the Ephemeral: Mapping
Young Children’s Running Games. Designs for Learning,
12(1), 81–93. DOI: https://doi.org/10.16993/dfl.90
RESEARCH
Tracing the Ephemeral: Mapping Young Children’s
Running Games
Kate Cowan
Young children’s play is highly multimodal, with gesture, gaze, movement and speech often combined
simultaneously in collaborative meaning-making. This article argues for a multimodal social semiotic perspective on play, recognising that this requires representation of data that brings multimodal elements
into careful consideration. In this article, multimodal transcription is used to examine a video recording of
three and four-year-old children playing a chasing game in an English nursery school. Map-like transcripts,
including an animated transcript, are used to document an instance of their play, drawing particular
attention to placement in space over time. Whilst such moments of play may at first appear fleeting and
chaotic, multimodal transcription reveals the communicative, creative and agentive capacities of young
children in a multitude of forms. The transcripts highlight and make evident the ways in which roles
and rules of play are carefully negotiated moment-by-moment in multiple modes. In this way, map-like
multimodal transcripts are presented as devices to highlight meaning-making where it may not normally
be looked for, seen or recognised.
Keywords: Multimodality; Video; Transcription; Play; Early Years Education
Introduction
Children engage with the world in many playful ways
including drawing, model-making, dance, storytelling and
role-play (Kress, 1997), as well as through silent negotiations and interactions (Flewitt, 2005). Young children’s
play is highly multimodal, with gesture, gaze, movement
and speech often combined simultaneously in collaborative meaning-making. However, an educational climate of
‘datafication’ (Bradbury & Roberts-Holmes, 2018) focused
on reaching prescribed developmental milestones means
children’s more subtle signs of learning may all too readily be dismissed, particularly when play does not centrally feature language (Bradbury, 2013; Flewitt & Cowan,
2019). This article focuses on an instance of child-initiated
physical play, identifying it as an activity that is particularly overlooked in early childhood education. I argue for
a multimodal social semiotic perspective on play, giving
attention to ways in which modes such as gesture, gaze,
movement and language are often combined.
Such a perspective requires methods of data collection
and analysis that attend to play’s multimodal qualities.
This article offers the playground as a site for developing multimodal methodologies, particularly multimodal
transcription. The article analyses a video-based observation of child-initiated running play collected through an
UCL Institute of Education, GB
[email protected]
ethnographic case study carried out in a nursery school
in England, asking: How might multimodal social semiotic theory offer new ways of seeing and understanding
child-initiated play, and how might video and multimodal
transcription support such a perspective? Map-like transcripts of children’s running play are used as a means of
accounting for multiple embodied, ephemeral modes in
fine-grained detail. A prototype animated transcript is
also included and discussed in terms of its potentials for
representing dynamic aspects of play. Insights from the
transcripts highlight the richness and complexity of childinitiated play, making visible ways in which play is layered,
transformative, creative and agentive meaning-making. In
this way, I argue that multimodal transcription not only
‘visualises’ play by making it visible and sharable, but also
offers a new lens through which we might understand the
semiotic complexity of play.
Play: A Multimodal Social Semiotic Perspective
Multimodality is now a widely used term, although its
use varies both across and within academic disciplines
and research traditions, including systemic functional
linguistics (Bateman, 2011; O’Halloran, 2004; O’Toole,
2011; Unsworth, 2008), social semiotics (Hodge & Kress,
1988; Kress, 2010; Van Leeuwen, 2005), Conversational
Analysis (Goodwin, 1981; Mondada, 2011), Geo-semiotics
(Scollon & Wong Scollon, 2003), and Multimodal (Inter)
actional analysis (Norris, 2004). Although terminology
and emphases differ, key principles of multimodality are
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that communication and representation are about more
than language, always simultaneously combining multiple forms, each offering distinct potentials and limitations for making meaning (Jewitt, Bezemer, & O’Halloran,
2016). As such, multimodal perspectives recognise that in
order to study meaning, all forms of representation and
communication must be valued on equal footing.
This article adopts a social semiotic approach to multimodality (Kress, 2010). Social semiotic theory is concerned with the social dimensions of meaning, based on
the foundation that meanings derive from social action
and interaction using semiotic resources as tools (Jewitt
et al., 2016). A social semiotic approach to multimodality seeks to identify and describe the modes available and
how they are used in particular situations, where ‘mode’
can be defined as a socially organised set of resources for
making meaning (Kress, 2010; Kress, 2014). A multimodal
social semiotic approach gives particular consideration to
‘modal affordance’, recognising that different modes offer
different potentials for making meaning (Kress, 2005). In
this way, social semiotics is an apt approach for examining
play, where multiple modes are used rapidly and readily in
complex combinations.
This article focuses on an instance of children’s running
play, recognising it as an activity that is often overlooked
in early childhood education. Children’s running games
are often limited to times and spaces outside of formal
teaching and learning, particularly beyond early years
education. ‘Playtime’ or ‘break time’ in primary schools
and some early years settings, in which children play outdoors at designated times between indoor activities, have
tended to separate much child-initiated physical play
from learning, positioning it as a means through which
children can ‘let off steam’ or ‘burn off energy’ in preparation for more sedentary classroom-based activities (Frost,
2010; Tovey, 2007). Much research of physical play reinforces a developmental perspective in which physicality
is seen as a precursor for verbally-negotiated rule-based
play. For instance, Blurton-Jones (1967) and Pellegrini
(1989) describe a rough and tumble to rule-based play
‘transition’, with Jarvis suggesting that rough and tumble play acts as “the platform from which to build games
with rules” (2010, p. 69) and subsequently the foundation
for rule-making in later life. Such a perspective implies a
Piagetian trajectory of development, seeming to suggest
that physical modes give way to verbal modes in terms of
more sophisticated negotiation.
The Opies’ vivid accounts of children’s playground
games (e.g. Opie, 1993; Opie & Opie, 1959) and contemporary studies of children’s playground play (Burn, 2011;
Marsh & Bishop, 2014; Willett et al., 2013, Potter & Cowan,
forthcoming) highlight the richness of children’s play cultures and the social complexity of playground activities
such as running games. However, physical play remains
a somewhat neglected aspect of play research (Tannock,
2014) and tends to be viewed in early years education
primarily in terms of evidencing physical and biological
development rather than in relation to communication,
social interaction and creativity (Cowan, 2018).
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In contrast to developmental perspectives on play, a
social semiotic perspective positions play as an activity
that has transformative, agentive meaning-making at its
very core (Kress, 1997). As with every act of sign-making,
so in play the sign-maker engages in principled communicative choices, shaped both by their interest and by what
is available at that particular moment, in order to make
meaning in a particular social and interpersonal context.
Furthermore, a multimodal social semiotic perspective
highlights that play is always realised in a multiplicity of
modes, which might include gaze, posture, manipulation
of objects, facial expression and so on, as well as what is
said (Kress, 2010). Each mode available in play offers particular affordances that shape meaning-making in distinct
ways and with implications for how signs of learning are
made apparent (Bezemer & Kress, 2016). From such a perspective, children use multiple modes in play not to compensate for emergent language, but because they intend
to convey the richest meanings possible with the means
available (Kress, 1997; Wohlwend, 2017).
Whilst a multimodal social semiotic perspective offers a
new way of seeing and making sense of play, apt methodologies are required in order to attend to meaning-making
in its many forms. The dynamic, ephemeral qualities of
children’s running play place particular demands on the
researcher in terms of observing, recording and transcribing play, raising questions about what might be represented in research and how. In the methodology section
that follows, particular attention is given to the process
of multimodal transcription as part of such an approach.
Methodology: Observing and Transcribing
Running Play
The study took place in one nursery class of an Early Years
Centre in England, attended by 20 children aged three to
four. It addressed two interconnected research questions,
namely how multimodal social semiotic theory might
offer new ways of seeing and understanding child-initiated play, and how video and multimodal transcription
might support such a perspective. The study was reviewed
and approved by the university’s research ethics committee and particular consideration was given to the use
of video, informed by guidelines regarding visual ethics
(Wiles et al., 2008) and children’s research rights (Flewitt,
2005). Pseudonyms are used for the children throughout.
Video-based observations of child-initiated play were
collected through an ethnographic, teacher-research case
study approach. Over two weeks, video recordings were
made of a range of different play episodes including computer play, construction play, role play and running play
(see Cowan, 2018). These were analysed multimodally,
with transcription positioned as a central element of multimodal analysis rather than an intermediary or preparatory stage.
Transcription of video presents numerous challenges
and is increasingly an area of experimentation in social
research. Transcription conventions developed for
speech (e.g. Du Bois, 1991; McWhinney, 2000; Jefferson,
2004) prove problematic for representing the dynamic,
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Cowan: Tracing the Ephemeral
multimodal qualities of video, leading researchers to
argue that existing transcription methods and means
are no longer fit for purpose (Bezemer & Mavers, 2011;
Flewitt, Hampel, Hauck, & Lancaster, 2014). Just as the
technology of the tape recorder supported developments
in transcription to represent the new linguistic data available, so it becomes necessary to continue the discussion
of transcription in light of the technology of the video
camera and researchers are increasingly developing
transcripts that attend to multimodal qualities of videorecorded interaction (e.g. Norris, 2002; Baldry & Thibault,
2005; Cowan, 2014; Cowan & Kress, 2017).
Transcription is always a partial process, shaped by and
shaping theory (Ochs, 1979). In transcription of audio
material this has typically involved representing speech as
writing, whilst multimodal transcription of video material
raises new issues for what gets represented and to what
effect (Bezemer & Mavers, 2011; Flewitt et al., 2014). From
a multimodal social semiotic perspective, transcription
can be seen as a process of transduction (Kress, 2010),
inevitably involving re-making of meaning across modes.
This calls for careful consideration of transcript design,
acknowledging that transcription choices entail inevitable
gains and losses, and making such choices principled and
explicit (Cowan, 2014, 2018).
Multimodal Transcription of Running Play
A collection of video clips of children engaging in running play was selected from the dataset for fine-grained
analysis. The video recordings were viewed multiple times
and a descriptive vignette was written, attempting to provide an overview of the unfolding play but encountering
particular difficulty in clearly and concisely describing
qualities of movement. In an attempt to focus on multimodal qualities of the play, the video was annotated
using the software ELAN, with tiers on a timeline to note
the children’s running movement, gesture, gaze, facial
expressions and vocalisations. Transcribing the play in
this way was a challenge, particularly trying to find linguistic terms that described precisely the various features
of the children’s movement, including distance, direction
and speed. Whilst the ELAN timeline transcript supported
close attention to the play episode in question, and the
vignette offers a summary of the overall scene, they are
both limited in their scope for examining and representing children’s placement in space.
To address this challenge, I experimented with mapping the children’s movements. I began by creating a
simplified birds-eye plan of the outdoor play space (see
Figure 1) and used this as a base for mapping movement
on top. This mapping was created through re-viewing
the video in ELAN at slow speed, supporting sketching of
the children’s approximate pathways around the space
during a short section of their play (see Figures 2–4).
Different colours were used for the different participants
and arrows were added to show directionality. I used the
spacing of the arrows to denote the children’s positioning at one-second intervals, thereby depicting speed as
well as position and direction of movement. As stillness
was of as much significance as action, pauses were also
incorporated into the transcript design using a circle with
a number denoting the duration in time (in seconds) that
the children were still. Their talk was incorporated by
locating this at the relevant point along their movement
‘path’, using the convention of speech bubbles in different
colours, showing who was speaking and when. The transcript makes particular use of visual modes such as colour,
shape, layout and image to represent the detail and complexity of the children’s running play, whilst attempting
to remain clear and coherent to the reader.
Whilst the map transcripts offer possibilities for representing the direction and speed of the children’s running
play around their play space, it inevitably has certain limitations. Due to the clarity that is lost when paths map on
top of each other, this design is best suited to transcribing short sections of video. An approach that may help
this clarity, as used in this article, is to show the mapped
transcript broken down into shorter sections to examine
particular stages in an interaction and to discuss the episode unfolding.
Animated Transcription
A further shortcoming of the map transcript design
is the difficulty of representing sequentiality. Time is
represented in terms of the children’s speed, but it is
more difficult to decipher, for instance, who is chasing
whom and the distance between the children at certain points as time unfolds. During preparation of this
article, the Designs for Learning journal suggested creating and including an animated digital transcript in
order to explore and address this issue. A prototype animated transcript (see Video) was developed by editor
Anna Åkerfeldt. Using Adobe, the map-like transcript is
brought to life, showing the movement of the children
over time around the birds-eye view of the play space.
Animation is particularly useful for representing qualities of the play that are challenging to depict in static
map-type transcripts, such as the distance between the
children at different points in time and the sequential
unfolding of the chase. In this way, an animated transcript might more vividly represent the dynamic qualities of social activity such as play.
If it is possible to include moving image in a research
journal, one might ask why not include the ‘raw’ video
clips rather than an animated transcript. This question
highlights the status of transcription, which through selection and representation of original material offers both
analytical and rhetorical insights (Bezemer and Mavers,
2011). Animated transcripts are able to direct readers (or,
perhaps more appropriately, viewers) of the research to
focus on features distilled and given prominence by the
researcher. In this way, animated transcripts, like all transcripts, can serve a particular rhetorical function in the
research process, potentially making multimodal aspects
of interaction particularly salient in research outputs.
Furthermore, as an abstracted representation, it preserves
participants’ anonymity in a way that including original
video clips would not.
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Findings
To examine play from a multimodal social semiotic perspective, this section presents fine-grained analysis of a
short instance of running play in the outdoor area of a
nursery setting. First, the nursery setting itself is briefly
introduced. The context for the episode is then outlined, followed by a descriptive vignette recounting the
play. Map-like transcripts are then used to highlight key
insights into the multimodal complexity of children’s
running play.
Play in the Nursery Setting
The nursery’s large outdoor play area was used simultaneously by several groups of children attending the centre, meaning up to 50 children aged two to four could be
playing in this space at one time. For the children in the
nursery class, this space was accessible as part of free-flow
provision for the majority of the session, with direct access
from the classroom into the outdoor area in all seasons
and all weathers.
The case study in this article focuses on the running
games of a group of three- and four-year-old boys from the
nursery. This instance of physical play took place on the
grass-covered area of the outdoor play space, stretching
from the tarmac-covered section to the fence at the perimeter (see Figure 1). Compared to the tarmac-covered area,
which was divided by willow fencing and flowerbeds, the
grassed area offered a comparatively wider open space
and greater room for large-scale movement. This area
was often used for adult-led activities that required a lot
Cowan: Tracing the Ephemeral
of space, such as circle rhymes and parachute games, and
was where children tended to engage in their self-initiated
large-scale play such as ball games and chasing games.
Practitioners would often specifically direct children to
play highly physical games like chase on the grass rather
than the tarmac, fearing that the hard surface would injure
the children if they fell. Although in practice this was a
rule that the children tended to forget or ignore, running
on both the grass and the tarmac, it demonstrates some
of the challenges running games raised for practitioners
regarding safety, indicating a connection made between
large-scale physical play and danger.
During data collection, it was noted that few observations of running play were featured in the children’s ongoing assessment portfolios, suggesting that in addition to
concerns for safety, running play presented challenges in
terms of observing and documenting learning. Dismissal
of children’s loud, fast-paced activity as problematic or
dangerous, and its absence in assessment documentation, suggests that running play was not often thought to
support or demonstrate children’s learning, particularly
beyond the remit of evidencing physical development,
and was valued less than other quieter, more sedate forms
of play.
A further issue affecting teachers’ documentation of
highly physical play concerned the practical difficulties of
observing and recording running, a challenge that was also
experienced as a researcher. The children would run fast
and far, often making it difficult to keep up with them,
to see and hear them, and to record what was happening.
Figure 1: A birds-eye plan of the nursery’s outdoor play space.
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Cowan: Tracing the Ephemeral
In data collection, positioning the video camera tended to
involve a choice between recording close-up and losing
much of the large-scale movement around the space, or
recording at a distance and inevitably losing detail. With
multiple participants running unpredictably in different
directions across a large area, decisions about camera focus
and positioning often had to be made quickly and in the
moment, deciding whether to track one particular child or
pan across the space. These choices inevitably led to gains
and losses, highlighting the partiality of all video recording
whilst capturing crucial aspects of play that other methods, such as field notes and photographs, could not (see
also Heath, Hindmarsh, & Luff, 2010; Jewitt, 2012).
As well as posing challenges for practitioners and
researchers, running games sometimes seemed to be a
source of conflict and tension amongst the children themselves. During the fieldwork I witnessed children who were
upset about being chased, or annoyed that other children
were not joining in their game. This was complicated by
the fact that running away from a ‘chaser’ when not wanting to play could easily be interpreted as participation in a
chasing game. The disputes arising in running games further established it as a somewhat challenging play activity that was not usually given the same attention, by both
practitioners and researchers, as play which was more verbal, less physical and on a smaller, quieter scale. For these
reasons, it was a particularly interesting form of play to
approach from a multimodal social semiotic perspective,
taking play of this kind to be a serious form of embodied
meaning-making.
An Instance of Running Play in the Nursery
The play episode featured in this article unfolded during
one sunny afternoon when most of the children had chosen to play outside. The children I observed were playing
a version of the well-known playground game variously
known as ‘tig’, ‘tag’ or ‘catch-chase’ (Opie & Opie, 1959),
a running game involving chasing and catching another
person. In a typical version of this game, one person
becomes ‘it’ and has to try and catch another player by
tapping them, making them the new ‘it’. In this play episode, the children mainly kept their play to the grassed
area, running through and around the fixed features such
as the willow dome and the bench. Since so many children
had chosen to play outside on this day, the outside area
was particularly busy, creating challenges for negotiation
of a large-scale group game.
The children involved in the running game were good
friends from the same nursery class. The video recording, and the play itself, was somewhat stop-start, as disputes arose which led to the play stopping and decisions
to switch off the camera out of respect for the children
and ongoing negotiation of provisional consent (Flewitt,
2005). A collection of clips provided rich insights into the
large-scale, outdoor, movement-based play of the group of
children throughout over approximately one hour of the
nursery session. An overview of the play episode is presented first as a vignette, before a shorter section of the
recording is analysed in close detail supported by multimodal transcription.
Running Play: Vignette
George, Billy and Tom play a version of a chase-andcatch game which involves fast paced running across
the grass, weaving through and around the features of
the outdoor area. Initially, Billy and George both seem
to be chasing Tom, running through the willow dome
as George runs around it, so that both boys close in on
Tom on the opposite side. Tom rolls onto the ground
as George and Billy tap him on his torso. Billy shouts,
“Got you!” and then yells, “Run!” as Tom gets back up on
to his feet, with both Billy and George simultaneously
turning and running away across the grass. The chase
then seems to switch from Billy and George chasing
Tom, to Tom chasing Billy and George.
The chase momentarily stops as Billy notices me filming. He stands still, calls my name and waves towards
me. Stretching his coat wide behind him, he says, “I’m
Batman, Kate!” With his coat still spread out, Billy bends
forward, stretching his arms over his head, until he
touches the floor. Tom seems not to have noticed that
Billy has stopped playing, or sees his distraction as a
chance to easily catch him, and taps Billy with some
force while he is bent over, his vision blocked by his
coat. Tom keeps running, now pursuing George. They
run through the willow tunnel and in loops around the
grass. Tom calls, “George!” repeatedly as he runs after
him, but George shows no signs of slowing or stopping.
George shouts behind him, “You gotta catch me if you
want to say something”. As they chase, Billy calls my
name several times, telling me, “Tom just hurt me”. As
Billy seems somewhat upset, I switch off the camera.
I continue recording moments later when the play has
resumed between the same three boys and the dispute
seems to have been forgotten. Tom runs through the willow tunnel, the two boys watching until he emerges from
the other end of the tunnel, with Billy calling, “There he
is!” Tom runs in a loop around the willow dome, with
George choosing to run around it in the opposite direction. Running towards each other, and seemingly unsure
about who is chasing whom, both Tom and George
come together with outstretched arms, laughing. Tom
exclaims, “Got you!” but George disagrees, “No, you got
me, I got you.”
Seeming to attempt to re-establish roles, George taps
Tom, shouting, “You’re it!”. Billy repeats George’s suggestion to Tom, “You’re it. You are it”, but Tom seems
reluctant to chase. Both Billy and Tom walk slowly across
the grass towards George, who watches them steadily as
they approach. George waits still by the fence until they
are about a metre away, then darts off quickly running
towards the willow dome. This seems to prompt Billy
and Tom back into a chase, with both boys turning and
running after George.
The following section of the play is chosen for detailed
multimodal analysis in the section below. Tom has left
to go and play with another group of children. Billy
stands beside the bench, watching George run past him
towards the willow tunnel, then back across the grass
to the willow dome on the far side. George stops briefly
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then runs back past Billy again before stopping at
the other side of the bench. Facing each other with the
bench between them, George says emphatically, “You
gotta get me”, which prompts Billy to run at George.
Running away, George calls, “Yay!” as Billy chases him in
a loop around the bench. As they chase, Joey and Tom
dash past and position themselves behind the bench,
with Billy glancing towards them as he runs. Looping
back in front of the bench, George then slows his running to a walking pace, stretching out his right arm
towards Billy and walking in a small circle. Billy also
slows his pace and follows George’s change in direction.
George lifts his hand to his neck and walks towards the
willow tunnel, where both boys stop. Facing each other,
Billy says, “Your turn”. With his hand still on his throat,
George says, “I’m just going inside for a little drink”. Billy
replies, “Me too”, and both boys walk together across the
play area to their classroom.
Discussion: Visualising the Multimodal
Complexity of a Running Game
At first sight, running play of this kind might appear somewhat chaotic. The pace is energetic and fast, the volume is
loud, and the rules the children apply to their game may
seem inconsistent and fleeting. Children easily come and
go from the game, sometimes playing as a large group and
sometimes only as a pair. The written vignette struggles
to capture fully the noisy, bustling energy of the outdoor
play area and the children’s rapid, changing movements,
their many gaze shifts and their complex use of the space.
Figure 2: Mapping children’s running play: 0–55 seconds.
Cowan: Tracing the Ephemeral
However, when video is used to look closely at how the
children are communicating in play of this kind, and when
transcripts are used to examine its multimodal nature in
detail, greater attention can be given to the complexity
of meaning-making in multiple modes, including those
which are dynamic and may be particularly challenging to
capture and interpret.
Figure 2 represents 55 seconds of the children’s running play, during which time George and Billy establish
a chase and then end it. Shorter sections of the transcribed extract are presented throughout this article to
support clarity and enable close consideration of the play
as it unfolds (see Figures 3 and 4). The transcripts show
a birds-eye view of the grass area with coloured lines
depicting the movement of each child (with colours corresponding to the colour of their t-shirts – George: red,
Billy: green, Tom: grey, Joey: yellow). The arrows along
the lines are positioned at approximate one-second intervals to show when the children were moving slowly (the
arrows being closer together) or at speed (the arrows
being further apart). A number of insights were supported by this transcription and its foregrounding of the
children’s placement in space. What follows is a discussion of insights that arose through multimodal transcription, firstly examining an invitation to chase and secondly
the closing down of the game.
Creating Roles and Rules in Action
The resources the children drew upon most centrally in
their running play were embodied modes, such as gesture, gaze and qualities of movement such as speed and
direction, rather than physical artefacts such as toys. On
Cowan: Tracing the Ephemeral
the grass-covered section of the outdoor area where this
play took place there were a number of fixed features
which seemed to become resources of the play in relation
to the children’s movement – for instance, as structures
to be encircled (the willow dome), passageways to run
through (the willow tunnel) and places to hide behind
(the bench). A further resource Billy makes use of in this
episode of play is his clothing, stretching his coat wide as
he tells me, “I’m Batman!”, presumably to signify a cape
or wings. In this way, although it may at first glance look
as though the children were playing without resources
in the traditional, material sense, a social semiotic perspective prompts us to consider what else is ‘to hand’ for
children’s meaning-making in all forms. This includes the
features of the space, the children’s embodied modes and
material resources that are less frequently considered as
significant, such as clothes, accrediting children as being
creative and agentive in how they make meaning with
these in combination.
The game took place in a large, busy, open part of the
outdoor area. With the children often at some distance
from one another, and with background noise from the
wind, traffic and other children, speech was typically not
the most apt form of communication between players.
The space and the social context for communication in
this kind of play meant that movement and qualities of
movement, such as direction, speed and distance, became
particularly central not only to the game’s chasing and
catching, but also in negotiation of the rules of the play.
Figure 3 focuses on the first 25 seconds of this play episode. During this time, Billy stands still beside the bench
(stillness shown by a circle with the duration of pause,
Figure 3: Mapping children’s running play: 0–25 seconds.
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in seconds) as he watches George run across the grass.
George first runs past Billy towards the fence beyond the
bench (the dotted line depicting him momentarily running out of camera shot) before running back past Billy
towards the willow dome, glancing at Billy as he runs
past. There, George turns around on the spot and briefly
pauses, running back past Billy once more before stopping on the other side of the bench. As George runs, Billy
remains still, following George with his gaze and a slight
turn of his body.
The transcript shows that George’s running re-traces the
same route back and forth in front of Billy. This involved
passing Billy at close proximity on three occasions, effectively offering Billy three easy opportunities to move
only a short distance to catch him. George’s running in
this phase of the play seems to be an invitation, formed
in repeated back-and-forth running paths and close proximity to Billy, communicating a message somewhat like
‘Come and get me’ or ‘Catch me if you can’. As he runs,
George looks at Billy, with Billy returning that gaze as he
tracks George’s movement, with the gaze exchange seeming to reinforce the sense of invitation. In addition to communicating an invitation to play, George simultaneously
establishes their roles in the game, conveying his own role
as the running escapee and encouraging Billy to enter into
the catching role of the chaser. If George had wanted to
avoid being caught by Billy altogether, he could have hidden or kept a much greater distance between them, but
this runs the risk that Billy might think he was leaving the
play or feel that the task of catching George was too difficult. If George’s main objective was to be caught, he could
have stayed stationary near to Billy to enable an easy catch,
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but this would undermine the premise of a game of chase.
His running at close proximity strikes a balance between
making the catch achievable for Billy and communicating
the rules and principles of a game that hinged on chasing
and escaping, making the game challenging and exciting.
What may first appear as merely running, when considered in this way, can be seen as a layering of complex communicational messages, establishing roles (‘You are the
chaser, I am the escaper’) and rules (‘You should try and
catch me, but I’m going to try not to get caught’).
In the transcribed episode, Billy does not immediately
take up George’s invitation to try and catch him, remaining still as he watches George run past. After his third run
past, George stops at the other side of the bench, facing
Billy, and says emphatically what he seems to have been
attempting to convey in his movements – “You gotta
get me”. This authoritative instruction, particularly the
directive “you gotta” and emphatic “get”, serves to clearly
emphasise his suggested role for Billy. Whatever the reason for Billy’s initial reluctance to chase (perhaps tiredness, being unsure about what role he was being expected
to take on, preference for being the escapee, or more of an
interest in playing as Batman), George’s verbal instruction
is successful in getting Billy to chase him.
In this instance, talking through their roles required
coming to a standstill, disrupting the running element
so central to the game, and being at dangerously close
proximity to one another within a chase. It seems that
embodied modes were the first choice for constructing a message within the play itself, and that stopping
to discuss their roles was something of an amplification
Figure 4: Mapping children’s running play: 25–55 seconds.
Cowan: Tracing the Ephemeral
or clarification when the invitation was not taken up.
Similar movement patterns were used to initiate a chase
on several occasions in the longer episode of running
play between the group of boys. When there seemed to
have been confusion surrounding roles, or the play had
slowed to a standstill, it was often regenerated by one of
the children suddenly darting off in another direction,
or a player remaining still until the chasers were close,
then moving abruptly away. Such embodied ‘invitations’,
including the episode transcribed in this article, seemed
to play upon a contrast between stillness, action and
quick changes in direction, generating a sudden shock
or surprise that often enticed the children into a chase.
In this way, the transcripts highlight that rules and roles
within the play were negotiated through complex multimodal orchestrations where language was not used as the
sole or primary carrier of meaning.
Multimodal communication of the message ‘truce’
Figure 4 shows the second section of this extract, in
which the boys chase around the bench before stopping
their play. George makes his spoken command, “You gotta
get me” while standing on the opposite side of the bench
to Billy. Whilst the children verbally negotiate the chase,
their careful positioning demonstrates the ongoing significance of their embodied placement in space. The bench
acts as something of a base, where Billy stations himself,
and also as a barrier between the boys, establishing a safe
distance which is close enough to easily talk and be heard,
but far enough apart that they do not risk getting caught
too easily if a chase does begin. The bench continues to act
Cowan: Tracing the Ephemeral
as an obstacle of sorts as the chase unfolds, with George
running in a clockwise loop around it, pursued by Billy.
Indicating his satisfaction with the chase that then begins,
George says through breathless laughter, “Yay!” as he runs
away. Billy follows the same path made by George in his
running, matching his increased speed close behind. As
they chase, Joey and Tom run towards and behind the
bench, seemingly playing their own running game involving hiding. As they enter the space being used for the
chase, both Billy and George briefly acknowledge Joey and
Tom’s presence with a glance in their direction.
Having encircled the bench pursued by Billy, George
runs in a small clockwise loop, somewhat mirroring the
larger loop previously made around the bench. As he
makes this tight circular change in direction, he stretches
out his right arm towards Billy who follows the same looping pathway (see video still within Figure 4). George’s
pace slows, and he keeps his arm outstretched as he paces
round in this circular direction before steadily walking
towards the willow tunnel. Billy follows him, matching
George’s movement and slower pace. Standing face-toface at the willow tunnel, Billy suggests, “Your turn… Your
turn to be the chaser”, implying that he thinks they have
come together to assign roles as before. However, with his
hand on his throat George explains, “I’m just going for a
little drink”. Billy says, “Me too”, and accompanies George
going into the classroom for some water. Video presents
a prototype animated transcript of this episode, highlighting the sequentiality of children’s movement through
space over time.
89
It seems curious that after George’s persistent efforts
to get Billy to chase him, he then closes down the game
after such a short chase. It appears possible that Joey
and Tom, although friends, were seen as a disruption
to the game, perhaps because of their presence close to
the bench ‘base’ they had been using, or because it was
feared they were running towards them to catch them.
It may be that, as George says, he realised he was thirsty
and tired from running and simply wanted a drink and a
rest. Whatever the reason for stopping, the map-like transcript enables consideration of the way in which the play
is efficiently stopped by George following their chase.
Before a reason for stopping is articulated verbally, this
‘closing down’ is accomplished through George’s subtle
combination of movements, including decreasing his
speed, changing direction and keeping Billy at a distance
through an outstretched arm gesture. Billy mirrors these
qualities in his own movement, following George’s circular direction and slowing down, and does not attempt
to ‘catch’ George even though this would have been possible at slower speed and closer proximity. Therefore the
play is successfully ‘wound up’ by George before they
discuss the reason for stopping, which ensures George
avoids being caught and avoids surrendering.
In this way, the chase is paused and suspended, subtly communicating the message ‘truce’ through multiple embodied modes and the children’s use of the
space. From their studies of playgrounds, Opie and
Opie note the important function of truce terms in
physical play:
Video: The animated transcript is a prototype to represent children’s speed, who is chasing whom and the distance
between the children at certain points as time unfolds. DOI: 10.17045/sthlmuni.13247696.
90
Cowan: Tracing the Ephemeral
If, when engaged in some boisterous activity with
his fellows, a child is exhausted or out of breath,
or cuts himself, or has a shoelace undone, or fears
his clothes are getting torn, or wants to know if it
is time to go home, he makes a sign with his hands,
and calls out a word which brings him immediate
but temporary relief from the strife (1959, p. 142).
Opie and Opie propose that although such a term has no
easy equivalent in adult speech, it is “perhaps the most
important word in the schoolchild’s vocabulary” (1959,
p. 141), enabling temporary respite from a game without necessarily surrendering. Opie and Opie document
a wide range of such truce terms throughout the United
Kingdom (including ‘barley’, ‘exes’, ‘keys’ and ‘skinch’,
depending on regional variations) and note that the word
is often combined with a gesture such as crossed fingers.
The analysis of this play episode suggests that in his outstretched arm and circular movement, George designs
his own sign for ‘truce’, achieving the same function as a
verbal truce term. Whilst standardised words and gestures
were not used, the same message is efficiently conveyed,
shaped by the particular context of the play and the experiences of the players. In this way, detailed attention to
physical play as a social and communicative multimodal
act identifies how sophisticated and vital aspects of the
play, such as ‘truce’, are negotiated in subtle multimodal
ways that may be easily overlooked. The transcript gives
clarity to an episode of play that may at first appear fastpaced and chaotic, and shows that the children have subtle and sensitive awareness of each other’s multimodal
communication. Language is most certainly partial, particularly in play of this kind which is so highly physical and
conducted in a noisy, busy, dynamic space where speech is
not often a particularly efficient means of communicating
with several players at a distance.
Valuing Child-initiated Physical Play
A multimodal social semiotic perspective on running play,
supported by multimodal transcription, draws attention
to the social and communicative dimensions of this highly
physical activity. Whilst some studies of ‘rough and tumble’ play acknowledge the complexity and subtlety necessary to establish the message ‘This is play’ (Bateson, 1956;
Freeman & Brown, 2004; Reed & Brown, 2000), much
research reinforces a developmental perspective in which
physicality is seen as a precursor for verbally-negotiated
rule-based play. Seeing physical play merely as preparation for later learning fails to recognise its complexity in
its own right. A developmental perspective on physical
play downplays the possibility of embodied modes being
central to the negotiation of rules, and the continuing
significance of embodied modes in combination with language and other modes. Such a perspective risks glossing
complex multimodal communication as ‘non-verbal’ or
dismissing it as ‘pre-verbal’, failing to recognise the ways
in which multiple modes continue to be central to negotiation and communication in play.
A developmental perspective on physical play features
strongly within the Early Years Foundation Stage curriculum and guidance (Department for Education, 2017;
Standards and Testing Agency, 2016), highlighting a typical
progression of physical skills increasing in difficulty and
complexity. An emphasis on running games as evidence of
physical development risks overlooking the importance of
physical play in early years education as a means through
which children make and communicate meanings. The
multimodal social semiotic analysis outlined in this article challenges such a stance, suggesting that close and
detailed attention to the multimodal resources children
use to negotiate a chasing game reveals subtle but complex and sophisticated multimodal meaning-making.
In the episode featured in this article, the chasing
play takes place in a large and busy shared outdoor area,
meaning that other children regularly moved into and
out of the space used for the game (for instance, Joey and
Tom running behind the bench in Figure 4). As outlined
in the vignette, children also came and went from participation in the game itself, with sometimes as few as
two children playing but at other times up to five children involved. Whilst the children are playing a version of
the chasing game ‘tig’, the rules and roles of their game
are not entirely typical or regular. There are moments,
for instance, when two children take on the chaser role
and attempt to catch one person together, and occasions
where children both seem to be trying to catch each
other. There are also moments where the children elect
themselves to be ‘it’ mid-game and when the children
switch whose turn it is to chase before anyone has been
caught. In this way, it seems that the rules of the game
are not fixed or standardised, but are shaped between the
children as the game unfolds.
Given the openness of the space, the presence of many
children and the changing number of children participating in the play, on-going negotiation of rules and roles
seems a necessity. As children join, leave and play different games alongside them, the rules of the game require
flexible adaptation and reinvention in on-going agreement between the players. It therefore seems inaccurate
to see this play as an undeveloped precursor to standardised rule-based play, or as random or idiosyncratic. Rather
than positioning the children’s play as being in deficit, as
not yet being developmentally ready or able to follow the
‘proper’ rules of a game, multimodal analysis highlights
how play becomes shaped in a flexible, provisional way
in response to the context. Such a perspective shows how
the children’s play involved careful decisions and subtle
multimodal signals to create a game that invented, communicated and negotiated its rules moment by moment.
The analysis in this article reiterates Burn’s observation that whilst children are adept at finding material
resources for their play, “one of their most important and
abiding resources is their own body” (2011, p. 22). This
perspective supports recognition of the embodied modes
children draw upon so readily in all play, particularly in
highly physical play such as chasing games, and how they
are used to make meaning. It supports what Hackett suggests is a growing understanding “of the whole body as a
resource for both discovery and communication” (2014,
p. 22). In this playground space, and in highly active play
of this kind, it seemed that negotiating through talk
was somewhat disruptive to the play itself, requiring a
Cowan: Tracing the Ephemeral
coming-together at a distance conducive to speaking and
being heard in a loud and busy environment. For the most
part, the children instead used qualities of their movement to communicate the rules about their movementbased play. Invitations to chase, assignation of roles and
the message ‘truce’ were communicated through multimodal means. A multimodal social semiotic perspective
gives value to children’s running games as sophisticated
embodied meaning-making, skillfully and responsively
designed and re-designed in action.
Seeing running games as dynamic multimodal meaningmaking challenges some common conceptions of running
play in the early years. Highly physical play is often viewed
as problematic by adults and so discouraged (Freeman &
Brown, 2004; Tannock, 2014). Reflecting upon the relative
absence of running play observations in the children’s
learning journeys, it seems that the challenges presented
by physical play may mean it is less likely to be considered
meaningful than other play activities (see also Flewitt &
Cowan, 2019; Cowan & Flewitt, 2020), and more likely to
be considered narrowly in terms of physical development.
The kind of play outlined in this article, with participants
and rules continually changing in a noisy, fast-paced way,
therefore risks being disregarded or interpreted as unproductive and lacking in focus.
‘Focus’ is a challenging notion, often seen as a desirable
trait to promote in early childhood education in preparation for later learning (Department for Education, 2017).
Multimodal analysis of this play episode suggests that
the children were highly focused, giving careful and committed attention to the play signals of one another and
continually responding to the changing social context. In
her study of children’s movement in a museum, Hackett
states that “walking and running must not be dismissed as
the ‘noise’ that happens in between focused engagement
and learning in a museum (or any other environment),
but as a central aspect” (2014, p. 20). Such a perspective
also suggests that despite not having a tangible end ‘product’, physical play should not be dismissed as unproductive. Whilst it may not involve use of material resources
that can be easily ‘captured’ as lasting products of the play
(see Bradbury, 2013), running play can be considered as
dynamic multimodal meaning-making, unfolding in time
and space. Admittedly, such play is perhaps harder to capture, requiring sensitivity and consideration of new tools
for documentation, but nonetheless worthy of careful
attention and recognition.
A consequence of this study is the need to ensure that
embodied modes are not dismissed or overlooked in
favour of others. This article has argued that multimodal
methodologies, including devices such as map-like multimodal transcripts, can draw attention to qualities of play
that are hard to capture in traditional written forms. As
journals move away from bound paper volumes and are
increasingly viewed on screens, incorporating animated
transcripts becomes increasingly possible. However, the
traditions of static, print-based research outputs continue
to strongly shape conventions and hold significant influence over what a journal is likely to encourage or accept.
As journals broaden the forms of accepted submissions
(e.g. visual essays, animations, sound), questions must
91
continue to ask what rigour, argumentation and ‘scientific
knowledge’ look like in these changing forms, and the
epistemological status of animated transcripts in research
outputs must be considered amidst such discussions.
A further potential direction for the transcription of
movement is the incorporation of data from global positioning systems (GPS) or wearable sensors to support
automatic generation of map-like routes taken by participants wearing or carrying devices (e.g. Heravi et al.,
2018). Similarly, the development of devices for recording video such as wearable Go-Pro cameras, motion capture and drone recordings present new perspectives on
children’s play (see Potter and Cowan, forthcoming).
Whether generated through tracking systems or manually through reviewing video of various kinds, maps can
be an insightful form of transcription for representing
and examining children’s movement in space over time.
The act of map design and creation can draw particular
attention to patterns in movement that might not at first
be apparent in real-time, eye-level observation, offering a
valuable means of incorporating qualities such as direction, speed and distance, enabling close consideration of
an often-overlooked form of children’s play.
Conclusion
In the preface to her descriptive accounts of children’s
games, Opie reflects that “at first the playground seemed
uncontrolled confusion”, and only gradually did she come
to understand the activity as many different games played
simultaneously in intersecting and intermingled ways
(1993, p. 2). How to capture and interpret such fast-paced,
fleeting and dynamic action presents a particular challenge to both researchers and practitioners, potentially
creating a barrier to whether physical play is recognised
and valued. Video offers a tool for recording multimodal
aspects of such play and enabling multiple re-viewings to
support interpretation, but a further challenge is encountered in re-representation of such video recordings.
Written accounts, such as vignettes, can be evocative but
rely on a typologically and temporally organised description that may struggle to represent changing placement
in space over time. The addition of photographs or video
stills, even when presented as a series, may fragment the
players’ movement and may struggle to represent the
wider context of the play. Incorporating mapping into
transcription of running games enables emphasis on
children’s movement through space over time. Map-like
design, and the act of mapping itself, can support scrutiny of movement and use of space as a crucial aspect of
multimodal meaning-making in play. Animation further
enables such insights to be made visible and shareable in
new ways.
To dismiss running play as unfocused or unproductive,
or to see it primarily in terms of physical developmental
milestones and a precursor to later play, fails to recognise children’s skillful use of multiple modes to negotiate complex social interactions, to respond to changing
social circumstances and to establish and agree rules of
play. A shift towards a multimodal social semiotic perspective on running play, supported by map-like multimodal
transcript design, reshapes how we conceptualise and
92
interpret play of this kind. It supports the observer to look
beyond the fast-paced, fleeting nature of such play and to
consider the ways young children are subtly communicating and negotiating signals and messages. Such attention
is rewarded with insights into embodied, enacted, ephemeral play shaped on-the-go and in-the-moment, formed
through subtle multimodal design and redesign. In this
way, multimodal transcription not only ‘visualises’ play by
making it visible and sharable, but also offers a new lens
through which we might understand the semiotic complexity of play.
Competing Interests
The author has no competing interests to declare.
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How to cite this article: Cowan, K. (2020). Tracing the Ephemeral: Mapping Young Children’s Running Games. Designs for
Learning, 12(1), 81–93. DOI: https://doi.org/10.16993/dfl.90
Submitted: 01 November 2017
Accepted: 26 May 2020
Published: 20 November 2020
Copyright: © 2020 The Author(s). This is an open-access article distributed under the terms of the Creative Commons
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