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The Cultural Legacy of the Royal Game of the Goose, 2019
The Game of the Goose is one of the oldest printed board games, dating back 400 years. It has spawned thousands of derivatives: simple race games, played with dice, on themes that mirror much of human activity. Its legacy can be traced in games of education, advertising and polemic, as well as in those of amusement and gambling ‒ and games on new themes are still being developed. This book is devoted to showing why the Game of the Goose is special and why it can lay claim to being the most influential of any printed game in the cultural history of Europe. Detailed study of the games reveals their historical provenance and ‒ reversing the process ‒ gives unusual insights into the cultures which produced them. They therefore provide rich sources for the cultural historian.
"From cardboard to keyboard". Proceedings of Board Games Studies Colloquium XVII, Eddie Duggan & David W. J. Gill (Eds.) Associaçao Ludus, Lisbon, 2016
Simple race games, played with dice and without choice of move, are known from antiquity. In the late sixteenth century, specific examples of this class of game emerged from Italy and, assisted by the medium of printing, spread rapidly into other countries of Europe. Pre-eminent among these was the Game of the Goose, which was to spawn thousands of variants over the succeeding centuries to the present day, including educational, polemical and promotional versions mirroring many aspects of human life. The paper deals with the early history of these games, concentrating on their philosophical background, numerology and symbolism.
Board Games Studies Colloquium XI, 2008
The Game of Goose (le Jeu de l'Oie) is a race game played with double dice on a spiral track for stakes and penalties paid into a winner-take-all pool. Within this simple format, there are literally thousands of variations of theme, iconography etc. In the great majority of these games, the player is not required to do anything except throw the dice, move the token according to the rules, and pay to the pool as instructed. This contrasts with certain other race games, in which the player is expected to speak, e.g. to answer a question correctly, or make a formula response or to undertake some action e.g. by a prescribed forfeit observed by the playing company. In these ways, the game becomes more sociable, in the sense that there is a crossover into what are often called jeux de société or party games. The paper, illustrated by games across the centuries and across Europe, explores this interface. It also covers Goose-type games that, though not sociable in the above sense, do nevertheless deal with aspects of social interaction, such as love, marriage, the art of conversation, and the development of civilized behavior.
BOARD GAME STUDIES COLLOQUIUM-The Evolutions of Board Games, 2021
.This article discusses the material form of printed games, principally the Game of the Goose, relating this to the commercial practices of the workshops in Western Europe that produced them from the late sixteenth century onwards. Printing methods, colouring and presentation of the games are analysed.
Board Game Studies Journal , 2019
The Royal Pastime of Cupid, or Entertaining Game of the Snake is a variant of The Game of the Goose, also known as The Royal Game of the Goose. The Game of the Goose was a popular game across Europe from the early seventeenth century until the nineteenth century. It is widely accepted as the basic model of the simple board game in which players throw dice to race their single piece around the board. Fourteen distinct examples of The Royal Pastime of Cupid issued by British-based printers or publishers are known to the author. This paper, based on presentations to the annual colloquium of the International Board Game Studies Association at the University of Copenhagen in May 2017 and at the Benaki Museum Annex, Athens, in April 2018, offers a survey of these (all extant bar one, the location of which is now unknown), with suggestions for revised publication dates for several examples. While the main focus is on British-published editions of the game, its probable French origin is established. The earliest known French edition, Le Jeu Royal de Cupidon, autrement appelléle passe temps d’Amour was published in Paris, ca. 1640, while a Spanish language edition, El Juego Real de Cupido, Otramente Llamado el Passa Tiempo de Amor, with a similar design and iconography, was published in Antwerp, c. 1620. The central design in both these editions shows three couples in an enclosed garden. Another edition, with a different design, which is copied in the earliest British-published editions, has the title Het Nieuw Slange Spel, anders genaemt Koninclycke Tytkorting van Cupido and was published in Amsterdam by Claes Jansz. Vischer, ca. 1625–1640. Some discussion of the historical background sets out the relation between these earliest examples of The Royal Pastime of Cupid before the paper turns its attention to the British published editions, setting out a typology (Cupid honing his arrow on a wheel; Cupid alone with his bow beneath a floral garland; Cupid performing rough music at a peasant dance). The paper concludes with a discussion of “rough music” and Visscher’s peasant dance motif, locating Visscher’s design, with Cupid performing rough music, and the later instances of the same design in Dutch and English prints, within a shared cultural heritage of visual and literary arts, and in shared cultural practises. The English designs however, without the cuckold and the hag evident in Dutch edition, lack the internal coherence of Visscher’s print.
Delineavit et Sculpsit 39, 2015
One of the most classic board games, played since the Middle Ages and throughout Europe, is the Game of the Goose. Known today as played by children, originally this game of chance and pursuit was played by adults, including monetary stakes and fines, and even hazards such as having to offer a round of drinks. In the early seventeenth-century a variant was developed, in which the geese were replaced by cupids, making it into an entirely different game of pursuit! The British Library holds a unique print of this Game of Cupid, published in Antwerp about 1620 by the Flemish engraver, designer and print publisher Pieter de Jode I (1573-1634). Early impressions of board games are extremely rare since they were objects of use, paper pasted on board, to be discarded when worn out. The present print is even more remarkable for the fact that all inscriptions, the title, the rules, and even the Antwerp address of the publisher, are in Spanish.
Board Game Studies Journal, 2016
Simple race games, played with dice and without choice of move, are known from antiquity. In the late 16th century, specific examples of this class of game emerged from Italy and spread rapidly into other countries of Europe. Pre-eminent was the Game of the Goose, which spawned thousands of variants over the succeeding centuries to the present day, including educational, polemical and promotional variants. 1
SIAM Review, 2016
We analyze the traditional board game the Game of the Goose. We are particularly interested in the probabilities of the different players winning, and we show that we can determine these probabilities exactly for up to six players and using simulation for any number of players. Our original motivation to investigate this game came from progress in stochastic process theories, which prompted the question of whether such methods are capable of dealing with well-known probabilistic games. As these games have large state spaces, this is not trivial. As a side effect we find that some common wisdom about the game is not true.
Studia Historyczne
Although geese had been known in Britain for a long time, they were not among the most commonly prepared dishes. An analysis of the early cookery books that were published up to the seventeenth century leads to the conclusion that goose was not a common meat recommended for cooking. The paper presents a selection of goose recipes from various periods.
The Bodleian Library's John Johnson Collection of Printed Ephemera contains three examples of the early printed board game, The Royal Pastime of Cupid or Entertaining Game of the Snake. According to Digital Bodleian records, one was published by James Lumsden & Son, c. 1810; another by Laurie & Whittle, 1794; and the third by William Dicey, also 1794. This paper provides some account of the game and its relation to the Game of the Goose; it discusses the three Bodleian examples and presents evidence to show the date of the Dicey publication is likely to have been at least half a century earlier than the 1794 date stated in the catalogue (i.e. between 1736–1740); that is, between the dates William Dicey acquires the Bow Churchyard press and Cluer Dicey becomes a partner and the Dicey imprint changes to “W. & C. Dicey” or “Dicey & Co”.
Rivista di estetica, 2021
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