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2008
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4 pages
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This paper proposes the creation of a method book for tabletbased instruments, evaluating pedagogical materials for traditional instruments as well as research in human-computer interaction and tablet interfaces.
Edutracks, 2014
The invention of new forms of information and communication technology (ICT) has led to increased expectations that such technology will significantly enhance teaching and learning across all domains. The Tablet PC, a type of stylus or pen-based computer, is one such technology whose use has recently emerged in schools and colleges. There are several types of Tablet PCs currently available in Inida. This article focuses on the use of this form of Tablet PC and its effect on pedagogical practice. This article adds to the limited knowledge about the use of Tablet PC technology in classroom practices.
This long draft article that could make several academic publications gives a detailed examination of the tablet as a learning device, using a range of philosophical, cultural, literacy and educational perspectives.
2020
Existing applications of mobile music tools are often concerned with the simulation of acoustic or digital musical instruments, extended with graphical representations of keys, pads, etc. Following an intensive review of existing tools and approaches to mobile music making, we implemented a digital drawing tool, employing a time-based graphical/gestural interface for music composition and performance. In this paper, we introduce our Sounding Brush project, through which we explore music making in various forms with the natural gestures of drawing and mark making on a tablet device. Subsequently, we present the design and development of the Sounding Brush application. Utilising this project idea, we discuss the act of drawing as an activity that is not separated from the act of playing musical instrument. Drawing is essentially the act of playing music by means of a continuous process of observation, individualisation and exploring time and space in a unique way.
Research Studies in Music Education, 2019
In order to promote children's collaborative musical creativity in new digital environments, we need a better understanding not only of the sound production capabilities provided by the new digital tools, but also of the interaction affordances involved. This study focuses on the interactional patterns emerging in children's musical creativity, comparing creative group processes on iPad tablet computers (with GarageBand software) to processes on traditional musical instruments. Both instrumentations were assigned to five groups of four 10-12-year-olds for creating sound landscapes for a "space" movie. The traditional instrument groups' processes were characterized by peer teaching as well as multimodal, improvisatory negotiations with rapid exchanges between the participants, both kinds of processes involving the intertwining of deictic expressions with hands-on musical demonstrations, and clear signs of group flow. By contrast, the tablet groups relied on solitary, parallel planning processes where possible coordinations between the participants took on a more abstract, conceptual form, at a remove from the actual musical ideas and their interplay. Also, there were far fewer signs of group flow than in the traditional instrument groups. In sum, the tablets did not seem to match traditional musical instruments in terms of their interactional and creative affordances. This may be because the traditional instruments offer richer textures of gestural and tactile qualities, visual cues, and spatial anchoring points for facilitating concrete musical interaction, and because the GarageBand software actually requires some reliance on abstract conceptual labels, channelling the participants' attention toward pre-planning rather than hands-on musical play. The results are problematized with a view to our decision to treat the tablet computer as akin to a musical instrument rather than as an action environment of its own.
Kolintang (Indonesian's xylophones) is popular nationwide as the traditional music instruments from Minahasa, a regency in North Sulawesi. It is usually played in ancestor worshipping rituals as it was believed that Kolintang had a close relationship with the traditional belief of North Sulawesi's natives and as their culture. Currently, there are several Kolintang applications developed that run either on Windows or Android operating system. They also use different types of controllers like a web camera, touch screen, and keyboard. Unfortunately, these applications are mostly intended for advanced users who have knowledge and skills in playing the Kolintang instruments. In addition, there remains a general lack of research on how to play the five instruments of Kolintang. Thus, this research will develop an e-learning application for the Kolintang musical instruments that are best suited the needs of novice and advanced users. An evaluation framework is developed to assess the quality and efficiency of learning objects of this application on the selected users by incorporating the Unified Theory of Acceptance and Use of Technology (UTAUT). Four criteria identified in this framework that are learning goal alignment, presentation design, interaction usability, and accessibility. The findings revealed that this e-learning application can help both novice and advance users to play the five instruments of Kolintang with ease and smoothness. The learning process can be done at the individual's choice of pace and time.
Proceedings of the 7th …, 2007
We summarize a decade of musical projects and research employing Wacom digitizing tablets as musical controllers, discussing general implementation schemes using Max/MSP and OpenSoundControl, and specific implementations in musical improvisation, interactive sound installation, interactive multimedia performance, and as a compositional assistant. We examine two-handed sensing strategies and schemes for gestural mapping.
This dissertation by Kadeyo Mutale Kuyela has been approved as partial fulfilment of the requirements for the award of the Degree of Masters in Library and Information Science by the University of Zambia.
We live in a time of a continual transformation in technological advancements. McLuhan’s “Technological Determinism” theory corresponds to the daily individual experiences with technological expansion in all areas. New media has an important place in these transformations. New media tools accelerate digital transformation with its characteristics such as digitalization, interactivity, and virtuality. The institution of education, which shapes individuals’ future, renews itself constantly according to demands. As we know, young generations are shaped primarily by visual information, thus technologies; especially media-rich technologies become important tools during their education. In this study technology is taken as a helping tool for education. The new media tool –Apple’s tablet computer “iPad” is analyzed whether it changes education, how and why? Increasingly, a lot of people including experts say that it shows the new ways to engage students in lessons and make use of cutting edge technology in classrooms. To us, the iPad represents a new pinnacle of the shift from wired society to “wireless society”, along with the cellular phones as users become “digital immigrants”. The Ipad’s intuitive touching experience, its form factor and its thousands of free or cheap applications for education purposes seem very promising and iconoclastic. Applications are especially play a major role because instead of static publications and they are using dynamic content with animation, movies, video, and other multimedia built into it. Some argue that tablets will change education in the future because they align neatly with the goals and purposes of education in a digital age either in or out of the classroom. The impact of Internet and tablets on journalism profession is a good example for high expectations in education field. Even today’s K-12 students have the world at their fingertips when it comes to technology, and are only limited by budget when it comes to getting their hands on items like Apple's new iPad. A lot of the success of the iPad (if there will be) as it enters the realm of education will be on the shoulders of iPad application developers, curriculum developers, and educators. In this study, allegedly said six things the iPad will change in schools and education namely textbooks, note taking, paperless classroom, studying and reviewing, student interest level, and individualized curriculum will be analyzed by conducting surveys among application developers, curriculum developers, and educators and students. The questions will provide insight into the parties’ perspectives on and interests in the use of new media tools in education. Thus, a model will be formed that will help to show the use of tablet devices in education as a new tool.
Academia Green Energy, 2024
Electrical power supply is inadequate in Nigeria and most remote settlements in the country are not connected to the national grid. This study, therefore, investigates a set of possible off-grid hybrid power systems that can satisfy the electrical load of a model rural community of 100 households in Kaduna and Katsina States, Northwestern region of Nigeria at the lowest energy cost. Two off-grid hybrid power systems and a stand-alone diesel generator are modelled, simulated and analysed for the two locations with different solar and wind energy resources using HOMER software. The optimisation results show that a Wind-PV-Diesel hybrid power system will be able to satisfy their load demand with the least cost in the two locations. The Net Present Cost (NPC) and cost of energy (COE) for the optimal system are: $ 435,818 and 0.203 $/kWh for Kaduna and $ 322,091 and 0.150 $/kWh for Katsina. Thus, the optimal system in Katsina has lower NPC than the optimal system in Kaduna. The reduction in NPC for the optimal system in Katsina is due to the high wind penetration in the hybrid system, as cost of wind energy per kilowatt is lower than that of PV and Diesel generators. In comparison to grid tariff in Nigeria, the reported cost of energy in this study is cost effective for rural settlements that are far from the existing grid. Thus a hybrid PV-Wind system is recommended for Katsina, while a Hybrid PV-Wind-Diesel system is more suitable for Kaduna.
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