University of California, Santa Barbara
Media Arts & Technology
Inhabitat is a mixed-reality artwork in which participants become part of an imaginary ecology through three simultaneous perspectives of scale and agency; three distinct ways to see with other eyes. This imaginary world was exhibited at... more
We document techniques and insights gained through the creation of interactive visualizations of biologically-inspired complex systems that have been exhibited as mixed-reality art installations since 2007. A binding theme is the... more
Artificial Nature is a trans-disciplinary research project drawing upon bio-inspired system theories in the production of engaging immersive worlds as art installations. Embodied world making and immersion are identified as key components... more
A mixed reality artwork in which participants become part of an imaginary ecology through three simultaneous perspectives of scale and agency; three distinct ways to see with other eyes. Shown at MOXI, The Wolf Museum of Exploration +... more
The Interim DynaPiano (IDP) is an integrated computer hardware/software configuration for music composition, production, and performance based on a Sun Microsystems Inc. SPARCstation computer and the Musical Object Development Environment... more
The UCSB Allosphere is a 3-story-high spherical instrument in which virtual environments and performances can be experienced in a fully immersive fashion. It is made of a perforated aluminum sphere, ten meters in diameter, suspended... more
Persistent storage and access of sound/music meta-data is an increasingly relevant topic to the developers of multimedia software. This paper focuses on the design of music signal analysis tools and database formats for modern... more
- by Stephen Pope
This informal and subjective presentation will introduce and compare several software systems written by the myself and others for computer music composition and performance based on higher‐level abstractions of musical data structures. I... more
The Siren system is a general-purpose music composition and production framework integrated with Squeak Smalltalk (1); it is a re-implementation of the Musical Object Development Environment (MODE) (5), the software component of the... more
- by Stephen Pope
The addition of spatially localized sound to an existing graphics oriented synthetic environment (virtual reality system) is investigated. To build 3-D audio systems that are robust, listener-independent, real-time, multi-source, and able... more
This panel discussion will review the standards that the computer music community has produced and how these standards were created, followed by a guided interactive group discussion about future directions for our community in terms of... more
- by Stephen Pope
This paper describes several generations of computer music systems and the music they have enabled. It will introduce the software tools used in some of my music compositions realized in the years 1979-94 at a variety of studios using... more
The task of building a description language for audio synthesis and processing consists of balancing a variety of conflicting demands and constraints such as easy learning curve, usability, flexibility, extensibility, and run-time... more
The UCSB Allosphere is a 3-story-high spherical instrument in which virtual environments and performances can be experienced in full immersion. The space is now being equipped with high-resolution active stereo projectors, a 3D sound... more