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Beverly Hills Cop (BBC Micro)
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Tynesoft
Games > Games by platform > BBC Micro games
Games > Games by publisher > Games published by Tynesoft
Games > Games by release date > Games released in 1990
Games > Games by series > Beverly Hills Cop series
Beverly Hills Cop |
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Developer: Tynesoft This game has uncompiled source code. |
Source Code
Contained in the game's disk is a bunch of the game's code. They can be found at the below listed offsets in the SSD dump of the game.
0x5300:
EC time:LDA time:CMP#255:BNE roxy LDA#0:STA time .roxy LDA#&58:STA BB+1:LDA#0:STA ll .tloopp LDX ll:LDA time,X:CLC:ROL A:CLC:ROL A:CLC:ROL A:TAX LDY#0 .mBlop LDA&79E0,X:.BB STA&7300 INC BB+1 INX:INY:CPY#8:BCC mBlop INC ll:LDA ll:CMP#3:BCC tloopp .dunn RTS:.lc BRK:.mm BRK .num BRK:.byte BRK:.ip BRK .rct BRK:.length BRK .hbytes EQUB&3D:EQUB&3E:EQUB&41:EQUB&3F:EQUB&40:EQUB&3D:EQUB&41:EQUB&3E .time BRK:BRK:BRK:.ll BRK .ads BRK .printall LDA#0:STA numma .PL LDX numma:JSR digereedoo INC numma:LDA numma:CMP#6:BCC PL RTS .digereedoo TXA:CLC:ROL A:CLC:ROL A:CLC:ROL A:CLC:ROL A:STA ads LDA scaw,X:CLC:ROL A:CLC:ROL A:CLC:ROL A:CLC:ADC adsc,X:STA vip+1:CLC:ADC#&58:STA vip1+1 LDA ads:CLC:ADC#&58:STA sip+1:CLC:ADC#8:STA sip1+1 LDA#&75:ADC#0:STA sip1+2:STA sip+2 LDY#0 .vip LDA&BFF,Y:.sip STA&75FF,Y .vip1 LDA&BFF,Y:.sip1 STA&75FF,Y INY:CPY#8:BCC vip RTS:.numma BRK BRK .scaw BRK:BRK:BRK:BRK:BRK:BRK .adsc BRK:BRK:BRK:BRK:BRK:BRK BRK .adde BRK:BRK:BRK:BRK:BRK:BRK .scorer LDA ani:BEQ www LDA#0:STA numma .sclp LDX numma LDA adde,X:BEQ bloop LDA adsc,X:CLC:ADC#1:STA adsc,X JSR digereedoo LDX numma:LDA adsc,X:CMP#8:BCC bloop:LDA#0:STA adsc,X:LDA adde,X:SEC
0x5A10:
LINES 1100 *L. GRAFZ.WEEL 1D40 *L. CURVES *L. TABLE 4200 *L. MOUNTZ 4400 *L. MOUNTZ 4680 *L. TAB2 5700 *L. PC 5: 23;8202;0;0;0;: O% *L. SCR *L. ALL 7740 *L. TEXT 7900 *L. ALLSPRI 4E00 *DIR *DIR AX*.TAPE *S. GAME1 1100 5800 2D25 G% BCS nokk2 JMP crash:.nokk2 .nocrash RTS:.yuss BRK:.PPx BRK detx BRK:.detx1 BRK:.dety BRK:.dety1 BRK:.bogx BRK:.bogy BRK .vheet EQUB&25:EQUB&20:EQUB&1C:EQUB&18:EQUB&13:EQUB&D:EQUB&A:EQUB&A .vweet EQUB24:EQUB24:EQUB20:EQUB16:EQUB16:EQUB12:EQUB8:EQUB8 .no CLC:ROL A:ROL A:ROL A:CLC:ADC#soo ƒ 256:TAX:LDA#soo 256:ADC#0:TAY:LDA#7:JMP&FFF1 .cCx BRK .soo EQUW&10:EQUW&3:EQUW5:EQUW1 EQUW&10:EQUW&1:EQUW5:EQUW5 EQUW&10:EQUW&1:EQUW6:EQUW1 EQUW&10:EQUW&2:EQUW5:EQUW8 EQUW&11:EQUW&2:EQUW100:EQUW10 .HtX BRK:.HtY BRK:.indext BRK:.bupt BRK:.pupt BRK .print STX HtX:STY HtY:STA indext LDA HtY:CLC:ADC#60:STA HtY .tlop LDX indext:LDA Tabb,X:BEQ tendt SEC:SBC#65:STA bupt:STA pupt LDA#&79:STA ldxt+2 LDA#&0:STA ldxt+1 .SHLP LDA bupt:BEQ SHEND LDA ldxt+1:CLC:ADC#8:STA ldxt+1 LDA ldxt+2:ADC#0:STA ldxt+2 DEC bupt:JMP SHLP .SHEND LDX#0:LDY#0 .ldxt LDA&7900,X .stxt STA&1100,Y .incat INY INX:CPX#8:BCC ldxt LDX HtX:LDY HtY:LDA#4:JSR U% LDA HtX:CLC:ADC#4:STA HtX INC indext:JMP tlop .tendt RTS .Tabb EQUS"[WELL[DONE[AXEL[":BRK EQUS"[YOU[VE[ARRIVED[IN[BEVERLY[HILLS[":BRK EQUS"[INVESTIGATE[THE[CONTENTS[OF[":BRK EQUS"[MR[BIGS[WAREHOUSE[DOWNTOWN[":BRK .gmess LDX#48:LDY#162:LDA#0:JSR print LDX#16:LDY#153:LDA#17:JSR print LDX#20:LDY#144:LDA#51:JSR print LDX#20:LDY#135:LDA#81:JSR print LDA#0:STA sac:.vlppp JSR scorer:INC sac:LDA sac:BNE vlppp LDA#200:JSR del
K:EQUB-4:BRK:BRK:EQUB-4:BRK:BRK .eddyoff BRK:BRK:BRK:BRK:BRK:BRK:BRK:BRK EQUB-8:EQUB-1:BRK:EQUB1:EQUB9 BRK:BRK:BRK:BRK .boxes LDA#0:STA bct .ploopa LDX bct:LDA bon,X:BEQ nayprt LDA by,X:TAY:LDA bx,X CLC:RORA:€#1:CLC:ADC spz,X:PHA:LDAbx,X:TAX:PLA:JSR R% .nayprt INC bct:LDA bct:CMP#12:BCC ploopa RTS:.boxno BRK:.fid BRK .moovleft LDA#2:STA adder DEC flip:LDA flip:CMP#255:BNE wa1 LDA#7:STA flip DEC fid LDX fid LDA crate,X:STA cB:BEQ wa1 LDX boxno LDY#0:JSR set1 INC boxno:LDA boxno:CMP#12:BCC wa1 LDA#0:STA boxno .wa1 DEC flip1:LDA flip1:CMP#255:BNE wa11 LDA#7:STA flip1 DEC fid1 LDX fid1 LDA crate1,X:STA cB:BEQ wa11 LDA#0:JSR onsta LDX box ;?&8B8=1:?&8B9=2:?&8BA=3:?&8BB=3:?&8BC=4:?&8BD=5:?&8BF=1 RUN *L. TAB2 5700 *L. LKUP1 5500 *L. LKUP2 5600 *L. TAB3 5400 *L. PC 5: 23;8202;0;0;0;: O% Z *L.SCR *L. FRIP 7240 *L. SPT 7280 *L. ALLSPRI 1100 ‚ GOTO170 *DIR *DIR AXEL.TAPE *S. GAME2 1100 5800 33D3 G% BCC wa2 LDA#0:STA boxno .wa2 INC flip1:LDA flip1:CMP#8:BNE wa22 LDA#0:STA flip1 INC fid1 LDA fid1:CLC:ADC#8:TAX LDA crate1,X:STA cB:BEQ wa22 LDA#144:JSR onsta LDX boxno:LDY#144:JSR set2 INC boxno:LDA boxno:CMP#12:BCC wa22 LDA#0:STA boxno .wa22 JSR decit RTS:.flip EQUB4:.flip1 BRK:.fid1 BRK .set2 LDA#213:STA yyB:JMP sip .set1 LDA#190:STA yyB:.sip LDX#0:.filp LDA bon,X:BEQ foond INX:CPX#12:BCC filp:RTS .foond TYA:STA bx,X:LDA yyB:STA by,X:STA bon,X:LDY cB:LDA sprogtab,Y:STA spz,X:RTS:.yyB BRK:.cB BRK .decit LDX#0 .deccaloop LDA bon,X:BEQ naydec LDA bx,X:CLC:ADC adder:STA bx,X LDA adder:CMP#254:BNE nayck1 LDA bx,X:BEQ jjj:CMP#200:BCC naydec .jjj LDA#0:STA bon,X JMP naydec .nayck1 LDA bx,X:CMP#145:BCC naydec LDA#0:STA bon,X .naydec INX:CPX#12:BCC deccaloop:RTS .flik EQUB5:EQUB15:EQUB16:EQUB27:EQUB4:EQUB9:EQUB16:EQUB27:EQUB2:EQUB13:EQUB16:EQUB31:EQUB17:EQUB27 .G% LDX#255:TXS LDA#6:STA&FE00:LDA#21:STA&FE01:LDA#7:STA&FE00:LDA#33:STA&FE01 LDA#26:JSR&FFEE LDX#0:.LDE LDA flik,X:STA&942,X:INX:CPX#14:BCC LDE .restart .LOZ JSR heartsa LDX#0:.LOZZ LDA &8B8,X:STA scoreP,X:INX:CPX#6:BCC LOZZ LDA#0:LDX#0:.llSD STA bon,X:INX:CPX#12:BCC llSD LDA#0:LDX#0:.llSE STA bullon,X:INX:CPX#67:BCC llSE LDA#0:LDX#0:.llSA STA bx,X:INX:CPX#48:BCC llSA:STA yyB LDA#0:STA bonctt:STA fid:STA fid1:STA boxno:STA movc:STA deeda:STA dog:STA cB:STA tnton:STA mzon:STA mzon+1:STA lenn:STA eor:STA eor1:STA thrwan:STA thrct LDA#10:STA movsp LDA#120:STA dynx:LDA#180:STA dyny:LDA#12:STA dyna LDA#102:STA heighth: LDA#5:STA bonusP:LDA#0:STA bonusP+1:STA bonusP+2:STA vc:STA VVV:STA mvr:STA mcow .scoop LDA#0:STA adder::STA ston:STA ston+1:STA deeda:STA invinc:STA baddonn:STA baddonn+1:STA bang LDA#8:STA pozzy LDA#254:STA adder LDA#13:STA dedED LDA widh:CMP#13:BCS notadodo:JMP dededdy:.notadodo JSR culta LDA#0:STA badflash:STA badflash+1 .Game LDA#0:STA adder:STA razz LDA deeda:BNE NK2 LDA#&81:LDX#(&100-98):LDY#&FF:JSR&FFF4:CPX#&FF:BNE NK1 LDA fid1:BEQ NK2 LDA#1:STA razz LDA movsp:CMP#10:BNE NK1 JSR moovleft:JMP NK2 .NK1 LDA#&81:LDX#(&100-67):LDY#&FF:JSR&FFF4:CPX#&FF:BNE NK2 LDA fid1:CMP#68:BCC Vak JMP newgame:.Vak LDA#1:STA razz LDA movsp:CMP#10:BNE NK2 JSR moovrite .NK2 JSR clear JSR winda JSR standup JSR boxes JSR badeddy JSR eddy JSR tnt JSR dynamite JSR boom JSR mines JSR bonus LDX#5:LDA#1:JSR add1 LDA deeda:BNE NK5 LDA#&81:LDX#(&100-74):LDY#&FF:JSR&FFF4:CPX#&FF:BNE NK5 LDA adder:BNE NK5 LDA edd:SEC:SBC#8:TAX LDA XVEL,X:STA xvel LDA YVEL,X:STA yvel LDA YPUZ,X:TAY LDA XPUZ,X:TAX:JSR bulla1 .NK5 JSR bullets JSR BAKMOOV LDA dedED:CMP#16:BCC jGAME:JMP scoop:.jGAME JMP Game .vc BRK:.VVV BRK .XVEL EQUB4:EQUB4:EQUB4:EQUB4:EQUB2 .YVEL EQUB0:EQUB253:EQUB0:EQUB3:EQUB6 .XPUZ EQUB92:EQUB88:EQUB90:EQUB88:EQUB86 .YPUZ EQUB181:EQUB183:EQUB188:EQUB195:EQUB200 .BAKMOOV LDX#0 .BAKLOOP LDA&3B60,X:STA&5D20,X LDA&3CA0,X:STA&5E60,X LDA&3DE0,X:STA&5FA0,X LDA&3F20,X:STA&60E0,X LDA&4060,X:STA&6220,X LDA&41A0,X:STA&6360,X LDA&42E0,X:STA&64A0,X LDA&4420,X:STA&65E0,X LDA&4560,X:STA&6720,X LDA&46A0,X:STA&6860,X LDA&47E0,X:STA&69A0,X LDA&4920,X:STA&6AE0,X INX:CPX#0:BNE BAKLOOP RTS:.mvr BRK:.mcow BRK .clear LDX#0:LDA#15 .CLRLOOP LDA brick:STA&3B60,X:STA&3CA0,X:STA&3DE0,X:STA&3F20,X:STA&4060,X:STA&41A0,X:STA&42E0,X INX LDA brick+1:STA&3B60,X:STA&3CA0,X:STA&3DE0,X:STA&3F20,X:STA&4060,X:STA&41A0,X:STA&42E0,X INX LDA brick+2:STA&3B60,X:STA&3CA0,X:STA&3DE0,X:STA&3F20,X:STA&4060,X:STA&41A0,X:STA&42E0,X INX LDA brick+3:STA&3B60,X:STA&3CA0,X:STA&3DE0,X:STA&3F20,X:STA&4060,X:STA&41A0,X:STA&42E0,X INX:CPX#0:BNE CLRLOOP LDX#0:LDA#240 .CLRLOOP1A STA&4420,X INX:CPX#0:BNE CLRLOOP1A LDX#0:LDA#0 .CLRLOOP1 8/STA&4560,X:STA&46A0,X:STA&47E0,X:STA&4920,X INX:CPX#0:BNE CLRLOOP1 LDA adder:BEQ mizbr LDA dep:‚#1:STA dep:BNE mizbr LDA brick:‚#&55:STA brick LDA brick+2:‚#&55:STA brick+2 .mizbr RTS:.dep BRK:.pozzy BRK .brick EQUB&1E:EQUB&F0:EQUB&4B:EQUB&F0 .crate EQUB0:EQUB0:EQUB0:EQUB0:EQUB0 EQUB0:EQUB0:EQUB0:EQUB0:EQUB0 EQUB1:EQUB1:EQUB2:EQUB0:EQUB0 EQUB0:EQUB4:EQUB4:EQUB0:EQUB0 EQUB0:EQUB1:EQUB1:EQUB1:EQUB2 EQUB0:EQUB0:EQUB4:EQUB0:EQUB1 EQUB1:EQUB1:EQUB0:EQUB0:EQUB0 EQUB2:EQUB2:EQUB0:EQUB0:EQUB1 EQUB0:EQUB5:EQUB5:EQUB5:EQUB0 EQUB0:EQUB4:EQUB4:EQUB1:EQUB1 EQUB0:EQUB0:EQUB0:EQUB0:EQUB1 !EQUB0:EQUB2:EQUB1:EQUB2:EQUB0 !EQUB0:EQUB0:EQUB0:EQUB5:EQUB5 !EQUB0:EQUB0:EQUB2:EQUB1:EQUB1 !EQUB0:EQUB0:EQUB0:EQUB0:EQUB0 !EQUB0:EQUB0:EQUB0:EQUB0:EQUB0 .crate1 !EQUB0:EQUB0:EQUB0:EQUB0:EQUB0 !EQUB0:EQUB0:EQUB0:EQUB0:EQUB0 !EQUB0:EQUB4:EQUB0:EQUB0:EQUB0 !EQUB0:EQUB0:EQUB0:EQUB0:EQUB0 !EQUB0:EQUB0:EQUB3:EQUB1:EQUB0 !EQUB0:EQUB0:EQUB0:EQUB0:EQUB0 !EQUB2:EQUB0:EQUB0:EQUB0:EQUB0 !EQUB0:EQUB0:EQUB0:EQUB0:EQUB0 !EQUB0:EQUB0:EQUB5:EQUB0:EQUB0 !EQUB0:EQUB0:EQUB2:EQUB1:EQUB0 !EQUB0:EQUB0:EQUB0:EQUB0:EQUB0 !EQUB0:EQUB0:EQUB1:EQUB0:EQUB0 !EQUB0:EQUB0:EQUB0:EQUB5:EQUB0 !EQUB0:EQUB0:EQUB4:EQUB0:EQUB0 !EQUB0:EQUB0:EQUB0:EQUB0:EQUB0 !EQUB0:EQUB0:EQUB0:EQUB0:EQUB0 .neepx BRK:.neepy BRK:.neepa BRK .culta LDA#52:STA neepa .OOOO JSR yzett INC neepa:LDA neepa:CMP#56:BCC OOOO LDA dog:BNE dogg1 LDA#200:JSR del .splink DEC neepa JSR clear:JSR winda:JSR boxes JSR yzett LDA neepa:CMP#53:BCS splink LDX#40:LDY#190:LDA#56:JSR R% .dogg1 LDA#10:JSR del RTS .yzett LDA#247:STA neepy .loop1n LDA#16:STA neepx .loop2n LDX neepx:LDY neepy:LDA neepa:JSR R% LDA neepx:CLC:ADC#8:
0xC8D8:
LDA adder:CMP#254:BNE nayck1 LDA bx,X:BEQ jjj:CMP#200:BCC naydec .jjj LDA#0:STA bon,X JMP naydec .nayck1 LDA bx,X:CMP#145:BCC naydec LDA#0:STA bon,X .naydec INX:CPX#12:BCC deccaloop:RTS .flik EQUB5:EQUB15:EQUB16:EQUB27:EQUB4:EQUB9:EQUB16:EQUB27:EQUB2:EQUB13:EQUB16:EQUB
0xF900:
A&8BF:LDX#0:.LOXX LDA score,X:STA &8B8,X:INX:CPX#6:BCC LOXX:LDA#100:JSR del:LDA#200:JSR del:LDX#0:.CFT LDA vdq,X:JSR&FFEE:INX:CPX#6:BCC CFT:RTS .vdq EQUB28:EQUB3:EQUB17:EQUB16:EQUB15:EQUB12 .fifteen EQUB&11:EQUB&02:EQUB&11:EQUB&80:EQUB&1A:EQUB&1F:EQUB&04:EQUB&0A:EQUB&52:EQUB&45:EQUB&50:EQUB&4C:EQUB&41:EQUB&59:EQUB&28:EQUB&59:EQUB&2F:EQUB&4E:EQUB&29:EQUB&0A:EQUB&0D
0xF900:
=&1100 o%=P%:bufa=&7100:scr=&5800+40 bak=&11E0:map=&2E00:allow=&5700:chz=&5740:menxy=&5200:mbuf=&57C0:buls=&53C0:bbul=&53D8 tp=&90:R=&FFEE:X=&FFF4 CX%=0 ¸ 3 ˆ2:P%=o% :OPT X% G% LDA#6:STA&FE00:LDA#20:STA&FE01 LDA#7:STA&FE00:LDA#30:STA&FE01 LDA#&1D:STA&FE4E LDX#0:.LLOOWW LDA cooler,X:STA&942,X:INX:CPX#14:BCC LLOOWW .restart LDX#0:.LOZZ LDA &8B8,X:STA score,X:INX:CPX#6:BCC LOZZ:LDA&8BF:STA lives JSRsetvar JSRsetscr JSRpsco .mloop .loop JSRfx19:JSRfx19 JSRkeys:JSRfire JSRchwalk JSRwalk:JSRmove JSRmveyou JSRdraw JSRusegun:JSRbulon JSRbbon JSRmenon JSRruhit JSRhitbad JSRyou JSRupdate JSRpsco LDAcdir+2:CMP#&AA:BEQwin LDAlives:BEQlose INCglap JMPloop .yess JMP restart .lose LDX#0:.vlp00 LDA fifteen,X:JSR&FFEE:INX:CPX#&15:BCC vlp00 .loopaa:LDA#&81:LDX#(&100-69):LDY#&FF:JSR&FFF4:CPX#&FF:BEQ yess:LDA#&81:LDX#(&100-86):LDY#&FF:JSR&FFF4:CPX#&FF:BEQ noo:JMP RUN *FX178,0,0 ?&8B8=1:?&8B9=2:?&8BA=3:?&8BB=4:?&8BC=5:?&8BD=6:?&8BF=2 *TV0 1 5:o23;8202;0;0;0; *L.ALLBAK 11E0 *L.MEN 2860 *L. MAP 2E00 ô &3600 *L. MENPOS 5200 *L. MESS 5260 *L. VV 52B0 *L.swopcol 5400 *L. MASK 5500 *L. REVTAB 5600 *L.mveNUM 5700 *L.SCR 6C00 *FX19 *DIR *DIR AX*.TAPE *S. GAME3 1100 5800 4174 V I% V G% pook:BNE DLLD:RTS:.pook BRK .setscr LDY#0:STY&70:LDA#&58:STA&71:LDA#&14:STA&72:LDA#&F0:.ll sh:LDA#64:STAmapxy:LDA#20:S
0x11605:
LDX#&FF:LDY#&24:JSRchk:STAcdir:LDX#2:LDY#&24:JSRchk:STAcdir+1 LDX#0:LDY#&20:JSRchk:STAcdir+2:LDX#0:LDY#&28:JSRchk:STAcdir+3:RTS .chk STY0:TXA:CLC:ADCxy+1:LDY#&FF:.sk INY:SEC:SBC#3:BCSsk:TYA:ADCmapxy+1:TAX:LDAxy:CLC:ADC0:LSRA:LSRA:LSRA:LSRA:LSR
0x11BBE:
LDX#&9E:JSRke:STYpk:LDX#&BD:JSRke:STYpk+1:LDX#&B7:JSRke:STYpk+2:LDX#&97:JSRke:STYpk+3:LDX#&B6:JSRke:STYpk+4:LDX#&8F:JSRke:STYpk+5:RTS:.ke LDA#129:LDY#&FF:JMPX .fire LDX#0:LDApk+4:BEQnu:CMPoldf:BEQnu:INX:.nu STXshoot:STAoldf:RTS .move LDA#0:STAbxa:STAbya:LDY#2:LDAxy:BNEqu:STYudad:LDA#&FF:STAudad+1:BNEtrlr:.qu CMP#
0x4882:
PY2:BNEsmc0:LDA0:CLC:ADC#192:STA0:BCCna:INC1:.na DEC3:BPLlp0:RTS
0x15B5E:
cr=&5800+40:cdat=&1200:ctab=cdat+&410:dtab=&16D0:ddat=dtab+&50:droom=&1E00:mapz=&5300:tp=&80:ccol=&F0 fmap=&90:R=&FFEE:X=&FFF4 lkofs=&3900:winf=&3940:objs=&3958:obsin=&39B8:numz=&3730:chz=&3830:mask=&5500 X%=0 ¸ 3 ˆ2:P%=o% [:OPT X% .G% LDA#12:JSR&FFEE:LDA#26:JSR&FFEE LDA#6:STA&FE00:LDA#22:STA&FE01:LDA#7:STA&FE00:LDA#30:STA&FE01:LDA#&1D:STA&FE4E LDX#0:.LLOOWW LDA cooler,X:STA&942,X:INX:CPX#14:BCC LLOOWW .restart LDX#0:.LOZZ LDA &8B8,X:STA score,X:INX:CPX#6:BCC LOZZ:LDA&8BF:STA lives JSRsethous JSRsetvar JSRsetscr .mloop \"‚TING SOUNDY LDA#2:JSR noise JSRpsco JSRsetflr:JSRlook JSRpnumz:LDA#0:STAglap+1 .loop LDA#&FF:STAshoot+1 JSRkeys:JSRfire:JSRmve:JSRlook JSRclb:JSRdraw LDAwer:BNEee:LDAlft:BNEmloop:.ee JSRupdate:JSRpoint JSRfx19:JSRfx19:JSRfx19 JSRhitthem JSRshsound INCglap:LDA#1:STAglap+1 LDAmr:BEQjp:
0x15F8E:
SRadsc :LDX#0:.vlp22 LDA&4F4E,X:JSR&FFEE:INX:CPX#&40:BCC vlp22 JSR nikk:LDX#run1 ƒ 256:LDY#run1 256:JMP&FFF t"‚RUN *FX178,0,0 ?&8B8=1:?&8B9=2:?&8BA=3:?&8BB=4:?&8BC=5:?&8BD=6:?&8BF=1 *TV0,1 k5:o23;8202;0;0;0;19,2,6;0; *L. flrdat 5300 *L. MASK 5500 *L. REVTAB 5600 *L. SCR 5800 *L.CORINFO 1200 *L.RO18x80 1E00 *L.ALLOBJ 1F00 *L.NUMZCOM 3730 *L.inf 3900 *L. MESS 4F00 t &3830 *FX19 *DIR *DIR AX*.TAPE *S. GAME4 1100 5800 418B I% G% dell STA pook:.dllp LDA#19:JSR&FFF4:DEC pook:LDA pook:BNE dllp:RTS:.pook BRK .nikk LDX#0:.LOXX LDA score,X:STA &8B8,X:INX:CPX#6:BCC LOXX:LDA#100:JSR dell:LDA#200:JSR dell:LDX#0:.LOtt LDA peep,X:JSR&FFEE:INX:CPX#6:BCC LOtt:RTS .peep EQUB28:EQUB3:EQUB18:EQUB16:EQUB16:EQUB12 \"ƒHERE IS SOUND .shsound LDAshoot:BEQ noshotta LDA#1:JMP noise .noshotta
0x16700:
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The Beverly Hills Cop series
| |
---|---|
BBC Micro | Beverly Hills Cop |
Commodore 64 | Beverly Hills Cop |
DOS | Beverly Hills Cop |
PlayStation 2 | Beverly Hills Cop |
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Tynesoft
Games > Games by platform > BBC Micro games
Games > Games by publisher > Games published by Tynesoft
Games > Games by release date > Games released in 1990
Games > Games by series > Beverly Hills Cop series