Neo-Wheel
From Transformers Wiki
- Neo-Wheel is an Autobot Micromaster from the Generation 1 continuity family.
Neo-Wheel (ネオホイール Neohoīru) is the most mysterious member of not just the Turbo Team, but of the Autobot Micromasters in general. He's almost never seen around the base, and only seems to pop up when he's needed to form Sixturbo in battle. And when he is around, he practically never says a word to anyone.
So where does he go all day? Out into the wild, where he can commune with nature... quite possibly literally. Some suspect that he actually can talk to the native animals of Earth, but naturally, Neo-Wheel is keeping quiet on the subject.
Contents |
Fiction
Micromaster
Like most of the Turbo Team, Neo-Wheel was infected with the mind changer virus, presumably though contact with Road Police, Circuit, Glide, or Discharge. The virus turned him into a Decepticon, and he went about causing random destruction with his teammates. Sireen tricked Neo-Wheel and the others into combining with him to form Sixturbo, then restored them all to normal with an anti-virus program. Enter the Urban Disaster Relief Specialists!!
Later, he joined the rest of his team in fighting off Sixwing as Sixturbo when the Wing Team made an attempt to steal more Cyberdroid capsules. Enter the Decepticon Sixwing!!
Operation Combination
Years later, Neo-Wheel and the rest of the Six-team Micromasters joined Guard City and the Road Corps in defending Earth from the forces of the Decepticon High Regent Scrash. Operation Combination
Games
Transformers Roleplaying Game
Neo-Wheel once attended Termagax’s lecture on combiners at Autobot City. The Enigma of Combination
Toys
Fight! Super Robot Lifeform Transformers
- Sixturbo (Micromaster Six-Team, 1992)
- ID number: TF-03
- Released in the Operation Combination portion of Takara's Fight! Super Robot Lifeform Transformers toyline, Neo-Wheel transforms into a Lamborghini Diablo sports car. He can also form the arm to any Six-Team super robot, though his nominal placement is as the right arm of Sixturbo.
- The toy's larger connector socket is approximately 5mm wide, making Neo-Wheel compatible with a lot of accessories and other toys. Since it's a separate piece on a hinge, it's also the only one of the entire Six-team series that doesn't leave the Micromaster sticking out at an awkward angle when used as such.
- He was only available as part of a complete Sixturbo gift set, packed with his teammates Circuit, Discharge, Glide, Road Police, and Sireen.
- The original Six-Teams are considered among the more difficult Japanese Generation 1 pieces to find, due to their final-year release well after Transformers had faded from relevance in Japan, and thus command some hefty prices even with the molds' later re-releases.
- Neo-Wheel uses the same mold as Universe Micromaster Hot Spot.
Micromaster
- Neo-Wheel (Micromaster, 2002)
- ID number: 4
- Accessories: Sixturbo right fist, rifle
- In 2002, the entire Sixturbo team was re-released in the second wave of The Transformers: Micromaster, in individual boxes with a number visible to show which mold was inside each box. For this release, all of the decals from the original version were removed, and mostly replaced with paint applications, including several new bits of deco. Neo-Wheel loses basically nothing, but gains quite a few new bits of deco, including a silver midriff, gold helmet-crest, and an Autobot symbol on his hood, plus his hip assembly is now gold instead of silver.
- On top of this, two out of every twelve toys in the shipping/display case were all-black-plastic, nigh-unpainted "Reverse Evolution"-mode chase figures with white Decepticon sigils. Even the combiner kibble was cast in black, albeit a little more dark-gunmetal.
Notes
- Neo-Wheel, like all of the six-team Micromasters, had no individual bio information whatsoever until his Micromaster release a decade after his original Operation Combination release.