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Ape Escape

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Title Screen

Ape Escape

Also known as: Saru, Get You! (JP)
Developer: SCE Japan Studio
Publisher: Sony Computer Entertainment
Platform: PlayStation
Released in JP: June 24, 1999
Released in US: May 31, 1999
Released in EU: July 2, 1999


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
RegionIcon.png This game has regional differences.
PiracyIcon.png This game has anti-piracy features.


ProtoIcon.png This game has a prototype article

Ape Escape is a wacky game featuring a 10-year-old catching monkeys using a net. It was the first PlayStation game to require the use of a dual analog controller to play.

Hmmm...
To do:

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Debug Functions

Debug menus are present in all regions. The following cheat codes change the behavior of the New Game and Load Game choices on the title screen.

Option Japan US Europe
New Game 30137744 ???? 30137734 ???? 30137754 ????
Load Game 30137748 ???? 30137738 ???? 30137758 ????

Where "????" is one of the below values:

Behavior Code Value
Time Station 0098
New Game 00AC
Load Game 00B4
Option Menu 00B8
Mini Game 00C8
Sound Test 00D0

Time Station

301377?? 0098 sends you directly to the time station, skipping the intro movie and bypassing the first level.

Option Menu

ApeEscape-Option.PNG

301377?? 00B8 enables an unused option menu with light debug features.

ApeEscape-Option2.PNG

The two boxes present at the top of the screen represent the Left Analog and Right Analog sticks. Rotating the right stick clockwise will cause the right box to flash green, while rotating counter-clockwise will cause it to flash blue.

Moving the right analog stick will cause red and blue waves to appear, flowing across the screen from right to left. The red wave represents the stick's raw Y-axis value, while the blue wave represents the stick's Y-axis velocity.

"Action Stick" relates to the right stick, and has two settings:

  • Objective is the default behavior
  • Subjective allows the player to hold a spinning motion without having to continuously rotate the stick, when using the relevant gadgets. For example: Spinning with the Stun Club. This functionality is imperfect and causes the camera to slowly turn with the player, with each rotation.

These settings can also be toggled in-game using one of the following codes:

Setting Japan US Europe
Objective 300E5100 0000 300E54E0 0000 300E55A0 0000
Subjective 300E5100 0001 300E54E0 0001 300E55A0 0001

Stereo Type and Vibration are accessible in-game via the Pause menu.

Hmmm...
To do:
Verify the purpose of Remote VIB - it appears to be an unused option.

Mini Game

ApeEscape-MinigameSelect.PNG

301377?? 00C8 opens a debug menu where you can open mini games, though only Ski Kidz Racing and Specter Boxing can be selected from this menu - Galaxy Monkey is not present.

Quitting a mini-game will send you back to the title screen.

Sound Test

ApeEscape-SoundTest.PNG

301377?? 00D0 opens an unused sound test. In the menu, press Start to open an option.

ApeEscape-SoundTest2.PNG

COMMON tests sound effects that are common for all levels.

Press the face buttons to play sound effects and Select to stop playback. Start exits back to the Sound Test menu.

ApeEscape-SoundTest3.PNG

SIGHT tests the background music for any given stage, and any sound effects that are unique to the selected stage.

Unused Graphics

ApeEscape-CookiesShirt.png

Graphics of a spinning cookie (health) and T-shirt (1UP). It seems there were initially plans for these items to be flat sprites, but in the game they are 3D models.

If you look closely, you can see "KAKERU" spelled in the center of the cookie, which is Spike's Japanese name.

Also notice the shirt design is different from the one Spike wears in the game. This one has red and white horizontal stripes, while his final shirt is solid red with a single vertical white stripe.

Unused Sounds

Analog Controller Warning

While the Japanese version uses an audio clip informing the player to use a DualShock controller at the controller warning screen, the English version doesn't. Interestingly, there's an unused English audio clip informing the player to use a DualShock or Analog controller.

Death

There are two possible lines Spike can say upon running out of health. There are two additional ones that are never heard in-game.

Level Start

Two unused voice clips for Spike when beginning a stage can be found grouped with the ones heard in the final game.

Unused Behavior

If you use the Infinite Jump glitch to get to the normally-inaccessible street with the cars in TV Tower, and get hit by a car, you will instantly die. This behavior is not seen anywhere else in the game. Additionally, if you stand on top of a moving car, you will ride it until you reach the boundary, at which point you fall down.

The unused behavior can be seen at the end of the video.

Oddities

ApeEscape-TrainingSpaceSuperHoop.png

The image of the Super Hoop in the training space has a different design than everywhere else in the game, with a set of dark green stripes instead of yellow.

Regional Differences

Name Changes

The main characters have different names between the three versions of the game. In Europe, the names would later be reverted to their Japanese names from Ape Escape 2 onward, save for the PSP remake, which uses the US names except for Natalie.

Japanese Literal Translation US version EU version
カケル Kakeru Spike
ナツミ Natsumi Natalie Katie
ヒロキ Hiroki Jake Buzz
チャル Charu Casi

European Version

Despite the later release date, the European version is likely an earlier build than the US version, as it is slightly less polished and bears some similarities to the demo.

DualShock Controller Required

Europe US
ApeEscapeEU-DualShock.png ApeEscapeUS-DualShock.png
ApeEscapeEU-DualShock2.png ApeEscapeUS-DualShock2.png

The controller warning screens were rewritten in the US version to remove references to the original (pre-DualShock) Dual Analog controller, although the game does work with both. The US version also uses the same font for both screens.

Title Screen

Europe US
Ape Escape (PlayStation)-title PAL.png Ape Escape (PlayStation)-title.png

The European title screen features a rather bland WordArt-inspired logo that is notably monkey-free.

Dub

The UK release features a completely separate voice cast from the US release, although they remain uncredited. This feature of having a UK dub would exist in all later UK versions of Ape Escape games.

Japanese Version

  • The Japanese version has PocketStation support that allows you to play "ホルゲッチュ" (Horugechu) from the Data Switch found in the Time Station room.
  • In the Japanese version, cutscenes can only be skipped with Start. In the international versions, cutscenes can be skipped with Start, X, or O.
  • Every gameplay demo in the international versions has a constant "DEMO" graphic flashing at the bottom-right of the screen. The "DEMO" graphic is missing in the Japanese version.
  • The Monkey Book in the Data Station has a different graphic between versions. The Japanese version has a floppy disk while the international versions have a book. Also, the Memory Card is missing the PlayStation logo in the International versions.
Japan US/Europe
Ape Escape Monkey Book JP.png Ape Escape Monkey Book INT.png

American Version Differences

In later editions of the game, an ape named Freeto with the description "Needs clean underwear" is changed to Quiff with the description "Bad fur day."

Anti-Piracy

The Japanese and European versions use different methods of anti-piracy measures. While the Japanese version uses anti-modchip protection and displays the standard "software terminated" screen, the European version instead uses LibCrypt protection, and disables controller input on the main menu. The player may only skip the intro and view the title screen.

This unfortunately prevents the European version from being played on a PlayStation 3 due to the software emulation setting off this measure.