Geovisualization of the Location for Teaching Geomorphology
Deniz EKINCI
Istanbul University, Turkey
[email protected]
Emre ÖZSAHIN
Mustafa Kemal University, Turkey
[email protected]
Abstract
New electronic media can facilitate education and research in geomorphology. Topographic
maps, aerial and satellite imagery, and stereoscopic descriptions have all been used to aid the
understanding of the earth landforms and geomorphic processes. The digital maps and the World Wide
Web have brought many dimensions of new technology to education and research in geomorphology.
Opportunities for incorporating new digital terrain data, multimedia technologies and, virtual globes
are reviewed and presented in this study. Physiographic divisions and provinces for the organization
and intensive analysis of topography, landforms, and geomorphic variation of processes were used in
this page. Also, Interactive applications and visual analysis were examined. Online tools for accessing
terrain data and analyzing topographic profiles and imagery are also demonstrated. Benefits,
advantages and disadvantages of these applications were also supported like SWOT analysis.
1.
Introduction
Geovisualization has become very popular today, and many geomorphologists have
recognized new electronic media as a useful and strong tool for fieldwork, data analysis, spatial
decisionmaking, education and other aspects of geomorphological research. This special issue
examines the methodological development in the various fields using these technics and to
demonstrate the availability of visualization techniques in geomorphology through empirical,
theoretical and teaching studies.
Over the past decade, methods and tools for visualization in support of science have advanced
rapidly with demonstrated successes in areas such as imaging topography, process model visualization,
and geology. In addition, a new discipline of Information Visualization has begun to emerge, with a
focus on visualization of non-numerical information (Card et al., 1999).
Visualization has been defined in a number of ways. It is not our intention here to go into the
details of these definitions. But, in order to clarify the use of the term in the context of the book, we
would prefer to quote a few of them.
Visualizations can present massive amounts of information to help scientists identify relevant
patterns and processes in nature. Particularly geovisualization is defined by (MacEachren and Kraak
2001) as “the integration of visualization in scientific computing, cartography, image analysis,
information visualization, exploratory data analysis and GIS, which all together provide theory,
methods and tools for visual exploration, analysis, synthesis and presentation of geospatial data”.
Geovisualization also can be described as a loosely bounded domain that addresses the visual
exploration, analysis, synthesis, and presentation of geospatial data by integrating approaches from
cartography with those from other information representation and analysis disciplines, including
scientific visualization, image analysis, information visualization, exploratory data analysis, and GIS
cience (Jan Kraak, 2001). The definition of the term geovisualization reflects the multidisciplinary and
28
dynamic nature of this field. Geovisualization is a new field that combines human visual potential and
technology in order to make spatial contexts and/or problems visible (MacEachren et al. 1999).
Visualization of location is about working with maps and other views of geographic
information including interactive maps, 3D scenes, summary charts and tables, timebased views, and
schematic views of network relationships. So, it includes interactive change over time; 3d modeling;
movement across a surface; grounded in new technologies. Typically, visualizations for
multidimensional data sets allow the users to: Select a particular subset of a data set in space and time;
Create 3-D and contour plots; View data from different orientations; Create and view animations of
data at different rates; customize the color enhancement of images to highlight features of particular
interest. Moreover, 3D Geovisualization has particular advantages when visualizing spatial problems.
It can be easily interpretable; it is highly interactive and distributable and therefore much larger
topography today exist in virtual copies.
Teaching themes related to geomorphological processes and landforms requires the integration
of knowledge about process working at different scales, the particular processes themselves varying at
different times to form unique landscapes. While the generality of individual processes may be
understood, unpacking the particular history behind a specific view requires considerable spatial
aptitude and imagination of the students, as the teaching vignettes of Figure 1 identify. Focusing on
real-time interactive 3D systems, 3D Geovisualization is closely related to Virtual Reality (Whyte
2002). 3D Geovisualization can be applied at different stages in the process of land explaining and
planning. To support these stages, three different visual representations has been suggested by
(Verbree 1999). Verbrees suggestions include several interactive and technological regimes whereas
this study exclusively focuses on the visual regime. Verbrees visual regime contains three views: the
topographical map, an ordinary 2D colour map for initial orientation, a simple 3D map for professional
volume analysis (Figure 1).
a.
b.
c.
Figure 1: The three views of applicable
(www.srnr.arizona.edu/rnr/rnr420/geoviz_08.pdf).
2.
Goals
29
at
different
stages
in
geomorphology
It can be known, changes in visualization technology in the last few decades are profoundly
affecting the way in which the geomorphology is researched, and in which studies are communicated
(Olson, 1997; Brown et al., 1995; Hearnshaw and Unwin, 1994; Hernandez, 2007). These changes
have been largely initiated by the rapid development of computer technology since the 1980s, resulting
in the availability of powerful and affordable computing. The review will essentially be concerned
with developments in computer visualization that have occurred during the 1990s. With respect to the
geomorphology, some distinct visualisation technologies have evolved: advanced computer graphics,
geographic information systems, remote sensing, multimedia, the World Wide Web and virtual reality.
They are usefull and powerfull technological instruments for good geomorphology education.
Geo-visualisation types one potential means of tackling this subject-specific communication
issue, working alongside more traditional pedagogic approaches. This paper firstly discusses a geovisualisation for teaching geomorphology. We have also discussed the use of new media technics and
model output in several geomorphological examples.
3.
Teaching Geomorphology with Visualization Technology
In last decades, a great deal of educational research has gone into how to use visualizations
effectively in universities. To learn more about the pedagogical issues surrounding the use of
visualizations in geomorphology education, learn about researchers in this field.
Of all the geography and social science disciplines, geomorphology would appear to make the
greatest use of visualization. This can be attributed to two main factors. First, geography is closely
affiliated with science, through links with physical geography and the earth sciences. This link has
facilitated the flow of computer technology across the discipline in terms of both hardware and
expertise. Secondly, geomorphology is relatively unique amongst the social sciences with its almost
exclusive use of spatial data, reflected in its cartographic origins. By definition, these data have an
extra dimension inherent in their structure, and it has been the necessity to visualize this extra
dimension that has driven geographers to adopt and develop new visualization technologies. Hence
geomorphology has had a long association with visualization and, due to its interdisciplinary nature; it
can be argued that this represents the dominant trend in visualization research and development within
the social sciences. Consequently, geographic visualization methods tend to be more generally
appreciated within the geography and social sciences, and as a result, will not be dwelt upon in great
detail in this review.
The principal area of development of visualization tools and technologies has been within the
domain of GIS, specifically integrating GIS with different software packages and environments.
Traditional uses of GIS in this field have been to visualize the spatial aspect of the data, particularly
with respect to error visualization (e.g. Cockings et al. 1997), and spatial associations (e.g. Anselin et
al., 1996). When integrated with advanced visualization tools however, GIS can become very effective
in the analysis and presentation of complex data in a wide range of disciplines such as planning and
resource management (Conners, 1996; Bishop and Karadaglis, 1997; Davis & Keller, 1997; Clarke et
al., 1997; Döllner and Hinrichs, 2006). Standard elements of GIS can imply 3D representation, but
new techniques in multimedia, 3D modelling and VR are now at the point where they might be
embodied in GIS (Faust, 1995).
Faust argues that a true 3D GIS must enable the following functions: A realistic representation
of the third dimension in the data and in visualization, free movement of the user within the threedimensional representation, normal GIS functions, such as query and overlay, but within 3D data
space, and visibility functions such as line of sight estimation. Currently, the Environmental Systems
Research Institute (ESRI) is developing the 3D Analyst extension for ArcView that will enable users
to create, analyze and display surface data. However, the principal research into visualising and
30
analysing 3D spatial data in a GIS has been with respect to VR techniques on the Web. These are
discussed in detail in the planning section. Parallel to these visualization developments in GIS has
been a radical transformation within cartography (Grelot, 1994; Kraak et al, 1995; Krygier, 1995).
Consequently, a significant amount of ‘cutting edge’ GIS visualization research and
development on the Web is actually computerized cartography, recently relabeled as scientific
visualization. Scientific visualization is a growing area of computing with the underlying philosophy
that displaying visual representations of data assists researchers in generating ideas and hypotheses
about the data (Zube et al., 1987; Fisher et al., 1993; Wergles and Muhar, 2009).
Accordingly, Dykes (1996) suggests that cartographic visualization systems may represent the
principal technology for the scientific visualization of digital spatial information. He argues that many
statistical and GIS software programmers do not regard the map as a real-time tool for analyzing data,
or as an interface to access the underlying information. Cartographic visualization systems, however,
can provide intelligent assistance to GIS users by allowing data mining and exploratory data analysis.
This is examined in more detail in social statistics section of the report. Compared to merely
automating previous mechanical and manual technologies, more dramatic changes in visualization in
cartography have been due to developments in computer graphics. For instance, cartograms (Dorling,
1995) are increasingly being recognized as a major solution to many spatial visualization problems of
human societies.
The gross misrepresentation of many groups of people on conventional topographic maps has
long been seen as a major problem of thematic cartography, highlighting difficulties such as the
modifiable areal unit problem. Cartograms are now being used in the visualization of high-resolution
spatial social structures and in the mapping of long-run historic changes in society. As a result,
introductory geomorphology and geosciences courses can avoid software purchases and student
training by making strong use of online interactive data visualization and online interactive
visualization of model output for image creation, manipulation, and analysis. As its known
geovisualization technologies have basic components such as geographic information systems remote
sensing, multimedia, computer graphics, web, hyper link, and virtual reality. They are explained with
main lines are below.
A geographic information system (GIS) integrates hardware, software, and data for capturing,
managing, analyzing, and displaying all forms of geographically referenced information.
Circumstantial GIS is a collection of computer hardware, software, method, people and geographic
data (Figure 2) for capturing, managing, analyzing, and displaying all forms of geographically
referenced information.
People
Software
Data
Hardwa
Method
Figure 2: GIS’s basic components.
31
GIS allows us to view, understand, question, interpret, and visualize data in many ways that
reveal relationships, patterns, and trends in the form of maps, globes, reports, and charts (Figure 3).
Figure 3: GIS as a thinking instrument
GIS including visualizing, connecting and relating (Figure 4). At the time GIS presents and
analyze more than one features as thematic layers belong to the same area.
Figure 4: Integrate Data with GIS
A GIS helps people answer questions and solve problems by looking at people’s data in a way
that is quickly understood and easily shared. GIS technology can be integrated into any enterprise
information system framework (http://www.gis.com).
GIS is a serious discipline with multibillion dollar implications for businesses and
governments. Choosing sites, targeting market segments, planning distribution networks, responding
to emergencies, or redrawing country boundaries all of these problems involve questions of
geography. Remote sensing is the process of viewing and assessing a field's status from a distance.
By the early 1960s, many new types of remote sensing devices were being introduced that
could detect electromagnetic radiation in spectral regions far beyond the range of human vision and
photographic film. This was also a time when many in the scientific community had great hopes for
earth observations from orbiting satellites on a routine basis. To encompass these concepts, the term
"remote sensing" was coined by Evelyn L. Pruitt, a geographer formerly with the Office of Naval
Research, to replace the more limiting terms "aerial" and "photograph". Remote sensing involves 7
factors. These are: 1) energy source or illumination (A), 2) radiation and the atmosphere (B), 3)
interaction with the target (C), 4) recording of energy by the sensor (D), 5) transmission, reception,
and processing (E), 6) interpretation and analysis (F), 7) application (G) (Campbell, 2002) see figure 6.
32
Figure 5: Remote Sensing factors and Process (http://plantsci.sdstate.edu).
Remote sensing is defined as the technique of obtaining information about objects through the
analysis of data collected by special instruments that are not in physical contact with the objects of
investigation. As such, remote sensing can be regarded as "reconnaissance from a distance," "tele
detection," or a form of the common adage "look but don't touch." Remote sensing thus differs from in
situ sensing, where the instruments are immersed in, or physically touch, the objects of measurement.
A common example of an in-situ instrument is the soil thermometer.
Traditionally, the energy collected and measured in remote sensing has been electromagnetic
radiation, including visible light and invisible thermal infrared (heat) energy, which is reflected or
emitted in varying degrees by all natural and synthetic objects. The scope of remote sensing has been
recently broadened to include acoustical or sound energy, which is propagated under water. With the
inclusion of these two different forms of energy, the human eye and ear are examples of remote
sensing data collection devices.
The instruments used for this special technology are known as remote sensors and include
photographic cameras, mechanical scanners, and imaging radar systems. Regardless of type, they are
designed to both collect and record specific types of energy that impinges upon them. Remote sensing
devices can be differentiated in terms of whether they are active or passive.
Active systems, such as radar and sonar, beam artificially produced energy to a target and
record the reflected component. Passive systems, including the photographic camera, detect only
energy emanating naturally from an object, such as reflected sunlight or thermal infrared emissions.
Today, remote sensors, excluding sonar devices, are typically carried on aircraft and earth-orbiting
spacecraft, which have led to the familiar phrase "eye in the sky." Sonar systems propagate acoustical
energy through water for the reconnaissance of subaqueous features.
To complete the remote sensing process, the data captured and recorded by remote sensing
systems must be analyzed by interpretive and measurement techniques in order to provide useful
information about the subjects of investigation. These techniques are diverse, ranging from traditional
methods of visual interpretation to methods using sophisticated computer processing. It cannot be
emphasized too strongly that data is not information. Accordingly, the two major components of
remote sensing are data capture and data analysis (Jensen, 1996; Lillesand, et al., 2003;
http://jan.ucc.nau.edu).
Multimedia was throughout the 1980s and 1990s, the concept of it took on a new meaning, as
the capabilities of satellites, computers, audio and video converged to create new media with
33
enormous potential. Combined with the advances in hardware and software, these technologies were
able to provide enhanced learning facility and with attention to the specific needs of individual users
(Fenrich, 1997; Meyer, 2001; Mayer, 2003).
Multimedia is a term frequently heard and discussed among educational technologists today.
Now multimedia technologies these called "new media," "hypermedia," "integrated media," or more
commonly "multimedia" have been defined in a number of ways. Actually, the term “multimedia”
covers a lot of territory. "Multimedia", in its broadest sense, means graphics, music, sound effects,
voice, video, and animation, in any combination, in the same program or presentation (Blumenfeld,
1991. Fensham,, 1990; www.aare.edu.au).
It can be defined as an integration of multiple media elements (audio, video, graphics, text,
animation, etc.) into one synergetic and symbiotic whole that results in more benefits for the end user
than any one of the media elements can provide individually. Multimedia can be defined generically as
any combination of two or more media such as sound, images, text, animation, and video. For
educational technology purposes, multimedia refers to computer-based systems that use associative
linkages to allow users to navigate and retrieve information stored in a combination of text, sounds,
graphics, video, movies, music, lighting and other media as for education (Meyer, 2001;
www.wps.prenhall.com; Sandholtz, 1997; Vanbuel, 2006).
When the term is used with computer technology, multimedia refers to a variety of
applications that combine media and that use CD-ROM, video, audio, DVD, and other media
equipment. As it seen multimedia is the combined use of media, such as images, video, audio,
CD/DVD-ROMs, the internet and interactive applications such as applets and flash for education and
entertainment (Chang, 2004; Finn, 2002).
Multimedia hardware requirements include a basic computer system with the standard input
devices, central processor, and output devices, CD-ROMs or DVDs, sound boards or cards, speakers,
video boards, high-speed central processors, extensive secondary storage or hard disk (Lieshout, 2001;
Millar, 2005).
Multimedia’s basic technologies include text, maps, graphic images, electronic presentations,
animation, videoconferencing, digital audio and video, web learning environment, videoconferencing
systems (Lieshout and etc, 2001; Phillips, 1997; Behrens, 1996, 1997; Bijnens 2004, 2005; Cleveland,
1998).
This study is used the term ‘multimedia’ quite loosely, referring to anything interactive or with
visuals, audio, video. Multimedia combines five basic types of media into the learning environment;
text, video, sound, graphics and animation, thus providing a powerful new tool for education (Duke,
1993). These are to demonstrate abstract concepts, to accommodate students with a variety of learning
styles, to engage students, to enable active learning, by incorporating multimedia into learning,
activities, students can manipulate, create and interact with material rather than just absorb
representations created by others (Kearsley, 1998; Person, 2003).
Multimedia technologies have a lot of advantages such as; widely available, reusable,
multimedia, and decrease pressure on lecturer, better individual student engagement, globality
(Repman, 1993; West, 2006). These are fun and interesting, provide a pre question, and make
description a narration, no need to include an image or video of the narrator, unless there’s some
demonstration. Do not include explanation in both text and narration styles, Give students chance to
pause the video/audio and ask questions, Make the multimedia interactive, Provide pre training on key
components, concepts in the multimedia to enhance students’ understanding of the multimedia
resource, Presenting more materials may result in less understanding (Mayer, at al., 2001; Mayer,
2003; Dow and Mayer, 2003; Wallace, 2006; www.clickandgovideo.ac.uk.).
34
These visual techniques are including sophisticated computer graphics in an attempt to either
visualize complexity in the data, or enhance more traditional graphical displays. However, although
sophisticated displays, such as 3D graphs, may visually be more pleasing, in terms of extracting
information simple 2D graphs have been shown to perform better with respect to accuracy and ease
(Fisher et al., 1997). Therefore, it may be argued that developments in visualization are not necessarily
advantageous. The most exciting innovation in computer graphics in recent years has been computer
animation, from which VR developed. Computer animation in social science research is not a recent
phenomenon. At the beginning of the 1970s, Tobler (1970) describes a ‘computer movie’ he and his
research student developed to show a simulation of urban growth in the Detroit region. However, new
technology has allowed computer animation to have the potential to become almost commonplace in
research if desired. In particular, computer animation has a role in visualizing temporal changes, such
as with respect to space-time data (Dorling and Openshaw, 1992), and this may have important
implications for research in the social sciences. Computer animation can also be used as an approach
to exploratory data analysis, which may assist the researcher in understanding the effect of uncertainty,
particularly in spatial applications (Ehlschaeger et al., 1997).
The World Wide Web (or Web) is still a relatively new medium, and its true potential remains
unknown, particularly with respect to its use by the geomorphology. However, because of its highly
graphical nature and its multimedia content, a consensus exists that the Web is an ideal medium for
conducting visualization research, and the dissemination of its findings.
Many advanced forms of data visualization and graphical interaction can now be used, or at
least demonstrated via the Web. Examples of graphical applications range from computer games and
animation, through to advanced Geographic Information Systems (GIS), virtual reality, 3D graphics,
and sound. All these applications are simply not available in traditional paper-based publication
mediums. Moreover, the Web offers accessibility to downloadable software and electronic data stores,
which in many instances are available free of charge.
Generally, the geomorphology science visualization websites that do exist tend to originate
from social science disciplines closely affiliated with the physical sciences, notably Geography.
A hyperlink structure employs a linked concept, keyword, phrase, etc. as an anchor within a
document. For this research a document is defined broadly as a traditional article, webpage, or
electronic textual object. Hyperlinks enable users to jump from one document to another document
very easily. They integrate and connect related concepts, keywords, or phrases in a very natural way.
The application of hyperlink structure in a full text context fits people’s reading behavior. However, a
hyperlink structure can also create problems if not applied properly. The ability to discriminate and
distinguish among hyperlinkbased documents in the ever-increasing volume of information available
through the networks is becming more and more difficult (Berghel, Berleant, Foy and McGuire, 1999).
In “Principles of hypermaps” Kraak and van Driel describe the functionality of a hypermap, a
georeferenced hypermedia system.
Virtual Reality (VR) is the most promising new area for human-computer interaction since the
Macintosh computer graphical user interface (Newby, 1993). He argues that VR has the potential to
effect changes in the integration and convergence of technology more than any other innovation in
recent history. The roots of VR may be traced to the early 1960s in such diverse areas as flight
simulation and art, although now it would seem that the term has become synonymous with most
pseudo-3D computer presentation (Wan & Monwillians, 1996). VR is a growing feature on the Web,
and appears to be the dominant visualization technology under research and development, crossing
both the geomorphology science and social science divide. The Web’s ability to provide psuedo-3D
graphics and 3D worlds has been made possible through the development of Virtual Reality Modelling
Language (VRML), allowing ‘plug-ins’ into current Web browsers. These permit extremely elegant
35
and powerful animations, 3D environments and VR systems to be developed and displayed. As such,
VR technology represents the most graphical environments within Web-based systems, and Carver
(1997) sees the future of this technology as very promising, having great potential for use by the social
science research community. The main thrust of VR research in the geomorphology has occurred
within the disciplines of geography, planning and psychology, principally through the marrying of GIS
and urban design. The potential of visualization in the planning and design of the built environment
appears to be very significant. The ability to model the built environment, and interact within it over
the Web, represents a paradigm shift within the planning and design process, one which helps to
communicate ideas and developments to the public at large.
4.
Examples and Case Studies Based on Geovisualization Technologies for Effective
Geomorphology Education
This part of the report will review the recent use of visualization in the geomorphology.
Specifically, the review has concentrated upon the use of visualization in research, although other
uses, such as in teaching and learning, have also been surveyed. The survey has employed two
principal methods.
It can be known human knowledge and the study of the world and everything in
developed over thousands of years. More recently, over only the last two centuries
accompanying the rise of industrialization and imperialism in the world, new methods,
assumptions, theories, and practices of knowledge production have emerged through the
specialized fields, usually referred to as disciplines.
it have
or so,
claims,
rise of
The landscape is constantly changing due to natural forces (e.g. water, fire, earthquakes) and
human influence (e.g. agriculture, mining, urban developments, infrastructure). Visualization as a
technique used to evaluate changes in the landscape has been employed in various forms (e.g.
sketches, photographs, photomontage, physical models…) throughout history (Lange 2001). In 1803,
Rampton in a work that can be considered pioneering in landscape visualization, compared “before”
and “after” scenarios for the evaluation of his proposed changes in the landscape (Lange 2001). Today,
due to the shift in natural resources management toward more detailed landscape models on a larger
scale, more demanding environmental regulations, and the emphasis on data exploration and
communication during the planning stage, interest in highly realistic landscape visualizations has
increased (Orland et al. 2001; Reljic, 2006).
Practitioners of geomorphology use many technologies and methods to collect data such as
remote sensing, geographic information systems, aerial photography, statistics, and global positioning
systems (GPS) (www.hudtech.net). Geomorphology lessons use many maps, animation and video,
etc..... One of them is enlargement glacial area and occurs a hanging valley according to years by
years. Other animation examples are river, glacial, coastal, karst morphology, faille; the relief forming
is selected for video sample. Some 3D features are used to display discrete geographic features (like
mount, plain, basin, buildings, rivers, and wells) on or beneath surfaces. There are also example of
www, ArcScene, you can also render 2D features in 3D by manipulating their layer Properties (Figure
6-20).
36
Figure 6: Hanging Glacial Valleys
Figure 7: Periglacial Ice Wedges
Figure 8: Flood Plain and River Landforms Figure 9: Karst Formation
Figure 10: Horst and Graben Processes
Figure 11: River and Its Valley
Figure 12: Rainy of Snow according to month Figure 13: Fluvial processes and its relief
by month
37
Figure 14: Real Earth Monitoring and Excursion
Figure 15: 3D Feature (mount and plain), (www.srnr.arizona.edu/rnr/rnr420/geoviz_08.pdf).
Figure 16: 3D View (a valley) (Angsüsser and Kumke; 2001).
38
Figure 17: 3D View (a valley) (Angsüsser and Kumke; 2001).
Figure 18: 3D Geomorphologic View (www.herodot.net/conferences/stockholm/esri/Sulzer.pdf)
Figure 19: Photorealism versus carto-realism (Courtesy of S. Angsüsser and H. Kumke).
(www.ncess.ac.uk/events/ASW/visualisation/jason_dykes.pdf
;http://www.ust.ucla.edu/ustweb/Projects/ExpoPark; http://farm4.static.flickr.com;
http://web.mit.edu/.../fa2006/www/essays/facevalue.html;http://3dmodelblog.files.wordpress.com/2009/06/3d-
39
model-female-woman-12911mommon.jpg).
Figure 20: Example of www Application (http://geology.com/press-release/volcano-monitoringmarianas/).
5.
Advantages and Disadvantages of Using Geovisualiation Technologies in Geomorphology
Education
The pedagogical strength of geovisualizatin is that it uses the natural information processing
abilities that we already possess as humans. Our eyes and ears, in conjunction with our brain, form a
formidable system for transforming meaningless sense data into information. The old saying that "a
picture is worth a thousand words" often understates the case especially with regard to moving images,
as our eyes are highly adapted by evolution to detecting and interpreting movement. For example, a
photograph of Ganges in Varanasi, apart from being aesthetically pleasing, can contain a wealth of
information relating to the culture, religion, geography, geology, climate, history, and economics of
the area. Similarly, a recording of a politician's speech can allow us to discern significant semantic
features not obvious in a written transcript (Sherin, 2002). For the student, one advantage of
multimedia courseware over the text-based variety is that the application looks better. If the
courseware includes only a few images at least it gives relief from screens of text and stimulates the
eye, even if the images have little pedagogical value (Yadav, 2006). More often than not, the inclusion
of non-textual media into courseware adds pedagogical value to the application. For example, a piece
of courseware describing a dig at an archeological site would be more valuable to the student, if it
included images of the site, such as enhanced aerial images showing features like old field boundaries,
or diagrams illustrating where the digging and scanning took place. In this respect, using the text only,
even in a creative way, has obvious limitations as compared to the use of both text and pictures
(Jonassen, 1995; Kameyama, 2001; www.athensacademy.org).
Benefits to learners; work at own pace and control their learning path, learn from an infinitely
patient tutor, actively pursue learning and receive, feedback. Provide students with opportunities to
represent and express their prior knowledge. Allow students to function as designers, using tools for
analyzing the world, accessing and interpreting information, organizing their personal knowledge, and
representing what they know to others (Smith, 1993). Multimedia applications engage students and
provide valuable learning opportunities. Empower students to Produce and design rather than
absorbing representations created by others. Produce personally meaningful learning opportunities
(www.tech4learning.com). Benefits to teachers; allows for creative work, saves time for more
challenging topics, replaces ineffective learning activities, increases student contact time for
discussion (Moursund, 1999).
40
Educational benefits of visualization tools; giving students an opportunity to produce
documents of their own provides several educational advantages. Students that experience the
technical steps needed to produce effective multimedia documents become better consumers of
multimedia documents produced by others. Students indicate they learn the material included in their
presentation at a much greater depth than in traditional writing projects. There is another aspect to
developing multimedia documents that empowers students. Students quickly recognize that their
electronic documents can be easily shared. Because of this, students place a greater value on producing
a product that is of high standard (Ambrose, 1991; Kinnear, 2002).
below;
Their advantages are widely known more than disadvantages. Some disadvantages are express
The potential benefits of using these techniques are dependent on and closely related to the
users’ skills and experience of real field trips. Some tolls don’t find. Some of them are not enough
education. The greatest disadvantage of their, is that they cannot simulate many of the real sensory
aspects of fieldwork and consequently should not ever be used to replace real field trips. It is possible
to design high quality, effective technology but the size of the database, money and time required to
produce them makes this an expensive process (Table 1).
Table 1. The advantages and disadvantages from users’ standpoint
goals / tasks:
Using digital and computer visualization techniques
Applications in geovisualiatin tools for example Remote Sensing, GIS, www, and
multimedia with geomorphological topics (Landforms, regional sciences and planning,
mountain, plain and basin research, ecology, anthropogenic processes and structures, and
environmental spatial analyses).
Development of algorithm and software for digital processing of remote sensing,
photogrammetric data, for analyses modules of geoinformatics and for optimizing of
measurements (close up photogrammetry and laserscanning)
advantages
disadvantages
Integrate diverse types of data in instantly
available ways
Do not convey the true threedimensional nature of objects
Present images from a variety of
viewpoints and at many different scales
Do not convey the non-visual and
aural feelings of touch, smell, etc.
Helpful for presenting trips to inaccessible
areas
Less beneficial than really being in the
field
Provide an alternative of fieldwork, when
time, expenses, and/or logistics are real
issues
Lack the serendipitous nature of
discovery
Enable presentation of extensive field trips
and great variety of landform diversity
Enhance and expand students’ experience
Interdisciplinary approach
Specific technical background in the
fields of photogrammetry, geoinformatics and navigation as well as
Skills in algorithm and software
engineering
Understanding of data content of
geoinformation
Going to application of design
techniques
41
Acquire geographical relationships
Mathematics and geodetic background for
the above-mentioned goals / tasks as well
as
Having limited interaction with a
computer
Enable flexibility of access (time and
place)
Not interacting with people in a
flexible Manner
Provides a repeatable experience which can
be used to reinforce concepts in class
CD-ROMs can only provide a finite
limited amount of information
Provides an easily experienced preview or
review of real field trips
CD-ROMs are convenient to acquire and
use
Visiting a website can be difficult and
depends on many factors, such as
availability of computers, load on the
network, number of connections,
reliability of service provision, etc.
Easy for students to get lost among lots
of websites
Application of Geo-Technologies and
technology transfer
Information rich
Hold abundant materials and information
Offer rich resources of learning and
teaching
Many websites are ephemeral rather
than permanent
Available for users of different levels and
demands
Often difficult to find a suitable one
for teaching and learning
Interesting and attractive to students and an
alternative experience for users
The abundant websites are not quality
controlled
It is easy for students to wallow, or
obsess over particular sites, which
raises the problem of time
management
6. Results and Discussion
These applications have many advantages and can be useful in many aspects in teaching the
geomorphology. They are especially good for pre-study and review. They will be helpful or even
powerful tools for reforming also geosciences teaching.
Visualization technologies represent medium for simulation, can visualize abstract relations, to
explain concepts and procedures that requires movement that cannot be filmed, movements in the
universe or within a body, figurative movements such as ideas, economic tendencies can be clarified
through moving graphs. Videos represent high degree of reality and visualization can show practices
that take place over a long distance or period. Video and animation can be viewed on demand. The
student himself has control over the material and can work on his own pace, by navigating through the
subject matter. In multimedia information that is being presented both visual and in audio, is better
understood and remembered. It is easier to learn through different channels. However, these channels
cannot appear separate from each other. It is better to present video and text on the same subject
together on the page than to put them in different folders. However, make sure you always think of the
material’s relevance in order not to overload the senses. The advance of digital television and the key
word interactivity as the prerequisite for good educational practice came together in the demand for
totally integrated use of videos in education. From the mid nineties, the web reinforced further the
ideas of accessibility and interactivity, but added a new element, integration. This refers to interlinking
with other web materials including communication and collaborative tools. This trend, in which
42
several types of media in education are combined is called “Multimedia or hypermedia Learning”. The
streamed video is then part of a whole package of educational material, like for instance printed
documents, websites, PowerPoint presentations etc. There are plenty of possibilities of elaborating a
simple video by means of other tools and methods.
Besides being a powerful tool for making presentations, geovisualizatin technologies offer
unique advantages in the field of geomorphology education. Geovisualizatin technologies the
presentation of material using both words and pictures. For instance, text alone simply does not allow
students to get a “feel” of any of plays. The key to providing this experience is having simultaneous
graphic, video and audio, rather than in a sequential manner. The appeal of multimedia learning is best
illustrated by the popularity of the video games currently available in the market. These are
geovisualization programs combining text, audio, video, and animated graphics in an easy-to-use
fashion. It is here that the power of multimedia can be unleashed to provide long term benefit to all.
Geovisualizatin technologies enable learning through exploration, discovery, and experience. With
Geovisualizatin technologies, the process of learning can become more goals oriented, more
participatory, and flexible in time and space, unaffected by distances and tailored to individual
learning styles, and increase collaboration between teachers and students. Geovisualizatin technologies
enable learning to become fun and friendly, without fear of inadequacies or failure. As we known
human brain has dual channel and they separate information, processing channels for visual and verbal
materials. These channels have limited capacity. For active processing: learning requires substantial
cognitive processing in the verbal and visual channel. Geovisualizatin technologies are to make;
maximize the usage of both channels, balance the processing load of both channels, use one channel to
share the burden of the other, prime related concepts and knowledge to structure learning.
As a result, Geovisualizatin technologies include Pedagogical assessment; constructivism:
inquiry-based, problem-based, project-based; creation of meaning using prior knowledge and
experience; Socratic method with levels of probing questions, systematic observation, hypotheses
testing, and problem-solving, real-world situations, public venues, cooperative learning, community of
learners. So, the pedagogical vision is clear and pedagogic approach is superior and pedagogy is
innovative. Overall tenor of interaction is helpful. Student is an active participant in the learning
process. Graphics, video and audio are used to motivate. There are a lot of reasons to use
Geovisualizatin technologies in geomorphology education.
References
Ambrose, D. W. (1991). The effects of hypermedia on learning: A literature review. Educational
Technology, 31(12), 51-55.
Angsüsser, St. & Kumke, H. (2001): 3D Visualization of the Watzmann-Massif in Bavaria of
Germany (English). Journal of Geographical Sciences, Acta Geographica Sinica, Vol.11
Supplement 2001, Beijing, 63-68.
Behrens, J. T. (1997). Principles and procedures of exploratory data analysis. Psychological Methods,
2,131-160.
Behrens, J. T., (1996), Toward a Theory and Practice of Using Interactive Graphics in Statistics
Education, Role of Technology, Spain
Bijnens, H., Bijnens, M., Vanbuel, M., (2004) “Streaming Media in the Classroom”, Education
Highway, Linz.
Bijnens, M., Vanbuel, M, (2005), “An overview of IPR issues in MultiMedia”, ATiT, Roosbeek.
43
Blumenfeld, P.C. Soloway, S., Marx, R.W., Krajcik, J.S., Guzdial, M., and Palincsar, (1991), A.
Motivating project-based learning: Sustaining the doing, supporting the learning. Educational
Psychologist. 26(3,4), 369-398.
Bransford, J. D., Sherwood, R. D., Hasselbring, T. S., Kinzer, C. K. & Williams, S. M. (1990).
Anchored instruction: Why we need it and how technology can help. In D. Nix & R. Spiro
(Eds), Cognition, education and multimedia: Exploring ideas in high technology, Hillsdale,
NJ: Lawrence Erlbaum.
Brown, J. S. and Duguid, P. (1993). Stolen knowledge. Educational Technology, 33(3), 10-15.
Campbell, J.B., 2002, Introduction to remote sensing, 3rd ed., The Guilford Press. ISBN 1-57230-6408.
Chang, C-W., Lin, K., Lee, S-Y., (2004), “The Characteristics of Digital Video and Considerations of
Designing Video Databases”, Institute of Computer Science and Information Engineering,
National Chiao Tung University, Hsinchu, Taiwan.
Cleveland, W. S., & McGill, M. E. (Ed.). (1988). Dynamic graphics for statistics. New York:
Chapman and Hall.
Dikshit, A.K., Loucks, D.P., 1995, Estimating Non-Point Pollutant Loading I: A GeographicalInformation-Based Non-Point Source Simulation Model, Journal of Environmental Systems,
24-4, 395–408.
Dikshit, A.K., Loucks, D.P., 1996, Estimating Non-Point Pollutant Loading II: A Case Study in the
Fall Creek Watershed, New York. Journal of Environmental Systems, 25 -1, 81–95.
Del, M., Rysavy, S., and Sales, G. C. (1991). Cooperative learning in computer-based instruction.
Educational Technology Research and Development, 39(2), 70-79.
Döllner, J., Hinrichs, K., 2006, An object-oriented approach for integrating 3D visualization systems
and GIS, Computers & Geosciences 26, pp. 67-76
Duke, J., (1983), “Interactive video: implications for education and training”, Council for Educational
Technology, London,
ERDAS, 1999, fifth ed. ERDAS Field Guide ERDAS, Inc., Atlanta, Georgia.
Erlich, P.R., 1988, The Loss of Diversity: Causes and Consequences, In: Wilson, E.O., Peter, F.M.
(Eds.), Biodiversity. National Academic Press, Washington.
Fensham, P. J. (1990). What will science educators do about technology? Australian Science Teachers
Journal. 36(3), 8-21.
Ferry, B. (1993). Can we meet the challenge? Problems with implementation and in-service in
technology-related fields of education. Australian Educational Computing 8(1), 32-36.
Layton, D. (1993). Technologies challenge to science education: Cathedral, quarry or
company store? Philadelphia: Open University Press.
Finn, L. (2002). Using video to reflect on curriculum. Educational Leadership, 59(6), 72-74.
Goodchild, M.F., Steyaert, L.T., Parks, B.O., Johnston, C.J., Maidment, D.,Crane, M., Glendinning,
S., 1996, GIS and Environmental Modeling: Progress and Recent Research, GIS World, Inc.,
Fort Collins, CO, USA.
Helmschrot, J., Flu¨gel, W.A., 2002, Land Use Characterization and Change Detection Analysis for
Hydrological Model Parameterization of Large-Scale Afforested Areas Using Remote
Sensing, Physics and Chemistry of the Earth, 27 -9, 711–718.
Jensen J.R., 1996, Introductory Digital Image Processing, Prentice Hall, New Jersey, USA.
44
Jensen, J.R. 2007, Remote sensing of the environment: an Earth resource perspective, 2nd ed., Prentice
Hall.
Jensen, J.R. 2005, Digital Image Processing: a Remote Sensing Perspective, 3rd ed., Prentice Hall.
Jonassen, D.H. (Ed.), (1995), “Handbook of Research for Educational Communication and
Technology”, Simon & Schuster/MacMillan, New York.
Kameyama, T., Taketomi, K., Okugawa, M., Deguchi, T., Shibata, R., Usui, T., Suzuki, T., and
Kosaki, M., (2001), Implementation of Engineering Education using Multimedia Classroom,
Case of Gifu National College of Technology, Procc. 2nd International Conference on
Information Technology Based Higher Education and Training, Kumamoto.
Kearsley, G., Schneiderman, B., (1998) “Engagement Theory: A framework for technology-based
teaching and learning”, Educational Technology, September/October, pp 20-37.
Kinnear, H., McWilliams, S., & Caul, L. (2002). The use of interactive video in teaching teachers: An
evaluation of a link with a primary school. British Journal of Technology, 33(1), 17-26.
Lieshout, M. V., Tineke, M. Egyedi and Wiebe E. Bijker, (2001) Types of media, their file formats,
and how to work with them social learning technologies. The introduction of multimedia in
education. Aldershot.
Lillesand, T.M.; R.W. Kiefer, and J.W. Chipman, 2003, Remote sensing and image interpretation, 5th
ed., Wiley. ISBN 0-471-15227-7.
Mayer, R.E., Gallini, J.K., (1990), “When is an illustration worth ten thousand words?” Journal of
Educational Psychology, 82(6) (715-726).
Millar, S.M., (2005), “Video as process and product”, Educause Quarterly, 58-61.
Moreno, R., Mayer E., (2000) “A learner-centered approach to multimedia explanations: driving
instructional design principles from cognitive theory”, Interactive Multimedia Electronic
Journal of Computer-Enhanced Learning.
Moursund, D. (1999). Project-based learning using information technology. Eugene, OR: International
Society for Technology in Education.
Person, S., Chambers, G., & Hall, K. (2003). Video material as a support to develop effective
collaboration between teachers and teaching assistants. Support for Learning, 18(2), 83-87.
Rencz, A.N., 1999, Remote Sensing for the Earth Sciences: Manual of Remote Sensing, 3rd ed.,
Wiley. ISBN 0-471-29405-5.
Repman, L., Weller, H. G. & Lan, W. (1993). The impact of social context on learning in hypermediabased instruction. Journal of Educational Multimedia and Hypermedia, 2(3), 283-298.
Richards, J.A.; and X. Jia, 2006, Remote sensing digital image analysis: an introduction, 4th ed.,
Springer. ISBN 3-540-25128-6.
Rosenberg, M. J., (2001), “E-learning:strategies for delivering knowledge in the digital age”,McGraw
Hill, NewYork,
Sandholtz, J., Ringstaff, C., and Dwyer, D. (1997). Teaching with technology: Creating studentcentered classrooms. New York: Teachers College, Columbia University.
Sherin, M., and van Es, E. (2002). Using video to support teachers’ ability to interpret classroom
interactions. Paper Presented at the 13th Annual Society for Information Technology &
Teacher Education International Conference, Nashville.
Smith, I. (1993). An investigation into students' perceptions of the learning environment provided by
hypermedia tools in an interdisciplinary high school course of studies. PhD Dissertation,
University of Oregon.
45
Tally, S. (Ed.). (2002). Developing digital video recourses to improve teaching with technology: The
PT3- “Best Practices” project. Paper Presented at the 13th Annual Society for Information
Technology & Teacher Education International Conference, Nashville.
Vanbuel, M., Binnen’s, M., (2006), “Transnational exchanges of streaming material”, Education
Highway, Linz.
Wallace, I., Donald, D., (2006), “Project Pad: An open source, browser-based video animation tool”,
Dıverse Conference, Glasgow.
West, J., Donald, D., (2006), “Clydetown: The use of audio and video resources within a virtual
community learning resource”, DIVERSE Conference, Glasgow.
White, D. W., (2006), The Influence of The Collaborative Videotape Assessment Process on
Preservice Technology Education Teachers’ Confidence, Lesson Plan Preparation and
Teaching Experience, A Dissertation Presented in Partial Fulfillment of the Requirements for
the Degree of Doctor of Philosophy in the Graduate School of The Ohio State University,
Ohio, USA.
Yadav, V., (2006), Using Multimedia in Education, New Delhi, Pragun.
Young, C., Asensio, M., (2002), “Looking through Three. I’s: the Pedagogic Use of Streaming
Video”, in: Banks, S., Goodyear, P., Hodgson, V., McConnell, D., (eds), “Networked
Learning”, Conference Proceedings, pp. 628-635, Sheff ield.
Young, C.P.L., Meldgaard, H., (2006) “Top ten uses of video in education”, eStream Conference,
Patras, Greece.
www.aare.edu.au.
www.athensacademy.org.
www.bcs.whfreeman.com/understandingearth/pages/bcswww.buzzle.com.
www.clickandgovideo.ac.uk.
www.farm4.static.flickr.com/3123/3114687308_b9cb830d86.jpg?v=0
www.geology.com/press-release/volcano-monitoring-marianas
www.herodot.net/conferences/stockholm/esri/Sulzer.pdf
www.highered.mcgraw-hill.com/sites/0072402466/student_view0/
www.iste.org.
www.lfkwebsite/fileadmin/user.../how_can_3D.pdf
www.mit.edu/.../fa2006/www/essays/facevalue.html
www.pbs.org/wgbh/nova/warnings/live/gobi.html
www.serc.carleton.edu/NAGTWorkshops/visualization/collections/rivproc.html
www.srnr.arizona.edu/rnr/rnr420/geoviz_08.pdf
www.zwire.com.
www.wps.prenhall.com.
46