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Universities have been, and still are, the leading institutions of knowledge production. Global competition has reached to the higher education sector and the talk of the new social contract between higher education and societies has been... more
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      Corporate SustainabilityHigher Education ManagementHigher Education StudiesHigher Education for Sustainable Development
Universities are increasingly engaged in marketization and are also expected to transform into more sustainable institutions and be change-agents pushing forward the movement of sustainable development. This article introduces an... more
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    •   4  
      Corporate SustainabilitySustainable UniversitySustainable UniversitiesFinnish universities
Today, more and more people are using different types of exercise monitoring devices to measure their physical exercise activities. However, the underlying reasons for using these devices remain vaguely understood. This study aims at... more
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In the recent years, electronic exercise diaries have emerged as an important sub-market of electronic commerce but received relatively little attention in the academic literature. This study examines the effects of two basic... more
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This study examines the habits of playing and the reasons for not playing digital exercise games (i.e., exergames), concentrating particularly on the gender differences between the male and female players and non-players. Exergames can be... more
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Different kinds of digital gaming concepts that combine exercise and games, commonly referred to as exergames, have become increasingly common in recent years. These games, which can be used because of both hedonic and utilitarian... more
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Different kinds of digital gaming concepts that combine exercise and games, commonly referred to as exergames, have become increasingly common in recent years. These games, which can be used because of both hedonic and utilitarian... more
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In this paper, we focus on digital content markets (DCMs), which have typically been seen as an offspring of technological and business innovations. However, recent trends indicate that these two perspectives are not enough when... more
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    •   7  
      Information SystemsConsumer BehaviorLiterature ReviewDigital Content
Camera-based mobile interaction with the real world allows consumers to connect digital information with the real-world environment, and furthermore, to interact with realworld objects and places. To explore and understand the types of... more
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    •   3  
      Cognitive ScienceDistributed ComputingMobile and Pervasive Computing
Digital piracy has been a proliferating problem during the last ten years. New technological innovations in the areas of telecommunication and social media have provided a myriad of opportunities to use digital content illegally.... more
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    • Information Assurance
During recent years, our ways of acquiring and consuming recorded music have changed drastically. This paper provides an exploration of the acquisition and consumption behaviour of modern recorded music consumers by examining (1) how... more
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In this paper, we focus on digital content markets (DCMs), which have typically been seen as an offspring of technological and business innovations. However, recent trends indicate that these two perspectives are not enough when... more
    • by  and +1
    •   7  
      Information SystemsConsumer BehaviorLiterature ReviewDigital Content
Physical inactivity has become a prevalent problem among elderly people. Although digital wellness technologies have been proposed as one promising solution to it, our understanding on the antecedents of the acceptance and use of these... more
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    •   7  
      PsychologyComputer SciencePhysical ActivityPartial Least Squares
Today, more and more people are using different types of exercise monitoring devices to measure their physical exercise activities. However, the underlying reasons for using these devices remain vaguely understood. This study aims at... more
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    •   3  
      PsychologyComputer ScienceTypology
In the past years, an increasing number of people have begun to use different types of exercise monitoring devices to measure their physical exercise activities. However, the underlying reasons why people use these devices remain very... more
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    •   3  
      Computer ScienceTypologyPedometer
This study examines the habits of playing and the reasons for not playing digital exercise games (i.e., exergames), concentrating especially on the differences between four different age groups of players and non-players. Exergames can be... more
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    •   7  
      PsychologyGeographyComputer SciencePhysical Activity
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    •   5  
      Computer ScienceStructural Equation ModelingOnline surveyExergames
The privacy and security of communication in corporations and governmental organizations has increased enormously over the years. At the same time, a growing amount of technological solutions to support this have emerged. This study... more
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    •   5  
      Computer ScienceUnified Theory of Acceptance and Use of TechnologyViestintäTurvallisuus
The tremendous increase in online shopping has created a growing demand to understand online shopping behavior. This study contributes to this understanding by identifying ideal types among online shoppers. An ideal type is an analytical... more
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    •   5  
      PsychologyComputer ScienceAdvertisingCategorization
University aged people have been found to be at a high risk of disengagement of physical activity. They also belong to a generation where technology is strongly integrated into most parts of their lives. Therefore, using technology also... more
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    •   11  
      PsychologyComputer SciencePhysical ActivityHealth Information Technology