International Journal of Social Science and Humanity, Vol. 1, No. 2, July 2011
Online Social Networking: A New Form of Social
Interaction
Siti Ezaleila Mustafa and Azizah Hamzah
society at a certain period of time would affect the individual
in society, in their thinking, communication, and
behaviour [3]. Therefore, the notion of an evolving
technology as alluded to by McLuhan, may be seen in the
four eras of the development of human communication such
as following: (i) the tribal era, (ii) the literacy era, (iii) the era
of printing, and (iv) the electronic era [3]-[5].
This is supported by McQuail [5] who states that there is a
relationship between the dominant communication
technologies in each era with the important features of
community. Thus, in each case, the changes from one era to
another era shall bring forth a new mode of communication
that would lead to significant changes in human life and
society. Each media and communication technologies that
exist—from print to electronic media, media, interpersonal,
and new media—tend to continue with the same features,
which cover longer distances, at greater speed, but also bring
more information to the audience. For Brody [6], we are now
entering the fifth era, an era that emphasised interactive
communication compared to oral, writing, prints, and
telecommunication in the previous development of human
communication.
This shows that communication modes are changing and
has now crossed such distances with the help of
computerization and digital technology especially the
emergence of Internet and its various new applications.
Communication and interaction may now take place through
online or in virtual world or cyberspace without having to
face each other at the same place and same time.
Many more people use the new media technology, the
Internet in particular, to meet their psychological and social
needs. Internet is the place to meet and interact and form
relationships. In fact, this form of social interaction or
communication has become increasingly common in our
daily lives. Interpersonal communication has been said to be
the main cause of Internet use [7].
Abstract—This paper will present the findings of the pilot
studies on the use of online social network in Malaysia. A total
of 40 questionnaires were distributed to active users of this
social media to get an early indication on this activity. In
addition, discussion about the global activities of online social
networking is also undertaken as a comparison. The analysis
shows that online social networking has been used as a new
mode of communication especially for Internet active users to
meet and interact with their friends. Early findings indicate that
they spent quite many hours in this environment and log in into
their accounts a few times a day. This shows that social
interaction in cyberspace by using new media applications such
as social networking has been adapted by more and more
people and has changed human communication.
Index Terms—Malaysia,
interaction, Social media.
Online
community,
Social
I. INTRODUCTION
Statistics show that the Internet is increasingly being used
and has become a must for some people. Besides being a
source of reference or “library” for all forms of information
and knowledge, this medium is also used as an effective
means of communication tool in social interaction. Because
the computing and Internet technology keeps changing over
time, people shall always find new ways to use them in
communication.
Since the introduction of web 2.0 technologies, the
interactivity elements that are offered to the user had turned
the Internet into a modern social platform that involved mass
participation. It has evolved into this new form of social
media that can transmit multimedia content and eased the
interaction between senders and receivers or between content
providers and the audiences. This media has led to the
formation of a new form of communication that has
consolidated mass communication and interpersonal
communication into new interactivities such as chat groups,
virtual groups in workplaces, and online communities [1].
III. SOCIAL MEDIA: ONLINE SOCIAL NETWORKING
Application or mode of communication is enabled by the
prevalence of Web 2.0 technology at the end of year 2004.
The previous Web 1.0 consists of static pages and offer little
interactivity. However, this is different from Web 2.0 or Web
"read/write" which refers to the development of online
community-centered application based on the degree of
interactivity, inclusiveness, collaborative, authentic materials,
and digital literacy skills which are higher .
With technological advances from Web 1.0 to Web 2.0,
new media is changing and growing. According to O'Reilley,
Web 2.0 refers to the second generation of web development
and is often associated with social media applications. The
II. MEDIA & ICT REVOLUTION
For McLuhan, new forms of media have changed the
human experiences [2]. Harold Innis’s words reflected the
truth when he said that media technology that was present in a
Manuscript received June 28, 2011; revised July 15, 2011.
Siti Ezaleila Mustafa is a Doctoral student at the Department of Media
Studies, faculty of Arts & Social Sciences, University of Malaya, 50603
Kuala Lumpur, MALAYSIA (phone: 603-7967 5423; fax: 603-7965 5464;
e-mail: ezaleila@ um.edu.my).
Azizah Hamzah (Professor Dr) is with Department of Media Studies,
Faculty of Arts & Social Sciences, University of Malaya, 50603 Kuala
Lumpur, Malaysia. (E-mail:
[email protected]).
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International Journal of Social Science and Humanity, Vol. 1, No. 2, July 2011
important feature of this media is the development of
software that enabled mass participation in social and
collective activities [8] that can often be seen as “playful”.
Web 2.0 helps the user to overcome the technical obstacles
that hinder the way earlier and thus making the Internet an
instrument for and by the mass user. One can easily consume
(read, listen, watch, download, search, and buy), create
(personalize, aggregate, and contribute), share (publish,
upload), facilitate (tag, recommend) and communicate (send
messages, post comments, rate, and chat) online.
The new media technology evolved to meet the technical
requirements for creating an effective online social
networking, namely (i) bounding: to form an online group
meeting, (ii) tracking: the list of community involvement in
discussions, (iii) archiving: to maintain records for easy
discussion, and (iv) warranting: ensuring the identity of the
participants [9].
This social media where individuals can meet and chat
with others who share their same interests have sprouted
rapidly and have become a very popular application of the
Internet. The rapid adaptation of this technology by
individuals, groups, organizations, and communities have
created "online communities”, and "virtual social life" [10].
This media is created with four basic elements based on
Preece [11], namely people, sharing purposes, policy, and
computer system.
This community is formed and maintained through the
Internet. According to Horigan [12], “…an online
community has become a ‘third place’ for the public and it is
different from home and workplace.” Among the main
activity of this “third place” is conversation and the mood is
established as “playful”, “frivolity, verbal wordplay, and wit”,
and by the feeling of “human warmth” deriving from “being
apart together” [13].
"playfulness", the degree to which a current or potential user
believes that the social network site will bring him/her a
sense of enjoyment and pleasure [14].
Cyberspace now becomes a new playground and online
interaction where people get together and form groups based
on interest with the use of social networking and virtual
world sites. Millions are logging in, joining up, and
participating. It has become more fun, interactive, and “lives”
with elements of video, audio, and digital animation offered
by this new media.
Higher rates in Internet penetration in almost all countries
is due to the increase in online activities. "Digital World,
Digital Life" released by TNS Global Interactive shows that
the average adult respondents from 16 industrial countries
spend one-third of their spare time being online. The use of
new media is no longer confined to the home or at work, but
can be used anywhere with a wireless technology that can
also be used on mobile phones.
According
to
Damien
Cummings
(www.the-open-room.com), the year 2008 witnessed the
growth of online social networking via social networking
sites and virtual worlds. Statistics from comScore World
Metrix showed that from 1.1 billion users accessing the
Internet in May 2009, 734.2 million or 65% of them, visit at
least one social networking site. In fact, it has become a social
utility in the friend relationship management with 74% of
consumers using it to send messages to their friends. These
sites connect people globally and Universal McCann’s
research has shown that more immigrants such as Filipinos
(83%), Hungarians (80%), Polish (77%), and Mexicans (76%)
use this social media.
A. What is Online Social Networking
Mew [15] sees online social networking as “social
software that has been used to develop social networks.”
Sites that provide online social networking allows users or
members to form a perception or impression, maintain, and
acquire new relationships [16]. Therefore, according to Boyd
and Ellison [17], although these sites use a variety of
technical features, the backbone of these sites is the profile
that displays a list of "Friends" which is also a user of the
system.
Boyd and Ellison [17] define social networking sites as
web-based service that allows individuals to do the following:
(i) build public or semi-public profile in a system, (ii) share a
connection, and (iii) view and cross-list their relationship and
by others in the system. Social networking sites often have a
portal, forums, blogs, and galleries (usually a photo gallery).
Each element is used by the user of a social networking site to
connect with each other and contribute to the formation of a
community. If the user is in the blog space, they will receive
the latest information from the portal space, gallery, or forum.
This online community is always in relation to each other
through this communication in cyberspace.
Online social networking has been characterized by
sharing activities, trends or preferences, and information for
socializing [18]. It becomes a place to meet people who have
similar interests, expresses it and act. It has been used as a
tool and utility for people to connect with each other. This
social media as a public medium has four characteristics
which show that friendship maybe “immortal”: and has
Fig. 1. Social media platforms.
This media is changing all the time, therefore, it appears in
various forms or applications such as discussion / Internet
forums, weblogs, wikis (like Wikipedia), photo sharing
(Flickr), video sharing (like YouTube), social news (Twitter),
social games (YoVille), social networking (such asFacebook,
Friendster, Second Life, There).
Usage of this social media creates excitement to the user
and they are used more often than other media. This is
consistent with McQuail’s [5] opinion that one of the
characteristics of new media is related to the degree of
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International Journal of Social Science and Humanity, Vol. 1, No. 2, July 2011
persistency, searchability,
audiences [19].
replicability,
and
invisible
increasingly used to create new relationships and expanding
the existing social networks. It does not just allow users to
meet other people in cyberspace, but also allows users to state
and demonstrate their social networks clearly [17] and
maintain relationship with others [21].
B. Global Phenomenon of Online Social Networking
Online social networking is considered as a new
phenomenon after the existence of the Internet and web [22].
In this online world, users can also display the status and
distinction to the audience that consist of friends, colleagues,
and others by stating their taste performance [23], or listing of
their interests, sports, books, music, video, favourite movies,
and so on.
Social networking sites have increasingly been used by
more and more people around the world because of its ability
to connect people all around the world easily. There are
various types of social networking sites and this creates a
variety of online communities.
Fig. 2. Social networking sites.
Generally, according to Fraser and Dutta [20], online
social networks can be divided into five categories as
follows:
• Egocentric networks: These sites are very popular
and acts as a platform to build a network of "friends".
It is a virtual platform for the identity formation and
often involves the fabrication and management of
various identities as well as a platform for artistic
creativity and personal expression through the photos,
songs, videos and other content posted.
• Web communities: Collecting members with strong
identity ties based on race, nation, religion, interests,
gender, and so on. The gathering here served as
reshaping the existing community offline. Sense of
belonging in these webs are so strong that it can form
micro communities social network.
• Opportunistic web: The members gathered for
rational reasons such as for reasons of business or
professional relationship. This can be seen in the
social networking sites such as LinkedIn and Plaxo.
• Passion-centric network: This site gathered people
who share interests or hobbies. It is also known as
"communities of interest" because membership in
this site is defined based on particular interests such
as Goodreads and Shelfari which is a meeting place
for fans of books.
• Media-sharing site: This site is defined not by its
membership, but based on its contents. YouTube for
example, attract users who want to share videos, and
Flickr are for those who want to share photos. These
pages are visited in order to access the content
produced by others.
TABLE I. THE GROWTH OF SOCIAL NETWORKING SITES USED BY REGION,
JUNE 2007 VS JUNE 2008
June 07
World
464,437
Asia Pacific
162,738
Europe
122,527
North America
120,848
Latin America
40,098
Middle East –
18,226
Africa
Source: comScore World Metrix
Visitors (‘000)
June 08
580,510
200,555
165,256
131,255
53,248
30,197
%
Changes
25%
23%
35%
9%
33%
66%
Statistics released by comScore World Metrix showed the
increasing use of online social networking all over the world,
especially in the Middle East-Africa area, which shows a
growth of 66% since June 2007 to June 2008. Overall, the use
of social networking sites shows a growth of 25% since June
2007.
The fact is that two-thirds of the global Internet population
now visits social networking sites. An estimated 800 million
users will start using their mobile devices for social network
access. Based on VisualEconomics.com report (www.visual
economics.com), among Internet users, 80% in Brazil use
social network sites. Other countries with high percentages
include Italy (73%), Spain (75%), Japan (70%), United States
(67%), United Kingdom (69%), France (67%), Australia
(59%), Germany (51%) and Switzerland (51%).
Studies by Universal McCann in Wave 3 shows 31% of
active users manage their social networking sites every day,
while 33% use it regularly (www.universalmccann.com).
According to comScore, Facebook is the most popular site
with 370 million users, followed by MySpace (123 million),
Hi5 (59 million), Orkut (55 million), and Twitter (52 million).
More than 35 million Facebook users update their status each
day. Photo uploads to Facebook have increased by more than
100%. Currently, there are around 2.5 billion uploads to the
site each month. This has been supported by Bellegham’s
research that showed, 51% of Internet population currently a
member of Facebook. This research also indicated that 83%
of online population knows Facebook, even if only by name.
The trend towards a form of network communication and
online community can be seen when more people are using it,
Social networking sites usually have the following
elements:
• Portal: space for registration of information, profiles,
and the latest information.
• Forum: chat rooms, and friendly interaction salam
members.
• Blog: writing ink space to be shared among members.
• Gallery: space for sharing photos of activities among
members.
Online social networking has been used as a place for users
to get together and make a connection. This social media is
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International Journal of Social Science and Humanity, Vol. 1, No. 2, July 2011
Total
Western Europe
Eastern Europe
Southern Europe
Northern America
Southern America
Australia
Asia
(Source: Belegham, 2010)
Fig. 3. The famous social networking site among online users.
especially young people who are categorized as versatile and
optimistic consumers that are always trying something new.
They tend to use the Internet for entertainment purposes and
communication with family and friends [24]. Online social
networking is one of the more popular activities amongst
them. They utilize this social media to socialize with others,
play games, use applications, send private messages, and
discuss about various topics.
In US, until November 2009, 70% of overall usage of
social networking among young adults between the ages of
18 to 30 years old (Y Generation), is for communications
activities. Of the 93% of teenagers who are online, 65% use
social networking site as a tool for daily communication. Of
these, 77 percent users are teenagers between the ages of 15
to 17 years old [25].
But, the older user shows their enthusiasm over the past
year in embracing new networking tools. Based on Madden’s
research [26], social networking use among Internet users
aged 50 and older had nearly doubled—from 22% in April
2009 to 42% in May 2010. They now rely on social network
platforms to help manage their daily communications, even
though email is still the primary way for them to maintain
contact with their friends, families, and colleagues.
According to Silicon.com report, there are more than 10
billion social-networking and online-world accounts in 2010
and that nearly 4.5 billion of these are active. And this
includes accounts set up for online role-playing games such
as World of Warcraft and 3D virtual world such as Second
Life, and online dating sites.
The penetration of social networking activity in Malaysia,
based on the report by comScore World Metrix is rather high,
which is 67%, behind the Philippines (87%), Indonesia (84%)
and Singapore (77%). In terms of average minutes spent per
visitor on social networks, Malaysia ranked second based on
Asia Pacific region with 181.2 minutes, Korea (227.8
minutes), followed by Singapore (175.6 minutes). Recently, a
99
report showes that Malaysia at 97 % now shares the same
position with Philippines, in terms of percentage of Internet
users who visit social networking site.
TABLE II.
Market
PENETRATION OF SOCIAL NETWORKING SITES BASED ON
MARKET, 2009
Internet Usage
* (000)
Social Networking
Usage (000)
%
Philippines
4,526
3,924
87
Indonesia
6,014
5,074
84
Singapore
2,696
2,085
77
Malaysia
9,401
6,344
67
Hong Kong
3,921
2,502
64
India
35,432
22,259
63
Taiwan
11,932
7,565
63
South Korea
28,978
16,632
57
5,625
2,947
52
China
215,460
105,379
49
Japan
67,586
24,276
36
Vietnam
Source: comScore World Metrix
Fig. 4. Percent of Internet users visiting a social networking sites.
International Journal of Social Science and Humanity, Vol. 1, No. 2, July 2011
IV. USAGE OF ONLINE SOCIAL NETWORKING IN MALAYSIA:
EARLY FINDINGS
Only 30% use this media due to the influence of friends or
because they are invited. None of them use it because of the
influence of advertisements. In terms of gender, a majority of
female respondents partcipate in online social networking
due to it being a current trend (45%), but the male
respondents join in due to curiosity (35%).
A pilot survey was conducted to get an early indication of
this activity in Malaysia. A questionnaire was distributed to
40 respondents (f=20; m=20), who are considered as active
users of online social networking. Majority of the
respondents are between the ages of 26-35 years olds (60%),
not married (65%), works in the private sector (40%) and
were university/college graduates (87.5%).
TABLE III.
TABLE V.
Period of use
1-2 years
DEMOGRAPHY OF RESPONDENTS
Respondents’ Demography
F
Age:
18-25
26-35
36-45
Gender:
Male
Female
Race:
Malay
Chinese
Indian
Status of Marriage:
Single
Married
Level of Education:
College/university
PMR/SPM
STPM/Diploma
Occupation:
Student
Self-employment
Government staff
Private sector
Others
Male
%
32.5
60.0
7.5
13
24
3
20
20
50.0
50.0
35
4
1
87.5
10.0
2.5
26
14
65.0
35.5
35
2
3
87.5
5.0
7.5
> 3 years
4
13
% within gender
15.0%
20.0%
65.0%
% within period of
use
37.5%
57.1%
52.0%
7.5%
10.0%
32.5%
5
3
12
% within gender
pengguna
25.0%
15.0%
60.0%
% within period of
use
62.5%
42.9%
48.0%
% of Total
12.5%
7.5%
30.0%
Count
FACTORS OF USAGE
F
%
Current trend
15
37.5
Curiosity /wants to try something new
13
32.5
Invitation from people who already have
accounts in certain social networking sites
7
17.5
Influence of friends
5
12.5
Advertisement
0
0
Based on this survey, 60% of the respondents have
accounts in global/international online social sites and only
10% used local sites and 11% have accounts in both types of
sites. In line with the global phenomenon, Facebook is the
most popular social networking site because this social media
is used by 30.1% of the respondents, followed by Friendster
(21.1%), MySpace (13%), Tagged (13%), and Hi5. Local
social networking sites that have been used by respondents
are Myfriends2u and FriendX. Actually, many local social
networking site is not yet get encouraging responses from
users, even their existence are not known among some of
users.
A. Trends of Usage
In terms of period of usage of this social media, 62.5% of
them had used it for more than three years and 45% of these
respondents maintained accounts with two to three social
networking sites. In terms of gender, the finding found that
female respondents aged between 26-35 years represented
the highest percentage, namely 17.5% with a three accounts
and 48% of the total has been using social media more than
three years.
TABLE VII.
PERIOD OF USE
F
2-3 years
3
TABLE VI.
The data from the respondents are analyzed using
Statistical Package for the Social Science (SPSS) 17.0 with
focus on descriptive statistics such as frequency, percentage,
average and standard deviation (SD).
TABLE IV.
Count
% of Total
Female
30.0
2.5
20.0
40.0
7.5
12
1
8
16
3
PERIOD OF USE
USAGE OF SOCIAL NETWORKING SITES
F
%
%
Facebook
37
30.1%
1-2 years
8
20.0
Friendster
26
21.1%
2-3 years
7
17.5
Orkut
25
62.5
More than 3 years
However, it also appears that 52% of the male respondents
as a whole have used social networking sites for more than
three years and 57.5% used it for a period of two- three years
compared to the majority of female respondents. 62.5% of
female users had been using it for a period of only one - two
years.
The main reason for their participation in online social
networking is due to the fact that it is the current trend
(37.5%), and curiosity/ wants to try a new thing (32.5%).
100
1
0.8%
MySpace
16
13.0%
Tagged
16
13.0%
Hi5
10
8.1%
Bebo
4
3.3%
Kaneva
1
.8%
Myfriends2u
2
1.6%
LinkedIn
1
0.8%
Google Buzz
2
1.6%
FriendX
1
0.8%
Others
6
4.9%
International Journal of Social Science and Humanity, Vol. 1, No. 2, July 2011
The first social networking site that is used by a majority of
the respondents is Friendster (52.5%), followed by Facebook
(30%). Others are MySpace, Tagged, Fanbox, and
CariKawan. And 63% of them still use their first social
networking site.
TABLE VIII.
positive social assessment. For that, Boyd [19] tried to
identify the meaning of friendship in the online social
networking world and he finds that members in this social
media seeked to define community in egocentric sense and
they want to interact with all who may have interests
or could provide useful information.
THE FIRST SOCIAL NETWORKING SITES USE BY
RESPONDENTS
F
%
< 50
1
2.6
51-100
3
7.7
52.5
101-250
7
17.9
4
10
251-500
14
35.9
1
2.5
501-1000
6
15.4
> 1000
8
20.5
1
2.5
Facebook
12
30.0
1
2.5
Friendster
21
MySpace
Tagged
Total
40
100.0
Frequency of log in shows 87.5% of respondents log in
into their account a few times a day and 37.5% spend more
than two hours at each session. This is similar to a study by
Marlene Charlotte Larsen [27] on users of social networking
site in Denmark which shows that 30.9% of respondents
spend more than two hours on the site. Studies by Jeniffer
Raacke-Bond and John Raacke [28] from the University of
Carolina also show that on average, users spend at least two
hours a day and check into their accounts four times a day..
The finding shows that a majority (32.5%) spend 11 to 20
hours per week with social networking and most of the time
they use it at home after office hours, from 6.00 pm to 12.00
midnight. Almost 70% of respondent uses laptop to access
this social media, followed by desktop (38.5%). Even though,
it can be access anytime and anywhere through any devise
with Internet access, Only 30% use mobile phone and
smartphone to access or use the social networking site. With
this device, including laptop, users actually can access this
social media anywhere and anytime, but with access to the
Internet.
TABLE IX.
TOTAL OF FRIENDS
F
Carikawan
Fanbox
TABLE X.
%
DEVICE FOR ACCESS
Responses
N
%
Percent of
Cases
This is supported by a study conducted by Coyle and
Vaughn [29] found that communication using this technology
is done by people who have known. Therefore, they state that
online social networking is just another form of
communication that evolve over time with the help of
technology.
Besides that, 52.5% of respondents join between 1-10
online groups, while only 12.5% joined more than 50 groups.
The main reason for joining this group is to always get
updates of information regarding their profesion/interest
(36.4%).
Based on the survey, there are several activities that seem
popular among the respondents (Table IX). The mean shows
score from 3.90 to 1.38. Sixteen items obtained a mean score
above 3.00 and the highest is as follows:
TABLE XI.
THE FREQUENCY OF RESPONDENTS’ ACTIVITIES IN SOCIAL
NETWORKING SITES
Activities
Mean
SD
Read comments in my wall
3.90
.87
Respond to the comments in personal profile
3.85
.86
Read friends’ comment in my photo album
3.75
.81
Send a wish to friends
3.75
.93
Browse friends’ photo album
3.60
.84
3.58
.93
Personal computer (desktop)
15
27.3
38.5%
Send comments to friends’ status
Komputer riba (laptop)
27
49.1
69.2%
Browse friends’ wall
3.55
.90
Telefon bimbit (mobile hone)
9
16.4
23.1%
Comment on friends’ photos
3.50
.91
Smartphone
(iPhone/Blackberry etc)
4
7.3
10.3%
Chatting using IM
3.42
1.17
Sends private message
3.28
.96
Upload photos
3.23
.96
Send and accept friendship invitation
3.22
1.10
Find /see an interesting people’s profile
3.10
1.03
B. Friends and Groups
Studies by Universal McCann in Wave 4 show that active
Internet users use their social network profiles as hubs for
their social media. There are significant increases in number
of users finding new friends or joining a group
(www.universalmccann.com).
Through the survey that was administered, a majority of
the respondents (35%) have 251-500 “friends” and 20% have
more than 1,000 “friends” in their profiles. Only 10% of them
have less than 100 “friends”. A majority of the respondents’
friends are their schoolmates and university friends (65%),
and because of that, many of them always interact with this
type of friends in their online activities (63.9%).
List of friends that they have often become a pull factor to
get more friends and the number of friends demonstrate
101
Shares video or links from other web
3.05
1.22
State the daily activities
3.02
1.17
Read friends’ note/blog
3.02
1.07
Check comments in online group that I joined
2.97
1.19
Update the profile
2.85
1.05
Search the same interest groups
2.85
1.17
Post something to blog/note
2.50
1.24
Play games
2.12
1.18
Play quizzes
2.10
1.19
Use poll feature
1.95
1.11
Promote product or online business
1.75
1.17
Create new quizzes/ application
1.38
.70
International Journal of Social Science and Humanity, Vol. 1, No. 2, July 2011
TABLE XII.
Read comment in my wall” (M=3.90; SD=0.87)
Respond to the comment in personal profile”
(M=3.85; SD=0.86)
• Read friends’ comment in my photo album”
(M=3.75; SD=0.81)
• Send a wish to friends” (M=3.75; SD=0.93)
• Browse friends’ photo album (M=3.60; SD=0.84).
This means that five activities have always been used by
the respondents and have been supported with high frequency
percentage of “very often” and “often”. Analyses show that
nearly 70% of respondent always read comments in their
“wall” when they log in their social site‘s account (very
often=40%; often=27.5%) and responds to the comment
(very often=47.5%; often 22.5%). More than 60% always
read friends’ comment in their photo album (very
often=17.5%; often=45%), while 45% always use this social
media to send wishes to their friends (45%)—such as
birthdays, anniversaries, graduation days, and so on—and
browse their friends’ walls (37.5%).
Although many social networking sites provide games and
quizzes, the survey shows the lower mean score in those
activities among the respondents. The finding also indicates
that the respondents still act as a user to this media because
they do not actively play the role of content providers
because “create new quizzes/application” has the lowest
mean (1.38) and the mode is 1.00 (which means “never”) and
they just post something to blogs/notes only occasionally
(mode=3.00; M= 2.50). Only 20% of respondents answer that
they “often (12.5%) and very often (7.5%) do this activity in
online social networking.
This is almost similar with research conducted by Lenhart
[25] on the Y generation which shows that most of the
activities performed within this site is to provide comments
on pictures of their friends (83%). This group also regularly
post messages to a page or wall friends (77%), and send
private messages through social networking sites. Users also
use social networking site as a means of self expression
through uploading photos, videos, and music.
•
•
REASONS OF USE OF SOCIAL NETWORKING SITES
Keep in touch with old friends
Knowing the situation/news of existing friends
Looking for separated old friends
Manage & maintain friendship
Easy to connect with those who live apart
geographically
Easy to connect to one another without too much
commitment
Leisure
Chat with friends
To inform something
Unify all friends
Keep in touch with families/ relatives
Fun
Avoid boredom
Self entertainment
Expand the network of friendship with those who
share same interest / same job
To gain knowledge from group discussion
Express/ share feelings
Join groups that have similar interests
To know friends of existing friends
Job purposes
Learning & education purposes
To know new friends closely
Make friends with anyone
To be a friend / fan of the personality, politicians artist
Build a new personal identity
To collect friends as many as possible while not know
them
Business & product marketing purposes
To increase the popularity and well-known
Wasting time
Mean
4.52
4.40
4.38
4.33
4.20
SD
.68
.59
.67
.62
.94
4.03
.89
3.93
3.93
3.93
3.93
3.80
3.80
3.80
3.80
3.78
.99
.92
.90
1.05
1.18
1.04
1.04
1.18
1.17
3.68
3.65
3.35
3.34
3.20
3.20
3.20
3.13
2.70
2.53
2.48
1.07
1.12
1.19
1.07
1.24
1.32
1.20
1.26
1.28
1.24
1.32
2.35
2.20
1.95
1.42
1.16
1.08
use online social networking to keep in touch with old friends.
Only one respondent said “never”. 20 respondents agreed
while 18 strongly agreed it has been used to get news about
their friends. Besides that 95% of respondents agreed and
strongly agreed it is used to look for separated old friends,
and 92.5% said it is for managing and maintaining friendship.
These findings are almost similar with research undertaken
by Ellison, Steinfield & Lampe [25], Hargittai [34] and
Joinson [35] which also showed that these new media are
often used to communicate with existing friends and other
students who meet every day on campus. In Ellison,
Steinfield & Lampe’s research [25], the phrase “keep in
touch” often appear in the responses of the respondents.
For Joinson [34], the phrase has two main functions:
• the oversight function, which shows social
networking site has been used to know anything
about their connections and old friends, and
• the construction of social capital, which refers to
building and maintaining ties with friends and
acquaintances far away (in terms of location).
Some of them use the online social networking to get and
distribute information easily anytime and anywhere.
Therefore, they usually join online groups (M=3.35;
SD=1.19) and take part in group discussions (M=3.68;
SD=1.07)
and
become
friends
with
famous
persons/celebrities (M=2.7; SD=1.28).
Even though more then half of the respondents do not
agree (25%) and strongly do not agree (27.5%), more than
one fourth agreed (agreed=27.5%; strongly agreed=2.5%)
that it has been used for formation of personalities (M=2.53;
SD=1.24) and 15% (agreed=10%; strongly agreed=5%) to
increase their popularity (M=2.20; SD=1.16%).
Diversion is also one of the reasons in using this new
C. Reason for Usage
The early findings show that there are many reasons for the
usage of this social media. The mean values are between 4.52
to 1.95 and based on Table VII the highest scores show a
similarity with previous studies on uses and gratification for
Internet and CMC such as Ruggierio [30], Parker and Plank
[31], LaRose and Eastin [32, and Leung [33].
The highest score indicate that the main reasons for the
usage of this social media among respondents refer to social
relationship or relationship management purposes, as
following:
1) Keep in touch with old friend (M=4.52; SD=0.68)
2) Knowing the situation/news of existing friends (M=4.40;
SD=0.59)
3) Looking for separated old friends (M=4.38; SD=0.67)
4) Manage and maintain friendship (M=4.33; SD=0.62)
5) Easy to connect with those who live apart geographically
(M=4.20; SD=0.94)
6) Easy to connect to one another without too much
commitment (M=4.03; SD=0.89)
All these reasons have a high percentage of “strongly
agreed” and “agreed”. Majority of respondent, namely 60%
answered “strongly agreed”, while 35% “agreed” that they
102
International Journal of Social Science and Humanity, Vol. 1, No. 2, July 2011
media. 47.5% agreed and 25% strongly agreed that it has
been used to avoid boredom (M=3.80; SD=1.04), while 40%
agreed and 20% strongly agreed that it is for self
entertainment. It has been used for fun too (M=3.80;
SD=1.04) and has been supported by high percentage of
agreed (47.5%) and strongly agreed (25%).
The lowest mean is for wasting time (M=1.95; SD=1.08)
that showed 47.5% strongly disagreed and 22.5% disagreed.
Only 12.5% agreed with this reason while the rest are not sure.
This contrasts with studies conducted by Wasike and Cook
[36] among students in Spain which showed that most of
them use social media to fill in their free time and for
entertainment.
believe that online social networking facilitate the formation
of friendship (M=3.88; SD=0.99). Majority also believe this
media give more freedom compared to face to face
interaction (M=3.88; SD=0.82). Only 7.5% disagreed with
this statement and the rest are not sure.
Even though they (agreed=37.5%; strongly agreed=20%)
see that this form of interaction will replace other
communication media in the future, it just an extension and
additional to offline interaction (agreed=57.5%; strongly
agreed=10%).
D. Impact of Usage
The pilot survey also showed even though this social
media has been used, all respondents said they also use other
form or medium in their interaction with friends in social
networking sites. The highest is telephone (60%), followed
by SMS and instant messaging (57.5% respectively)—via
YM, Google Talk and others—and e-mail (55%). Only 7.5%
use letter/card to interact with their online friends besides
through social networking sites.
The development of media technology has expanded the
reach of communication across space and time by allowing
anyone to interact with individuals or groups outside of the
physical environment to create, maintain, and enhance their
social relationship. Although face to face communication is
still a very important form of communication in all cases, it is
gradually being replaced and equipped with mediated
communication, namely interpersonal and new media,
including online social networking.
Online social networking has become a new mode of
communication especially for Internet active users to meet
and interact with their friends. Early findings showed that
they spent quite many hours in this new media and log in into
their profile or account a few times a day. With this social
media, they can gather all their friends in one place and keep
in touch with each other easily. This finding similar with
research that be done by Bellegham [37] that showed most
users use this media for personal reasons.
The comment tool is a popular format of sending messages
to their friends and their online groups. This shows
conversation and playfulness are important elements for the
active users in using this social media.
TABLE XIII.
OTHERS MEDIUM OF INTERACTION
Yes
Instant Messaging
E-mail
Telephone
Short Messaging Service (SMS)
Letter/Card
Others
F
23
22
24
23
3
1
No
%
57.5
55.0
60.0
57.5
7.5
2.5
F
17
18
16
17
37
39
%
42.5
45.0
40.0
42.5
92.5
97.5
In addition to that, 55% have met face to face with a friend
who is known through social networking site for some
reasons, such as to know them more closely or deeply, share
interest or work, and knew them from existing friends. Most
people, who have never met face to face, give the reason that
there is no need or no interest in addition to safety and
geographical factors.
The survey also found that 55% of respondents had lost
contact with friends they had known through this social
media.
TABLE XIV.
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THE ADVANTAGES OF SOCIAL NETWORKING SITES
Online social networks facilitate the formation of
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Interaction in online social networks is freer than
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Interaction in online social networking is only an
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SD
.99
3.88
.82
3.68
.83
3.40
1.32
2.93
1.16
2.90
1.10
2.80
1.20
2.53
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Siti Ezaleila Mustafa is currently a PhD candidate
at the Department of Media Studies, Faculty of Arts
and Social Sciences, University of Malaya. She
earned a Bachelor of Arts degree in 1999 and the
Masters in Publishing Studies in 2003 at the same
university. She has published in the Journal of
Media Studies of Malaysia such as “Malay Novels:
2001-2005 Profile of Publishing”, “Social Media: A
Survey in Local Social Networking” and
“Intellectual Property Rights: Awareness and
Protection in Malaysia.” She is a life member of Malaysian Council on
Books for Young Children (MBBY) and she is the Secretary of the
Malaysian Editors Association.
Azizah Hamzah, Dr, is currently professor at the
Department of Media Studies, Faculty of Arts and
Social Sciences, University of Malaya. She is a
graduate of the University of Malaya and of Stirling
University, United Kingdom. She was former
Deputy Dean (Postgraduate) of the Faculty and was
twice appointed as Head of the Department of Media
Studies. She is currently researching on the cultural
industries as agents of social, economic and cultural
change at the global, regional as well as national
levels. She has published works in Sage and Routledge.