Ragnar Hedlund
Ph. D in Classical archaeology and ancient history in 2008. Have held two scholarships at the Swedish Institute in Rome: 2006-2007 the Scholarship for Archaeology and in 2009-2010 a postdoc fellowship granted by the Fondazione Famiglia Rausing. Member of the Archaeological Institute of America since 2008. Have participated in archaeological excavations at Villa di Livia in Prima Porta, Italy, in 2006 and in Labraunda, Turkey, in 2008 and 2009, with forthcoming participation in the fall of 2011.
Experience in museum studies and work experience from Museum Gustavianum, Uppsala, Uppsala University Coin Cabinet and the Royal Coin Cabinet in Stockholm. Have also written a number of articles on museums and heritage. Now working on a project on visual culture in the Roman empire and a project on the formation of a school coin-collection in the 19th century in the provincial city of Strängnäs. Secretary in the Uppsala Numismatic Society, with a number of contacts among coin-collectors.
Experience in museum studies and work experience from Museum Gustavianum, Uppsala, Uppsala University Coin Cabinet and the Royal Coin Cabinet in Stockholm. Have also written a number of articles on museums and heritage. Now working on a project on visual culture in the Roman empire and a project on the formation of a school coin-collection in the 19th century in the provincial city of Strängnäs. Secretary in the Uppsala Numismatic Society, with a number of contacts among coin-collectors.
less
InterestsView All (25)
Uploads
Books by Ragnar Hedlund
Papers by Ragnar Hedlund
The time and spaces presented in the game series give us an opportunity to study how representations of the past can be assembled to be recognizable to a wide audience. This, in turn, gives us insight into the mechanics of cultural memory. In order to analyze these mechanics we analyze the representation of the city of Rome created for Assassin´s Creed 2: Brotherhood, the third main installment of the series. Not only has Rome been the subject of several centuries of archaeological reconstructions, but due to the countless popular representations available, the city holds a strong position in the public consciousness.
In Ubisoft’s version of Rome, the archaeological record and popular imagination meet, are combined, and sometimes collide. We argue that Rome as we encounter it here amounts to a concept which we call ”polychronia”, a place where several timelines exist simultaneously in an organized manner to appeal to a common understanding. As a polychonia, the representation of Rome is made more recognizable to the recipient than a representation solely reflecting expert knowledge.
The time and spaces presented in the game series give us an opportunity to study how representations of the past can be assembled to be recognizable to a wide audience. This, in turn, gives us insight into the mechanics of cultural memory. In order to analyze these mechanics we analyze the representation of the city of Rome created for Assassin´s Creed 2: Brotherhood, the third main installment of the series. Not only has Rome been the subject of several centuries of archaeological reconstructions, but due to the countless popular representations available, the city holds a strong position in the public consciousness.
In Ubisoft’s version of Rome, the archaeological record and popular imagination meet, are combined, and sometimes collide. We argue that Rome as we encounter it here amounts to a concept which we call ”polychronia”, a place where several timelines exist simultaneously in an organized manner to appeal to a common understanding. As a polychonia, the representation of Rome is made more recognizable to the recipient than a representation solely reflecting expert knowledge.
9 :00-9 :30 Stéphane VERGER et Olivier HENRY (ENS-AOROC)
Le territoire de Labraunda
9 :30-10 :00 Axel FREJMAN (Université d’Uppsala)
The surroundings of Labraunda
10 :00-10 :30 Baptiste VERGNAUD (LaScArBx, Koç RCAC)
Le réseau de fortifications et l’acropole de Labraunda
10 :30-11 :00 Olivier HENRY (ENS-AOROC UMR8546)
Les nécropoles de Labraunda et la tombe monumentale
11 :00-11 :30 Pause
L’expression du pouvoir
11 :30-12 :00 Naomi CARLESS UNWINN (Center for Hellenic Studies)
Olympichos and Labraunda: a new inscription from the sanctuary
12 :30-13 :00 Ragnar HEDLUND (Université d’Uppsala)
Close to Zeus Labraundos. Studies in the architecture of the temple terrace at Labraunda
13 :00-14 :30 Repas
Le sanctuaire et l’eau
14 :30-15 :00 Felipe ROJAS (Université de Brown)
Water in the Sanctuary: Monumental Fountains in Hellenistic Labraunda
15 :00-15 :30 Christophe BOST et Ayse HENRY (IFEA)
Les Bains Est durant l'Antiquité tardive : reconversion et réoccupation
15 :30-16 :00 Ömür CAKMAKLI (Université de Karabük)
An Arduous Puzzle in Labraunda: Roman Water Complex
16 :00-16 :30 Discussion