Kriss Ravetto
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Papers by Kriss Ravetto
evoked by parallel processing, aggregate data, and cloud-computing. The
digital uncanny does not erase the uncanny feeling we experience as déjà
vu or when confronted with robots that are too lifelike. Today's uncanny
refers to how non-human devices (surveillance technologies, algorithms,
feedback, and data flows) anticipate human gestures, emotions, actions,
and interactions, thus intimating that we are but machines and that our
behavior is predicable precisely because we are machinic. It adds
another dimension to those feelings in which we question whether our
responses are subjective or automated - automated as in reducing one's
subjectivity to patterns of data and using those patterns to present
objects or ideas that would then elicit one's genuinely subjective-yet
effectively preset-response. In fact, this anticipation of our responses
is a feedback loop that we humans have produced by designing software
that can study our traces, inputs, and moves. In this sense one could
say that the digital uncanny is a trick we play on ourselves, a trick
that we would not be able to play had we not developed sophisticated
digital technologies. /Digital Uncanny /explores how digital
technologies, particularly software systems working through massive
amounts of data, are transforming the meaning of the uncanny that Freud
tied to a return of repressed memories, desires, and experiences to
their anticipation. Through a close reading of interactive and
experimental art works of Rafael Lozano-Hemmer, Bill Viola, Simon Biggs,
Sue Hawksley, and Garth Paine, this book is designed to explore how the
digital uncanny unsettles and estranges concepts of "self," "affect,"
"feedback" and "aesthetic experience," forcing us to reflect on our
relationship with computational media and by extension our relationship
to each other and our experience of the world.