Ligia Medeiros
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Papers by Ligia Medeiros
This article describes the development of a game as a codesign experiment, outcome of the partnership between state institutions in Rio de Janeiro and the Codesign Research Center from KADK (Denmark). The proposed work aimed designing a graphic educational activity along with a material support, targeting young people at school age who attend the library as a regular basis. The steps and processes of the activity are explained as well as the result, a board game denominated as " História Sem Fio " (Wireless Story). The central argument of the game is the experience of drawing as a collective activity. The main purpose of this article is to explain aspects of the interaction between designers and the young, of the role of the designer in a collective project, and the improvement of concepts.
This article describes the development of a game as a codesign experiment, outcome of the partnership between state institutions in Rio de Janeiro and the Codesign Research Center from KADK (Denmark). The proposed work aimed designing a graphic educational activity along with a material support, targeting young people at school age who attend the library as a regular basis. The steps and processes of the activity are explained as well as the result, a board game denominated as " História Sem Fio " (Wireless Story). The central argument of the game is the experience of drawing as a collective activity. The main purpose of this article is to explain aspects of the interaction between designers and the young, of the role of the designer in a collective project, and the improvement of concepts.