Jelly Battle
Jelly Battle |
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Developer: 20:20 This game has unused animations. |
This game is defunct. Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen. |
All hell breaks loose when a couple of jelly babies fight to the death on a Logitech™ branded keyboard in a surprisingly fun strategy game which, unfortunately, had its servers taken down and was once lost to time.
Rocket Item
To do: Is there a way to get this item to work in-game? |
Hidden in the game's SWF file is what appears to be an unused rocket weapon which is implied to launch in either one of the eight directions from the player. The rocket graphic was used in the final game for the Air Strike item, just only turned at an angle. Its icon makes an appearance as well, and coding exists for this particular item.
class arena.Rocket extends MovieClip { var dampK = 0.99; var slowK = 0.96; var dampCollision = 0.85; var gravK = 0.03; var displayscale = 34.2; var displaceY = -2; var rad = 0.017453292519943295; var xs = 0; var zs = 0; var fCount = 0; var pC = 0; var pCLimit = 10; var isEndCall = false; function Rocket(xRef, yRef, zRef, dir, aX, aZ, shad, sourcePlayer, targetPlayer, frameCount, e) { super(); trace("Rocket"); trace("---xRef:" + xRef); trace("---yRef:" + yRef); trace("---zRef:" + zRef); trace("---dir:" + dir); trace("---aX:" + aX); trace("---aZ:" + aZ); this.dir = dir; this.shad = shad; this.sourcePlayer = sourcePlayer; this.targetPlayer = targetPlayer; this.frameCount = frameCount; this.e = e; this.arenaRef = this._parent; trace("---arenaRef:" + this.arenaRef); this.sp = this.arenaRef.sp; this.myloc = new vector.Vector(xRef,yRef,zRef); this.xs = (xRef - aX) / 3; this.zs = (0 - (zRef - aZ)) / 3; this.onEnterFrame = this.proc; this.proc(); this.proc(); } function proc() { this.fCount = this.fCount + 1; this.myloc._x += this.xs; this.myloc._z += this.zs; var _loc2_ = this.sp.getPosition(this.myloc); this._yscale = _loc2_.myScale * this.displayscale * 0.2; this._xscale = _loc2_.myScale * this.displayscale * 0.2; this._x = _loc2_._x; this._y = _loc2_._y - this.displaceY * _loc2_.myScale * this.displayscale; this.swapDepths(Math.round(10000 - this.myloc._z * 2000 + 32)); _loc2_ = this.sp.getPosition(new vector.Vector(this.myloc._x,0 - this.myloc._y,this.myloc._z)); this.shad._yscale = _loc2_.myScale * this.displayscale * 0.2; this.shad._xscale = _loc2_.myScale * this.displayscale * 0.2; this.shad._x = _loc2_._x; this.shad._y = _loc2_._y - this.displaceY * _loc2_.myScale * this.displayscale; if(this._x < -20) { this.clear(); } else if(this._x > 770) { this.clear(); } else if(this._y < -10) { this.clear(); } else if(this._y > 450) { this.clear(); } if(this.targetPlayer != undefined) { if(this.fCount >= this.frameCount) { this.explode(); } } } function explode() { this._parent.bonusSystem.rocketHit(this.targetPlayer,this.dir); this.clear(); } function clear() { this.e.eventFinished("rocket"); this.sourcePlayer.endRocket(); this.shad.removeMovieClip(); this.removeMovieClip(); } }
Unused Victory Animation
A leftover from Jelly Jumper, previously developed by 20:20. The clear version of the character implies a "winning" animation would have been implemented depending on which opponent won in a round.
- Pages missing developer references
- Games developed by 20:20
- Pages missing publisher references
- Games published by Gamenet
- Adobe Flash games
- Pages missing date references
- Games released in 2007
- Games with unused animations
- Games with unused code
- Games with unused graphics
- Games with unused abilities
- Defunct games
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Defunct games
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by 20:20
Games > Games by platform > Adobe Flash games
Games > Games by publisher > Games published by Gamenet
Games > Games by release date > Games released in 2007