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Harry Potter and the Prisoner of Azkaban (Windows)/Unused Cutscenes

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This is a sub-page of Harry Potter and the Prisoner of Azkaban (Windows).

The cutscenes are all stored in Harry Potter and the Prisoner of Askaban\System\Cutscenes and are in a .int format. There are several versions of the cutscenes in the final game, which were most likely placeholders. Some can be played without being edited, but most of them make the game crash due to missing files. The 4 numbers at the beginning of each filename is the value for the GAMESTATE variable (which dictates where the player is in the story). If there is no numbers, the script has no effect on the gamestate.

The voicelines also give a better idea where and when the cutscenes were supposed to be used. They are structured like so:

[Console]_[Character]_[Cutscene]_[Order]

Example: pc_ron_Secrets_9.wav
Filename Comments YouTube link to playable cutscenes OR explanation for crashing
0010IntroTEMP.int A primitive version of the very first cutscene with lots of missing animations and no music. https://www.youtube.com/watch?v=dUGMKNJsJ3c
0010ADV1PumpkinTut.int Harry says something about pumpkins on the Hogwarts Express, but the file does not exist. pc_hry_ADV1PumpkinTut_2.wav missing.
1020MeetHerm.int Ron and Harry meeting Hermione. All of the dialog is missing and the camera cuts and triggers aren't used in any map. All of the MeetHerm class dialog missing and cannot be played in any level.
fre_GetMaraudersMap.int An alternate cutscene where you got the marauder's map after leaving the shop instead of after completing the first challenge. It also leads straight to the end of the first Peeves fight. All of the GetMaraudersMap type dialog is missing.
2010TaskPortrait.int Likely meant to educate the player about password portraits, but the devs figured out they had enough obvious tutorials already. All TaskPortrait dialog is missing.
2020PinkLady.int An alternate take on the brief pink lady cutscene where she actually spoke more than once. All PinkLady dialog is missing.
2040Secrets.int Ron supposedly talks about secrets. All dialog is once again non-existent. All Secrets dialog is missing.
4010TaskedCOMC.int These were probably a huge tutorial at some point and had an intro cutscene, a starting event and a failing event. The narrator (who doesn't speak much in this game) had quite a bit of lines to say here. The filename refers to 'Care of Magical Creatures' and was probably replaced with Hagrid doing the tutorial instead. The code is also a bit different than the other cutscenes, using a lot of teleports instead of moving cues for characters. Missing all TaskedCOMC type dialog.
4010TaskedCOMC_CRASH.int
4010TaskedCOMC_Start.int
4025PixieGameTeaser_old.int An unpolished version of the pixie hunting minigame introduction made specifically as a test. Missing an actor that has a different name in the final game but all dialog is present.
5070TaskedDADA.int This cutscene is very similarly structured like 4010TaskedCOMC. It also seems that the COMC class was going to take place before the DADA class according to the file order. All of the TaskedDADA type dialog is missing.
6034Ch1ThrowGnome.int All of the files related to the imp tutorial in the Carpe Retractum challenge mention Gnome throwing (much like in HP2), but this file proves that they simply modified the content of already existing files to replace the gnomes with imps. Lupin said something, that's all the code there is. pc_lup_Ch1ThrowGnome_2.wav missing.
6092Ch1IntroBoggart.int Looks like Ron was supposed to meet a boggart in his challenge. The devs also didn't know how to spell the word cabinet. Missing Ch1IntroBoggart type dialog and the cabinet object is not loaded.
6096Ch1FinalStar.int An empty file, which must've been replaced with the real scripts at some point. Empty.
6120BeanBonusRon.int A pretty close copy of the final beanbonus cutscene. Not exactly the same, but with no visual differences. Same as final.
6120BeanBonusRon_Start.int
6504SP2DracoWacko.int A lot of lines talking about the draconifors dragon going crazy? Missing all SP2DracoWacko type audio.
6620ReplayDracLevel.int An empty file probably meant to reload the level if the player walked through the door, but this got merged higher with other scripts. Empty.
7038ADV2Boggart1EncTEMP.int Early versions of the Boggart encounter cutscene. The only difference between these is that 7038ADV2Boggart2EncTEMP is missing the first 'WaitFor Say' line. Almost playable, but softlock anyway.
7038ADV2Boggart2EncTEMP.int
7120Library_Intro.int An unfinished version of the library intro cutscene. Missing pc_her_Library_Intro_6.wav.
8180BuckExecuted_02Temp.int An unfinished version of the final cutscene where Ron finds Scabbers. Lots of animations missing and very basic camera shots. https://www.youtube.com/watch?v=cDdGOxypZus
ADV2Patronum.int Most files without a number served for various things (loading levels, mini-scripts, etc.), but there are some rough drafts too. This is the Patronus tutorial cutscene. Harry and Lupin originally had more lines than in the final version. Missing some dialog from the ADV"Patronum category but some is used in the final game.
GlaciustoQuidditch.int The story only has 1 instance of Quidditch and it's right after the draconifors challenge, so this is unused. Loads the Quidditch cutscene and reverts gamestate to 070.
RoughOLD_PixieMiniGameInto.int An even earlier version of the pixie minigame intro cutscene, but... it's empty! Empty.
ScabbersBoxFall.int A part of the tutorial in the first level where the player learns about climbing and jumping. This was most likely made as a test. Cannot be played without the final cutscene script.
ScabbersRun1.int This was part of the same tutorial cutscene as above, but this file is unfinished too. Cannot be played at all because of missing lines.