Gaming and edutainment has become a focus in education, as well as in the field of urban and regi... more Gaming and edutainment has become a focus in education, as well as in the field of urban and regional planning. This study by Elizabeth Barclay explored how gaming simulation was applied in teaching and learning in urban and regional planning at the University of the Free State, in the Department of Urban and Regional Planning. An action research, action enquiry living theory, approach was followed for ten years to reflect on the use of gaming simulation in planning education. The use of three gaming simulations: the Tourism Planning Tribunal Gaming Simulation, the Development Cost-Benefit Analysis Board Game and the Globalisation Summit Gaming Simulation was described through the various cycles of action enquiry. Apart from the case studies, other gaming simulations that were used are: Export Processing Zone Gaming Simulation, Housing Estate Gaming Simulation, Third World Farmer on-line computer game, as well as computer games such as Civilization. The applicability of these gaming simulations were measured against the Bloemfontein Competencies, which describes the knowledge that a student must obtain before he or she could enter the job market as town and regional planning apprentices, in South Africa. Furthermore, as the gaming simulation is used as a pedagogic tool, its applicability was aligned with contemporary pedagogic theories and approaches, such as constructivism, experiential learning, collaborative learning, blended learning, reflective teaching and learning, deep learning, African Indigenous Knowledge Systems and Bloom’s Revised Taxonomy. It was found that the types of gaming simulations that are most likely to align with the Bloemfontein Competencies and contemporary pedagogic theories are role-playing games, thereafter board games and then only computer games. Students generally view gaming simulation as a fun way to learn in a manner that enables them to retain knowledge and be exposed to the realities of urban and regional planning in South and Southern Africa.
Tourism is a physical activity that implies that a geographical space will be taken up by the att... more Tourism is a physical activity that implies that a geographical space will be taken up by the attraction, accommodation and infrastructure. This space will be located in a municipal area, which immediately necessitates the inclusion of a municipal town and regional planner.
Gaming and edutainment has become a focus in education, as well as in the field of urban and regi... more Gaming and edutainment has become a focus in education, as well as in the field of urban and regional planning. This study by Elizabeth Barclay explored how gaming simulation was applied in teaching and learning in urban and regional planning at the University of the Free State, in the Department of Urban and Regional Planning. An action research, action enquiry living theory, approach was followed for ten years to reflect on the use of gaming simulation in planning education. The use of three gaming simulations: the Tourism Planning Tribunal Gaming Simulation, the Development Cost-Benefit Analysis Board Game and the Globalisation Summit Gaming Simulation was described through the various cycles of action enquiry. Apart from the case studies, other gaming simulations that were used are: Export Processing Zone Gaming Simulation, Housing Estate Gaming Simulation, Third World Farmer on-line computer game, as well as computer games such as Civilization. The applicability of these gaming simulations were measured against the Bloemfontein Competencies, which describes the knowledge that a student must obtain before he or she could enter the job market as town and regional planning apprentices, in South Africa. Furthermore, as the gaming simulation is used as a pedagogic tool, its applicability was aligned with contemporary pedagogic theories and approaches, such as constructivism, experiential learning, collaborative learning, blended learning, reflective teaching and learning, deep learning, African Indigenous Knowledge Systems and Bloom’s Revised Taxonomy. It was found that the types of gaming simulations that are most likely to align with the Bloemfontein Competencies and contemporary pedagogic theories are role-playing games, thereafter board games and then only computer games. Students generally view gaming simulation as a fun way to learn in a manner that enables them to retain knowledge and be exposed to the realities of urban and regional planning in South and Southern Africa.
Tourism is a physical activity that implies that a geographical space will be taken up by the att... more Tourism is a physical activity that implies that a geographical space will be taken up by the attraction, accommodation and infrastructure. This space will be located in a municipal area, which immediately necessitates the inclusion of a municipal town and regional planner.
Gone are the days when research was done in dusty libraries and dungeonbased laboratories. The pr... more Gone are the days when research was done in dusty libraries and dungeonbased laboratories. The pride and domain of Ivy League Ivory Towers. The concept research has moved to industrial campus-type settings, with innovation in mind and being a glint in the eye of all venture capitalists. We
Gaming and edutainment has become a focus in education, as well as in the field of urban and regi... more Gaming and edutainment has become a focus in education, as well as in the field of urban and regional planning. This study by Elizabeth Barclay explored how gaming simulation was applied in teaching and learning in urban and regional planning at the University of the Free State, in the Department of Urban and Regional Planning. An action research, action enquiry living theory, approach was followed for ten years to reflect on the use of gaming simulation in planning education.
The use of three gaming simulations: the Tourism Planning Tribunal Gaming Simulation, the Development Cost-Benefit Analysis Board Game and the Globalisation Summit Gaming Simulation was described through the various cycles of action enquiry. Apart from the case studies, other gaming simulations that were used are: Export Processing Zone Gaming Simulation, Housing Estate Gaming Simulation, Third World Farmer on-line computer game, as well as computer games such as Civilization.
The applicability of these gaming simulations were measured against the Bloemfontein Competencies, which describes the knowledge that a student must obtain before he or she could enter the job market as town and regional planning apprentices, in South Africa. Furthermore, as the gaming simulation is used as a pedagogic tool, its applicability was aligned with contemporary pedagogic theories and approaches, such as constructivism, experiential learning, collaborative learning, blended learning, reflective teaching and learning, deep learning, African Indigenous Knowledge Systems and Bloom’s Revised Taxonomy.
It was found that the types of gaming simulations that are most likely to align with the Bloemfontein Competencies and contemporary pedagogic theories are role-playing games, thereafter board games and then only computer games. Students generally view gaming simulation as a fun way to learn in a manner that enables them to retain knowledge and be exposed to the realities of urban and regional planning in South and Southern Africa.
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The use of three gaming simulations: the Tourism Planning Tribunal Gaming Simulation, the Development Cost-Benefit Analysis Board Game and the Globalisation Summit Gaming Simulation was described through the various cycles of action enquiry. Apart from the case studies, other gaming simulations that were used are: Export Processing Zone Gaming Simulation, Housing Estate Gaming Simulation, Third World Farmer on-line computer game, as well as computer games such as Civilization.
The applicability of these gaming simulations were measured against the Bloemfontein Competencies, which describes the knowledge that a student must obtain before he or she could enter the job market as town and regional planning apprentices, in South Africa. Furthermore, as the gaming simulation is used as a pedagogic tool, its applicability was aligned with contemporary pedagogic theories and approaches, such as constructivism, experiential learning, collaborative learning, blended learning, reflective teaching and learning, deep learning, African Indigenous Knowledge Systems and Bloom’s Revised Taxonomy.
It was found that the types of gaming simulations that are most likely to align with the Bloemfontein Competencies and contemporary pedagogic theories are role-playing games, thereafter board games and then only computer games. Students generally view gaming simulation as a fun way to learn in a manner that enables them to retain knowledge and be exposed to the realities of urban and regional planning in South and Southern Africa.