John Waterworth
I've been doing interaction research since 1980, including work on speech interaction, hypermedia, multi- and cross-sensory interaction, information exploration, experiential and embodied interaction, virtual and augmented realities.
My research focuses on how personal experience, creativity and wellbeing are affected by interactions with and through information and communication technology (ICT), which is evolving fast. Without technology, we would not be human. We make sense of it, and of ourselves, as we go along.
I have a PhD in Experimental Psychology (1984), and I'm a Chartered Psychologist of the BPS. My professional experience includes organising courses for industry on psychology and HCI design/evaluation, and consulting for many commercial and governmental organisations.
I was part of the department of informatics at Umeå University from 1994, since 2001 as Professor and since 2022 as Professor Emeritus. From 2000-2006 I also worked for the Interactive Institute Tools for Creativity studio, as Research Director. From 1988 to 1994 I worked in Singapore at the Institute for Systems Science, and from 1980 to 1988 in England, at British Telecom Research Labs in Martlesham, Suffolk.
My research focuses on how personal experience, creativity and wellbeing are affected by interactions with and through information and communication technology (ICT), which is evolving fast. Without technology, we would not be human. We make sense of it, and of ourselves, as we go along.
I have a PhD in Experimental Psychology (1984), and I'm a Chartered Psychologist of the BPS. My professional experience includes organising courses for industry on psychology and HCI design/evaluation, and consulting for many commercial and governmental organisations.
I was part of the department of informatics at Umeå University from 1994, since 2001 as Professor and since 2022 as Professor Emeritus. From 2000-2006 I also worked for the Interactive Institute Tools for Creativity studio, as Research Director. From 1988 to 1994 I worked in Singapore at the Institute for Systems Science, and from 1980 to 1988 in England, at British Telecom Research Labs in Martlesham, Suffolk.
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Papers by John Waterworth
and elderly fitness programs are a good and widely accepted approach to prevent frailty. In this chapter,
we examine what elderly people actually want and need when it comes to technologies designed to
support and encourage their physical fitness. We present the ELF@Home project as a case study, and
report design insights and other results from user involvement in the project. User involvement is a key
component of the approach and uses methods such as interviews, focus group meetings, early component
and prototype tests with users, as well as inputs from medical experts. ELF@Home is a clear example
of a “Positive Technology” approach. The project proposes the adoption of new technology in everyday
life from the perspective of positive psychology, approaching this aim by designing devices and systems
that are actually usable and desirable in supporting extended healthy living for this target population.
and elderly fitness programs are a good and widely accepted approach to prevent frailty. In this chapter,
we examine what elderly people actually want and need when it comes to technologies designed to
support and encourage their physical fitness. We present the ELF@Home project as a case study, and
report design insights and other results from user involvement in the project. User involvement is a key
component of the approach and uses methods such as interviews, focus group meetings, early component
and prototype tests with users, as well as inputs from medical experts. ELF@Home is a clear example
of a “Positive Technology” approach. The project proposes the adoption of new technology in everyday
life from the perspective of positive psychology, approaching this aim by designing devices and systems
that are actually usable and desirable in supporting extended healthy living for this target population.