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Digital Segusio: from models generation to urban reconstruction
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Digital Segusio: from models generation to urban reconstruction / Spanò, Antonia; Chiabrando, Filiberto; Dezzani, Livio;
Prencipe, Antonio. - In: VIRTUAL ARCHAEOLOGY REVIEW. - ISSN 1989-9947. - STAMPA. - 7:15(2016), pp. 87-97.
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Spanish Society of Virtual Archaeology
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DOI:10.4995/var.2016.5874
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31 May 2020
Virtual Archaeology Review, 7(15): 87-97, 2016
http://dx.doi.org/10.4995/var.2016.5874
© UPV, SEAV, 2015
Received: June 5, 2016
Accepted: September 28, 2016
DIGITAL SEGUSIO: FROM MODELS GENERATION TO URBAN
RECONSTRUCTION
Antonia Spanòa,*, Filiberto Chiabrandoa, Livio Dezzanib, Antonio Prencipec
a
Department Architecture and Design, Politecnico di Torino, viale Mattioli 39, 10125 Torino, Italy.
[email protected];
[email protected]
b
c
“Immagine e Territorio”, Corso Stati Uniti 27, 10129 Torino, Italy.
[email protected]
Pworx LAB, Via Monginevro 7, 10050 Sant’Antonino di Susa, Italy.
[email protected]
Abstract:
The reconstructive study of the urban arrangement of Susa in the 4th century arose from the intention to exploit some
resources derived from local studies, and survey activities, fulfilled by innovative methods from which the modelling of
architectural heritage (AH) and virtual reconstructions are derived. The digital Segusio presented in this paper is the
result of intensive discussion and exchange of data and information during the urban landscape documentation activities,
and due to the technology of virtual model generation, making it possible to recreate the charm of an ancient landscape.
The land survey has been accomplished using aerial and terrestrial acquisition systems, mainly through digital
photogrammetry from UAV (Unmanned Aerial Vehicle) and terrestrial laser scanning. Results obtained from both the
methods have been integrated into the medium scale geographical data from the regional map repository, and some
processing and visualization supported by GIS (Geographical Information System) has been achieved. Subsequently,
with the help of accurate and detailed DEM (Digital Elevation Model) and other architectural scale models related to the
ancient heritage, this ancient landscape was modelled. The integration of the history of this city with digital and
multimedia resources will be offered to the public in the city museum housed in the restored castle of Maria Adelaide
(Savoy dynasty, 11th century), which stands in the place where the acropolis of the city of Susa lay in ancient times.
Key words: digital archaeology, 3D models, 3D survey, GIS, cultural landscape, 3D reconstruction
1. Premise and aims
The history of the valley and the city of Susa in the Celtic
and Roman periods is extensively mentioned in different
literature, especially literature related to archaeological
investigations, which is a scientific proof of the interest in
the land's history and its heritage.
The ancient remains are partly well-preserved, but a
unified and organic transposition of this important story
told through modern multimedia has not yet been made.
Such tools are currently recognized as feasible means to
bring the stories from the past before a wider audience,
and perhaps specifically in school age.
The innovative tools and the significant advances that
have radically changed and expanded the descriptive
potential of traditional metric survey techniques are now
more adaptable to the evolving framework of needs,
featured by a rapid specialization in many fields of
application.
The reconstruction of an ancient scene begins with an
accurate account of all the evidences gathered from the
study of materials and documentary sources.
Besides, when the relationship between the natural
environment and the landscape is significant (but now
the belief that it is a relevant factor in any context is
shared), it should be possible to relate the objects of
historical and archaeological interest with the natural
component of the landscape. For example, it is often
essential to compare positions with orography and
hydrography, or anthropogenic factors, including the
complexity of roads that are fundamental networks,
above all in mountain contexts or piedmont areas.
The use of tools that allow the geographical information
management (GIS) is primarily a means to represent
data derived from studies of the ancient buildings, and is
simultaneously useful to allow the assessments of
supposed reconstructions of the overall ancient
scenario, natural and anthropogenic. Only after
accomplishing these steps, the land and the built
heritage models become tools of communication and
education, which are the typical functions of a virtual
reconstruction of ancient environments.
This paper reports the development of a study that
started from a set of known information about the city of
Susa and continued with the adoption of innovative
survey systems, terrestrial laser scanning and aerial and
terrestrial photogrammetry, for the documentation of
archaeological preserved emergencies in relation to
urban and natural territory. The spatial multiscale
information managed with GIS tools in a single
geographical reference system has enabled to achieve,
* Corresponding Author: Antonia Spanò,
[email protected]
DOI: http://dx.doi.org/10.4995/var.2016.5874
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SPANÒ et al., 2016
in different phases, the ancient hypothetical
configuration to the 3D virtual reconstruction.
2. Segusio and the Alps: from Celts to the
4th century A.D.
Over the centuries, the arc of the Alps marked history
and tended to establish two different worlds, in contact
with each other, but still carrying separate stories: the
Celtic world in the north, the Greek-Roman world in the
south.
Crossing the Alps in the past was much less easy than it
is today: in the western corner of the Alps, at the end of
the Aosta and Susa valleys, a series of important passes
were open; this is doubly interesting because they
enabled direct contact with both the French plains and
the Rhine valley.
Segusio (today: Susa, near Turin, Italy) is located on the
far west edge of the Po Valley, where the climb towards
the passes of Mont Cenis and the Montgenevre starts.
The present paper concerns this city of Celtic origin (Fig. 1).
Segusio is an auspicious name since it is related to a
Celtic root word meaning "Victory". The Celts choice,
accomplished when they settled in Segusio, was
decisive: at a stroke, the new settlement was on the
edge of the plain and controlled the two crossings.
(b)
(c)
Figure 1: Segusio, a key point to two passes in the Alps: the
Mont Cenis to the north, and the Monginevro to the south.
(a)
(d)
(d)
Figure 2: The Arch of Augustus: a) An excerpt of an input image showing targets on the attic; b) Laser scanning model; c)
Photogrammetric model of the attic; d) Integrated photogrammetric and laser scanning model of the Arch.
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DIGITAL SEGUSIO: FROM MODELS GENERATION TO URBAN RECONSTRUCTION
We know nothing concrete about Celtic Segusio,
however we do know perfectly, the time when Segusio
came under the influence of Rome.
The Arch of Augustus is an imposing and a very well
preserved monument describing this particular moment.
The arch was built in the year 8 B.C., as a testimony to
the agreement arranged between the Celtic king named
Cozio and Emperor Augustus (Figs. 2 and 3).
In this Romanization phase, the first settlement of the
Roman Segusio was established. Unfortunately, the
evidence from the ruins is very limited, but a typical
Roman urban arrangement, with temples and
monuments and without any town walls could be
assumed (Mercando, 1993; Barello, 2007, 2008).
This second Segusio is the one that has been digitally
reconstructed. More precisely, the attempt is to revive
the Segusio from 355 A.D. In that year, Emperor Julian
passed through this land when he was going to Gaul, in
order to counter the continued threat of the Germans.
The historian Ammianus Marcellinus was traveling with
the emperor, and he left a description of Segusio
defining it as a fortified city.
The Segusio town walls are an important example of the
3rd century military architecture. However, they are not
an isolated case since most of the Roman cities located
on the axis Rhine/Rhone/Mediterranean were in fact
equipped with walls. The cities or other involved
settlements were about 140 in number, among them 55
are very relevant (Boudeau, 2009) (Fig. 4).
During an imprecise period but dated somewhere
around 275 A.D., the "first Susa" was violently swept
away by one of the first Barbarian invasions that
descended through the passes and was directed
towards the rich Po valley.
The location of Segusio was too strategic to be
abandoned; corresponding to a hub of the two major
crossings. Therefore, a “second Segusio” developed
presumably in about ten years, not as an open city but
as a heavily fortified urban settlement (Dezzani & Patria
2009, 2010).
Figure 4: The fortified cities of Gaul in the 4th century: the
Rhine and Rhone (Boudeau, 2009).
All these cities are currently located in the territory of
France: among them Segusio is the only one now in
Italy. This fact is not surprising since, during the Roman
Empire, the administrative boundary between Gaul and
Italy was in fact some 30 km downstream from Susa.
(a)
Another aspect makes the town walls of Segusio
interesting: in almost all French cities, the boundary
walls have been destroyed or mutilated during the 19th
century, enabling the expansion of urban centers.
Susa, instead, preserves the traces of town walls almost
clearly; it was, therefore, possible to achieve an
extended survey and a consequent reconstruction of
their appearance.
Undoubtedly, the walls of Segusio were built quickly,
with the aim to defend the population against invaders.
However, the construction must have been a huge and
complex challenge, as some supposed technical data
related to the walls clarify:
(b)
Figure 3: The Arch of Augustus: a) Highly detailed orthophoto
(pixel size 1 mm) concerning the frieze and the attic: the frieze
illustrates the pacification of the Celtic and Roman worlds; b) A
view of the geometric model. (The 3D model is a result of the
cooperation between the DIRECT team from Politecnico di
Torino and 3D Optical Metrology (3DOM) unit, FBK, Trento).
Length of the town wall: about 1250 m.
Area included in the city walls: approximately
67 200 m2.
Number of city gates: 4
Average height of the walls: about 12 m (from
ancient ground level).
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SPANÒ et al., 2016
Estimated number of towers: 28 (from ancient
ground level).
Estimated volume of the walls (stones, reused
materials, bricks): about 67 000 m3.
Volume of handled ground for foundations:
approximately 50 000 m3.
Estimated time for the construction: 4-5 years.
Employed labor force: from 200 to 500 men.
Population hosted by the walled city: 1200-1500
inhabitants.
The so-called Porta Savoia, on the west side of the
walls, is particularly imposing; it was built on the model
of the Aurelian Walls in Rome. Its original estimated
height of 27 m, probably makes this city gate the tallest
building in the 4th century A.D. between the Alps and
Rome.
The dimensional data speculated for Segusio are
consistent with the latest research and analyses
dedicated to the late antique fortifications in Gaul. That
confirms they are a homogeneous set of experiences
and accomplishments (Heijmans, 2006; Bachrach,
2010).
3. Landscape and heritage reality based
modelling
The new survey technologies offered by geomatics allow
users (in a rather accessible way) to acquire terrestrial
and aerial data compatible with each other, so the
integration is possible.
The low altitude of UAV flights is particularly significant
in the field of ancient and architectural heritage located
in urban contexts. This ability added to the chance of
describing an object from different points of view, aerial
and terrestrial ones, is a topical issue in the architectural
and landscape survey and modelling since this operation
makes it possible to analyse the objects in a more
detailed and complete way, helping the phase of
knowledge, comparison and monitoring.
The ancient architectural heritage (AH) of Susa has
undergone a wide campaign of surveys in the recent
past, via terrestrial techniques (photogrammetry and
laser scanning) and aerial methods by the use of UAV
photogrammetry, with the aim of documenting and thus
enhancing the knowledge of a little-known heritage
(Aicardi et al., 2015).
(a)
(b)
(c)
(d)
Figure 5: Multiscale models concerning the Acropolis of Susa and its buildings: a) Lidar high detailed model of the archaeological area
of the Acropolis (Praetorium excavation, arches of the aqueduct, preserved city walls); b) Very high detailed model of arches of the
aqueduct (Terzago, 2014); c) UAV model of the complete acropolis; d) Orthophoto of the Acropolis.
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DIGITAL SEGUSIO: FROM MODELS GENERATION TO URBAN RECONSTRUCTION
Those acquisition activities have considered the
integration of multi-sensor methods, and the first data
processing consisted in the data registration and georeferencing in the global reference system; this step has
been performed using the vertices of the network
measured with GPS/GNSS techniques.
The photogrammetric survey by UAV has been fulfilled
with a Hexakopter of Mikrokopter (multi rotor system)
equipped with a Sony Nex 5 digital camera.
To cover the subject of the trial areas were designed and
executed several flights: the entire archaeological site of
the Acropolis until the area of the amphitheater has had
its flying height above ground equal to 70 m and the
amphitheater area equal to 30 m, executed during
several flights.
The product of UAV photogrammetry consists of a set of
images from which it is possible to extract point clouds,
3D textured models, Digital Surface Model (DSM) and
orthophoto. The data processing techniques are mainly
automated by an image matching approach (Kersten &
Lindstaedt, 2012; Remondino, Spera, Nocerino, Menna,
& Nex, 2014).
The automation is derived from the use of the Structurefrom-Motion (SfM) method that allows users to estimate
the 3D position of points represented in multiple images,
and reconstruct the geometry of the represented object
(structure) and the photo acquisitions (motion), even
when the camera calibration parameters are not
available.
Moreover,
the
LiDAR
(Light
Detection
and
Ranging) technology is well-established for applications
in the field of cultural heritage, in the knowledge and
documentation phases, allowing experts to gain a lot of
information on both simple and articulated surfaces
with a high precision and quality.
The LiDAR survey has been achieved by means of a
Faro Focus 3D, which has a measuring range from 0.6
m up to 130 m; moreover, it measures up to 976 000
points/s and is equipped with an integrated camera. The
acquisition involved the Acropolis emergencies, the
amphitheater and the Arch of Augustus, which
was detected both from the ground and from an aerial
work platform in order to obtain more detailed
information on the frieze (Fig. 2a, c).
The 3D models provided different resolutions and
consequently helped in relating the vast multiscale
information content (Fig. 5).
These 3D models have been integrated in order
to obtain a more complete description of the
objects investigated, allowing multiple representations
useful
for several
purposes:
2D
and
3D
representation of objects and areas, extraction of
orthophotos, DEM extraction from DSM, DEM/DSM
integration in regional scale.
(a)
(b)
(d)
(c)
Figure 6: Data at different scales implemented within a GIS structure in order to connect multiple needs: a) Studies for break-line extraction
from the UAV model; b) UAV model (30 m flying height) of the amphitheater (Capacchione, 2014); c) Topographical datasets derived from
the UAV model and structured with the aim of urban digital map updating (Carnino, 2015); d) Fusion of UAV models in the regional DTM,
visualized as a TIN (triangulated irregular network).
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SPANÒ et al., 2016
Figure 7: Section profiles, accomplished by GIS tools, aimed to study the path of water flow connected with the aqueduct arches.
The opportunity to compare with each other the different
models into a larger regional model, to judge levels and
their differencies into a single reference system,
assumed heights and assess alignment of buildings is
particularly important as a corollary to the archaeological
studies and investigations on the urban form.
This is the reason why the data at different scales have
been finally implemented within a GIS structure in order
to connect multiple needs (Fig. 6 a-d). The set of images
of Figure 6 explains these aims and related results.
Raster datasets (orthophotos, DEM, DSM) and vectorial
data (surfaces, breaklines, levelling points) contribute,
each with its own informative power, to the increase in
the scenario of useful knowledge needed for the
reconstruction of the ancient landscape (allowing the
generation of profiles as in Figure 7).
used (the regional orthophotomap have been published
by Piedmont mapping agency in 2010) (Fig. 9c).
Consequently, the use of CityEngine software (ESRI)
allowed us to obtain a model of the modern city (Fig. 9 bf), limited to the area corresponding to the walled
Segusio, so that the combined vision of this product lead
to the reconstruction of the model of ancient Susa (Fig.
8), facilitating the observer’s understanding in relation to
the current situation.
This kind of software is used in various fields, especially
in urban planning and design, for the reconstruction of
urban areas through procedural modeling. It began as a
GIS environment expansion project, to respond to the
need of quick and inexpensive creation of whole city
spaces while avoiding the modeling of each building,
4. A didactic project for a 3D city model of
Susa
Recently, the modern city of Susa has been the subject
of a further training project that has, as its objective, the
creation of an urban model of the current city, with
today's tools that enable the creation of 3D city models
(Carta, 2015).
To add to the recently available dense data on the
Acropolis and the city areas affected by the
archaeological remains that had been the subject of
targeted flights using photogrammetric UAV, the need to
have a good altitude record of streets and buildings
concerning the entire area of the ancient city was
compounded.
A classic photogrammetric approach has been chosen:
this allows experts to obtain more detailed data and
better information on elevation profiles of roadways and
on the volume of buildings. For this purpose, some
frames of a recently fulfilled regional aircraft flight were
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Virtual Archaeology Review, 7(15): 87-97, 2016
Figure 8: "Carta topografica che comprende i forti della
Brunetta e di Santa Maria, la citta' di Susa unitamente ai
villaggi, e borgate di Monpantero, Venaux, Giaglione, Gravere,
Meana, fabbriche, e terreni, monti, valli, ripe, fiumi, torrenti
roggie, strade (a0004481)", undated, early 19th century.
http://www.igmi.org/prodotti/cartografia
DIGITAL SEGUSIO: FROM MODELS GENERATION TO URBAN RECONSTRUCTION
and managing to keep a control on model appearance
and software behaviour in the creation of the entire
scenario.
Although the method of creating a 3D city model is a
very different modelling approach compared to other
methods based on the derivation of surfaces from
innovative survey methods (such as photogrammetry
and laser scanning), it still shares the cartographic
reference system (Pilouk, 1996; Zlatanova, Rahman, &
Pilouk, 2002).
However, the 3D city model approach is even far from
the realistic models such as the ones presented in
Section 3, as well as the ones based on software that
aim to display scenarios as realistically as possible.
Actually these softwares do not support the mapping
coordinates yet; Autodesk Maya has been used to
generate the Segusio model in the 4th century, since it is
one of the most suitable software for this purpose.
The images of Figure 9 show the workflow.
(a)
(b)
(c)
(d)
(e)
(f)
Figure 9: The workflow of the 3D city model of Segusio: a) 3D plotting using classic photogrammetric approach; b) Screen shot of the
setting the 3D modeling work in CityEngine for the walled city; c) Bird-eye view of the superimposition of parametric building models on
the regional orthophoto; d) Examples of texturing some buildings; e,f) 3D views of the central city model.
Virtual Archaeology Review, 7(15): 87-97, 2016
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SPANÒ et al., 2016
We therefore believe that the reconstruction
model created (an image is shown in Fig. 10a) shows
a credible idea of how the city must have
appeared in 355 A.D.
5. Modelling the types of towns and walls
One of the most critical aspects in the study of
reconstruction of monuments and ancient cities is the
need to assume the shape and consistency of public and
private buildings, especially their configuration in
elevation, and the compositional aspects of fronts.
It was a small town of about 1500/2000
inhabitants (Fig. 10a), including the Cardo and
Decumanus as main streets, but with an additional
artery (14) that connected the two major ports:
Port Savoy (1) and Porta Piemonte (2).
Very often what appears deleted has just changed the
shape. This is the case with Roman cities such as
Segusio. Segusio preserves what is considered the
presumed original plan of the Roman city, enclosed
by walls that are partially visible in the current
urban configuration.
The city then had a regular frame, but not squared with
the Castrum area (7) and the Arch of Augustus (9) that
dominates from the imposing fortress.
A back door also allowed citizens to exit to the arena (6),
located outside the walls in a natural depression. The
city wall was surrounded, to the north by the river Dora
(12), to the east by the river Cenischia (3), and to the
south by the ditch (4).
Despite the objective lack of direct material sources,
inevitable in the contexts in which the urban continuity
has succeeded over the centuries up to the present
configuration, the graphic reconstruction was inspired by
the representations and descriptions handed down by
historical figures who had seen directly the
chosen scene (as Ammianus), and of course from the
available literature of studies, research, and insights.
This characteristic shape of a triangle, obtained from a
previous reduction of the town center that has been
enclosed within the walls, has created large areas of
defense in front of the walls, where the enemy could
easily be hit from above.
Given
the
scarceness
of
authentic
data,
the accomplished virtual reconstruction, does not claim
to be a true representation of a bygone era, but rather
wants to be credible in the general overview and in some
of its structural parts.
The housing model are modules suitable for one or two
families, of 1-2 storey at most, with some typical Roman
structures, (with porches and the roof covered with tile
(a)
(b)
(c)
Figure 10: The reconstructive model of Segusio: a) Plan of the buildings and urban elements; b) Slight ascent to the castle/acropolis with
the Cozio heeron on the right; c) Aqueduct with arches connected with the city walls’ reconstructed model.
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DIGITAL SEGUSIO: FROM MODELS GENERATION TO URBAN RECONSTRUCTION
Roman) and others are more like Gallic type homes, or
rather Gallo-Roman, with the roof covered with stones or
straw alternatively.
During the construction of walls, the old forum had been
left outside the wall itself (11); such space therefore has
been chosen to be an arcaded square that would serve
as a new forum, where the area in front of the current
cathedral was built in the Middle Ages; which, however,
remains a square till today (Barello, 2011).
In cases such as the Arch of Augustus (Fig. 12), starting
from the laser survey model, a possible completion of
the decorations was inspired by the studies of Cesare
Bertea and Luigi Rossini (1790 – 1857) and all studies
recently dedicated to Porta Savoia analysis (Mercando,
1993), while for residential buildings, reference was
made to studies already being tackled.
In the reconstructive city model, some workshops or
atelier have been assumed near the entrances to the
city, imagining it as the ideal place to do business.
Ammianus, following the Emperor Julian in the winter
355 A.D., described a view of the outside of the walls in
front of the now called Porta Savoia (Fig. 11), citing the
presence of the ancient tomb of King Cozio (10), who
built the Arch dedicated to Augustus. The reconstruction
of King Cozio’s tomb (11) comes after the data entered
by the historian (Brecciaroli Taborelli, 1994), while for
Porta Savoia, references are taken from some Cesare
Bertea (1866–1941) studies (Mercando, 1993).
In places where the reconstructive model of the walled
city shows preserved buildings, such as the aqueduct
arches, the representation is definitely very realistic
since the laser model is involved. A relevant reference to
represent important buildings and ancient structures that
still exist have been the Theatrum Sabaudiae, a
historical map dated towards the end of the 17th century
that reports figurative images of the cities of Piedmont,
targeted as partly realistic and partly aimed at
emphasizing the magnificence of the court of Savoy
(Blaeu, 1682).
Figure 12. Reconstructed model of the Arch of Augustus:
on the left the laser survey model; on the right the model
inspired by Cesare Bertea and Luigi Rossini’s studies
(Mercando, 1993).
6. The use of the model
museological context
in
the
The image in Figure 10a, which is a bird’s eye view of
the city as we imagine it in the 4th century, will be
projected in the museum of Susa on a wall of 6 m x 3 m
size, using a wall printing technique to ensure it is an
immersive enjoyment experience for the visitor.
This technique allows visitors to pull the image easily
and place it on other historical representations of the
territory, which are in the same museum room, and
ensures that the viewer can find uniformity, while running
his gaze from one wall to another.
A topical issue is to make approachable the tools of land
representation and management, which are GIS-based,
with the tools for documentation and sharing of
information regarding cultural heritage.
The integration of the functions of representation and
analysis of spatial data in GIS with the level of
geometric-semantic specialization, useful to represent
the complexity of cultural assets, is closely required
(Costamagna & Spanò, 2013).
Figure 11. Reconstructive model of Porta Savoia inspired
by Cesare Bertea studies and samples of residential
buildings (Mercando, 1993).
Lately, there has been a development of standards for
interoperability both in geography and in cultural
heritage, with the first steps having been taken towards
their integration. Indeed, the standards in spatial
information provide limited representation scales (1:100,
OGC CityGML) and the considered semantic values are
not suitable. The second (and in particular the CIDOC
Virtual Archaeology Review, 7(15): 87-97, 2016
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SPANÒ et al., 2016
Conceptual Reference Model (CRM) ontology) are born
from documentation of museum objects (Noardo, 2016;
Le Boeuf, Doerr, Ore, & Stead, 2013).
7. Conclusions
We believe that this project will demonstrate the valuable
possibility of using heterogeneous tools of investigation,
analysis and representation of a territory and of the built
heritage,
developed
within
different
scientific
communities, enabling to group the study outcomes into
products that communicate ancient scenarios in some
detail.
The use of the results from historical research, as well
as those from the non-standard photogrammetric
surveys (e.g. with UAV) and terrestrial laser scanning,
along with the management of geographic data in GIS
and even virtual reconstruction tools (Maya – Autodesk)
have made it possible to coordinate the pieces of certain
knowledge and those hypothesized in a single "picture"
of the whole city.
In recent years, the use of material and published
sources, even from ancient or historical sources,
combined with the use of new technologies has provided
the opportunity to present reconstructed scenarios
adhering to scientific studies, which are easily accessible
to a wider audience (Ampliato Briones & Gimena
Córdoba, 2014; Piñas Azpitarte, 2012). This certainly
facilitates the spread of sensitivity about cultural heritage
and in general, about the heritage of the past, which
could be useful for conservation and protection
purposes.
The development that we propose for the future,
and that we have already presented to local authorities,
is to coordinate the different multi-temporal scenarios.
Since in Susa Valley, there are archaeological
remains from the Bronze Age, the Roman period
(pertaining to the current project), the Middle Ages
and of course others from later periods, the next stage
is the reconstruction of different eras/scenarios, while
also investigating the reasons for the subsequent
transformations.
Acknowledgements
A
special
acknowledgment
goes
to
the
Foundation Cassa di Risparmio di Torino, who made
the realization of this work possible (through a loan
granted under the "Exponent Project 2015").
The city of Susa and the architect Maria Pia Dal Bianco
(castle restoration and setting up of the Civic
Museum designer), who participated actively in the
initiative's success.
The DIRECT team (working in the field of advanced
technologies, 3D Metric survey, for the on going
education of students from the areas of Architecture and
Engineering in relation to the promotion and protection of
the territory and built heritage) participated in the survey
campaign and data processing in 2013, and above
all Elisabetta Donadio. We would also like to thank
Dr. Enrico Maggi –PhD in Arch.– who has deepened
the study and the graphic representation of the
walls of Segusio.
References
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