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Hello Neighbor

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Title Screen

Hello Neighbor

Developer: Dynamic Pixels[1]
Publisher: tinyBuild[2]
Platforms: Windows, PlayStation 4, Xbox One, Nintendo Switch, iOS, Android
Released internationally: December 8, 2017 - Xbox One / Windows July 26, 2018 - PS4 / Switch / iOS / Android


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
ObjectIcon.png This game has unused objects.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
Sgf2-unusedicon1.png This game has unused abilities.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article
NotesIcon.png This game has a notes page
BugsIcon.png This game has a bugs page

Hello Neighbor is a stealth horror game about sneaking into your neighbor's house and figuring out what he's hiding in the basement. Notable for having an "advanced" AI that learns from your actions.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
Miscellaneous tidbits that are interesting enough to point out here.
Notes
Read about notable bugs and errors in this game.
Bugs


HN-YellowLockSubpIco.png
Old Art Leftovers
Why are these even here?
HN-BlueLockSubpIco.png
Content Expansion
The semi-unreleased Mobile Content Expansion!
HN-GreenLockSubpIco.png
Update Log
A whole lot of changes documented in-house.


HN-FlashlightSubpIco.png
Unused Animations
Unused animations from various points of development.
HN-LightbulbSubpIco.png
Unused Blueprints
Cut Flour Mechanic, Swings, and more!


HNModkitResourcesIcon.png
Modkit Resources Folder
The resources folder of the Modkit, with a lot of cool stuff.
HNH&SDemoIcon.png
Hide and Seek Remnants
The Modkit has stuff related to Hello Neighbor: Hide & Seek.

Unused/Test Widgets

BPW_TestSplash

A test for the developer credits when booting up the game. All it contains is the words "MainMenu" written in Quikhand. Closes the editor due to the associated file not being present.

BPW_HN_Menu

Debug menu. Cannot select anything, and even if you could, it would close the editor because none of the main game's UMAPs are in the Modkit.

HN-BPW-HN-Menu.png

BPW_ScreenText

Text. On a screen.

HN-BPW-Screentext.png

Unused Audio

Hmmm...
To do:
Get the phone anims sounds, I am also pretty sure the Alpha 3 Intro and the test track for it exist in Final still.

Alpha 2 Leftovers

Leftovers from Alpha 2.

ThingBGMusicTest

Test music for the finale's theme.

snakes_hiss

A snake hissing. Likely meant for the unused Spider.

Sound Effects

Theodore

"Hello" SFX

These sounds were meant for the Unused Phone Animation.

Unused Particles

Tomato_2

Weird tomato splat. Uses the weird splat found in the resources folder.

Dirt

Dirt particles? This has no texture.

Fireworks

Particles for the fireworks in Alpha 2.

Fireworks_New

New particles for the fireworks.

Fire

Old fire used before full game.

Unused Maps

Fear Factory

HN-Fear FactoryScreenshot.png
  • Found in the first Beta and leftover in the Modkit, This level was meant for obtaining the "Power Throw" ability, however the dev's deemed the level as boring and unfun, so it was scrapped and Power Throwing was made a base ability.

Act1_BaseMent_Test

Act1 BaseMent Test.png
  • Using cheats/glitches to clip into the Act 2 Basement Door (which is locked up by a couch), it will redirect you to this map with the text "Act1_BaseMent_Test". After waiting around 10 seconds, it will boot you back to the title screen.

Unused Textures/Graphics

buy_list_dif

A texture of a buy list, showcasing the items needed to complete Fear Supermarket perhaps at one point this was used to show the items instead of looking in the other mannequins carts.

HN-BuyListDif.png

E_1

  • A really really low quality of the E Key, The normal on is 268px x 264px, While this one is 57px x 52px.

HN-E 1.png

loading_clock

  • Used before the Error World update, This was the original loading icon, before being replaced with the Hide and Seek one.
HN-Loading Clock.png

Space_1

  • A Space Key, which has not yet been stylized to the Hello Neighbor style.
HN-Space 1.png

Object Icons

  • Various unused icons.
Missing Poster Tomato Hammer Calendar Suitcase Stone Rubix Cube
HN-SimmingPost.png
HN-Tomato.png
HN-Hammer.png
HN-Calendar.png
HN-Suitcase.png
HN-Stone.png
HN-CubeToy.png

Something to note, is that the Missing Poster is used in-game, however it's impossible to be seen without removing the Police Station mesh, as it's hitbox blocks the object from being picked up.

Controls Graphics

PS4 (Placeholder)

  • Placeholder for the PS4 Controller

HN Controller PS4.png

PC Tool-Tip

  • Used in early versions of the PC Builds
HN-PC-Tooltips.png

PS4 Trap Icons

  • Was meant to replace the Icons originally added in Alpha 2, However was never implemented.
HN-PS4-TrapIcons.png

Creators

  • Placeholder image for the Credits screen, Seen at the end of Alpha 4, Beta 1, Beta 2, and Beta 3

HN-CreatorsTemp.png

Unused Meshes

Windmill

  • Old art version of the windmill in Act 3, Left is new art, Right is old art

HN-WindmillStuff.png

test_backhouse

  • Test for the backhouse in Act Finale. Left is Old, Right is Final

HN-BackhouseTest.png

Unused Achievement

In the Main Map for Beta 3, There is a Achievement Box around the Raven Brooks Memorial Statue, Why this was cut is up to speculation, but it was probably not to flood the game with Out of Bounds Achievements, as the final game has quite an abundance of them.

UnusedAchievementDetailsHN.png

Unused Player Abilities / Item Mechanics

Player

"BinocularMark"

This was used in Hello Neighbor: Hide and Seek, however it can be activated in a buggy broken state in the Hello Neighbor Modkit, making the Binoculars float instead of marking it when you try to activate it.

"Emissive" Ability

Not much is known much about this. all that is known at the moment is that there may have been a ability where Nicky would emit a small light, allowing you to see without a flashlight.

This shows up as a player ability in the HN Modkit, Forcing it on does nothing.

Objects

Radio's

In the Blueprint for the Radio, there is a unused Point Light, and code for turning it on, reconnecting the code together, well, makes it so when the Radio is turned on, a light goes on, and when its off, the light goes off.

Unused Cinematics

Hmmm...
To do:
There are more cinematics that should be covered here.

"Trailer_1"

The Cutscene begins with Nicky sitting in his apartment watching TV before a loud thumping on his door is heard, a Plate (placeholder for Horse Shoe most likely) falls off of his door, Nicky runs and sets up a bear trap in front of his door, before jumping out of his Kitchen window and getting caught by Theodore.

Revisional Changes

Console Trophies

  • Due to Revisions (and Sony's rules on Copyright probably playing a part in it), Some achievement icons were changed, These include:
Name Icon (New) Icon (PC)
Wrong Place to Bury HN-PS4-WPTB.png HNPC-WPTB.jpg
Up, Up! HNPS4-UpUp.png HNPC-UpUp.jpg
Space Jam HNPS4-SpaceJam.png HNPC-SpaceJam.jpg
Is She Ok?? HNPS4-IsSheOk.png HNPC-IsSheOk.jpg
No More Fears HNPS4-NoMoreFears.png HNPC-NoMoreFears.jpg
Watch Your Head! HNPS4-WYH.png HNPC-WYH.jpg
  • Space Jam and Wrong Place to Bury's Achievement icons remain the same on Xbox.

Xbox Achievement Names

  • Xbox's achievements still use the old names from the Beta, These are:
Xbox Name PC Name
Double Fun Up, Up!
Neighbor MD Is She Ok??
No Digging! Wrong Place to Bury
Lets Go Deeper I Had No Choice!
Like Father Like Son No More Fears
  • The Achievement's descriptions are the same as the Beta ones as well.
Name Description New Desc.
HNPS4-UpUp.png Overcome the fear of darkness Leap of Faith In the Closet
HNPS4-IsSheOk.png ICU there You Should Check Her State
HN-LookingDeeperAch.png Learn to look deeper Wrong time wrong place
HNPS4-NoMoreFears.png Defeat your past Defeat your fear

Different Store Versions

  • While Steam and Epic Games are up to date... The rest of the platforms, well.. they aren't.

Consoles

All consoles are stuck on the version before Error World build, Not having the Vacuum Cleaner or Error World.

PC Marketplaces

Hello Neighbor Site / tinyBuild Store

This build is still v1.0

Microsoft Store

The Microsoft Store build is just the Xbox build, but ported onto PC and never having been updated, it's still on v1.0

References