Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
INTRODUCTION
The use of the term design in its narrowest sense relates to different forms of
professional practice that fall, roughly, into two main categories. The first category
encompasses the disciplines of industrial design, graphic design, interior design,
fashion design and the like. These disciplines by virtue of the historical location of
their educational programs in art and design schools, are considered to be more
artistically oriented. The second category relates to the various disciplines of
engineering and computer science. These disciplines are regarded as being more
technically and rationally oriented (Dilnot 1989a: p 234; Margolin 1989a: pp 4-5).
Though there are exceptions to these generalised categories (architecture is notable
for being considered as both technical and artistic) they serve well to provide a sense
of the two key paradigms that much of design studies has been premised on. My use
of the term design, in this essay, relates more to the understanding of it as artistically
oriented, and although the case studies chosen for analysis focus on graphic design, I
will work through issues that are of concern to design in its broadest possible
conception.
Design literature, historically, has been dominated by a preoccupation with the lives
of individual designers and their views on design; historical movements in design; the
processes of making objects; or upon the designed object itself (Dilnot 1989b: pp 2201; Forty 1986: p 239). This model for the study of the practice and history of design is
a consequence of design scholars drawing upon the methodology and epistemology of
art history and practice, unsurprising given the location of much design education in
art schools (Blauvelt & Davis 1997: p 79; Dilnot 1989a: pp 235-9). The tendency of
art historians to locate the individual and the artefact as their main concerns
perpetuates an ideology that privileges the individual and the aesthetic over the social
dimensions of 'artistic' production (Bourdieu 1993: pp 35-6). By transposing this
model onto design studies, without even questioning any similarities or differences
between the two fields, an overly aestheticized view of design practice, which sees
design as 'Art', has developed. The privileged position of this discourse constructs the
designer as the central creative figure in the design process and ignores the social
situatedness of design practice.
Drawing upon recent theories of the social construction of technology, discourse
analysis, cultural studies and design as rhetoric, I will argue that design practice is a
form of cultural production that is social, contingent and negotiated. Furthermore, I
will argue that these social circumstances relate to the roles that a range of 'actors', not
just the designer, and the circulation of numerous codes through discourse, other than
the codes of aesthetics, play in the negotiations that characterise the design process.
Little attention has been given to these complex circumstances in which the design
process is located and less still has been given to the specific negotiations that occur
between the client and the designer within that context.
Recent work in examining these negotiations has concentrated on the rhetorical use of
language in constituting the object as a means of exploring the social nature of design
practice (See Cuff 1991; Fleming 1996 & 1998; Forester 1989; Schon 1983). This
has been done primarily by analysing the ways in which the codes of language used
are modified according to the expertise of the participants and the role this plays in
Mark Roxburgh
University of Western Sydney, 1999
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Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
reaching an agreeable design outcome. What has been lacking in these studies is an
examination of the way in which clients and designers draw upon a range of codes,
which involve different subject positions in interaction with each other, as a rhetorical
strategy to reach a negotiated outcome. Against the view of design as 'Art' this essay
seeks to demonstrate the situated and negotiated nature of design by exploring the
codes and subject positions that circulate through conversational discourse between
clients and designers.
In examining the meetings between two sets of clients and designers I have identified
four key codes that frame their conversations. The first code deals with the aesthetic
parameters of the proposed design artefact and its crafting. Contrary to the notion that
designers are solely responsible for these aspects of the artefact I will argue that
clients also play a significant role in shaping them, at times positioning themselves in
conversation as designers. The second key code relates to the functional aspects of the
proposed artefact. In the context of the case studies the function of the artefact is to
communicate a message in text and graphic form. I will argue that the presence of this
code, and the negotiations that occur in relation to it, further challenges the
aestheticized view of design. The third code is concerned with the audience or users
of the proposed artefact. I will examine the manner in which both clients and
designers discursively configure the 'user' as a means of establishing their own
authority in the negotiations. The final code relates to the negotiated nature of the of
design process as manifested in conversational discourse. I will argue that these
aspects of the conversations demonstrates the contingent and social nature of the
design process, a view which is contrary to the notion of the designer as 'Artist'.
Mark Roxburgh
University of Western Sydney, 1999
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Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
CHAPTER 1: The Situation of Design
1. The Paradox of Design 'Creativity'
A fundamental paradox in the understanding and articulation of design practice can be
found within a wide array of design literature, both scholarly and professional. The
view that dominates, posits designers as being creative individuals almost solely
responsible for the conception and production of designed artefacts. This is in contrast
to the practice of design in which client needs and demands are integral to the design
process as
are budgetary limitations; production personnel and processes; materials and so forth.
This representation of what is essentially a socially interactive process, as being the
work of a sole 'creative' being, has its roots in the historical confusion of design with
'Art' and is at odds with the view that design practice is embedded in a complex
network of social, material and economic relations (Bird 1977: p 88; Forty 1986: pp
239-41; Mackay & Gillespie 1992: pp 686-7).
By viewing design as 'Art' many of the assumptions about the nature of artistic
practice are transposed onto design practice. These assumptions relate to the common
idea that 'Art' is the creative self-expression of a gifted individual, pursuing their
artistic vision with little concern for public taste and economic success, who makes or
supervises others to make the artistic artefact. As this ideology is not true of design,
so too is it not true of art. It is an ideology premised on the notion that artistic
production is devoid of any social determination or function. It ignores the role that
critics, audiences, art dealers, art galleries and the like, as well as artists, play in
shaping what constitutes 'Art' (Bourdieu, P. 1993: pp 34-7).
The genealogy of this discourse can more or less be traced back to the Renaissance
with its notion of the artist as genius, and unique individual, which developed with the
rise of humanist ideas in philosophy and religion during the fifteenth century. Over
the next few centuries this view gained greater currency with the artist being
increasingly conceived of as a person without institutional ties (Wolff 1981: pp 26-7).
However, it was with the emergence of the early bourgeoisie during the late
eighteenth century that this discourse began to take a central place in the conception
of art, most notably manifest in Romanticism (Eagleton 1991: p 34). The idea of the
artist as an outsider was reinforced by the rise of individualism as an ideology during
the development of industrial capitalism in the nineteenth century. This coupled with
the collapse of the system of patronage, to be overtaken by the dealer critic system,
heightened the sense of separation from social structures that artists felt (Wolff 1981:
p 11). As a consequence of the changes to the social, ideological and economic
circumstances in which artistic work was produced, artists were seen, ironically, as
wholly shaping the conceptual and aesthetic dimensions of their output, with little
influence from these circumstances.
A detailed analysis of this discourse and its history is, however, not the aim here;
rather my purpose is to outline the dominant view of cultural production that it frames
and the manner in which conceptions of design activity have been influenced by
notions of artistic practice. This has occurred in a large part, as earlier argued, through
the close proximity of much design education to art education. These educational
institutions are one part of the network of institutions that help to reproduce the
dominance of the ideology of the aesthetic and the notion of the creative genius
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University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
(Bourdieu 1993: p 260). In relationship to 'Art' these other institutions include: places
of exhibit, art dealers, critics, art historians, art publications and the like. In the case
of design, many of these types of institutions similarly deal with design artefacts
(Margolin 1989b: pp 266-8) and we can add to this list professional publications.
The view of the 'creative' artefact solely embodying a single person's artistic vision,
and being in a sense outside the culture in which it was produced, fails to come to
terms with the idea that cultural artefacts are informed by and inform our
understanding of who we are. That is they reflect and reflect upon the ideological
dimensions of the culture in which they are produced (Mackay & Gillespie 1992: pp
690-2; Wolff 1981: pp 54-5). By returning to the analysis of cultural production,
including art and design, a sense of the social situatedness - indeed the social
specificity of particular practices - the ideological dimensions and ramifications of
any 'creative' production can be examined. It is in this respect that much design
writing has failed.
2. Design Literature and 'Creativity'
It is not my intention here to exhaustively review the history of design literature as it
relates to the reproduction of the discourse of the designer as 'artist'. Rather, my aim is
to demonstrate briefly that this discourse is a common feature of a range of design
literature and its presence in the 'institutional field' of design, to paraphrase Bourdieu,
plays a role in its reproduction.
Pevsner's "Pioneers of Modern Design" (1960; 1st pub. 1936), is regarded as being
one of the early key texts on the topic of design (Dilnot 1989: p 217; Forty 1986: p
239). Drawing upon the methodology of art history, Pevsner produced a view of
design practice that conforms to art history's model of biographical and artefactual
account, effectively reproducing the notion of the designer as 'artist'. At around the
same time a number of other writers published books on design that were heavily
influenced by the values of the British arts and crafts movement of the nineteenth
century, as was Pevsner. These include Gloag's "Design in Modern Life" (1934) and
Read's "Art and Industry" (1966; 1st pub. 1937); both books outlining a vision of
design that was premised on the idea that the skill and creativity of the designer would
improve the quality of mass produced (read 'inferior') industrial products.
If these works hark back, in part, to an earlier century for their models of creative
practice, others were looking to their own time for the same purpose. The influence of
modernist conceptions of artistic practice upon design is noticeable in the work of
Kepes (1944) and Rand (1947). Both articulated a view of graphic design that
departed from the conventional concern for layout techniques and drew upon
understandings of modern art to shape their views of design. Needless to say this view
locates the designer at the centre of 'creative' practice, given the modernist tendency
for self-referential narrative (Eagleton 1990: p 140). The interest in the relationship
between design and modern art during this period was further demonstrated by the
establishment of the Museum of Modern Art's industrial design department in the
early fourties, and its program of publications on the topic, thus reinforcing the
discourse of the designer as 'artist' (Margolin 1989b: pp 268-9).
In Industrial Design, Loewy provides a biographical account of his years as one of
America's leading industrial designers and though he demonstrates an awareness of
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
the role of clients, markets and colleagues in the design process, he sees intuition and
creative freedom as the keys to good design (Loewy 1979: p 15). Likewise Bayley
argues that designers are creative individuals who are hampered in designing by client
input. He believes that designers should "defy the status quo and reject authority" in
their work, a view not unlike the proclamations of many avant-garde art movements,
and one "whose typology would be familiar to chroniclers of Romanticism" (Bayley
1990: p 61). This is unsurprising given Bayley's earlier declaration that "industrial
design is the art of the twentieth century" (Bayley 1979: p 10).
Echoing Bayley's view, Kernan, though recognising the need to negotiate with clients,
argues that the best design is produced when they allow designers substantial creative
freedom. He bases the success of the design process upon the extent to which his
creative self-expression is fulfilled (Kernan 1997: p28), a view shared by Minale
(1989). Pearce sees creativity as "rebellion against what is known" and that this
enables creative people, including designers, to stand apart from society (Pearce 1995:
p 65).
The idea of the designer as outsider comes as a consequence of designers pushing "the
envelope of creativity" and getting as "creative or daring as possible" (Torrreano
1996: p 116). This idea is taken to farcical lengths in Ogde's (1994) satirical piece on
the marginalisation of designers by technology. This piece proposes that designers
will become disenfranchised because their work will be automated and that when the
world realises it needs them for their 'creative' vision, they will be hailed as heroes
and command enormous salaries. Goines, though acknowledging 'creative' people's
ideas are located within cultural and economic circumstances, also sees them as being
'outside society' because it is left to them as the "disenfranchised to introduce change"
(Goines 1997: p 260). This final point demonstrates the inherent contradiction within
this conception of the designer as 'artist'; it locates them simultaneously outside
society, as rebels or the disenfranchised, and inside it, as existing in a cultural and
economic context in which their creative ideas are shaped.
3. The Social Situatedness of Design
As design is not primarily about a designer's creative self-expression it seems peculiar
that this discourse has dominated for so long. The case for a more socially situated
view of design seems warranted given its direct connection to industrial capital and
processes, the mass consumption of designed artefacts, and the relationship between
clients and designers in shaping the design outcome. The reasons why this view has
persisted for so long are of less interest to me, however, than examining particular
aspects of the social processes that shape design outcomes, at work at the micro level,
as manifested in client-designer negotiations.
Forty (1986) deconstructs the dominant notion of the designer as the central creative
force in the production of artefacts through a systematic historical analysis of the
material, economic and social circumstances in which design practice evolved. In
doing this he argues that the owners of capital have historically utilised design as a
means of encoding their understanding of the social meanings and values of the day
into the artefacts they produce, to make them more appealing to consumers. He
contends, then, that ideology is as important an element in design as the materials and
processes used, and that design is both a social process and an ideological practice in
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
which symbolic and functional meanings are encoded into the designed artefact (Forty
1986: pp 9, 63, 87-93).
Similarly Hebdige sees designed artefacts as being made meaningful "through their
location within cultural/ideological codes" (Hebdige 1998: pp 85-6). However, his
analysis differs from Forty's on two key points. Firstly, Hebdige is more concerned
with the circulation of discourses whereas Forty is interested in the relationship
between production and design. Secondly, Hebdige is more explicitly aware that the
process of consumption has as important ideological consequences as the processes of
design and production. Whilst not directly relevant to my project the significance of
the role of consumption in the network of relationships, in which design activity
exists, is in understanding the ways in which meanings encoded in any consumer
good are accepted, modified or rejected by users and how this in turn can feed back
into subsequent design activity (Cockburn 1992: p 37; Jackson & Holbrook 1995: pp
1913-4; Mansell & Silverstone 1996: p 10; Mackay & Gillespie 1992: pp 698-9). This
further underscores the contingent nature of design.
Though Forty touches upon consumption, if only in general terms, he fails to address
how the link between the design of the artefact and the user is made (Silverstone &
Hadden 1996: p 49). By concentrating almost exclusively on the macro dimensions of
design practice and production, with little regard for the role of consumption, his
analysis tends to privilege the role of the structure of society over the subject in
constituting the social world (Mackay & Gillespie 1992: pp 691-2). Focusing, as he
does, on the macro he is unable to deal with the nuances of the micro aspects of
negotiation that occur between the conception and distribution of any artefact. In
short, the role of agency at this micro level of the network and the particular ways in
which meanings are encoded and decoded, in relationship to the artefact, remain
underdeveloped.
The relationship between social structure and human action in cultural production is
more adequately accounted for by Wolff in her analysis of the social production of
'Art' (Wolff 1981). She argues that human agency is both located within and
determined by a network of social structures that enable human action by providing
the conditions for and choices of these actions. This view of cultural production finds
parallels in the work of Bourdieu. He describes the relationship between social agents
and systems as being one in which the system makes available a repertoire of
possibilities. Social agents, who have real interests in different possibilities, take up
positions as a strategy to ensure one set of possibilities prevails over another. Through
this relationship, social change is possible (Bourdieu 1993: p 34). Conceived in this
way human agents are not free in the sense of being undetermined but are free in
regards to their ability to "make situated choices and perform situated practices ......
and in their conscious and reflexive monitoring of their actions" (Wolff 1981: p 24).
This conception of the relationship between structure and agency makes it possible to
take both a macro view of design action, by exploring the wider social circumstances
in which it takes place, and a micro view which values the choices and actions made
by individuals and groups within those circumstances. By viewing 'creative'
production in this way we can begin to examine how the macro and micro articulate
with one another to produce and reproduce social meaning. Much writing on design
that deals with its contingent and social nature tends to look at the broader or macro
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
social circumstances of its practice from either a historical or theoretical perspective
(See for example Dilnot 1989 a&b; Forty 1986; Kalman et al 1994; Hyin 1997;
Lupton, E. 1989)
Whilst this work is valuable in mapping out a framework for thinking about the social
nature of design that moves beyond its 'aestheticized' limitations, the lack of attention
to the role of human agency at the micro level leaves us with a structurally
determinate model. It becomes difficult to read the levels of complexity in which
design practice operates, and the analysis of the manner in which the reproduction of
ideologies occurs, through design, exists only at a generalised level.
This macro view of design is similar to the notion of technological determinism,
where subjects have little or no agency in shaping technology and subsequently social
structures (McKenzie & Wacjman 1985: pp 4-5). Human agents are, according to this
view, wholly shaped by social structures and effects. The dominant ideology of
'artistic creativity', on the other hand privileges human agents over social structures
and configures them as being wholly determinate in shaping those structures
(Bourdieu 1993: pp 262-63). In returning to an analysis that considers the role of
human agency in cultural production I am not proposing that human subjects are
wholly determinate, as the ideology of 'artistic creativity' proposes - rather I see them
as having agency in complex institutional, social and discursive networks. What the
human and structurally determinate models of society both have in common is that
they separate human subjects from the structures in which they exist and propose that
one wholly drives the other (Law 1992: p 382). It is this reductive view that Is wish to
avoid.
As outlined, Bourdieu and Wolff propose a way of viewing cultural production that
locates the human subject, and their creative practices and outputs, within a social
structure in which the subject is in a kind of dialectical negotiation with and within
those structures. In this sense neither the social, the material nor the subject is wholly
determinate, they are instead co-determinate (Mansell & Silverstone 1996: p 8). This
model of the relationship between subjects, the social and the material finds strong
parallels in Actor-Network Theory which proposes a similarly complex network of
relations in which 'negotiation' between these elements is ongoing and no single one
is wholly determinate in shaping the others. In this theory these elements are known
as 'actors' and they include human subjects, social structures, materials, technology,
economic and political systems. It is through these 'negotiations' that meaning is
produced and reproduced, be it in material or social form. (Law 1992: 385-6).
The production and reproduction of social meaning in material form occurs through
the mechanisms of encoding and decoding. Encoding involves the production of the
artefact or 'text' through which those meanings are inscribed. Decoding involves the
reception and transformation of those meaning by the 'audience' of the artefact or text.
As Hall has argued, encoding and decoding are thus important, though not
symmetrical, aspects in the circulation of meaning within the social world (Hall 1990
1st pub. 1980: p 131). Despite Hall outlining a model of the communication of social
meaning, through cultural production, that emphasised the discursive dimensions of
both encoding and decoding practices, much work undertaken by scholars subsequent
to the publication of this theory have concentrated largely on aspects of decoding (See
for example Ang 1985; Nightingale 1996; Morley 1986).
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
The relevance of Hall's concept of encoding, to my interests, lies within the discursive
dimensions of the production of a 'text' and the way in which codes of professionalism
mediate the content and meanings of that 'text'. These codes encompass routines of
production, technical skills, concepts of quality, assumptions about the audience,
institutional knowledge and professional ideologies. Through the wide distribution
and conformity to these codes, by a profession, they become profoundly 'naturalised'
and this has the ideological effect of concealing the manner in which they are socially,
not naturally, constituted (Hall 1990: pp 129-32).
Professionalism has been described as a general modality that indicates competence,
efficiency and mastery of the field, rather than a specific occupation (Noble & Lupton
1998: p812). Viewed this way, practices of cultural production, such as art and
design, can be seen as 'professions', indeed Bourdieu (1993: p 259) refers to the
professional ideology of the artist. This is significant for the consequence of the
process of the naturalisation of codes is that it enables those working in a field to
claim a position of authority that appears natural and allows them to regulate the
boundaries of inclusion and exclusion to that field and its discourses (Bourdieu 1993:
pp 262-3). Thus the idea of the designer as 'artist' can be viewed as part of a
professional ideology that, in drawing upon the mythical notion of the artist as
outsider, naturalises the idea of the 'mystery' of the design process as a means of
regulating those boundaries.
By recognising that 'text's are created and circulated in a complex environment, and
that the process of 'negotiation' that brings them into being is framed by professional
codes, we can begin to understand the ideological dimensions of 'creative' production.
It is with this in mind that my investigations into the negotiations between clients and
designers, in the conception and creation of an artefact or 'text', have been framed.
4. Discourse and Design
Herbert Simon's proposition that design is an intellectual activity that is concerned
with devising "courses of action aimed at changing existing situations into preferred
ones", through the production of artefacts (Simon 1981: pp 129-33), finds parallels in
Mansell's view that design is a process through which social actors, who desire a
'situation', satisfy that desire by actualising an outcome (Mansell 1996: p 23). Though
Simon's account of design recognises its contextually contingent nature (Simon 1981:
p 177) his emphasis on a scientific model for its practice effectively locates social
structure as the determinate factor in cultural reproduction. Like Forty, Simon fails to
adequately account for the role of human agency in regard to this. Mansell on the
other hand, though conceiving of design in a similar way to Simon, recognises that
agents and structures are co-determinate in cultural reproduction (Mansell 1996: p
28).
Buchanan and Fleming have both argued that Simon's concept of design implicitly
hints at its rhetorical dimensions (Buchanan 1995: p 42; Fleming 1996: p 136).
However, rhetoric is not just a feature of the negotiations that bring the artefact into
being, it is also a feature of the artefact itself. Artefacts have rhetorical capacity in that
they can persuade, convince, and direct users to courses of action (Buchanan 1995: p
24-6; Golsby-Smith 1996: p 8; Schon 1983: p 79). This proposition has direct
parallels with the notion of enrolment developed within Actor-Network Theory. In
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University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
that theory all 'actors' in the network of social relations attempt to persuade or 'enrol'
others into a preferred course of action (Mackay & Gillespie 1992: p 687). Design
considered this way is an active process "closely associated with individual and
collective actions which create differentiation and variety in social systems by
marking out signs, symbols, or other boundary indicators" (Mansell 1996: p 23). The
rhetorical dimensions of the negotiations within the design process and of the artefact
itself, this ability to 'enrol' others into courses of action, is then both political and
ideological.
Pinch and Bjiker (1984) argue that to reveal the ideological dimensions of
technological development it is necessary to analyse the choices that are made
through the social negotiations that constitute the design process. I would also argue
that to counter the 'common sense' view of design as being the practice of 'artistic'
individuals (a kind of ego deterministic model) that this type of investigation must
also be undertaken. The study of individual designers or the design artefact, without
reference to the wider context in which they exist, are circumscribed in their ability to
examine the ways in which symbolic and functional meaning circulate through and
around cultural artefacts. The practices of encoding meaning into designed artefacts
are part of that context and an examination of this phase of an artefact's cultural
trajectory will provide valuable insights into how this occurs (Mackay & Gillespie
1992: pp 690-4).
A key part of the design process, during the 'encoding' phase, is the negotiations,
through conversation, between a client and designer. Language is a central medium
through which clients and designers communicate and it is used with rhetorical intent
in an attempt to enrol each other into a preferred course of action. It is enmeshed
within social structures and is not a neutral medium but one through which competing
ideologies circulate (Kress 1988: p 80). Fleming argues that it is only "when design
artefacts are seen as enmeshed in contexts of production and use, that language takes
its place as a constitutive element in the invention of the built world" (Fleming 1998:
p 42).
Studies in the use of conversation in design generally have as their aim the
examination of the role language plays, in client/designer or teacher/designer
interactions, in constituting the designed artefact (Cuff 1991; Fleming 1996 & 1998;
Forester 1989; Schon 1983). Cuff sees design as a process of socially constructing the
artefact and that the objective of the conversations between designers and clients is to
move "toward a specific scheme that will be mutually agreeable" (Cuff 1991: p 194).
Fleming argues that the design process, of which these conversations are an integral
part, can be seen as a rhetorical action that is "social, discursive and argumentative"
and not just a practical task of creating a designed artefact (Fleming 1996: p 136). He
describes discourse as "not merely a tool for depicting reality but rather a means
through which individuals try to constitute that reality by influencing the beliefs and
actions of themselves and others" (Fleming 1996: p 138). Conversational strategies
employed during the design process, understood in this way, can be seen as a means
of setting and constraining boundaries of inclusion and exclusion, (Cuff 1991: p 181;
Fleming 1996: p 140; Golsby-Smith 1996: p 19; Forester 1989: p 120).
Forester develops this argument further by contending that design conversations are
not just about creating the object but also about the reproduction of the participants'
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
identities and social relations (Forester 1989: pp 129-30). In doing this, though, he
outlines a fairly generalised account of the relationship between the participants, their
social histories and context, and their 'identities' (Forester 1989: pp 70-2 & 78-9). It is
an account that looks at the structural (macro) conditions in which this occurs and the
issue of the relationship of human agency to these structures is not adequately
accounted for. Similarly Golsby-Smith argues that design conversations include a
search for identity but again this is explained only in general terms (Golsby-Smith
1996: p 20).
In exploring the ways in which clients and designers use their insider/outsider
knowledge during negotiations, Fleming (1996) comes closest to articulating how
identity is configured in relationship to conversational codes. However, he is more
concerned with how the gap between designer and client cultures is constituted, by
examining the accounts of clients and designers of their shared experience of the
design process, as opposed to explicitly examining the way subjectivity is configured
through discourse in the design conversations (Fleming 1996: p 157). Others too,
have observed that design conversations are conducted through the discussion of a
range of themes or codes that emerge, disappear and re-emerge during the course of
one or more interactions (Cuff 1991: pp 185-91; Forester 1989: pp 121-3; GolsbySmith 1996: pp 19-21). Like Fleming, none of these accounts analyse the specific
mechanisms that conversational participants use to configure their identities during
the design process.
In her analysis of the construction of subjectivity Hollway (1984) explores the nexus
between discourse and subject positions. She argues that discourses make available
positions for subjects to take up but that the histories of social practices and meanings
developed through peoples' lives, shape what discourses they have access to (Hollway
1984: pp 236-7). It is through discourse that we categorise, make sense of and
describe the material and social world (Davies & Harre 1990: pp 45-6). Thus, the
contingent nature of our access to discourses is ideological and has implications for
notions of the self, as the self is produced through discourse (Thompson 1990: pp 901). This means that identity is never finally fixed; there is always a degree of
ambiguity in the way in which subject positions are articulated (Mouffe 1989: p 35).
This concept of the changeable and contingent nature of identity supplants then the
idea of a unified self with the notion of multiple selves (Lupton 1998: p 26).
In relation to conversation, discourse encompasses both the structure of language and
the way sense is made of social meanings and practices through it. In the design
conversations observed, as I will demonstrate, each participant takes up a variety of
subject positions in relation to the circulation of different codes through discourse.
This relationship between design conversations and the reproduction of identity,
however, is not solely related to the participants' own subject positions; subject
positions of people outside of these conversations are also configured. These positions
relate to interest groups that the client and/or the designer represent. The most
significant group of people 'outside' the design process that is discursively constructed
by both parties is the eventual audience or 'user' group of the proposed design
outcome.
Fleming examines the way in which designers invoke the notion of 'users' in
relationship to their design decisions. However, this is done through their accounts of
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
a specific design project and not through the analysis of the design conversation itself
(Fleming 1996: pp 145-6). As such the rhetorical dimensions of configuring the user
during such conversations can only be implied. Akrich (1992: p 208) also describes
the manner in which designers define users during the design process in such a way
that their vision of the user and the world they live in becomes inscribed into the
object. Though she critiques this model of the design process as being technologically
determinate, through reference to specific case studies, she too does not address the
rhetorical and discursive dimensions of conversation in configuring the user.
In her study of the development of a new food processor, by a large domestic
appliance company, Chabaud-Rychter examines the discursive production of both real
and imagined users. She argues that the range of staff involved in the development of
the artefact: designers, engineers, market researchers, technicians, managers etc;
conceive users in different ways depending on their needs. In the process of
negotiation between these 'actors', the construction of users is variable and contingent
and is used with rhetorical intent by each actor (Chabaud-Rychter 1994: pp 77-9). I
will be drawing upon this notion of the rhetorical intent of configuring users, and its
ideological dimensions, in my examination of the conversations between designers
and clients (a group absent in Chabaud-Rychter's work). I shall also extend this
concept to examine the way in which clients and designers configure other subject
positions 'outside' of the conversation (eg. peers, colleagues and superiors) for similar
rhetorical purposes.
5. Summary
As discourse is the means through which ideology circulates and subjectivity is
constituted, it can be seen as a mechanism through which individuals and social
groups can strategically negotiate to achieve desired ends (Lupton 1994: p 18).
Though the application of these issues are common place in critical social theory and
analysis, they have not been systematically explored in relation to design theory and
practice. These concepts have much to offer in developing an understanding of the
social and negotiated nature of the design process and could provide designers with
new models of design practice that move beyond the dominant model of intuitive
creativity. In this light, rhetoric can be seen as an enrolment device through which
participants, in design negotiations, access a range of codes through discourse and
subject positions to legitimate their authority. This is fundamentally an ideological
practice and it is this aspect of design conversations I wish to analyse.
6. The Study
To examine these issues two separate case studies of design projects were undertaken.
Despite the apparent narrow empirical base of this study I would argue that my work
is "aiming for depth of interpretation rather than for statistically representative
results" (Jackson & Holbrook 1995: p 1916). With that in mind, case study projects
were chosen that involved designers and clients of differing levels of experience in
the design process to add to the depth of interpretation. By contrasting the progress of
the two projects I will demonstrate the way in which the differing levels of experience
of the participants influence the degree of sophistication of their rhetorical use of
subject positioning.
To provide a richer analysis of the material I also undertook semi-structured
interviews with each of the participants shortly after the completion of both projects.
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
In these interviews the participants were asked to reflect upon both their
understanding of the design process in general and their specific experiences within
the context of the projects just finished. The contrast between what was said in
interview and what was said during the design process highlights the tensions and
competing understandings of design that exists between clients and designers, and the
different discourses they draw on. As I have argued, the subject positions made
available to and accessed by human agents are contingent upon their discourse
histories. In undertaking interviews my intention is to provide a sense of the histories
of the participants to enable a more nuanced view of their rhetorical use of subject
positioning during the design process.
The first case study (CS1) involved the design of a company logo, business card and
stationary for a self-employed IT contractor starting up his own company. The female
designer, Toni1, has been working as a designer for ten years. Prior to this she worked
in marketing in the fashion industry for several years. Toni freelances as a designer
and also works half-time as a lecturer in design at a Sydney university. She had not
previously worked for the client on this project. Toni is in her early forties.
The client on CS1 is a male in his early thirties, named Mike, who had not previously
commissioned design work or worked with a designer. Mike has been working as a
software engineer for six years and had recently set up his own company in order to
work as a freelance consultant in the IT industry. Both Mike and Toni knew each
other socially for several years prior to working on this project. It was this social
contact that led Mike to contract Toni to undertake the work.
The second case study (CS2) involved the design of both a recruitment poster for
Canadian students and a prospectus for international students for a Sydney university.
The designer is a female in her late twenties named Jae. Jae is the senior publication
designer at a design and multimedia company set up by the same university. She has
three years working design experience and is also a graduate of that university.
The female client, Kath, is in her late twenties and is a marketing officer of the
International Student Centre at the same university. She has been working in this
capacity for eighteen months. During that period both Jae and Kath have worked on
numerous projects together. Prior to working with Jae, Kath had only worked with
one other designer for a period of two months.
7. The Codes of Design
Drawing upon the notion that themes or professional codes frame the constitution of
'texts' through discourse (Fleming 1996: pp 136-7; Hall 1990: p 129), I identified four
key codes that were either explicitly dealt with in the design meetings or were an
implicit part of them. In interview, these codes were also identified by the participants
in relationship to their views of the design process and their roles in it. It is through
these codes that I will explore both the participants' views of design and the rhetorical
use of subject positioning during the design process. These codes are:
•
1
The Form of Design
The names of all participants have been changed to preserve their anonymity.
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
This code relates to the aesthetic and material properties of the proposed design
artefact. Discussions about these properties, in the case studies, often involved
discussions and actions of crafting the artefact.
• The Function of Design
This code relates to functional properties of the proposed design artefact. The case
study projects involved the graphic design of a various visual communication media.
The functional aspect of the proposed design artefacts is therefor to communicate a
message in graphic, image and text form.
• The Use of Design
This code relates to the intended use of the proposed design artefact. In these case
studies the artefacts are intended to communicate a message to an 'audience' or 'user'
group; they are configured with that 'user' group in mind.
• The Negotiation of Design
This code relates to the process through which the proposed design artefact is
configured. It is not a code that was explicitly dealt with in the design conversations,
rather it was the mechanism through which agreement was reached on aspects of the
preceding three codes. All participants recognised the negotiated nature of their
interactions thus it is a code that frames those interactions.
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
CHAPTER 2: The Form of Design
1. Participants Views of Design
As we have seen in examining the ideology of design as 'Art', concern with the
aesthetic and formal properties of the design artefact figures large in the preconceptions of the designer's role and notions of design 'creativity'. In examining the
discursive dimensions of this particular code I will analyse empirical material that
deals with both the 'look' of the proposed design and its 'crafting'. Though it might
seem that I am conflating what appears to be two categories, the discussion of how
the artefact would look was generally accompanied by discussions about, or actions
of, crafting it in prototype or sketch form. The conception and discussion of the
aesthetics of the designed artefact, therefor, does not occur independent of this
prototype crafting and they are, in fact, parallel ways of designing (Henderson 1995: p
197; Schon 1983: p 80). The codes of 'the form of design' relate, then, to the aesthetic
and material nature of the intended designed artefact and the processes associated
with bringing it into being. The preconception of design and the role of the designer
as being 'artistically creative' was a view that both designers held when first attracted
to design as an occupation.
Toni
I only saw it as a means to an end, as a possible way of being
creative with my hands. A way to do artwork that would also
supply me with a bit of an income.
Jae
I wanted to do something creative.
Mike, not having previously worked with a designer, similarly assumed that what
designers did was 'artistic' and that the negotiations with Toni would be focused on
the aesthetic aspects of making the artefact:
Mike
Well I was expecting [Toni] to bring some samples and just talk
about the design, what's it going to look like, what colours and
that sort of stuff.
With the exception of the first of their three meetings, Mike felt that Toni spent most
of her time dealing with the aesthetics of the object, stating that it took "about 75% of
her time".
As a client Kath has had significantly more experience in working with designers than
Mike. In spite of her experience she also characterises the designer's role as being
concerned with aesthetic issues:
Kath
I think her input was to, basically, to point out that perhaps my
original brief would have made the poster look busy. < > That
was basically her input. She has a good eye and she does make it
balance, makes it look presentable.
Despite these preconceptions the clients recognised, ironically, that they too played
an important role in shaping the object's aesthetic dimensions. Mike, having
acknowledged that there was little or no discussion of aesthetics in the first meeting
with Toni, felt that this changed in subsequent meetings and that he "definitely had
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
input into the creative side of things". Upon reflection, Toni acknowledged that Mike
played a creative role in the design process:
Toni
Sometimes you get clients that need their own creative input. < >
Corporate clients tend to be much more decisive, they're not
really interested that much in concept, like Mike wasn't, it was
more how it looked.
What Toni and Mike both articulate here is a notion that creativity is concerned
largely with issues of aesthetics, once again conforming to the dominant ideology of
design as an aestheticised activity. Similarly Kath and Jae conflate aesthetics with
creativity. In interview Kath discussed a disagreement that arose between herself and
Jae about the look of the poster.
Kath
I pushed my preference for the full colour as against the white
sort of background she wanted ... < > you know she [Jae] had all
these artistic considerations and I decided that I didn't like it.
That was personal more than anything else, I just didn't like it
and I felt it worked better the other way.
Kath is obviously conscious of her role in shaping the aesthetics of the design
outcome in her negotiations with Jae. She characterises Jae's aesthetic concerns as
being "artistic" thus reinforcing her preconceptions of the nature of design. Like Toni,
Jae also acknowledged the client's role in shaping the aesthetic parameters of the
design outcome:
Jae
You can't sort of go "I'm a designer and I know everything and
this is what you are going to get".
< > With a client, because they've got more of a set mind, you
can give up your examples and they understand it, but if they
don't get what they are looking for they'll be unhappy. So you try
and mix those two ideas and give them what they want.
Jae's comments point to an awareness that the aesthetic aspects of the proposed design
are subject to negotiation. It is recognition that the social and material parameters of
design are constituted by both participants (Fleming 1996: p 139). Each participant
clearly and consciously configures themselves, and the other party they were working
with, as being involved in aesthetic decisions. This contradicts their stated views of
the role of the designer which conforms to the prevailing ideology of the designer as
'artist', a point I shall deal with shortly.
2. Regulating the Form of Design
A feature of first time client/designer negotiations is the 'courtship' stage in which the
participants attempt to establish an understanding of each other and the parameters of
their working relationship (Cuff 1991: pp 178-9). In CS2 the client and designer have
worked on numerous projects over eighteen months and the meetings observed did
not involve this courtship'. Their working relationship was characterised by a degree
of informality and an implied shared understanding of the design process; so much so
that Kath readily positioned herself as a 'designer' in the initial meeting by accessing
the codes related to the form of the artefact:
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
Kath
I'm going to work off the ad that you've done. I'm thinking in
terms of size around the planner size. Around that size. [points to
a poster on the wall]
Jae
That's A2. And it's a full colour?
Kath
I mean if it's not full colour we can talk about what you've done
with the ad, maybe keep it to a black and university orange,
maybe a costing for both would be really handy.
Jae
Alright, OK.
Kath
So we'll have a full colour as against a two colour. Do a costing
on both.
In doing this, Kath's view of the form of the object is dominant and Jae is in effect
relegated to the status of a paste-up artist. When questioned about the poster being
colour, something it would appear Kath has not considered, Kath shifts between the
use of 'you' and 'we' to position Jae as a participant in the design process. By
discursively configuring herself as a 'designer' ahead of Jae, Kath is staking a claim to
a comparable (if sometimes dominant) role in the design process thereby limiting
Jae's ability to claim this position as a source of her own authority. This is typical of
their first meeting. Jae is less concerned with the aesthetics of the object and seems
more intent on understanding what Kath wants. Jae rarely accesses the codes of form;
rather it is Kath that more actively positions Jae as a 'designer' in relation to those
codes. She does this by configuring them as collaborators in decisions related to
formal issues:
Kath
So where this is put [Kath points to a section of copy] we could
have the city image and then "turn your diploma into a degree"
and then the student image ... perhaps ... and then all of this at the
bottom, wherever you want to put it.
Jae
OK.
Kath
Do you think it will all fit?
Jae
It'll fit.
Kath
Is it going too look to busy?
Jae
I'll have to have a look, I can do it so that it doesn't look so busy,
maybe along the same line as this ad. [Jae waves her hand over
an ad she previously designed for Kath] And then see, ... if it's
too busy can we drop some words and what have you.
At this stage of the negotiation the proposed poster is loosely based on a pre-existing
advertisement; thus the aesthetic parameters of the modifications exist primarily in
Kath's mind. As such it is not surprising to find Kath accessing the codes of form to
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
articulate how she envisages it looking. However the use of terms like "we could" or
"we might", which configures Kath and Jae as aesthetic collaborators, is both a
rhetorical strategy to make Jae feel like she is part of the decision-making process and
a defensive mechanism for Kath should Jae challenge these ideas.
By monopolising the use of this code Kath limits the extent to which Jae is positioned
as a participant in the considerations of the form of the poster. By rhetorically
constituting these ideas as the property of both parties it also becomes easy for Kath
to drop them at a later time, should they be challenged, without feeling as if her
judgement is in question.
Conversely Jae rarely accesses the codes of form in this encounter; access to the
position of 'designer' is regulated by Kath, Jae has little aesthetic investment in the
object, as they are not her ideas being put forth and discussed. When she does position
herself as such it is usually in relation to the forming of the artefact that will occur in
the future - "I'll have to have a look" - and is done in a non-committal manner "maybe along the same line". This strategy allows her to postpone decisions about
how things will look until she actually makes the object, which she can then defend or
modify in a subsequent meeting.
As in CS2 there was no apparent courtship phase of Mike and Toni's working
relationship, which can be attributed to their longstanding social relationship. In the
first meeting of three, most of the discussion centred around the nature of Mike's
work and the image he wanted to communicate through the designed material. This
reflected Toni's approach to the design process in that she "was trying to incorporate
what he [Mike] did in his own work in the logo". This meeting lasted about fifty
minutes in all and of that time only about eight minutes were spent discussing the
aesthetic parameters of the proposed design. This part of the conversation was in
response to Mike's desire to have the initials of his company used as the basis of the
logo.
Mike
Obviously it's the most important facet of the card because all the
other details can change but the logo is the same.
Toni
Yeah it becomes the thing people see, it's the positioning in their
minds, it's what you represent to them and that's why it's better
that I don't work on it just looking at the T's and the S's and the
C's and stuff because that just tends to be too descriptive. So I try
and think about what it is you are doing and how you work. You
communicate that first and then try and use the letters. If I can't
use the letters I won't. If they don't appear ...
Mike
I'm glad you warned me. [laughs]
Toni
If I feel you're trying to fit a square peg into a round hole by
using those letters I won't use them. I'll still make use of them but
that's what I mean that sometimes ...
Toni is not committing herself to Mike's suggestion and positions herself as the
dominant party by accessing the code of form and
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
talking about what she will and won't do - "if I can't". Though Toni does recognise
Mike's aesthetic contribution she clearly positions him as a lesser 'designer' than
herself - "if I feel you're trying to fit a square peg into a round hole by using those
letters I won't use them". This positioning can be seen as an attempt, by Toni, to
clearly mark out the boundaries of inclusion and exclusion of the aesthetic territory.
However, to totally exclude Mike would be counterproductive to Toni's agenda as it
would undermine the rapport that is necessary to negotiate towards a satisfactory
design outcome (Cuff 1991: p 237). In light of this Toni does, from time to time,
position Mike as a collaborator in aesthetic discussions:
Toni
What we'd do is finalise the logo first and then apply it to
business cards, once you've narrowed down to 2 or 3, and then
I'll do a range of applications to business cards and letterheads.
So first of all we agree to the logo because that's the hardest part.
Here decision and action are not only potentially collaborative, as the use of "what
we'd do" demonstrates, but Toni allows Mike a degree of 'creative' autonomy, for her
work is dependent on him narrowing the logos down to 2 or 3. It is, though, only a
semblance of autonomy for his choice is contingent upon what she presents him with.
What is significant about this passage though is that Toni, like Kath, uses the device
of rhetorical substitution - "I'd" for "we'd". The effect of this in design conversations
is to enable the other participant to feel that they have an important role to play in the
design process even if that role is highly regulated (See Fleming 1998: pp 50-1). As in
Kath an Jae's first meeting this encounter is characterised by the degree to which
access to the codes of the form of the proposed design is regulated.
3. Negotiating the Form of Design
In subsequent meetings, once the design proposal had material form, the regulation of
access to the codes of form, that dominated both initial meetings, gave way to a
greater degree of negotiation. Instances of rhetorical substitution increased as did the
positioning of each party as a 'designer'. At the second meeting, of CS2, Jae presents a
rough version of the poster to Kath on a computer screen. Now that Jae has a design
prototype to discuss she more actively configures herself as a 'designer', by arguing
and defending her work with recourse to the codes of form. The rhetorical use of her
positioning as a 'designer' was particularly evident when she was explaining to Kath
why she omitted a photo she was requested to include:
Kath
Did you try and get the photo of the city in?
Jae
Yeah, I tried but the thing is you see there's so much information
that you're either distracted by photos ... otherwise ... because
you've got so much text ... I've tried this way and I've tried that
way so you read the ... but you really need some empty space to
balance it all out otherwise it doesn't work.
Jae configures herself as a hardworking designer trying to meet Kath's request - "I've
tried this way and I've tried that way". In doing this she demonstrates to Kath that she
has taken the request seriously and not dismissed it out of hand but that on the basis of
her aesthetic expertise she has concluded it doesn't work visually. The inclusion of the
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
photo, she argues "doesn't work" because it doesn't help to "balance it [the poster] all
out". She is, in short, trying to enrol Kath into this point of view through positioning
herself as a 'designer' by accessing the codes of form. This is a clear example of the
rhetorical use of this device and it is an ideological practice.
The inclusion of the photo was a sticking point and in trying to negotiate towards an
agreeable outcome Kath asks to see what it looks like with the photo included. By
requesting to evaluate the 'look' of the poster Kath begins to position herself as a
'designer', so much so that during this passage of conversation Kath actually instructs
Jae to make changes to the poster on the computer screen.
Kath
I'd still actually, if it's not a pain for you, like to see what it looks
like with a photo of Sydney.
Jae
... of Sydney.
Kath
Yeah.
Jae
See the only other place is to put it here. [Jae draws box where
the photo might go on poster on screen]
Kath
Well we could move the text, [points to where she wants the text
moved to] study at the largest ... like ... Do you know what I
mean?
Jae
Hmm.
Kath
Down there as well. [points again]
Jae
Because it, it sort of fits in like that and you're drawn into the
pictures and then see how everything goes out ... that's much
better. You see once you start putting a picture in ... [puts a
picture in] ... the focus gets lost because of the picture ... [moves
this image box all around on poster on screen trying out different
positions]
... and then even if I put a picture like on top to sort of say
Sydney dah dah dah and then even put headings lets say study at
dah dah dah dah dah it ... what it does is that you've got so many
messes it distracts the ...
Kath
... it distracts the eye.
Jae
Yeah ... yeah.
Jae
So that's why I didn't put any ... any other picture whatsoever, so
that it's nice and clean and then it comes down. [Traces hand over
flow of text on poster on screen].
Kath
Can it, can it be put over the photo of the students in some way?
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
Jae
Uh ... that's ...
Kath
Without ruining it.
Jae
[Laughs] See there is OK, maybe if you put it here but ...
wherever you put it you are ruining it. Right away it gets
distracted.
[Long silence]
Kath
Yeah I suppose.
Kath obviously senses Jae's resistance to including the image and rather than
demanding its inclusion outright tries to negotiate a satisfactory compromise. This is a
common way of handling disputes in interactions between clients and designers and it
is done to avoid a deterioration in their relationship or inappropriate decisions being
made (Cuff 1991: p 183). Kath does this by positioning herself and Jae as
collaborative participants in solving this aesthetic impasse through the use of
rhetorical substitution - "we could move the text". This subtle strategy of enrolment is
another example of the rhetorical use of subject positioning and is ideological in
nature.
However Jae seems unconvinced the proposal will work and does not take up the
offer of the collaborative positioning. Further she distances herself from the problem
of the image's inclusion through the rhetorical substitution of 'you' for 'I' when she
states that "once you start putting a picture in the focus gets lost". Though 'you' does
not explicitly relate to Kath, it is a general term which can encompass anyone, Jae's
constant reference to 'I' in relation to trying to solve this particular problem implies it
is Kath's understanding of the codes of form that are at fault. Jae's line of argument is
based upon her rhetorical use of the codes of form and the associated configuration of
herself as a superior 'designer'. This has the affect of positioning Kath as a less
competent 'designer' than herself. The issue of the inclusion of the image was not
resolved to the mutual satisfaction of both parties at this point though it cropped up
again later in the meeting. The deferral of problem resolution is also a common
feature of the design process (Cuff 1991: p 184).
In the second meeting of CS1 Toni presents the roughs to Mike for comment and
feedback. In this meeting Mike more actively positions himself as a 'designer' by
discussing the aesthetic aspects of the logo. However, this only occurs after Toni has
stated emphatically that the 'objects' are her work, though she does require his input.
Toni
This is purely just the logo and it's based on what you told me
and it's based on also how I see your industry; how I see your
place in it and what you do rather than it being specific this or
that or whatever. I've tried to integrate those three elements, um,
as well as making it clean and simple and still look aesthetically
attractive.
Mike
Hmm.
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University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
Toni
So I've given you about, I don't know I think there's about 12
there to have a look at. So basically the point of today is just to
have a look at them let me know if I'm on the right track.
This is not dissimilar to the way in which Jae was more active in positioning herself
as a 'designer' in the second meeting of CS2. The aesthetic dimensions of the design
have been manifest in material form and Toni, like Jae, now has something tangible to
address and argue for. However, it becomes apparent Toni controls Mike's access to
the codes of form more rigorously than Jae controlled Kath's. In CS2 Kath positioned
herself as a 'designer' by accessing the codes of form almost from the outset. In CS1,
Mike
is not positioned as a 'designer' until a third of the way into the second meeting.
Toni
No, no, it would be 2 colours, I mean that's the problem with this
sort of thing, I only did it, and with all of them I didn't take them
beyond ..., they were just sort of like different ideas, cause there's
no point developing up an idea if we absolutely hate them.
His positioning, though, is only as a collaborative 'designer' - "we" - and is contingent
still on Toni's position of dominance in the relationship - "I mean"; "I only"; "I
didn't". By excluding Mike from this position for so long it has allowed Kath to
comprehensively state her intentions for each logo, argue them through and defend
them. Only after this has been done is Mike's positioning in relation to the codes of
form negotiated rather than regulated.
It is then that Mike takes up the opportunity to engage in discussions about the form
of the design.
Mike
So in terms of even space on the page I mean something like this
which takes up a lot of vertical space might not be as appropriate
as this. [Mike points to two logos]
Toni
Also I try and keep them so that they're not to long or too much
that way, that they tend to be more of a ...
Mike
... ball?
Toni
Yeah ... like a chunk of space.
Mike
Hmm. I'd be happy to work on some sort of variation of that.
[Mike points to the 1st logo presented]
Toni
Do you want to take them away, I'm quite happy to ...
Mike
Yeah, yeah I think that's probably a better idea.
Toni
Have a think about them, um, let me know, you know just a
process of elimination, have a look around, I won't be able to
work on them until Thursday cause uni starts this week so if you
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
can give me some feedback before Thursday, then I can do some
more on Thursday.
Mike
Have you got any other stuff to give me ideas ... of ... work
you've done?
It is noticeable, in this passage, that though Mike has now positioned himself as a
'designer' - "I'd be happy to work on"- Toni has not entirely vacated her position as
such - "I can do some more". Though Toni is still more or less controlling the
negotiations she has opened them up by positioning Mike as a 'designer' by
suggesting he takes the designs away and works on them. It is evident then, that
access to the codes of form has shifted from regulation to negotiation but it is a
negotiation that is carefully controlled by Toni.
4. Summary
Neither case study involved the courtship phase of first-time client/designer
negotiations. In CS2, though the parameters of the relationship did not need to be
worked out, the parameters of the job did and this knowledge resided with Kath. This,
coupled with the apparent ease with which they worked together, enabled Kath to
regulate the boundaries of inclusion to the codes of form in their first meeting. The
role of regulating the boundaries in CS1 was, in contrast, reversed. It was the designer
and not the client controlling access to the codes of form. That Mike did not challenge
his effective exclusion from them in this first meeting reflects his inexperience in
dealing with design, the immaturity of their working relationship, and Toni's
rhetorical sophistication.
The regulation at this stage reflects the privileged position that one party has
regarding knowledge pertinent to the specific job or process being discussed.
This regulation gives way to a more negotiated access to the codes of form in the
second meetings. This reflects the fact that the design proposal has material form, at
this point, and both parties have a specific object through which they can articulate
their concerns (Fleming 1998: pp 45-6). However the degree of negotiation differed
between both case studies. In CS1 Toni continued to regulate Mike's access to the
codes of form until well into the meeting. This enabled her to thoroughly articulate
her rationale for the aesthetic dimensions of the logos presented. Only when this had
been done did the negotiation of access to these codes really begin to take place. CS2,
in contrast was characterised by a greater degree of negotiation earlier on, reflecting
the degree to which Jae, as the person who gave the object form, began to access
these codes and the extent to which Kath also continued to do so.
Fleming (1996: pp 139-40) argues that the regulation of the boundaries of inclusion
and exclusion in design conversations is contingent upon the discourse histories of the
participants. As his work focuses on the accounts of these conversations and not the
conversations themselves he is unable to demonstrate how this is played out in those
conversational exchanges. In analysing such conversations I would argue that these
boundaries are established through the regulation and negotiation of access to the
codes of form by the conversational participants. This is contingent, however, upon
the discourse histories of those participants and is reflected in the degree to which
they each positioned themselves as a 'designer' through conversation. By regulating
one participant's access to these codes, the other party is able to take the initiative in
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
relation to the aesthetic parameters of the job and this provides them with greater
authority in the ensuing negotiations. This positioning is used as a rhetorical device
and is ideological in nature. Furthermore, these boundaries are not fixed but shift
through the ebb and flow of the conversation.
That all participants accessed the codes of form demonstrates that the design process
is not simply about the 'creative' self-expression of an individual. The degree of
involvement by the clients in aesthetic considerations and negotiations also
contradicts the preconceptions that all parties had of design and indeed the view of
their role in this particular instance. Contradiction in relation to social systems or
practices is commonplace, for the struggles for meaning and the position taking that
occurs engenders such contradiction (Bourdieu 1993: p 34). Thus the contradictions
evident in these case studies can be seen as a consequence of the struggle for authority
in the negotiations.
The preconceptions that the participants had of design conform to the discourse of
design as a form of 'Art'. Cuff (1991: p 179) has noted that preconceptions of client
and designer roles play an important part in shaping the design process by framing the
participant's behaviour. As assumptions about the nature of 'production' form part of
the professional ideology of any production field (Hall 1990: p 129) we can see that
the pre-conception of the designer as 'artist' and its impact upon design negotiations is
indeed an ideological and social process.
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
CHAPTER 3: The Function of Design
1. Participants Views of Function
Despite the overly aestheticised view of design, it is not simply a process concerned
solely with the material and aesthetic parameters of the object. There are social and
task parameters associated with the design outcome that also have to be negotiated
through the design process (Fleming 1996: 139). Golsby-Smith (1996: pp 5-9) has
recognised that as a designer's expertise develops they may well move away from the
domain of design that focuses solely on the aesthetic of the object to the domain that
encompasses issues of readability and useability. The issue of readability is concerned
then with the communication of a 'message' through the design artefact. The meaning
of any 'message' encoded into a design artefact can be conceived of as both functional
and symbolic (Mackay & Gillespie 1992: p 692). For the purposes of my thesis,
though, I will not be analysing the differences between functional and symbolic
meaning - which, it has been argued, are not clear cut anyway (Mackay & Gillespie
1992: p 692). So in referring to the codes of the function of design I am intending it to
be a catch-all phrase that relates to notions of the meanings being communicated
through the artefact - be they functional or symbolic. My interests lie less in any
distinction between those conceptions of meaning and more in the ways in which
discussions about the communication of meaning, which is the function of the design
artefact, are a site of rhetorical negotiation. This is important for if designers require
sophisticated rhetorical skills to deal with issues of readability and useability (GolsbySmith 1996: p 11) the assumptions about design as being an aesthetic activity are
further challenged.
All participants either explicitly or implicitly defined the function of the design
artefact as being to communicate a message, instruction or image to an audience. Toni
describes the function of logo design as "the communication of the essence of the
company and the essence of the company is not just the image, it's also the mood and
the feel." Jae, whilst not explicitly mentioning communication, implies this function
of the design artefact by stating it needs to be relevant to the 'audience' it is intended
for:
Jae
... it's like if you don't talk to the client and get as much
information out of them, then what goes through that client and
what comes out of you won't go to the audience, and I think if the
process between you and the client doesn't work then I don't
think the end result will work.
Similarly both Mike and Kath do not explicitly state that design is about
communication but it is strongly implicit in their comments. When talking about what
he expected the design process to be like, Mike, thought it would be concerned with
the aesthetic of the object when "in fact it was who am I, what do I do, what do I want
to portray, all that sort of stuff." Kath also implies that the communicative function of
the artefact is important when she comments that but for Jae's input the outcome
"wouldn't have drawn attention to the components of the poster that were most
relevant, that we wanted the audience to look at." The importance of the issue of the
communicative function of the artefact is underscored by references to markets,
audiences and users of the design that appeared in the interviews. As is evident here,
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
to communicate through design one must have an audience or user of design to
communicate to.
2. The Codes of Function and Rhetoric
Toni's view of the function of logo design is reflected in the large amount of time she
spent in the first meeting questioning Mike about his business. This included
questions about: his business practices - "Like how do you propose to go around and
get business?"; what he did - "Tell me what you do?"; who he dealt with in his work "To whom would you be speaking within the company? What level? Sort of middle
management?"; what differentiated him from his competition - "Well what makes you
so different to everybody else that's doing the same thing?"; how he saw his company
- "I want you to describe your company in human terms and human characteristics.
What are your impressions of them? The company itself."; and what his
communication objectives were - "what are you trying to achieve here?".
The information that Toni gathers through these questions forms the basis of the
'message' to be encoded into the design artefact, as she states towards the end of the
first meeting:
Mike
I'm not going to see all of this on a card am I? [laughs]
Toni
Yeah it's going to be subliminal. See the briefing process for me
is like that because I need to understand the context in which you
work. I need to understand what exactly it is that you do.
She restates this upon the presentation of the rough logos at the next meeting, for the
image they are to communicate is "based on what you told me" and "how I see your
industry" and "your place in it." Clearly Toni positions herself as someone who
'communicates' through design by accessing the codes of the function of the design
artefact. In previously analysing the passage of conversation these extracts are from, I
identified the presence of the codes of the form of the design - it had to "look
aesthetically attractive". The presence of those codes alongside the codes of function
indicate a relationship between the aesthetics of the object and its functional purpose.
Toni's concurrent accessing of both codes means that she simultaneously takes up the
position of 'designer' as well as 'communicator' through design. That the object has a
function that is related to its form and that Toni positions herself as someone
interested in both aesthetic and functional issues further challenges the notion that
design is a purely aesthetic practice.
As Toni takes up both these positions, Mike is implicitly configured as both also, for
Toni needs Mike's input to let her know if she is "on the right track". Being "on the
right track" relates both to the aesthetic dimensions of the artefact and the message it
is communicating about Mike's company. Where access to these codes was initially
regulated by Toni, by the end of this passage of conversation they are opened
somewhat for negotiation. The accessing of these two codes, and the dual and
dialectic positioning by Toni, lends rhetorical weight to the outcomes she has
presented. She is not just arguing for them from the perspective of how they look but
also how they function; that is, how they communicate the image that Mike outlined
of his industry and his place in it. This strategy provides her with substantial authority
in the negotiations.
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
Toni's collaborative gesture reinforces the sense of Mike's involvement in the design
process and makes it harder for Mike to reject the outcomes as they are based upon
the information he supplied in the first meeting. If he critiqued them as being 'wrong'
or 'inappropriate', Toni could argue that the information he provided her with was
faulty or incomplete in the first place. This sense of collaboration is, though,
occurring on Toni's terms and by suggesting that she requires his input Mike can still
feel he is part of the process, though his role is highly circumscribed. Mike's access to
the codes of function appear then to be regulated to a degree by Toni as he shows
little inclination to access them. The degree to which Toni regulates this access is
clearly demonstrated in the first meeting when Mike briefly outlined an earlier
attempt to promote his company:
Mike
For tax reasons I put an ad in the paper a couple of years ago and
nothing came of it so ...
Toni
Yeah, well, advertising is always a bit dodgy. I think you have to
be very specific about how you do promotion because um ...
Mike
... and it's got to be ongoing promotion, it can't be just one ad, it's
got to be every week ... bang bang.
Toni
Well it's got to be kind of relevant to the kind of work that you do
and I think you know, given that you work in large slabs for
reasonably, reasonable size companies that probably wouldn't use
that form of advertising or you know they wouldn't in those kinds
of things. It's probably not appropriate.
By criticising Mike's promotional strategy - "It's probably not appropriate" - Toni
implicitly criticises his competence in this field. Despite the appearance of opening up
access to the codes of function to Mike in the second meeting, Toni dominates the
discussions of the communicative aspects of the proposed design. Mike it would
seem, prefers only to access the codes of form, a point noted by Toni at the
commencement of their final presentation meeting:
Toni
When you first looked at them it was really interesting, because I
guess what I was trying to do was looking at an approach
conceptually. Like you know trying to work out a way in which I
can get the letters to work but also communicate something of
the essence of what you do and based on the response you gave
me I think you were looking more at the lettering and just how it
looked, you know visually, and the impact it had, so I changed
tack.
Mike's apparent pre-occupation with the codes of form and his lack of reference to the
codes of function reflects his pre-conception that design is essentially an aesthetic
activity, his relative lack of experience in the design process, and the authority with
which Toni controls the negotiations. Toni's experience of the design process can be
seen in the manner in which she simultaneously positions herself as a 'designer' and
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
'communicator' through design and her rhetorical skill in regulating Mike's access to
these positions and thus controlling the negotiations.
In Toni and Mike's negotiations the codes of the function of the design dominated the
first meeting and were largely separate to aesthetic considerations. In Jae and Kath's
negotiations there was no point where the codes of function were accessed separate to
the codes of form. At the outset of the first meeting Kath states that the key functional
objective of the poster is to inform prospective Canadian students that they can get a
degree in one year from the University by studying in Sydney:
Kath
What I want to achieve with the poster is ... these are Canadian
students who are looking at turning their diploma that they have,
from about 25 colleges, into a degree and they can do that in
about 1 year here, OK.
Kath
I want to also put a Sydney slant on it, ... OK? So maybe if you
want to find an image ...
Jae
Right.
Kath
... that's very, either, Australian, or Sydney oriented ...
Jae
OK.
Kath
I don't care what it is but I'd prefer it if it wasn't too kitschey like
the, the Harbour Bridge and all the, you know, Opera House.
In articulating these objectives Kath takes up the position of a
'communicator' through design, which is unsurprising given she is a marketing
officer. At the same time she adopts the position of 'designer' by beginning to
articulate some of the aesthetic parameters of the poster she has in mind. The
concurrent expression of the codes of form and function also reflects the fact that the
poster is loosely based on a previously designed advertisement, thus it has some kind
of material form.
In these early discussions Jae also positions herself simultaneously as a
'communicator' and 'designer' by accessing both codes. This only occurs after Kath
outlines how she wants the poster to look and what it is to communicate and the type
of images "we could have". It is at this point, when Kath has discursively positioned
Jae as a collaborator, that Jae accesses the codes and it is done in response to Kath's
concern that the poster is "going to look too busy". Jae states that she will "have a
look" and "do it so that it doesn't look so busy" and to get around this problem she
will "probably emphasise on the subjects and the message". Looking busy is in part
then an aesthetic concern, a concern with the look of the poster, and in part a
functional concern, a concern with its readability. When analysing the passage of
conversation these extracts came from, in relation to the codes of form, I noted that
Kath largely regulated Jae's access to them. This regulation also occurs then in
relation to the codes of function. Kath's ability to control the negotiations in this way
is a result of her occupying a privileged position in relation to her knowledge of the
parameters of the job.
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
In the subsequent meeting the central concern of the conversation related to the
poster's aesthetic qualities, though issues of communication did get raised. As
previously mentioned, there was some tension between Kath and Jae over Jae's
decision not to include the requested photo of Sydney. I have already examined how
Jae accessed the codes of form as a rhetorical strategy to convince Kath of the validity
of this decision. To add weight to her rhetorical agenda Jae also accesses the codes of
function:
Jae
[Imports a picture of the Opera House into poster] See right away
it's, it gets distracted..... and let's just say ... put it there ...
Kath
Hmm.
Jae
... then you've got all this other information that, they wouldn't
read that information it gets distracted where it goes all over the
place. I mean I even tried it like this where ... [moves image
around on poster on screen] ... well I did try to sort of like put it
sort of near, like, there but then you've got that you've got this
and you've got so much information that you you lose you tend to
lose the plot. It's better to sort of say Sydney rather than have a
picture.
She takes up the position of a 'communicator' through design by accessing the codes
of function when she refers to reading "all this other information". Despite her best
efforts - "I did try" - the poster is still difficult to read with the inclusion of the photo
because "it gets distracted". Again the codes of function are coupled with concerns for
aesthetics, as Jae's manipulation of the form of the poster by changing the position of
the image in an attempt to improve its readability demonstrates. This rhetorical device
provides Jae with a greater sense of authority in mounting her argument as it is not
based solely on 'artistic' grounds.
Kath's concern that the poster communicates a certain image of the University, as
expressed in the first meeting, is evident in her first question of Jae in the second
meeting - "Did you try and get the photo of the city in?". Jae responds that she did try
but that it "doesn't work" and then goes on to explain briefly why she didn't include it.
She quickly changes the topic by moving on to other aesthetic aspects of the poster.
After a considerable amount of time discussing these issues and making adjustments
to the poster Kath turns the conversation back to the inclusion of the image of
Sydney:
Kath
I'd still actually, if it's not a pain for you, like to see what it looks
like with a photo of Sydney.
As we have seen Jae imports the image and whilst moving it about continues to argue
why it doesn't work. After about ten minutes of this Kath finally becomes insistent on
the photo's inclusion:
Kath
Well the initial conversation with John, and actually Larry
Slough from Canada, is that they wanted the touristy Sydney shot
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
or something you know definitively Australian ......... um .....
someway to be interpreted.
In order to impress Jae with the need to include the photo to fulfil the function of the
poster, Kath has had to make reference to her superiors in the International Student
Centre. By invoking their authority and positioning them as the ones setting the
functional objectives Kath is able to bring a substantial amount of rhetorical weight to
bear upon Jae to comply. In positioning them in this way, Kath is able to vacate the
position of 'communicator' through design and distance herself from the decision,
ensuring she is not seen by Jae as responsible for it and thus maintaining their rapport.
This strategy finally seems to have worked for a minute later Jae suggests a possible
solution to the impasse. To ensure rapport is maintained Kath once again reinforces
this distancing strategy by finally conceding there are problems with the image - "I
mean you're right, I think it does look busy."
3. Summary
In both meetings with Kath, Jae did not the access the codes of function to the same
extent that she accessed the codes of form.
Nonetheless, her actions in accessing them can be seen as a clear attempt to enrol
Kath into her course of action. Kath's accessing of the codes of function was also
limited and her reference to them was similarly employed as a rhetorical device. As
tension escalated over the inclusion of the photo in the poster, both parties
simultaneously accessed the codes of form and of function to lend greater authority to
their argument, with Kath finally positioning her superiors as setting the functional
agenda to settle the matter. The dominance of codes of form over codes of function in
these meetings reflects the detailed understanding that Jae has developed of the
International Student Centre's communication objectives, over an eighteen month
period. This means that these objectives do not need to be explicitly stated at the
commencement of each job, they become to a degree 'taken for granted'. This was
recognised by Kath in interview for she stated of Jae that "she knows us and knows
what we want."
In the meetings between Toni and Mike, it was Toni who more regularly accessed the
codes of function. Mike seemed more comfortable in accessing the codes of form and
this reflects both his inexperience in the design process and his pre-conceived view of
design as being largely concerned with aesthetics. Toni's ability to control the
negotiations through her access of the codes of function, and her sometimes
simultaneous use of the codes of form, placed her in a considerable position of
authority and strengthened her rhetorical hand. This can be attributed to her
substantial design experience and her knowledge of marketing. The dominance the
codes of function over codes of form in their first meeting reflects the fact that this is
the first time they have worked together and indeed the first time Mike has worked
with a designer. As a consequence Toni had no historical knowledge of Mike's
communication objectives. Toni acknowledged in interview that extensive
questioning in relation to these issues is typical in the first meetings she has with firsttime clients. Once she has developed an understanding of the clients organisational
culture and general communication objectives, subsequent meetings and jobs focus
much more on issues of form. Again the functional purpose becomes 'taken for
granted'.
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
The presence of codes of function in these conversations, and the negotiations
drawing upon them, further challenges the idea that design is a purely aestheticised
activity. The explicit references to the users or audiences of the proposed design also
demonstrates that its communicative function is a significant factor in discursively
configuring the negotiations, participants and outcomes of the design process.
However, where rapport between participants has been established, designers develop
an implicit understanding of the client's communication needs. These communicative
or functional objectives become, to a degree, 'taken for granted' and their explicit
discussion generally occurs only when a participant needs to add rhetorical weight to
their argument. The 'taken for grantedness' of the functional aspects of the design
artefact and the subsequent concentration on its formal properties reinforces the
common view that design is primarily an aesthetic activity. This shift then is
ideological in nature.
Bourdieu (1993: p 255) notes that the dominant view of 'Art' emphasises the absence
of any functional purpose or objective of the artwork and privileges concern for the
pure aesthetic. The ideological objective of this move is again to regulate the
boundaries of inclusion and exclusion to the discourses of 'artistic' activity. Given the
discourse of design creativity draws upon this ideology it is not surprising we see the
concern for function being 'taken for granted' despite its discursive dimensions in
shaping the design process and outcomes.
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
CHAPTER 4: The Use of Design
1. Participants Views of Users
The conception of users of design, during the encoding process, is also a discursive
and ideological practice. Designers often configure users by making assumptions
about the nature of the entities in the world that will receive the design, entities which
encompass users, and by 'putting themselves' in the user's place (Chabaud-Rychter
1994: p 85). Design is not just a consideration of the relationship between the formal
and functional aspects of the object then, it is enmeshed in contexts of economics,
production and use. Reference to the users of the design artefact were mentioned
explicitly in interview by all but one participant.
Toni thinks that many of her clients show little awareness that the designs they are
commissioning will be used by people because they are "thinking about what they
[her clients] want it to look like without thinking about what their clients [the users]
want to see visually." Jae feels that a design artefact is "only good if it works for the
market" and "if it doesn't you haven't done your job." Kath's view of the relationship
between the design artefact and the audience is similar to Jae's for she thinks that
"you've got to know what the users are doing with the output; who the audience is."
Mike was the only participant that did not directly comment on the notion of the use
of the artefact by a potential 'audience'. His lack of awareness of this issue can be
accounted for by his inexperience in the use of design, as compared to Kath. However
his reflection that he thought Toni and he would "just talk about the design, what's it
going to look like" when it was also about "who am I, what do I do, what do I want to
portray, all that sort of stuff" implies a nascent sense of a user audience, for there has
to be someone to portray all that sort of stuff to
2. Configuring the User
In following the negotiations between Kath and Jae we can see that the codes of use
are also accessed in an attempt to resolve the tension concerning the inclusion of the
photo. This code appears only once in the first meeting and is accessed by Kath when
she tells Jae she doesn't want a touristy shot of Sydney Harbour on the poster because
she doesn't "want to mislead them" and that "sometimes when you put that image in
they think we are sitting on the harbour itself and we're not." This device has
implications for both the formal and functional aspects of the poster; the photo needs
to be of a particular style and to communicate a particular image of the university so
as not to mislead the users of the poster. This is a powerful rhetorical device for it
invokes an ethical responsibility to the users.
In the next meeting when the poster has material form and changes to it have to be
negotiated between both parties, the codes of use are accessed again. At the poster's
presentation Kath complains that the photo chosen should be colour and not black and
white because she wants it "to catch their eye," it is "what we want them to look at."
This tactic has both a practical and ideological outcome. In practical terms the image
is changed for a colour photo. In ideological terms Kath discursively configures the
users as having certain aesthetic tastes which is a rhetorical means of validating her
point of view. It is a tactic that gives her aesthetic opinions a greater degree of
authority.
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
Similarly, Jae uses the same strategy when discussing the inclusion of the contentious
image of Sydney. After placing a picture of the Opera House in the poster, at Kath's
request, she argues that "right away it's, it gets distracted" and that as a result "you've
got all this information that ... they won't read" because it "gets distracted [by the
photo]." In doing this Jae positions the user as reading in a particular way and this
says as much about her aesthetic and communication preferences as it does about her
pre-conceptions of how users read. Like Kath, Jae discursively configures the user to
fit in with her rhetorical agenda to give weight to her opinions, again an ideological
exercise.
At Kath's insistence Jae continues to try and incorporate the photo into the poster. In
resisting this pressure Jae expresses her concern that the inclusion of the photo means
that the copy on the poster will have to be smaller and by implication harder to read:
Jae
That's OK but then you've got this picture sitting there ... < > ...
that's alright but that just means I've got to make everything else
smaller.
Kath
I quite like that. ..... I mean, yeah really all that ... they're only
going to read that if they're interested anyway.
Kath reframes the problem from one of general readability, which is Jae's concern at
this point, to one of relevance to a more specific user. This is done by configuring
them as being users only interested in overseas study. Again this is a rhetorical
strategy that is aimed at enrolling Jae into Kath's point of view and is ideological in
nature.
In the meetings between Kath and Jae, the discursive production of 'users' became
more active once the design proposal had material form; it was not a prominent
feature of their initial meeting. In contrast, this was a significant feature of the first
meeting between Mike and Toni. In this meeting Toni tries to develop an
understanding of Mike's work culture and how he deals with his clients - the potential
audience of the proposed designs. The questions that she asks are in themselves
rhetorical by nature, the answers largely implicit in the questions:
Toni
So tell me what happens then when you actually go in and see the
client for the first time? Do you sit down, do you have a meeting?
They ring you up, you arrange a time, you go in ...
Mike
Yeah, go into the site. Talk about what they want. Put together a
bit of a proposal, just a verbal sort of ...
Toni
To whom would you be speaking then within the company?
What level? Sort of middle management? Higher? ... Depending
on the company?
Mike
Well in this case, the telemarketing company, I'm speaking to the
IT manager and I've also had dealings with the finance director
and the MD there as well.
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
Toni
Alright, so you take a brief from them, is that right?
Mike
Well in this case the brief was some existing software that needs
to be rewritten.
Toni
And they, so basically they tell you what the problems are with it
and what they'd like it to be able to do?
Mike
Yep. It's my, it's my job to find out what they want. Work out
what the business requirements [are], that's what I consider my
job as being.
This line of questioning is framed in such a way that it would appear as if Toni not
only understands the IT industry but that she, like Mike, works in it; in effect she
positions herself and Mike as IT experts. In doing this both Mike and Toni
discursively produce the position of the user of the proposed design but this has
occurred primarily in response to Toni's rhetorical initiative. In contrast to CS2 this
strategy is not employed in relation to a stated preconceived image of the artefact,
rather it is used largely independent of any proposed aesthetic. This is significant in
that it develops a sense of a shared understanding of the context in which Mike works,
a context Toni stated in interview she needed to understand to be able to design. It
also anchors the eventual outcomes in that shared understanding, a point Toni signals
halfway through the first meeting:
Toni
Well to me, what I'm understanding is that your actually
projecting ... you want a logo for the company and the company
has to embody certain charac ... personal characteristics. When
people see the business card they have to see in it that you and it
are the same thing. That they're not competing. That they don't
get a business card that says something different to the kind of
style that's on the business card.
The sophistication of the rhetorical dimensions of this passage is substantial. Toni
outlines the understanding she has developed with Mike and touches upon the
relationship between this understanding and the functional, formal and use
dimensions of the project. She configures the user as being dependent on the
manifestation of this understanding in the card and thus herself and Mike responsible
to get it right so as not to mislead them. This responsibility has ethical implications
and provides Toni with a powerful tool of enrolment to access when needed. This she
does in the next meeting for when she presents the logos she states that they are
"based on what you told me" and "also how I see your industry."
When I previously examined the statement this extract is drawn from, I argued that it
presents the designed outcomes as being strongly contingent on Mike's input and is
used to make him feel more involved in the process. As we can see his involvement in
the process is also framed in terms of an ethical responsibility which reinforces his
sense of ownership of the process and outcome. His view, in interview, that he was
the participant that largely shaped the design process and outcome - "I formed it
entirely" - demonstrates the degree to which this strategy made him feel in control of
the negotiations. It is a strategy, though, that provides Toni with a considerable
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
amount of control in the process and is reflected in her own view that "he followed
my lead really".
Much of the second meeting is spent discussing the form of the logos presented and
reference to users is minimal. The clearest reference to them comes at the end of the
meeting where Toni suggests to Mike that he take the logos she has presented and
show them around to his peers to get some feedback:
Toni
If there is anything you can think of before Thursday, if in
looking at them, or you give them to somebody else and
somebody comments on them, or ...
His peers are configured as potential users of the design by having to respond to the
logos presented. This strategy appears to empower Mike by giving him responsibility
to gather this feedback and use it to shape his preference of logos. A process which
seems to validate his choice of logo for at the next meeting he states - "I showed quite
a few people at work and they all picked the one that I picked." This is a choice that
Toni appears disappointed in:
Toni
Maybe because it's simple ... < > Well in the end when you said it
looks a lot like the one you had done yourself, that explained it,
because you look for the familiar.
Mike defends his choice as being valid by replying "I definitely got a feeling people
liked the one I pointed out." Toni thinks that they have chosen this particular logo
because "they haven't seen these," the new logos. At this point Mike agrees that "they
haven't seen these" and that also they're "pretty boring people really, in this respect."
A comment Toni agrees with. By configuring these users as boring, which by
implication configures him as not boring, Mike dismisses the validity of their views
thus enabling him to change his opinion without any significant loss of face. Shortly
after this, Toni reinforces Mike's discursive shift by discussing some of the new
logos:
Toni
Because this is something that's saying something about you, you
know like we said in the first discussion it's saying something
about you're ... the personality of your company, your business.
And say something like this is probably saying something a bit
more creative [points to new logo] and individual than something
like this would be. [points to old logo]
In doing this Toni positions Mike as a creative IT person, as reflected in the new
version of the logo, as opposed to the boring users that chose the old logo. So despite
Toni's recommendation to Mike to test the logos out on a group of 'users' she is quick
to argue against any response that she doesn't think fits with how she sees the image
of Mike's company. By mentioning what was said in the first discussion, regarding
the image to be projected, Toni draws upon a powerful rhetorical tool by referring to
their negotiated understanding of that image and by implication their ethical
responsibility to the users. Toni's strategy of enrolment has clearly worked and though
Mike's shift in logo choice has been negotiated, Toni has, to a large degree, controlled
the negotiation.
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
3. Configuring the Self as User
At other times, when the conversational participants configured users to argue their
case they used the device of rhetorical substitution. This involved the substitution of
terms such as "them", "they", or "they're" for terms like "you", "you're", or "you'd"
when discussing the readability of the proposed design. Though these terms do not
literally mean the person addressed, they are commonly used to refer to "you", "I", or
"one", they are couched in such a way that the person addressed is encompassed into
the conception of "you". The use of this device did not appear in the first meetings but
was employed on a number of occasions once the proposed design had material form.
At the outset of the second meeting, in CS2, when asked about the photo of Sydney,
Jae argues that its inclusion makes the poster difficult to read because "you're either
distracted by photos" or the amount of text on it. After she has placed the photo in the
poster, at Kath's insistence, she compares both versions on the computer screen and
argues that her version, minus the photo, is better because "you're drawn into the
pictures." This rhetorical substitution and the accessing of the codes of use positions
both Kath and Jae as users of the poster. The code of use is also accessed concurrently
with the codes of function and form by Jae and this lends greater authority for her
argument.
During this meeting, Kath did not position herself or Jae as users. As we have seen
she mounted her argument with recourse to formal and functional considerations;
configuring others as users; and finally invoking external authorities to make her
point. However, in the discussion surrounding the prospectus they were also working
on, she used this device to explain to Jae the difference between, and the relationship
of, two diagrams, a matter that seemed to have been confusing for Jae.
Kath
OK. You must have English at that level to get in.
Jae
Oh, so it's wrong?
Kath
Oh, no no no, that's fine. It's not wrong. What we are saying here,
in this, entry requirements are, the academic entry, the minimum
academic levels, we will admit you under, and this shows the
minimum English.
In doing this Kath has clearly positioned Jae as a user of the document by talking to
her if she is a prospective student looking at the document whilst at the same time as
positioning herself as the university - "we will admit you". This rhetorical strategy
worked, for Jae understood the implications for users of the relationship of both
diagrams. It is a strategy that is also used in CS1 and again it only appears when the
proposed design has material form. In the second meeting Mike indicates he likes a
particular logo and Toni explains that it has some shortcomings because when it is
faxed "you wouldn't be able to see the variations in the tone." The ramifications of
this point were quickly grasped by Mike who suggested that it needs "clear spaces and
lines" to be legible if faxed. There is, however, no further usage of this strategy in this
meeting.
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
This contrasts with its occasional appearance in the second meeting of CS2, which
marks a similar stage in design development of the respective projects. This could be
attributed to the conflict over the inclusion or arrangement of particular design
elements between Kath and Jae which necessitated access to, and more sustained
usage of, a wider variety of rhetorical tools in an attempt to break any impasse. In the
comparable meeting in CS1 there was no disagreement concerning the presented
roughs, and indeed the very nature of having a wide variety of choice, circumvented
the potential for much conflict by allowing both Mike and Toni more room to
negotiate in narrowing down the final choice. Likewise it is a strategy that is virtually
absent from their final meeting and is only used in passing when Toni is asked by
Mike which of the logos she likes.
Toni
I like this one because of the way the S and C work together and
I think that you know the T stands out, it's the first thing you see,
it's definitely a T an S a C and I like the way that works together
and in that sense it also says something about your company
about putting disparate elements together."
Here Toni positions herself and Mike as users of the logo - "it's the first thing you
see" - but this has not been adopted in the context of needing to argue her case, rather
she was responding to Mike's question. Despite this it is not unreasonable to assume
that her opinion as both a designer and a user will have an effect on Mike's final
choice, thus it has rhetorical implications.
4. Summary
In CS1, the configuration of users by Toni provided her with a greater degree of
control in the negotiations by framing the design objectives in terms of how users
would read the proposed artefact prior to it having material form. This allowed her to
argue her proposals, when presented, from the perspective of how well they met those
objectives thus giving them greater legitimacy. The rhetorical dexterity Toni
demonstrated in these negotiations reflects the amount of time she has worked as a
designer and the inexperience of Mike in the design process.
In CS2, both Jae and Kath used this device as a rhetorical strategy when tensions
arose over particular decisions. It was, however, a device that was used to a lesser
degree in their meetings compared to Mike and Toni's. This reflects the extent to
which Jae and Kath take for granted each other's understanding of the relationship
between the issues of readability and useability of the proposed design and is a
consequence of their longstanding working relationship. It is also in keeping with
their view, as stated in interview, that the design process between them is
substantially negotiated.
In configuring users in an attempt to resolve tensions, designers in particular distance
themselves from client needs and characterise their own preferences as being based
on the needs of those users (Fleming 1996: p 145). This is a discursive practice that is
often framed in terms of ethical consideration for the user; the design should not
mislead them in what it is communicating, should be readable by them and should suit
their aesthetic preferences. This tactic allows the participants to appear as if they are
distancing themselves from their own (subjective) point of view by referring to how
others use or read the design artefact thus invoking an objective view of its use.
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
Chabaud-Rhychter (1994: p 85) argues that the identification by design participants
with users is incomplete as it remains connected to "technical thought processes and
activities of the invention and transformation of the object." That is the participants
are never wholly the user, they are also the designer. This can be seen in the extracts
from these meetings where discussions of users often occurred in conjunction with
discussions of the formal and functional aspects of the design proposal. This coupling
of these codes is ideological in two respects. Firstly it prescribes how users will
respond to different aspects of the design artefact. Secondly it provides the
conversational participant who configures the user with greater authority to the
arguments they are mounting by aligning their interests with the user. The presence of
the codes of use, the discursive production of users and the negotiated nature of that
production further demonstrates that the design process is contingent and social and
challenges its aestheticised conception.
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
CONCLUSION
Negotiating Design
1. Views of Negotiation
Thus far all parties have demonstrated an awareness of the formal, functional and use
dimensions of the design object through their reflections upon these projects. The
analysis of the meetings I have undertaken also demonstrated the social and
negotiated nature of the design process. Though the negotiation of design was not a
code that was explicitly articulated in the meetings it was a means through which
agreement was reached in relation to the preceding three codes. In interview all
participants acknowledged the negotiated nature of the process.
Toni and Jae's pre-conceptions of what design was about altered subsequent to their
employment as designers. Toni saw the designer more as a "director" and the basis of
design as "understanding people" and "directing the process." Jae, on the other hand,
saw design in terms of "counselling" which requires you to "nurture your
relationship" with clients. This demonstrates they both have an understanding of the
contingent and social nature of design practice which contrasts with the view they had
prior to working professionally. However, Toni's view implies a sense of wanting to
control the process whilst Jae's view suggests she is happy for it to be a more
equitable process of negotiation. These understandings of the design process framed
the encoding of the design artefact in both case studies. The degree to which Toni
controlled the conversations fits in with her concept of the role of the designer as
being a director, whilst Jae's more negotiated approach reflects her view of the
importance of nurturing relationships.
The clients were also conscious of role of negotiation the design process. Mike
described his relationship with Toni as a "relationship where I'm giving her ideas,
ideas are bounced back, ideas go to and fro." However, he did see it as a relationship
in which he was dominant in negotiations for he felt that he "formed it [the brief]
entirely." Not surprisingly this contrasts with Toni's view for she felt "he followed my
lead" in the negotiations. Kath reflected that "the relationship building process is
probably one of the most important things about working with a designer and that the
design process "is collaborative." Because of this, Kath felt that Jae "knows what we
want." Both Kath and Jae's view of their relationship and the design process are fairly
closely aligned.
The significance of the differing views of who controls the conversation, in the design
process, relates to the understanding that the design artefact is configured through
conversation. By controlling the conversation the client, or designer, gains a degree of
authority in shaping the design outcome (Cuff 1991: p 191). The differing views of
these relations of power, in the negotiations, can also be accounted for by the length
of time that the relevant parties have known and worked with each other. Toni and Jae
have worked together on a variety of projects for about eighteen months and it is clear
that over time they have established a good working relationship, having long
established its parameters.
On the other hand Mike and Toni had never worked together and the decision to
employ Toni was made by Mike because "we played in the same volley ball team so
we had a friendship already established". Though they had negotiated their
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
relationship in social terms they had at no point prior to this negotiated their
professional relationship. The shift in the nature of their relationship was effectively
acknowledged by Mike who, when reflecting upon the initial meeting with Toni, said
that he "felt like he needed a stiff drink" afterwards because of its intensity. This was
a comment he also expressed at the conclusion of that first meeting and reflects his
unpreparedness for the rigorous and professional nature of their exchanges.
2. Conclusion
At the outset of this essay I argued that design outcomes are not, as the dominant
conception of design activity would have us believe, the result of one person's
creative or artistic genius. Instead I have presented a view of design as a socially
situated form of cultural production that occurs through negotiation between a range
of 'actors'. It is a dialectical process through which human subjects exercise situated
choices and participate in situated practices within the context of social structures and
material conditions. In outlining this view I have not sought to erase the role of the
'author' in cultural production, rather I see 'authorship' as being contingent upon those
conditions.
The negotiations that characterised the design process in these case studies occurred
through conversation. These conversations involved the articulation of codes of form,
function and use by all participants. Wolff (1981: pp 64-5) and Hall (1990: p 129)
have both argued that in cultural production, codes operate as mediating influences
between ideology and the material outcome by interposing themselves as sets of rules
or conventions. In accessing these codes during the design process the participants
configured a material outcome; their social relations and identities; and conceptions of
the user. Seen this way the rhetorical use of these codes and the associated subject
positioning is discursive and ideological.
It was evident in the case studies that many contradictions abounded about the nature
of design and the role of the participants. It was seen as a process that was at once
concerned largely with issues of aesthetics and yet also issues of readability and
useability. Design outcomes were seen largely as a result of the creativity of the
designer yet they also involved the negotiated contribution of the client regarding
issues of form, function and use. That these contradictions should be present points to
the fluid and evolving nature of ideology and the way in which dominant, residual,
emergent, oppositional and alternative ideologies can circulate concurrently (Wolff
1981: p 53). Furthermore, to presume that all participants in these negotiations should
have a unified and fixed view of the design process runs counter to the notion of the
contingent nature of ideology and the sectional interests, as displayed through their
ideological preferences, of those participants in social interaction (Wolf 1981: p 59).
These contradictions, are then, all part of the struggle for legitimacy in being able to
define the territory of particular acts of cultural production (Bourdieu 1993: pp 2612).
That these contradictions did not lead to any significant conflict in the case studies,
though they obviously led to tensions, relates back to the nature of negotiation. Hall
argues that codes of negotiation allow social actors to accept a dominant or
hegemonic viewpoint as being legitimate in a broad or abstract sense, but at the level
of situated practices it allows them to access alternative ideologies. These
negotiations operate on situated logic, that is the logic is relevant only to that
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
particular situation (Hall 1990: p 137). As such the contradiction is confined to that
situation as the codes of negotiation help mediate the competing ideologies without
rejecting the authority of the dominant view.
The notion of the designer as 'artist' can be seen as one way of thinking through a
historical professional ideology of the designer that, in spite of the presence of
contradictory discourses, has had its hegemony assured by the operation of codes of
negotiation and the use of situated logic. Furthermore, the hegemony of this view has,
not surprisingly, been perpetuated by the design profession itself to maintain the myth
of the centrality of the designer to the design process (Forty 1986: p 242). As I have
noted in regards to Bourdieu, ideologies about the nature of 'artistic' practice enable
those with expertise in the field to control who has access to positions within that
field. This argument can equally be applied to other forms of cultural production such
as design. Schon (1983: p 340) has argued that the special status accorded to
professionals, based on the notion of authoritative and specialised knowledge, enables
them to coerce and control clients to varying degrees. To demolish the myth of the
designer as 'artist' challenges the very authority upon which designers rely to control
negotiations.
By questioning the model of design practice that posits it as an 'Art' and by exploring
its' social, negotiated and discursive dimensions we can begin to conceive of a new
model of design practice. In examining its' ideological aspects we are able to see that
the choices negotiated during the design process are not the 'natural' consequence of a
given set of circumstances rather they are but one set of possibilities amongst many.
As design is concerned with 'what might be' (Dilnot 1999: p 72) it is necessary for the
design community to realise that the limitations of the model of intuitive creativity
prevent it from seeing these other possibilities or indeed hear the 'voices' of other
'actors'. Further by understanding design as fundamentally an ideological activity that
involves other 'actors' we can not only ask the question, together, 'what might be' but
more importantly 'is it needed' and 'what are its implications?'.
Mark Roxburgh
University of Western Sydney, 1999
Negotiating Design
A Major Essay for the MA (Cultural Studies & Communication)
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University of Western Sydney, 1999