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2008, FLOSS+Art
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316 pages
1 file
The concept of Open Source continues to inspire artists. But it is an intentionally vague concept that is often more confusing than enlightening. Unpacking this concept involves examination of the practices that are associated with it, and the ethical questions that it obscures. This reveals strategies that are of relevance to contemporary artistic practice and can place artists at the heart of current issues of free speech and the laws and technologies of censorship.
INFuture2009 - Digital Resources and Knowledge Sharing, 2009
Art formed in the digital age has not yet been sufficiently scientifically studied. The problems of representing artworks made with the help of digital technologies are considerably (inter)connected with the need for a detailed elaboration of stylistic, technical, typological and cultural phenomena associated with such forms of contemporary visual expression. This paper will discuss one uncharted segment of this area which was conceived by integrating open source principles of development and distribution of software into the creation of artworks. The emphasis is set on innovations and alterations which open source introduces in the field of digital art, especially in the categories of author and the original. Through the selected examples the authors examine the possibilities of observing structure and creation of artwork that open source enables. While considering the technical innovations, we will also discuss the continuing and evolving tendencies inherent to art, such as transformation from artwork into art process. The authors offer recommendations on the means of storing, saving and communicating these specific art forms. In their research the authors apply an interdisciplinary approach which includes methodologies of art history and visual communications as well as information sciences.
Human Technology: An Interdisciplinary Journal on Humans in ICT Environments, 2007
This paper deals with the open source method practiced within the new media art context. I present a case study on an international festival, PixelACHE 2005, which was organized by and for new media artists and served as a platform for demonstrations of new media projects and as a meeting place for experimental new media artists. In this article I discuss how new media artists adapted the open source ideology. Open source is seen both as a more liberal method of distribution and as an open joint creative process. I was particularly interested in what kind of motives the new media artists had for taking part in the PixelACHE festival and the joint artistic creative process. In my analysis, I found four different groups that have diverse motives for participating in open source art projects. One group contains the key persons who use the open source network as an important reference in their professional image. Members of the second and third group are new media artists who earn their main income in either the public or corporate sector and use open source projects as a learning platform. The fourth group comprises young enthusiasts who are seeking jobs and professional networking opportunities in the open source network.
This article seeks to introduce the complex world of open-content licences against the backdrop of the massive expansion of copyright in recent years and the increasing threat posed by copyright licences to the world of cultural production. The world of open content has been inspired by the free software movement and hence this article begins with an overview of the conceptual challenges posed to copyright by free software movement. It then moves into an analysis of the ways in which the terms of free software may be understood for the purposes of cultural production and what such a translation may entail. We then go through a brief survey of the history of open- content licences and discuss a few routes through which we may read licences not only as legal documents but also as cultural documents.
2016
The internet has enabled new forms of sharing and collaboration which arguably have been pioneered by early open source communities (Coleman 2013). The availability and modifiability of the underlying technologies and infrastructures combined with the technological affordances of the internet has allowed open source advocates to use technology as a form of expression: they not only act with available technology, but through it by creating technical infrastructures that express ideas and concepts about “how economy and society should be ordered collectively” (Kelty, 2008, p. 28). Kelty (2008) described open source as an experimental system made up of five key practices: sharing source code, defining openness, writing copyright licenses, coordinating collaborations, and forming a movement. These practices can be adopted and appropriated by actors in almost every area of social life, from encyclopedic knowledge (Wikipedia) to activism (Beyer, 2014) or creativity online (Creative Common...
This article discusses the implications of open source culture within new media art practice from a practitioner's perspective of view. This article firstly discusses contemporary scholars' work on the notion of 'computer code as magic incantation'. This interlinks digital media with the pre-modern esoteric experience to provide a research context. This discussion is followed by the description of artists' advantages of working within an open source society which includes the efficient solution of technical and conceptual problems. Further, the thesis focuses on the new challenges the code sharing culture has brought to the artists: while the mysterious cover of techniques were revealed, how do the artists discard the conventional notion of 'skill pioneer' and 'technique creator', and further produce art work with unique qualities? In order to provide a possible solution to these questions, the author would like to introduce the notion of 'Zombie media', an approach of applying media archaeology into artistic methodology advocated by media archaeologist Jussi Parrika. This discussion illustrates contemporary machine prototyping with the reuse, re-exploration and circuit bending of old media. This method proposes a depunctualization of media and the opening, understanding and hacking of concealed or blackboxed systems. It also suggests that media never dies: it decays, rots, reforms, remixes, gets historicized and reinterpreted. Finally, this article illustrates how this method of coded magic merging with zombie media can be applied by individuals to create unique experience, and how art practice corresponds with open source culture.
The same open source philosophy that has been traditionally applied to software development can be applied to the collaborative creation of non-software information products, such as books, music and video. Such products are generically referred to as open content. Due largely to the success of large projects such as Wikipedia and the Creative Commons, open content has gained increasing attention not only in the popular media, but also in scholarly research. It is important to rigorously investigate the workings of the open source process in these new media of expression. This paper introduces the scope of emerging research on the open content phenomenon, other than open source software. We develop a framework for categorizing copyrightable works as utilitarian, factual, aesthetic or opinioned works. Based on these categories, we consider the applicability of some implications of findings from open source software research for open content. We review some key theory-driven findings ...
Unconference Proceedings: Free/Libre technologies, arts and the commons , 2020
The Unconference was organized (Cyprus, May-June 2019) by the University of Nicosia Research Foundation as part of project PHYGITAL, and co-organized in collaboration with Lakatamia Municipality, the Fine Arts Programme, Department of Design and Multimedia, and hack66. The project Phygital was carried out at the local level as a collaboration between the University of Nicosia Research Foundation and Lakatamia Municipality.
SSRN Electronic Journal, 2000
The same open source philosophy that has been traditionally applied to software development can be applied to the collaborative creation of non-software information products, such as books, music and video. Such products are generically referred to as open content, free content, or free cultural works. Due largely to the success of large projects such as Wikipedia and the Creative Commons, open content has gained increasing attention not only in the popular media, but also in scholarly research. It is important to rigorously investigate the workings of the open source process in these new media of expression. This paper introduces the scope of emerging research on the open content phenomenon, other than open source software.
The Open Source model of peer production, sharing, revision, and peer review has distilled and labeled the most successful human creative habits into a techno-political movement. This distillation has had costs and bene ts. It has been dif cult to court mainstream acceptance for such a tangle of seemingly technical ideas when its chief advocates have been hackers and academics. On the other hand, the brilliant success of overtly labeled Open Source experiments, coupled with the horror stories of attempts to protect the proprietary model of cultural production have served to popularize the ideas championed by the movement. In recent years, we have seen the Open Source model overtly mimicked within domains of culture quite distinct from computer software. Rather than being revolutionary, this movement is quite conservatively recapturing and revalorizing the basic human communicative and cultural processes that have generated many good things.
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